Subversion Repositories duke3d_hrp

Rev

Rev 671 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
636 leod 1
 
2
// Effects for Duke3D HRP
3
 
4
 
5
// REACTOR2SPARK (580)
6
texture 580 { 
7
   pal 0 { file "highres/sprites/effects/0580.png" }
8
   pal 21 { file "highres/sprites/effects/0580_21.png" }
9
   glow { file "highres/sprites/effects/0580_g.png" }
10
}
11
texture 581 { 
12
   pal 0 { file "highres/sprites/effects/0581.png" }
13
   pal 21 { file "highres/sprites/effects/0581_21.png" }
14
   glow { file "highres/sprites/effects/0581_g.png" }
15
}
16
texture 582 { 
17
   pal 0 { file "highres/sprites/effects/0582.png" }
18
   pal 21 { file "highres/sprites/effects/0582_21.png" }
19
   glow { file "highres/sprites/effects/0582_g.png" }
20
}
21
texture 583 { 
22
   pal 0 { file "highres/sprites/effects/0583.png" }
23
   pal 21 { file "highres/sprites/effects/0583_21.png" }
24
   glow { file "highres/sprites/effects/0583_g.png" }
25
}
26
 
27
// BOLT1 (634)
28
texture 634 { 
29
   pal 0 { file "highres/sprites/effects/0634.png" }
30
   pal 2 { file "highres/sprites/effects/0634_2.png" } 
31
   pal 10 { file "highres/sprites/effects/0634_10.png" } 
32
   glow { file "highres/sprites/effects/0634_g.png" } 
33
}
34
texture 635 { 
35
   pal 0 { file "highres/sprites/effects/0635.png" }
36
   pal 2 { file "highres/sprites/effects/0635_2.png" } 
37
   pal 10 { file "highres/sprites/effects/0635_10.png" } 
38
   glow { file "highres/sprites/effects/0635_g.png" } 
39
}
40
texture 636 { 
41
   pal 0 { file "highres/sprites/effects/0636.png" }
42
   pal 2 { file "highres/sprites/effects/0636_2.png" } 
43
   pal 10 { file "highres/sprites/effects/0636_10.png" } 
44
   glow { file "highres/sprites/effects/0636_g.png" } 
45
}
46
texture 637 { 
47
   pal 0 { file "highres/sprites/effects/0637.png" }
48
   pal 2 { file "highres/sprites/effects/0637_2.png" } 
49
   pal 10 { file "highres/sprites/effects/0637_10.png" } 
50
   glow { file "highres/sprites/effects/0637_g.png" } 
51
}
52
 
53
// Waterdrip (660)
54
texture 660 {
55
    pal  0 { file "highres/sprites/effects/0660.png" }
708 leod 56
 
636 leod 57
    pal 13 { file "highres/sprites/effects/0660_13.png" }
58
    pal 23 { file "highres/sprites/effects/0660_23.png" }
59
}
60
 
61
// Bubbles (661/662)
62
texture 661 { pal 0 { file "highres/sprites/effects/0661.png" } }
63
texture 662 { pal 0 { file "highres/sprites/effects/0662.png" } }
64
 
65
// W_FORCEFIELD (663)
66
texture 663 { 
67
   pal 0 { file "highres/sprites/effects/0663_0.png" }
68
   pal 2 { file "highres/sprites/effects/0663_2.png" }
69
   pal 7 { file "highres/sprites/effects/0663_7.png" }
70
   pal 8 { file "highres/sprites/effects/0663_7.png" }
71
   pal 10 { file "highres/sprites/effects/0663_2.png" } 
72
}
73
 
74
// Water fountain (921)
75
texture 921 { pal 0 { file "highres/sprites/effects/0921.png" } }
76
texture 922 { pal 0 { file "highres/sprites/effects/0922.png" } }
77
texture 923 { pal 0 { file "highres/sprites/effects/0923.png" } }
78
texture 924 { pal 0 { file "highres/sprites/effects/0924.png" } }
79
 
80
 
81
// GLASSPIECES (1031-1033)
82
model "highres/sprites/effects/1031_glasspieces.md3" {
83
  scale 12 shade 0
84
  skin { pal 0 file "highres/sprites/effects/1031_glasspieces.png" }
85
  anim { frame0 "FRAME2" frame1 "FRAME9" fps 15 flag 0 }
86
  frame { name "FRAME2" tile0 1031 tile1 1033 }
87
}
88
 
