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1 plagman 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "Frame0" tile 58 }
10
}
11
 
12
// Door Shock (160)
231 nightfrigh 13
model "highres/sprites/props/0160_doorshock.md3" {
1 plagman 14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
231 nightfrigh 17
   frame { name "frame00" tile 160 }
1 plagman 18
}
19
 
20
// Fan Sprite (407)
231 nightfrigh 21
model "highres/sprites/props/0407_fansprite.md3" {
1 plagman 22
   scale 1.56 shade 0
23
   detail { file "highres/detail/metal.png" detailscale 0.3 }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
28
 
29
// Fan Sprite Broke (411)
231 nightfrigh 30
model "highres/sprites/props/0411_fanspritebroke.md3" {
1 plagman 31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
33
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
231 nightfrigh 34
   frame { name "frame00" tile 411 }
1 plagman 35
}
36
 
37
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
41
 
42
// Radar Dish (479)
43
model "highres/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
45
   detail { file "highres/detail/metal.png" detailscale 0.3 }
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
48
}
49
 
50
// Observatory (480)
231 nightfrigh 51
model "highres/sprites/props/0480_observatory.md3" {
1 plagman 52
   scale 3.5 shade 2
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
231 nightfrigh 54
   frame { name "frame00" tile 480 }
1 plagman 55
}
56
 
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
61
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
62
   frame { name "FRAME1" tile 487 }
63
}
64
 
65
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
68
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
69
   glow { pal 0 file "highres/sprites/props/0489_satellite_glow.png" }   
70
   frame { name "Frame0" tile 489 }
71
}
72
 
73
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
79
}
80
 
81
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
87
}
88
 
89
// Tube (536)
231 nightfrigh 90
model "highres/sprites/props/0536_tube.md3" {
1 plagman 91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
231 nightfrigh 94
   frame { name "frame00" tile 536 }
1 plagman 95
}
96
 
97
// Tube (537)
231 nightfrigh 98
model "highres/sprites/props/0537_tube.md3" {
1 plagman 99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
231 nightfrigh 102
   frame { name "frame00" tile 537 }
1 plagman 103
}
104
 
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
112
 
113
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
225 loomsday 116
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
117
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
118
   frame { name "frame_1" tile 542 }
1 plagman 119
}
120
 
121
// Wallspeaker (543)
122
model "highres/sprites/props/0543_wallspeaker.md3" {
123
   scale 2 shade 0
124
   detail { file "highres/detail/metal.png" detailscale 0.3 }
125
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
126
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
127
   frame { name "FRAME1" tile 543 }
128
}
129
 
130
// Iron Bar (544)
131
model "highres/sprites/props/0544_ironbar.md3" {
132
   scale 1 shade 0
133
   detail { file "highres/detail/metal.png" detailscale 0.3 }
134
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
135
   frame { name "FRAME1" tile 544 }
136
}
137
 
138
// Domelight (551)
139
model "highres/sprites/props/0551_domelight.md3" {
140
   scale 8.0 shade 3
141
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
61 loomsday 142
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
1 plagman 143
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
144
   frame { name "FRAME4" tile0 0551 tile1 0554 }
145
}
146
 
147
// Pipe handle (555)
148
model "highres/sprites/props/0555.md3" {
149
   scale 3 shade 1
150
   skin { pal 0 file "highres/sprites/props/0555.png" }
151
   frame { name "frame1" tile 555 }
152
}
153
 
154
// Chair 1 (556)
231 nightfrigh 155
model "highres/sprites/props/0556_chair1.md3" {
1 plagman 156
   scale 2 shade 2
157
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
158
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
231 nightfrigh 159
   frame { name "frame00" tile0 556 tile1 557 }
1 plagman 160
}
161
 
162
// Broken Chair (559)
231 nightfrigh 163
model "highres/sprites/props/0559_brokenchair.md3" {
1 plagman 164
   scale 2 shade 2
165
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
166
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
231 nightfrigh 167
   frame { name "frame00" tile 559 }
1 plagman 168
}
169
 
170
// Soap (561)
171
model "highres/sprites/props/0561_soap.md3" {
172
   scale 10 shade 0
173
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
174
   frame { name "soap" tile 561 }
175
}
176
 
177
// Drinking fountain (563)
178
model "highres/sprites/props/0563_drinkfount.md3" {
179
   scale 0.6 shade 0
180
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
181
   frame { name "Frame0" tile 563 }
182
}
183
 
184
// Drinking fountain - Anim 1 (564)
185
model "highres/sprites/props/0566_drinkfount.md3" {
186
   scale 0.6 shade 0
187
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
188
   frame { name "Frame0" tile 564 }
189
}
190
 
191
// Drinking fountain - Anim 2 (565)
192
model "highres/sprites/props/0565_drinkfount.md3" {
193
   scale 0.6 shade 0
194
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
195
   frame { name "Frame0" tile 565 }
196
}
197
 
198
// Drinking fountain - Anim 3 (566)
199
model "highres/sprites/props/0566_drinkfount.md3" {
200
   scale 0.6 shade 0
201
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
202
   frame { name "Frame0" tile 566 }
203
}
204
 
205
// Drinking fountain - Destroyed (567)
206
model "highres/sprites/props/0567_drinkfount.md3" {
207
   scale 0.6 shade 0
208
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
209
   frame { name "Frame0" tile 567 }
210
}
211
 
212
texture 568 { 
213
   pal  0 { file "highres/sprites/props/0568.png" }
214
   pal 21 { file "highres/sprites/props/0568_21.png" }
215
}
216
 
217
// Toilet (569)
218
model "highres/sprites/props/0569_toilet.md3" {
219
   scale 1.1 shade 0
220
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
221
   frame { frame "idle" tile 569 }
222
}
223
 
224
// Stall (571)
225
model "highres/sprites/props/0571_stall.md3" {
226
   scale 1.5 shade 2
227
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
228
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
229
   frame { name "1" tile 571 }
230
}
231
 
232
// Shower headpiece (572)
233
model "highres/sprites/props/0991_shower.md3" {
234
   scale 9.5 shade 1
235
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
236
   frame { name "FRAME15" tile0 572 tile1 572 }
237
}
238
 
239
// Stall Broke (573)
240
model "highres/sprites/props/0573_stallbroke.md3" {
241
   scale 1.5 shade 2
242
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
243
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
244
   frame { name "1" tile 573 }
245
}
246
 
247
// Sensor (584)
248
model "highres/sprites/props/0584_sensor.md3" { 
249
   scale 0.9 shade 0 
250
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
251
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
252
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
253
   frame { frame "frame1" tile0 584  tile1 584 }
254
}
255
 
256
// Display (585)
257
model "highres/sprites/props/0585_display.md3" { 
258
   scale 1.22 shade 0
259
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
260
   frame { name "frame1" tile 585 }
261
}
262
 
263
// Grate 1 (595)
264
texture 595 { 
265
   pal 0 { file "highres/sprites/props/0595.png" }
266
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
267
}
268
model "highres/sprites/props/0595_grate1.md3" {
269
   scale 1.56 shade 4
270
   detail { file "highres/detail/metal.png" detailscale 0.3 }
271
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
272
   frame { name "idle" tile 595 }
273
}
274
 
275
// Broken Grate 1 (596)
276
model "highres/sprites/props/0596_bgrate1.md3" {
277
   scale 1.56 shade 4
278
   detail { file "highres/detail/metal.png" detailscale 0.3 }
279
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
280
   frame { name "idle" tile 596 }
281
}
282
 
283
// Solar Panel (602)
284
model "highres/sprites/props/0602_solarpanel.md3" {
285
   scale 1.4 shade 0
286
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
287
   frame { name "FRAME" tile 602 }
288
}
289
 
290
// Space suit 2 (606)
291
model "highres/sprites/props/0606_spacesuit2.md3" { 
292
   scale 1 shade 0 
293
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
294
   frame { name "Frame0" tile 606 }
295
}
296
 
297
// Antenna (607) 
298
model "highres/sprites/props/0607_antenna.md3" { 
299
   scale 1 shade 0 
300
   detail { file "highres/detail/metal.png" detailscale 0.3 }
301
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
302
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
303
   frame { name "Frame0" tile 607 }
304
}
305
 
