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Rev | Author | Line No. | Line |
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1 | plagman | 1 | |
2 | // Duke3D HRP Monsters Definitions |
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3 | // Death skins by Hellbound |
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4 | |||
5 | |||
6 | // Cycloid Emperor Holographic Head (490) |
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7 | model "highres/sprites/monsters/0490_cycloidhead.md3" { |
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8 | scale 1.0 shade 3 |
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9 | skin { pal 0 file "highres/sprites/monsters/0490_cycloidhead.png" } |
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10 | anim { frame0 "FRAME6" frame1 "FRAME25" fps 10 flags 0 } |
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11 | frame { name "FRAME6" tile0 0490 tile1 0497 } |
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12 | } |
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13 | |||
14 | |||
15 | // Egg (675) |
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86 | loomsday | 16 | model "highres/sprites/monsters/0675_egg.md3" { |
1 | plagman | 17 | scale 3 shade 0 |
86 | loomsday | 18 | skin { pal 0 file "highres/sprites/monsters/0675_egg.png" specpower 100 specfactor 64 } |
19 | normal { file "highres/sprites/monsters/0675_egg_n.png" parallaxbias 0.04 parallaxscale 0.05 } |
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20 | specular { file "highres/sprites/monsters/0675_egg_s.png" } |
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1 | plagman | 21 | frame { name "closed1" tile 675 } |
22 | frame { name "closed1" tile 558 } |
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23 | anim { frame0 "open1" frame1 "open2" fps 2 flags 1 } |
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24 | frame { name "open1" tile0 676 tile1 677 } |
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25 | } |
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26 | |||
27 | |||
28 | // Battlelord Holographic Head (679) |
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29 | model "highres/sprites/monsters/0679_battlelordholo.md3" { |
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30 | scale 40 shade 1 |
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31 | skin { pal 0 file "highres/sprites/monsters/0679_battlelordholo.png" } |
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32 | frame { name "FRAME1" tile0 679 tile1 679 } |
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33 | } |
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34 | |||
35 | |||
36 | // Shark (1550) |
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37 | model "highres/sprites/monsters/1550_shark.md2" { |
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38 | scale 10 shade 4 |
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39 | skin { pal 0 file "highres/sprites/monsters/1550_shark.png" } |
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40 | glow { file "highres/sprites/monsters/1550_shark_g.png" } |
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41 | anim { frame0 "sf_shark01" frame1 "sf_shark40" fps 15 flags 0 } |
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42 | frame { name "sf_shark01" tile0 1550 tile1 1589 } |
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43 | } |
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44 | |||
45 | |||
46 | // Trooper (1680) |
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47 | model "highres/sprites/monsters/1680_trooper.md3" { |
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48 | scale 9 shade 2 |
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47 | h266 | 49 | skin { pal 0 file "highres/sprites/monsters/1680_trooper_0.png" } |
50 | skin { pal 10 file "highres/sprites/monsters/1680_trooper_10.png" } |
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51 | skin { pal 11 file "highres/sprites/monsters/1680_trooper_11_22.png" } |
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52 | skin { pal 12 file "highres/sprites/monsters/1680_trooper_12_18.png" } |
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53 | skin { pal 13 file "highres/sprites/monsters/1680_trooper_13.png" } |
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54 | skin { pal 14 file "highres/sprites/monsters/1680_trooper_14.png" } |
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55 | skin { pal 15 file "highres/sprites/monsters/1680_trooper_15.png" } |
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56 | skin { pal 16 file "highres/sprites/monsters/1680_trooper_16.png" } |
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57 | skin { pal 17 file "highres/sprites/monsters/1680_trooper_17.png" } |
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58 | skin { pal 18 file "highres/sprites/monsters/1680_trooper_12_18.png" } |
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59 | skin { pal 19 file "highres/sprites/monsters/1680_trooper_19.png" } |
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60 | skin { pal 20 file "highres/sprites/monsters/1680_trooper_20.png" } |
