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435 leod 1
// Maphacks for Duke3D HRP
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// Level:  E1L1.MAP - "Hollywood Holocaust" (1.3D retail + shareware version)
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// Author: Allen H. Blum III
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// mapmd4: 944032d239a314088ec7fdd771910362
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// Reviewed by LeoD (February 2013)
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466 leod 8
 
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// CHARACTERS
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// Slime babes
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sprite    20 angoff    -256        // tile1294 podfem1
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// PROPS
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// Cinema sign
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sprite   346 angoff     512        // tile0925 neon1 cinema
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sprite   397 angoff    -512        // tile0925 neon1 cinema
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// Fire hydrant
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sprite   213 angoff    -512        // tile0981 hydrent
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// Rubbercans
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sprite   160 angoff     128        // tile1062 rubbercan
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sprite   382 angoff     256        // tile1062 rubbercan (near cash register)
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sprite   383 angoff     192        // tile1062 rubbercan
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// ITEMS/POWERUPS
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// Armor
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sprite   530 angoff    -256        // tile0054 shield
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// Health +10
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sprite    39 angoff    -512        // tile0051 cola
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// Health +30
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sprite    40 angoff     1024       // tile0052 sixpack
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sprite    41 angoff     256        // tile0052 sixpack
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sprite    76 angoff     128        // tile0052 sixpack
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sprite   169 angoff     256        // tile0052 sixpack
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sprite   171 angoff     384        // tile0052 sixpack
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sprite   529 angoff    -768        // tile0052 sixpack
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sprite   547 angoff     256        // tile0052 sixpack
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sprite   575 angoff    -256        // tile0052 sixpack
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sprite   619 angoff     768        // tile0052 sixpack
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// HoloDuke
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sprite   295 angoff     1024       // tile1348 holoduke
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sprite   409 angoff     768        // tile1348 holoduke
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// Jetpack
507 leod 56
sprite   445 angoff    -512        // tile0057 jetpack
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sprite   631 angoff     512        // tile0057 jetpack
466 leod 58
 
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// Keycards (R)
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sprite   449 angoff     860        // tile0060 accesscard blue
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// MedKit
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sprite   374 angoff     1024       // tile0053 firstaid
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// Nightvision
483 leod 66
sprite    23 angoff     1024       // tile0059 heatsensor (multiplayer)
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// WEAPONS/AMMO
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// Pistol & ammo
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sprite   546 angoff     512        // tile0021 firstgunsprite
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sprite   546 mdzoff     200000     // tile0021 firstgunsprite
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sprite   546 roll      -1          // tile0021 firstgunsprite
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466 leod 77
sprite   615 angoff    -512        // tile0040 ammo
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sprite   617 angoff     512        // tile0040 ammo
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// Shotgun & ammo
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sprite    42 angoff    -512        // tile0028 shotgunsprite
483 leod 82
sprite   419 angoff     768        // tile0028 shotgunsprite (multiplayer)
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466 leod 84
sprite   110 angoff    -768        // tile0049 shotgunammo
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sprite   111 angoff    -256        // tile0049 shotgunammo
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sprite   197 angoff     256        // tile0049 shotgunammo flipped sprite
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sprite   520 angoff     768        // tile0049 shotgunammo *
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sprite   594 angoff     1024       // tile0049 shotgunammo *
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sprite   632 angoff     512        // tile0049 shotgunammo *
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sprite   634 angoff     512        // tile0049 shotgunammo *
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// Chaingun & ammo
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sprite    43 angoff     512        // tile0022 chaingunsprite
483 leod 94
sprite   109 angoff    -512        // tile0022 chaingunsprite (multiplayer) *
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sprite   528 angoff     512        // tile0022 chaingunsprite (multiplayer)
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sprite   532 angoff     256        // tile0041 batteryammo    (multiplayer) *
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// RPG & ammo
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sprite    24 angoff     512        // tile0023 rpgsprite *
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sprite    80 angoff    -512        // tile0023 rpgsprite
483 leod 101
sprite    85 angoff     1024       // tile0044 rpgammo (multiplayer)
466 leod 102
sprite   178 angoff    -768        // tile0044 rpgammo
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sprite   190 angoff    -512        // tile????