306
// Pipe (610) 
307
model "highres/sprites/props/0610_tube.md3" { 
308
   scale 15 shade 0 
309
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
310
   frame { name "Frame0" tile 610 }
311
}
312
 
313
// Toilet Broke (615)
314
model "highres/sprites/props/0615_toiletbroke.md3" {
315
   scale 1.1 shade 0
316
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
317
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
318
   frame { name "broken" tile 615 }
319
}
320
 
321
// Pipe2 (616)
322
model "highres/sprites/props/0619_pipe1.md3" {
323
   scale 16 shade 0
324
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
325
   frame { name "Frame0" tile 616 }
326
}
327
 
328
// Pipe1B (617)
329
model "highres/sprites/props/0617_pipe1b.md3" {
330
   scale 16 shade 0
331
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
332
   frame { name "Frame0" tile 617 }
333
}
334
 
240 nightfrigh 335
// Pipe (618, 670)
336
model "highres/sprites/props/0995_pipe.md3" {
337
   scale 17 shade 0
338
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
339
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
340
   frame { name "FRAME1" tile 618 }
341
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
342
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
343
   frame { name "FRAME1" tile 700 }
344
}
345
 
1 plagman 346
// Pipe1 (619)
347
model "highres/sprites/props/0619_pipe1.md3" {
348
   scale 16 shade 0
349
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
350
   frame { name "Frame0" tile 619 }
351
}
352
 
240 nightfrigh 353
// Alternate Reactor (620)
354
model "highres/sprites/props/0620_reactor.md3" {
355
   scale 2 shade 0 zadd 40
356
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
357
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
358
   detail { file "highres/detail/metal.png" detailscale 0.3 }
359
   frame { name "frame00" tile 620 }
360
}
361
 
1 plagman 362
// Camera 1 (621)
363
model "highres/sprites/props/0621_camera1.md3" {
364
   scale 1.13 shade 0
365
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
366
   frame { name "idle" tile0 621 tile1 625 }
367
}
368
 
369
texture 632 { 
370
   pal  0 { file "highres/sprites/props/0632.png" }
371
   pal 10 { file "highres/sprites/props/0632_10.png" }
372
   pal 11 { file "highres/sprites/props/0632_11.png" }
373
   pal 12 { file "highres/sprites/props/0632_12.png" }
374
   pal 13 { file "highres/sprites/props/0632_13.png" }
375
   pal 14 { file "highres/sprites/props/0632_14.png" }
376
   pal 15 { file "highres/sprites/props/0632_15.png" }
377
   pal 16 { file "highres/sprites/props/0632_16.png" }
378
   pal 18 { file "highres/sprites/props/0632_12.png" }
379
   pal 21 { file "highres/sprites/props/0632_21.png" }
380
   pal 22 { file "highres/sprites/props/0632_11.png" }
381
   pal 23 { file "highres/sprites/props/0632_23.png" }
382
}
383
 
384
// Pipe2B (633)
385
model "highres/sprites/props/0617_pipe1b.md3" {
386
   scale 16 shade 0
387
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
388
   frame { name "Frame0" tile 633 }
389
}
390
 
391
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
392
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
393
 
394
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
395
 
396
// Vacuum (669)
397
model "highres/sprites/props/0669_vacuum.md3" { 
398
   scale 1 shade 5 
399
   detail { file "highres/detail/metal.png" detailscale 0.3 }
400
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
401
   frame { name "Frame0" tile 669 }
402
}
403
 
404
// Water faucet (670)
405
model "highres/sprites/props/0670_faucet.md3" {
406
   scale 10 shade 4
407
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
235 nightfrigh 408
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
409
   frame { name "frame00" tile0 670 tile1 671 }
410
   frame { name "frame04" tile 574 }
1 plagman 411
}
412
 
413
// Scale (678)
414
model "highres/sprites/props/0678_scale.md3" { 
415
   scale 1 shade 0 
416
   detail { file "highres/detail/metal.png" detailscale 0.3 }
417
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
418
   frame { name "Frame0" tile 678 }
419
}
420
 
421
// Folding Chair (680)
422
model "highres/sprites/props/0680.md3" {
423
   scale 0.9 shade 0
424
   skin { pal 0 file "highres/sprites/props/0680.png" }
47 h266 425
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
426
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
427
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
428
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
429
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
430
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
431
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
432
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
433
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
434
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
435
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
1 plagman 436
   frame { name "FRAME1" tile0 0680 tile1 0684 }
437
}
438
 
439
// Reflektor (685)
440
model "highres/sprites/props/0685_reflektor.md3" {
441
   scale 9 shade 0
442
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
443
   frame { name "FRAME1" tile 0685 }
444
}
445
 
446
// Movie camera (686)
447
model "highres/sprites/props/0686_moviecamera.md3" { 
448
   scale 1.9 shade 10
449
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
450
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
451
   frame { name "Frame0" tile 686 }
452
}
453
 
454
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
455
 
456
// IV Unit (689)
457
model "highres/sprites/props/0689_ivunit.md3" { 
458
   scale 0.75 shade 4 
459
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
460
   frame { name "Frame0" tile 689 }
461
}
462
 
463
texture 690 { 
464
   pal 0 { file "highres/sprites/props/0690.png" } 
465
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
466
}
467
 
468
// Butcher's knife (691)
469
model "highres/sprites/props/0691_knife.md3" {
470
   scale 16 shade 0
471
   detail { file "highres/detail/metal.png" detailscale 0.3 }
472
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
473
   frame { name "FRAME1" tile 691 }
474
}
475
 
476
// Knife (692)
477
model "highres/sprites/props/0692_knife.md3" {
478
   scale 16 shade 0
479
   detail { file "highres/detail/metal.png" detailscale 0.3 }
480
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
481
   frame { name "FRAME1" tile 692 }
482
}
483
 
484
// Knife (693)
485
model "highres/sprites/props/0693_knife.md3" {
486
   scale 16 shade 0
487
   detail { file "highres/detail/metal.png" detailscale 0.3 }
488
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
489
   frame { name "FRAME1" tile 693 }
490
}
491
 
492
// Souce pan (694)
493
model "highres/sprites/props/0694_saucepan.md3" {
494
   scale 1 shade 0
495
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
496
   frame { name "idle" tile0 694 tile1 694 }
497
}
498
 
499
// Frying pan (695)
500
model "highres/sprites/props/0695_fryingpan.md3" {
501
   scale 1 shade 0
502
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
503
   frame { name "idle" tile0 695 tile1 695 }
504
}
505
 
506
// Pot 1 (697)
231 nightfrigh 507
model "highres/sprites/props/0697_pot1.md3" {
1 plagman 508
   scale 1 shade 0
509
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
231 nightfrigh 510
   frame { name "frame00" tile 697 }
1 plagman 511
}
512
 
513
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
514
 
515
texture 710 { 
516
   pal 0 { file "highres/sprites/props/0710.png" } 
517
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
518
}
519
 
520
// Mike (762)
231 nightfrigh 521
model "highres/sprites/props/0762_mike.md3" {
1 plagman 522
   scale 1.1 shade 2
523
   detail { file "highres/detail/metal.png" detailscale 0.3 }
524
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
231 nightfrigh 525
   frame { name "frame00" tile 762 }
1 plagman 526
}
527
 
528
// Vase (765)
231 nightfrigh 529
model "highres/sprites/props/0765_vase.md3" {
1 plagman 530
   scale 1.7 shade 0
531
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
231 nightfrigh 532
   frame { name "frame00" tile 765 }
1 plagman 533
}
534
 
535
// Sushiplate1: cooked head (768)
536
model "highres/sprites/props/0768_head.md3" {
21 nightfrigh 537
   scale 4 shade 0 zadd 0.8
1 plagman 538
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
539
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
540
   frame { name "FRAME1" tile0 768 tile1 768 }
541
}
542
 
543
// Sushiplate 2 (769)
544
model "highres/sprites/props/0769_hand1.md3" {
545
   scale 3 shade 0
546
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
547
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
548
   frame { name "FRAME1" tile0 769 tile1 769 }
549
}
550
 