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61 | skin { pal 21 file "highres/sprites/monsters/1680_trooper_21.png" } |
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62 | skin { pal 22 file "highres/sprites/monsters/1680_trooper_11_22.png" } |
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63 | skin { pal 23 file "highres/sprites/monsters/1680_trooper_23.png" } |
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64 | skin { pal 24 file "highres/sprites/monsters/1680_trooper_24.png" } |
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1 | plagman | 65 | glow { file "highres/sprites/monsters/1680_trooper_g.png" } |
66 | |||
67 | |||
68 | anim { frame0 "FRAME1" frame1 "FRAME20" fps 25 flags 0 } // Walk |
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69 | frame { name "FRAME1" tile0 1680 tile1 1704 smoothduration 0.2 } |
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70 | |||
71 | anim { frame0 "FRAME21" frame1 "FRAME30" fps 22 flags 0 } // Shoot |
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72 | frame { name "FRAME21" tile0 1715 tile1 1717 smoothduration 0.1 } |
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73 | anim { frame0 "FRAME31" frame1 "FRAME38" fps 7 flags 0 } // Fly |
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74 | frame { name "FRAME31" tile0 1720 tile1 1724 smoothduration 0.5 } |
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75 | anim { frame0 "FRAME40" frame1 "FRAME45" fps 7 flags 0 } // Fly Shoot |
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76 | frame { name "FRAME40" tile0 1725 tile1 1727 smoothduration 0.1 } |
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77 | anim { frame0 "FRAME76" frame1 "FRAME86" fps 4 flags 0 } // Sit |
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78 | frame { name "FRAME76" tile0 1741 tile1 1742 smoothduration 0.3 } |
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79 | anim { frame0 "FRAME87" frame1 "FRAME95" fps 20 flags 0 } // Duck |
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80 | frame { name "FRAME87" tile0 1744 tile1 1751 smoothduration 0.3 } |
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81 | anim { frame0 "FRAME96" frame1 "FRAME102" fps 13 flags 1 } // Warp |
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82 | frame { name "FRAME96" tile0 1754 tile1 1755 smoothduration 0.3 } |
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83 | frame { name "FRAME47" tile 1730 } // Flinch |
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84 | |||
47 | h266 | 85 | skin { pal 0 file "highres/sprites/monsters/1680_trooper_0_dead.png" } |
86 | skin { pal 10 file "highres/sprites/monsters/1680_trooper_10_dead.png" } |
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87 | skin { pal 11 file "highres/sprites/monsters/1680_trooper_11_22_dead.png" } |
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88 | skin { pal 12 file "highres/sprites/monsters/1680_trooper_12_18_dead.png" } |
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89 | skin { pal 13 file "highres/sprites/monsters/1680_trooper_13_dead.png" } |
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90 | skin { pal 14 file "highres/sprites/monsters/1680_trooper_14_dead.png" } |
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91 | skin { pal 15 file "highres/sprites/monsters/1680_trooper_15_dead.png" } |
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92 | skin { pal 16 file "highres/sprites/monsters/1680_trooper_16_dead.png" } |
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93 | skin { pal 17 file "highres/sprites/monsters/1680_trooper_17_dead.png" } |
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94 | skin { pal 18 file "highres/sprites/monsters/1680_trooper_12_18_dead.png" } |
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95 | skin { pal 19 file "highres/sprites/monsters/1680_trooper_19_dead.png" } |
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96 | skin { pal 20 file "highres/sprites/monsters/1680_trooper_20_dead.png" } |
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97 | skin { pal 21 file "highres/sprites/monsters/1680_trooper_21_dead.png" } |
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98 | skin { pal 22 file "highres/sprites/monsters/1680_trooper_11_22_dead.png" } |
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99 | skin { pal 23 file "highres/sprites/monsters/1680_trooper_23_dead.png" } |
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100 | skin { pal 24 file "highres/sprites/monsters/1680_trooper_24_dead.png" } |
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1 | plagman | 101 | |
102 | anim { frame0 "FRAME53" frame1 "FRAME64" fps 15 flags 1 } // Die |
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103 | frame { name "FRAME53" tile0 1731 tile1 1733 smoothduration 0.2 } |
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104 | frame { name "FRAME64" tile 1734 } // Dead |
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105 | anim { frame0 "FRAME65" frame1 "FRAME74" fps 12 flags 0 } // Beg |
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106 | frame { name "FRAME65" tile0 1738 tile1 1740 smoothduration 0.3 } |
