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       ==================================================================
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       |                                                                |
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       |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
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       |                                                                |
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       |                   A Duke3D Community Project                   |
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       |                                                                |
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       ==================================================================
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       |           Repository Snapshot >= 5.4.675 (2015-06-22)          |
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       ==================================================================
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=======================
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CONTENTS OF THIS README
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=======================
15
 
16
1) About
17
2) Installation
18
3) Notes
19
   3.1) WIP Release
20
   3.2) Highlights of this Release
21
   3.3) Known Issues
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   3.4) Title Screen Art
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   3.5) EDuke32 Port
24
4) License
25
   4.1) HRP
26
   4.2) Others
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5) Contact/Links
28
6) Credits
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30
 
31
 
32
========
33
1) ABOUT
34
========
35
 
36
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released 
37
back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and 
38
many other features make it worth playing even today.
39
 
40
For all Duke fans who want to play the game again in a modern Windows / Linux 
41
environment with 3D accelerated graphics, the Duke3D community has created the 
42
High Resolution Pack (HRP). Utilizing the amazing skills of various texturing 
43
and modelling artists, the project's goal is to replace all textures and 
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sprites with high-res versions, optimizing it for latest OpenGL ports.
45
 
46
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
47
Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
48
over at http://www.3drealms.com/downloads.html . 
49
 
50
What the Duke Nukem 3D HRP has to offer: 
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   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D
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     by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as
53
     the more advanced Polymer renderer (with advanced effects like
54
     normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc)
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     For more info about these ports, check out JonoF's JFDuke3D and the
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     EDuke32 site. 
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   - 32-bit high resolution textures with 4-8 times the detail of the original
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     textures. 
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   - Models instead of the old sprites. 
60
 
61
While the HRP is still "work in progress" and missing quite a few textures and 
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models, you can check the Duke4.net forums at http://forums.duke4.net for 
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additional content or even better contributing something of your own.
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65
The community's goal is to issue a new HRP version once in 1-2 year(s).
66
 
67
 
68
 
69
===============
70
2) INSTALLATION
71
===============
72
 
73
Installing is easy:
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75
First make sure you have your Duke3D CD in your CD/DVD drive or an existing 
76
installation of the game. You can also just have the "duke3d.grp" file 
77
somewhere on your system.
78
 
79
Then run the self-extracting archive (the file you downloaded/got from a friend 
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or whatever) by double-clicking it. Then just choose any hard drive/subdir of 
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your personal preference.
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83
After the extraction process is complete, you may copy over any existing 
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"duke3d.grp" file you already have (either directly from the installation disc 
85
or from the folder which contains your digital copy). Be sure to overwrite the 
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existing "duke3d.grp" since this one only contains the shareware episode.
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After you are done, start the game by clicking "eduke32.exe" in the Duke3D
88
folder. 
89
You can also create a shortcut by right-clicking the file and choose 
90
"Send to" --> "Desktop (Create shortcut)".
91
 
92
IMPORTANT: 
93
In order to see the high resolution textures and models, you have to change the 
94
render mode to 32-bit Polymer in the "Video Settings" under "Options" in the 
95
game menu. 
96
Otherwise, HRP content will not work (properly)!
97
 
98
POLYMOST COMPATIBILITY OPTION:
99
For players who are unable to use the advanced Polymer renderer (e.g. because 
100
they experience graphics issues or their graphics card simply can't handle it), 
101
please do the following:
102
 
103
   Step 1A (preferred method):
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   Get the Polymost HRP Override Pack by LeoD and place it into the same 
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   directory as the HRP zipfile (usually \autoload within your EDuke32 folder).
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   LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513
107
 
108
   Step 1B (alternate method):
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   Create a shortcut to eduke32.exe (if you have not done so already). 
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   To do it, right-click on eduke32.exe in your Duke3D directory, choose 
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   "Send to" and "Desktop (Create shortcut)".
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   Edit the shortcut by right-clicking it on the desktop; choose "Properties". 
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   The "Shortcut" tab will be opened directly.
114
   Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. 
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   Click "Apply" to confirm your changes.
116
 
117
   Step 2:
118
   When launching EDuke32 via the shortcut, a launcher will pop up. There, be 
119
   sure to deactivate (i.e. untick) the Polymer renderer option. You should now 
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   be ready to enjoy the HRP with Polymost!
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If you want to see some screenshots illustrating this procedure, check out the
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FAQ section of the HRP website: http://hrp.duke4.net/faq.php
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(See autoload.txt for more detailed information about the autoload system.)
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========
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3) NOTES
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========
131
 
132
----------------
133
3.1) WIP Release
134
---------------- 
135
Since this is a work in progress version of the pack which has not been tested 
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extensively, there are probably some issues that need fixing. Please let us 
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know of any problems with it so they can be sorted out in future versions. Also 
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notify us if we are missing any art that's been released prior to the pack's 
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release date, even though we have skipped some stuff since we simply did not 
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like it, there is maybe some stuff that has been missed to include.
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142
Please also be aware of the fact that we are still missing models and textures 
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because these have not been remade yet by the community. They will probably 
144
be featured in upcoming releases of the HRP (or updates).
145
 
