// Maphacks for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : Of Pigs and Men // Author : Sebastian 'Rusty Nails' Fritzon // Filename : pigsmen.map // mapmd4 : bbfecdf194a3e6b90325eb71293a9225 // 2011-02-22 // Curr. HRP: r5.4.726 sprite 890 angoff -512 // tile0028 shotgunsprite sprite 148 angoff 256 // tile0040 ammo sprite 149 angoff 256 // tile0040 ammo sprite 1253 angoff 960 // tile0053 firstaid sprite 1253 roll 1 // tile0053 firstaid sprite 1253 mdzoff 200000 // tile0053 firstaid sprite 1252 angoff -128 // tile0044 rpgammo sprite 1252 pitch -80 // tile0044 rpgammo sprite 1252 roll 80 // tile0044 rpgammo sprite 1309 angoff -256 // tile0052 sixpack sprite 654 pitch 1 // tile0916 fireext sprite 654 mdzoff 150000 // tile0916 fireext sprite 675 angoff -512 // tile0049 shotgunammo sprite 439 angoff -768 // tile1348 holoduke sprite 476 angoff -896 // tile0052 sixpack sprite 138 angoff 1024 // tile1061 (streetlight) sprite 673 angoff 1024 // tile0040 ammo sprite 674 angoff 1024 // tile0040 ammo sprite 377 angoff -256 // tile0049 shotgunammo sprite 375 angoff -512 // tile0053 firstaid sprite 376 angoff -768 // tile0049 shotgunammo sprite 384 angoff 1024 // tile1294 podfem1 sprite 816 angoff -256 // tile0054 shield sprite 816 pitch -1 // tile0054 shield sprite 816 mdzoff 900000 // tile0054 shield sprite 374 angoff 128 // tile1353 spacemarine sprite 198 angoff 1024 // tile0040 ammo sprite 196 angoff 1024 // tile0028 shotgunsprite sprite 815 angoff -512 // tile0041 batteryammo sprite 815 pitch 1 // tile0041 batteryammo sprite 815 roll 1 // tile0041 batteryammo sprite 815 mdzoff 1100000 // tile0041 batteryammo sprite 30 angoff 512 // tile0610 (lightswitch pole) sprite 59 notmd // tile1231 (1227 nukebarrel) sprite 62 angoff 768 // tile1232 canwithsomething sprite 1051 roll 1 // tile0053 firstaid sprite 1051 mdzoff 900000 // tile0053 firstaid sprite 1082 angoff 1024 // tile0054 shield sprite 1082 roll 1 // tile0054 shield sprite 1082 mdzoff 900000 // tile0054 shield sprite 871 angoff -512 // tile0022 chaingunsprite sprite 616 angoff 512 // tile0040 ammo sprite 617 angoff 1024 // tile0040 ammo sprite 458 angoff 768 // tile1232 canwithsomething sprite 448 angoff 1024 // tile0913 maskwall2 (fence) sprite 448 pitch 1 // tile0913 maskwall2 (fence) sprite 448 mdzoff 400000 // tile0913 maskwall2 (fence) sprite 449 angoff 1024 // tile0913 maskwall2 (fence) sprite 449 pitch 1 // tile0913 maskwall2 (fence) sprite 449 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 450 angoff 1024 // tile0913 maskwall2 (fence) sprite 450 pitch 1 // tile0913 maskwall2 (fence) sprite 450 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 451 angoff 1000 // tile0913 maskwall2 (fence) sprite 451 pitch 1 // tile0913 maskwall2 (fence) sprite 451 mdzoff 250000 // tile0913 maskwall2 (fence) sprite 452 angoff 24 // tile0913 maskwall2 (fence) sprite 452 pitch -1 // tile0913 maskwall2 (fence) sprite 452 mdzoff 250000 // tile0913 maskwall2 (fence) sprite 454 pitch -1 // tile0913 maskwall2 (fence) sprite 454 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 455 pitch -1 // tile0913 maskwall2 (fence) sprite 455 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 456 pitch -1 // tile0913 maskwall2 (fence) sprite 456 