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Rev Author Line No. Line
348 spiker 1
 
2
// Duke3D HRP Switches Definitions
3
 
4
 
5
// Access Switch (130/131)
691 leod 6
texture 130 {
7
   pal 0 { file "highres/sprites/switches/0130_accessswitch.jpg" }
8
   pal 10 { file "highres/sprites/switches/0130_accessswitch_10.jpg" }
9
   pal 11 { file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
10
   pal 12 { file "highres/sprites/switches/0130_accessswitch_12_18.jpg" }
11
   pal 13 { file "highres/sprites/switches/0130_accessswitch_13.jpg" }
12
   pal 14 { file "highres/sprites/switches/0130_accessswitch_14.jpg" }
13
   pal 15 { file "highres/sprites/switches/0130_accessswitch_15.jpg" }
14
   pal 16 { file "highres/sprites/switches/0130_accessswitch_16.jpg" }
15
   pal 18 { file "highres/sprites/switches/0130_accessswitch_12_18.jpg" }
16
   pal 21 { file "highres/sprites/switches/0130_accessswitch_21.jpg" }
17
   pal 22 { file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
18
   pal 23 { file "highres/sprites/switches/0130_accessswitch_23.jpg" }
19
   pal 24 { file "highres/sprites/switches/0130_accessswitch_24.jpg" }
20
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
21
   glow { file "highres/sprites/switches/0130_accessswitch_g.png" }
22
}
23
texture 131 {
24
   pal 0 { file "highres/sprites/switches/0131_accessswitch.jpg" }
25
   pal 10 { file "highres/sprites/switches/0131_accessswitch_10.jpg" }
26
   pal 11 { file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
27
   pal 12 { file "highres/sprites/switches/0131_accessswitch_12_18.jpg" }
28
   pal 13 { file "highres/sprites/switches/0131_accessswitch_13.jpg" }
29
   pal 14 { file "highres/sprites/switches/0131_accessswitch_14.jpg" }
30
   pal 15 { file "highres/sprites/switches/0131_accessswitch_15.jpg" }
31
   pal 16 { file "highres/sprites/switches/0131_accessswitch_16.jpg" }
32
   pal 18 { file "highres/sprites/switches/0131_accessswitch_12_18.jpg" }
33
   pal 21 { file "highres/sprites/switches/0131_accessswitch_21.jpg" }
34
   pal 22 { file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
35
   pal 23 { file "highres/sprites/switches/0131_accessswitch_23.jpg" }
36
   pal 24 { file "highres/sprites/switches/0131_accessswitch_24.jpg" }
37
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
38
   glow { file "highres/sprites/switches/0131_accessswitch_g.png" }
39
}
348 spiker 40
model "highres/sprites/switches/0130_accessswitch.md3" {
41
   scale 1.24 shade 0
42
 
43
   skin { pal 0 file "highres/sprites/switches/0130_accessswitch.jpg" }
44
   skin { pal 10 file "highres/sprites/switches/0130_accessswitch_10.jpg" }
45
   skin { pal 11 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
46
   skin { pal 12 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" }
47
   skin { pal 13 file "highres/sprites/switches/0130_accessswitch_13.jpg" }
48
   skin { pal 14 file "highres/sprites/switches/0130_accessswitch_14.jpg" }
49
   skin { pal 15 file "highres/sprites/switches/0130_accessswitch_15.jpg" }
50
   skin { pal 16 file "highres/sprites/switches/0130_accessswitch_16.jpg" }
51
   skin { pal 18 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" }
52
   skin { pal 21 file "highres/sprites/switches/0130_accessswitch_21.jpg" }
53
   skin { pal 22 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
54
   skin { pal 23 file "highres/sprites/switches/0130_accessswitch_23.jpg" }
55
   skin { pal 24 file "highres/sprites/switches/0130_accessswitch_24.jpg" }
56
 
57
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
390 leod 58
   glow { file "highres/sprites/switches/0130_accessswitch_g.png" }
348 spiker 59
   frame { name "frame01" tile 130 }
60
 