551
// Sushiplate leg (774)
552
model "highres/sprites/props/0774_leg.md3" {
553
   scale 3 shade 0
554
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
555
   frame { name "FRAME1" tile 774 }
556
}
557
 
558
// Sushiplate 4 (779)
559
model "highres/sprites/props/0779_sushiplate4.md3" {
560
   scale 0.4 shade 0
561
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
562
   frame { name "idle" tile 779 }
563
}
564
 
565
// Sushiplate 5 (792)
566
model "highres/sprites/props/0792_hand2.md3" {
567
   scale 3 shade 0
568
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
569
   frame { name "FRAME1" tile 792 }
570
}
571
 
572
// Jib1 (851)
573
model "highres/sprites/props/0851_jib.md3" {
574
   scale 1.0 shade 0
575
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
576
   frame { name "idle" tile 851 }
577
}
578
 
579
// Stripe Ball (901)
231 nightfrigh 580
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1 plagman 581
   scale 1 shade 8
582
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
583
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
584
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
585
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
586
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
587
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
231 nightfrigh 588
   frame { name "frame00" tile 901 }
1 plagman 589
}
590
 
591
// Que Ball (902)
231 nightfrigh 592
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1 plagman 593
   scale 1 shade 8
594
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
595
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
596
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
597
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
598
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
599
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
600
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
601
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
231 nightfrigh 602
   frame { name "frame00" tile 902 }
1 plagman 603
}
604
 
605
// Wooden Horse (904)
231 nightfrigh 606
model "highres/sprites/props/0904_woodenhorse.md3" {
1 plagman 607
   scale 4 shade 16
608
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
609
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
231 nightfrigh 610
   frame { name "frame00" tile0 904 tile1 907 }
1 plagman 611
}
612
 
613
// Tree (908)
614
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
615
model "highres/sprites/props/0908_tree.md3" {
616
   scale 1
617
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
618
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
619
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
620
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
621
   frame { name "Frame0" tile 908 }
622
}
623
 
624
// Treetrunk (909)
625
model "highres/sprites/props/0909_treetrunk.md3" {
626
   scale 1.2
627
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
628
   frame { name "Frame0" tile 909 }
629
}
630
 
631
// Tree2 (910)
632
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
633
model "highres/sprites/props/0908_tree.md3" {
634
   scale 1
635
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
636
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
637
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
638
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
639
   frame { name "Frame0" tile 910 } 
640
}
641
 
642
// Cactus (911)
643
model "highres/sprites/props/0911_cactus.md3" {
644
   scale 1.37 shade -5
645
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
646
   frame { name "idle" tile 911 }
647
}
648
 
649
// Bathroom drain (912)
650
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
651
 
652
// Fence (913)
653
model "highres/sprites/props/0913_fence.md3" {
654
   scale 20 shade 0
655
   detail { file "highres/detail/metal.png" detailscale 0.3 }
656
   skin { pal 0 file "highres/textures/0913.png" }
58 loomsday 657
   normal { file "highres/textures/0913_n.png" }
65 loomsday 658
   specular { file "highres/textures/0913_s.png" }
1 plagman 659
   frame { name "Frame0" tile 913 }
660
}
661
 
662
// Wood Fence (914)
663
model "highres/sprites/props/0914_woodfence.md3" {
664
   scale 1 shade 0
665
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
666
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
667
   frame { name "FRAME1" tile 0914 }
668
}
669
 
670
// Fire Ext (916)
671
model "highres/sprites/props/0916_fireext.md3" {
672
   scale 1 shade 0
673
   detail { file "highres/detail/metal.png" detailscale 0.3 }
674
   skin { pal 0 file "highres/sprites/props/0916_fireext.png" }
675
   frame { name "idle" tile 916 }
676
}
677
 
678
// Firealarm (917)
679
model "highres/sprites/props/0917_firealarm.md3" {
680
   scale 1 shade 0
681
   detail { file "highres/detail/metal.png" detailscale 0.3 }
682
   skin { pal 0 file "highres/sprites/props/0917_firealarm.jpg" }
683
   frame { name "FRAME1" tile 917 }
684
}
685
 
686
// Wall Fuse (918)
687
model "highres/sprites/props/0918_wallfuse.md3" {
688
   scale 18 shade 0
689
   detail { file "highres/detail/metal.png" detailscale 0.3 }
690
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
691
   frame { name "Frame0" tile 918 }
692
}
693
 
694
// Electric meter (919)
695
model "highres/sprites/props/0919_electricmeter.md3" { 
696
   scale 1 shade 0 
697
   detail { file "highres/detail/rust.png" detailscale 0.1 }
698
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
699
   frame { name "Frame0" tile 919 }
700
}
701
 
702
// Chain (920)
10 parkar 703
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
1 plagman 704
model "highres/sprites/props/0920_chain.md3" { 
705
   scale 11 shade 0 
706
   detail { file "highres/detail/metal.png" detailscale 0.3 }
707
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
708
   frame { name "FRAME1" tile 920 }
709
}
710
 
711
// Traffic Signal (927)
712
model "highres/sprites/props/0927_trafficsignal.md3" { 
713
   scale 1 shade 0 
714
   detail { file "highres/detail/metal.png" detailscale 0.3 }
715
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
716
   frame { name "FRAME1" tile 927 }
717
}
718
 
719
// Cactus Broke (939)
720
model "highres/sprites/props/0939_cactusbroke.md3" {
721
   scale 1.37 shade -5
722
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
723
   frame { name "idle" tile 939 }
724
}
725
 
726
// Bounce Mine (940)
727
model "highres/sprites/props/0940_bouncemine.md3" {
728
   scale 1.2 shade 0
729
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
730
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
731
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
732
   frame { name "spinA" tile0 940 tile1 944 }
733
}
734
 
735
// Broken Hydrent (950)
736
model "highres/sprites/props/0950_brokenhydrent.md3" {
737
   scale 0.75 shade 0
738
   detail { file "highres/detail/rust.png" detailscale 0.3 }
739
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
740
   frame { name "idle" tile 950 }
741
}
742
 
743
// Box (951)
744
model "highres/sprites/props/0951_box.md3" {
745
   scale 1.5 shade 0
746
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
230 nightfrigh 747
   frame { name "frame00" tile 951 }
1 plagman 748
}
749
 
750
// Bottle1 (954)
751
model "highres/sprites/props/bottles/0954_bottle1.md3" {
752
   scale 15 shade 0
753
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
754
   frame { name "Frame0" tile 954 }
755
}
756
 
757
// Bottle1 fallen (955)
758
model "highres/sprites/props/bottles/0955_bottle1.md3" {
759
   scale 2.5 shade 0
760
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
761
   frame { name "1" tile 955 }
762
}
763
 
764
// Bottle2 (956)
765
model "highres/sprites/props/bottles/0956_bottle2.md3" {
766
   scale 2.5 shade 0
767
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
768
   frame { name "1" tile 956 }
769
}
770
 
771
// Bottle4 (957)
772
model "highres/sprites/props/bottles/0957_bottle4.md3" {
773
   scale 15 shade 0
774
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
775
   frame { name "Frame0" tile 957 }
776
}
777
 
778
// Lamp (958)
779
model "highres/sprites/props/0958_lamp.md3" { 
780
   scale 3.75 shade 1
781
   detail { file "highres/detail/metal.png" detailscale 0.3 }
782
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
783
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
784
   frame { name "Frame0" tile 958 }
785
}
786
 
787
// Ocean sprite 1 (971)
788
model "highres/sprites/props/0971_oceansprite1.md3" { 
789
   scale 1 shade 0 
790
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
791
   frame { name "Frame0" tile 971 }
792
}
793
 
794
// Ocean sprite 2 (972)
795
model "highres/sprites/props/0972_oceansprite2.md3" { 
796
   scale 1 shade 0 
797
   detail { file "highres/detail/metal.png" detailscale 0.3 }
798
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
799
   frame { name "Frame0" tile 972 }
800
}
801
 
