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348 spiker 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "none00" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "frame00" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md3" {
22
   scale 1.56 shade 0
470 leod 23
   skin { pal 0 file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
24
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
25
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
26
   anim { frame0 "Frame00" frame1 "Frame14" fps 20 flags 0 }
27
   frame { name "Frame00" tile0 407 tile1 410 }
348 spiker 28
}
29
 
30
// Fan Sprite Broke (411)
31
model "highres/sprites/props/0411_fanspritebroke.md3" {
32
   scale 1.56 shade 0
470 leod 33
   skin { file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
34
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
35
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
36
   frame { name "Frame00" tile 411 }
348 spiker 37
}
38
 
39
texture 418 { 
40
   pal 0 { file "highres/sprites/props/0418.png" } 
41
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
42
}
43
 
44
// Radar Dish (479)
45
model "highres/sprites/props/0479_radardish.md3" {
46
   scale 5.3 shade 0
47
   detail { file "highres/detail/metal.png" detailscale 0.3 }
48
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
49
   frame { name "Frame0" tile 479 }
50
}
51
 
52
// Observatory (480)
53
model "highres/sprites/props/0480_observatory.md3" {
54
   scale 3.5 shade 2
55
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
56
   frame { name "frame00" tile 480 }
57
}
58
 
59
// Space Shuttle (487)
60
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
61
model "highres/sprites/props/0487_shuttle.md3" { 
62
   scale 4.5 shade 0 
63
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
64
   frame { name "FRAME1" tile 487 }
65
}
66
 
67
// Satellite #2 (489)
68
model "highres/sprites/props/0489_satellite.md3" {
69
   scale 0.5 shade 4
70
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
671 leod 71
   glow { file "highres/sprites/props/0489_satellite_g.png" }   
348 spiker 72
   frame { name "Frame0" tile 489 }
73
}
74
 
75
// Satellite #3 (516)
76
model "highres/sprites/props/0516_satellite.md3" {
77
   scale 1.8 shade 0
78
   detail { file "highres/detail/metal.png" detailscale 0.3 }
79
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
80
   frame { name "Frame0" tile 516 }
81
}
82
 
83
// Fuel pod (517)
84
model "highres/sprites/props/0517_fuelpod.md3" {
85
   scale 0.9 shade 0
86
   detail { file "highres/detail/metal.png" detailscale 0.3 }
87
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
88
   frame { name "FRAME1" tile 517 }
89
}
90
 
91
// Tube (536)
92
model "highres/sprites/props/0536_tube.md3" {
93
   scale 1.9 shade 0
94
   detail { file "highres/detail/metal.png" detailscale 0.3 }
95
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
96
   frame { name "frame00" tile 536 }
97
}
98
 
99
// Tube (537)
100
model "highres/sprites/props/0537_tube.md3" {
101
   scale 1.9 shade 0
102
   detail { file "highres/detail/metal.png" detailscale 0.3 }
103
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
104
   frame { name "frame00" tile 537 }
105
}
106
 
107
// Slimepipe (538)
108
model "highres/sprites/props/0538_slimepipe.md3" {
109
   scale 1 shade 0
110
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
111
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
112
   frame { name "FRAME1" tile0 538 tile1 541 }
113
}
114
 
115
// globe (542)
116
model "highres/sprites/props/0542_globe.md3" {
117
   scale 0.6 shade 1
118
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
119
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
120
   frame { name "frame_1" tile 542 }
121
}
122
 
123
// Wallspeaker (543)
124
model "highres/sprites/props/0543_wallspeaker.md3" {
125
   scale 2 shade 0
126
   detail { file "highres/detail/metal.png" detailscale 0.3 }
127
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
128
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
129
   frame { name "FRAME1" tile 543 }
130
}
131
 
132
// Iron Bar (544)
133
model "highres/sprites/props/0544_ironbar.md3" {
134
   scale 1 shade 0
135
   detail { file "highres/detail/metal.png" detailscale 0.3 }
136
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
137
   frame { name "FRAME1" tile 544 }
138
}
139
 
140
// Domelight (551)
141
model "highres/sprites/props/0551_domelight.md3" {
142
   scale 8.0 shade 3
143
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
680 leod 144
   glow { file "highres/sprites/props/0551_domelight_g.png" }
348 spiker 145
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
146
   frame { name "FRAME4" tile0 0551 tile1 0554 }
147
}
148
 
149
// Pipe handle (555)
150
model "highres/sprites/props/0555.md3" {
151
   scale 3 shade 1
152
   skin { pal 0 file "highres/sprites/props/0555.png" }
153
   frame { name "frame1" tile 555 }
154
}
155
 
156
// Chair 1 (556)
157
model "highres/sprites/props/0556_chair1.md3" {
158
   scale 2 shade 2
397 loomsday 159
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
402 leod 160
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
671 leod 161
   normal { file "highres/sprites/props/0556_chair1_n.png" }
162
   specular { file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 163
   frame { name "frame00" tile0 556 tile1 557 }
164
}
165
 
166
// Broken Chair (559)
167
model "highres/sprites/props/0559_brokenchair.md3" {
168
   scale 2 shade 2
397 loomsday 169
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
403 leod 170
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
671 leod 171
   normal { file "highres/sprites/props/0556_chair1_n.png" }
172
   specular { file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 173
   frame { name "frame00" tile 559 }
174
}
175
 
176
// Soap (561)
177
model "highres/sprites/props/0561_soap.md3" {
178
   scale 10 shade 0
179
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
180
   frame { name "soap" tile 561 }
181
}
182
 
183
// Drinking fountain (563)
184
model "highres/sprites/props/0563_drinkfount.md3" {
185
   scale 0.6 shade 0
186
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
187
   frame { name "Frame0" tile 563 }
188
}
189
 
190
// Drinking fountain - Anim 1 (564)
191
model "highres/sprites/props/0566_drinkfount.md3" {
192
   scale 0.6 shade 0
193
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
194
   frame { name "Frame0" tile 564 }
195
}
196
 
197
// Drinking fountain - Anim 2 (565)
198
model "highres/sprites/props/0565_drinkfount.md3" {
199
   scale 0.6 shade 0
200
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
201
   frame { name "Frame0" tile 565 }
202
}
203
 
204
// Drinking fountain - Anim 3 (566)
205
model "highres/sprites/props/0566_drinkfount.md3" {
206
   scale 0.6 shade 0
207
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
208
   frame { name "Frame0" tile 566 }
209
}
210
 
211
// Drinking fountain - Destroyed (567)
212
model "highres/sprites/props/0567_drinkfount.md3" {
213
   scale 0.6 shade 0
214
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
215
   frame { name "Frame0" tile 567 }
216
}
217
 
218
texture 568 { 
219
   pal  0 { file "highres/sprites/props/0568.png" }
220
   pal 21 { file "highres/sprites/props/0568_21.png" }
221
}
222
 
223
// Toilet (569)
224
model "highres/sprites/props/0569_toilet.md3" {
225
   scale 1.1 shade 0
226
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
227
   frame { frame "idle" tile 569 }
228
}
229
 
230
// Stall (571)
231
model "highres/sprites/props/0571_stall.md3" {
232
   scale 1.5 shade 2
233
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
234
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
235
   frame { name "1" tile 571 }
236
}
237
 
238
// Shower headpiece (572)
239
model "highres/sprites/props/0991_shower.md3" {
240
   scale 9.5 shade 1
241
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
242
   frame { name "FRAME15" tile0 572 tile1 572 }
243
}
244
 
245
// Stall Broke (573)
246
model "highres/sprites/props/0573_stallbroke.md3" {
247
   scale 1.5 shade 2
248
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
249
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
250
   frame { name "1" tile 573 }
251
}
252
 
253
// Sensor (584)
254
model "highres/sprites/props/0584_sensor.md3" { 
632 loomsday 255
   scale 1.5 shade 0 
610 leod 256
   skin { pal 0 surface 0 file "highres/sprites/props/0584_sensor_d.png" }
671 leod 257
   normal { surface 0 file "highres/sprites/props/0584_sensor_n.png" }
258
   specular { surface 0 file "highres/sprites/props/0584_sensor_s.png" }
609 loomsday 259
//   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
260
   frame { frame "frame1" tile 584 }
348 spiker 261
}
262
 
263
// Display (585)
264
model "highres/sprites/props/0585_display.md3" { 
265
   scale 1.22 shade 0
266
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
267
   frame { name "frame1" tile 585 }
268
}
269
 
270
// Grate 1 (595)
271
texture 595 { 
272
   pal 0 { file "highres/sprites/props/0595.png" }
273
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
274
}
275
model "highres/sprites/props/0595_grate1.md3" {
276
   scale 1.56 shade 4
277
   detail { file "highres/detail/metal.png" detailscale 0.3 }
278
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
279
   frame { name "idle" tile 595 }
280
}
281
 
282
// Broken Grate 1 (596)
283
model "highres/sprites/props/0596_bgrate1.md3" {
284
   scale 1.56 shade 4
285
   detail { file "highres/detail/metal.png" detailscale 0.3 }
286
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
287
   frame { name "idle" tile 596 }
288
}
289
 
