Rev 390 | Rev 443 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
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348 | spiker | 1 | |
2 | // Duke3D HRP Switches Definitions |
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3 | |||
4 | |||
5 | // Access Switch (130/131) |
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6 | model "highres/sprites/switches/0130_accessswitch.md3" { |
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7 | scale 1.24 shade 0 |
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8 | |||
9 | skin { pal 0 file "highres/sprites/switches/0130_accessswitch.jpg" } |
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10 | skin { pal 10 file "highres/sprites/switches/0130_accessswitch_10.jpg" } |
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11 | skin { pal 11 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
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12 | skin { pal 12 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
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13 | skin { pal 13 file "highres/sprites/switches/0130_accessswitch_13.jpg" } |
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14 | skin { pal 14 file "highres/sprites/switches/0130_accessswitch_14.jpg" } |
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15 | skin { pal 15 file "highres/sprites/switches/0130_accessswitch_15.jpg" } |
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16 | skin { pal 16 file "highres/sprites/switches/0130_accessswitch_16.jpg" } |
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17 | skin { pal 18 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
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18 | skin { pal 21 file "highres/sprites/switches/0130_accessswitch_21.jpg" } |
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19 | skin { pal 22 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
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20 | skin { pal 23 file "highres/sprites/switches/0130_accessswitch_23.jpg" } |
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21 | skin { pal 24 file "highres/sprites/switches/0130_accessswitch_24.jpg" } |
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22 | |||
23 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
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390 | leod | 24 | glow { file "highres/sprites/switches/0130_accessswitch_g.png" } |
348 | spiker | 25 | frame { name "frame01" tile 130 } |
26 | |||
27 | skin { pal 0 file "highres/sprites/switches/0131_accessswitch.jpg" } |
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28 | skin { pal 10 file "highres/sprites/switches/0131_accessswitch_10.jpg" } |
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29 | skin { pal 11 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
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30 | skin { pal 12 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
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31 | skin { pal 13 file "highres/sprites/switches/0131_accessswitch_13.jpg" } |
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32 | skin { pal 14 file "highres/sprites/switches/0131_accessswitch_14.jpg" } |
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33 | skin { pal 15 file "highres/sprites/switches/0131_accessswitch_15.jpg" } |
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34 | skin { pal 16 file "highres/sprites/switches/0131_accessswitch_16.jpg" } |
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35 | skin { pal 18 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
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36 | skin { pal 21 file "highres/sprites/switches/0131_accessswitch_21.jpg" } |
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37 | skin { pal 22 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
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38 | skin { pal 23 file "highres/sprites/switches/0131_accessswitch_23.jpg" } |
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39 | skin { pal 24 file "highres/sprites/switches/0131_accessswitch_24.jpg" } |
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40 | |||
41 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
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390 | leod | 42 | glow { file "highres/sprites/switches/0131_accessswitch_g.png" } |
348 | spiker | 43 | frame { name "frame01" tile 131 } |
44 | } |
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45 | |||
46 | |||
47 | // Slot Door (132/133) |
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48 | model "highres/sprites/switches/0132_slotdoor.md3" { |
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49 | scale 1.5 shade 0 |
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50 | skin { pal 0 file "highres/sprites/switches/0132_slotdoor.png" } |
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51 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } |
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390 | leod | 52 | glow { file "highres/sprites/switches/0132_slotdoor_g.png" } |
348 | spiker | 53 | frame { name "red" tile 132 } |
54 | } |
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55 | |||
56 | model "highres/sprites/switches/0133_slotdoor.md3" { |
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57 | scale 1.5 shade 0 |
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58 | skin { pal 0 file "highres/sprites/switches/0133_slotdoor.png" } |
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59 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } |
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390 | leod | 60 | glow { file "highres/sprites/switches/0133_slotdoor_g.png" } |
348 | spiker | 61 | frame { name "green" tile 133 } |
62 | } |
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63 | |||
64 | |||
65 | // Light Switch (134/135) |
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66 | model "highres/sprites/switches/0134_lightswitch.md3" { |
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67 | scale 5 shade 0 |
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68 | skin { pal 0 file "highres/sprites/switches/0134_lightswitch_red.png" } |
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69 | detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } |
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390 | leod | 70 | glow { file "highres/sprites/switches/0134_lightswitch_red_g.png" } |
348 | spiker | 71 | frame { name "red" tile 134 } |
72 | skin { pal 0 file "highres/sprites/switches/0134_lightswitch_green.png" } |
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73 | detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } |
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390 | leod | 74 | glow { file "highres/sprites/switches/0134_lightswitch_green_g.png" } |
348 | spiker | 75 | frame { name "green" tile 135 } |
76 | } |
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77 | |||
78 | |||
79 | // Space door Switch (136/137) |
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80 | texture 136 { |
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81 | pal 0 { file "highres/sprites/switches/0136.png" } |
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82 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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83 | } |
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84 | texture 137 { |
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85 | pal 0 { file "highres/sprites/switches/0137.png" } |
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86 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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87 | } |
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88 | |||
89 | model "highres/sprites/switches/0136_sdoorswitch.md3" { |
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90 | scale 1.55 shade 0 |
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91 | skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red.png" } |
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92 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 93 | glow { file "highres/sprites/switches/0136_sdoorswitch_red_g.png" } |
348 | spiker | 94 | frame { name "red" tile 136 } |
95 | skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_green.png" } |
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96 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 97 | glow { file "highres/sprites/switches/0136_sdoorswitch_green_g.png" } |
348 | spiker | 98 | frame { name "green" tile 137 } |
99 | } |
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100 | |||
101 | |||
102 | // Space light Switch (138/139) |
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103 | model "highres/sprites/switches/0138_slightswitch.md3" { |
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104 | scale 1.55 shade 0 |
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105 | skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" } |
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106 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 107 | glow { file "highres/sprites/switches/0138_slightswitch_red_g.png" } |
348 | spiker | 108 | frame { name "red" tile 138 } |
109 | skin { pal 0 file "highres/sprites/switches/0138_slightswitch_green.png" } |
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110 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 111 | glow { file "highres/sprites/switches/0138_slightswitch_green_g.png" } |
348 | spiker | 112 | frame { name "green" tile 139 } |
113 | } |
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114 | |||
115 | |||
116 | // Frankenstine Switch (140/141) |
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117 | model "highres/sprites/switches/0140_fsswitch.md3" { |
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118 | scale 2.5 shade 10 |
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119 | skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" } |
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120 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 121 | glow { file "highres/sprites/switches/0140_fsswitch_g.png" } |
348 | spiker | 122 | frame { name "Frame0" tile 140 } |
123 | skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" } |
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124 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 125 | glow { file "highres/sprites/switches/0141_fsswitch_g.png" } |
348 | spiker | 126 | frame { name "Frame1" tile 141 } |
127 | } |
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128 | |||
129 | |||
130 | // Nuke Button (142/143) |
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131 | model "highres/sprites/switches/0142_nukebutton.md3" { |
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132 | scale 3.5 shade 6 |
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133 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
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134 | skin { pal 0 file "highres/sprites/switches/0142_nukebutton.png" } |
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135 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
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136 | skin { pal 13 file "highres/sprites/switches/0142_nukebutton_13.png" } |
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137 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
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138 | skin { pal 14 file "highres/sprites/switches/0142_nukebutton_g.png" } |
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139 | anim { frame0 "Frame 1" frame1 "Frame 9" fps 7.4 flags 1 } |
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140 | frame { name "Frame 0" tile 142 } |
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141 | frame { name "Frame 1" tile0 143 tile1 145 } |
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142 | } |
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143 | |||
144 | |||
145 | // Multi Switch (146-149) |
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146 | model "highres/sprites/switches/0146_multiswitch.md3" { |
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147 | scale 22 shade 6 |
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148 | skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" } |
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149 | detail { file "highres/detail/metal_worn.png" detailscale 0.3 } |