802
// Ocean sprite 3 (973)
803
model "highres/sprites/props/0973_oceansprite3.md3" { 
804
   scale 1 shade 0 
805
   detail { file "highres/detail/metal.png" detailscale 0.3 }
806
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
807
   frame { name "Frame0" tile 973 }
808
}
809
 
810
// Ocean sprite 4 (974) 
811
model "highres/sprites/props/0974_oceansprite4.md3" { 
812
   scale 2 shade 0 
813
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
814
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
815
   frame { name "Frame0" tile 974 }
816
}
817
 
818
// Ocean sprite 5 (975)
819
model "highres/sprites/props/0975_oceansprite5.md3" { 
820
   scale 1 shade 12 
821
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
822
   frame { name "Frame0" tile 975 }
823
}
824
 
825
// Vent shaft (976)
826
model "highres/sprites/props/0976_ventshaft.md3" { 
827
   scale 0.9 shade 15 
828
   detail { file "highres/detail/metal.png" detailscale 0.3 }
829
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
830
   frame { name "Frame0" tile 976 }
831
}
832
 
833
// Generic Pole (977)
834
model "highres/sprites/props/0977_genericpole.md3" {
835
   scale 1.56 shade 0
836
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
837
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
838
   frame { name "idle" tile 977 }
839
}
840
 
841
// Cone (978)
231 nightfrigh 842
model "highres/sprites/props/0978_cone.md3" {
1 plagman 843
   scale 0.6 shade 0
844
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
231 nightfrigh 845
   frame { name "frame00" tile 978 }
1 plagman 846
}
847
 
848
// Hang Light (979)
849
model "highres/sprites/props/0979_hanglight.md3" {
850
   scale 5 shade 0
851
   detail { file "highres/detail/metal.png" detailscale 0.3 }
852
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
853
   glow { pal 0 file "highres/sprites/props/0979_hanglight_glow.png" }
854
   frame { name "Frame0" tile 979 }
855
}
856
 
857
// Hydrent (981)
858
model "highres/sprites/props/0981_hydrent.md3" {
859
   scale 0.75 shade 0
860
   detail { file "highres/detail/rust.png" detailscale 0.3 }
861
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
862
   frame { name "idle" tile 981 }
863
}
864
 
865
// Tire (990)
231 nightfrigh 866
model "highres/sprites/props/0990_tire.md3" {
1 plagman 867
   scale 0.7 shade 0
868
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
231 nightfrigh 869
   frame { name "frame00" tile 990 }
1 plagman 870
}
871
 
872
// Shower headpiece (991)
873
model "highres/sprites/props/0991_shower.md3" {
21 nightfrigh 874
   scale 11 shade 1 zadd 0.5
1 plagman 875
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
876
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
877
   frame { name "FRAME15" tile0 991 tile1 991 }
878
}
879
 
880
// Pipe5 (994/1005)
881
model "highres/sprites/props/0994_pipe.md3" {
882
   scale 17 shade 0
883
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
884
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
885
   frame { name "FRAME1" tile 0994 }
886
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
887
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
888
   frame { name "FRAME1" tile 1005 }
889
}
890
 
891
// Pipe6 (995/1260)
892
model "highres/sprites/props/0995_pipe.md3" {
893
   scale 17 shade 0
894
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
895
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
896
   frame { name "FRAME1" tile 995 }
897
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
898
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
899
   frame { name "FRAME1" tile 1260 }
900
}
901
 
902
// Pipe4 (996-997)
903
model "highres/sprites/props/0996_pipe.md3" {
904
   scale 17 shade 0
905
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
906
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
907
   frame { name "FRAME1" tile 996 }
908
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
909
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
910
   frame { name "FRAME1" tile 997 }
911
}
912
 
913
// Parking Meter (998-999)
914
model "highres/sprites/props/0998_meter.md3" { 
915
   scale 3 shade 0 
916
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
917
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
918
   frame { name "FRAME1" tile 998 }
919
   frame { name "FRAME1" tile 999 }
920
}
921
 
922
// Bar stool (1006)
231 nightfrigh 923
model "highres/sprites/props/1006_barstol.md3" {
1 plagman 924
   scale 4.0 shade 2
925
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
231 nightfrigh 926
   frame { name "frame00" tile 1006 }
1 plagman 927
}
928
 
929
// Bottle5 (1012)
930
model "highres/sprites/props/bottles/1012_bottle5.md3" {
931
   scale 8 shade 0
932
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
933
   frame { name "Frame0" tile 1012 }
934
}
935
 
936
// Bottle6 (1013)
937
model "highres/sprites/props/bottles/1013_bottle6.md3" {
938
   scale 8 shade 0
939
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
940
   frame { name "Frame0" tile 1013 }
941
}
942
 
943
// Bottle9 fallen (1014)
944
model "highres/sprites/props/bottles/1014_bottle9.md3" {
945
   scale 2.5 shade 0
946
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
947
   frame { name "1" tile 1014 }
948
}
949
 
950
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
951
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
952
 
953
// Plant (1025)
954
model "highres/sprites/props/1025_plant.md3" {
955
   scale 1.1 shade 0
956
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
957
   frame { name "1" tile 1025 }
958
}
959
 
960
// Horse On Side (1026)
231 nightfrigh 961
model "highres/sprites/props/0904_woodenhorse.md3" {
1 plagman 962
   scale 4 shade 16
963
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
964
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
231 nightfrigh 965
   frame { name "frame01" tile0 1026 tile1 1030 }
1 plagman 966
}
967
 
968
// Horselite (1034)
969
model "highres/sprites/props/1034_horselite.md3" { 
970
   scale 0.135 shade 0 
971
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
972
   frame { name "frame1" tile0 1034 tile1 1036 }
973
}
974
 
975
// Round Table (1037)
231 nightfrigh 976
model "highres/sprites/props/1037_rtable.md3" {
1 plagman 977
   scale 1.4 shade 2
978
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
231 nightfrigh 979
   frame { name "frame00" tile0 1037 tile1 1037 }
1 plagman 980
}
981
 
982
// Pipe (1038)
983
model "highres/sprites/props/1038_pipe.md3" {
984
   scale 16 shade 0
985
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
986
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
987
   frame { name "Frame0" tile 1038 }
988
}
989
 
990
// Donuts (1045)
991
model "highres/sprites/props/1045_donuts.md3" {
992
   scale 1.8 shade 0
993
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
994
   frame { name "idle" tile 1045 }
995
}
996
 
997
// Pipes (1048)
998
model "highres/sprites/props/1048_pipes.md3" { 
999
   scale 1 shade 0 
1000
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1001
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1002
   frame { name "Frame0" tile 1048 }
1003
}
1004
 
1005
// Fuse box 2 (1049)
1006
model "highres/sprites/props/1049_fusebox2.md3" { 
1007
   scale 1 shade 0 
1008
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1009
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1010
   frame { name "Frame0" tile 1049 }
1011
}
1012
 
1013
// Fuse box (1050)
1014
model "highres/sprites/props/1050_fusebox.md3" { 
1015
   scale 1 shade 0
1016
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1017
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1018
   frame { name "Frame0" tile 1050 }
1019
}
1020
 
1021
// Hand dryer (1051)
1022
model "highres/sprites/props/1051_handdryer.md3" {
1023
   scale 1.6 shade 4
1024
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1025
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1026
   frame { name "frame01" tile 1051 }
1027
}
1028
 
1029
// Towel dispenser (1052)
1030
model "highres/sprites/props/1052_toweld.md3" {
1031
   scale 1.575 shade 0
1032
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1033
   frame { name "idle" tile 1052 }
1034
}
1035
 
1036
// Toilet paper (1053)
1037
model "highres/sprites/props/1053_toiletpaper.md3" {
1038
   scale 3 shade 4
1039
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
241 nightfrigh 1040
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1041
   frame { name "frame00" tile 1053 }
1 plagman 1042
}
1043
 
1044
// Cineline (1055)
231 nightfrigh 1045
model "highres/sprites/props/1055_cineline.md3" {
1 plagman 1046
   scale 22 shade 6
1047
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
231 nightfrigh 1048
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1049
   frame { name "cineline00" tile0 1055 tile1 1056 }
1 plagman 1050
}
1051
 
