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Rev Author Line No. Line
1 plagman 1
 
2
// Duke3D HRP HUD Weapons Definitions
3
 
4
 
5
// Fist (1640)
6
model "highres/sprites/firstperson/1640_fist.md3" {
7
   scale 1.9
215 loomsday 8
   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" }
9
   normal { pal 0 file "highres/sprites/firstperson/duke_hand_n.png" }
10
   specular { pal 0 file "highres/sprites/firstperson/duke_hand_s.png" }
11
   frame { name "frame_1" tile 1640 }
12
   hud { tile 1640 xadd -0.2 yadd 1.50 zadd -0.4 fov 250 }
13
   hud { tile 1640 xadd 0.3 yadd 0.1 zadd -0.4 flipped fov 250 }
1 plagman 14
}
15
 
16
// Crack Knuckles (2324)
66 h266 17
model "highres/sprites/firstperson/2324_crackknuckles.md3" {
1 plagman 18
   scale 1.75
215 loomsday 19
   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" }
20
   normal { pal 0 file "highres/sprites/firstperson/duke_hand_n.png" }
21
   specular { pal 0 file "highres/sprites/firstperson/duke_hand_s.png" }
22
   anim { frame0 "frame_1" frame1 "frame_28" fps 30 flags 0 }
23
   frame { name "frame_1" tile0 2324 tile1 2327 }
24
   hud { tile0 2324 tile1 2327 xadd 0.1 yadd 0.5 zadd 0.35 flipped fov 250 }
1 plagman 25
}
26
 
27
// Slimecrunch (2375)
231 nightfrigh 28
model "highres/sprites/firstperson/2375_slimecrunch.md3" {
1 plagman 29
   scale 3.5
30
   skin { pal 0 file "highres/sprites/firstperson/2375_slimer.png" }
231 nightfrigh 31
   // anim { frame0 "frame00" frame1 "frame02" fps 3 flags 0 }
32
   frame { name "frame00" tile 2375 }
33
   frame { name "frame01" tile 2376 }
34
   frame { name "frame02" tile 2377 }
1 plagman 35
   hud { tile 2375 yadd 0.14 zadd 1.16 angadd 1024 }
36
   hud { tile 2376 yadd 0.14 zadd 1.16 angadd 1024 }
37
   hud { tile 2377 yadd 0.14 zadd 1.16 angadd 1024 }
38
}
39
 
40
// Devastator (2510)
155 loomsday 41
model "highres/sprites/firstperson/2510_devastator.md3" {
1 plagman 42
   scale 1.5
155 loomsday 43
   skin { pal 0 file "highres/sprites/firstperson/2510_devastator.png" specfactor 0.5 specpower 35 }
158 loomsday 44
//   normal { file "highres/sprites/firstperson/2510_devastator_n.png" parallaxbias 0.0 parallaxscale 0.0 }
155 loomsday 45
   specular { file "highres/sprites/firstperson/2510_devastator_s.png" }
46
   frame { name "Frame0" tile 2510 }
1 plagman 47
   glow { file "highres/sprites/firstperson/2510_devastator_g.png" }
155 loomsday 48
   frame { name "Frame0" tile 2511 }
1 plagman 49
   hud { tile0 2510 tile1 2511 xadd -0.38 yadd -0.70 zadd 1.42 angadd 1024 flipped } //left devastator
50
   hud { tile0 2510 tile1 2511 xadd 0.38 yadd 0.18 zadd 1.42 angadd 1024 } //right devastator
51
}
52
 