290
// Solar Panel (602)
291
model "highres/sprites/props/0602_solarpanel.md3" {
292
   scale 1.4 shade 0
293
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
294
   frame { name "FRAME" tile 602 }
295
}
296
 
297
// Space suit 2 (606)
298
model "highres/sprites/props/0606_spacesuit2.md3" { 
299
   scale 1 shade 0 
300
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
301
   frame { name "Frame0" tile 606 }
302
}
303
 
304
// Antenna (607) 
305
model "highres/sprites/props/0607_antenna.md3" { 
306
   scale 1 shade 0 
307
   detail { file "highres/detail/metal.png" detailscale 0.3 }
308
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
309
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
485 leod 310
   frame { name "Frame0" tile0 607 tile1 608 }
348 spiker 311
}
312
 
313
// Pipe (610) 
314
model "highres/sprites/props/0610_tube.md3" { 
315
   scale 15 shade 0 
316
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
317
   frame { name "Frame0" tile 610 }
318
}
319
 
320
// Toilet Broke (615)
321
model "highres/sprites/props/0615_toiletbroke.md3" {
322
   scale 1.1 shade 0
323
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
324
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
325
   frame { name "broken" tile 615 }
326
}
327
 
328
// Pipe2 (616)
329
model "highres/sprites/props/0619_pipe1.md3" {
330
   scale 16 shade 0
331
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
332
   frame { name "Frame0" tile 616 }
333
}
334
 
335
// Pipe1B (617)
336
model "highres/sprites/props/0617_pipe1b.md3" {
337
   scale 16 shade 0
338
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
339
   frame { name "Frame0" tile 617 }
340
}
341
 
342
// Pipe (618, 670)
343
model "highres/sprites/props/0995_pipe.md3" {
344
   scale 17 shade 0
345
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
346
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
347
   frame { name "FRAME1" tile 618 }
348
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
349
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
350
   frame { name "FRAME1" tile 700 }
351
}
352
 
353
// Pipe1 (619)
354
model "highres/sprites/props/0619_pipe1.md3" {
355
   scale 16 shade 0
356
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
357
   frame { name "Frame0" tile 619 }
358
}
359
 
360
// Alternate Reactor (620)
361
model "highres/sprites/props/0620_reactor.md3" {
362
   scale 2 shade 0 zadd 40
363
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
364
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
365
   detail { file "highres/detail/metal.png" detailscale 0.3 }
366
   frame { name "frame00" tile 620 }
367
}
368
 
369
// Camera 1 (621)
370
model "highres/sprites/props/0621_camera1.md3" {
371
   scale 1.13 shade 0
605 loomsday 372
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" specfactor 10 specpower 25 }
348 spiker 373
   frame { name "idle" tile0 621 tile1 625 }
374
}
375
 
411 leod 376
// "Gambini Bench" Arm Rest (631)
377
texture 631 { 
378
   pal 0 { file "highres/sprites/props/0631.png" }
379
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
380
}
381
 
348 spiker 382
texture 632 { 
383
   pal  0 { file "highres/sprites/props/0632.png" }
384
   pal 10 { file "highres/sprites/props/0632_10.png" }
385
   pal 11 { file "highres/sprites/props/0632_11.png" }
386
   pal 12 { file "highres/sprites/props/0632_12.png" }
387
   pal 13 { file "highres/sprites/props/0632_13.png" }
388
   pal 14 { file "highres/sprites/props/0632_14.png" }
389
   pal 15 { file "highres/sprites/props/0632_15.png" }
390
   pal 16 { file "highres/sprites/props/0632_16.png" }
391
   pal 18 { file "highres/sprites/props/0632_12.png" }
392
   pal 21 { file "highres/sprites/props/0632_21.png" }
393
   pal 22 { file "highres/sprites/props/0632_11.png" }
394
   pal 23 { file "highres/sprites/props/0632_23.png" }
395
}
396
 
397
// Pipe2B (633)
398
model "highres/sprites/props/0617_pipe1b.md3" {
399
   scale 16 shade 0
400
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
401
   frame { name "Frame0" tile 633 }
402
}
403
 
404
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
405
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
406
 
407
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
408
 
409
// Vacuum (669)
410
model "highres/sprites/props/0669_vacuum.md3" { 
411
   scale 1 shade 5 
412
   detail { file "highres/detail/metal.png" detailscale 0.3 }
413
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
414
   frame { name "Frame0" tile 669 }
415
}
416
 
417
// Water faucet (670)
418
model "highres/sprites/props/0670_faucet.md3" {
419
   scale 10 shade 4
420
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
421
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
422
   frame { name "frame00" tile0 670 tile1 671 }
423
   frame { name "frame04" tile 574 }
424
}
425
 
426
// Scale (678)
427
model "highres/sprites/props/0678_scale.md3" { 
428
   scale 1 shade 0 
429
   detail { file "highres/detail/metal.png" detailscale 0.3 }
430
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
431
   frame { name "Frame0" tile 678 }
432
}
433
 
434
// Folding Chair (680)
435
model "highres/sprites/props/0680.md3" {
436
   scale 0.9 shade 0
437
   skin { pal 0 file "highres/sprites/props/0680.png" }
438
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
439
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
440
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
441
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
442
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
443
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
444
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
445
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
446
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
447
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
448
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
449
   frame { name "FRAME1" tile0 0680 tile1 0684 }
450
}
451
 
452
// Reflektor (685)
453
model "highres/sprites/props/0685_reflektor.md3" {
454
   scale 9 shade 0
455
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
456
   frame { name "FRAME1" tile 0685 }
457
}
458
 
459
// Movie camera (686)
460
model "highres/sprites/props/0686_moviecamera.md3" { 
461
   scale 1.9 shade 10
462
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
463
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
464
   frame { name "Frame0" tile 686 }
465
}
466
 
467
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
468
 
469
// IV Unit (689)
470
model "highres/sprites/props/0689_ivunit.md3" { 
471
   scale 0.75 shade 4 
472
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
473
   frame { name "Frame0" tile 689 }
474
}
475
 
476
texture 690 { 
477
   pal 0 { file "highres/sprites/props/0690.png" } 
478
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
479
}
480
 
481
// Butcher's knife (691)
482
model "highres/sprites/props/0691_knife.md3" {
483
   scale 16 shade 0
484
   detail { file "highres/detail/metal.png" detailscale 0.3 }
485
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
486
   frame { name "FRAME1" tile 691 }
487
}
488
 
489
// Knife (692)
490
model "highres/sprites/props/0692_knife.md3" {
491
   scale 16 shade 0
492
   detail { file "highres/detail/metal.png" detailscale 0.3 }
493
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
494
   frame { name "FRAME1" tile 692 }
495
}
496
 
497
// Knife (693)
498
model "highres/sprites/props/0693_knife.md3" {
499
   scale 16 shade 0
500
   detail { file "highres/detail/metal.png" detailscale 0.3 }
501
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
502
   frame { name "FRAME1" tile 693 }
503
}
504
 
505
// Souce pan (694)
506
model "highres/sprites/props/0694_saucepan.md3" {
507
   scale 1 shade 0
508
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
509
   frame { name "idle" tile0 694 tile1 694 }
510
}
511
 
512
// Frying pan (695)
513
model "highres/sprites/props/0695_fryingpan.md3" {
514
   scale 1 shade 0
515
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
516
   frame { name "idle" tile0 695 tile1 695 }
517
}
518
 
519
// Pot 1 (697)
520
model "highres/sprites/props/0697_pot1.md3" {
521
   scale 1 shade 0
522
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
523
   frame { name "frame00" tile 697 }
524
}
525
 
526
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
527
 
528
texture 710 { 
529
   pal 0 { file "highres/sprites/props/0710.png" } 
530
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
531
}
532
 
533
// Mike (762)
534
model "highres/sprites/props/0762_mike.md3" {
529 leod 535
   scale 0.8 shade 10
536
   skin { pal 0 surface 0 file "highres/sprites/props/0762_mike.png" }
537
   frame { name "none00" tile 762 }
348 spiker 538
}
539
 
540
// Vase (765)
541
model "highres/sprites/props/0765_vase.md3" {
542
   scale 1.7 shade 0
543
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
544
   frame { name "frame00" tile 765 }
545
}
546
 
547
// Sushiplate1: cooked head (768)
548
model "highres/sprites/props/0768_head.md3" {
636 leod 549
   scale 3 shade 0 zadd 0.8
348 spiker 550
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
551
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
552
   frame { name "FRAME1" tile0 768 tile1 768 }
553
}
554
 
555
// Sushiplate 2 (769)
556
model "highres/sprites/props/0769_hand1.md3" {
557
   scale 3 shade 0
558
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
559
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
560
   frame { name "FRAME1" tile0 769 tile1 769 }
561
}
562
 
563
// Sushiplate leg (774)
564
model "highres/sprites/props/0774_leg.md3" {
565
   scale 3 shade 0
566
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
567
   frame { name "FRAME1" tile 774 }
568
}
569
 