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107 | } |
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108 | |||
109 | |||
110 | // Octabrain (1820) |
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111 | model "highres/sprites/monsters/1820_octabrain.md3" { |
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112 | scale 11 shade 4 |
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113 | skin { pal 0 file "highres/sprites/monsters/1820_octabrain.jpg" } |
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114 | glow { file "highres/sprites/monsters/1820_octabrain_g.png" } |
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115 | anim { frame0 "FRAME1" frame1 "FRAME20" fps 18 flags 0 } |
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116 | frame { name "FRAME1" tile0 1820 tile1 1839 smoothduration 0.3 } |
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117 | |||
118 | skin { pal 0 file "highres/sprites/monsters/1820_octabrain_attack.jpg" } |
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119 | glow { file "highres/sprites/monsters/1820_octabrain_g.png" } |
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120 | anim { frame0 "FRAME21" frame1 "FRAME31" fps 10 flags 0 } |
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121 | frame { name "FRAME21" tile0 1840 tile1 1844 smoothduration 0.2 } |
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122 | |||
123 | skin { pal 0 file "highres/sprites/monsters/1820_octabrain_dead.png" } |
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124 | anim { frame0 "FRAME32" frame1 "FRAME42" fps 8 flags 1 } |
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125 | frame { name "FRAME32" tile0 1850 tile1 1855 smoothduration 0.1 } |
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126 | } |
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127 | |||
128 | |||
129 | // Drone (1880) |
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130 | model "highres/sprites/monsters/1880_drone.md3" { |
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131 | scale 8 shade 1 |
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132 | detail { file "highres/detail/metal.png" detailscale 0.3 } |
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133 | skin { pal 0 file "highres/sprites/monsters/1880_drone.png" } |
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134 | glow { file "highres/sprites/monsters/1880_drone_g.png" } |
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135 | anim { frame0 "idle" frame1 "idle" fps 1 flags 0 } |
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136 | frame { name "idle" tile0 1880 tile1 1886 } |
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137 | } |
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138 | |||
139 | |||
140 | // Assault Commander (1915) |
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141 | model "highres/sprites/monsters/1915_commander.md2" { |
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142 | scale 1 shade 0 |
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143 | skin { pal 0 file "highres/sprites/monsters/1915_commander.png" } |
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144 | glow { file "highres/sprites/monsters/1915_commander_g.png" } |
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145 | anim { frame0 "frame11" frame1 "frame11" fps 1 flags 0 } |
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146 | frame { name "frame11" tile0 1915 tile1 1919 smoothduration 0.3 } |
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147 | anim { frame0 "frame01" frame1 "frame09" fps 10 flags 0 } |
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148 | frame { name "frame01" tile0 1920 tile1 1930 smoothduration 0.3 } |
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149 | anim { frame0 "frame13" frame1 "frame13" fps 1 flags 0 } |
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150 | frame { name "frame13" tile0 1935 tile1 1939 smoothduration 0.3 } |
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151 | anim { frame0 "frame12" frame1 "frame12" fps 1 flags 0 } |
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152 | frame { name "frame12" tile0 1940 tile1 1944 smoothduration 0.3 } |
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153 | |||
154 | skin { pal 0 file "highres/sprites/monsters/1915_commander_dead.png" } |
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155 | anim { frame0 "frame14" frame1 "frame17" fps 3 flags 1 } |
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156 | frame { name "frame14" tile0 1950 tile1 1957 smoothduration 0.3 } |
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157 | } |
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158 | |||
159 | |||
160 | // Recon Car (1960) |
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161 | model "highres/sprites/monsters/1960_reconcar.md3" { |
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162 | scale 11.25 shade 0 |
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163 | skin { pal 0 surface 1 file "highres/sprites/monsters/2000_pigcop.png" } |
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164 | glow { file "highres/sprites/monsters/2000_pigcop_g.png" surf 1 } |