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390 | leod | 150 | glow { file "highres/sprites/switches/0146_multiswitch_g.png" } |
348 | spiker | 151 | frame { name "frame00" tile 147 } |
152 | frame { name "frame01" tile 148 } |
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153 | frame { name "frame02" tile 149 } |
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154 | frame { name "frame03" tile 146 } |
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155 | } |
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156 | |||
157 | |||
158 | // Dip Switch (162/163) |
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159 | texture 162 { |
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160 | pal 0 { file "highres/sprites/switches/0162.png" } |
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161 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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390 | leod | 162 | glow { file "highres/sprites/switches/0162_g.png" } |
348 | spiker | 163 | } |
164 | texture 163 { |
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165 | pal 0 { file "highres/sprites/switches/0163.png" } |
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166 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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390 | leod | 167 | glow { file "highres/sprites/switches/0163_g.png" } |
348 | spiker | 168 | } |
169 | |||
170 | model "highres/sprites/switches/0162_dipswitch.md3" { |
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171 | scale 1.55 shade -5 |
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172 | skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" } |
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173 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 174 | glow { file "highres/sprites/switches/0162_dipswitch_g.png" } |
348 | spiker | 175 | frame { name "red" tile 162 } |
176 | skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" } |
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177 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 178 | glow { file "highres/sprites/switches/0163_dipswitch_g.png" } |
348 | spiker | 179 | frame { name "green" tile 163 } |
180 | } |
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181 | |||
182 | |||
183 | // Dip Switch 2 (164/165) |
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184 | texture 164 { |
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185 | pal 0 { file "highres/sprites/switches/0164.png" } |
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186 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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390 | leod | 187 | glow { file "highres/sprites/switches/0164_g.png" } |
348 | spiker | 188 | } |
189 | texture 165 { |
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190 | pal 0 { file "highres/sprites/switches/0165.png" } |
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191 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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390 | leod | 192 | glow { file "highres/sprites/switches/0165_g.png" } |
348 | spiker | 193 | } |
194 | |||
195 | model "highres/sprites/switches/0164_dipswitch2.md3" { |
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196 | scale 1.55 shade -5 |
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197 | skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" } |
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198 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 199 | glow { file "highres/sprites/switches/0164_dipswitch2_g.png" } |
348 | spiker | 200 | frame { name "red" tile 164 } |
201 | skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" } |
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202 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 203 | glow { file "highres/sprites/switches/0165_dipswitch2_g.png" } |
348 | spiker | 204 | frame { name "green" tile 165 } |
205 | } |
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206 | |||
207 | |||
208 | // Tech Switch (166/167) |
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209 | model "highres/sprites/switches/0166_techswitch.md3" { |
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210 | scale 4.5 shade 0 |
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211 | skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" } |
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212 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 213 | glow { file "highres/sprites/switches/0166_techswitch_g.png" } |
348 | spiker | 214 | frame { name "frame00" tile 166 } |
215 | skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" } |
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216 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 217 | glow { file "highres/sprites/switches/0167_techswitch_g.png" } |
348 | spiker | 218 | frame { name "frame01" tile 167 } |
219 | } |
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220 | |||
221 | |||
222 | // Dip Switch 3 (168/169) |
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223 | model "highres/sprites/switches/0168_dipswitch3.md3" { |
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224 | scale 4.5 shade 0 |
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225 | skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" } |
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226 | detail { file "highres/detail/metal_fine.png" detailscale 0.6 } |
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390 | leod | 227 | glow { file "highres/sprites/switches/0168_dipswitch3_g.png" } |
348 | spiker | 228 | frame { name "idle" tile 168 } |
229 | skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" } |
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230 | detail { file "highres/detail/metal_fine.png" detailscale 0.6 } |
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390 | leod | 231 | glow { file "highres/sprites/switches/0169_dipswitch3_g.png" } |
348 | spiker | 232 | frame { name "idle" tile 169 } |
233 | } |
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234 | |||
235 | |||
236 | // Access Switch 2 (170/171) |
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237 | model "highres/sprites/switches/0170_accessswitch2.md3" { |