89
// REACTORSPARK (1092)
90
texture 1092 { 
91
   pal 0 { file "highres/sprites/effects/1092.png" }
92
   pal 10 { file "highres/sprites/effects/1092_10.png" }
93
   glow { file "highres/sprites/effects/1092_g.png" }
94
}
95
texture 1093 { 
96
   pal 0 { file "highres/sprites/effects/1093.png" }
97
   pal 10 { file "highres/sprites/effects/1093_10.png" }
98
   glow { file "highres/sprites/effects/1093_g.png" }
99
}
100
texture 1094 { 
101
   pal 0 { file "highres/sprites/effects/1094.png" }
102
   pal 10 { file "highres/sprites/effects/1094_10.png" }
103
   glow { file "highres/sprites/effects/1094_g.png" }
104
}
105
texture 1095 { 
106
   pal 0 { file "highres/sprites/effects/1095.png" }
107
   pal 10 { file "highres/sprites/effects/1095_10.png" }
108
   glow { file "highres/sprites/effects/1095_g.png" }
109
}
110
 
111
// Glass shards (1176/1177)
112
texture 1176 { pal 0 { file "highres/sprites/effects/1176.png" } }
113
texture 1177 { pal 0 { file "highres/sprites/effects/1177.png" } }
114
 
115
// STEAM (1250-1254)
116
//setuptilerange 1250 1254 87 24 212 8
117
texture 1250 { pal 0 { file "highres/sprites/effects/1250.png" } }
118
texture 1251 { pal 0 { file "highres/sprites/effects/1251.png" } }
119
texture 1252 { pal 0 { file "highres/sprites/effects/1252.png" } }
120
texture 1253 { pal 0 { file "highres/sprites/effects/1253.png" } }
121
texture 1254 { pal 0 { file "highres/sprites/effects/1254.png" } }
122
 
123
// CEILINGSTEAM (1255-1259)
124
//setuptilerange 1255 1259 22 86 0 212
125
texture 1255 { pal 0 { file "highres/sprites/effects/1255.png" } }
126
texture 1256 { pal 0 { file "highres/sprites/effects/1256.png" } }
127
texture 1257 { pal 0 { file "highres/sprites/effects/1257.png" } }
128
texture 1258 { pal 0 { file "highres/sprites/effects/1258.png" } }
129
texture 1259 { pal 0 { file "highres/sprites/effects/1259.png" } }
130
 
131
// Teleporter Splash (1261)
132
model "highres/sprites/effects/1261_teleport.md3" {
133
   scale 4
134
   skin { pal 0 surface 0 file "highres/sprites/effects/1261_teleport.png" }
135
   anim { frame0 "Frame0" frame1 "Frame9" fps 30 flag 0 }
136
   frame { name "Frame0" tile0 1261 tile1 1266 }
137
}
138
 
139
// Watersplash (1380-1384)
140
//setuptilerange 1380 1384 100 180 0 0
141
texture 1380 { pal 0 { file "highres/sprites/effects/1380.png" } }
142
texture 1381 { pal 0 { file "highres/sprites/effects/1381.png" } }
143
texture 1382 { pal 0 { file "highres/sprites/effects/1382.png" } }
144
texture 1383 { pal 0 { file "highres/sprites/effects/1383.png" } }
145
texture 1384 { pal 0 { file "highres/sprites/effects/1384.png" } }
146
 
147
// Teleporter Star (1630)
148
texture 1630 { pal 0 { file "highres/sprites/effects/1630.png" } }
149
texture 1631 { pal 0 { file "highres/sprites/effects/1631.png" } }
150
texture 1632 { pal 0 { file "highres/sprites/effects/1632.png" } }
151
texture 1633 { pal 0 { file "highres/sprites/effects/1633.png" } }
152
texture 1634 { pal 0 { file "highres/sprites/effects/1634.png" } }
153
texture 1635 { pal 0 { file "highres/sprites/effects/1635.png" } }
154
 
155
// FORCERIPPLE (1671)
156
texture 1671 { pal 0 { file "highres/sprites/effects/1671.png" } }
157
texture 1672 { pal 0 { file "highres/sprites/effects/1672.png" } }
158
texture 1673 { pal 0 { file "highres/sprites/effects/1673.png" } }
159
texture 1674 { pal 0 { file "highres/sprites/effects/1674.png" } }
160
texture 1675 { pal 0 { file "highres/sprites/effects/1675.png" } }
161
texture 1676 { pal 0 { file "highres/sprites/effects/1676.png" } }
162
texture 1677 { pal 0 { file "highres/sprites/effects/1677.png" } }
163
texture 1678 { pal 0 { file "highres/sprites/effects/1678.png" } }
164
texture 1679 { pal 0 { file "highres/sprites/effects/1679.png" } }
165
 