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165 | skin { pal 0 surface 0 file "highres/sprites/monsters/1960_reconcar.png" } |
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166 | anim { frame0 "Frame0" frame1 "Frame0" fps 6 flags 0 } |
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167 | frame { name "Frame0" tile0 1960 tile1 1966 smoothduration 0.5 } |
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168 | anim { frame0 "Frame1" frame1 "Frame1" fps 6 flags 0 } |
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169 | frame { name "Frame1" tile0 1967 tile1 1973 smoothduration 0.5 } |
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170 | } |
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171 | |||
172 | |||
173 | // Pig Tank (1975) |
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174 | model "highres/sprites/monsters/1975_pigtank.md2" { |
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175 | scale 0.4 shade 0 |
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176 | skin { pal 0 file "highres/sprites/monsters/1975_pigtank.png" } |
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177 | glow { file "highres/sprites/monsters/1975_pigtank_g.png" } |
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178 | anim { frame0 "WALK1" frame1 "WALK2" fps 3 flags 0 } |
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179 | frame { name "WALK1" tile0 1975 tile1 1981 smoothduration 0.3 } |
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180 | skin { pal 0 file "highres/sprites/monsters/1975_pigtank2.png" } |
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181 | anim { frame0 "FIRE1" frame1 "FIRE2" fps 25 flags 0 } |
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182 | frame { name "FIRE1" tile0 1982 tile1 1991 smoothduration 0.3 } |
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183 | } |
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184 | |||
185 | |||
186 | // Pig Cop (2000) |
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187 | model "highres/sprites/monsters/2000_pigcop.md3" { |
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188 | scale 14 shade 0 |
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189 | skin { pal 0 file "highres/sprites/monsters/2000_pigcop.png" } |
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190 | skin { pal 10 file "highres/sprites/monsters/2000_pigcop_10.png" } |
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191 | skin { pal 11 file "highres/sprites/monsters/2000_pigcop_11.png" } |
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192 | skin { pal 12 file "highres/sprites/monsters/2000_pigcop_12.png" } |
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193 | skin { pal 13 file "highres/sprites/monsters/2000_pigcop_13.png" } |
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194 | skin { pal 14 file "highres/sprites/monsters/2000_pigcop_14.png" } |
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195 | skin { pal 15 file "highres/sprites/monsters/2000_pigcop_15.png" } |
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196 | skin { pal 16 file "highres/sprites/monsters/2000_pigcop_16.png" } |
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197 | skin { pal 17 file "highres/sprites/monsters/2000_pigcop_17.png" } |
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198 | skin { pal 18 file "highres/sprites/monsters/2000_pigcop_12.png" } |
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199 | skin { pal 19 file "highres/sprites/monsters/2000_pigcop_19.png" } |
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200 | skin { pal 20 file "highres/sprites/monsters/2000_pigcop_20.png" } |
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201 | skin { pal 21 file "highres/sprites/monsters/2000_pigcop_21.png" } |
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202 | skin { pal 22 file "highres/sprites/monsters/2000_pigcop_11.png" } |
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203 | skin { pal 23 file "highres/sprites/monsters/2000_pigcop_23.png" } |
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204 | skin { pal 24 file "highres/sprites/monsters/2000_pigcop_24.png" } |
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205 | skin { pal 25 file "highres/sprites/monsters/2000_pigcop_25.png" } |
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206 | glow { file "highres/sprites/monsters/2000_pigcop_g.png" } |
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207 | anim { frame0 "WALK1" frame1 "WALK2" fps 18 flags 0 } |
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208 | frame { name "WALK1" tile0 2000 tile1 2019 smoothduration 0.2 } |
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209 | anim { frame0 "SHOOT3" frame1 "SHOOT4" fps 20 flags 1 } |
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210 | frame { name "SHOOT3" tile0 2025 tile1 2027 smoothduration 0.1 } |
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211 | frame { name "SHOOT1" tile0 2030 tile1 2034 smoothduration 0.1 } |
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212 | anim { frame0 "SHOOT2" frame1 "SHOOT3" fps 14 flags 1 } |