1052
// Black Clock (1060)
1053
model "highres/sprites/props/1060_clock.md3" {
1054
   scale 1.5 shade 0
1055
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1056
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1057
   frame { name "Frame0" tile 1060 }
1058
}
1059
 
1060
// Spotlight (1061)
1061
model "highres/sprites/props/1061_spotlight.md3" { 
1062
   scale 1 shade 0 
1063
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1064
   frame { name "Frame0" tile 1061 }
1065
}
1066
 
1067
// Rubber Can (1062)
1068
model "highres/sprites/props/1062_rubbercan.md3" {
1069
   scale 2.6 shade 4
1070
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
47 h266 1071
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1072
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1073
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1074
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1075
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1 plagman 1076
   frame { name "idle" tile 1062 }
1077
   frame { name "punch" tile 1063 }
1078
}
1079
 
1080
// Black Clock Broken (1067)
1081
model "highres/sprites/props/1067_clockbroken.md3" {
1082
   scale 1.5 shade 0
1083
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1084
   frame { name "idle" tile 1067 }
1085
}
1086
 
1087
// Socket (1069)
1088
model "highres/sprites/props/1069_socket.md3" {
1089
   zadd 0
1090
   scale 15 shade 0
1091
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1092
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1093
   frame { name "FRAME1" tile 1069 }
1094
}
1095
 
1096
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1097
 
1098
// Broken Light (1078)
1099
model "highres/sprites/props/1078_brokenlight.md3" { 
1100
   scale 1 shade 0 
1101
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1102
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1103
   frame { name "Frame0" tile 1078 }
1104
}
1105
 
1106
// Ooz Filter (1079)
1107
model "highres/sprites/props/1079_oozfilter.md3" {
1108
   scale 1 shade 0
1109
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1110
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1111
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1112
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1113
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1114
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1115
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1116
   frame { name "1" tile0 1079 tile1 1081 }
1117
}
1118
 
1119
// Reactor (1088/1096)
1120
   model "highres/sprites/props/1088_reactor.md3" {
1121
      scale 4.4 shade 0
1122
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1123
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1124
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1125
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1126
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1127
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1128
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1129
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1130
      frame { name "Frame0" tile 1088 }
1131
   }
1132
 
1133
   model "highres/sprites/props/1096_reactorburnt.md3" {
1134
      scale 4.4 shade 0
1135
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1136
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1137
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1138
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1139
      frame { name "Frame0" tile 1096 }
1140
   }
1141
 
1142
texture 1113 { 
1143
   pal 0 { file "highres/sprites/props/1113.png" } 
1144
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1145
}
1146
texture 1114 { 
1147
   pal 0 { file "highres/sprites/props/1114.png" }
1148
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1149
}
1150
 
1151
// TipJar (1157)
1152
model "highres/sprites/props/1157_tipjar.md3" {
1153
   scale 3.5 shade 3
1154
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1155
   frame { name "frame_1" tile0 1157 tile1 1157 }
1156
}
1157
 
1158
// Wiaderkob (1158)
1159
model "highres/sprites/props/1158_wiaderkob.md3" {
1160
   scale 17 shade 0
1161
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1162
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1163
}
1164
 
1165
// Bottle12 (1159)
1166
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1167
   scale 15 shade 0
1168
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1169
   frame { name "Frame0" tile 1159 }
1170
}
1171
 
1172
 
1173
// Bottle3 (1160)
1174
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1175
   scale 2.5 shade 0
1176
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1177
   frame { name "1" tile 1160 }
1178
}
1179
 
1180
// Bottle4 (1161)
1181
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1182
   scale 2.5 shade 0
1183
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1184
   frame { name "1" tile 1161 }
1185
}
1186
 
1187
// Bottle5 (1162)
1188
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1189
   scale 2.5 shade 0
1190
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1191
   frame { name "1" tile 1162 }
1192
}
1193
 
1194
// Bottle6 (1163)
1195
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1196
   scale 2.5 shade 0
1197
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1198
   frame { name "1" tile 1163 }
1199
}
1200
 
1201
// Bottle7 (1164)
1202
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1203
   scale 2.5 shade 0
1204
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1205
   frame { name "1" tile 1164 }
1206
}
1207
 
1208
// Bottle8 (1165)
1209
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1210
   scale 2.5 shade 0
1211
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1212
   frame { name "1" tile 1165 }
1213
}
1214
 
1215
// Bottle10 (1166)
1216
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1217
   scale 2.5 shade 0
1218
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1219
   frame { name "1" tile 1166 }
1220
}
1221
 
1222
// Crane Pole (1221)
1223
model "highres/sprites/props/1221_pole.md3" { 
1224
   scale 0.55 shade 4
1225
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1226
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1227
   frame { name "Frame0" tile 1221 }
1228
}
1229
 
1230
// Crane (1222)
1231
model "highres/sprites/props/1222_crane.md3" {
1232
   scale 0.55 shade 4
1233
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1234
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1235
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1236
   frame { name "Grab_0" tile 1222 }
1237
   frame { name "Grab_2" tile 1223 }
1238
   frame { name "Grab_3" tile 1224 }
1239
}
1240
 
1241
// Barbroke (1225)
1242
model "highres/sprites/props/1225_barbroke.md3" { 
1243
   scale 1.66 shade 1
1244
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1245
   frame { name "frame1" tile 1225 }
1246
}
1247
 
1248
// Barrels 
1249
 
230 nightfrigh 1250
model "highres/sprites/props/1227_nukebarrel.md3" {
1 plagman 1251
   scale 1.8 shade 8
1252
 
1253
      // NukeBarrel (1227)
1254
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1255
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
230 nightfrigh 1256
      frame { name "frame00" tile 1227 }
1257
      frame { name "frame01" tile 1228 }
1258
      frame { name "frame01" tile 1229 }
1259
      frame { name "frame03" tile 1230 }      
1260
      frame { name "frame04" tile 1231 }
1 plagman 1261
 
1262
      // ExplodingBarrel (1238)
1263
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1264
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
230 nightfrigh 1265
      frame { name "frame00" tile 1238 }
1266
      frame { name "frame01" tile 1239 }
1 plagman 1267
 
1268
      // OilBarrel (4580)
1269
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1270
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
230 nightfrigh 1271
      frame { name "frame00" tile 4580 }
1 plagman 1272
 
1273
      // WhiteBarrel (4581)  
1274
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1275
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
230 nightfrigh 1276
      frame { name "frame00" tile 4581 }
1 plagman 1277
 
1278
      // ToxicBarrel (4582)
1279
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1280
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
230 nightfrigh 1281
      frame { name "frame00" tile 4582 }
1 plagman 1282
} 
1283
 
1284
 
1285
// Can With Something (1232)
231 nightfrigh 1286
model "highres/sprites/props/1232_canwithsomething.md3" {
1 plagman 1287
  scale 18 shade 8
1288
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1289
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
231 nightfrigh 1290
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1291
  frame { name "trc00" tile 1232 }
1 plagman 1292
}
1293
 
1294
// Money (1233)
230 nightfrigh 1295
model "highres/sprites/props/1233_money.md3" {
1 plagman 1296
   scale 8 shade 4
1297
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1298
   frame { name "Frame02" tile0 1233 tile1 1235 }
1299
}
1300
 
1301
// FireBarrel (1240)
1302
model "highres/sprites/props/1240_firebarrel.md3" {
1303
   scale 1.6 0
1304
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1305
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1306
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1307
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1308
}
1309
 
1310
// Seenine (1247)
1311
model "highres/sprites/props/1247_seenine.md3" {
1312
   scale 1.56 shade 0
1313
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1314
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1315
   frame { name "idle" tile 1247 }
1316
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1317
   frame { name "blowup1" tile0 1248 tile1 1249 }
1318
}
1319
 
1320
// Newspaper (1275)
1321
model "highres/sprites/props/1275_newspaper.md3" {
1322
   scale 1.2 shade 0
1323
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1324
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1325
   frame { frame "frame1" tile0 1275 tile1 1275 }
1326
}
1327
 
