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Rev | Author | Line No. | Line |
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4 | h266 | 1 | // Evil Ninja (4096) by Papou008 |
2 | model "highres/sprites/monsters/4096_evilninja2.md3" { |
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3 | scale 3 shade 0 |
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4 | skin { pal 0 file "highres/sprites/monsters/4096_evilninja_blue.jpg" } |
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5 | skin { pal 16 file "highres/sprites/monsters/4096_evilninja_brown.jpg" } |
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6 | skin { pal 17 file "highres/sprites/monsters/4096_evilninja_gray.jpg" } |
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7 | skin { pal 18 file "highres/sprites/monsters/4096_evilninja_blue.jpg" } |
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8 | skin { pal 19 file "highres/sprites/monsters/4096_evilninja_red.jpg" } |
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9 | skin { pal 20 file "highres/sprites/monsters/4096_evilninja_blue.jpg" } |
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10 | skin { pal 21 file "highres/sprites/monsters/4096_evilninja_green.jpg" } |
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11 | skin { pal 22 file "highres/sprites/monsters/4096_evilninja_green.jpg" } |
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12 | skin { pal 23 file "highres/sprites/monsters/4096_evilninja_blue.jpg" } |
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13 | skin { pal 24 file "highres/sprites/monsters/4096_evilninja_orange.jpg" } |
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14 | skin { pal 32 file "highres/sprites/monsters/4096_evilninja_night.jpg" } |
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15 | |||
16 | anim { frame0 "walk1" frame1 "walk2" fps 12 flags 0 } // Walk |
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17 | frame { name "walk1" tile0 4096 tile1 4115 } |
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18 | |||
19 | anim { frame0 "shoot1" frame1 "shoot2" fps 5 flags 0 } // Shoot |
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20 | frame { name "shoot1" tile0 4116 tile1 4121 } |
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21 | |||
22 | anim { frame0 "swim1" frame1 "swim2" fps 12 flags 0 } // Swim |
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23 | frame { name "swim1" tile0 4122 tile1 4141 } |
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24 | |||
25 | anim { frame0 "jump1" frame1 "jump2" fps 4 flags 0 } // Jump |
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26 | frame { name "jump1" tile0 4142 tile1 4161 } |
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27 | |||
28 | anim { frame0 "couch1" frame1 "couch2" fps 19 flags 0 } // Crouch |
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29 | frame { name "couch1" tile0 4162 tile1 4181 } |
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30 | |||
31 | anim { frame0 "climb1" frame1 "climb2" fps 12 flags 0 } // Climb |
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32 | frame { name "climb1" tile0 4182 tile1 4201 } |
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33 | |||
34 | anim { frame0 "shuriken1" frame1 "shuriken3" fps 8 flags 0 } // Shuriken |
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35 | frame { name "shuriken1" tile0 4202 tile1 4210 } |
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36 | |||
37 | anim { frame0 "sucide1" frame1 "sucide2" fps 2 flags 1 } // Weapon in mouth |
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38 | frame { name "sucide1" tile0 4211 tile1 4212 } |
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39 | |||
40 | anim { frame0 "sucide2" frame1 "death1" fps 12 flags 1 } // Suicide |
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41 | frame { name "sucide2" tile0 4213 tile1 4218 } |
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42 | |||
43 | anim { frame0 "die1" frame1 "death2" fps 12 flags 1 } // Die |
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44 | frame { name "die1" tile0 4219 tile1 4226 } |
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45 | frame { name "drowing" tile 4223 } |
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46 | } |
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47 | |||
48 | |||
49 | // Coolie(1400) and Ghost(4277) by Hellbound(Coolie skin by Cage) |
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50 | model "highres/sprites/monsters/1400_coolie.md3" { |
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51 | scale 9.4 |
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52 | skin { pal 0 file "highres/sprites/monsters/1400_coolie.png" } |
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53 | anim { frame0 "FRAME3" frame1 "FRAME22" fps 20 flag 0 } |
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54 | frame { name "FRAME3" tile0 1400 tile1 1419 } |
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55 | anim { frame0 "FRAME25" frame1 "FRAME44" fps 30 flag 0 } |
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56 | frame { name "FRAME25" tile0 1420 tile1 1439 } |
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57 | frame { name "FRAME46" tile 4260 } |
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58 | } |
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59 | |||
60 | model "highres/sprites/monsters/4261_coolie_dying.md3" { |
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61 | scale 9.4 |
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62 | skin { pal 0 surface 0 file "highres/sprites/monsters/1400_coolie.png" } |
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63 | skin { pal 0 surface 1 file "highres/sprites/monsters/4277_ghost.png" } |
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64 | skin { pal 0 surface 2 file "highres/sprites/monsters/1400_coolie.png" } |
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65 | skin { pal 0 surface 3 file "highres/sprites/monsters/1440_coolie_dead.png" } |
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66 | anim { frame0 "FRAME1" frame1 "FRAME35" fps 22 flag 0 } |
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67 | frame { name "FRAME1" tile0 4261 tile1 4266 } |
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68 | frame { name "FRAME35" tile 4267 } |
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69 | anim { frame0 "FRAME39" frame1 "FRAME85" fps 28 flag 0 } |
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70 | frame { name "FRAME39" tile0 4268 tile1 4276 } |
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71 | } |
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72 | |||
73 | model "highres/sprites/monsters/1440_coolie_dead.md3" { |
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74 | scale 9.4 |
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75 | skin { pal 0 file "highres/sprites/monsters/1440_coolie_dead.png" } |
