Subversion Repositories duke3d_hrp

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
415 leod 1
// Maphacks for Duke3D HRP
2
// Level: E4L11.MAP - "Area 51" (Original Atomic Edition version)
3
// Reviewed by NightFright (February 2012)
4
 
5
 
6
 
7
// PROPS
8
 
9
// Antenna (bus)
10
sprite 305 angoff 128
11
 
12
// Barrels
13
sprite 728 angoff 512
14
sprite 729 angoff -256
15
 
16
// Bottle
17
sprite 726 angoff 384
18
 
19
// IV Unit
20
sprite 441 angoff -256
21
 
22
// Parking lot light
23
sprite 620 angoff -128
24
 
25
// Scale
26
sprite 442 angoff 256
27
 
28
// Tripod camera
29
sprite 303 angoff -32
30
 
31
 
32
 
33
// ITEMS/POWERUPS
34
 
35
// Armor
36
sprite 304 angoff 1024
37
sprite 513 angoff 512
38
 
39
// Health +10
40
sprite 191 angoff 512
41
sprite 192 angoff 512
42
sprite 263 angoff 256
43
sprite 264 angoff -384
44
sprite 265 angoff 512
45
sprite 266 angoff 640
46
sprite 283 angoff -256
47
sprite 289 angoff -128
48
sprite 290 angoff -128
49
sprite 291 angoff -128
50
sprite 608 angoff 256
51
sprite 609 angoff -256
52
 
53
// Health +30
54
sprite 201 angoff 512
55
sprite 205 angoff -128
56
sprite 253 angoff 768
57
sprite 255 angoff 1024
58
sprite 267 angoff -512
59
sprite 277 angoff -512
60
sprite 293 angoff 256
61
sprite 296 angoff 768
62
sprite 515 angoff -896
63
sprite 562 angoff -512
64
sprite 563 angoff -512
65
sprite 611 angoff -256
66
sprite 686 angoff 128
67
 
68
// HoloDuke
69
sprite 258 angoff -512
70
sprite 297 angoff 768
71
 
72
// Jetpack
73
sprite 558 angoff 512
74
 
75
// Keycards (B/R/Y)
76
sprite 311 angoff -512
77
sprite 469 angoff 512
78
sprite 690 angoff 1024
79
 
80
// MedKit
81
sprite 301 angoff -768
82
 
83
// Nightvision
84
sprite 234 angoff -256
85
sprite 252 angoff 1024
86
 
87
// Scuba gear
88
sprite 637 angoff 768
89
 
90
// Steroids
91
sprite 299 angoff 768
92
 
93
 
94
 
95
// WEAPONS/AMMO
96
 
97
// Pistol & ammo
98
sprite 244 angoff 256
99
sprite 259 angoff -512
100
sprite 260 angoff 512
101
sprite 262 angoff 512
102
sprite 276 angoff -768
103
 
104
// Shotgun & ammo
105
sprite 85 angoff 768
106
sprite 284 angoff 1024
107
sprite 285 angoff 512
108
sprite 286 angoff -256
109
 
110
// Chaingun & ammo
111
sprite 202 angoff -512
112
sprite 256 angoff 512
113
sprite 257 angoff 512
114
sprite 292 angoff 512
115
sprite 335 angoff -768
116
sprite 711 angoff 1024
117
 
118
// RPG & ammo
119
sprite 287 angoff 128
120
sprite 288 angoff 128
121
sprite 568 angoff 1024
122
 
123
// Pipebombs
124
sprite 90 angoff 1024
125
sprite 92 angoff -256
126
sprite 93 angoff 128
127
sprite 94 angoff -768 // Dukematch only
128
sprite 95 angoff -384
129
sprite 203 angoff -512
130
sprite 204 angoff -640
131
sprite 254 angoff -512
132
sprite 275 angoff 384
133
sprite 636 angoff -768
134
sprite 655 angoff -256
135
sprite 721 angoff 384
136
sprite 722 angoff 512
137
sprite 723 angoff 1024
138
sprite 724 angoff -256
139
 
140
// Shrinker/Expander & ammo
141
sprite 282 angoff -256 // Dukematch only
142
sprite 560 angoff 1024
143
sprite 599 angoff -256 // Dukematch only
144
sprite 651 angoff -512
145
sprite 652 angoff -512
146
 
147
// Devastator & ammo
148
sprite 97 angoff 768
149
sprite 98 angoff -768
150
sprite 198 angoff 768 
151
 
152
// Laser Tripbomb
153
sprite 294 angoff -512
154
sprite 295 angoff -512
155
sprite 300 angoff -512
156
 
157
// Freezethrower & ammo
158
sprite 280 angoff 512
159
sprite 281 angoff 512
160
sprite 656 angoff 256
161
 
162
 
163
 
164
// OVERRIDE
165
 
166
// Fixes for badly aligned sprites
167
sprite 198 mdzoff -330000 // Devastator
168
sprite 198 roll 1
169
sprite 198 pitch 1
170
sprite 499 mdzoff -150000 // Hotmeat
171
sprite 499 roll 1
172
 
173
// Forcing any floor aligned model to be rendered as sprite
174
sprite 69 notmd
175
sprite 75 notmd
176
sprite 89 notmd
177
sprite 110 notmd
178
sprite 111 notmd
179
sprite 410 notmd
180
sprite 486 notmd
181
sprite 491 notmd
182
sprite 492 notmd
183
sprite 567 notmd
184
sprite 574 notmd
185
sprite 583 notmd
186
sprite 615 notmd
187
sprite 616 notmd
188
sprite 705 notmd
189
 
190
// Switches to be hidden
191
sprite 406 notmd
192
sprite 423 notmd // Computer in section 2
193
sprite 421 notmd // Bloody handprint inside crate
194
sprite 630 notmd // Teleporter in section 2
195
sprite 683 notmd // Reception computer
196
 
197
 
198
 
199
// LIGHTS