61
   skin { pal 0 file "highres/sprites/switches/0131_accessswitch.jpg" }
62
   skin { pal 10 file "highres/sprites/switches/0131_accessswitch_10.jpg" }
63
   skin { pal 11 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
64
   skin { pal 12 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" }
65
   skin { pal 13 file "highres/sprites/switches/0131_accessswitch_13.jpg" }
66
   skin { pal 14 file "highres/sprites/switches/0131_accessswitch_14.jpg" }
67
   skin { pal 15 file "highres/sprites/switches/0131_accessswitch_15.jpg" }
68
   skin { pal 16 file "highres/sprites/switches/0131_accessswitch_16.jpg" }
69
   skin { pal 18 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" }
70
   skin { pal 21 file "highres/sprites/switches/0131_accessswitch_21.jpg" }
71
   skin { pal 22 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
72
   skin { pal 23 file "highres/sprites/switches/0131_accessswitch_23.jpg" }
73
   skin { pal 24 file "highres/sprites/switches/0131_accessswitch_24.jpg" }
74
 
75
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
390 leod 76
   glow { file "highres/sprites/switches/0131_accessswitch_g.png" }
348 spiker 77
   frame { name "frame01" tile 131 }
78
}
79
 
80
 
81
// Slot Door (132/133)
82
model "highres/sprites/switches/0132_slotdoor.md3" {
714 leod 83
   scale 1.55 shade 0
613 loomsday 84
   skin { pal 0 file "highres/sprites/switches/0132_slotdoor.png" }
85
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
390 leod 86
   glow { file "highres/sprites/switches/0132_slotdoor_g.png" }
348 spiker 87
   frame { name "red" tile 132 }
88
}
89
 
90
model "highres/sprites/switches/0133_slotdoor.md3" { 
714 leod 91
   scale 1.55 shade 0
613 loomsday 92
   skin { pal 0 file "highres/sprites/switches/0133_slotdoor.png" }
93
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
390 leod 94
   glow { file "highres/sprites/switches/0133_slotdoor_g.png" }
348 spiker 95
   frame { name "green" tile 133 }
96
}
97
 
98
 
99
// Light Switch (134/135)
100
model "highres/sprites/switches/0134_lightswitch.md3" {
101
   scale 5 shade 0
612 loomsday 102
   skin { pal 0 file "highres/sprites/switches/0134_lightswitch_d.png" }
103
//   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
104
   glow { file "highres/sprites/switches/0134_lightswitch_g.png" }
105
   normal { file "highres/sprites/switches/0134_lightswitch_n.png" }
106
   specular { file "highres/sprites/switches/0134_lightswitch_s.png" }
348 spiker 107
   frame { name "red" tile 134 }
612 loomsday 108
   skin { pal 0 file "highres/sprites/switches/0135_lightswitch_d.png" }
109
//   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
110
   glow { file "highres/sprites/switches/0135_lightswitch_g.png" }
111
   normal { file "highres/sprites/switches/0134_lightswitch_n.png" }
112
   specular { file "highres/sprites/switches/0134_lightswitch_s.png" }
348 spiker 113
   frame { name "green" tile 135 }
114
}
115
 
116
 
117
// Space door Switch (136/137)
691 leod 118
texture 136 {
348 spiker 119
   pal 0 { file "highres/sprites/switches/0136.png" }
120
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
121
}
691 leod 122
texture 137 {
348 spiker 123
   pal 0 { file "highres/sprites/switches/0137.png" }
124
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
125
}
126
 