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213 | frame { name "SHOOT2" tile0 2035 tile1 2037 smoothduration 0.1 } |
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214 | anim { frame0 "DIVE1" frame1 "DIVE2" fps 20 flags 1 } |
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215 | frame { name "DIVE1" tile0 2040 tile1 2044 smoothduration 0.2 } |
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216 | frame { name "DIVE2" tile0 2045 tile1 2049 smoothduration 0.2 } |
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217 | anim { frame0 "DSHOOT1" frame1 "DSHOOT2" fps 21 flags 0 } |
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218 | frame { name "DSHOOT1" tile0 2050 tile1 2052 smoothduration 0.1 } |
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219 | |||
220 | skin { pal 0 file "highres/sprites/monsters/2000_pigcop_dead.png" } |
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221 | skin { pal 10 file "highres/sprites/monsters/2000_pigcop_dead_10.png" } |
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222 | skin { pal 11 file "highres/sprites/monsters/2000_pigcop_dead_11.png" } |
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223 | skin { pal 12 file "highres/sprites/monsters/2000_pigcop_dead_12.png" } |
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224 | skin { pal 13 file "highres/sprites/monsters/2000_pigcop_dead_13.png" } |
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225 | skin { pal 14 file "highres/sprites/monsters/2000_pigcop_dead_14.png" } |
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226 | skin { pal 15 file "highres/sprites/monsters/2000_pigcop_dead_15.png" } |
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227 | skin { pal 16 file "highres/sprites/monsters/2000_pigcop_dead_16.png" } |
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228 | skin { pal 17 file "highres/sprites/monsters/2000_pigcop_dead_17.png" } |
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229 | skin { pal 18 file "highres/sprites/monsters/2000_pigcop_dead_12.png" } |
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230 | skin { pal 19 file "highres/sprites/monsters/2000_pigcop_dead_19.png" } |
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231 | skin { pal 20 file "highres/sprites/monsters/2000_pigcop_dead_20.png" } |
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232 | skin { pal 21 file "highres/sprites/monsters/2000_pigcop_dead_21.png" } |
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233 | skin { pal 22 file "highres/sprites/monsters/2000_pigcop_dead_11.png" } |
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234 | skin { pal 23 file "highres/sprites/monsters/2000_pigcop_dead_23.png" } |
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235 | skin { pal 24 file "highres/sprites/monsters/2000_pigcop_dead_24.png" } |
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236 | skin { pal 25 file "highres/sprites/monsters/2000_pigcop_dead_25.png" } |
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237 | anim { frame0 "DIE1" frame1 "DIE2" fps 10 flags 1 } |
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238 | frame { name "DIE2" tile0 2055 tile1 2055 smoothduration 0.1 } |
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239 | anim { frame0 "DIE2" frame1 "DIE3" fps 20 flags 1 } |
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240 | frame { name "DIE2" tile0 2056 tile1 2060 smoothduration 0.1 } |
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241 | } |
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242 | |||
243 | |||
244 | // Enforcer (2120) |
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245 | model "highres/sprites/monsters/2120_enforcer.md3" { |
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246 | scale 1.75 shade -5 |
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47 | h266 | 247 | |
1 | plagman | 248 | skin { pal 0 file "highres/sprites/monsters/2120_enforcer.png" } |
47 | h266 | 249 | skin { pal 17 file "highres/sprites/monsters/2120_enforcer_17_20.png" } |
250 | skin { pal 19 file "highres/sprites/monsters/2120_enforcer_19.png" } |
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251 | skin { pal 20 file "highres/sprites/monsters/2120_enforcer_17_20.png" } |
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1 | plagman | 252 | glow { file "highres/sprites/monsters/2120_enforcer_g.png" } |
253 | anim { frame0 "walk0" frame1 "walk1" fps 23 flags 0 } |
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254 | frame { name "walk0" tile0 2120 tile1 2139 smoothduration 0.2 } |
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255 | anim { frame0 "crouch0" frame1 "crouch1" fps 5 flags 0 } |
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256 | frame { name "crouch0" tile0 2140 tile1 2144 smoothduration 0.3 } |
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257 | anim { frame0 "crouch2" frame1 "crouch3" fps 10 flags 1 } |
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258 | frame { name "crouch2" tile0 2145 tile1 2150 smoothduration 0.3 } |
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259 | anim { frame0 "crouch4" frame1 "crouch5" fps 10 flags 1 } |
