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5 parkar 1
// Maphacks for Duke3D HRP
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// Level: E3L5.MAP - "Movie Set" (Original Atomic Edition version)
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// Reviewed by NightFright (April 2008)
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// PROPS
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// Cameras
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sprite 155 angoff -192
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sprite 156 angoff -768
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sprite 157 angoff 128
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sprite 176 angoff -128
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// Camera Spotlights
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sprite 158 angoff 768
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sprite 159 angoff -384
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sprite 160 angoff -256
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sprite 161 angoff -768
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sprite 162 angoff 256
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sprite 171 angoff 128
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sprite 174 angoff -256
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sprite 175 angoff -768
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sprite 284 angoff 256
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// Chopper debris
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sprite 306 angoff -384
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sprite 484 angoff -640
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sprite 485 angoff 384
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// Director's chairs
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sprite 73 angoff -896
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sprite 285 angoff -896
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// Radar Dish
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sprite 482 angoff -128
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// ITEMS/POWERUPS
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// Health +10
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sprite 395 angoff 640
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sprite 396 angoff 512
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// Health +30
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sprite 4 angoff -768
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sprite 8 angoff -512
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sprite 372 angoff -256
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sprite 473 angoff -768
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// Jetpack
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sprite 480 angoff -384
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// Keycards (Y/B)
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sprite 71 angoff -512
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sprite 258 angoff -512
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// Medkit
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sprite 47 angoff -256
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sprite 61 angoff 256
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sprite 268 angoff -256
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// Nightvision
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sprite 0 angoff -512
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sprite 24 angoff 1024
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sprite 39 angoff -768
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// Steroids 
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sprite 371 angoff -512
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// WEAPONS/AMMO
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// Pistol & ammo
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sprite 368 angoff 512
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// Shotgun & ammo
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sprite 298 angoff -512
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sprite 401 angoff -512
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// Chaingun ammo
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sprite 378 angoff 256
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// RPG & ammo
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sprite 367 angoff -512
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sprite 379 angoff 512
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sprite 398 angoff -512
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sprite 399 angoff 512
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// Pipebombs
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sprite 380 angoff -768
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sprite 415 angoff 768
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// Devastator & ammo
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sprite 52 angoff 512
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sprite 81 angoff 512 
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// Freezethrower & ammo
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sprite 43 angoff 512
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// OVERRIDE
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// Fixes for badly aligned sprites
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sprite 282 nomdanim // spinning Enforcer gib
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sprite 347 mdzoff -550000 // lamp above helicopter crash site
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sprite 347 pitch 1
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// Forcing any floor aligned model to be rendered as sprite
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sprite 280 notmd
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sprite 286 notmd
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// Switches to be hidden
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sprite 19 notmd // Cash register
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sprite 102 notmd // Screen in spaceship set
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sprite 187 notmd // Telephone near subway
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sprite 481 notmd // Rocket fin in lunar set