127
model "highres/sprites/switches/0136_sdoorswitch.md3" {
128
   scale 1.55 shade 0
129
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red_d.png" }
671 leod 130
   specular { file "highres/sprites/switches/0136_sdoorswitch_red_s.png" }
348 spiker 131
//   detail { file "highres/detail/metal.png" detailscale 0.6 }
614 leod 132
   glow { file "highres/sprites/switches/0136_sdoorswitch_red_g.png" }
348 spiker 133
   frame { name "red" tile 136 }
134
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_green_d.png" }
135
//   detail { file "highres/detail/metal.png" detailscale 0.6 }
614 leod 136
   glow { file "highres/sprites/switches/0136_sdoorswitch_green_g.png" }
348 spiker 137
   frame { name "green" tile 137 }
138
}
139
 
140
 
141
// Space light Switch (138/139)
142
model "highres/sprites/switches/0138_slightswitch.md3" {
143
   scale 1.55 shade 0
144
   skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" }
145
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 146
   glow { file "highres/sprites/switches/0138_slightswitch_red_g.png" }
348 spiker 147
   frame { name "red" tile 138 }
630 leod 148
   skin { pal 0 file "highres/sprites/switches/0139_slightswitch_green.png" }
348 spiker 149
   detail { file "highres/detail/metal.png" detailscale 0.6 }
630 leod 150
   glow { file "highres/sprites/switches/0139_slightswitch_green_g.png" }
348 spiker 151
   frame { name "green" tile 139 }
152
}
153
 
154
 
155
// Frankenstine Switch (140/141)
156
model "highres/sprites/switches/0140_fsswitch.md3" {
157
   scale 2.5 shade 10
158
   skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" }
159
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 160
   glow { file "highres/sprites/switches/0140_fsswitch_g.png" }
348 spiker 161
   frame { name "Frame0" tile 140 }
162
   skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" }
163
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 164
   glow { file "highres/sprites/switches/0141_fsswitch_g.png" }
348 spiker 165
   frame { name "Frame1" tile 141 }
166
}
167
 
168
 
169
// Nuke Button (142/143)
170
model "highres/sprites/switches/0142_nukebutton.md3" {
171
   scale 3.5 shade 6
172
   detail { file "highres/detail/rust.png" detailscale 0.3 }
173
   skin { pal 0 file "highres/sprites/switches/0142_nukebutton.png" }
174
   detail { file "highres/detail/rust.png" detailscale 0.3 }
175
   skin { pal 13 file "highres/sprites/switches/0142_nukebutton_13.png" }
176
   detail { file "highres/detail/rust.png" detailscale 0.3 }
177
   skin { pal 14 file "highres/sprites/switches/0142_nukebutton_g.png" }
178
   anim { frame0 "Frame 1" frame1 "Frame 9" fps 7.4 flags 1 }
179
   frame { name "Frame 0" tile 142 }
180
   frame { name "Frame 1" tile0 143 tile1 145 }
181
}
182
 
183
 
184
// Multi Switch (146-149)
185
model "highres/sprites/switches/0146_multiswitch.md3" {
186
   scale 22 shade 6
187
   skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" }
188
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
390 leod 189
   glow { file "highres/sprites/switches/0146_multiswitch_g.png" }
348 spiker 190
   frame { name "frame00" tile 147 }
191
   frame { name "frame01" tile 148 }
192
   frame { name "frame02" tile 149 }
193
   frame { name "frame03" tile 146 }
194
}
195
 
196
 
197
// Dip Switch (162/163)
691 leod 198
texture 162 {
348 spiker 199
   pal 0 { file "highres/sprites/switches/0162.png" }
200
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
390 leod 201
   glow { file "highres/sprites/switches/0162_g.png" } 
348 spiker 202
}
691 leod 203
texture 163 {
348 spiker 204
   pal 0 { file "highres/sprites/switches/0163.png" }
205
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
390 leod 206
   glow { file "highres/sprites/switches/0163_g.png" } 
348 spiker 207
}
208
 
209
model "highres/sprites/switches/0162_dipswitch.md3" {
210
   scale 1.55 shade -5
211
   skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" }
212
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 213
   glow { file "highres/sprites/switches/0162_dipswitch_g.png" }
348 spiker 214
   frame { name "red" tile 162 }
215
   skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" }
216
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 217
   glow { file "highres/sprites/switches/0163_dipswitch_g.png" }
348 spiker 218
   frame { name "green" tile 163 }
219
}
220
 