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238 | scale 10 shade 0 |
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239 | |||
240 | skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" } |
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241 | skin { pal 10 file "highres/sprites/switches/0170_accessswitch2_10.png" } |
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242 | skin { pal 11 file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
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243 | skin { pal 12 file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
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244 | skin { pal 13 file "highres/sprites/switches/0170_accessswitch2_13.png" } |
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245 | skin { pal 14 file "highres/sprites/switches/0170_accessswitch2_14.png" } |
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246 | skin { pal 15 file "highres/sprites/switches/0170_accessswitch2_15.png" } |
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247 | skin { pal 16 file "highres/sprites/switches/0170_accessswitch2_16.png" } |
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248 | skin { pal 18 file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
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249 | skin { pal 21 file "highres/sprites/switches/0170_accessswitch2_21.png" } |
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250 | skin { pal 22 file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
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251 | skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" } |
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252 | skin { pal 24 file "highres/sprites/switches/0170_accessswitch2_24.png" } |
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253 | |||
254 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
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390 | leod | 255 | glow { file "highres/sprites/switches/0170_accessswitch2_g.png" } |
348 | spiker | 256 | frame { name "idle" tile 170 } |
257 | |||
258 | skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" } |
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259 | skin { pal 10 file "highres/sprites/switches/0171_accessswitch2_10.png" } |
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260 | skin { pal 11 file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
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261 | skin { pal 12 file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
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262 | skin { pal 13 file "highres/sprites/switches/0171_accessswitch2_13.png" } |
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263 | skin { pal 14 file "highres/sprites/switches/0171_accessswitch2_14.png" } |
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264 | skin { pal 15 file "highres/sprites/switches/0171_accessswitch2_15.png" } |
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265 | skin { pal 16 file "highres/sprites/switches/0171_accessswitch2_16.png" } |
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266 | skin { pal 18 file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
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267 | skin { pal 21 file "highres/sprites/switches/0171_accessswitch2_21.png" } |
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268 | skin { pal 22 file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
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269 | skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" } |
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270 | skin { pal 24 file "highres/sprites/switches/0171_accessswitch2_24.png" } |
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271 | |||
272 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
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390 | leod | 273 | glow { file "highres/sprites/switches/0171_accessswitch2_g.png" } |
348 | spiker | 274 | frame { name "idle" tile 171 } |
275 | } |
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276 | |||
277 | |||
278 | // Light Switch (712/713) |
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442 | leod | 279 | model "highres/sprites/switches_polymost/0712_lightswitch.md3" { |
348 | spiker | 280 | scale 1.575 shade 0 |
442 | leod | 281 | skin { pal 0 file "highres/sprites/switches_polymost/0712_lightswitch.png" } |
348 | spiker | 282 | detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.6 } |
283 | frame { name "off" tile 712 } |
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284 | frame { name "on" tile 713 } |
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285 | } |
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286 | |||
287 | |||
288 | // Power Switch 1 (860/861) |
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289 | model "highres/sprites/switches/0860_powerswitch.md3" { |
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290 | scale 1 shade 0 |
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291 | skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" } |
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292 | detail { file "highres/detail/metal.png" detailscale 0.15 } |
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390 | leod | 293 | glow { file "highres/sprites/switches/0860_powerswitch_off_g.png" } |
348 | spiker | 294 | frame { name "Frame 1" tile 860 } |
295 | skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" } |
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296 | detail { file "highres/detail/metal.png" detailscale 0.15 } |
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390 | leod | 297 | glow { file "highres/sprites/switches/0861_powerswitch_on_g.png" } |
348 | spiker | 298 | frame { name "Frame 3" tile 861 } |
299 | } |
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300 | |||
301 | |||
302 | // Lock switch 1 (862/863) |
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303 | model "highres/sprites/switches/0862_lockswitch1.md3" { |
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304 | scale 1.55 shade 0 |
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305 | skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" } |
