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// Medikit (1802)
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model "highres/sprites/pickups/1802_medkit1.md3"
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{
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   scale 1.0
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   skin { pal 0 file "highres/sprites/pickups/1802_medkit1.png" }
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   frame { name "idle" tile 1802 }
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}
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// Nuke (1809) by Roma Loom
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model "highres/sprites/pickups/1809_nuke.md3"
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{
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   scale 1.0
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   skin { pal 0 file "lowres/sprites/pickups/1809_nuke.png" }
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   frame { name "Frame 0" tile 1809 }
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}
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// Keys
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texture 1765 { pal 0  { file "highres/sprites/pickups/1765.png" } }
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texture 1769 { pal 0  { file "highres/sprites/pickups/1769.png" } }
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texture 1773 { pal 0  { file "highres/sprites/pickups/1773.png" } }
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texture 1777 { pal 0  { file "highres/sprites/pickups/1777.png" } }
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// Medkit
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texture 1803 { pal 0  { file "highres/sprites/pickups/1803.png" } }
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// Access cards model by Kennedy skin by Heebijeebi
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model "highres/sprites/pickups/accesscard.md3" {
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   scale 10.5
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   zadd 2
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   skin { pal 0 file "highres/sprites/pickups/1767.png" }
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   frame { name "FRAME1" tile 1767 }
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   skin { pal 0 file "highres/sprites/pickups/1771.png" }
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   frame { name "FRAME1" tile 1771 }
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   skin { pal 0 file "highres/sprites/pickups/1775.png" }
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   frame { name "FRAME1" tile 1775 }
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   skin { pal 0 file "highres/sprites/pickups/1779.png" }
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   frame { name "FRAME1" tile 1779 }
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}
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texture 1767 { pal 0  { file "highres/sprites/pickups/1767.png" } }
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texture 1771 { pal 0  { file "highres/sprites/pickups/1771.png" } }
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texture 1775 { pal 0  { file "highres/sprites/pickups/1775.png" } }
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texture 1779 { pal 0  { file "highres/sprites/pickups/1779.png" } }
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// Keycards (1766,1770,1774,1778) by Tea Monster
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model "highres/sprites/pickups/keycard.md3" {
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   scale 36.0
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   skin { pal 0 file "lowres/sprites/pickups/1766_keycard.png" }
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   frame { name "FRAME1" tile 1766 }
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   skin { pal 0 file "lowres/sprites/pickups/1774_keycard.png" }
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   frame { name "FRAME1" tile 1774 }
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   skin { pal 0 file "lowres/sprites/pickups/1778_keycard.png" }
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   frame { name "FRAME1" tile 1778 }
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   skin { pal 0 file "lowres/sprites/pickups/1770_keycard.png" }
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   frame { name "FRAME1" tile 1770 }
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}
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texture 1813 { pal 0  { file "highres/sprites/pickups/1813.png" } }
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texture 3030 { pal 0  { file "highres/sprites/pickups/3030.png" } }
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