221
 
222
// Dip Switch 2 (164/165)
691 leod 223
texture 164 {
348 spiker 224
   pal 0 { file "highres/sprites/switches/0164.png" }
225
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
390 leod 226
   glow { file "highres/sprites/switches/0164_g.png" } 
348 spiker 227
}
691 leod 228
texture 165 {
348 spiker 229
   pal 0 { file "highres/sprites/switches/0165.png" }
230
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
390 leod 231
   glow { file "highres/sprites/switches/0165_g.png" } 
348 spiker 232
}
233
 
234
model "highres/sprites/switches/0164_dipswitch2.md3" {
235
   scale 1.55 shade -5
236
   skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" }
237
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 238
   glow { file "highres/sprites/switches/0164_dipswitch2_g.png" }
348 spiker 239
   frame { name "red" tile 164 }
240
   skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" }
241
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 242
   glow { file "highres/sprites/switches/0165_dipswitch2_g.png" }
348 spiker 243
   frame { name "green" tile 165 }
244
}
245
 
246
 
247
// Tech Switch (166/167)
248
model "highres/sprites/switches/0166_techswitch.md3" {
249
   scale 4.5 shade 0
250
   skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" }
251
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 252
   glow { file "highres/sprites/switches/0166_techswitch_g.png" }
348 spiker 253
   frame { name "frame00" tile 166 }
254
   skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" }
255
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 256
   glow { file "highres/sprites/switches/0167_techswitch_g.png" }
348 spiker 257
   frame { name "frame01" tile 167 }
258
}
259
 
260
 
261
// Dip Switch 3 (168/169)
262
model "highres/sprites/switches/0168_dipswitch3.md3" {
263
   scale 4.5 shade 0
264
   skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" }
265
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
390 leod 266
   glow { file "highres/sprites/switches/0168_dipswitch3_g.png" }
348 spiker 267
   frame { name "idle" tile 168 }
268
   skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" }
269
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
390 leod 270
   glow { file "highres/sprites/switches/0169_dipswitch3_g.png" }
348 spiker 271
   frame { name "idle" tile 169 }
272
}
273
 
274
 
275
// Access Switch 2 (170/171)
691 leod 276
texture 170 {
277
   pal 0 { file "highres/sprites/switches/0170_accessswitch2.png" }
278
   pal 10 { file "highres/sprites/switches/0170_accessswitch2_10.png" }
279
   pal 11 { file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
280
   pal 12 { file "highres/sprites/switches/0170_accessswitch2_12_18.png" }
281
   pal 13 { file "highres/sprites/switches/0170_accessswitch2_13.png" }
282
   pal 14 { file "highres/sprites/switches/0170_accessswitch2_14.png" }
283
   pal 15 { file "highres/sprites/switches/0170_accessswitch2_15.png" }
284
   pal 16 { file "highres/sprites/switches/0170_accessswitch2_16.png" }
285
   pal 18 { file "highres/sprites/switches/0170_accessswitch2_12_18.png" }
286
   pal 21 { file "highres/sprites/switches/0170_accessswitch2_21.png" }
287
   pal 22 { file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
288
   pal 23 { file "highres/sprites/switches/0170_accessswitch2_23.png" }
289
   pal 24 { file "highres/sprites/switches/0170_accessswitch2_24.png" }
290
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
291
   glow { file "highres/sprites/switches/0170_accessswitch2_g.png" }
292
}
293
texture 171 {
294
   pal 0 { file "highres/sprites/switches/0171_accessswitch2.png" }
295
   pal 10 { file "highres/sprites/switches/0171_accessswitch2_10.png" }
296
   pal 11 { file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
297
   pal 12 { file "highres/sprites/switches/0171_accessswitch2_12_18.png" }
298
   pal 13 { file "highres/sprites/switches/0171_accessswitch2_13.png" }
299
   pal 14 { file "highres/sprites/switches/0171_accessswitch2_14.png" }
300
   pal 15 { file "highres/sprites/switches/0171_accessswitch2_15.png" }
301
   pal 16 { file "highres/sprites/switches/0171_accessswitch2_16.png" }
302
   pal 18 { file "highres/sprites/switches/0171_accessswitch2_12_18.png" }
303
   pal 21 { file "highres/sprites/switches/0171_accessswitch2_21.png" }
304
   pal 22 { file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
305
   pal 23 { file "highres/sprites/switches/0171_accessswitch2_23.png" }
306
   pal 24 { file "highres/sprites/switches/0171_accessswitch2_24.png" }
307
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
308
   glow { file "highres/sprites/switches/0171_accessswitch2_g.png" }
309
}
348 spiker 310
model "highres/sprites/switches/0170_accessswitch2.md3" {
311
   scale 10 shade 0
312
 
