Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
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1 | plagman | 1 | // Maphacks for Duke3D HRP |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
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3 | // Reviewed by NightFright (December 2008) |
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4 | |||
5 | // CHARACTERS |
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6 | |||
7 | // Slime babes |
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8 | sprite 22 angoff -256 |
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9 | |||
10 | |||
11 | |||
12 | // PROPS |
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13 | |||
14 | // Cinema sign |
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15 | sprite 348 angoff 512 |
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16 | sprite 399 angoff -512 |
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17 | |||
18 | // Fire hydrant |
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19 | sprite 215 angoff -512 |
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20 | |||
21 | // Rubbercans |
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22 | sprite 162 angoff 128 |
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23 | sprite 384 angoff 256 |
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24 | sprite 385 angoff 192 |
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25 | |||
26 | |||
27 | |||
28 | // ITEMS/POWERUPS |
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29 | |||
30 | // Armor |
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31 | sprite 532 angoff -256 |
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32 | |||
33 | // Health +10 |
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34 | sprite 41 angoff -512 |
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35 | |||
36 | // Health +30 |
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37 | sprite 42 angoff 1024 |
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38 | sprite 43 angoff 256 |
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39 | sprite 78 angoff 128 |
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40 | sprite 171 angoff 256 |
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41 | sprite 173 angoff 384 |
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42 | sprite 531 angoff -768 |
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43 | sprite 549 angoff 256 |
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44 | sprite 577 angoff -256 |
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45 | sprite 621 angoff 768 |
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46 | |||
47 | // HoloDuke |
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48 | sprite 297 angoff 1024 |
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49 | sprite 411 angoff 768 |
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50 | |||
51 | // Jetpack |
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52 | sprite 447 angoff -512 |
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53 | sprite 633 angoff 512 |
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54 | |||
55 | // Keycards (R) |
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56 | sprite 451 angoff 256 |
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57 | |||
58 | // MedKit |
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59 | sprite 376 angoff 512 |
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60 | |||
61 | // Nightvision |
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62 | sprite 25 angoff 1024 // Dukematch only |
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63 | |||
64 | |||
65 | |||
66 | // WEAPONS/AMMO |
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67 | |||
68 | // Pistol & ammo |
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69 | sprite 548 angoff 512 |
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70 | sprite 617 angoff -512 |
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71 | sprite 619 angoff 512 |
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72 | |||
73 | // Shotgun & ammo |
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74 | sprite 44 angoff -512 |
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75 | sprite 112 angoff -1280 |
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76 | sprite 113 angoff -768 |
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77 | sprite 199 angoff -256 // flipped sprite |
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78 | |||
79 | // Chaingun & ammo |
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80 | sprite 45 angoff 512 |
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81 | sprite 530 angoff 512 // Dukematch only |
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82 | |||
83 | // RPG & ammo |
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84 | sprite 82 angoff 1024 |
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85 | sprite 87 angoff 1024 // Dukematch only |
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86 | sprite 180 angoff -768 |
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87 | sprite 192 angoff -512 |
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88 | sprite 431 angoff 1024 |
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89 | |||
90 | // Pipebombs |
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91 | sprite 27 angoff 768 |
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92 | sprite 535 angoff -384 // Dukematch only |
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93 | sprite 632 angoff -256 |
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94 | |||
95 | |||
96 | |||
97 | // OVERRIDE |
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98 | |||
99 | // Fixes for badly aligned sprites |
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100 | sprite 168 away1 // in the security room |
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101 | sprite 178 away1 // burning trash |
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102 | sprite 384 mdzoff -600000 // rubbercan near cash register |
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103 | sprite 384 pitch 1 |
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104 | sprite 588 away1 // security screen near "Innocent" sign |
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105 | sprite 632 mdzoff 1500000 // pipebomb box in secret area |
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106 | sprite 632 pitch 1 |
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107 | |||
108 | // Forcing any floor aligned model to be rendered as sprite |
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109 | sprite 47 notmd |
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110 | sprite 165 notmd |
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111 | sprite 166 notmd |
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112 | sprite 249 notmd |
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113 | sprite 250 notmd |
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114 | sprite 251 notmd |
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115 | sprite 252 notmd |
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116 | sprite 552 notmd |
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117 | |||
118 | // Switches to be hidden |
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119 | sprite 298 notmd // Arcade game |
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120 | sprite 543 notmd // Cash register |
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121 | |||
122 | |||
123 | //light sector x y z range r g b radi fade angle horiz mins maxs prio tile |
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124 | |||
125 | //bathroom spotlight |
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126 | light 139 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0 |
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127 | light 139 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
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128 | light 139 27910 41876 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
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129 | |||
