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727 | leod | 1 | |
2 | ===== DUKE3D HRP TO-DO LIST ===== |
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3 | |||
4 | by NightFright |
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5 | |||
6 | *** LAST UPDATE: 2020-02-23 *** |
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7 | |||
8 | |||
9 | This is the to-do list for any future HRP release. Everything you see here |
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10 | should be recreated at some point. |
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11 | All remade textures should be 4x the size of the original tiles (unless |
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12 | specified otherwise) but may be higher in rare cases (if looking too pixelated |
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13 | ingame or in case they contain small pieces of text which have to be legible). |
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14 | |||
15 | |||
16 | Target release: HRP v5.5/6.0 |
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17 | |||
18 | |||
19 | |||
20 | ================================================================================ |
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21 | EPISODE 1: "L.A. MELTDOWN" |
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22 | ================================================================================ |
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23 | |||
24 | |||
25 | Optional Textures (16 remaining) |
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26 | -------------------------------- |
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27 | 3430-3437 |
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28 | 3440 |
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29 | 3442-3448 (Developer Heads) |
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30 | |||
31 | |||
32 | Internally used (3 remaining) |
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33 | ----------------------------- |
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34 | 2589-2591 (FORCESPHERE) |
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35 | |||
36 | |||
37 | Intro/Ep.1 Cutscene |
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38 | ------------------- |
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39 | logo.anm - intro cutscene (nuke symbol with explosion) |
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40 | 3260 (VICTORY1) |
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41 | |||
42 | |||
43 | |||
44 | ================================================================================ |
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45 | EPISODE 2: "LUNAR APOCALYPSE" |
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46 | ================================================================================ |
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47 | |||
48 | |||
49 | Textures (6 remaining) |
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50 | ---------------------- |
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51 | 320/321 |
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52 | 456 |
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53 | 473 |
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54 | 1237 |
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55 | |||
56 | |||
57 | Ep.2 Cutscene |
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58 | ------------- |
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59 | cineov2.anm |
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60 | |||
61 | |||
62 | |||
63 | ================================================================================ |
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64 | EPISODE 3: "SHRAPNEL CITY" |
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65 | ================================================================================ |
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66 | |||
67 | |||
68 | Models: Characters (1 remaining) |
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69 | -------------------------------- |
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70 | 1355 (INDY) |
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71 | |||
72 | |||
73 | Models: Props (1 remaining) |
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74 | --------------------------- |
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75 | 1347 (FETUSJIB) |
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76 | |||
77 | |||
78 | Textures (7 remaining) |
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79 | ---------------------- |
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80 | 722 |
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81 | 737 |
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82 | 738 |
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83 | 741 (marble floor) |
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84 | 840 (should match its presumable neighbour 750) |
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85 | 870 |
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86 | 1153 |
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87 | |||
88 | |||
89 | Miscellaneous (11 remaining) |
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90 | ---------------------------- |
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91 | 640-649 (W_NUMBERS), pal0/2 |
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92 | 1115 (switch) - could be modelled or just a texture, unsure |
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93 | |||
94 | |||
95 | Ep.3 Cutscene |
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96 | ------------- |
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97 | cineov3.anm |
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98 | radlogo.anm |
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99 | |||
100 | |||
101 | |||
102 | ================================================================================ |
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103 | EPISODE 4: "THE BIRTH" |
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104 | ================================================================================ |
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105 | |||
106 | |||
107 | Models: Characters (6 remaining) |
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108 | -------------------------------- |
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109 | 4402/4403 (ROBOTDOG) |
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110 | 4404/4405 (ROBOTPIRATE) |
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111 | 4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13 |
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112 | 4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13 |
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113 | 4871-4873 (MAN/MAN2) |
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114 | 4943 (JURYGUY) pal 0/10-16 |
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115 | |||
116 | |||
117 | Models: Props (5 remaining) |
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118 | --------------------------- |
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119 | 4430-4432 (broken fuse 1) - highres sprites done; model needed |
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120 | 4433-4435 (broken fuse 2) |
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121 | 4455 |
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122 | 4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions? |
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123 | 4884 (broken light?) |
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124 | |||
125 | |||
126 | Models: Switches (1 remaining) |
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127 | ------------------------------ |
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128 | 4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed |
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129 | |||
130 | |||
131 | Textures (11 remaining) |
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132 | ------------------------ |
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133 | 3410/3411 (only different in color; #3410: more brown/#3411: more grey) |
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134 | 3412 |
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135 | 4107 |
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136 | 4109 (car front) |
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137 | 4346 |
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138 | 4423 |
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139 | 4424 |
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140 | 4436 |
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141 | 5079/5080 |
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142 | |||
143 | |||
144 | Signs (9 remaining) |
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145 | ------------------- |
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146 | 4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!) |