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390 | leod | 306 | glow { file "highres/sprites/switches/0862_lockswitch1_g.png" } |
348 | spiker | 307 | frame { name "red" tile 862 } |
308 | skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" } |
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390 | leod | 309 | glow { file "highres/sprites/switches/0863_lockswitch1_g.png" } |
348 | spiker | 310 | frame { name "green" tile 863 } |
311 | } |
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312 | |||
313 | |||
314 | // Power Switch 2 (864/865) |
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315 | model "highres/sprites/switches/0864_powerswitch2.md3" { |
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316 | scale 2.75 shade 0 |
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317 | skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" } |
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318 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 319 | glow { file "highres/sprites/switches/0864_powerswitch2_g.png" } |
348 | spiker | 320 | anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 } |
321 | frame { name "frame2" tile 864 } |
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322 | anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 } |
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323 | frame { name "frame1" tile 865 } |
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324 | } |
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325 | |||
326 | |||
327 | // Hand switch (1111/1112) |
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328 | model "highres/sprites/switches/1111_handswitch.md3" { |
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329 | scale 1.6 shade 10 |
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330 | skin { pal 0 file "highres/sprites/switches/1111_handswitch_off.png" } |
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331 | detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } |
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332 | frame { name "Frame0" tile 1111 } |
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333 | skin { pal 0 file "highres/sprites/switches/1112_handswitch_on.png" } |
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334 | detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } |
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335 | frame { name "Frame1" tile 1112 } |
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336 | } |
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337 | |||
338 | |||
339 | // Pull switch (1122/1123) |
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340 | model "highres/sprites/switches/1122_pullswitch.md3" { |
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341 | scale 1.5 shade 0 |
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342 | skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" } |
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343 | detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } |
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344 | frame { name "Frame0" tile 1122 } |
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345 | skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" } |
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346 | detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } |
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390 | leod | 347 | glow { file "highres/sprites/switches/1123_pullswitch_g.png" } |
348 | spiker | 348 | frame { name "Frame1" tile 1123 } |
349 | } |
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350 | |||
351 | |||
352 | // Alien switch (1142/1143) |
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353 | model "highres/sprites/switches/1142_alienswitch.md3" { |
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354 | scale 1.3 shade 12 |
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355 | skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" } |
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356 | detail { file "highres/detail/metal_fine.png" detailscale 0.3 } |
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357 | frame { name "Frame0" tile 1142 } |
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358 | skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" } |
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359 | detail { file "highres/detail/metal_fine.png" detailscale 0.3 } |
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390 | leod | 360 | glow { file "highres/sprites/switches/1143_alienswitch_g.png" } |
348 | spiker | 361 | frame { name "Frame1" tile 1143 } |
362 | } |
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363 | |||
364 | |||
365 | texture 2444 { |
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366 | pal 0 { file "highres/sprites/switches/2444.png" } |
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367 | detail { file "highres/detail/metal_fine.png" xscale 0.65 yscale 0.45 } |
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368 | } |
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369 | |||
370 | |||
371 | // Broken DIPSWITCH2 (4483) |
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372 | texture 4483 { |
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373 | pal 0 { file "highres/sprites/switches/4483.png" } |
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374 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.5 } |
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375 | } |
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376 | |||
377 | // Broken state of Power Switch 1 (4954) |
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378 | model "highres/sprites/switches/4954_switchbroke.md3" { |
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379 | scale 1 shade 0 |
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380 | skin { pal 0 file "highres/sprites/switches/4954_switchbroke.png" } |
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381 | detail { file "highres/detail/metal.png" detailscale 0.3 } |
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382 | frame { name "FRAME1" tile 4954 } |
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383 | } |