166
// Explosion2 (1890)
167
//setuptilerange 1890 1910 180 180 0 0
168
texture 1890 { pal 0 { file "highres/sprites/effects/1890.png" } }
169
texture 1891 { pal 0 { file "highres/sprites/effects/1891.png" } }
170
texture 1892 { pal 0 { file "highres/sprites/effects/1892.png" } }
171
texture 1893 { pal 0 { file "highres/sprites/effects/1893.png" } }
172
texture 1894 { pal 0 { file "highres/sprites/effects/1894.png" } }
173
texture 1895 { pal 0 { file "highres/sprites/effects/1895.png" } }
174
texture 1896 { pal 0 { file "highres/sprites/effects/1896.png" } }
175
texture 1897 { pal 0 { file "highres/sprites/effects/1897.png" } }
176
texture 1898 { pal 0 { file "highres/sprites/effects/1898.png" } }
177
texture 1899 { pal 0 { file "highres/sprites/effects/1899.png" } }
178
texture 1900 { pal 0 { file "highres/sprites/effects/1900.png" } }
179
texture 1901 { pal 0 { file "highres/sprites/effects/1901.png" } }
180
texture 1902 { pal 0 { file "highres/sprites/effects/1902.png" } }
181
texture 1903 { pal 0 { file "highres/sprites/effects/1903.png" } }
182
texture 1904 { pal 0 { file "highres/sprites/effects/1904.png" } }
183
texture 1905 { pal 0 { file "highres/sprites/effects/1905.png" } }
184
texture 1906 { pal 0 { file "highres/sprites/effects/1906.png" } }
185
texture 1907 { pal 0 { file "highres/sprites/effects/1907.png" } }
186
texture 1908 { pal 0 { file "highres/sprites/effects/1908.png" } }
187
texture 1909 { pal 0 { file "highres/sprites/effects/1909.png" } }
188
texture 1910 { pal 0 { file "highres/sprites/effects/1910.png" } }
189
 
190
 
191
// Fire #1 (2066)
192
texture 2066 { pal 0 { file "highres/sprites/effects/2066.png" } }
193
texture 2067 { pal 0 { file "highres/sprites/effects/2067.png" } }
194
texture 2068 { pal 0 { file "highres/sprites/effects/2068.png" } }
195
texture 2069 { pal 0 { file "highres/sprites/effects/2069.png" } }
196
texture 2070 { pal 0 { file "highres/sprites/effects/2070.png" } }
197
texture 2071 { pal 0 { file "highres/sprites/effects/2071.png" } }
198
texture 2072 { pal 0 { file "highres/sprites/effects/2072.png" } }
199
texture 2073 { pal 0 { file "highres/sprites/effects/2073.png" } }
200
texture 2074 { pal 0 { file "highres/sprites/effects/2074.png" } }
201
texture 2075 { pal 0 { file "highres/sprites/effects/2075.png" } }
202
texture 2076 { pal 0 { file "highres/sprites/effects/2076.png" } }
203
texture 2077 { pal 0 { file "highres/sprites/effects/2077.png" } }
204
texture 2078 { pal 0 { file "highres/sprites/effects/2078.png" } }
205
texture 2079 { pal 0 { file "highres/sprites/effects/2079.png" } }
206
 
207
// Explosion2bot (2219)
208
texture 2219 { pal 0 { file "highres/sprites/effects/2219.png" } }
209
texture 2220 { pal 0 { file "highres/sprites/effects/2219.png" } }
210
texture 2221 { pal 0 { file "highres/sprites/effects/2221.png" } }
211
texture 2222 { pal 0 { file "highres/sprites/effects/2222.png" } }
212
texture 2223 { pal 0 { file "highres/sprites/effects/2223.png" } }
213
texture 2224 { pal 0 { file "highres/sprites/effects/2224.png" } }
214
texture 2225 { pal 0 { file "highres/sprites/effects/2225.png" } }
215
texture 2226 { pal 0 { file "highres/sprites/effects/2226.png" } }
216
texture 2227 { pal 0 { file "highres/sprites/effects/2227.png" } }
217
texture 2228 { pal 0 { file "highres/sprites/effects/2228.png" } }
218
texture 2229 { pal 0 { file "highres/sprites/effects/2229.png" } }
219
texture 2230 { pal 0 { file "highres/sprites/effects/2230.png" } }
220
texture 2231 { pal 0 { file "highres/sprites/effects/2231.png" } }
221
texture 2232 { pal 0 { file "highres/sprites/effects/2232.png" } }
222
texture 2233 { pal 0 { file "highres/sprites/effects/2233.png" } }
223
texture 2234 { pal 0 { file "highres/sprites/effects/2234.png" } }
224
texture 2235 { pal 0 { file "highres/sprites/effects/2234.png" } }
225
texture 2236 { pal 0 { file "highres/sprites/effects/2236.png" } }
226
texture 2237 { pal 0 { file "highres/sprites/effects/2237.png" } }
227
texture 2238 { pal 0 { file "highres/sprites/effects/2238.png" } }
228
texture 2239 { pal 0 { file "highres/sprites/effects/2238.png" } }
229
 