570
// Sushiplate 4 (779)
571
model "highres/sprites/props/0779_sushiplate4.md3" {
636 leod 572
   scale 0.3 shade 0
348 spiker 573
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
574
   frame { name "idle" tile 779 }
575
}
576
 
577
// Sushiplate 5 (792)
578
model "highres/sprites/props/0792_hand2.md3" {
579
   scale 3 shade 0
580
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
581
   frame { name "FRAME1" tile 792 }
582
}
583
 
584
// Jib1 (851)
585
model "highres/sprites/props/0851_jib.md3" {
586
   scale 1.0 shade 0
587
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
588
   frame { name "idle" tile 851 }
589
}
590
 
591
// Stripe Ball (901)
592
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
593
   scale 1 shade 8
594
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
595
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
596
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
597
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
598
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
599
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
600
   frame { name "frame00" tile 901 }
601
}
602
 
603
// Que Ball (902)
604
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
605
   scale 1 shade 8
606
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
607
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
608
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
609
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
610
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
611
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
612
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
613
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
614
   frame { name "frame00" tile 902 }
615
}
616
 
617
// Wooden Horse (904)
618
model "highres/sprites/props/0904_woodenhorse.md3" {
619
   scale 4 shade 16
620
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
621
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
622
   frame { name "frame00" tile0 904 tile1 907 }
623
}
624
 
625
// Tree (908)
626
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
627
model "highres/sprites/props/0908_tree.md3" {
628
   scale 1
629
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
630
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
631
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
632
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
633
   frame { name "Frame0" tile 908 }
634
}
635
 
636
// Treetrunk (909)
637
model "highres/sprites/props/0909_treetrunk.md3" {
638
   scale 1.2
639
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
640
   frame { name "Frame0" tile 909 }
641
}
642
 
643
// Tree2 (910)
644
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
645
model "highres/sprites/props/0908_tree.md3" {
646
   scale 1
647
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
648
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
649
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
650
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
651
   frame { name "Frame0" tile 910 } 
652
}
653
 
654
// Cactus (911)
655
model "highres/sprites/props/0911_cactus.md3" {
656
   scale 1.37 shade -5
657
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
658
   frame { name "idle" tile 911 }
659
}
660
 
661
// Bathroom drain (912)
662
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
663
 
664
// Fence (913)
665
model "highres/sprites/props/0913_fence.md3" {
666
   scale 20 shade 0
667
   detail { file "highres/detail/metal.png" detailscale 0.3 }
668
   skin { pal 0 file "highres/textures/0913_d.png" }
669
   normal { file "highres/textures/0913_n.png" }
670
   specular { file "highres/textures/0913_s.png" }
671
   frame { name "Frame0" tile 913 }
672
}
673
 
674
// Wood Fence (914)
675
model "highres/sprites/props/0914_woodfence.md3" {
676
   scale 1 shade 0
677
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
678
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
679
   frame { name "FRAME1" tile 0914 }
680
}
681
 
682
// Fire Ext (916)
683
model "highres/sprites/props/0916_fireext.md3" {
684
   scale 1 shade 0
685
   detail { file "highres/detail/metal.png" detailscale 0.3 }
380 leod 686
   skin { pal 0 file "highres/sprites/props/0916_fireext_d.png" }
348 spiker 687
   specular { file "highres/sprites/props/0916_fireext_s.png" }
688
   frame { name "idle" tile 916 }
689
}
690
 
691
// Firealarm (917)
692
model "highres/sprites/props/0917_firealarm.md3" {
693
   scale 1 shade 0
380 leod 694
   skin { pal 0 file "highres/sprites/props/0917_firealarm_d.png" }
432 leod 695
   normal { file "highres/sprites/props/0917_firealarm_n.png" }
348 spiker 696
   specular { file "highres/sprites/props/0917_firealarm_s.png" }
432 leod 697
   frame { name "Frame 0" tile 917 }
348 spiker 698
}
699
 
700
// Wall Fuse (918)
701
model "highres/sprites/props/0918_wallfuse.md3" {
702
   scale 18 shade 0
703
   detail { file "highres/detail/metal.png" detailscale 0.3 }
704
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
705
   frame { name "Frame0" tile 918 }
706
}
707
 
708
// Electric meter (919)
709
model "highres/sprites/props/0919_electricmeter.md3" { 
710
   scale 1 shade 0 
711
   detail { file "highres/detail/rust.png" detailscale 0.1 }
712
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
713
   frame { name "Frame0" tile 919 }
714
}
715
 
716
// Chain (920)
717
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
718
model "highres/sprites/props/0920_chain.md3" { 
719
   scale 11 shade 0 
720
   detail { file "highres/detail/metal.png" detailscale 0.3 }
721
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
722
   frame { name "FRAME1" tile 920 }
723
}
724
 
725
// Traffic Signal (927)
726
model "highres/sprites/props/0927_trafficsignal.md3" { 
539 leod 727
   scale 11.7 shade 0 
348 spiker 728
   detail { file "highres/detail/metal.png" detailscale 0.3 }
729
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
730
   frame { name "FRAME1" tile 927 }
731
}
732
 
733
// Cactus Broke (939)
734
model "highres/sprites/props/0939_cactusbroke.md3" {
735
   scale 1.37 shade -5
736
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
737
   frame { name "idle" tile 939 }
738
}
739
 
740
// Bounce Mine (940)
741
model "highres/sprites/props/0940_bouncemine.md3" {
742
   scale 1.2 shade 0
743
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
744
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
745
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
746
   frame { name "spinA" tile0 940 tile1 944 }
747
}
748
 
390 leod 749
// Broken Hydrant (950)
546 leod 750
model "highres/sprites/props/0950_brokenhydrant.md3" {
635 leod 751
   scale 0.7 shade 0 zadd 4
752
   skin { pal 0 file "highres/sprites/props/0981_hydrant_d.png" specpower 1.1 specfactor 2 }
753
   normal {	file "highres/sprites/props/0981_hydrant_n.png" }
754
   specular { file "highres/sprites/props/0981_hydrant_s.png" }
755
   frame { name "Frame_0" tile 950 }
348 spiker 756
}
757
 
758
// Box (951)
759
model "highres/sprites/props/0951_box.md3" {
760
   scale 1.5 shade 0
761
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
762
   frame { name "frame00" tile 951 }
763
}
764
 
765
// Bottle1 (954)
766
model "highres/sprites/props/bottles/0954_bottle1.md3" {
767
   scale 15 shade 0
768
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
769
   frame { name "Frame0" tile 954 }
770
}
771
 
772
// Bottle1 fallen (955)
773
model "highres/sprites/props/bottles/0955_bottle1.md3" {
774
   scale 2.5 shade 0
775
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
776
   frame { name "1" tile 955 }
777
}
778
 
779
// Bottle2 (956)
780
model "highres/sprites/props/bottles/0956_bottle2.md3" {
781
   scale 2.5 shade 0
782
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
783
   frame { name "1" tile 956 }
784
}
785
 
786
// Bottle4 (957)
787
model "highres/sprites/props/bottles/0957_bottle4.md3" {
788
   scale 15 shade 0
789
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
790
   frame { name "Frame0" tile 957 }
791
}
792
 
793
// Lamp (958)
794
model "highres/sprites/props/0958_lamp.md3" { 
795
   scale 3.75 shade 1
796
   detail { file "highres/detail/metal.png" detailscale 0.3 }
606 leod 797
   skin { pal 0 surface 0 file "highres/sprites/props/0958_lamp_body.png" }
348 spiker 798
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
799
   frame { name "Frame0" tile 958 }
800
}
801
 
802
// Ocean sprite 1 (971)
803
model "highres/sprites/props/0971_oceansprite1.md3" { 
804
   scale 1 shade 0 
805
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
806
   frame { name "Frame0" tile 971 }
807
}
808
 
809
// Ocean sprite 2 (972)
810
model "highres/sprites/props/0972_oceansprite2.md3" { 
811
   scale 1 shade 0 
812
   detail { file "highres/detail/metal.png" detailscale 0.3 }
813
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
814
   frame { name "Frame0" tile 972 }
815
}
816
 
817
// Ocean sprite 3 (973)
818
model "highres/sprites/props/0973_oceansprite3.md3" { 
819
   scale 1 shade 0 
820
   detail { file "highres/detail/metal.png" detailscale 0.3 }
821
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
822
   frame { name "Frame0" tile 973 }
823
}
824
 
825
// Ocean sprite 4 (974) 
826
model "highres/sprites/props/0974_oceansprite4.md3" { 
827
   scale 2 shade 0 
828
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
829
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
830
   frame { name "Frame0" tile 974 }
831
}
832
 
833
// Ocean sprite 5 (975)
834
model "highres/sprites/props/0975_oceansprite5.md3" { 
835
   scale 1 shade 12 
836
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
837
   frame { name "Frame0" tile 975 }
838
}
839
 