1328
// Chopper (1337)
1329
model "highres/sprites/props/1337_chopper.md3" {
1330
   scale 5.5 shade 0
1331
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1332
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1333
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1334
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1335
   frame { name "FRAME1" tile 1345 }
1336
}
1337
 
1338
// Chopper's debris2 (1340)
1339
model "highres/sprites/props/1340_debris2.md3" {
1340
   scale 7.5 shade 0
1341
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1342
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1343
   frame { name "FRAME1" tile 1340 }
1344
}
1345
 
1346
// Chopper's debris1 (1341)
1347
model "highres/sprites/props/1341_debris1.md3" {
1348
   scale 7.5 shade 0
1349
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1350
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1351
   frame { name "FRAME1" tile 1341 }
1352
}
1353
 
1354
// Chopper's debris3 (1342)
1355
model "highres/sprites/props/1342_debris3.md3" {
1356
   scale 7.5 shade 0
1357
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1358
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1359
   frame { name "FRAME1" tile 1342 }
1360
}
1361
 
1362
// Chopper's wheel (1343)
1363
model "highres/sprites/props/1343_wheel.md3" {
1364
   scale 8 shade 0
1365
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1366
   frame { name "FRAME1" tile 1343 }
1367
}
1368
 
1369
// Chopper's propeller (1344)
1370
model "highres/sprites/props/1344_propeller.md3" {
1371
   scale 2 shade 0
1372
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1373
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1374
   frame { name "FRAME1" tile 1344 }
1375
}
1376
 
1377
// Chopper' crash (1346)
1378
model "highres/sprites/props/1346_crash.md3" {
1379
   scale 5 shade 0
1380
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1381
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1382
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1383
}
1384
 
1385
// X-Files Jar/Fetus (1358)
1386
model "highres/sprites/props/1358_xfilesjar.md3" { 
1387
   scale 6 shade 0 
1388
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1389
   frame { name "FRAME1" tile 1358 }
1390
}
1391
 
1392
// X-Files Jar/Fetus Broken (1359)
1393
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1394
   scale 6 shade 0 
1395
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1396
   frame { name "FRAME1" tile 1359 }
1397
}
1398
 
1399
// Firevase (1390)
1400
model "highres/sprites/props/1390_firevase.md3" { 
1401
   scale 1.5 shade 0 
1402
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1403
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1404
   frame { frame "frame1" tile0 1390 tile1 1393 }
1405
}
1406
 
1407
// Babe Land Cannon (1810)
1408
model "highres/sprites/props/1810_cannon.md3" { 
1409
   scale 0.8 shade 0 zadd -5
1410
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1411
   frame { name "Frame0" tile0 1810 tile1 1816 }
1412
}
1413
 
1414
// Cannon ball (1817)
231 nightfrigh 1415
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1 plagman 1416
   scale 2.5 shade 8 zadd -6
1417
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
231 nightfrigh 1418
   frame { name "frame00" tile 1817 }
1 plagman 1419
}
1420
 
1421
// Cannonball pile (1818)
231 nightfrigh 1422
model "highres/sprites/props/1818_cannonballpile.md3" {
1 plagman 1423
   scale 2.5 shade 0
1424
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1425
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
231 nightfrigh 1426
   frame { name "frame00" tile 1818 }
1 plagman 1427
}
1428
 
1429
// Feces (2200)
231 nightfrigh 1430
model "highres/sprites/props/2200_feces.md3" {
1 plagman 1431
   scale 1 shade 0
1432
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
231 nightfrigh 1433
   frame { name "frame00" tile 2200 }
1 plagman 1434
}
1435
 
1436
// Skull (2453)
1437
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1438
 
1439
// Sky Car (2491)
1440
model "highres/sprites/props/2491_skycar.md3" {
1441
   scale 3 shade 0
1442
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1443
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1444
   frame { name "FRAME1" tile 2491 }
1445
}
1446
 
1447
// Blimp (3400)
1448
model "highres/sprites/props/3400_blimp.md3" { 
1449
   scale 1.5 shade 5 
1450
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1451
   frame { name "Frame0" tile 3400 }
1452
}
1453
 
1454
// Car Mirror (3418)
1455
model "highres/sprites/props/3418_carmirror.md3" {
1456
   scale 1.5 shade 0
1457
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1458
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1459
   frame { name "Frame0" tile 3418 }
1460
}
1461
 
1462
// Candy Bar (3419)
1463
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1464
 
1465
// Pirate Flag (3426)
1466
model "highres/sprites/props/3426_pirateflag.md3" {
1467
   scale 1.25 shade 0
1468
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1469
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1470
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1471
   frame { name "Frame0" tile0 3426 tile1 3428 }
1472
}
1473
 
1474
// Root (3429)
1475
model "highres/sprites/props/3429_root.md3" { 
1476
   scale 0.85 shade 0 
1477
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1478
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1479
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1480
   frame { frame "frame1" tile0 3429  tile1 3429 }
1481
}
1482
 
1483
 
1484
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1485
 
1486
// Target (4359)
1487
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1488
 
1489
// Gunpowder barrel (4360)
1490
model "highres/sprites/props/4360_barrel.md3" {
1491
   scale 2.2 shade 0
1492
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1493
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1494
   frame { name "idle" tile0 4360 tile1 4360 }
1495
}
1496
 
1497
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1498
 
1499
// Mission Impossible knife (4363)
1500
model "highres/sprites/props/4363_knife.md3" {
1501
   scale 2.6 shade 0
1502
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1503
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1504
   frame { name "FRAME1" tile 4363 }
1505
}
1506
 
1507
// Hat rack (4367)
1508
model "highres/sprites/props/4367_hatrack.md3" { 
1509
   scale 1 shade 6 
1510
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1511
   frame { name "Frame0" tile 4367 }
1512
}
1513
 
121 nightfrigh 1514
// Emergency Light (4369)
1515
model "highres/sprites/props/4369_light.md3" { 
1516
   scale 1.5 shade 1
1517
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1518
   frame { name "none00" tile 4369 }
1519
}
1520
 
1 plagman 1521
// Desklamp (4370)
1522
model "highres/sprites/props/4370_desklamp.md3" { 
1523
   scale 1 shade 10 
1524
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1525
   frame { name "Frame0" tile 4370 }
1526
}
1527
 
1528
// Coffee machine (4372)
1529
model "highres/sprites/props/4372_coffeemachine.md3" { 
1530
   scale 1 shade 0 
1531
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1532
   frame { name "Frame0" tile 4372 }
1533
}
1534
 
1535
// Cups (4373)
1536
model "highres/sprites/props/4373_cups.md3" {
1537
   scale 6 shade 0
1538
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1539
   frame { name "FRAME1" tile 4373 }
1540
}
1541
 
1542
// Gavals (4374)
1543
model "highres/sprites/props/4374_gavals.md3" { 
1544
   scale 1 shade 0 
1545
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1546
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1547
   frame { name "Frame0" tile 4374 }
1548
}
1549
 
1550
// Police Lightpole (4377)
1551
model "highres/sprites/props/4377_policepole.md3" {
1552
   scale 2 shade 10
1553
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1554
   frame { name "idle" tile 4377 }
1555
}
1556
 
1557
// Cable (4386)
1558
model "highres/sprites/props/4386_cable.md3" {
1559
   scale 3 shade 0
1560
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1561
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1562
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1563
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1564
   frame { name "idle" tile 4386 }
1565
}
1566
 
1567
// Trashcan (4388)
1568
model "highres/sprites/props/4388_trashcan.md3" {
1569
   scale 3.5 shade 0
1570
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1571
   frame { name "idle" tile0 4388 tile1 4388 }
1572
}
1573
 
1574
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1575
 
1576
// Speaker (4397)
1577
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1578
model "highres/sprites/props/4397_speaker.md3" {
1579
   scale 1.1 shade 0
1580
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1581
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1582
   frame { frame "frame1" tile0 4397 tile1 4397 }
1583
}
1584
 
1585
//  Broken speaker (4398)
1586
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1587
model "highres/sprites/props/4398_speaker.md3" {
1588
   scale 1.1 shade 0
1589
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1590
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1591
   frame { frame "frame1" tile0 4398 tile1 4398 }
1592
}
1593
 
