// Keys
texture 1765 { pal 0  { file "highres/sprites/pickups/1765.png" } }
texture 1769 { pal 0  { file "highres/sprites/pickups/1769.png" } }
texture 1773 { pal 0  { file "highres/sprites/pickups/1773.png" } }
texture 1777 { pal 0  { file "highres/sprites/pickups/1777.png" } }

// Keycards (1766,1770,1774,1778) by Tea Monster
model "highres/sprites/pickups/keycard.md3" {
   scale 36.0
   skin { pal 0 file "highres/sprites/pickups/1766_keycard.png" }
   frame { name "FRAME1" tile 1766 }
   skin { pal 0 file "highres/sprites/pickups/1774_keycard.png" }
   frame { name "FRAME1" tile 1774 }
   skin { pal 0 file "highres/sprites/pickups/1778_keycard.png" }
   frame { name "FRAME1" tile 1778 }
   skin { pal 0 file "highres/sprites/pickups/1770_keycard.png" }
   frame { name "FRAME1" tile 1770 }
}
texture 1766 { pal 0  { file "highres/sprites/pickups/1766.png" } }
texture 1770 { pal 0  { file "highres/sprites/pickups/1770.png" } }
texture 1774 { pal 0  { file "highres/sprites/pickups/1774.png" } }
texture 1778 { pal 0  { file "highres/sprites/pickups/1778.png" } }

// Access cards model by Kennedy skin by Heebijeebi
model "highres/sprites/pickups/accesscard.md3" {
   scale 10.5
   zadd 2
   skin { pal 0 file "highres/sprites/pickups/1767.png" }
   frame { name "FRAME1" tile 1767 }
   skin { pal 0 file "highres/sprites/pickups/1771.png" }
   frame { name "FRAME1" tile 1771 }
   skin { pal 0 file "highres/sprites/pickups/1775.png" }
   frame { name "FRAME1" tile 1775 }
   skin { pal 0 file "highres/sprites/pickups/1779.png" }
   frame { name "FRAME1" tile 1779 }
}
texture 1767 { pal 0  { file "highres/sprites/pickups/1767.png" } }
texture 1771 { pal 0  { file "highres/sprites/pickups/1771.png" } }
texture 1775 { pal 0  { file "highres/sprites/pickups/1775.png" } }
texture 1779 { pal 0  { file "highres/sprites/pickups/1779.png" } }

// Medikit (1802)
model "highres/sprites/pickups/1802_medkit1.md3"
{
   scale 1.0
   skin { pal 0 file "highres/sprites/pickups/1802_medkit1.png" }
   frame { name "idle" tile 1802 }
}
// texture 1802 { pal 0  { file "highres/sprites/pickups/1802_render.png" } }
// texture version below by prophet
texture 1802 { pal 0  { file "highres/sprites/pickups/1802.png" } }

// Medkit
texture 1803 { pal 0  { file "highres/sprites/pickups/1803.png" } }

// Nuke (1809) by Roma Loom
model "highres/sprites/pickups/1809_nuke.md3"
{
   scale 1.0
   skin { pal 0 file "highres/sprites/pickups/1809_nuke.png" }
   frame { name "Frame 0" tile 1809 }
}
texture 1809 { pal 0  { file "highres/sprites/pickups/1809.png" } }

// Toolbox
texture 1813 { pal 0  { file "highres/sprites/pickups/1813.png" } }

// Armor
texture 3030 { pal 0  { file "highres/sprites/pickups/3030.png" } }
