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Rev | Author | Line No. | Line |
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348 | spiker | 1 | |
2 | // Duke3D HRP Gibs Definitions |
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3 | |||
4 | |||
5 | // Duke Gibs Torso (1520) |
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6 | model "highres/sprites/jibs/1520_duketorso.md3" { |
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7 | scale 13 shade 3 |
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8 | skin { pal 0 file "highres/sprites/jibs/1520_duketorso.png" } |
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9 | skin { pal 10 file "highres/sprites/jibs/1520_duketorso_10.png" } |
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10 | skin { pal 11 file "highres/sprites/jibs/1520_duketorso_11_22.png" } |
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11 | skin { pal 12 file "highres/sprites/jibs/1520_duketorso_12_18.png" } |
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12 | skin { pal 13 file "highres/sprites/jibs/1520_duketorso_13.png" } |
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13 | skin { pal 14 file "highres/sprites/jibs/1520_duketorso_14.png" } |
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14 | skin { pal 15 file "highres/sprites/jibs/1520_duketorso_15.png" } |
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15 | skin { pal 16 file "highres/sprites/jibs/1520_duketorso_16.png" } |
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16 | skin { pal 18 file "highres/sprites/jibs/1520_duketorso_12_18.png" } |
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17 | skin { pal 21 file "highres/sprites/jibs/1520_duketorso_21.png" } |
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18 | skin { pal 22 file "highres/sprites/jibs/1520_duketorso_11_22.png" } |
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19 | skin { pal 23 file "highres/sprites/jibs/1520_duketorso_23.png" } |
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20 | anim { frame0 "FRAME5" frame1 "FRAME12" fps 15 flags 0 } |
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21 | frame { name "FRAME5" tile0 1520 tile1 1527 } |
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22 | } |
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23 | |||
24 | // Duke Gibs Arm (1528) |
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25 | model "highres/sprites/jibs/1528_dukearm.md3" { |
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26 | scale 15 shade 3 |
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27 | skin { pal 0 file "highres/sprites/jibs/1528_dukearm.png" } |
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28 | anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 } |
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29 | frame { name "FRAME4" tile0 1528 tile1 1535 } |
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30 | } |
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31 | |||
32 | // Duke Gibs Leg (1536) |
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33 | model "highres/sprites/jibs/1536_dukeleg.md3" { |
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34 | scale 15 shade 3 |
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35 | skin { pal 0 file "highres/sprites/jibs/1536_dukeleg.png" } |
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36 | skin { pal 10 file "highres/sprites/jibs/1536_dukeleg_10.png" } |
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37 | skin { pal 11 file "highres/sprites/jibs/1536_dukeleg_11_22.png" } |
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38 | skin { pal 12 file "highres/sprites/jibs/1536_dukeleg_12_18.png" } |
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39 | skin { pal 13 file "highres/sprites/jibs/1536_dukeleg_13.png" } |
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40 | skin { pal 14 file "highres/sprites/jibs/1536_dukeleg_14.png" } |
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41 | skin { pal 15 file "highres/sprites/jibs/1536_dukeleg_15.png" } |
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42 | skin { pal 16 file "highres/sprites/jibs/1536_dukeleg_16.png" } |
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43 | skin { pal 18 file "highres/sprites/jibs/1536_dukeleg_12_18.png" } |
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44 | skin { pal 21 file "highres/sprites/jibs/1536_dukeleg_21.png" } |
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45 | skin { pal 22 file "highres/sprites/jibs/1536_dukeleg_11_22.png" } |
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46 | skin { pal 23 file "highres/sprites/jibs/1536_dukeleg_23.png" } |
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47 | anim { frame0 "FRAME3" frame1 "FRAME10" fps 15 flags 0 } |
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48 | frame { name "FRAME3" tile0 1536 tile1 1543 } |
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49 | } |
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50 | |||
51 | // Trooper Head Jib (1768) |
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52 | model "highres/sprites/jibs/1768_trooperhead.md3" { |
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53 | scale 2.7 shade 2 |
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54 | skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" } |
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55 | skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" } |
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56 | skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" } |
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57 | skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" } |
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58 | skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" } |
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59 | skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" } |
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60 | skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" } |
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61 | skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" } |
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62 | skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" } |
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63 | skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" } |
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64 | skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" } |
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65 | skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" } |
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66 | skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" } |
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67 | skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" } |
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68 | skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" } |
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69 | skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" } |
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70 | frame { name "frame00" tile0 1768 tile1 1771 } |
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71 | } |
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72 | |||
73 | // Trooper Arm Jib (1772) |
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74 | model "highres/sprites/jibs/1772_trooperarm.md3" { |
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75 | scale 2.7 shade 2 |
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76 | skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" } |
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77 | skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" } |
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78 | skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" } |
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79 | skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" } |
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80 | skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" } |
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81 | skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" } |
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82 | skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" } |
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83 | skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" } |
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84 | skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" } |
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85 | skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" } |
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86 | skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" } |
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87 | skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" } |
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88 | skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" } |
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89 | skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" } |
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90 | skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" } |
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91 | skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" } |
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92 | frame { name "frame00" tile0 1772 tile1 1775 } |
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93 | } |
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94 | |||
95 | // Trooper Leg Jib (1776) |
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96 | model "highres/sprites/jibs/1776_trooperleg.md3" { |
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97 | scale 2.7 shade 2 |
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98 | skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" } |
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99 | skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" } |
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100 | skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" } |
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101 | skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" } |
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102 | skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" } |
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103 | skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" } |
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104 | skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" } |