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sprite   429 angoff     512        // tile0023 rpgsprite
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// Pipebombs
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sprite    25 angoff     768        // tile0047 hbombammo
483 leod 108
sprite   533 angoff    -384        // tile0047 hbombammo (multiplayer)
466 leod 109
sprite   630 angoff    -256        // tile0047 hbombammo box in secret area
483 leod 110
sprite   630 mdzoff     1500000    // tile0047 hbombammo box in secret area
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sprite   630 pitch      1          // tile0047 hbombammo box in secret area
466 leod 112
 
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483 leod 114
sprite   540 angoff    -640        // tile1161 bottle14
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466 leod 116
//sprite    83 angoff    -1536
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//sprite   170 angoff    -1536
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//sprite   525 angoff    -512
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//sprite   593 angoff    -512
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//sprite   290 angoff     256
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// OVERRIDE
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// Fixes for badly aligned sprites
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sprite    70 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
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sprite    70 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite    70 roll       5          // tile0913 maskwall2 (fence, rooftop)
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sprite    71 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
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sprite    71 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite    71 roll      -1          // tile0913 maskwall2 (fence, rooftop)
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sprite   113 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   113 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   115 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   115 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   116 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   116 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   117 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   117 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   117 roll       1          // tile0913 maskwall2 (fence, rooftop)
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sprite   118 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   118 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   119 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   119 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   120 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   120 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   121 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   121 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   122 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   122 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   123 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   123 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   124 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   124 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   125 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   125 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   126 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   126 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   126 roll       1          // tile0913 maskwall2 (fence, rooftop)
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sprite   127 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   127 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   128 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   128 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   129 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   129 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   130 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   130 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   131 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   131 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   132 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   132 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   133 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   133 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   134 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   134 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   135 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   135 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   135 roll       1          // tile0913 maskwall2 (fence, rooftop)
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sprite   136 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
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sprite   136 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   137 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   137 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   138 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   138 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   139 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   139 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   166 away1                 // tile0932 in the security room  ## ???? ##
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sprite   176 away1                 // tile0931 burning trash         ## ???? ##
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sprite   381 mdzoff     550000     // tile1062 rubbercan (behind theater)
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sprite   381 roll      -1          // tile1062 rubbercan (behind theater)
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sprite   382 mdzoff    -600000     // tile1062 rubbercan (near cash register)
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sprite   382 pitch      1          // tile1062 rubbercan (near cash register)
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sprite   572 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   572 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   573 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   573 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   573 roll       1          // tile0913 maskwall2 (fence, rooftop)
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sprite   586 away1                 // tile0502 security screen "Innocent?" sign
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// Forcing any floor aligned model to be rendered as sprite
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sprite    45 notmd                 // tile0341 bpannel1
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sprite   163 notmd                 // tile0568 femmag1
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sprite   164 notmd                 // tile0568 femmag1
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sprite   247 notmd                 // tile0513
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sprite   248 notmd                 // tile0513
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sprite   249 notmd                 // tile0513
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sprite   250 notmd                 // tile0513
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sprite   550 notmd                 // tile0342 pannel1
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// Switches to be hidden
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sprite   296 notmd                 // tile0164 dipswitch2 (arcade game)