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260 | frame { name "crouch4" tile0 2155 tile1 2161 smoothduration 0.3 } |
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261 | anim { frame0 "jump0" frame1 "jump1" fps 10 flags 1 } |
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262 | frame { name "jump0" tile0 2165 tile1 2177 smoothduration 0.2 } |
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263 | anim { frame0 "fire0" frame1 "fire1" fps 30 flags 0 } |
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264 | frame { name "fire0" tile0 2190 tile1 2197 smoothduration 0.1 } |
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265 | |||
266 | skin { pal 0 file "highres/sprites/monsters/2120_enforcer_dead.png" } |
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47 | h266 | 267 | skin { pal 17 file "highres/sprites/monsters/2120_enforcer_17_20_dead.png" } |
268 | skin { pal 19 file "highres/sprites/monsters/2120_enforcer_19_dead.png" } |
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269 | skin { pal 20 file "highres/sprites/monsters/2120_enforcer_17_20_dead.png" } |
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1 | plagman | 270 | anim { frame0 "death0" frame1 "death1" fps 15 flags 1 } |
271 | frame { name "death0" tile0 2180 tile1 2185 smoothduration 0.1 } |
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272 | } |
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273 | |||
274 | |||
275 | // Gun Turret (2350) |
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276 | model "highres/sprites/monsters/2350_gunturret.md2" { |
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277 | scale 12 shade 4 |
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278 | detail { file "highres/detail/metal.png" detailscale 0.3 } |
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279 | skin { pal 0 file "highres/sprites/monsters/2350_gunturret.png" } |
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47 | h266 | 280 | skin { pal 17 file "highres/sprites/monsters/2350_gunturret_17_20.png" } |
281 | skin { pal 19 file "highres/sprites/monsters/2350_gunturret_19_24.png" } |
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282 | skin { pal 20 file "highres/sprites/monsters/2350_gunturret_17_20.png" } |
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283 | skin { pal 24 file "highres/sprites/monsters/2350_gunturret_19_24.png" } |
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284 | skin { pal 25 file "highres/sprites/monsters/2350_gunturret_25.png" } |
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1 | plagman | 285 | glow { file "highres/sprites/monsters/2350_gunturret_g.png" } |
286 | anim { frame0 "idle01" frame1 "idle01" fps 1 flags 1 } |
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287 | frame { name "idle01" tile0 2360 tile1 2364 } |
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288 | anim { frame0 "sright01" frame1 "sright03" fps 6 flags 0 } |
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289 | frame { name "sright01" tile0 2355 tile1 2359 } |
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290 | anim { frame0 "sleft01" frame1 "sleft03" fps 6 flags 0 } |
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291 | frame { name "sleft01" tile0 2350 tile1 2354 } |
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292 | } |
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293 | |||
294 | |||
295 | // Protozoid Slimer (2370) |
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87 | loomsday | 296 | model "highres/sprites/monsters/2370_slimer.md3" { |
1 | plagman | 297 | scale 2 shade 0 |
87 | loomsday | 298 | skin { pal 0 file "highres/sprites/monsters/2370_slimer.png" specpower 100 specfactor 64 } |
299 | normal { file "highres/sprites/monsters/2370_slimer_n.png" parallaxbias 0.04 parallaxscale 0.05 } |
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300 | specular { file "highres/sprites/monsters/2370_slimer_s.png" } |
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1 | plagman | 301 | anim { frame0 "roof1" frame1 "roof1" fps 1 flags 0 } |
302 | frame { name "roof1" tile 2370 smoothduration 0.1 } |
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303 | anim { frame0 "floor1" frame1 "floor1" fps 1 flags 0 } |
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304 | frame { name "floor1" tile 2371 smoothduration 0.1 } |
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305 | anim { frame0 "hang1" frame1 "hang1" fps 1 flags 0 } |
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306 | frame { name "hang1" tile 2372 smoothduration 0.1 } |
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87 | loomsday | 307 | anim { frame0 "hang2" frame1 "hang2" fps 1 flags 0 } |
308 | frame { name "hang2" tile 2373 smoothduration 0.1 } |
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1 | plagman | 309 | anim { frame0 "floor2" frame1 "floor2" fps 1 flags 0 } |
310 | frame { name "floor2" tile 2374 smoothduration 0.1 } |
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311 | } |
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312 | |||
313 | |||
314 | // Battlelord (2630) |
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315 | model "highres/sprites/monsters/2630_battlelord.md3" { |