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105 | skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" } |
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106 | skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" } |
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107 | skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" } |
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108 | skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" } |
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109 | skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" } |
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110 | skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" } |
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111 | skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" } |
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112 | skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" } |
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113 | skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" } |
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114 | frame { name "frame00" tile0 1776 tile1 1779 } |
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115 | } |
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116 | |||
117 | // Enforcer Head Jib (2201) |
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118 | model "highres/sprites/jibs/2201_enforcerhead.md3" { |
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119 | scale 1.75 shade 0 |
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120 | skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" } |
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121 | skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" } |
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122 | skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" } |
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123 | skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" } |
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124 | frame { name "idle" tile 2201 } |
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125 | anim { frame0 "f0" frame1 "f1" fps 30 flags 0 } |
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126 | frame { name "f0" tile0 2202 tile1 2204 } |
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127 | } |
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128 | |||
129 | // Enforcer Arm Jib (2205) |
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130 | model "highres/sprites/jibs/2205_enforcerarm.md3" { |
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131 | scale 1.75 shade 0 |
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132 | skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" } |
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133 | skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" } |
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134 | skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" } |
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135 | skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" } |
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136 | frame { name "idle" tile 2205 } |
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137 | anim { frame0 "f0" frame1 "f1" fps 30 flags 0 } |
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138 | frame { name "f0" tile0 2206 tile1 2208 } |
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139 | } |
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140 | |||
141 | // Enforcer Leg Jib (2209) |
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142 | model "highres/sprites/jibs/2209_enforcerleg.md3" { |
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143 | scale 1.75 shade 0 |
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144 | skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" } |
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145 | skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" } |
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146 | skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" } |
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147 | skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" } |
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148 | frame { name "idle" tile 2209 } |
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149 | anim { frame0 "f0" frame1 "f1" fps 30 flags 0 } |
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150 | frame { name "f0" tile0 2210 tile1 2212 } |
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151 | } |
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152 | |||
153 | // Flying Jibs1 (2245) |
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154 | model "highres/sprites/jibs/2245_jib1_fly.md3" { |
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155 | scale 1.5 shade 0 |
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156 | skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" } |
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157 | anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 } |
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158 | frame { name "fly1" tile0 2245 tile1 2248 } |
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159 | } |
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160 | |||
161 | // Jibs1 (2249) |
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162 | model "highres/sprites/jibs/2249_jib1.md3" { |
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163 | scale 1.5 shade 0 |
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164 | skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" } |
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165 | frame { name "idle" tile 2249 } |
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166 | } |
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167 | |||
168 | // Flying Eyeball (2250) |
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169 | model "highres/sprites/jibs/2250_eye.md3" { |
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170 | scale 0.4 shade 0 |
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171 | skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" } |
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172 | anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 } |
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173 | frame { name "fly1" tile0 2250 tile1 2253 } |
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174 | } |
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175 | |||
176 | // Eyeball on Ground (2254) |
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177 | model "highres/sprites/jibs/2254_eye.md3" { |
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178 | scale 0.4 shade 0 |
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179 | skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" } |
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180 | frame { name "idle" tile 2254 } |
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181 | } |
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182 | |||
183 | // Heart (2255) |
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184 | model "highres/sprites/jibs/2255_heart.md3" { |
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185 | scale 0.4 shade 0 |
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186 | skin { pal 0 file "highres/sprites/jibs/2255_heart.jpg" } |
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187 | anim { frame0 "fly00" frame1 "fly08" fps 35 flags 0 } |
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188 | frame { name "fly00" tile0 2255 tile1 2258 } |
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189 | frame { name "idle00" tile0 2259 tile1 2259 } |
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190 | } |
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191 | |||
192 | // Jibs4 (2260-2263) |
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193 | model "highres/sprites/jibs/2260_jibs4.md3" { |
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194 | scale 1.4 shade 8 |
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195 | skin { pal 0 surface 0 file "highres/sprites/jibs/2264_gibs.png" } |
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196 | anim { frame0 "frame1" frame1 "frame4" fps 1 flags 0 } |
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197 | frame { frame "frame1" tile0 2260 tile1 2263 } |
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198 | } |
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199 | |||
200 | // More gibs (2264) |
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201 | model "highres/sprites/jibs/2264_gibs.md3" { |
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667 | leod | 202 | scale 1.4 shade 8 zadd 1 |
348 | spiker | 203 | skin { pal 0 surface 0 file "highres/sprites/jibs/2264_gibs.png" } |
204 | anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 } |
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205 | frame { frame "frame1" tile0 2264 tile1 2264 } |
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206 | } |
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207 | |||
208 | // Flying Jibs5 (2265) |
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209 | model "highres/sprites/jibs/2265_jib5_fly.md3" { |
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210 | scale 0.8 shade 0 |
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211 | skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" } |
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212 | anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 } |
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213 | frame { name "fly1" tile0 2265 tile1 2268 } |
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214 | } |
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215 | |||
216 | // Jibs5 (2269) |
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217 | model "highres/sprites/jibs/2269_jib5.md3" { |
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218 | scale 0.8 shade 0 |
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219 | skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" } |
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220 | frame { name "idle" tile 2269 } |
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221 | } |
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222 | |||
223 | // Ooz/Ooz2 (2300/2309) |
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224 | texture 2300 { pal 0 { file "highres/sprites/jibs/2300_ooz.png" } } |
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225 | texture 2309 { pal 0 { file "highres/sprites/jibs/2309_ooz2.png" } } |