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 460 notmd // tile1231 (1227 nukebarrel) sprite 226 angoff -512 // tile0479 (satellite dish) sprite 771 angoff 128 // tile0958 (lights) sprite 300 pitch -1 // tile1227 nukebarrel sprite 300 mdzoff 500000 // tile1227 nukebarrel sprite 89 pitch -1 // tile1232 canwithsomething sprite 89 mdzoff 500000 // tile1232 canwithsomething sprite 240 angoff 1024 // tile1061 (streetlight) sprite 241 angoff 1024 // tile1078 (streetlight broken) sprite 247 angoff 1024 // tile0407 fansprite sprite 248 angoff 1024 // tile0407 fansprite sprite 620 angoff 512 // tile0041 batteryammo sprite 619 angoff -512 // tile0040 ammo sprite 873 angoff 512 // tile0042 devistatorammo sprite 875 angoff -896 // tile1232 canwithsomething sprite 709 angoff 1024 // tile1227 nukebarrel sprite 709 pitch -1 // tile1227 nukebarrel sprite 709 mdzoff 500000 // tile1227 nukebarrel sprite 708 angoff -512 // tile1227 nukebarrel sprite 712 angoff 768 // tile1227 nukebarrel sprite 713 angoff 256 // tile1227 nukebarrel sprite 706 angoff -384 // tile1227 nukebarrel sprite 702 angoff 512 // tile1227 nukebarrel sprite 705 angoff 1024 // tile1227 nukebarrel sprite 704 angoff -256 // tile1227 nukebarrel sprite 715 angoff 256 // tile1227 nukebarrel sprite 739 angoff -512 // tile0049 shotgunammo sprite 740 angoff 1024 // tile0049 shotgunammo sprite 716 angoff 768 // tile1227 nukebarrel sprite 722 angoff 1024 // tile1227 nukebarrel sprite 724 angoff -512 // tile1227 nukebarrel sprite 720 angoff 768 // tile1227 nukebarrel sprite 719 angoff 512 // tile1227 nukebarrel sprite 762 angoff -512 // tile1348 holoduke sprite 386 angoff 176 // tile0958 (lights) sprite 1081 pitch -1 // tile0913 maskwall2 (fence) sprite 1081 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 1080 pitch -1 // tile0913 maskwall2 (fence) sprite 1080 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 1076 pitch -1 // tile0913 maskwall2 (fence) sprite 1076 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 1077 pitch -1 // tile0913 maskwall2 (fence) sprite 1077 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 1078 pitch -1 // tile0913 maskwall2 (fence) sprite 1078 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 1079 angoff 24 // tile0913 maskwall2 (fence) sprite 1079 pitch -1 // tile0913 maskwall2 (fence) sprite 1079 mdzoff 250000 // tile0913 maskwall2 (fence) sprite 408 angoff 256 // tile1232 canwithsomething sprite 410 angoff 768 // tile1232 canwithsomething sprite 409 angoff -512 // tile1227 nukebarrel sprite 468 angoff 512 // tile0023 rpgsprite sprite 467 angoff -768 // tile0028 shotgunsprite sprite 425 angoff -768 // tile0052 sixpack sprite 424 angoff -512 // tile0041 batteryammo sprite 393 pitch 1 // tile0913 maskwall2 (fence) sprite 393 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 401 pitch 1 // tile0913 maskwall2 (fence) sprite 401 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 400 pitch 1 // tile0913 maskwall2 (fence) sprite 400 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 399 pitch 1 // tile0913 maskwall2 (fence) sprite 399 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 398 pitch 1 // tile0913 maskwall2 (fence) sprite 398 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 397 pitch 1 // tile0913 maskwall2 (fence) sprite 397 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 396 pitch 1 // tile0913 maskwall2 (fence) sprite 396 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 395 pitch 1 // tile0913 maskwall2 (fence) sprite 395 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 394 pitch 1 // tile0913 maskwall2 (fence) sprite 394 mdzoff 450000 // tile0913 maskwall2 (fence) sprite 402 pitch 1 // tile1061 (streetlight) sprite 402 mdzoff 450000 // tile1061 (streetlight) sprite 404 angoff -512 // tile0029 devistatorsprite sprite 406 angoff -512 // tile0042 devistatorammo sprite 407 angoff 1024 // tile1294 podfem1 sprite 447 angoff -512 // tile1061 (streetlight) sprite 389 angoff 512 // tile1061 (streetlight) sprite 904 angoff 512 // tile0679 (battlelord holo) sprite 897 angoff -512 // tile0679 (battlelord holo) sprite 905 angoff 512 // tile0679 (battlelord holo) sprite 906 angoff -512 // tile0679 (battlelord holo) sprite 895 angoff 512 // tile0679 (battlelord holo) sprite 907 angoff -512 // tile0679 (battlelord holo) sprite 946 angoff -256 // tile1232 canwithsomething sprite 947 angoff 640 // tile1232 canwithsomething sprite 948 angoff 512 // tile0051 cola sprite 957 angoff 512 // tile0047 hbombammo sprite 957 pitch 1 // tile0047 hbombammo sprite 957 mdzoff 200000 // tile0047 hbombammo sprite 985 angoff -256 // tile4419 (openbomb) sprite 968 angoff 1024 // tile0563 waterfountain sprite 997 angoff -512 // tile0049 shotgunammo sprite 996 pitch -1 // tile0049 shotgunammo sprite 996 mdzoff 900000 // tile0049 shotgunammo sprite 1163 pitch 1 // tile0958 (lights) sprite 1163 mdxoff 80000 // tile0958 (lights) sprite 1027 angoff -512 // tile1238 explodingbarrel sprite 1020 angoff 256 // tile0023 rpgsprite sprite 1020 pitch 112 // tile0023 rpgsprite sprite 1020 roll 112 // tile0023 rpgsprite sprite 1022 angoff 1024 // tile0044 rpgammo sprite 1022 pitch -144 // tile0044 rpgammo sprite 1022 mdzoff 2000 // tile0044 rpgammo sprite 1037 angoff -256 // tile0052 sixpack sprite 1033 angoff 512 // tile1227 nukebarrel sprite 1039 angoff 256 // tile1227 nukebarrel sprite 1038 angoff -640 // tile1227 nukebarrel sprite 1108 angoff -640 // tile0052 sixpack sprite 1107 angoff -640 // tile0052 sixpack sprite 1159 pitch -1 // tile0042 devistatorammo sprite 1159 roll 4 // tile0042 devistatorammo sprite 1159 mdzoff 200000 // tile0042 devistatorammo sprite 1158 pitch -1 // tile0042 devistatorammo sprite 1158 mdzoff 800000 // tile0042 devistatorammo sprite 1141 angoff 512 // tile1227 nukebarrel sprite 1143 angoff 512 // tile1227 nukebarrel sprite 1144 angoff 512 // tile1227 nukebarrel sprite 1149 angoff -768 // tile1227 nukebarrel sprite 1152 angoff 512 // tile1227 nukebarrel sprite 964 pitch 1 // tile0958 (lights) sprite 964 mdxoff 80000 // tile0958 (lights) sprite 1186 angoff 1024 // tile0049 shotgunammo sprite 1185 angoff 768 // tile0049 shotgunammo sprite 1185 pitch -1 // tile0049 shotgunammo sprite 1185 mdzoff 900000 // tile0049 shotgunammo sprite 1187 angoff 640 // tile0052 sixpack sprite 1197 angoff -512 // tile0029 devistatorsprite sprite 489 pitch -1 // tile0057 jetpack sprite 489 mdxoff 9000 // tile0057 jetpack sprite 1250 pitch -1 // tile0060 accesscard [yellow] sprite 1250 mdxoff 7000 // tile0060 accesscard [yellow]