1594
// Teddy Bear (4400)
1595
model "highres/sprites/props/4400_bear.md3" { 
1596
   scale 1 shade 0 
1597
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1598
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
47 h266 1599
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1600
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1601
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1602
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1603
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1604
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1605
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1606
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1607
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1608
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1609
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1 plagman 1610
   frame { name "FRAME1" tile 4400 }
1611
}
1612
 
1613
// Boat wheel (4406)
1614
model "highres/sprites/props/4406_boatwheel.md3" { 
1615
   scale 1 shade 0 
1616
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1617
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1618
   frame { name "Frame0" tile 4406 }
1619
}
1620
 
1621
// Letter (4410)
230 nightfrigh 1622
model "highres/sprites/props/4410_letter.md3" {
1 plagman 1623
   scale 8 shade 4
1624
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
230 nightfrigh 1625
   frame { name "frame00" tile0 4410 tile1 4412 }
1 plagman 1626
}
1627
 
1628
// Mailbag (4413)
1629
model "highres/sprites/props/4413_mailbag.md3" {
1630
   scale 6 shade 0
1631
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1632
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1633
   frame { name "idle" tile 4413 }
1634
}
1635
 
1636
// Car Mirror (4415)
1637
model "highres/sprites/props/4415_carmirror.md3" {
1638
   scale 1.5 shade 0
1639
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1640
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1641
   frame { name "Frame0" tile 4415 }
1642
}
1643
 
1644
// Jeep Mirror (4416)
1645
model "highres/sprites/props/4416_jeepmirror.md3" {
1646
   scale 1.5 shade 0
1647
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1648
   frame { name "Frame0" tile 4416 }
1649
}
1650
 
1651
// Bus Mirror (4417)
1652
model "highres/sprites/props/4417_busmirror.md3" {
1653
   scale 1.5 shade 0
1654
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1655
   frame { name "Frame0" tile 4417 }
1656
}
1657
 
125 nightfrigh 1658
// Opened Pipebomb (4419)
1659
model "highres/sprites/props/4419_openpbomb.md3" {
1660
   scale 15 shade 1
1661
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1662
   frame { name "none00" tile 4419 }
1663
}
1664
 
1 plagman 1665
// Hotmeat (4427)
1666
model "highres/sprites/props/4427_hotmeat.md3" { 
1667
   scale 1.2 shade 0 
1668
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1669
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1670
   frame { name "FRAME1" tile 4427 }
1671
}
1672
 
1673
// Coffee mug (4438)
1674
model "highres/sprites/props/4438_coffeemug.md3" {
1675
   scale 1 shade 0
1676
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1677
   frame { name "FRAME1" tile 4438 }
1678
}
1679
 
1680
// Broken Fuse #1 (4430-4432)
1681
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
10 parkar 1682
texture 4431 { 
1683
   pal 0 { file "highres/sprites/props/4431.png" } 
1684
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1685
}
1686
texture 4432 { 
1687
   pal 0 { file "highres/sprites/props/4432.png" } 
1688
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1689
}
1 plagman 1690
 
1691
// Paper And Pen (4439)
1692
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1693
 
1694
// Donuts 2 (4440)
1695
model "highres/sprites/props/4440_donuts.md3" {
1696
   scale 7 shade 0
1697
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1698
   frame { name "FRAME1" tile 4440 }
1699
}
1700
 
1701
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1702
 
1703
// American flag (4443)
1704
model "highres/sprites/props/4443_flag.md3" {
1705
   scale 1.38 shade 0
1706
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1707
   frame { name "FRAME1" tile 4443 }
1708
}
1709
 
1710
// Tripod camera (4444)
1711
model "highres/sprites/props/4444_tripodcamera.md3" { 
1712
   scale 0.9 shade 0 
1713
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1714
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1715
   frame { name "Frame0" tile 4444 }
1716
}
1717
 
1718
// Chain (4446)
1719
model "highres/sprites/props/4446_chain.md3" { 
1720
   scale 16 shade 0 
1721
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1722
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1723
   frame { name "FRAME1" tile 4446 }
1724
}
1725
 
1726
// Mail delivery bag (4452)
1727
model "highres/sprites/props/4452_deliverybag.md3" { 
1728
   scale 1 shade 10 
1729
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1730
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1731
   frame { name "Frame0" tile 4452 }
1732
}
1733
 
1734
// Meter (4453)
1735
model "highres/sprites/props/4453_meter.md3" {
1736
   scale 2.5 0
1737
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1738
   frame { name "idle" tile0 4453 tile1 4453 }
1739
}
1740
 
1741
// Desk phone (4454)
1742
model "highres/sprites/props/4454_deskphone.md3" { 
1743
   scale 0.6 shade 0 
1744
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1745
   frame { name "Frame0" tile 4454 }
1746
}
1747
 
1748
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1749
 
1750
// Gumball machine (4458)
1751
model "highres/sprites/props/4458_gumballmachine.md3" {
1752
   scale 1.5 shade 2
1753
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1754
   frame { name "idle" tile0 4458 tile1 4458 }
1755
}
1756
 
1757
// Gumball machine broken (4459)
1758
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1759
   scale 1.5 shade 0
1760
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1761
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1762
   frame { name "dying1" tile0 4459 tile1 4459 }
1763
}
1764
 
1765
// Certificate (4460)
230 nightfrigh 1766
model "highres/sprites/props/4460_cert.md3" {
1 plagman 1767
   scale 11 shade 4
1768
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1769
   frame { name "Frame02" tile0 4460 tile1 4462 }
1770
}
1771
 
1772
// Mace paper spray (4464)
1773
model "highres/sprites/props/4464_mace.md3" { 
1774
   scale 1 shade 3 
1775
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1776
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1777
   frame { name "Frame0" tile 4464 }
1778
}
1779
 
1780
// Broken cable (4480)
1781
texture 4480 { 
1782
   pal 0 { file "highres/sprites/props/4480.png" } 
1783
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1784
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1785
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1786
}
1787
texture 4481 { 
1788
   pal 0 { file "highres/sprites/props/4481.png" }
1789
   pal 10 { file "highres/sprites/props/4481_10.png" }
1790
   pal 13 { file "highres/sprites/props/4481_13.png" }
1791
   pal 14 { file "highres/sprites/props/4481_14.png" }
1792
   glow { file "highres/sprites/props/4481_g.png" } 
1793
}
1794
texture 4482 { 
1795
   pal 0 { file "highres/sprites/props/4482.png" }
1796
   pal 10 { file "highres/sprites/props/4482_10.png" }
1797
   pal 13 { file "highres/sprites/props/4482_13.png" }
1798
   pal 14 { file "highres/sprites/props/4482_14.png" }
1799
   glow { file "highres/sprites/props/4482_g.png" }
1800
}
1801
 
1802
// Broom (4496)
1803
model "highres/sprites/props/4496_broom.md3" { 
1804
   scale 1 shade 0 
1805
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1806
   frame { name "Frame0" tile 4496 }
1807
}
1808
 
1809
// Mop (4497)
1810
model "highres/sprites/props/4497_mop.md3" { 
1811
   scale 1 shade 0 
1812
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1813
   frame { name "Frame0" tile 4497 }
1814
}
1815
 
1816
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1817
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1818
 
1819
// Chest of gold (4520)
1820
model "highres/sprites/props/4520_goldchest.md3" { 
1821
   scale 0.9 shade 0 
1822
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1823
   frame { name "Frame0" tile 4520 }
1824
}
1825
 
1826
// Steed's gear (4524)
1827
model "highres/sprites/props/4524_steedgear.md3" {
1828
   scale 1.5 shade 0
1829
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1830
   frame { name "FRAME1" tile 4524 }
1831
}
1832
 
1833
// FoodObject1 (4530)
1834
model "highres/sprites/props/4530_foodobject1.md3" {
1835
   scale 0.45 shade 0
1836
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1837
   frame { name "frame1" tile 4530 }
1838
}
1839
 
1840
// FoodObject4 (4533)
1841
model "highres/sprites/props/4533_foodobject4.md3" {
1842
   scale 0.45 shade 0
1843
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1844
   frame { name "frame1" tile 4533 }
1845
}
1846
 