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316 | scale 13 shade 2 |
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317 | skin { pal 0 surface 0 file "highres/sprites/monsters/2630_battlelord.png" } |
||
318 | glow { surface 0 file "highres/sprites/monsters/2630_battlelord_g.png" } |
||
319 | skin { pal 0 surface 1 file "highres/sprites/monsters/2630_muzzle.png" } |
||
320 | skin { pal 0 surface 2 file "highres/sprites/monsters/2630_gatling.png" } |
||
321 | anim { frame0 "FRAME1" frame1 "FRAME20" fps 40 flags 0 } // walk |
||
322 | anim { frame0 "FRAME26" frame1 "FRAME31" fps 10 flags 0 } // mortar |
||
323 | anim { frame0 "FRAME34" frame1 "FRAME37" fps 20 flags 1 } // pain |
||
324 | anim { frame0 "FRAME38" frame1 "FRAME57" fps 14 flags 1 } // death |
||
325 | frame { name "FRAME1" tile0 2630 tile1 2659 smoothduration 0.2 } |
||
326 | frame { name "FRAME22" tile0 2660 tile1 2662 smoothduration 0.3 } |
||
327 | frame { name "FRAME23" tile0 2665 tile1 2667 smoothduration 0.3 } |
||
328 | frame { name "FRAME26" tile0 2670 tile1 2677 smoothduration 0.1 } |
||
329 | frame { name "FRAME34" tile 2680 smoothduration 0.1 } |
||
330 | frame { name "FRAME38" tile0 2681 tile1 2684 smoothduration 0.2 } |
||
331 | frame { name "FRAME58" tile 2685 } // dead body |
||
332 | } |
||
333 | |||
334 | |||
335 | // Cycloid Emperor (2710) |
||
336 | model "highres/sprites/monsters/2710_cycloid.md3" { |
||
337 | scale 1.03 shade 3 |
||
338 | skin { pal 0 file "highres/sprites/monsters/2710_cycloid.png" } |
||
339 | glow { file "highres/sprites/monsters/2710_cycloid_g.png" } |
||
340 | // ABOSS2WALK |
||
341 | anim { frame0 "FRAME2" frame1 "FRAME30" fps 25 flags 0 } |
||
342 | frame { name "FRAME2" tile0 2710 tile1 2729 smoothduration 0.2 } |
||
343 | // ABOSS2SHOOTYRASS |
||
344 | anim { frame0 "FRAME35" frame1 "FRAME45" fps 15 flags 0 } |
||
345 | frame { name "FRAME35" tile0 2730 tile1 2739 smoothduration 0.2 } |
||
346 | // ABOSS2PSYCHBLAST |
||
347 | skin { pal 0 file "highres/sprites/monsters/2710_cycloidlight.png" } |
||
348 | anim { frame0 "FRAME50" frame1 "FRAME65" fps 5 flags 0 } |
||
349 | frame { name "FRAME50" tile0 2740 tile1 2749 smoothduration 0.2 } |
||
350 | // ABOSS2DONTHURTME |
||
351 | skin { pal 0 file "highres/sprites/monsters/2710_cycloidpain.png" } |
||
352 | anim { frame0 "FRAME70" frame1 "FRAME80" fps 5 flags 0 } |
||
353 | frame { name "FRAME70" tile0 2750 tile1 2750 smoothduration 0.2 } |
||
354 | // ABOSS2SNUFF |
||
355 | anim { frame0 "FRAME80" frame1 "FRAME130" fps 15 flags 1 } |
||
356 | frame { name "FRAME80" tile0 2750 tile1 2758 smoothduration 0.3 } |
||
357 | } |
||
358 | |||
359 | |||
360 | // Moon Overlord (2760) |
||
361 | model "highres/sprites/monsters/2760_overlord.md3" { |
||
362 | scale 66 shade 2 |
||
363 | skin { pal 0 surface 0 file "highres/sprites/monsters/2630_muzzle.png" } |
||
364 | glow { surface 0 file "highres/sprites/monsters/2630_muzzle.png" } |
||
365 | skin { pal 0 surface 1 file "highres/sprites/monsters/2630_muzzle.png" } |
||
366 | glow { surface 1 file "highres/sprites/monsters/2630_muzzle.png" } |
||
367 | skin { pal 0 surface 2 file "highres/sprites/monsters/2760_overlord.png" } |
||
368 | glow { surface 2 file "highres/sprites/monsters/2760_overlord_glow.png" } |
||
369 | anim { frame0 "FRAME1" frame1 "FRAME20" fps 22 flags 0 } // walk |
||
370 | anim { frame0 "FRAME22" frame1 "FRAME29" fps 10 flags 0 } // ready |
||
371 | anim { frame0 "FRAME30" frame1 "FRAME32" fps 10 flags 0 } // shoot |
||
372 | frame { name "FRAME1" tile0 2760 tile1 2779 smoothduration 0.2 } |
||
373 | frame { name "FRAME22" tile0 2780 tile1 2789 smoothduration 0.3 } |
||
374 | frame { name "FRAME30" tile0 2790 tile1 2799 smoothduration 0.2 } |
||
375 | // Death |
||
376 | skin { pal 0 surface 2 file "highres/sprites/monsters/2760_overlord_pain.png" } |
||
377 | anim { frame0 "FRAME35" frame1 "FRAME57" fps 12 flags 1 } |
||
378 | frame { name "FRAME35" tile0 2800 tile1 2809 smoothduration 0.3 } |
||
379 | } |
||
380 | |||
381 | |||
47 | h266 | 382 | // Protector Drone (4610) |
1 | plagman | 383 | model "highres/sprites/monsters/4610_newbeast.md3" { |
384 | scale 0.85 shade 8 |
||
47 | h266 | 385 | |
1 | plagman | 386 | skin { pal 0 file "highres/sprites/monsters/4610_newbeast.png" } |
47 | h266 | 387 | skin { pal 17 file "highres/sprites/monsters/4610_newbeast_17_20.png" } |
388 | skin { pal 19 file "highres/sprites/monsters/4610_newbeast_19.png" } |
||
389 | skin { pal 20 file "highres/sprites/monsters/4610_newbeast_17_20.png" } |
||
390 | skin { pal 24 file "highres/sprites/monsters/4610_newbeast_24.png" } |
||
1 | plagman | 391 | glow { file "highres/sprites/monsters/4610_newbeast_g.png" } |
97 | loomsday | 392 | normal { file "highres/sprites/monsters/4610_newbeast_n.png" parallaxbias 0.03 parallaxscale 0.05 } |
393 | specular { file "highres/sprites/monsters/4610_newbeast_s.png" } |
||
47 | h266 | 394 | |
1 | plagman | 395 | anim { frame0 "4610_start" frame1 "4610_end" fps 20 flags 0 } // Crouch |
396 | frame { name "4610_start" tile0 4610 tile1 4614 smoothduration 0.2 } |
||
397 | anim { frame0 "4620_start" frame1 "4620_end" fps 20 flags 0 } // Walk/Run |
||