313
   skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" }
314
   skin { pal 10 file "highres/sprites/switches/0170_accessswitch2_10.png" }
315
   skin { pal 11 file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
316
   skin { pal 12 file "highres/sprites/switches/0170_accessswitch2_12_18.png" }
317
   skin { pal 13 file "highres/sprites/switches/0170_accessswitch2_13.png" }
318
   skin { pal 14 file "highres/sprites/switches/0170_accessswitch2_14.png" }
319
   skin { pal 15 file "highres/sprites/switches/0170_accessswitch2_15.png" }
320
   skin { pal 16 file "highres/sprites/switches/0170_accessswitch2_16.png" }
321
   skin { pal 18 file "highres/sprites/switches/0170_accessswitch2_12_18.png" }
322
   skin { pal 21 file "highres/sprites/switches/0170_accessswitch2_21.png" }
323
   skin { pal 22 file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
324
   skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" }
325
   skin { pal 24 file "highres/sprites/switches/0170_accessswitch2_24.png" }
326
 
327
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
390 leod 328
   glow { file "highres/sprites/switches/0170_accessswitch2_g.png" }
348 spiker 329
   frame { name "idle" tile 170 }
330
 
331
   skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" }
332
   skin { pal 10 file "highres/sprites/switches/0171_accessswitch2_10.png" }
333
   skin { pal 11 file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
334
   skin { pal 12 file "highres/sprites/switches/0171_accessswitch2_12_18.png" }
335
   skin { pal 13 file "highres/sprites/switches/0171_accessswitch2_13.png" }
336
   skin { pal 14 file "highres/sprites/switches/0171_accessswitch2_14.png" }
337
   skin { pal 15 file "highres/sprites/switches/0171_accessswitch2_15.png" }
338
   skin { pal 16 file "highres/sprites/switches/0171_accessswitch2_16.png" }
339
   skin { pal 18 file "highres/sprites/switches/0171_accessswitch2_12_18.png" }
340
   skin { pal 21 file "highres/sprites/switches/0171_accessswitch2_21.png" }
341
   skin { pal 22 file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
342
   skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" }
343
   skin { pal 24 file "highres/sprites/switches/0171_accessswitch2_24.png" }
344
 
345
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
390 leod 346
   glow { file "highres/sprites/switches/0171_accessswitch2_g.png" }
348 spiker 347
   frame { name "idle" tile 171 }
348
}
349
 
350
 
351
// Light Switch (712/713)
352
model "highres/sprites/switches/0712_lightswitch.md3" {
353
   scale 1.575 shade 0
442 leod 354
   skin { pal 0 file "highres/sprites/switches/0712_lightswitch_d.png" }
671 leod 355
   normal { file "highres/sprites/switches/0712_lightswitch_n.png" }
441 loomsday 356
//   detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.6 }
348 spiker 357
   frame { name "off" tile 712 }
358
   frame { name "on" tile 713 }
359
}
360
 
