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Rev | Author | Line No. | Line |
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5 | parkar | 1 | // Maphacks for Duke3D HRP |
2 | // Level: E4L11.MAP - "Area 51" (Original Atomic Edition version) |
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3 | // Reviewed by NightFright (March 2009) |
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4 | |||
5 | |||
6 | |||
7 | // PROPS |
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8 | |||
9 | // Antenna (bus) |
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10 | sprite 305 angoff 128 |
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11 | |||
12 | // Barrels |
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13 | sprite 728 angoff 512 |
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14 | sprite 729 angoff -256 |
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15 | |||
16 | // Bottle |
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17 | sprite 726 angoff 384 |
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18 | |||
19 | // IV Unit |
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20 | sprite 441 angoff -256 |
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21 | |||
22 | // Parking lot light |
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23 | sprite 620 angoff -128 |
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24 | |||
25 | // Scale |
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26 | sprite 442 angoff 256 |
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27 | |||
28 | // Tripod camera |
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29 | sprite 303 angoff -32 |
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30 | |||
31 | |||
32 | |||
33 | // ITEMS/POWERUPS |
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34 | |||
35 | // Armor |
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36 | sprite 304 angoff 1024 |
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37 | sprite 513 angoff 512 |
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38 | |||
39 | // Health +10 |
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40 | sprite 191 angoff 512 |
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41 | sprite 192 angoff 512 |
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42 | sprite 263 angoff 256 |
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43 | sprite 264 angoff -384 |
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44 | sprite 265 angoff 512 |
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45 | sprite 266 angoff 640 |
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46 | sprite 283 angoff -256 |
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47 | sprite 289 angoff -128 |
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48 | sprite 290 angoff -128 |
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49 | sprite 291 angoff -128 |
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50 | sprite 608 angoff 256 |
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51 | sprite 609 angoff -256 |
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52 | |||
53 | // Health +30 |
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54 | sprite 201 angoff 512 |
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55 | sprite 205 angoff -128 |
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56 | sprite 253 angoff 768 |
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57 | sprite 255 angoff 1024 |
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58 | sprite 267 angoff -512 |
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59 | sprite 277 angoff -512 |
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60 | sprite 293 angoff 256 |
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61 | sprite 296 angoff 768 |
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62 | sprite 515 angoff -896 |
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63 | sprite 562 angoff -512 |
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64 | sprite 563 angoff -512 |
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65 | sprite 611 angoff -256 |
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66 | sprite 686 angoff 128 |
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67 | |||
68 | // HoloDuke |
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69 | sprite 258 angoff -512 |
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70 | sprite 297 angoff 768 |
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71 | |||
72 | // Jetpack |
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73 | sprite 558 angoff 512 |
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74 | |||
75 | // Keycards (B/Y) |
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76 | sprite 311 angoff 1024 |
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77 | sprite 690 angoff 512 |
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78 | |||
79 | // MedKit |
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80 | sprite 301 angoff -256 |
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81 | sprite 610 angoff 512 |
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82 | |||
83 | // Nightvision |
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84 | sprite 234 angoff -256 |
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85 | sprite 252 angoff 1024 |
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86 | |||
87 | // Scuba gear |
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88 | sprite 637 angoff 768 |
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89 | |||
90 | // Steroids |
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91 | sprite 299 angoff 768 |
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92 | |||
93 | |||
94 | |||
95 | // WEAPONS/AMMO |
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96 | |||
97 | // Pistol & ammo |
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98 | sprite 244 angoff 256 |
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99 | sprite 259 angoff -512 |
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100 | sprite 260 angoff 512 |
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101 | sprite 262 angoff 512 |
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102 | sprite 276 angoff -768 |
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103 | |||
104 | // Shotgun & ammo |
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105 | sprite 85 angoff 768 |
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106 | sprite 284 angoff 512 |
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107 | sprite 286 angoff -768 |
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108 | |||
109 | // Chaingun & ammo |
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110 | sprite 202 angoff -512 |
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111 | sprite 256 angoff 512 |
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112 | sprite 257 angoff 512 |
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113 | sprite 292 angoff 512 |
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114 | sprite 335 angoff -768 |
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115 | sprite 711 angoff 1024 |
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116 | |||
117 | // RPG & ammo |
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118 | sprite 287 angoff 128 |
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119 | sprite 288 angoff 128 |
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120 | sprite 568 angoff -512 |
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121 | |||
122 | // Pipebombs |
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123 | sprite 90 angoff 1024 |
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124 | sprite 92 angoff -256 |
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125 | sprite 93 angoff 128 |
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126 | sprite 94 angoff -768 // Dukematch only |
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127 | sprite 95 angoff -384 |
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128 | sprite 203 angoff -512 |
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129 | sprite 204 angoff -640 |
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130 | sprite 254 angoff -512 |
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131 | sprite 275 angoff 384 |
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132 | sprite 636 angoff -768 |
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133 | sprite 655 angoff -256 |
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134 | sprite 721 angoff 384 |
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135 | sprite 722 angoff 512 |
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136 | sprite 723 angoff 1024 |
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137 | sprite 724 angoff -256 |
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138 | |||
139 | // Shrinker/Expander & ammo |
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140 | sprite 282 angoff 256 // Dukematch only |
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141 | sprite 560 angoff -512 |
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142 | sprite 599 angoff 256 // Dukematch only |
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143 | sprite 651 angoff 1024 |
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144 | sprite 652 angoff 1024 |
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145 | |||
146 | // Devastator & ammo |
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147 | sprite 97 angoff 768 |
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148 | sprite 98 angoff -768 |
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149 | sprite 198 angoff 256 |
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150 | |||
151 | // Laser Tripbomb |
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152 | sprite 294 angoff -512 |
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153 | sprite 295 angoff -512 |
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154 | sprite 300 angoff -512 |
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155 | |||
156 | // Freezethrower & ammo |
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157 | sprite 656 angoff -256 |
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158 | |||
159 | |||
160 | |||
161 | // OVERRIDE |
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162 | |||
163 | // Fixes for badly aligned sprites |
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164 | sprite 198 mdzoff -330000 // Devastator |
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165 | sprite 198 roll 1 |
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166 | sprite 198 pitch 1 |
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167 | sprite 499 mdzoff -150000 // Hotmeat |
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168 | sprite 499 roll 1 |
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169 | |||
170 | // Forcing any floor aligned model to be rendered as sprite |
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171 | sprite 69 notmd |
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172 | sprite 75 notmd |
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173 | sprite 89 notmd |
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174 | sprite 110 notmd |
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175 | sprite 111 notmd |
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176 | sprite 374 notmd |
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177 | sprite 410 notmd |
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178 | sprite 486 notmd |
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179 | sprite 491 notmd |
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180 | sprite 492 notmd |
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181 | sprite 512 notmd |
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182 | sprite 567 notmd |
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183 | sprite 574 notmd |
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184 | sprite 583 notmd |
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185 | sprite 615 notmd |
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186 | sprite 616 notmd |
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187 | sprite 705 notmd |
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188 | |||
189 | // Switches to be hidden |
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190 | sprite 406 notmd |
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191 | sprite 423 notmd // Computer in section 2 |
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192 | sprite 421 notmd // Bloody handprint inside crate |
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193 | sprite 630 notmd // Teleporter in section 2 |
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194 | sprite 683 notmd // Reception computer |