53
// Mighty Boot (2521)
54
model "highres/sprites/firstperson/2521_mightyboot.md3" {
55
   scale 9
56
   skin { pal 0 file "highres/sprites/firstperson/2521_mightyboot.jpg" }
57
   skin { pal 10 file "highres/sprites/firstperson/2521_mightyboot_10.jpg" }
58
   skin { pal 11 file "highres/sprites/firstperson/2521_mightyboot_11.jpg" }
59
   skin { pal 12 file "highres/sprites/firstperson/2521_mightyboot_12.jpg" }
60
   skin { pal 13 file "highres/sprites/firstperson/2521_mightyboot_13.jpg" }
61
   skin { pal 14 file "highres/sprites/firstperson/2521_mightyboot_14.jpg" }
62
   skin { pal 15 file "highres/sprites/firstperson/2521_mightyboot_15.jpg" }
63
   skin { pal 16 file "highres/sprites/firstperson/2521_mightyboot_16.jpg" }
64
   skin { pal 21 file "highres/sprites/firstperson/2521_mightyboot_21.jpg" }
65
   skin { pal 23 file "highres/sprites/firstperson/2521_mightyboot_23.jpg" }
66
   frame { name "FRAME1" tile 2521 }
67
   hud { tile 2521 xadd 0.1 yadd 2.0 zadd 2.5 angadd 600 }
68
   hud { tile 2521 xadd -1.0 yadd 1.8 zadd 2.5 angadd 550 flipped }  // Quick Kick
69
}
70
 
71
// Mighty Boot (2522)
72
model "highres/sprites/firstperson/2522_mightyboot.md3" {
73
   scale 9
74
   skin { pal 0 file "highres/sprites/firstperson/2521_mightyboot.jpg" }
75
   skin { pal 10 file "highres/sprites/firstperson/2521_mightyboot_10.jpg" }
76
   skin { pal 11 file "highres/sprites/firstperson/2521_mightyboot_11.jpg" }
77
   skin { pal 12 file "highres/sprites/firstperson/2521_mightyboot_12.jpg" }
78
   skin { pal 13 file "highres/sprites/firstperson/2521_mightyboot_13.jpg" }
79
   skin { pal 14 file "highres/sprites/firstperson/2521_mightyboot_14.jpg" }
80
   skin { pal 15 file "highres/sprites/firstperson/2521_mightyboot_15.jpg" }
81
   skin { pal 16 file "highres/sprites/firstperson/2521_mightyboot_16.jpg" }
82
   skin { pal 21 file "highres/sprites/firstperson/2521_mightyboot_21.jpg" }
83
   skin { pal 23 file "highres/sprites/firstperson/2521_mightyboot_23.jpg" }
84
   frame { name "FRAME1" tile 2522 }
85
   hud { tile 2522 xadd -0.01 yadd 2.5 zadd 2.5 angadd 550 }
86
   hud { tile 2522 xadd 0.01 yadd 1.5 zadd 2.5 angadd 600 flipped }  // Quick Kick
87
}
88
 
89
// Pistol (2524)
90
model "highres/sprites/firstperson/2524_pistol.md3" {
91
   scale 1.9
92
   skin { pal 0 file "highres/sprites/firstperson/2524_pistol.png" }
93
   glow { file "highres/sprites/firstperson/2524_pistol_g.png" }
10 parkar 94
   frame { name "Frame0" tile 2524 }
95
   anim { frame0 "Frame1" frame1 "Frame5" fps 60 flags 0 }
96
   frame { name "Frame1" tile0 2525 tile1 2526 }
97
   anim { frame0 "Frame6" frame1 "Frame15" fps 12.5 flags 1 }
98
   frame { name "Frame6" tile0 2528 tile1 2529 }
1 plagman 99
   hud { tile0 2524 tile1 2526 xadd -0.15 yadd 1.32 zadd -0.56 angadd -37 }
100
   hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.36 zadd -0.68 angadd -37 }
101
}
102
 
103
model "highres/sprites/firstperson/2530_clip.md3" {
104
   scale 1.9
105
   skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" }
106
   frame { name "Frame0" tile0 2530 tile1 2531 }
107
   hud { tile 2530 xadd 0.38 yadd 0.9 zadd -0.48 angadd -37 }
108
}
109
 
