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Rev | Author | Line No. | Line |
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70 | h266 | 1 | *3DSMAX_ASCIIEXPORT 200 |
2 | *COMMENT "AsciiExport Version 2.00 - Sun Mar 31 21:19:38 2013" |
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3 | *SCENE { |
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4 | *SCENE_FILENAME "0913__DC_INGAME.max" |
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5 | *SCENE_FIRSTFRAME 0 |
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6 | *SCENE_LASTFRAME 33 |
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7 | *SCENE_FRAMESPEED 10 |
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8 | *SCENE_TICKSPERFRAME 480 |
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9 | *SCENE_BACKGROUND_STATIC 0.2549 0.4431 0.7255 |
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10 | *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 |
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11 | } |
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12 | *GEOMOBJECT { |
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13 | *NODE_NAME "Object01" |
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14 | *NODE_TM { |
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15 | *NODE_NAME "Object01" |
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16 | *INHERIT_POS 0 0 0 |
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17 | *INHERIT_ROT 0 0 0 |
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18 | *INHERIT_SCL 0 0 0 |
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19 | *TM_ROW0 1.0000 0.0000 0.0000 |
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20 | *TM_ROW1 0.0000 1.0000 0.0000 |
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21 | *TM_ROW2 0.0000 0.0000 1.0000 |
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22 | *TM_ROW3 4.3929 0.0000 0.0000 |
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23 | *TM_POS 4.3929 0.0000 0.0000 |
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24 | *TM_ROTAXIS 0.0000 0.0000 0.0000 |
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25 | *TM_ROTANGLE 0.0000 |
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26 | *TM_SCALE 1.0000 1.0000 1.0000 |
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27 | *TM_SCALEAXIS 0.0000 0.0000 0.0000 |
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28 | *TM_SCALEAXISANG 0.0000 |
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29 | } |
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30 | *MESH { |
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31 | *TIMEVALUE 0 |
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32 | *MESH_NUMVERTEX 12 |
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33 | *MESH_NUMFACES 8 |
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34 | *MESH_VERTEX_LIST { |
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35 | *MESH_VERTEX 0 8.7856 -0.0049 0.0000 |
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36 | *MESH_VERTEX 1 8.7856 0.0016 0.0000 |
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37 | *MESH_VERTEX 2 8.7856 -0.0049 5.0768 |
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38 | *MESH_VERTEX 3 8.7856 0.0016 5.0768 |
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39 | *MESH_VERTEX 4 8.7856 0.0016 8.9955 |
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40 | *MESH_VERTEX 5 8.7856 -0.0049 8.9955 |
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41 | *MESH_VERTEX 6 0.0001 -0.0049 0.0000 |
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42 | *MESH_VERTEX 7 0.0001 0.0016 0.0000 |
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43 | *MESH_VERTEX 8 0.0001 -0.0049 5.0768 |
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44 | *MESH_VERTEX 9 0.0001 0.0016 5.0768 |
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45 | *MESH_VERTEX 10 0.0001 -0.0049 8.9955 |
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46 | *MESH_VERTEX 11 0.0001 0.0016 8.9955 |
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47 | } |
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48 | *MESH_FACE_LIST { |
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49 | *MESH_FACE 0: A: 1 B: 7 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 |
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50 | *MESH_FACE 1: A: 9 B: 3 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 |
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51 | *MESH_FACE 2: A: 3 B: 9 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 |
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52 | *MESH_FACE 3: A: 11 B: 4 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 |
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53 | *MESH_FACE 4: A: 0 B: 2 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 |
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54 | *MESH_FACE 5: A: 8 B: 6 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 |
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55 | *MESH_FACE 6: A: 2 B: 5 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 |
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56 | *MESH_FACE 7: A: 10 B: 8 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 |
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57 | } |
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58 | *MESH_NUMTVERTEX 16 |
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59 | *MESH_TVERTLIST { |
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60 | *MESH_TVERT 0 0.9992 0.0000 0.0000 |
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61 | *MESH_TVERT 1 0.9992 0.0000 0.0000 |
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62 | *MESH_TVERT 2 0.9992 0.2719 0.0000 |
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63 | *MESH_TVERT 3 0.9992 0.2719 0.0000 |
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64 | *MESH_TVERT 4 0.9992 0.5069 0.0000 |