840
// Vent shaft (976)
841
model "highres/sprites/props/0976_ventshaft.md3" { 
842
   scale 0.9 shade 15 
843
   detail { file "highres/detail/metal.png" detailscale 0.3 }
610 leod 844
   skin { pal 0 file "highres/sprites/props/0976_ventshaft_d.png" }
671 leod 845
   normal { file "highres/sprites/props/0976_ventshaft_n.png" }
846
   specular { file "highres/sprites/props/0976_ventshaft_s.png" } 
348 spiker 847
   frame { name "Frame0" tile 976 }
848
}
849
 
850
// Generic Pole (977)
851
model "highres/sprites/props/0977_genericpole.md3" {
852
   scale 1.56 shade 0
853
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
854
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
855
   frame { name "idle" tile 977 }
856
}
857
 
858
// Cone (978)
859
model "highres/sprites/props/0978_cone.md3" {
860
   scale 0.6 shade 0
861
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
862
   frame { name "frame00" tile 978 }
863
}
864
 
865
// Hang Light (979)
866
model "highres/sprites/props/0979_hanglight.md3" {
867
   scale 5 shade 0
868
   detail { file "highres/detail/metal.png" detailscale 0.3 }
869
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
671 leod 870
   glow { file "highres/sprites/props/0979_hanglight_g.png" }
348 spiker 871
   frame { name "Frame0" tile 979 }
872
}
873
 
390 leod 874
// Hydrant (981)
546 leod 875
model "highres/sprites/props/0981_hydrant.md3" {
635 leod 876
   scale 0.7 shade 0 zadd -7
877
   skin { pal 0 file "highres/sprites/props/0981_hydrant_d.png" specpower 1.1 specfactor 2 }
878
   normal {	file "highres/sprites/props/0981_hydrant_n.png" }
879
   specular { file "highres/sprites/props/0981_hydrant_s.png" }
880
   frame { name "Frame_0" tile 981 }
348 spiker 881
}
882
 
883
// Tire (990)
884
model "highres/sprites/props/0990_tire.md3" {
885
   scale 0.7 shade 0
886
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
887
   frame { name "frame00" tile 990 }
888
}
889
 
890
// Shower headpiece (991)
891
model "highres/sprites/props/0991_shower.md3" {
892
   scale 11 shade 1 zadd 0.5
893
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
894
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
895
   frame { name "FRAME15" tile0 991 tile1 991 }
896
}
897
 
898
// Pipe5 (994/1005)
899
model "highres/sprites/props/0994_pipe.md3" {
900
   scale 17 shade 0
901
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
902
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
903
   frame { name "FRAME1" tile 0994 }
904
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
905
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
906
   frame { name "FRAME1" tile 1005 }
907
}
908
 
909
// Pipe6 (995/1260)
910
model "highres/sprites/props/0995_pipe.md3" {
911
   scale 17 shade 0
912
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
913
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
914
   frame { name "FRAME1" tile 995 }
915
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
916
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
917
   frame { name "FRAME1" tile 1260 }
918
}
919
 
920
// Pipe4 (996-997)
921
model "highres/sprites/props/0996_pipe.md3" {
922
   scale 17 shade 0
923
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
924
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
925
   frame { name "FRAME1" tile 996 }
926
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
927
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
928
   frame { name "FRAME1" tile 997 }
929
}
930
 
931
// Parking Meter (998-999)
932
model "highres/sprites/props/0998_meter.md3" { 
933
   scale 3 shade 0 
934
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
935
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
936
   frame { name "FRAME1" tile 998 }
937
   frame { name "FRAME1" tile 999 }
938
}
939
 
940
// Bar stool (1006)
941
model "highres/sprites/props/1006_barstol.md3" {
942
   scale 4.0 shade 2
943
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
944
   frame { name "frame00" tile 1006 }
945
}
946
 
947
// Bottle5 (1012)
948
model "highres/sprites/props/bottles/1012_bottle5.md3" {
949
   scale 8 shade 0
950
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
951
   frame { name "Frame0" tile 1012 }
952
}
953
 
954
// Bottle6 (1013)
955
model "highres/sprites/props/bottles/1013_bottle6.md3" {
956
   scale 8 shade 0
957
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
958
   frame { name "Frame0" tile 1013 }
959
}
960
 
961
// Bottle9 fallen (1014)
962
model "highres/sprites/props/bottles/1014_bottle9.md3" {
963
   scale 2.5 shade 0
964
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
965
   frame { name "1" tile 1014 }
966
}
967
 
968
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
969
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
970
 
971
// Plant (1025)
972
model "highres/sprites/props/1025_plant.md3" {
973
   scale 1.1 shade 0
974
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
975
   frame { name "1" tile 1025 }
976
}
977
 
978
// Horse On Side (1026)
979
model "highres/sprites/props/0904_woodenhorse.md3" {
980
   scale 4 shade 16
981
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
982
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
983
   frame { name "frame01" tile0 1026 tile1 1030 }
984
}
985
 
986
// Horselite (1034)
987
model "highres/sprites/props/1034_horselite.md3" { 
988
   scale 0.135 shade 0 
989
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
990
   frame { name "frame1" tile0 1034 tile1 1036 }
991
}
992
 
993
// Round Table (1037)
994
model "highres/sprites/props/1037_rtable.md3" {
995
   scale 1.4 shade 2
996
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
997
   frame { name "frame00" tile0 1037 tile1 1037 }
998
}
999
 
1000
// Pipe (1038)
1001
model "highres/sprites/props/1038_pipe.md3" {
1002
   scale 16 shade 0
1003
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1004
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
1005
   frame { name "Frame0" tile 1038 }
1006
}
1007
 
1008
// Donuts (1045)
1009
model "highres/sprites/props/1045_donuts.md3" {
1010
   scale 1.8 shade 0
1011
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
1012
   frame { name "idle" tile 1045 }
1013
}
1014
 
1015
// Pipes (1048)
1016
model "highres/sprites/props/1048_pipes.md3" { 
1017
   scale 1 shade 0 
1018
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1019
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1020
   frame { name "Frame0" tile 1048 }
1021
}
1022
 
1023
// Fuse box 2 (1049)
1024
model "highres/sprites/props/1049_fusebox2.md3" { 
1025
   scale 1 shade 0 
1026
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1027
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1028
   frame { name "Frame0" tile 1049 }
1029
}
1030
 
1031
// Fuse box (1050)
1032
model "highres/sprites/props/1050_fusebox.md3" { 
1033
   scale 1 shade 0
1034
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1035
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1036
   frame { name "Frame0" tile 1050 }
1037
}
1038
 
1039
// Hand dryer (1051)
532 leod 1040
model "highres/sprites/props/1051_handdryer.md3" {
1041
   scale 1.05 shade 4
348 spiker 1042
   detail { file "highres/detail/metal.png" detailscale 0.3 }
533 nightfrigh 1043
   skin { pal 0 surface 0 file "highres/sprites/props/1051_handdryer_d.png" specpower 1 specfactor 3 } 
532 leod 1044
   specular { surface 0 file "highres/sprites/props/1051_handdryer_s.png" }
539 leod 1045
   normal { surface 0 file "highres/sprites/props/1051_handdryer_n.png" parallaxbias 0.0 parallaxscale 0.0 }
532 leod 1046
   frame { name "frame1" tile 1051 }
348 spiker 1047
}
1048
 
1049
// Towel dispenser (1052)
1050
model "highres/sprites/props/1052_toweld.md3" {
1051
   scale 1.575 shade 0
1052
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1053
   frame { name "idle" tile 1052 }
1054
}
1055
 
1056
// Toilet paper (1053)
1057
model "highres/sprites/props/1053_toiletpaper.md3" {
1058
   scale 3 shade 4
1059
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1060
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1061
   frame { name "frame00" tile 1053 }
1062
}
1063
 
1064
// Cineline (1055)
1065
model "highres/sprites/props/1055_cineline.md3" {
1066
   scale 22 shade 6
1067
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
688 leod 1068
   anim { frame0 "cineline00" frame1 "cineline18" fps 12 flags 0 }
348 spiker 1069
   frame { name "cineline00" tile0 1055 tile1 1056 }
1070
}
1071
 
1072
// Black Clock (1060)
1073
model "highres/sprites/props/1060_clock.md3" {
1074
   scale 1.5 shade 0
1075
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1076
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1077
   frame { name "Frame0" tile 1060 }
1078
}
1079
 
1080
// Spotlight (1061)
1081
model "highres/sprites/props/1061_spotlight.md3" { 
1082
   scale 1 shade 0 
1083
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1084
   frame { name "Frame0" tile 1061 }
1085
}
1086
 
1087
// Rubber Can (1062)
1088
model "highres/sprites/props/1062_rubbercan.md3" {
1089
   scale 2.6 shade 4
1090
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1091
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1092
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1093
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1094
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1095
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1096
   frame { name "idle" tile 1062 }
1097
   frame { name "punch" tile 1063 }
1098
}
1099
 
1100
// Black Clock Broken (1067)
1101
model "highres/sprites/props/1067_clockbroken.md3" {
1102
   scale 1.5 shade 0
1103
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1104
   frame { name "idle" tile 1067 }
1105
}
1106
 