110
model "highres/sprites/firstperson/2532_cliphand.md3" {
111
   scale 1.9
112
   skin { pal 0 file "highres/sprites/firstperson/2532_cliphand.png" }
113
   frame { name "idle" tile 2532 }
114
   hud { tile 2532 xadd 0.35 yadd 1.36 zadd -0.48 angadd -37 }
115
}
116
 
117
// Chaingun (2536)
118
model "highres/sprites/firstperson/2536_chaingun.md3" {
119
   scale 1.9
218 plagman 120
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun.png" }
121
   normal { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_n.png" }
122
   specular { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_s.png" }
220 nightfrigh 123
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_g.png" }
218 plagman 124
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" }
125
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
126
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
127
   frame { name "frame00" tile 2537 }
128
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_f.png" }
129
   frame { name "frame00" tile0 2538 tile1 2540 }
1 plagman 130
   hud { tile0 2537 tile1 2540 xadd -0.26 yadd 0.52 zadd -0.65 angadd -24 }
218 plagman 131
   frame { name "frame00" tile 2536 }
132
   frame { name "frame00" tile0 2541 tile1 2543 }
1 plagman 133
   hud { tile 2536 hide }
134
}
135
 
136
// RPG (2544)
137
model "highres/sprites/firstperson/2544_rpg.md3" {
204 loomsday 138
   scale 4
139
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg.png" }
140
   normal { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_n.png" }
141
   specular { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_s.png" }
216 loomsday 142
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 5 specfactor 0.5 }
204 loomsday 143
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
144
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
215 loomsday 145
   frame { name "frame_1" tile 2544 }
146
   hud { tile 2544 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 }
147
   frame { name "frame_1" tile0 2545 tile1 2546 }
205 loomsday 148
   hud { tile 2545 hide }
149
   hud { tile 2546 hide }
1 plagman 150
}
151
 
216 loomsday 152
// RPG with Muzzleflash
153
model "highres/sprites/firstperson/2544_rpg_muzzle.md3" {
154
   scale 4
155
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg.png" }
156
   normal { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_n.png" }
157
   specular { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_s.png" }
158
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 5 specfactor 0.5 }
159
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
160
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
161
   skin { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" }
162
   glow { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" }
163
 
164
   frame { name "frame_1" tile0 2545 tile1 2546 }
165
   hud { tile 2545 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 }
166
//   frame { name "frame_1" tile 2546 }
167
//   hud { tile 2546 hide }
168
}
169
 
1 plagman 170
// Freezer (2548)
171
model "highres/sprites/firstperson/2548_freezer.md3" {
172
   scale 1.9
173
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer.jpg" }
174
   glow { file "highres/sprites/firstperson/2548_freezer_g.png" }
175
   frame { name "idle" tile0 2548 tile1 2550 }
176
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer_f.jpg" }
177
   glow { file "highres/sprites/firstperson/2548_freezer_f_g.png" }
178
   anim { frame0 "fire0" frame1 "fire1" fps 60 flags 0 }
179
   frame { name "fire0" tile0 2551 tile1 2553 }
180
   hud { tile 2548 xadd -0.5 yadd 0.5 zadd -0.16 angadd -9 }
181
   hud { tile0 2551 tile1 2553 xadd -0.5 yadd 0.5 zadd -0.35 angadd -15 }
182
   hud { tile 2550 hide }
183
}
184
 
185
// Expander (2554)
186
model "highres/sprites/firstperson/2554_expander.md3" {
187
   scale 15.0
188
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
189
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
190
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
191
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
192
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
193
   glow { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander_glow.png" }
194
   frame { name "Frame0" tile 2554 }
195
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
196
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
197
   detail { surface 0 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
198
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
199
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
200
   detail { surface 1 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
201
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
202
   glow { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander_glow.png" }
203
   detail { surface 2 file "highres/sprites/firstperson/2554_expander_f.png" xscale 1 yscale 1 }
204
   frame { name "Frame0" tile 2555 }
205
   hud { tile 2554 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
206
   hud { tile 2555 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
207
}
208
 