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65 | *MESH_TVERT 5 0.9992 0.5069 0.0000 |
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66 | *MESH_TVERT 6 0.9992 0.6631 0.0000 |
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67 | *MESH_TVERT 7 0.9992 0.6631 0.0000 |
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68 | *MESH_TVERT 8 0.1308 0.0000 0.0000 |
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69 | *MESH_TVERT 9 0.1308 0.0000 0.0000 |
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70 | *MESH_TVERT 10 0.1308 0.2719 0.0000 |
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71 | *MESH_TVERT 11 0.1308 0.5069 0.0000 |
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72 | *MESH_TVERT 12 0.1308 0.2719 0.0000 |
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73 | *MESH_TVERT 13 0.1308 0.5069 0.0000 |
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74 | *MESH_TVERT 14 0.1308 0.6631 0.0000 |
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75 | *MESH_TVERT 15 0.1308 0.6631 0.0000 |
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76 | } |
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77 | *MESH_NUMTVFACES 8 |
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78 | *MESH_TFACELIST { |
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79 | *MESH_TFACE 0 1 9 13 |
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80 | *MESH_TFACE 1 13 5 1 |
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81 | *MESH_TFACE 2 3 12 15 |
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82 | *MESH_TFACE 3 15 6 3 |
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83 | *MESH_TFACE 4 0 4 11 |
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84 | *MESH_TFACE 5 11 8 0 |
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85 | *MESH_TFACE 6 2 7 14 |
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86 | *MESH_TFACE 7 14 10 2 |
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87 | } |
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88 | *MESH_NORMALS { |
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89 | *MESH_FACENORMAL 0 0.0000 1.0000 0.0000 |
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90 | *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 |
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91 | *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 |
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92 | *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 |
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93 | *MESH_FACENORMAL 1 0.0000 1.0000 0.0000 |
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94 | *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 |
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95 | *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 |
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96 | *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 |
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97 | *MESH_FACENORMAL 2 0.0000 1.0000 0.0000 |
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98 | *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 |
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99 | *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 |
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100 | *MESH_VERTEXNORMAL 11 0.0000 1.0000 0.0000 |
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101 | *MESH_FACENORMAL 3 0.0000 1.0000 0.0000 |
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102 | *MESH_VERTEXNORMAL 11 0.0000 1.0000 0.0000 |
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103 | *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 |
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104 | *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 |
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105 | *MESH_FACENORMAL 4 -0.0000 -1.0000 -0.0000 |
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106 | *MESH_VERTEXNORMAL 0 -0.0000 -1.0000 -0.0000 |
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107 | *MESH_VERTEXNORMAL 2 -0.0000 -1.0000 -0.0000 |
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108 | *MESH_VERTEXNORMAL 8 -0.0000 -1.0000 -0.0000 |
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109 | *MESH_FACENORMAL 5 -0.0000 -1.0000 -0.0000 |
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110 | *MESH_VERTEXNORMAL 8 -0.0000 -1.0000 -0.0000 |
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111 | *MESH_VERTEXNORMAL 6 -0.0000 -1.0000 -0.0000 |
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112 | *MESH_VERTEXNORMAL 0 -0.0000 -1.0000 -0.0000 |
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113 | *MESH_FACENORMAL 6 -0.0000 -1.0000 -0.0000 |
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114 | *MESH_VERTEXNORMAL 2 -0.0000 -1.0000 -0.0000 |
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115 | *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 -0.0000 |
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116 | *MESH_VERTEXNORMAL 10 -0.0000 -1.0000 -0.0000 |
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117 | *MESH_FACENORMAL 7 -0.0000 -1.0000 -0.0000 |
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118 | *MESH_VERTEXNORMAL 10 -0.0000 -1.0000 -0.0000 |
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119 | *MESH_VERTEXNORMAL 8 -0.0000 -1.0000 -0.0000 |
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120 | *MESH_VERTEXNORMAL 2 -0.0000 -1.0000 -0.0000 |
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121 | } |
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122 | } |
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123 | *PROP_MOTIONBLUR 0 |
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124 | *PROP_CASTSHADOW 1 |
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125 | *PROP_RECVSHADOW 1 |
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126 | } |