1107
// Socket (1069)
1108
model "highres/sprites/props/1069_socket.md3" {
1109
   zadd 0
1110
   scale 15 shade 0
1111
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1112
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1113
   frame { name "FRAME1" tile 1069 }
1114
}
1115
 
1116
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1117
 
1118
// Broken Light (1078)
1119
model "highres/sprites/props/1078_brokenlight.md3" { 
1120
   scale 1 shade 0 
1121
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1122
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1123
   frame { name "Frame0" tile 1078 }
1124
}
1125
 
1126
// Ooz Filter (1079)
1127
model "highres/sprites/props/1079_oozfilter.md3" {
1128
   scale 1 shade 0
1129
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1130
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1131
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1132
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
671 leod 1133
   glow { surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1134
   glow { surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
348 spiker 1135
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1136
   frame { name "1" tile0 1079 tile1 1081 }
1137
}
1138
 
1139
// Reactor (1088/1096)
1140
   model "highres/sprites/props/1088_reactor.md3" {
1141
      scale 4.4 shade 0
1142
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1143
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1144
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1145
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1146
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1147
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1148
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1149
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
486 leod 1150
      frame { name "Frame0" tile0 1088 tile1 1091 }
348 spiker 1151
   }
1152
 
1153
   model "highres/sprites/props/1096_reactorburnt.md3" {
1154
      scale 4.4 shade 0
1155
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1156
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1157
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1158
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1159
      frame { name "Frame0" tile 1096 }
1160
   }
1161
 
1162
texture 1113 { 
1163
   pal 0 { file "highres/sprites/props/1113.png" } 
1164
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1165
}
1166
texture 1114 { 
1167
   pal 0 { file "highres/sprites/props/1114.png" }
1168
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1169
}
1170
 
1171
// TipJar (1157)
1172
model "highres/sprites/props/1157_tipjar.md3" {
1173
   scale 3.5 shade 3
1174
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1175
   frame { name "frame_1" tile0 1157 tile1 1157 }
1176
}
1177
 
1178
// Wiaderkob (1158)
1179
model "highres/sprites/props/1158_wiaderkob.md3" {
1180
   scale 17 shade 0
1181
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1182
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1183
}
1184
 
1185
// Bottle12 (1159)
1186
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1187
   scale 15 shade 0
1188
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1189
   frame { name "Frame0" tile 1159 }
1190
}
1191
 
1192
 
435 leod 1193
// Bottle13 (1160)
348 spiker 1194
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1195
   scale 2.5 shade 0
1196
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1197
   frame { name "1" tile 1160 }
1198
}
1199
 
435 leod 1200
// Bottle14 (1161)
348 spiker 1201
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1202
   scale 2.5 shade 0
1203
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1204
   frame { name "1" tile 1161 }
1205
}
1206
 
435 leod 1207
// Bottle15 (1162)
348 spiker 1208
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1209
   scale 2.5 shade 0
1210
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1211
   frame { name "1" tile 1162 }
1212
}
1213
 
435 leod 1214
// Bottle16 (1163)
348 spiker 1215
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1216
   scale 2.5 shade 0
1217
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1218
   frame { name "1" tile 1163 }
1219
}
1220
 
435 leod 1221
// Bottle17 (1164)
348 spiker 1222
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1223
   scale 2.5 shade 0
1224
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1225
   frame { name "1" tile 1164 }
1226
}
1227
 
435 leod 1228
// Bottle18 (1165)
348 spiker 1229
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1230
   scale 2.5 shade 0
1231
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1232
   frame { name "1" tile 1165 }
1233
}
1234
 
435 leod 1235
// Bottle19 (1166)
348 spiker 1236
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1237
   scale 2.5 shade 0
1238
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1239
   frame { name "1" tile 1166 }
1240
}
1241
 
1242
// Crane Pole (1221)
1243
model "highres/sprites/props/1221_pole.md3" { 
1244
   scale 0.55 shade 4
665 loomsday 1245
//   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1246
   skin { pal 0 file "highres/sprites/props/1222_crane_d.png" }
671 leod 1247
   specular { file "highres/sprites/props/1222_crane_s.png" }
348 spiker 1248
   frame { name "Frame0" tile 1221 }
1249
}
1250
 
1251
// Crane (1222)
1252
model "highres/sprites/props/1222_crane.md3" {
1253
   scale 0.55 shade 4
1254
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
653 loomsday 1255
   skin { pal 0 file "highres/sprites/props/1222_crane_d.png" }
671 leod 1256
   specular { file "highres/sprites/props/1222_crane_s.png" }
348 spiker 1257
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1258
   frame { name "Grab_0" tile 1222 }
1259
   frame { name "Grab_2" tile 1223 }
1260
   frame { name "Grab_3" tile 1224 }
1261
}
1262
 
1263
// Barbroke (1225)
1264
model "highres/sprites/props/1225_barbroke.md3" { 
1265
   scale 1.66 shade 1
1266
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1267
   frame { name "frame1" tile 1225 }
1268
}
1269
 
1270
// Barrels 
1271
 
1272
model "highres/sprites/props/1227_nukebarrel.md3" {
1273
   scale 1.8 shade 8
1274
 
1275
      // NukeBarrel (1227)
1276
      detail { file "highres/detail/rust.png" detailscale 0.5 }
610 leod 1277
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel_d.png" }
671 leod 1278
      normal { file "highres/sprites/props/1227_nukebarrel_n.png" }
1279
	  specular { file "highres/sprites/props/1227_nukebarrel_s.png" }
348 spiker 1280
      frame { name "frame00" tile 1227 }
1281
      frame { name "frame01" tile 1228 }
631 loomsday 1282
      frame { name "frame02" tile 1229 }
348 spiker 1283
 
1284
      // ExplodingBarrel (1238)
1285
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1286
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1287
      frame { name "frame00" tile 1238 }
1288
      frame { name "frame01" tile 1239 }
1289
 
1290
      // OilBarrel (4580)
1291
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1292
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1293
      frame { name "frame00" tile 4580 }
1294
 
1295
      // WhiteBarrel (4581)  
1296
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1297
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1298
      frame { name "frame00" tile 4581 }
1299
 
1300
      // ToxicBarrel (4582)
1301
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1302
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1303
      frame { name "frame00" tile 4582 }
1304
} 
1305
 
631 loomsday 1306
model "highres/sprites/props/1230_nukebarrel.md3" {
1307
   scale 1.8 shade 8
348 spiker 1308
 
631 loomsday 1309
      // NukeBarrel explosion frames
1310
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1311
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel_d.png" }
671 leod 1312
      normal { file "highres/sprites/props/1227_nukebarrel_n.png" }
1313
	  specular { file "highres/sprites/props/1227_nukebarrel_s.png" }
631 loomsday 1314
      frame { name "frame03" tile 1230 }
1315
      frame { name "frame04" tile 1231 }
1316
}
1317
 
348 spiker 1318
// Can With Something (1232)
1319
model "highres/sprites/props/1232_canwithsomething.md3" {
1320
  scale 18 shade 8
1321
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1322
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1323
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1324
  frame { name "trc00" tile 1232 }
1325
}
1326
 
1327
// Money (1233)
1328
model "highres/sprites/props/1233_money.md3" {
1329
   scale 8 shade 4
1330
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1331
   frame { name "Frame02" tile0 1233 tile1 1235 }
1332
}
1333
 
1334
// FireBarrel (1240)
1335
model "highres/sprites/props/1240_firebarrel.md3" {
1336
   scale 1.6 0
1337
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1338
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1339
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1340
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1341
}
1342
 
1343
// Seenine (1247)
1344
model "highres/sprites/props/1247_seenine.md3" {
1345
   scale 1.56 shade 0
1346
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1347
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1348
   frame { name "idle" tile 1247 }
1349
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1350
   frame { name "blowup1" tile0 1248 tile1 1249 }
1351
}
1352
 
1353
// Newspaper (1275)
569 leod 1354
texture 1275 {
1355
   pal 0 { file "highres/sprites/props/1275.png" }
1356
   detail { file "highres/detail/paper_crumpled.png" detailscale 2.0 }
1357
}
1358
 
1359
// Newspaper (1276)
1360
model "highres/sprites/props/1276_newspaper.md3" {
348 spiker 1361
   scale 1.2 shade 0
569 leod 1362
   skin { pal 0 file "highres/sprites/props/1276_newspaper.png" }
348 spiker 1363
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
569 leod 1364
   frame { frame "frame1" tile0 1276 tile1 1276 }
348 spiker 1365
}
1366
 
1367
// Chopper (1337)
1368
model "highres/sprites/props/1337_chopper.md3" {
1369
   scale 5.5 shade 0
1370
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1371
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1372
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1373
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1374
   frame { name "FRAME1" tile 1345 }
1375
}
1376
 
1377
// Chopper's debris2 (1340)
1378
model "highres/sprites/props/1340_debris2.md3" {
1379
   scale 7.5 shade 0
1380
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1381
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1382
   frame { name "FRAME1" tile 1340 }
1383
}
1384
 