209
// Shrinker (2556)
210
model "highres/sprites/firstperson/2556_shrinker.md3" {
211
   scale 15.0
212
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
213
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
214
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
215
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
216
   frame { name "Frame0" tile 2556 }
217
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
218
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
219
   detail { surface 0 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 }
220
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
221
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
222
   detail { surface 1 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 } 
223
   frame { name "Frame0" tile 2557 }
224
   hud { tile 2556 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
225
   hud { tile 2557 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
226
}
227
 
228
// Shrinker/Expander Crystal (2558 pal0/2)
229
model "highres/sprites/firstperson/2558_crystal.md3" {
230
  scale 15.0 shade 0
231
  skin { pal 0 surface 0 file "highres/sprites/firstperson/2558_crystal.png" }
232
  skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
233
  skin { pal 2 surface 0 file "highres/sprites/firstperson/2558_crystal_red.png" }
234
  skin { pal 2 surface 1 file "highres/sprites/firstperson/2558_crystal_red.png" }
235
  frame { name "Frame0" tile 2558 }
236
  anim { frame0 "Frame1" frame1 "Frame5" fps 20 flags 0 }
237
  frame { name "Frame1" tile0 2559 tile1 2561 }
238
  hud { tile0 2558 tile1 2561 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
239
  hud { tile0 2559 tile1 2561 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
240
}
241
 
242
// Trip Bomb Hand (2563)
243
model "highres/sprites/firstperson/2563_tripbombhand.md3" {
244
   scale 1.9
221 nightfrigh 245
   skin { pal 0 file "highres/sprites/firstperson/2563_tripbombhand.png" }
1 plagman 246
   frame { name "trip" tile 2563 }
247
   anim { frame0 "release1" frame1 "release2" fps 15 flags 0 }
248
   frame { name "release1" tile0 2564 tile1 2565 }
249
   hud { tile0 2563 tile1 2565 xadd -0.039 yadd 1.55 zadd 0.09 angadd 0 }
250
   hud { tile0 2563 tile1 2565 xadd 0.046 yadd 0.44 zadd 0.09 angadd 0 flipped }
251
}
252
 
253
// Tripbomb (2566)
231 nightfrigh 254
model "highres/sprites/firstperson/2566_tripbomb.md3" {
1 plagman 255
   scale 6.5
256
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
257
   glow { file "highres/sprites/firstperson/2566_tripbomb_g.png" }
231 nightfrigh 258
   frame { name "frame00" tile 2566 }
1 plagman 259
   hud { tile 2566 yadd 0.14 zadd 1.46 angadd 1024 }
260
}
261
 
262
// Key Card Hand (2568)
263
model "highres/sprites/firstperson/2568_keycardhand.md3" {
264
   scale 1.9 shade 0
221 nightfrigh 265
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2568_keycardhand.png" }
205 loomsday 266
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" }
267
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
268
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
269
   frame { name "Frame0" tile 2568 }
47 h266 270
  // hud { tile 2568 xadd -0.25 yadd 0.24 zadd -0.1 angadd 0 }
207 plagman 271
   hud { tile 2568 xadd 0.25 yadd 0.24 zadd -0.1 angadd 512 flipped }
1 plagman 272
}
273
 
274
// Trigger Hand (2570)
275
model "highres/sprites/firstperson/2570_triggerhand.md3" {
276
   scale 1.9
277
   skin { pal 0 file "highres/sprites/firstperson/2570_triggerhand.png" }
278
   frame { name "ready" tile 2570 }
279
   anim { frame0 "push0" frame1 "push1" fps 6 flags 1 }
280
   frame { name "push0" tile0 2571 tile1 2572 }
281
   hud { tile0 2570 tile1 2572 xadd 0.7 yadd 1.20 zadd -0.4 }
282
}
283
 
