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70 h266 1
*3DSMAX_ASCIIEXPORT	200
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*COMMENT "AsciiExport Version  2.00 - Sun Mar 31 21:19:38 2013"
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*SCENE {
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	*SCENE_FILENAME "0913__DC_INGAME.max"
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	*SCENE_FIRSTFRAME 0
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	*SCENE_LASTFRAME 33
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	*SCENE_FRAMESPEED 10
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	*SCENE_TICKSPERFRAME 480
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	*SCENE_BACKGROUND_STATIC 0.2549	0.4431	0.7255
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	*SCENE_AMBIENT_STATIC 0.0000	0.0000	0.0000
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}
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*GEOMOBJECT {
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	*NODE_NAME "Object01"
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	*NODE_TM {
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		*NODE_NAME "Object01"
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		*INHERIT_POS 0 0 0
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		*INHERIT_ROT 0 0 0
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		*INHERIT_SCL 0 0 0
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		*TM_ROW0 1.0000	0.0000	0.0000
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		*TM_ROW1 0.0000	1.0000	0.0000
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		*TM_ROW2 0.0000	0.0000	1.0000
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		*TM_ROW3 4.3929	0.0000	0.0000
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		*TM_POS 4.3929	0.0000	0.0000
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		*TM_ROTAXIS 0.0000	0.0000	0.0000
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		*TM_ROTANGLE 0.0000
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		*TM_SCALE 1.0000	1.0000	1.0000
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		*TM_SCALEAXIS 0.0000	0.0000	0.0000
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		*TM_SCALEAXISANG 0.0000
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	}
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	*MESH {
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		*TIMEVALUE 0
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		*MESH_NUMVERTEX 12
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		*MESH_NUMFACES 8
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		*MESH_VERTEX_LIST {
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			*MESH_VERTEX    0	8.7856	-0.0049	0.0000
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			*MESH_VERTEX    1	8.7856	0.0016	0.0000
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			*MESH_VERTEX    2	8.7856	-0.0049	5.0768
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			*MESH_VERTEX    3	8.7856	0.0016	5.0768
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			*MESH_VERTEX    4	8.7856	0.0016	8.9955
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			*MESH_VERTEX    5	8.7856	-0.0049	8.9955
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			*MESH_VERTEX    6	0.0001	-0.0049	0.0000
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			*MESH_VERTEX    7	0.0001	0.0016	0.0000
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			*MESH_VERTEX    8	0.0001	-0.0049	5.0768
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			*MESH_VERTEX    9	0.0001	0.0016	5.0768
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			*MESH_VERTEX   10	0.0001	-0.0049	8.9955
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			*MESH_VERTEX   11	0.0001	0.0016	8.9955
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		}
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		*MESH_FACE_LIST {
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			*MESH_FACE    0:    A:    1 B:    7 C:    9 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
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			*MESH_FACE    1:    A:    9 B:    3 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
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			*MESH_FACE    2:    A:    3 B:    9 C:   11 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
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			*MESH_FACE    3:    A:   11 B:    4 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
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			*MESH_FACE    4:    A:    0 B:    2 C:    8 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
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			*MESH_FACE    5:    A:    8 B:    6 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
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			*MESH_FACE    6:    A:    2 B:    5 C:   10 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
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			*MESH_FACE    7:    A:   10 B:    8 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
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		}
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		*MESH_NUMTVERTEX 16
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		*MESH_TVERTLIST {
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			*MESH_TVERT 0	0.9992	0.0000	0.0000
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			*MESH_TVERT 1	0.9992	0.0000	0.0000
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			*MESH_TVERT 2	0.9992	0.2719	0.0000
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			*MESH_TVERT 3	0.9992	0.2719	0.0000