1385
// Chopper's debris1 (1341)
1386
model "highres/sprites/props/1341_debris1.md3" {
1387
   scale 7.5 shade 0
1388
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1389
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1390
   frame { name "FRAME1" tile 1341 }
1391
}
1392
 
1393
// Chopper's debris3 (1342)
1394
model "highres/sprites/props/1342_debris3.md3" {
1395
   scale 7.5 shade 0
1396
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1397
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1398
   frame { name "FRAME1" tile 1342 }
1399
}
1400
 
1401
// Chopper's wheel (1343)
1402
model "highres/sprites/props/1343_wheel.md3" {
1403
   scale 8 shade 0
1404
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1405
   frame { name "FRAME1" tile 1343 }
1406
}
1407
 
1408
// Chopper's propeller (1344)
1409
model "highres/sprites/props/1344_propeller.md3" {
1410
   scale 2 shade 0
1411
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1412
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1413
   frame { name "FRAME1" tile 1344 }
1414
}
1415
 
1416
// Chopper' crash (1346)
1417
model "highres/sprites/props/1346_crash.md3" {
1418
   scale 5 shade 0
1419
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1420
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1421
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1422
}
1423
 
1424
// X-Files Jar/Fetus (1358)
1425
model "highres/sprites/props/1358_xfilesjar.md3" { 
1426
   scale 6 shade 0 
1427
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1428
   frame { name "FRAME1" tile 1358 }
1429
}
1430
 
1431
// X-Files Jar/Fetus Broken (1359)
1432
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1433
   scale 6 shade 0 
1434
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1435
   frame { name "FRAME1" tile 1359 }
1436
}
1437
 
1438
// Firevase (1390)
1439
model "highres/sprites/props/1390_firevase.md3" { 
1440
   scale 1.5 shade 0 
1441
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1442
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1443
   frame { frame "frame1" tile0 1390 tile1 1393 }
1444
}
1445
 
1446
// Babe Land Cannon (1810)
1447
model "highres/sprites/props/1810_cannon.md3" { 
1448
   scale 0.8 shade 0 zadd -5
1449
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1450
   frame { name "Frame0" tile0 1810 tile1 1816 }
1451
}
1452
 
1453
// Cannon ball (1817)
1454
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1455
   scale 2.5 shade 8 zadd -6
1456
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1457
   frame { name "frame00" tile 1817 }
1458
}
1459
 
1460
// Cannonball pile (1818)
1461
model "highres/sprites/props/1818_cannonballpile.md3" {
1462
   scale 2.5 shade 0
1463
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1464
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1465
   frame { name "frame00" tile 1818 }
1466
}
1467
 
1468
// Feces (2200)
1469
model "highres/sprites/props/2200_feces.md3" {
1470
   scale 1 shade 0
1471
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1472
   frame { name "frame00" tile 2200 }
1473
}
1474
 
619 leod 1475
// Duke Icon (2452)
1476
texture 2452 { pal 0 { file "highres/sprites/props/2452.png" } }
1477
 
348 spiker 1478
// Skull (2453)
1479
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1480
 
1481
// Sky Car (2491)
1482
model "highres/sprites/props/2491_skycar.md3" {
1483
   scale 3 shade 0
1484
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1485
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1486
   frame { name "FRAME1" tile 2491 }
1487
}
1488
 
1489
// Blimp (3400)
1490
model "highres/sprites/props/3400_blimp.md3" { 
1491
   scale 1.5 shade 5 
1492
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1493
   frame { name "Frame0" tile 3400 }
1494
}
1495
 
1496
// Car Mirror (3418)
1497
model "highres/sprites/props/3418_carmirror.md3" {
1498
   scale 1.5 shade 0
1499
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1500
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1501
   frame { name "Frame0" tile 3418 }
1502
}
1503
 
1504
// Candy Bar (3419)
1505
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1506
 
1507
// Pirate Flag (3426)
430 leod 1508
texture 3426 { // "notmd" maphack
1509
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1510
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1511
}
1512
texture 3427 { // "notmd" maphack
1513
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1514
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1515
}
1516
texture 3428 { // "notmd" maphack
1517
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1518
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1519
}
348 spiker 1520
model "highres/sprites/props/3426_pirateflag.md3" {
1521
   scale 1.25 shade 0
1522
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1523
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1524
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1525
   frame { name "Frame0" tile0 3426 tile1 3428 }
1526
}
1527
 
1528
// Root (3429)
1529
model "highres/sprites/props/3429_root.md3" { 
1530
   scale 0.85 shade 0 
1531
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1532
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1533
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1534
   frame { frame "frame1" tile0 3429  tile1 3429 }
1535
}
1536
 
1537
 
1538
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1539
 
1540
// Target (4359)
1541
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1542
 
1543
// Gunpowder barrel (4360)
1544
model "highres/sprites/props/4360_barrel.md3" {
1545
   scale 2.2 shade 0
1546
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1547
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1548
   frame { name "idle" tile0 4360 tile1 4360 }
1549
}
1550
 
1551
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1552
 
1553
// Mission Impossible knife (4363)
1554
model "highres/sprites/props/4363_knife.md3" {
1555
   scale 2.6 shade 0
1556
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1557
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1558
   frame { name "FRAME1" tile 4363 }
1559
}
1560
 
1561
// Hat rack (4367)
1562
model "highres/sprites/props/4367_hatrack.md3" { 
1563
   scale 1 shade 6 
1564
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1565
   frame { name "Frame0" tile 4367 }
1566
}
1567
 
1568
// Emergency Light (4369)
1569
model "highres/sprites/props/4369_light.md3" { 
1570
   scale 1.5 shade 1
1571
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1572
   frame { name "none00" tile 4369 }
1573
}
1574
 
1575
// Desklamp (4370)
1576
model "highres/sprites/props/4370_desklamp.md3" { 
1577
   scale 1 shade 10 
1578
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1579
   frame { name "Frame0" tile 4370 }
1580
}
1581
 
1582
// Coffee machine (4372)
1583
model "highres/sprites/props/4372_coffeemachine.md3" { 
1584
   scale 1 shade 0 
1585
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1586
   frame { name "Frame0" tile 4372 }
1587
}
1588
 
1589
// Cups (4373)
1590
model "highres/sprites/props/4373_cups.md3" {
1591
   scale 6 shade 0
1592
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1593
   frame { name "FRAME1" tile 4373 }
1594
}
1595
 
1596
// Gavals (4374)
1597
model "highres/sprites/props/4374_gavals.md3" { 
1598
   scale 1 shade 0 
1599
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1600
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1601
   frame { name "Frame0" tile 4374 }
1602
}
1603
 
646 leod 1604
// Gavals2 (4375) - slightly rotated Gavals (4374)
1605
model "highres/sprites/props/4374_gavals.md3" { 
1606
   scale 1 shade 0 
1607
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1608
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1609
   frame { name "Frame0" tile 4375 }
1610
}
1611
 
348 spiker 1612
// Police Lightpole (4377)
1613
model "highres/sprites/props/4377_policepole.md3" {
1614
   scale 2 shade 10
1615
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1616
   frame { name "idle" tile 4377 }
1617
}
1618
 
1619
// Cable (4386)
1620
model "highres/sprites/props/4386_cable.md3" {
573 leod 1621
   scale 3.1 shade 0
348 spiker 1622
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1623
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1624
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1625
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1626
   frame { name "idle" tile 4386 }
1627
}
1628
 
1629
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1630
 
1631
// Trashcan (4388)
1632
model "highres/sprites/props/4388_trashcan.md3" {
1633
   scale 3.5 shade 0
1634
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1635
   frame { name "idle" tile0 4388 tile1 4388 }
1636
}
1637
 
1638
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1639
 
1640
// Speaker (4397)
1641
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1642
model "highres/sprites/props/4397_speaker.md3" {
1643
   scale 1.1 shade 0
1644
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1645
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1646
   frame { frame "frame1" tile0 4397 tile1 4397 }
1647
}
1648
 
1649
//  Broken speaker (4398)
1650
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1651
model "highres/sprites/props/4398_speaker.md3" {
1652
   scale 1.1 shade 0
1653
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1654
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1655
   frame { frame "frame1" tile0 4398 tile1 4398 }
1656
}
1657
 
1658
// Teddy Bear (4400)
1659
model "highres/sprites/props/4400_bear.md3" { 
1660
   scale 1 shade 0 
1661
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1662
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1663
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1664
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1665
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1666
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1667
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1668
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1669
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1670
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1671
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1672
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1673
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1674
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1675
   frame { name "FRAME1" tile 4400 }
1676
}
1677
 
1678
// Boat wheel (4406)
1679
model "highres/sprites/props/4406_boatwheel.md3" { 
1680
   scale 1 shade 0 
1681
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1682
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1683
   frame { name "Frame0" tile 4406 }
1684
}
1685
 
1686
// Letter (4410)
1687
model "highres/sprites/props/4410_letter.md3" {
1688
   scale 8 shade 4
1689
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1690
   frame { name "frame00" tile0 4410 tile1 4412 }
1691
}
1692
 