284
// Pipebomb (2573)
285
model "highres/sprites/firstperson/2573_pipebombhand.md3" {
286
   scale 1.9
287
   skin { pal 0 file "highres/sprites/firstperson/2573_pipebombhand.png" }
288
   frame { name "hold" tile 2573 }
289
   frame { name "load" tile 2574 }
290
   hud { tile 2573 xadd -0.2 yadd 1.3 zadd -0.42 }
291
   hud { tile 2574 xadd -0.2 yadd 1.10 zadd -0.42 }
292
}
293
 
294
// Pipebomb Drop (2575)
295
model "highres/sprites/firstperson/2575_pipebombdrop.md3" {
296
   scale 1.9
297
   skin { pal 0 file "highres/sprites/firstperson/2575_pipebombdrop.png" }
298
   frame { name "drop" tile 2575 }
299
   hud { tile 2575 xadd -0.2 yadd 1.10 zadd -0.42 }
300
}
301
 
302
// Tip Hand (2576/2577)
303
model "highres/sprites/firstperson/2576_tiphand.md3" {
304
   scale 1.9
196 plagman 305
   skin { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand.png" }
1 plagman 306
   detail { surface 0 file "highres/sprites/firstperson/2576_tiphand_lmap.png" detailscale 1 }
307
   skin { pal 0 surface 1 file "highres/sprites/firstperson/dollarnote.png" }   
308
   frame { name "Frame0" tile 2576 }
309
   hud { tile 2576 xadd -0.5 yadd 1.65 zadd -0.82 }
310
}
311
 
312
model "highres/sprites/firstperson/2577_tiphand.md3" {
313
   scale 1.9
196 plagman 314
   skin { pal 0 file "highres/sprites/firstperson/duke_hand.png" }
1 plagman 315
   detail { file "highres/sprites/firstperson/2577_tiphand_lmap.png" detailscale 1 }
316
   frame { name "Frame0" tile 2577 }
317
   hud { tile 2577 xadd -0.5 yadd 1.65 zadd -0.82 }
318
}
319
 
320
// Scuba Mask (2581)
321
texture 2581 { pal 0 { file "highres/sprites/firstperson/2581.png" } }
322
model "highres/sprites/firstperson/2581_scuba.md3" {
323
   scale 0.5
324
   skin { pal 0 file "highres/sprites/firstperson/2581_scuba.png" }
325
   frame { name "Frame0" tile 2581 }
326
   hud { tile 2581 xadd 1 yadd -0.15 zadd 0.35 }
327
}
328
 
329
// Shotgun (2613)
330
model "highres/sprites/firstperson/2613_shotgun.md3" {
196 plagman 331
   scale 1.7
332
   skin { pal 0 file "highres/sprites/firstperson/2613_shotgun.png" }
333
   frame { name "2613" tile 2613 }
334
   frame { name "2613" tile 2614 }
335
   frame { name "2613" tile 2615 }
336
   frame { name "2616" tile 2616 }
337
   frame { name "2617" tile 2617 }
338
   frame { name "2618" tile 2618 }
339
   frame { name "2619" tile 2619 }
340
   // anim { frame0 "pump1" frame1 "pump2" fps 30 flags 1 }
341
   // frame { name "pump1" tile0 2617 tile1 2619 }
342
   hud { tile 2613 xadd 0.12 yadd 1.35 zadd -0.54 angadd -24 }
343
   hud { tile 2616 xadd 0.053 yadd 1.167 zadd -0.54 angadd -24 }
344
   hud { tile 2617 xadd -0.21 yadd 1.28 zadd -0.8 angadd -24 }
345
   hud { tile 2618 xadd -0.474 yadd 1.407 zadd -0.8 angadd -24 }
346
   hud { tile 2619 xadd -0.474 yadd 1.407 zadd -0.8 angadd -24 }
218 plagman 347
}