398 | frame { name "4620_start" tile0 4620 tile1 4639 smoothduration 0.2 } |
||
399 | anim { frame0 "4640_start" frame1 "4640_end" fps 40 flags 0 } // Melee attack |
||
400 | frame { name "4640_start" tile0 4640 tile1 4652 smoothduration 0.1 } |
||
401 | anim { frame0 "4660_start" frame1 "4660_end" fps 24 flags 1 } // Shoot attack |
||
402 | frame { name "4660_start" tile0 4660 tile1 4667 smoothduration 0.1 } |
||
403 | frame { name "4670" tile0 4670 tile1 4674 smoothduration 0.2 } // "hanging" |
||
404 | anim { frame0 "4681_start" frame1 "4681_end" fps 20 flags 1 } // Death |
||
405 | frame { name "4681_start" tile0 4681 tile1 4688 smoothduration 0.2 } |
||
406 | frame { name "4689" tile 4689 } // Dead body |
||
407 | anim { frame0 "4690_start" frame1 "4690_end" fps 24 flags 1 } // Jump |
||
408 | frame { name "4690_start" tile0 4690 tile1 4704 smoothduration 0.2 } |
||
409 | } |
||
410 | |||
411 | |||
412 | // Alien Queen (4740) |
||
413 | model "highres/sprites/monsters/4740_queen.md3" { |
||
414 | scale 1.3 shade 3 |
||
47 | h266 | 415 | |
1 | plagman | 416 | skin { pal 0 file "highres/sprites/monsters/4740_queen.png" } |
47 | h266 | 417 | skin { pal 10 file "highres/sprites/monsters/4740_queen_10.png" } |
418 | skin { pal 11 file "highres/sprites/monsters/4740_queen_11_22.png" } |
||
419 | skin { pal 12 file "highres/sprites/monsters/4740_queen_12_18.png" } |
||
420 | skin { pal 13 file "highres/sprites/monsters/4740_queen_13.png" } |
||
421 | skin { pal 14 file "highres/sprites/monsters/4740_queen_14.png" } |
||
422 | skin { pal 15 file "highres/sprites/monsters/4740_queen_15.png" } |
||
423 | skin { pal 16 file "highres/sprites/monsters/4740_queen_16.png" } |
||
424 | skin { pal 18 file "highres/sprites/monsters/4740_queen_12_18.png" } |
||
425 | skin { pal 21 file "highres/sprites/monsters/4740_queen_21.png" } |
||
426 | skin { pal 22 file "highres/sprites/monsters/4740_queen_11_22.png" } |
||
427 | skin { pal 23 file "highres/sprites/monsters/4740_queen_23.png" } |
||
428 | skin { pal 24 file "highres/sprites/monsters/4740_queen_24.png" } |
||
429 | |||
1 | plagman | 430 | glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" } |
47 | h266 | 431 | |
432 | // QUEENITSADRONE |
||
433 | glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" } |
||
434 | anim { frame0 "FRAME50" frame1 "FRAME80" fps 5 flags 0 } |
||
435 | frame { name "FRAME50" tile0 4790 tile1 4804 smoothduration 0.3 } |
||
436 | |||
1 | plagman | 437 | // QUEENSTRUT |
438 | anim { frame0 "FRAME2" frame1 "FRAME20" fps 15 flags 0 } |
||
439 | frame { name "FRAME2" tile0 4740 tile1 4759 smoothduration 0.2 } |
||
47 | h266 | 440 | |
1 | plagman | 441 | // QUEENSHOCKATTACK |
442 | glow { surface 1 file "highres/sprites/monsters/4740_queen_glow.png" } |
||
47 | h266 | 443 | |
1 | plagman | 444 | anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 } |
445 | frame { name "FRAME25" tile0 4760 tile1 4761 smoothduration 0.1 } |
||
47 | h266 | 446 | |
1 | plagman | 447 | glow { surface 0 file "highres/sprites/monsters/4740_queen_shock1.png" } |
448 | glow { surface 1 file "highres/sprites/monsters/4740_queen_light.png" } |
||
47 | h266 | 449 | |
1 | plagman | 450 | anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 } |
451 | frame { name "FRAME25" tile0 4765 tile1 4766 smoothduration 0.1 } |
||
47 | h266 | 452 | |
1 | plagman | 453 | glow { surface 0 file "highres/sprites/monsters/4740_queen_shock2.png" } |
454 | glow { surface 1 file "highres/sprites/monsters/4740_queen_light.png" } |
||
47 | h266 | 455 | |
1 | plagman | 456 | anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 } |
457 | frame { name "FRAME25" tile0 4770 tile1 4771 smoothduration 0.1 } |
||
47 | h266 | 458 | |
1 | plagman | 459 | // QUEENSNUFF |
47 | h266 | 460 | |
1 | plagman | 461 | skin { pal 0 file "highres/sprites/monsters/4740_queen_death.png" } |
47 | h266 | 462 | skin { pal 10 file "highres/sprites/monsters/4740_queen_death_10.png" } |
463 | skin { pal 11 file "highres/sprites/monsters/4740_queen_death_11_22.png" } |
||
464 | skin { pal 12 file "highres/sprites/monsters/4740_queen_death_12_18.png" } |
||
465 | skin { pal 13 file "highres/sprites/monsters/4740_queen_death_13.png" } |
||
466 | skin { pal 14 file "highres/sprites/monsters/4740_queen_death_14.png" } |
||
467 | skin { pal 15 file "highres/sprites/monsters/4740_queen_death_15.png" } |
||
468 | skin { pal 16 file "highres/sprites/monsters/4740_queen_death_16.png" } |
||
469 | skin { pal 18 file "highres/sprites/monsters/4740_queen_death_12_18.png" } |
||
470 | skin { pal 21 file "highres/sprites/monsters/4740_queen_death_21.png" } |
||
471 | skin { pal 22 file "highres/sprites/monsters/4740_queen_death_11_22.png" } |
||
472 | skin { pal 23 file "highres/sprites/monsters/4740_queen_death_23.png" } |
||
473 | skin { pal 24 file "highres/sprites/monsters/4740_queen_death_24.png" } |
||
474 | glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" } |
||
475 | glow { surface 1 file "highres/sprites/monsters/4740_queen_glow.png" } |
||
476 | |||
1 | plagman | 477 | anim { frame0 "FRAME85" frame1 "FRAME125" fps 15 flags 1 } |
478 | frame { name "FRAME85" tile0 4780 tile1 4789 smoothduration 0.3 } |
||
47 | h266 | 479 | |
1 | plagman | 480 | } |