1693
// Mailbag (4413)
1694
model "highres/sprites/props/4413_mailbag.md3" {
1695
   scale 6 shade 0
1696
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1697
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1698
   frame { name "idle" tile 4413 }
1699
}
1700
 
1701
// Car Mirror (4415)
1702
model "highres/sprites/props/4415_carmirror.md3" {
1703
   scale 1.5 shade 0
1704
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1705
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1706
   frame { name "Frame0" tile 4415 }
1707
}
1708
 
1709
// Jeep Mirror (4416)
1710
model "highres/sprites/props/4416_jeepmirror.md3" {
1711
   scale 1.5 shade 0
1712
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1713
   frame { name "Frame0" tile 4416 }
1714
}
1715
 
1716
// Bus Mirror (4417)
1717
model "highres/sprites/props/4417_busmirror.md3" {
1718
   scale 1.5 shade 0
1719
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1720
   frame { name "Frame0" tile 4417 }
1721
}
1722
 
1723
// Opened Pipebomb (4419)
1724
model "highres/sprites/props/4419_openpbomb.md3" {
1725
   scale 15 shade 1
1726
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1727
   frame { name "none00" tile 4419 }
1728
}
1729
 
1730
// Hotmeat (4427)
1731
model "highres/sprites/props/4427_hotmeat.md3" { 
1732
   scale 1.2 shade 0 
1733
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1734
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1735
   frame { name "FRAME1" tile 4427 }
1736
}
1737
 
435 leod 1738
// Fence (4429) // ART tile is bit-identical to 0913
1739
model "highres/sprites/props/0913_fence.md3" {
1740
   scale 20 shade 0
1741
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1742
   skin { pal 0 file "highres/textures/0913_d.png" }
1743
   normal { file "highres/textures/0913_n.png" }
1744
   specular { file "highres/textures/0913_s.png" }
1745
   frame { name "Frame0" tile 4429 }
1746
}
1747
 
348 spiker 1748
// Coffee mug (4438)
1749
model "highres/sprites/props/4438_coffeemug.md3" {
1750
   scale 1 shade 0
1751
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1752
   frame { name "FRAME1" tile 4438 }
1753
}
1754
 
1755
// Broken Fuse #1 (4430-4432)
1756
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1757
texture 4431 { 
1758
   pal 0 { file "highres/sprites/props/4431.png" } 
506 leod 1759
   glow { file "highres/sprites/props/4431_g.png" }
348 spiker 1760
}
1761
texture 4432 { 
1762
   pal 0 { file "highres/sprites/props/4432.png" } 
506 leod 1763
   glow { file "highres/sprites/props/4432_g.png" }   
348 spiker 1764
}
1765
 
1766
// Paper And Pen (4439)
1767
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1768
 
1769
// Donuts 2 (4440)
1770
model "highres/sprites/props/4440_donuts.md3" {
1771
   scale 7 shade 0
1772
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1773
   frame { name "FRAME1" tile 4440 }
1774
}
1775
 
1776
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1777
 
1778
// American flag (4443)
1779
model "highres/sprites/props/4443_flag.md3" {
1780
   scale 1.38 shade 0
1781
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1782
   frame { name "FRAME1" tile 4443 }
1783
}
1784
 
1785
// Tripod camera (4444)
1786
model "highres/sprites/props/4444_tripodcamera.md3" { 
1787
   scale 0.9 shade 0 
1788
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1789
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1790
   frame { name "Frame0" tile 4444 }
1791
}
1792
 
1793
// Chain (4446)
1794
model "highres/sprites/props/4446_chain.md3" { 
1795
   scale 16 shade 0 
1796
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1797
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1798
   frame { name "FRAME1" tile 4446 }
1799
}
1800
 
1801
// Mail delivery bag (4452)
1802
model "highres/sprites/props/4452_deliverybag.md3" { 
1803
   scale 1 shade 10 
1804
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1805
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1806
   frame { name "Frame0" tile 4452 }
1807
}
1808
 
1809
// Meter (4453)
1810
model "highres/sprites/props/4453_meter.md3" {
1811
   scale 2.5 0
1812
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1813
   frame { name "idle" tile0 4453 tile1 4453 }
1814
}
1815
 
1816
// Desk phone (4454)
1817
model "highres/sprites/props/4454_deskphone.md3" { 
1818
   scale 0.6 shade 0 
1819
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1820
   frame { name "Frame0" tile 4454 }
1821
}
1822
 
1823
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1824
 
1825
// Gumball machine (4458)
1826
model "highres/sprites/props/4458_gumballmachine.md3" {
1827
   scale 1.5 shade 2
1828
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1829
   frame { name "idle" tile0 4458 tile1 4458 }
1830
}
1831
 
1832
// Gumball machine broken (4459)
1833
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1834
   scale 1.5 shade 0
1835
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1836
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1837
   frame { name "dying1" tile0 4459 tile1 4459 }
1838
}
1839
 
1840
// Certificate (4460)
1841
model "highres/sprites/props/4460_cert.md3" {
1842
   scale 11 shade 4
1843
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1844
   frame { name "Frame02" tile0 4460 tile1 4462 }
1845
}
1846
 
1847
// Mace paper spray (4464)
1848
model "highres/sprites/props/4464_mace.md3" { 
1849
   scale 1 shade 3 
1850
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1851
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1852
   frame { name "Frame0" tile 4464 }
1853
}
1854
 
1855
// Broken cable (4480)
1856
texture 4480 { 
1857
   pal 0 { file "highres/sprites/props/4480.png" } 
1858
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1859
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1860
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1861
}
1862
texture 4481 { 
1863
   pal 0 { file "highres/sprites/props/4481.png" }
1864
   pal 10 { file "highres/sprites/props/4481_10.png" }
1865
   pal 13 { file "highres/sprites/props/4481_13.png" }
1866
   pal 14 { file "highres/sprites/props/4481_14.png" }
1867
   glow { file "highres/sprites/props/4481_g.png" } 
1868
}
1869
texture 4482 { 
1870
   pal 0 { file "highres/sprites/props/4482.png" }
1871
   pal 10 { file "highres/sprites/props/4482_10.png" }
1872
   pal 13 { file "highres/sprites/props/4482_13.png" }
1873
   pal 14 { file "highres/sprites/props/4482_14.png" }
1874
   glow { file "highres/sprites/props/4482_g.png" }
1875
}
1876
 
1877
// Broom (4496)
1878
model "highres/sprites/props/4496_broom.md3" { 
1879
   scale 1 shade 0 
1880
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1881
   frame { name "Frame0" tile 4496 }
1882
}
1883
 
1884
// Mop (4497)
1885
model "highres/sprites/props/4497_mop.md3" { 
1886
   scale 1 shade 0 
1887
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1888
   frame { name "Frame0" tile 4497 }
1889
}
1890
 
1891
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1892
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1893
 
1894
// Chest of gold (4520)
1895
model "highres/sprites/props/4520_goldchest.md3" { 
1896
   scale 0.9 shade 0 
1897
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1898
   frame { name "Frame0" tile 4520 }
1899
}
1900
 
1901
// Steed's gear (4524)
1902
model "highres/sprites/props/4524_steedgear.md3" {
1903
   scale 1.5 shade 0
1904
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1905
   frame { name "FRAME1" tile 4524 }
1906
}
1907
 
1908
// FoodObject1 (4530)
1909
model "highres/sprites/props/4530_foodobject1.md3" {
1910
   scale 0.45 shade 0
1911
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1912
   frame { name "frame1" tile 4530 }
1913
}
1914
 
1915
// FoodObject4 (4533)
1916
model "highres/sprites/props/4533_foodobject4.md3" {
1917
   scale 0.45 shade 0
1918
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1919
   frame { name "frame1" tile 4533 }
1920
}
1921
 
1922
// Condiment cups (4536)
1923
model "highres/sprites/props/4536_cups.md3" { 
1924
   scale 1 shade 0 
1925
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1926
   frame { name "Frame0" tile 4536 }
1927
}
1928
 
1929
// Mustard (4537)
1930
model "highres/sprites/props/4537_4538.md3" { 
1931
   scale 1 shade 0 
1932
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1933
   frame { name "Frame0" tile 4537 }
1934
}
1935
 
1936
// Ketchup (4538)
1937
model "highres/sprites/props/4537_4538.md3" { 
1938
   scale 1 shade 0 
1939
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1940
   frame { name "Frame0" tile 4538 }
1941
}
1942
 
1943
// Foodobject10 (4539)
1944
model "highres/sprites/props/4539_napkin.md3" {
1945
   scale 12.5 shade 0
1946
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1947
   frame { name "FRAME1" tile 4539 }
1948
}
1949
 
1950
// Foodobject11 (4540)
1951
model "highres/sprites/props/4540_foodobject11.md3" { 
1952
   scale 0.8 shade 0
1953
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1954
   frame { name "idle" tile 4540 }
1955
}
1956
 