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sprite   541 notmd                 // tile0132 slotdoor   (cash register)
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// LIGHTS 
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// by Devastator
507 leod 219
//    sect     x       y       z    range   r   g   b  rad fade  ang  horiz mins maxs prio tile
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light   55   18432   49408  -36608   2500  255 255 255   0   0     0      0   0    0    0     0
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light   66   22144   39936   -9216   2500  200 200 200   0   0     0      0  10    0    0     0
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light   67   26048   39680   -6912   1000  100 100 100   0   0     0      0  18    0    0     0
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light   67   26048   40192   -6912   3500  255 255 255 450 200  1024   -600  18    0    0     0
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light   67   26048   40704   -6912   1000  100 100 100   0   0     0      0  18    0    0     0
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light   72   22016   45300   -6144   4000  255 255 255 400 300   512    100  13    0    0  9000
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light   72   22016   45545  -11144    500  255 255 255   0   0     0      0  13    0    0     0
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light   72   22016   45545   -1144    500  255 255 255   0   0     0      0  13    0    0     0
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light   89   15936   57600  -63232   1000  100 100 100   0   0     0      0   0    0    0     0
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light   89   16192   57600  -63232   3000  200 200 200 450 200  1536   -500   0    0    0     0
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light   89   16448   57600  -63232   1000  100 100 100   0   0     0      0   0    0    0     0
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light   90   22016   48832  -94976   2500  160 160 150   0   0     0      0  16    0    0     0
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light   90   22016   48832  -94976   8000  255 255 250 300 200  1536   -600  16    0    0     0 // +0
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light  106   21792   53664 -103168   9000  255 255 250 300 200   512   -500  15    6    0     0 // +1
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//light  116   18084   57216  -13056   1600  200 200 200   0   0     0      0  22    0    0     0 // +1? (110)
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//light  120   16384   57952  -13056   2048  200 200 200 300 200   512   -500  22    0    0     0 // +2? (119)
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light  135   22016   43520  -47104   6500  255 255 255 400 250  1540   -450  15  -21    0     0 // +2
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light  135   22016   43520  -43000   3000  220 220 220   0   0     0      0  15  -21    0     0 // +2
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light  138   19200   61184  -69000   4000  255   0   0   0   0     0      0   0    0    0     0 // +2
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light  141   27910   42254  -22000   7000  255 255 255 375 200    12   -150  15   -8    0     0 // +2
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light  141   27910   42818  -22000   1280  255 255 255   0   0     0      0  15   -8    0     0 // +2
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light  141   27910   41876  -22000   1280  255 255 255   0   0     0      0  15   -8    0     0 // +2
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light  144   25504   39168   -2048   1000    0 100  20   0   0     0      0   0    0    0     0 // +2
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light  152   19456   60128  -18432   1000    0 100  20   0   0     0      0   0    0    0     0 // +3
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light  154   16384   58880   -9216    500  200  50   0   0   0     0      0   0    0    0     0
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light  161   16640   53120  -52224   3000  255 255 255 200 150   512   -100   0    0    0     0
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light  162   16640   52864  -52224   3000  255 255 255 200 150  1536   -100   0    0    0     0
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light  168   15296   60920  -58112    500  200  50   0   0   0     0      0   0    0    0     0
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light  170   25344   59640  -30720   2000  255 255 255   0   0     0      0   0    0    0     0
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light  183   13000   48128  -85632   3000  255   0   0   0   0     0      0   0    0    0     0
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light  183   13000   48128  -55632   3000  255   0   0   0   0     0      0   0    0    0     0
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light  188    7034   50364  -58568   4000  110 150 130 150 150  1024     77   0    0    0  9001
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light  189    7034   52414  -58568   4000  110 150 130 150 150  1024     77   0    0    0  9001
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light  192    4338   47184  -58568   4000  110 150 130 155 150   640     77   0    0    0  9001
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light  193    2368   46464  -58568   4000  110 150 130 155 150   640     77   0    0    0  9001
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light  195     960   47744  -54272   1000    0 100  20   0   0     0      0   0    0    0     0
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light  207   14080   46080   -5120   2500  255 255 255   0   0     0      0  11    7    0     0
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light  214   26160   46400  -53248   1000    0 100  20   0   0     0      0   0    0    0     0
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light  223   17472   50608  -35840   1024  200   0   0   0   0     0      0   0    0    0     0
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light  245   17792   43008  -45824   1000  250 250 250   0   0     0      0   0    0    0     0
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light  258     300   42313 -460800  45000  200 250 220 120  50   100   -300   0    0    0     0
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light  263   18400   48128   -2048   1000    0 100  20   0   0     0      0   0    0    0     0
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light  293   -1550   40448 -101376   2000  200 200 200   0   0     0      0   0    0    0     0
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light  293   -1550   40448 -102376   5000  255 255 255 350 150     0   -500   0    0    0     0
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light  300   19136   48704  -38912   2000  100 100 100   0   0     0      0   0    0    0     0
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light  300   19136   48704  -11264   1024  200   0   0   0   0     0      0   0    0    0     0
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light  300   19136   48704  -38912   5000  255 255 255 500 300  1775    100   0    0    0     0
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light  305   18752   57216  -18432    500  200  50   0   0   0     0      0   0    0    0     0
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light  310  -32256    1280 -297996  30000   25  50  25   0   0     0      0   0    0    0     0
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light  310  -23146   19439 -297996  30000  200 250 220 150 140  1390      0   0    0    0     0