230
// BURNING/FIRE (2270/2271)
231
texture 2270 { pal 0 { file "highres/sprites/effects/2270.png" } }
232
texture 2271 { pal 0 { file "highres/sprites/effects/2271.png" } }
233
texture 2272 { pal 0 { file "highres/sprites/effects/2272.png" } }
234
texture 2273 { pal 0 { file "highres/sprites/effects/2273.png" } }
235
texture 2274 { pal 0 { file "highres/sprites/effects/2274.png" } }
236
texture 2275 { pal 0 { file "highres/sprites/effects/2275.png" } }
237
texture 2276 { pal 0 { file "highres/sprites/effects/2276.png" } }
238
texture 2277 { pal 0 { file "highres/sprites/effects/2277.png" } }
239
texture 2278 { pal 0 { file "highres/sprites/effects/2278.png" } }
240
texture 2279 { pal 0 { file "highres/sprites/effects/2279.png" } }
241
texture 2280 { pal 0 { file "highres/sprites/effects/2280.png" } }
242
texture 2281 { pal 0 { file "highres/sprites/effects/2281.png" } }
243
texture 2282 { pal 0 { file "highres/sprites/effects/2282.png" } }
244
texture 2283 { pal 0 { file "highres/sprites/effects/2283.png" } }
245
 
246
// Fire #2 (2310)
247
texture 2310 { pal 0 { file "highres/sprites/effects/2310.png" } }
248
texture 2311 { pal 0 { file "highres/sprites/effects/2311.png" } }
249
texture 2312 { pal 0 { file "highres/sprites/effects/2312.png" } }
250
texture 2313 { pal 0 { file "highres/sprites/effects/2313.png" } }
251
texture 2314 { pal 0 { file "highres/sprites/effects/2314.png" } }
252
texture 2315 { pal 0 { file "highres/sprites/effects/2315.png" } }
253
texture 2316 { pal 0 { file "highres/sprites/effects/2316.png" } }
254
texture 2317 { pal 0 { file "highres/sprites/effects/2317.png" } }
255
texture 2318 { pal 0 { file "highres/sprites/effects/2318.png" } }
256
texture 2319 { pal 0 { file "highres/sprites/effects/2319.png" } }
257
texture 2320 { pal 0 { file "highres/sprites/effects/2320.png" } }
258
texture 2321 { pal 0 { file "highres/sprites/effects/2321.png" } }
259
texture 2322 { pal 0 { file "highres/sprites/effects/2322.png" } }
260
texture 2323 { pal 0 { file "highres/sprites/effects/2323.png" } }
261
 
262
// Smoke Puff (2329)
263
texture 2329 { pal 0 { file "highres/sprites/effects/2329.png" } }
264
texture 2330 { pal 0 { file "highres/sprites/effects/2330.png" } }
265
texture 2331 { pal 0 { file "highres/sprites/effects/2331.png" } }
266
texture 2332 { pal 0 { file "highres/sprites/effects/2332.png" } }
267
 
268
 
269
// Scrap parts (2390-2418)
270
 
708 leod 271
   // Scrap6 (2390-2398)
638 leod 272
   model "highres/sprites/effects/2390_scrap6.md3" {
636 leod 273
      scale 4 shade 3
274
      detail { file "highres/detail/metal.png" detailscale 0.3 }
638 leod 275
      skin { pal 0 file "highres/sprites/effects/2390_scrap6.png" }
636 leod 276
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
277
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
278
      frame { name "FRAME2" tile0 2390 tile1 2398 }
279
   }
280
 