146
For a full summary of what's left to do, you may have a look at the 
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hrp_todo.txt file.
148
 
149
 
150
-------------------------------
151
3.2) Highlights of this Release
152
-------------------------------
153
Compared to its previous release, HRP v5.4 features changes as follows:
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155
[FEATURE] Luke Skywalker model (1354) and 3 new highres textures(280, 323, 2452)
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[FEATURE] DEF files for basic Megaton Edition "support"
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[UPDATE]  Maphacks for 800+ custom maps (1700 map files recognized by checksum)
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[UPDATE]  Tweak for some textures: 395, 966, 5099-5104
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[UPDATE]  Polymer versions of 44 existing textures/sprites/models added
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          or revised:                         134, 150, 196, 197, 242, 294-296, 
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          310, 348, 389, 441, 446, 451-453, 584, 609, 660, 705, 706, 718, 791, 
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          795, 802, 876, 915, 976, 1174, 1175, 1186, 1191, 3386, 3394-3396, 
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          4201, 4202, 4282, 4283, 4285-4287, 4308
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[UPDATE]  12 models updated: 
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          Shotgun pickup (28), Camera (621), hydrant (950/981), switch (1155), 
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          pole (1221), crane (1222), nuke barrel (1227), newspaper (1275), 
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          cable (4386), robotdog2 (4560), pipe (4583)
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[UPDATE]  Mighty Boot model improved
169
[UPDATE]  Polymost optimizations for some textures and models
170
[FIX]     Minor adjustments for glowmaps and texture/model scales
171
 
172
 
173
IMPORTANT!
174
----------
175
Please note that all HRP v5.x contents have been optimized for usage with the 
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Polymer renderer. This means that if you use the older Polymost renderer, 
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you WILL encounter problems (HUD weapons rendered incorrectly, or other display 
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glitches). Polymer requirements offer advanced graphics effects but demand much 
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better hardware.
180
If you are forced to use Polymost due to having a weaker machine, be sure to
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launch the HRP in Polymost mode (see "Installation" section for more info)! 
182
 
183
 
184
 
185
-----------------
186
3.3) Known issues
187
----------------- 
188
Although we've tried hard to eliminate or avoid any glitches, unfortunately 
189
some of them could not be removed in this release. Here are those we know of:
190
 
191
- Current EDuke32 problems (might get fixed in future versions):
192
     > The startup screens are not optimized for widescreen resolutions and
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       might show black stripes on both sides and possibly some distortions,
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       depending on your display.
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196
- Rarely you will still find props, pickup weapons or the like that are 
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  clipping into walls, often preventing you from seeing them completely. 
198
  Maphacks can fix these glitches, so don't hesitate to report anything you 
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  consider worthy of correcting.
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201
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating 
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  the model should solve that problem.
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204
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
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  will lose detail, i.e. look more pixellated than intended. This can be 
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  especially noticed with L.A. Night skybox (as seen in E1L1) when looking at 
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  the clouds. Right now, your only choice to fix this is to deactivate texture 
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  compression in the menu. Note that this will also deactivate disk caching, so 
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  you will have to deal with increased level loading times and possibly jerky 
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  framerates in some situations.
211
 
212
 
213
---------------------
214
3.4) Title Screen Art
215
---------------------
216
The front screen is a slightly modified and enhanced version of 3D Realms'
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original art work used with permission.
218
 
219
 
220
-----------------
221
3.5) EDuke32 Port
222
-----------------
223
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
224
features enhanced mod support together with tons of newly-added code. It is 
225
released and maintained by TerminX.
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227
We are using EDuke32 for running the HRP due to frequent updates of this port.
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It also offers advanced features for which HRP content has been optimized.
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Two releases are provided with the full SFX release:
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   > eduke32_win32_<version>.zip - 32-bit version (32-bit, default)
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   > eduke32_win64_<version>.zip - 64-bit version (64-bit)
233
 
234
If you are working with a 64-bit system, it is recommended that you extract
235
eduke32.exe from the win64 archive and overwrite the default executable.
236
 
237
You will also find the latest release of the (optional) Mapster32 editor 
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in those zipfiles, also available as 32-bit and 64-bit versions.
239
 
240
 
241
 
242
===========
243
4) LICENSES
244
===========
245
 
246
--------
247
4.1) HRP 
248
--------
249
 
250
The contents of the High Resolution Pack are licensed under these three
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licenses:
252
 
253
- The build engine is licensed under Ken Silverman's Build License which can be
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  found in "BUILDLIC.TXT".
255
- The EDuke32 port is licensed under the GNU Public license which can be found
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  in "GNU.TXT".
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- The art content is licensed under the High Resolution Pack Art License which
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  can be found in "hrp_art_license.txt".
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261
-----------
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4.2) Others
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-----------
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265
Some textures in this pack are based on source textures copyrighted by 
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CGTextures.com. Permission to use and distribute these specific textures has 
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been granted to the author(s) of this texture pack. Textures downloaded from 
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CGTextures.com are copyrighted and may NOT be redistributed or sold. For 
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more information and the full license, please visit http://www.cgtextures.com.
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This disclaimer applies to the following textures:
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- highres\sprites\props: 585
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- highres\sprites\signs: 4420, 4949, 4955
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- highres\textures:      1120
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276
 
