// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : Supa2: Mission Possible // Author : Cedric 'Sang' Haegeman // Filename : Supa2.map // mapmd4 : 890cb3a9a235f15fc7e8a236acb3c7ed // 2002-08-03 // Curr. HRP: r5.4.726 sprite 171 nomdanim // tile1730 (tile1680 liztroop) sprite 171 angoff -512 // tile1730 (tile1680 liztroop) sprite 158 angoff -512 // tile0052 sixpack sprite 150 angoff 1024 // tile0060 accesscard [blue] sprite 185 angoff 1024 // tile0023 rpgsprite sprite 184 angoff -512 // tile0029 devistatorsprite sprite 65 angoff 512 // tile0041 batteryammo sprite 47 angoff -512 // tile0049 shotgunammo sprite 229 angoff 1024 // tile0052 sixpack sprite 248 angoff 1024 // tile0060 accesscard [red] sprite 237 roll -1 // tile0536 (tube) sprite 237 mdzoff 2000000 // tile0536 (tube) sprite 9 angoff 512 // tile4444 tripodcamera sprite 8 pitch 1 // tile4524 (steed's gear) sprite 8 mdxoff 25000 // tile4524 (steed's gear) sprite 1 angoff 1024 // tile0029 devistatorsprite sprite 0 angoff -512 // tile0042 devistatorammo sprite 266 angoff 448 // tile2685 (tile2630 boss1 (dead)) sprite 266 roll 1 // tile2685 (tile2630 boss1 (dead)) sprite 266 mdzoff 1300000 // tile2685 (tile2630 boss1 (dead)) sprite 265 angoff -768 // tile2685 (tile2630 boss1 (dead)) sprite 265 pitch -1 // tile2685 (tile2630 boss1 (dead)) sprite 265 roll -1 // tile2685 (tile2630 boss1 (dead)) sprite 265 mdzoff 1000000 // tile2685 (tile2630 boss1 (dead))