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Rev | Author | Line No. | Line |
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315 | leod | 1 | |
2 | // Duke3D HRP Projectiles Definitions |
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3 | |||
4 | |||
5 | // Octabrain Mindblast (1360) |
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6 | texture 1360 { pal 0 { file "highres/sprites/projectiles/1360.png" } } |
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7 | texture 1361 { pal 0 { file "highres/sprites/projectiles/1361.png" } } |
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8 | texture 1362 { pal 0 { file "highres/sprites/projectiles/1362.png" } } |
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9 | texture 1363 { pal 0 { file "highres/sprites/projectiles/1363.png" } } |
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10 | texture 1364 { pal 0 { file "highres/sprites/projectiles/1364.png" } } |
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11 | texture 1365 { pal 0 { file "highres/sprites/projectiles/1365.png" } } |
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12 | texture 1366 { pal 0 { file "highres/sprites/projectiles/1366.png" } } |
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13 | texture 1367 { pal 0 { file "highres/sprites/projectiles/1367.png" } } |
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14 | texture 1368 { pal 0 { file "highres/sprites/projectiles/1368.png" } } |
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15 | texture 1369 { pal 0 { file "highres/sprites/projectiles/1369.png" } } |
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16 | texture 1370 { pal 0 { file "highres/sprites/projectiles/1370.png" } } |
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17 | texture 1371 { pal 0 { file "highres/sprites/projectiles/1371.png" } } |
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18 | texture 1372 { pal 0 { file "highres/sprites/projectiles/1372.png" } } |
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19 | texture 1373 { pal 0 { file "highres/sprites/projectiles/1373.png" } } |
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20 | texture 1374 { pal 0 { file "highres/sprites/projectiles/1374.png" } } |
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21 | texture 1375 { pal 0 { file "highres/sprites/projectiles/1375.png" } } |
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22 | texture 1376 { pal 0 { file "highres/sprites/projectiles/1376.png" } } |
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23 | texture 1377 { pal 0 { file "highres/sprites/projectiles/1377.png" } } |
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24 | texture 1378 { pal 0 { file "highres/sprites/projectiles/1378.png" } } |
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25 | texture 1379 { pal 0 { file "highres/sprites/projectiles/1379.png" } } |
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26 | |||
27 | // Trooper Laser (1625) |
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28 | texture 1625 { pal 0 { file "highres/sprites/projectiles/1625.png" } } |
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29 | |||
30 | // Liztrooper spit/loogie (1636-1638) |
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31 | texture 1636 { pal 0 { file "highres/sprites/projectiles/1636.png" } } |
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32 | texture 1637 { pal 0 { file "highres/sprites/projectiles/1637.png" } } |
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33 | texture 1638 { pal 0 { file "highres/sprites/projectiles/1638.png" } } |
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34 | |||
35 | // Freezer Crystals (1641) |
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36 | texture 1641 { pal 0 { file "highres/sprites/projectiles/1641.png" } } |
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37 | texture 1642 { pal 0 { file "highres/sprites/projectiles/1642.png" } } |
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38 | texture 1643 { pal 0 { file "highres/sprites/projectiles/1643.png" } } |
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39 | |||
40 | // Shrinker Ray (1646) |
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41 | texture 1646 { pal 0 { file "highres/sprites/projectiles/1646.png" } } |
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42 | texture 1647 { pal 0 { file "highres/sprites/projectiles/1647.png" } } |
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43 | texture 1648 { pal 0 { file "highres/sprites/projectiles/1648.png" } } |
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44 | texture 1649 { pal 0 { file "highres/sprites/projectiles/1649.png" } } |
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45 | |||
46 | // Battlelord Grenade (1650) |
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47 | model "highres/sprites/projectiles/1650_morter.md3" { |
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48 | scale 2 shade 6 |
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49 | skin { pal 0 file "highres/sprites/projectiles/1650_blgrenade.png" } |
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50 | glow { pal 0 file "highres/sprites/projectiles/1650_blgrenade_glow.png" } |
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51 | anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 } |
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52 | frame { name "Frame0" tile0 1650 tile1 1653 } |
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53 | } |
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54 | |||
55 | // Shrinker Blast (1656) |
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56 | texture 1656 { pal 0 { file "highres/sprites/projectiles/1656.png" } } |
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57 | texture 1657 { pal 0 { file "highres/sprites/projectiles/1657.png" } } |
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58 | texture 1658 { pal 0 { file "highres/sprites/projectiles/1658.png" } } |
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59 | texture 1659 { pal 0 { file "highres/sprites/projectiles/1659.png" } } |
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60 | |||
61 | // Expander Blast (2448) |
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62 | texture 2448 { |
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63 | pal 0 { file "highres/sprites/projectiles/2448.png" } |
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64 | pal 2 { file "highres/sprites/projectiles/2448.png" } |
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65 | } |
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66 | texture 2449 { |
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67 | pal 0 { file "highres/sprites/projectiles/2449.png" } |
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68 | pal 2 { file "highres/sprites/projectiles/2449.png" } |
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69 | } |
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70 | texture 2450 { |
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71 | pal 0 { file "highres/sprites/projectiles/2450.png" } |
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72 | pal 2 { file "highres/sprites/projectiles/2450.png" } |
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73 | } |
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74 | texture 2451 { |
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75 | pal 0 { file "highres/sprites/projectiles/2451.png" } |
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76 | pal 2 { file "highres/sprites/projectiles/2451.png" } |
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77 | } |
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78 | |||
79 | // Rocket (2605) |
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80 | model "highres/sprites/projectiles/2605_rocket.md3" { |
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81 | scale 0.5 shade 0 |
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82 | skin { pal 0 file "highres/sprites/projectiles/2605_rocket.png" } |
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83 | anim { frame0 "frame00" frame1 "frame01" fps 22 flags 0 } |
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84 | frame { name "frame00" tile0 2605 tile1 2611 } |
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85 | } |
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86 | |||
87 | // Shell Casings (2533-2535) |
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88 | texture 2533 { pal 0 { file "highres/sprites/projectiles/2533.png" } } |
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89 | texture 2534 { pal 0 { file "highres/sprites/projectiles/2534.png" } } |
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90 | texture 2535 { pal 0 { file "highres/sprites/projectiles/2535.png" } } |