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76 | frame { name "FRAME1" tile 1440 } |
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77 | } |
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78 | |||
79 | model "highres/sprites/monsters/4277_ghost.md3" { |
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80 | scale 9.4 |
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81 | skin { pal 0 surface 0 file "highres/sprites/monsters/1400_coolie.png" } |
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82 | skin { pal 0 surface 1 file "highres/sprites/monsters/4277_ghost.png" } |
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83 | skin { pal 0 surface 2 file "highres/sprites/monsters/1400_coolie.png" } |
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84 | anim { frame0 "FRAME1" frame1 "FRAME10" fps 10 flag 0 } |
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85 | anim { frame0 "FRAME15" frame1 "FRAME25" fps 20 flag 0 } |
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86 | anim { frame0 "FRAME31" frame1 "FRAME52" fps 28 flag 0 } |
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87 | frame { name "FRAME1" tile0 4277 tile1 4296 } |
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88 | frame { name "FRAME15" tile0 4297 tile1 4305 } |
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89 | frame { name "FRAME31" tile0 4306 tile1 4311 } |
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90 | frame { name "FRAME52" tile 4312 } |
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91 | } |
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92 | |||
93 | |||
94 | // Rabbit(4550) by Papou008 |
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95 | model "highres/sprites/monsters/4550_rabbit.md3" { |
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96 | scale 1.0 |
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97 | skin { pal 0 file "highres/sprites/monsters/4550_rabbit_white.png" } |
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98 | skin { pal 17 file "highres/sprites/monsters/4550_rabbit_evil.png" } |
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99 | skin { pal 24 file "highres/sprites/monsters/4550_rabbit_brown.png" } |
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100 | |||
101 | anim { frame0 "walk1" frame1 "walk1" fps 12 flags 0 } // Walk1 |
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102 | |||
103 | frame { name "walk1" tile 4550 } |
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104 | frame { name "walk1" tile 4555 } |
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105 | frame { name "walk1" tile 4560 } |
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106 | frame { name "walk1" tile 4565 } |
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107 | frame { name "walk1" tile 4570 } |
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108 | frame { name "walk1" tile 4575 } |
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109 | |||
110 | anim { frame0 "walk2" frame1 "walk2" fps 12 flags 0 } // Walk2 |
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111 | |||
112 | frame { name "walk2" tile 4551 } |
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113 | frame { name "walk2" tile 4556 } |
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114 | frame { name "walk2" tile 4561 } |
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115 | frame { name "walk2" tile 4566 } |
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116 | frame { name "walk2" tile 4571 } |
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117 | frame { name "walk2" tile 4576 } |
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118 | |||
119 | anim { frame0 "walk3" frame1 "walk3" fps 12 flags 0 } // Walk3 |
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120 | |||
121 | frame { name "walk3" tile 4552 } |
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122 | frame { name "walk3" tile 4557 } |
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123 | frame { name "walk3" tile 4562 } |
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124 | frame { name "walk3" tile 4567 } |
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125 | frame { name "walk3" tile 4572 } |
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126 | frame { name "walk3" tile 4577 } |
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127 | |||
128 | anim { frame0 "walk4" frame1 "walk4" fps 12 flags 0 } // Walk4 |
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129 | |||
130 | frame { name "walk4" tile 4553 } |
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131 | frame { name "walk4" tile 4558 } |
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132 | frame { name "walk4" tile 4563 } |
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133 | frame { name "walk4" tile 4568 } |
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134 | frame { name "walk4" tile 4573 } |
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135 | frame { name "walk4" tile 4578 } |
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136 | |||
137 | anim { frame0 "walk5" frame1 "walk5" fps 12 flags 0 } // Walk5 |
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138 | |||
139 | frame { name "walk5" tile 4554 } |
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140 | frame { name "walk5" tile 4559 } |
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141 | frame { name "walk5" tile 4564 } |
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142 | frame { name "walk5" tile 4569 } |
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143 | frame { name "walk5" tile 4574 } |
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144 | frame { name "walk5" tile 4579 } |
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145 | } |
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146 | |||
147 | model "highres/sprites/monsters/4550_rabbit_head.md3" { |
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148 | scale 1.5 |
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149 | skin { pal 0 file "highres/sprites/monsters/4550_rabbit_white.png" } |
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150 | skin { pal 17 file "highres/sprites/monsters/4550_rabbit_evil.png" } |
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151 | skin { pal 24 file "highres/sprites/monsters/4550_rabbit_brown.png" } |
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152 | |||
153 | anim { frame0 "die1" frame1 "die2" fps 6 flags 0 } // Die |
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154 | frame { name "die1" tile0 4580 tile1 4583 } |
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155 | |||
156 | anim { frame0 "death1" frame1 "death2" fps 2 flags 1 } // Death |
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157 | frame { name "death1" tile 4584 } |
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158 | } |