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147 | |||
148 | Ep.4 Cutscene |
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149 | ------------- |
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150 | vol41a.anm |
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151 | vol42a.anm |
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152 | vol43a.anm |
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153 | vol4e1.anm |
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154 | vol4e2.anm |
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155 | vol4e3.anm |
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156 | duketeam.anm |
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157 | |||
158 | |||
159 | |||
160 | ================================================================================ |
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161 | Optional ART frequently used in user maps (list incomplete) |
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162 | ================================================================================ |
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163 | |||
164 | Models |
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165 | ------------------------------ |
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166 | 0969 (hydroplant) |
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167 | 1003 (brokenhydroplant) |
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168 | 1336 fem8 (impaled babe) |
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169 | 2452 (dukeicon, share md3 with 3350, sub-bar texture available) |
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170 | 2453 (skull, also as texture, current one is too greenish) |
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171 | 3350-3331 (rotating greenish Duke head, share md3 with 2452) |
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172 | |||
173 | Textures |
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174 | -------- |
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175 | 0244 (wall texture / roller shutter) |
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176 | 0282 (and maybe redo related 0278, 0279) |
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177 | 0587 |
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178 | 0588 |
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179 | 0589 (intercom?, model?) |
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180 | 0591 (joint box?, model?) |
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181 | 0611 |
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182 | 0926 neon2 (MOTEL) - derive from 0925 neon1 cinema? |
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183 | 1277, 1278 (redo 1275?) |
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184 | 2452 (dukeicon, also as model) |
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185 | 2453 (skull, also as model) |
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186 | 3290 ("game screenshot") |
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187 | |||
188 | |||
189 | |||
190 | ================================================================================ |
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191 | Important: Concerning misaligned models |
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192 | ================================================================================ |
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193 | |||
194 | Several long-standing HRP models have an origin offset or a wrong rotation, |
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195 | which has been taken care of in maphacks or HRP-aware user maps. If you redo |
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196 | them, please consider reproducing those attributes or contact LeoD before |
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197 | uploading a 'correct' version. (List not complete yet) |
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198 | |||
199 | Offset: |
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200 | 0142 nukebutton (see end of adg03.map, should it be actually round at all?) |
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201 | 0574, 0670, 0671 (faucet) |
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202 | 0603 naked1 (hangbabe) ? |
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203 | 0768 sushiplate1 (floating) |
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204 | 0563 waterfountain |
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205 | 0860 powerswitch1 |
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206 | 0991 (shower head) |
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207 | 1050 (fusebox), scale |
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208 | 1053 (toilet roll holder), scale |
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209 | 1164 bottle17 |
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210 | 1255 ceilingsteam, size/diameter ? |
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211 | 4363 (combat knife) |
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212 | 4496 broom ? |
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213 | |||
214 | 180 degrees (angoff 1024): |
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215 | 0603 naked1 (hangbabe) |
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216 | 0678 scale |
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217 | 1227-1230 nukebarrel [label] |
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218 | 1228 exploding barrel [label] |
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219 | 1358 fetus |
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220 | 4369 (emergency light) |
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221 | 4496 broom |
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222 | 4520 chestofgold |
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223 | 4539 foodobject10 |
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224 | 4548 foodobject19 |
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225 | 4560 robotdog2 |
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226 | |||
227 | 90 degrees (angoff +-512): |
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228 | 0610 (lightswitch pole), also too short |
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229 | 0669 vacuum |
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230 | 0679 (battlelord holo) |
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231 | 0694 pot1 |
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232 | 0716 waittobeseated |
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233 | 0753 statue (geisha) |
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234 | 0869 statueflash (geisha) |
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235 | 0925 neon1 (cinema) |
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236 | 0927 (traffic signal), also has height offset |
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237 | 0990 tire |
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238 | 1079 oozfilter [label] |
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239 | 1294 podfem1 |
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240 | 1323 fem5 (polebabe) |
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241 | 1334 fem6 (padbabe) |
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242 | 4377 policelightpole |
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243 | 4400 teddybear |
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244 | 4441 (J. McClain) |
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245 | 4442 (H. Callahan) |
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246 | 4444 tripodcamera |
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247 | 4454 deskphone |
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248 | 4473 (J. Dredd) |
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249 | 4537 foodobject8 |
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250 | 4538 foodobject9 |
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251 | 4547 foodobject18 |
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252 | 4495 wetfloor |
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253 | 4887 pleasewait |
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254 | |||
255 | 135 degrees: |
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256 | 0516 satelite (dish) |
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257 | |||
258 | Too short |
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259 | 0607 antenna |
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260 | 1221 cranepole |
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261 | |||
262 | Too long |
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263 | 0909 (treetrunk) |
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264 | |||
265 | Not high enough |
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266 | 0907 woodenhorse |
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267 | |||
268 | Not wide enough |
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269 | 1049 fusebox2 |