130 | //rooftop spotlight |
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131 | light 307 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0 |
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132 | //rooftop back light |
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133 | light 307 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0 |
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134 | |||
135 | // lobby ceiling spotlight |
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136 | light 133 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 |
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137 | light 133 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 |
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138 | |||
139 | // lobby elevator spotlight |
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140 | light 297 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0 |
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141 | light 297 19136 48704 -38912 2000 100 100 100 0 0 0 0 0 0 0 0 |
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142 | |||
143 | // elevator light |
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144 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
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145 | |||
146 | // arcade spotlight |
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147 | light 158 16640 53120 -52224 3000 255 255 255 200 150 512 -100 0 0 0 0 |
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148 | light 159 16640 52864 -52224 3000 255 255 255 200 150 1536 -100 0 0 0 0 |
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149 | |||
150 | // Arcade sign |
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151 | light 297 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0 |
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152 | light 220 17472 50608 -35840 1024 200 0 0 0 0 0 0 0 0 0 0 |
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153 | |||
154 | // Aracde locked room |
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155 | light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 |
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156 | light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
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157 | light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
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158 | |||
159 | // Counter light |
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160 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
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161 | |||
162 | //Innocent light |
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163 | light 290 -1550 40448 -102376 5000 255 255 255 350 150 0 -500 0 0 0 0 |
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164 | light 290 -1550 40448 -101376 2000 200 200 200 0 0 0 0 0 0 0 0 |
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165 | |||
166 | //Cinema Sign |
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167 | light 180 13000 48128 -85632 3000 255 0 0 0 0 0 0 0 0 0 0 |
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168 | light 180 13000 48128 -55632 3000 255 0 0 0 0 0 0 0 0 0 0 |
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169 | |||
170 | // Entrence light |
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171 | light 204 14080 46080 -5120 2500 255 255 255 0 0 0 0 11 7 0 0 |
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172 | |||
173 | // "sky"light |
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174 | light 255 300 42313 -460800 45000 200 250 220 120 50 100 -300 0 0 0 0 |
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175 | |||
176 | //End level red light |
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177 | light 136 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 |
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178 | |||
179 | //Exit sign |
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180 | light 302 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0 |
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181 | light 151 16384 58880 -9216 500 200 50 0 0 0 0 0 0 0 0 0 |
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182 | light 165 15296 60920 -58112 500 200 50 0 0 0 0 0 0 0 0 0 |
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183 | |||
184 | //Security screens |
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185 | //Hidden apartment |
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186 | light 192 960 47744 -54272 1000 0 100 20 0 0 0 0 0 0 0 0 |
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187 | //lobby |
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188 | light 260 18400 48128 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
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189 | // Ventialtion room |
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190 | light 211 26160 46400 -53248 1000 0 100 20 0 0 0 0 0 0 0 0 |
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191 | // room behind counter |
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192 | light 142 25504 39168 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
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193 | // behind screen |
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194 | light 149 19456 60128 -18432 1000 0 100 20 0 0 0 0 0 0 0 0 |
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195 | |||
196 | //Theater exit |
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197 | light 118 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 |
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198 | light 115 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 |
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199 | |||
200 | //Theater celing |
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201 | light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 |
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202 | |||
203 | // Behind screen mirror light |
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204 | light 167 25344 59640 -30720 2000 255 255 255 0 0 0 0 0 0 0 0 |
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205 | |||
206 | //Projector Room |
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207 | light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 |
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208 | light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 |
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209 | |||
210 | //Theater entrence fence light |
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211 | light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 0 0 0 0 |
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212 | light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 0 0 0 0 |
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213 | light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 0 0 0 8000 |
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214 | |||
215 | // Hidden apartment windows |
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216 | light 190 2112 47104 -58268 3000 110 150 130 300 100 640 100 0 0 0 0 |
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217 | light 189 4082 47824 -58268 3000 110 150 130 300 100 640 100 0 0 0 0 |
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218 | light 185 6364 50364 -58268 3000 110 150 130 300 100 1024 100 0 0 0 0 |
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219 | light 186 6364 52414 -58268 3000 110 150 130 300 100 1024 100 0 0 0 0 |
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220 | |||
221 | // room behind counter |
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222 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
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223 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
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224 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
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225 | |||
226 | // Body armor secrete |
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227 | light 242 17792 43008 -45824 1000 250 250 250 0 0 0 0 0 0 0 0 |