1847
// Condiment cups (4536)
1848
model "highres/sprites/props/4536_cups.md3" { 
1849
   scale 1 shade 0 
1850
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1851
   frame { name "Frame0" tile 4536 }
1852
}
1853
 
1854
// Mustard (4537)
1855
model "highres/sprites/props/4537_4538.md3" { 
1856
   scale 1 shade 0 
1857
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1858
   frame { name "Frame0" tile 4537 }
1859
}
1860
 
1861
// Ketchup (4538)
1862
model "highres/sprites/props/4537_4538.md3" { 
1863
   scale 1 shade 0 
1864
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1865
   frame { name "Frame0" tile 4538 }
1866
}
1867
 
1868
// Foodobject10 (4539)
1869
model "highres/sprites/props/4539_napkin.md3" {
1870
   scale 12.5 shade 0
1871
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1872
   frame { name "FRAME1" tile 4539 }
1873
}
1874
 
1875
// Foodobject11 (4540)
1876
model "highres/sprites/props/4540_foodobject11.md3" { 
1877
   scale 0.8 shade 0
1878
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1879
   frame { name "idle" tile 4540 }
1880
}
1881
 
1882
// Foodobject12 (4541)
1883
model "highres/sprites/props/4540_foodobject11.md3" {
1884
   scale 0.8 shade 0
1885
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1886
   frame { name "idle" tile 4541 }
1887
}
1888
 
1889
// Foodobject13 (4542)
1890
model "highres/sprites/props/4542_foodobject13.md3" {
1891
   scale 0.8 shade 0
1892
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1893
   frame { name "idle" tile 4542 }
1894
}
1895
 
1896
// Foodobject14 (4543)
1897
model "highres/sprites/props/4543_foodobject14.md3" {
1898
   scale 0.5 shade 0
1899
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1900
   frame { name "idle" tile 4543 }
1901
}
1902
 
1903
// Foodobject15 (4544)
1904
model "highres/sprites/props/4544_foodobject15.md3" {
1905
   scale 0.6 shade 0
1906
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1907
   frame { name "idle" tile 4544 }
1908
}
1909
 
1910
// Foodobject16 (4545)
1911
model "highres/sprites/props/4545_foodobject16.md3" {
1912
   scale 0.6 shade 0
1913
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1914
   frame { name "idle" tile 4545 }
1915
}
1916
 
1917
// Empty fries cup (4546)
1918
model "highres/sprites/props/4546_emptyfries.md3" { 
1919
   scale 1 shade 10 
1920
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1921
   frame { name "Frame0" tile 4546 }
1922
}
1923
 
1924
// Filed fries cup (4547)
1925
model "highres/sprites/props/4547_filledfries.md3" { 
1926
   scale 1 shade 10 
1927
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1928
   frame { name "Frame0" tile 4547 }
1929
}
1930
 
1931
// Foodobject19 (4548)
1932
model "highres/sprites/props/4548_foodobject19.md3" {
1933
   scale 0.9 shade 0
1934
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1935
   frame { name "FRAME1" tile 4548 }
1936
}
1937
 
1938
// Foodobject20 (4549)
1939
model "highres/sprites/props/4540_foodobject11.md3" {
1940
   scale 0.8 shade 0
1941
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1942
   frame { name "idle" tile 4549 }
1943
}
1944
 
1945
// Head lamp (4550)
1946
model "highres/sprites/props/4550_headlamp.md3" { 
1947
   scale 1 shade 0 
1948
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1949
   frame { name "Frame0" tile 4550 }
1950
}
1951
 
1952
// Worms can (4552)
1953
model "highres/sprites/props/4552_worms.md3" { 
1954
   scale 1 shade 0 
1955
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1956
   frame { name "Frame0" tile 4552 }
1957
}
1958
 
1959
// Chicken skined (4554)
1960
model "highres/sprites/props/4554_4555.md3" { 
1961
   scale 1 shade 0 
1962
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1963
   frame { name "Frame0" tile 4554 }
1964
}
1965
 
1966
// Chicken feathered (4555)
1967
model "highres/sprites/props/4554_4555.md3" { 
1968
   scale 1 shade 0 
1969
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1970
   frame { name "Frame0" tile 4555 }
1971
}
1972
 
1973
// Tampons (4557)
1974
model "highres/sprites/props/4557_tampon.md3" { 
1975
   scale 1 shade 0 
1976
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1977
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
1978
   frame { name "Frame0" tile 4557 }
1979
}
1980
 
1981
// Robotdog2 (4560) 
1982
model "highres/sprites/props/4560_doggy.md3" { 
1983
   scale 0.7 shade 5 
1984
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
1985
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
1986
   frame { name "Frame0" tile 4560 }
1987
}
1988
 
1989
// Jollymeal (4569)
1990
model "highres/sprites/props/4569_jollymeal.md3" { 
1991
   scale 1 shade 0 
1992
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
1993
   frame { name "Frame0" tile 4569 }
1994
}
1995
 
1996
// Dukeburger (4570)
1997
model "highres/sprites/props/4570_dukeburger.md3" {
1998
   scale 3 shade 0
1999
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
2000
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
2001
   frame { name "frame1" tile0 4570 tile1 4574 }
2002
}
2003
 
2004
// Punch clock (4575)
21 nightfrigh 2005
model "highres/sprites/props/4575_punchclock.md3" {
2006
   scale 1.03 shade 0 zadd 3
2007
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
1 plagman 2008
   frame { name "Frame0" tile 4575 }
2009
}
2010
 
2011
// Shopping cart (4576)
2012
model "highres/sprites/props/4576_shoppingcart.md3" { 
2013
   scale 1 shade 0 
2014
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2015
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2016
   frame { name "Frame0" tile 4576 }
2017
}
2018
 
2019
// Pipe (4583)
2020
model "highres/sprites/props/4583_pipe.md3" { 
2021
   scale 0.778 shade 0 
2022
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2023
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2024
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2025
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2026
   frame { name "Frame0" tile 4583 }
2027
}
2028
 
2029
// Green pipe handle (4585)
2030
model "highres/sprites/props/4585.md3" {
2031
   scale 4.5 shade 1
2032
   skin { pal 0 file "highres/sprites/props/4585.png" }
2033
   frame { name "frame1" tile 4585 }
2034
}
2035
 
2036
// Another pipe (4586)
2037
model "highres/sprites/props/4586.md3" { 
2038
   scale 0.778 shade 0 
2039
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2040
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2041
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2042
   frame { name "Frame0" tile 4586 }
2043
}
2044
 
2045
// Thin Pipe (4587)
2046
model "highres/sprites/props/4587_thinpipe.md3" { 
2047
   scale 0.778 shade 0 
2048
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2049
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2050
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2051
   frame { name "Frame0" tile 4587 }
2052
}
2053
 
2054
// Dolphin (4591)
2055
model "highres/sprites/props/4591_dolphin.md3" { 
2056
   scale 1.04 shade 3 
2057
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2058
   frame { name "Frame0" tile 4591 }
2059
}
2060
 
2061
// Dolphin2 (4592)
2062
model "highres/sprites/props/4592_dolphin2.md3" { 
2063
   scale 1.04 shade 3 
2064
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2065
   frame { name "Frame0" tile 4592 }
2066
}
2067
 
2068
// Banner 1 (4600)
2069
model "highres/sprites/props/4600_banner.md3" {
2070
   scale 7 shade 0
2071
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2072
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2073
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2074
   frame { name "1" tile0 4600 tile1 4602 }
2075
}
2076
 
2077
// Banner 2 (4603)
2078
model "highres/sprites/props/4603_banner.md3" {
2079
   scale 7 shade 0
2080
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2081
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2082
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2083
   frame { name "1" tile0 4603 tile1 4605 }
2084
}
2085
 
2086
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2087
 
2088
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2089
 
2090
 
2091
// Bloody baseball bat (4946)
2092
model "highres/sprites/props/4946_bloodybat.md3" { 
2093
   scale 1 shade 8 
2094
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2095
   frame { name "Frame0" tile 4946 }
2096
}