1957
// Foodobject12 (4541)
1958
model "highres/sprites/props/4540_foodobject11.md3" {
1959
   scale 0.8 shade 0
1960
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1961
   frame { name "idle" tile 4541 }
1962
}
1963
 
1964
// Foodobject13 (4542)
1965
model "highres/sprites/props/4542_foodobject13.md3" {
1966
   scale 0.8 shade 0
1967
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1968
   frame { name "idle" tile 4542 }
1969
}
1970
 
1971
// Foodobject14 (4543)
1972
model "highres/sprites/props/4543_foodobject14.md3" {
1973
   scale 0.5 shade 0
1974
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1975
   frame { name "idle" tile 4543 }
1976
}
1977
 
1978
// Foodobject15 (4544)
1979
model "highres/sprites/props/4544_foodobject15.md3" {
1980
   scale 0.6 shade 0
1981
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1982
   frame { name "idle" tile 4544 }
1983
}
1984
 
1985
// Foodobject16 (4545)
1986
model "highres/sprites/props/4545_foodobject16.md3" {
1987
   scale 0.6 shade 0
1988
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1989
   frame { name "idle" tile 4545 }
1990
}
1991
 
1992
// Empty fries cup (4546)
1993
model "highres/sprites/props/4546_emptyfries.md3" { 
1994
   scale 1 shade 10 
1995
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1996
   frame { name "Frame0" tile 4546 }
1997
}
1998
 
1999
// Filed fries cup (4547)
2000
model "highres/sprites/props/4547_filledfries.md3" { 
2001
   scale 1 shade 10 
2002
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
2003
   frame { name "Frame0" tile 4547 }
2004
}
2005
 
2006
// Foodobject19 (4548)
2007
model "highres/sprites/props/4548_foodobject19.md3" {
2008
   scale 0.9 shade 0
2009
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
2010
   frame { name "FRAME1" tile 4548 }
2011
}
2012
 
2013
// Foodobject20 (4549)
2014
model "highres/sprites/props/4540_foodobject11.md3" {
2015
   scale 0.8 shade 0
2016
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
2017
   frame { name "idle" tile 4549 }
2018
}
2019
 
2020
// Head lamp (4550)
2021
model "highres/sprites/props/4550_headlamp.md3" { 
2022
   scale 1 shade 0 
2023
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
2024
   frame { name "Frame0" tile 4550 }
2025
}
2026
 
2027
// Worms can (4552)
2028
model "highres/sprites/props/4552_worms.md3" { 
2029
   scale 1 shade 0 
2030
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
2031
   frame { name "Frame0" tile 4552 }
2032
}
2033
 
2034
// Chicken skined (4554)
2035
model "highres/sprites/props/4554_4555.md3" { 
2036
   scale 1 shade 0 
2037
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
2038
   frame { name "Frame0" tile 4554 }
2039
}
2040
 
2041
// Chicken feathered (4555)
2042
model "highres/sprites/props/4554_4555.md3" { 
2043
   scale 1 shade 0 
2044
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
2045
   frame { name "Frame0" tile 4555 }
2046
}
2047
 
2048
// Tampons (4557)
2049
model "highres/sprites/props/4557_tampon.md3" { 
2050
   scale 1 shade 0 
2051
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2052
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
2053
   frame { name "Frame0" tile 4557 }
2054
}
2055
 
2056
// Robotdog2 (4560) 
2057
model "highres/sprites/props/4560_doggy.md3" { 
639 leod 2058
   scale 0.65 shade 5 
348 spiker 2059
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
2060
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
486 leod 2061
   frame { name "Frame0" tile0 4560 tile1 4562 }
348 spiker 2062
}
2063
 
2064
// Jollymeal (4569)
2065
model "highres/sprites/props/4569_jollymeal.md3" { 
2066
   scale 1 shade 0 
2067
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
2068
   frame { name "Frame0" tile 4569 }
2069
}
2070
 
2071
// Dukeburger (4570)
478 spiker 2072
model "highres/sprites/props/4570_dukeburger2013.md3" {
2073
   scale 1.5 shade 0 zadd 15
2074
   skin { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_d.png" }
671 leod 2075
   normal { surface 4 file "highres/sprites/characters/1405_jetpack_n.png" }
2076
   specular { surface 4 file "highres/sprites/characters/1405_jetpack_s.png" }  
478 spiker 2077
   skin { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_d.png" }
671 leod 2078
   normal { surface 3 file "highres/sprites/characters/1405_bandolier_n.png" }
2079
   specular { surface 3 file "highres/sprites/characters/1405_bandolier_s.png" }
478 spiker 2080
   skin { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_d.png" }
671 leod 2081
   normal { surface 2 file "highres/sprites/characters/1405_duke2013_n.png" }
2082
   specular { surface 2 file "highres/sprites/characters/1405_duke2013_s.png" }
478 spiker 2083
   skin { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_d.png" }
671 leod 2084
   normal { surface 1 file "highres/sprites/pickups/0028_shotgun_n.png" }
2085
   specular { surface 1 file "highres/sprites/pickups/0028_shotgun_s.png" }
478 spiker 2086
   skin { pal 0 surface 0 file "highres/sprites/props/4570_dukeburger2013.png" }
348 spiker 2087
   frame { name "frame1" tile0 4570 tile1 4574 }
2088
}
2089
 
2090
// Punch clock (4575)
2091
model "highres/sprites/props/4575_punchclock.md3" {
2092
   scale 1.03 shade 0 zadd 3
2093
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2094
   frame { name "Frame0" tile 4575 }
2095
}
2096
 
2097
// Shopping cart (4576)
2098
model "highres/sprites/props/4576_shoppingcart.md3" { 
2099
   scale 1 shade 0 
2100
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2101
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2102
   frame { name "Frame0" tile 4576 }
2103
}
2104
 
2105
// Pipe (4583)
2106
model "highres/sprites/props/4583_pipe.md3" { 
2107
   scale 0.778 shade 0 
585 loomsday 2108
//   detail { file "highres/detail/metal.png" detailscale 0.3 }
2109
   skin { pal 0 surface 0 file "highres/sprites/props/4583_d.png" }
671 leod 2110
   normal { surface 0 file "highres/sprites/props/4583_n.png" }
2111
   specular { surface 0 file "highres/sprites/props/4583_s.png" }
585 loomsday 2112
//   detail { file "highres/detail/metal.png" detailscale 0.3 }
2113
//   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
348 spiker 2114
   frame { name "Frame0" tile 4583 }
2115
}
2116
 
2117
// Green pipe handle (4585)
2118
model "highres/sprites/props/4585.md3" {
2119
   scale 4.5 shade 1
2120
   skin { pal 0 file "highres/sprites/props/4585.png" }
2121
   frame { name "frame1" tile 4585 }
2122
}
2123
 
2124
// Another pipe (4586)
2125
model "highres/sprites/props/4586.md3" { 
2126
   scale 0.778 shade 0 
2127
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2128
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2129
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2130
   frame { name "Frame0" tile 4586 }
2131
}
2132
 
2133
// Thin Pipe (4587)
2134
model "highres/sprites/props/4587_thinpipe.md3" { 
2135
   scale 0.778 shade 0 
2136
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2137
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2138
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2139
   frame { name "Frame0" tile 4587 }
2140
}
2141
 
2142
// Dolphin (4591)
2143
model "highres/sprites/props/4591_dolphin.md3" { 
2144
   scale 1.04 shade 3 
2145
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2146
   frame { name "Frame0" tile 4591 }
2147
}
2148
 
2149
// Dolphin2 (4592)
2150
model "highres/sprites/props/4592_dolphin2.md3" { 
2151
   scale 1.04 shade 3 
2152
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2153
   frame { name "Frame0" tile 4592 }
2154
}
2155
 
2156
// Banner 1 (4600)
430 leod 2157
texture 4600 { // "notmd" maphack
2158
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2159
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2160
}
2161
texture 4601 { // "notmd" maphack
2162
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2163
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2164
}
2165
texture 4602 { // "notmd" maphack
2166
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2167
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2168
}
348 spiker 2169
model "highres/sprites/props/4600_banner.md3" {
2170
   scale 7 shade 0
2171
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2172
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2173
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2174
   frame { name "1" tile0 4600 tile1 4602 }
2175
}
2176
 
2177
// Banner 2 (4603)
430 leod 2178
texture 4603 { // "notmd" maphack
2179
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2180
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2181
}
2182
texture 4604 { // "notmd" maphack
2183
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2184
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2185
}
2186
texture 4605 { // "notmd" maphack
2187
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2188
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2189
}
348 spiker 2190
model "highres/sprites/props/4603_banner.md3" {
2191
   scale 7 shade 0
2192
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2193
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2194
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2195
   frame { name "1" tile0 4603 tile1 4605 }
2196
}
2197
 
2198
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2199
 
2200
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2201
 
2202
 
2203
// Bloody baseball bat (4946)
2204
model "highres/sprites/props/4946_bloodybat.md3" { 
2205
   scale 1 shade 8 
2206
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2207
   frame { name "Frame0" tile 4946 }
2208
}