638 leod 281
   // Scrap1 (2400-2403)
282
   model "highres/sprites/effects/2400_scrap1.md3" {
636 leod 283
      scale 7 shade 3
284
      detail { file "highres/detail/metal.png" detailscale 0.3 }
638 leod 285
      skin { pal 0 file "highres/sprites/effects/2400_scrap1.png" }
636 leod 286
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
287
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
288
      frame { name "FRAME2" tile0 2400 tile1 2403 }
289
   }
290
 
638 leod 291
   // Scrap2 (2404-2407)
292
   model "highres/sprites/effects/2404_scrap2.md3" {
636 leod 293
      scale 7 shade 3
294
      detail { file "highres/detail/metal.png" detailscale 0.3 }
638 leod 295
      skin { pal 0 file "highres/sprites/effects/2404_scrap2.png" }
636 leod 296
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
297
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
298
      frame { name "FRAME2" tile0 2404 tile1 2407 }
299
   }
300
 
638 leod 301
   // Scrap3 (2408-2411)
302
   model "highres/sprites/effects/2408_scrap3.md3" {
636 leod 303
      scale 7 shade 3
304
      detail { file "highres/detail/metal.png" detailscale 0.3 }
638 leod 305
      skin { pal 0 file "highres/sprites/effects/2408_scrap3.png" }
636 leod 306
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
307
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
308
      frame { name "FRAME2" tile0 2408 tile1 2411 }
309
   }
310
 
638 leod 311
   // Scrap4 (2412-2415)
312
   model "highres/sprites/effects/2412_scrap4.md3" {
636 leod 313
      scale 7 shade 3
314
      detail { file "highres/detail/metal.png" detailscale 0.3 }
638 leod 315
      skin { pal 0 file "highres/sprites/effects/2412_scrap4.png" }
636 leod 316
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
317
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
318
      frame { name "FRAME2" tile0 2412 tile1 2415 }
319
   }
320
 
638 leod 321
   // Scrap5 (2416-2418)
322
   model "highres/sprites/effects/2412_scrap4.md3" {
636 leod 323
      scale 7 shade 3
324
      detail { file "highres/detail/metal.png" detailscale 0.3 }
638 leod 325
      skin { pal 0 file "highres/sprites/effects/2416_scrap5.png" }
636 leod 326
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
327
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
328
      frame { name "FRAME2" tile0 2416 tile1 2418 }
329
   }
330
 
331
 
332
// Tripbomb Laser (2567)
333
texture 2567 { 
334
   pal 0 { file "highres/sprites/effects/2567_laser.png" }
335
   pal 1 { file "highres/sprites/effects/2567_laser_1.png" } 
336
   pal 2 { file "highres/sprites/effects/2567_laser.png" }
337
   pal 8 { file "highres/sprites/effects/2567_laser_8.png" } 
338
}
339
 
340
// SHOTSPARK1 (2595-2598)
341
model "highres/sprites/effects/2595_shotspark1.md3" {
342
  scale 90 shade 3
343
  skin { pal 0 file "highres/sprites/effects/2595_shotspark1.png" }
671 leod 344
  glow { file "highres/sprites/effects/2595_shotspark1.png" }
636 leod 345
  anim { frame0 "FRAME3" frame1 "FRAME20" fps 40 flag 0 }
346
  frame { name "FRAME3" tile0 2595 tile1 2598 }
347
}
348
 
349
 
350
// SIDEBOLT1 (4525)
351
texture 4525 { 
352
   pal 0 { file "highres/sprites/effects/4525.png" }
353
   pal 10 { file "highres/sprites/effects/4525_10.png" } 
354
   glow { file "highres/sprites/effects/4525_g.png" } 
355
}
356
texture 4526 { 
357
   pal 0 { file "highres/sprites/effects/4526.png" }
358
   pal 10 { file "highres/sprites/effects/4526_10.png" } 
359
   glow { file "highres/sprites/effects/4526_g.png" } 
360
}
361
texture 4527 { 
362
   pal 0 { file "highres/sprites/effects/4527.png" }
363
   pal 10 { file "highres/sprites/effects/4527_10.png" } 
364
   glow { file "highres/sprites/effects/4527_g.png" } 
365
}
366
texture 4528 { 
367
   pal 0 { file "highres/sprites/effects/4528.png" }
368
   pal 10 { file "highres/sprites/effects/4528_10.png" } 
369
   glow { file "highres/sprites/effects/4528_g.png" } 
370
}
371
 
372
// Lightning (4890)
373
texture 4890 { pal 0 { file "highres/sprites/effects/4890.png" } }