277
 
278
================
279
5) CONTACT/LINKS
280
================
281
 
282
Robin "NightFright" Reisinger
283
(HRP author) .................................... nightfright2k7 [at] gmail.com
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285
Richard "TerminX" Gobeille
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(EDuke32 port author) ........................... terminx [at] gmail.com
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289
--------------
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Message Boards
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--------------
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http://forums.duke4.net
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The texture and model projects can be found in the Duke Nukem 3D source board:
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http://forums.duke4.net/index.php?showtopic=779
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298
------------
299
IRC Channels
300
------------
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- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
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- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
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305
----------------
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Visit Us Online!
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----------------
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- Duke3D High Resolution Pack ... http://hrp.duke4.net
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- EDuke32 port (by TerminX) ..... http://eduke32.com
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- Duke4.net ..................... http://www.duke4.net
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314
==========
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6) CREDITS
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==========
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All the following people are involved in this release. They all have our 
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gratitude, for nothing of the great artwork (or pretty much anything else) 
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would have been possible to include without their support and effort. 
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Please notify us if you did contribute to this project without being listed 
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here!
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324
-------------
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JFDuke3D Port
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-------------
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JonoF
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Ken Silverman
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330
 
331
------------
332
EDuke32 Port
333
------------
334
Helixhorned
335
Hendricks266
336
Plagman
337
TerminX
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339
 
340
----------------
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Highres Textures
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----------------
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0815Jack
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ADM
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Alexander Filippov
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AlgorithMan
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Besli
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Conrad Coldwood 
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Another Duke Fan
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Armando
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Audiocraz
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BlitZ
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Cage
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chicken
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Daedolon
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Devastator
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Ding Bat
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DLT
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dood!
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Dreams
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DukeAtomic
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Ecmaster76
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endmilled
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Fearpi
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Flacken.WS
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Gambini
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Gman
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gt1750
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Hendricks266
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Impact
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JaJo
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Jblade
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jimbob
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Kef Nukem
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Kev_Hectic
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Kevin9er
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Killd a ton
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L.D. Simone
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L2theKING
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Lemming
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Lightsource
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Marked
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Megadeus
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motionblur
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NightFright
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Night Hacker 
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nyne
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ooppee
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ozz
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Parkar
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Piccolo
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Piterplus
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princetonEO
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Rellik66
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Roger
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Roma Loom
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Quakis
398
Semicharm
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Sky Fox
400
Steveeeie
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SwissCM
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Tesserex
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theRobot
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toadie2k
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Tip
406
Vasilinka
407
Viciarg
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WarHammer
409
White Alven
410
yossa
411
 
412
 
413
-------------------
414
3D Models and Skins
415
-------------------
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alandog
417
AlgorithMan
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Besli
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Blunty 
420
Cipher
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Conrad Coldwood
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dood!
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Dr. Kill
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DukeAtomic
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drvarek 
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Ecmaster76
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efikkan
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empyrock
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Eric R
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escapist
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Esslan
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FlackenWS
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Forder
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General Failure
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GodBlitZor
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gt1750
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Hellbound
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ilovefoxes
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Jean Gorospe
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Jokke_r
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Killd a ton
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Kralex
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L2theKING
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Madaut
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MagNet
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Mark Skelton
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Mean Person
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Millenia
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motionblur
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Mr.Fibbles
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ozz
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Parkar
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Piterplus
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Plagman
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Radar1013
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Renegado 
457
Roma Loom
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Sky Fox
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Soul Collector
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Spiker
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Steveeeie
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Supertanker
463
SwissCM
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Tea Monster
465
vakooja
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Vasilinka
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YicklePigeon
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zilppuri
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471
--------
472
Highpals
473
--------
474
Lezing/CraigFatman
475
 
476
 
477
--------
478
Maphacks
479
--------
480
 
481
> Initial Release
482
Dave-ros
483
DSotM
484
Ecmaster76
485
endmilled
486
ikkejw
487
Killd a ton
488
Night Hacker
489
noctrun
490
Okira
491
Piterplus
492
Renegado
493
Zebius
494
 
495
> "Reloaded" Release
496
Hunter_rus
497
NightFright
498
 
499
> User Map Maphacks
500
LeoD
501
 
502
> Polymer Lighting
503
Devastator
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Micky C
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Roma Loom
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507
 
508
---------------
509
SVN Maintenance
510
---------------
511
Devastator
512
Hendricks266
513
LeoD
514
NightFright
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Roma Loom
516
Spiker
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518
 
519
------------
520
HRP Assembly
521
------------
522
NightFright
523
 
524
 
525
 
526
-----------------
527
Special Thanks to
528
-----------------
529
- 3D Realms, for making this great game in the first place!
530
- The guys at Duke4.net for hosting and help building the HRP website!
531
- All of you who support and contribute to the project!
532
- All the mirrors and seeders!