// Keys texture 1765 { pal 0 { file "highres/sprites/pickups/1765.png" } } texture 1769 { pal 0 { file "highres/sprites/pickups/1769.png" } } texture 1773 { pal 0 { file "highres/sprites/pickups/1773.png" } } texture 1777 { pal 0 { file "highres/sprites/pickups/1777.png" } } // Keycards (1766,1770,1774,1778) by Tea Monster model "highres/sprites/pickups/keycard.md3" { scale 36.0 skin { pal 0 file "highres/sprites/pickups/1766_keycard.png" } frame { name "FRAME1" tile 1766 } skin { pal 0 file "highres/sprites/pickups/1774_keycard.png" } frame { name "FRAME1" tile 1774 } skin { pal 0 file "highres/sprites/pickups/1778_keycard.png" } frame { name "FRAME1" tile 1778 } skin { pal 0 file "highres/sprites/pickups/1770_keycard.png" } frame { name "FRAME1" tile 1770 } } texture 1766 { pal 0 { file "highres/sprites/pickups/1766.png" } } texture 1770 { pal 0 { file "highres/sprites/pickups/1770.png" } } texture 1774 { pal 0 { file "highres/sprites/pickups/1774.png" } } texture 1778 { pal 0 { file "highres/sprites/pickups/1778.png" } } // Access cards model by Kennedy skin by Heebijeebi model "highres/sprites/pickups/accesscard.md3" { scale 10.5 zadd 2 skin { pal 0 file "highres/sprites/pickups/1767.png" } frame { name "FRAME1" tile 1767 } skin { pal 0 file "highres/sprites/pickups/1771.png" } frame { name "FRAME1" tile 1771 } skin { pal 0 file "highres/sprites/pickups/1775.png" } frame { name "FRAME1" tile 1775 } skin { pal 0 file "highres/sprites/pickups/1779.png" } frame { name "FRAME1" tile 1779 } } texture 1767 { pal 0 { file "highres/sprites/pickups/1767.png" } } texture 1771 { pal 0 { file "highres/sprites/pickups/1771.png" } } texture 1775 { pal 0 { file "highres/sprites/pickups/1775.png" } } texture 1779 { pal 0 { file "highres/sprites/pickups/1779.png" } } // Medikit (1802) model "highres/sprites/pickups/1802_medkit1.md3" { scale 1.0 skin { pal 0 file "highres/sprites/pickups/1802_medkit1.png" } frame { name "idle" tile 1802 } } // texture 1802 { pal 0 { file "highres/sprites/pickups/1802_render.png" } } // texture version below by prophet texture 1802 { pal 0 { file "highres/sprites/pickups/1802.png" } } // Medkit texture 1803 { pal 0 { file "highres/sprites/pickups/1803.png" } } // Nuke (1809) by Roma Loom model "highres/sprites/pickups/1809_nuke.md3" { scale 1.0 skin { pal 0 file "highres/sprites/pickups/1809_nuke.png" } frame { name "Frame 0" tile 1809 } } texture 1809 { pal 0 { file "highres/sprites/pickups/1809.png" } } // Toolbox texture 1813 { pal 0 { file "highres/sprites/pickups/1813.png" } } // Armor texture 3030 { pal 0 { file "highres/sprites/pickups/3030.png" } }