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                        ===== DUKE3D HRP TO-DO LIST =====
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                                 by NightFright
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                         *** LAST UPDATE: 2020-02-23 ***
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This is the to-do list for any future HRP release. Everything you see here 
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should be recreated at some point. 
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All remade textures should be 4x the size of the original tiles (unless 
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specified otherwise) but may be higher in rare cases (if looking too pixelated 
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ingame or in case they contain small pieces of text which have to be legible).
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Target release: HRP v5.5/6.0
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================================================================================
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EPISODE 1: "L.A. MELTDOWN"
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================================================================================
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Optional Textures (16 remaining)
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--------------------------------
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3430-3437
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3440
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3442-3448 (Developer Heads)
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Internally used (3 remaining)
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-----------------------------
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2589-2591 (FORCESPHERE)
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Intro/Ep.1 Cutscene
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-------------------
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logo.anm - intro cutscene (nuke symbol with explosion)
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3260 (VICTORY1)
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================================================================================
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EPISODE 2: "LUNAR APOCALYPSE"
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================================================================================
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Textures (6 remaining)
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----------------------
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320/321
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456
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473
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1237
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Ep.2 Cutscene
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-------------
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cineov2.anm 
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================================================================================
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EPISODE 3: "SHRAPNEL CITY"
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================================================================================
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Models: Characters (1 remaining)
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--------------------------------
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1355 (INDY)
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Models: Props (1 remaining)
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---------------------------
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1347 (FETUSJIB)
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Textures (7 remaining)
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----------------------
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722
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737
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738
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741 (marble floor)
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840 (should match its presumable neighbour 750)
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870
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1153
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Miscellaneous (11 remaining)
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----------------------------
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640-649 (W_NUMBERS), pal0/2
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1115 (switch) - could be modelled or just a texture, unsure
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Ep.3 Cutscene
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-------------
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cineov3.anm
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radlogo.anm
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================================================================================
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EPISODE 4: "THE BIRTH"
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================================================================================
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Models: Characters (6 remaining)
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--------------------------------
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4402/4403 (ROBOTDOG)
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4404/4405 (ROBOTPIRATE)
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4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13
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4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13
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4871-4873 (MAN/MAN2)
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4943 (JURYGUY) pal 0/10-16
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Models: Props (5 remaining)
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---------------------------
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4430-4432 (broken fuse 1) - highres sprites done; model needed
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4433-4435 (broken fuse 2)
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4455
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4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions?
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4884 (broken light?)
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Models: Switches (1 remaining)
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------------------------------
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4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed
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Textures (11 remaining)
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------------------------
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3410/3411 (only different in color; #3410: more brown/#3411: more grey)
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3412
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4107
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4109 (car front)
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4346
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4423
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4424
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4436
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5079/5080
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Signs (9 remaining)
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-------------------
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4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!)
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Ep.4 Cutscene
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-------------
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vol41a.anm
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vol42a.anm
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vol43a.anm
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vol4e1.anm
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vol4e2.anm
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vol4e3.anm
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duketeam.anm
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================================================================================
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Optional ART frequently used in user maps (list incomplete)
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================================================================================
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Models
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------------------------------
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0969 (hydroplant)
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1003 (brokenhydroplant)
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1336 fem8 (impaled babe)
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2452 (dukeicon, share md3 with 3350, sub-bar texture available)
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2453 (skull, also as texture, current one is too greenish)
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3350-3331 (rotating greenish Duke head, share md3 with 2452)
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Textures
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--------
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0244 (wall texture / roller shutter)
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0282 (and maybe redo related 0278, 0279)
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0587
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0588
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0589 (intercom?, model?)
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0591 (joint box?, model?)
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0611
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0926 neon2 (MOTEL) - derive from 0925 neon1 cinema?
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1277, 1278 (redo 1275?)
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2452 (dukeicon, also as model)
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2453 (skull, also as model)
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3290 ("game screenshot")
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================================================================================
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Important: Concerning misaligned models
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================================================================================
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Several long-standing HRP models have an origin offset or a wrong rotation, 
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which has been taken care of in maphacks or HRP-aware user maps. If you redo
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them, please consider reproducing those attributes or contact LeoD before
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uploading a 'correct' version. (List not complete yet)
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Offset:
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  0142 nukebutton (see end of adg03.map, should it be actually round at all?)
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  0574, 0670, 0671 (faucet)
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  0603 naked1 (hangbabe) ?
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  0768 sushiplate1 (floating)
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  0563 waterfountain
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  0860 powerswitch1
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  0991 (shower head)
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  1050 (fusebox), scale
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  1053 (toilet roll holder), scale
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  1164 bottle17
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  1255 ceilingsteam, size/diameter ?
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  4363 (combat knife)
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  4496 broom ?
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180 degrees (angoff 1024):
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  0603 naked1 (hangbabe)
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  0678 scale
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  1227-1230 nukebarrel [label]
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  1228 exploding barrel [label]
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  1358 fetus
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  4369 (emergency light)
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  4496 broom
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  4520 chestofgold
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  4539 foodobject10
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  4548 foodobject19
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  4560 robotdog2
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 90 degrees (angoff +-512):
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  0610 (lightswitch pole), also too short
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  0669 vacuum
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  0679 (battlelord holo)
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  0694 pot1
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  0716 waittobeseated
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  0753 statue (geisha)
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  0869 statueflash (geisha)
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  0925 neon1 (cinema)
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  0927 (traffic signal), also has height offset
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  0990 tire
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  1079 oozfilter [label]
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  1294 podfem1
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  1323 fem5 (polebabe)
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  1334 fem6 (padbabe)
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  4377 policelightpole
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  4400 teddybear
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  4441 (J. McClain)
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  4442 (H. Callahan)
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  4444 tripodcamera
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  4454 deskphone
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  4473 (J. Dredd)
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  4537 foodobject8
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  4538 foodobject9
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  4547 foodobject18
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  4495 wetfloor
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  4887 pleasewait
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135 degrees:
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  0516 satelite (dish)
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 Too short
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  0607 antenna
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  1221 cranepole
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 Too long
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  0909  (treetrunk)
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 Not high enough
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  0907 woodenhorse
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 Not wide enough
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  1049 fusebox2