361
 
362
// Power Switch 1 (860/861)
363
model "highres/sprites/switches/0860_powerswitch.md3" {
364
   scale 1 shade 0
365
   skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" }
366
   detail { file "highres/detail/metal.png" detailscale 0.15 }
390 leod 367
   glow { file "highres/sprites/switches/0860_powerswitch_off_g.png" }
348 spiker 368
   frame { name "Frame 1" tile 860 }
369
   skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" }
370
   detail { file "highres/detail/metal.png" detailscale 0.15 }
390 leod 371
   glow { file "highres/sprites/switches/0861_powerswitch_on_g.png" }
348 spiker 372
   frame { name "Frame 3" tile 861 }
373
}
374
 
375
 
376
// Lock switch 1 (862/863)
377
model "highres/sprites/switches/0862_lockswitch1.md3" {
378
   scale 1.55 shade 0
379
   skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" }
390 leod 380
   glow { file "highres/sprites/switches/0862_lockswitch1_g.png" }
348 spiker 381
   frame { name "red" tile 862 }
382
   skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" }
390 leod 383
   glow { file "highres/sprites/switches/0863_lockswitch1_g.png" }
348 spiker 384
   frame { name "green" tile 863 }
385
}
386
 
387
 
388
// Power Switch 2 (864/865)
389
model "highres/sprites/switches/0864_powerswitch2.md3" {
390
   scale 2.75 shade 0
391
   skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" }
392
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 393
   glow { file "highres/sprites/switches/0864_powerswitch2_g.png" }
348 spiker 394
   anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 }
395
   frame { name "frame2" tile 864 }
396
   anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 }
397
   frame { name "frame1" tile 865 }
398
}
399
 
400
 
401
// Hand switch (1111/1112)
402
model "highres/sprites/switches/1111_handswitch.md3" {
403
   scale 1.6 shade 10
404
   skin { pal 0 file "highres/sprites/switches/1111_handswitch_off.png" }
405
   detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 }
406
   frame { name "Frame0" tile 1111 }
407
   skin { pal 0 file "highres/sprites/switches/1112_handswitch_on.png" }
408
   detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 }
409
   frame { name "Frame1" tile 1112 }
410
}
411
 
412
 
413
// Pull switch (1122/1123)
414
model "highres/sprites/switches/1122_pullswitch.md3" {
415
   scale 1.5 shade 0
416
   skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" }
417
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
418
   frame { name "Frame0" tile 1122 }
419
   skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" }
420
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
390 leod 421
   glow { file "highres/sprites/switches/1123_pullswitch_g.png" }
348 spiker 422
   frame { name "Frame1" tile 1123 }
423
}
424
 
425
 
426
// Alien switch (1142/1143)
427
model "highres/sprites/switches/1142_alienswitch.md3" {
428
   scale 1.3 shade 12
429
   skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" }
430
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
431
   frame { name "Frame0" tile 1142 }
432
   skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" }
433
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
390 leod 434
   glow { file "highres/sprites/switches/1143_alienswitch_g.png" }
348 spiker 435
   frame { name "Frame1" tile 1143 }
436
}
437
 
438
 
691 leod 439
texture 2444 {
348 spiker 440
   pal 0 { file "highres/sprites/switches/2444.png" }
441
   detail { file "highres/detail/metal_fine.png" xscale 0.65 yscale 0.45 } 
442
}
443
 
444
 
445
// Broken DIPSWITCH2 (4483)
691 leod 446
texture 4483 {
348 spiker 447
   pal 0 { file "highres/sprites/switches/4483.png" }
448
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.5 }
449
}
450
 
451
// Broken state of Power Switch 1 (4954)
452
model "highres/sprites/switches/4954_switchbroke.md3" {
453
   scale 1 shade 0
454
   skin { pal 0 file "highres/sprites/switches/4954_switchbroke.png" }
455
   detail { file "highres/detail/metal.png" detailscale 0.3 }
456
   frame { name "FRAME1" tile 4954 }
457
}