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			*MESH_TVERT 4	0.9992	0.5069	0.0000
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			*MESH_TVERT 5	0.9992	0.5069	0.0000
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			*MESH_TVERT 6	0.9992	0.6631	0.0000
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			*MESH_TVERT 7	0.9992	0.6631	0.0000
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			*MESH_TVERT 8	0.1308	0.0000	0.0000
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			*MESH_TVERT 9	0.1308	0.0000	0.0000
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			*MESH_TVERT 10	0.1308	0.2719	0.0000
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			*MESH_TVERT 11	0.1308	0.5069	0.0000
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			*MESH_TVERT 12	0.1308	0.2719	0.0000
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			*MESH_TVERT 13	0.1308	0.5069	0.0000
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			*MESH_TVERT 14	0.1308	0.6631	0.0000
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			*MESH_TVERT 15	0.1308	0.6631	0.0000
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		}
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		*MESH_NUMTVFACES 8
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		*MESH_TFACELIST {
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			*MESH_TFACE 0	1	9	13
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			*MESH_TFACE 1	13	5	1
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			*MESH_TFACE 2	3	12	15
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			*MESH_TFACE 3	15	6	3
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			*MESH_TFACE 4	0	4	11
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			*MESH_TFACE 5	11	8	0
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			*MESH_TFACE 6	2	7	14
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			*MESH_TFACE 7	14	10	2
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		}
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		*MESH_NORMALS {
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			*MESH_FACENORMAL 0	0.0000	1.0000	0.0000
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				*MESH_VERTEXNORMAL 1	0.0000	1.0000	0.0000
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				*MESH_VERTEXNORMAL 7	0.0000	1.0000	0.0000
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				*MESH_VERTEXNORMAL 9	0.0000	1.0000	0.0000
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			*MESH_FACENORMAL 1	0.0000	1.0000	0.0000
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				*MESH_VERTEXNORMAL 9	0.0000	1.0000	0.0000
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				*MESH_VERTEXNORMAL 3	0.0000	1.0000	0.0000
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				*MESH_VERTEXNORMAL 1	0.0000	1.0000	0.0000
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			*MESH_FACENORMAL 2	0.0000	1.0000	0.0000
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				*MESH_VERTEXNORMAL 3	0.0000	1.0000	0.0000
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				*MESH_VERTEXNORMAL 9	0.0000	1.0000	0.0000
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				*MESH_VERTEXNORMAL 11	0.0000	1.0000	0.0000
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			*MESH_FACENORMAL 3	0.0000	1.0000	0.0000
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				*MESH_VERTEXNORMAL 11	0.0000	1.0000	0.0000
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				*MESH_VERTEXNORMAL 4	0.0000	1.0000	0.0000
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				*MESH_VERTEXNORMAL 3	0.0000	1.0000	0.0000
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			*MESH_FACENORMAL 4	-0.0000	-1.0000	-0.0000
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				*MESH_VERTEXNORMAL 0	-0.0000	-1.0000	-0.0000
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				*MESH_VERTEXNORMAL 2	-0.0000	-1.0000	-0.0000
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				*MESH_VERTEXNORMAL 8	-0.0000	-1.0000	-0.0000
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			*MESH_FACENORMAL 5	-0.0000	-1.0000	-0.0000
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				*MESH_VERTEXNORMAL 8	-0.0000	-1.0000	-0.0000
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				*MESH_VERTEXNORMAL 6	-0.0000	-1.0000	-0.0000
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				*MESH_VERTEXNORMAL 0	-0.0000	-1.0000	-0.0000
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			*MESH_FACENORMAL 6	-0.0000	-1.0000	-0.0000
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				*MESH_VERTEXNORMAL 2	-0.0000	-1.0000	-0.0000
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				*MESH_VERTEXNORMAL 5	-0.0000	-1.0000	-0.0000
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				*MESH_VERTEXNORMAL 10	-0.0000	-1.0000	-0.0000
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			*MESH_FACENORMAL 7	-0.0000	-1.0000	-0.0000
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				*MESH_VERTEXNORMAL 10	-0.0000	-1.0000	-0.0000
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				*MESH_VERTEXNORMAL 8	-0.0000	-1.0000	-0.0000
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				*MESH_VERTEXNORMAL 2	-0.0000	-1.0000	-0.0000
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		}
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	}
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	*PROP_MOTIONBLUR 0
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	*PROP_CASTSHADOW 1
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	*PROP_RECVSHADOW 1
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}