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727 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : ADG02
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// Author   : Alejandro Glavic
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// Filename : ADG02.map
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// mapmd4   : 4a457ad70112e545c994a09146c53b94 // 2001-10-26
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// Filename : ADG02.MAP
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// mapmd4   : 4a457ad70112e545c994a09146c53b94 // 2001-11-29 (GRP)
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// mapmd4   : ac388ce05047ca4799fe0a826ef3225e // 2014-09-30 (Addon Pack)
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// Curr. HRP: r5.4.726
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sprite   431 notmd                 // tile1056 (tile1055 (film reel))
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sprite   438 notmd                 // tile1056 (tile1055 (film reel))
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sprite   430 notmd                 // tile1056 (tile1055 (film reel))
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sprite    74 angoff     1024       // tile0028 shotgunsprite
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sprite    73 angoff    -256        // tile0049 shotgunammo
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sprite    72 angoff     256        // tile0049 shotgunammo
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sprite   509 notmd                 // tile1056 (tile1055 (film reel))
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sprite   510 notmd                 // tile1056 (tile1055 (film reel))
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sprite   502 notmd                 // tile1056 (tile1055 (film reel))
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sprite   405 pitch      1          // tile0958 (lights)
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sprite   405 mdxoff     50000      // tile0958 (lights)
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sprite   405 mdzoff     100000     // tile0958 (lights)
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sprite   532 angoff     596        // tile0556 chair1
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sprite   401 angoff    -512        // tile4454 deskphone
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sprite   393 angoff     256        // tile4458 gumballmachine
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sprite   745 angoff    -512        // tile0052 sixpack
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sprite   538 angoff    -384        // tile0556 chair1
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sprite   538 roll       1          // tile0556 chair1
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sprite   538 mdzoff     500000     // tile0556 chair1
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sprite    56 angoff    -256        // tile0049 shotgunammo
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sprite    56 pitch     -1          // tile0049 shotgunammo
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sprite    56 mdzoff     500000     // tile0049 shotgunammo
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sprite   641 nomdanim              // tile1232 canwithsomething [accesscard blue]
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sprite   641 angoff     128        // tile1232 canwithsomething [accesscard blue]
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sprite    36 angoff     896        // tile0049 shotgunammo
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sprite    36 pitch     -1          // tile0049 shotgunammo
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sprite    36 mdzoff     500000     // tile0049 shotgunammo
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sprite   301 roll      -1          // tile0680 chair3
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sprite   301 mdzoff     200000     // tile0680 chair3
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sprite   746 angoff    -896        // tile0049 shotgunammo
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sprite   746 pitch     -1          // tile0049 shotgunammo
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sprite   746 mdzoff     500000     // tile0049 shotgunammo
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sprite   377 notmd                 // tile1056 (tile1055 (film reel))
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sprite   370 notmd                 // tile1056 (tile1055 (film reel))
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sprite   549 angoff     512        // tile0556 chair1
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sprite    34 angoff     768        // tile0049 shotgunammo
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sprite    34 pitch     -1          // tile0049 shotgunammo
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sprite    34 mdzoff     500000     // tile0049 shotgunammo
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sprite    35 pitch     -1          // tile0049 shotgunammo
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sprite    35 mdzoff     700000     // tile0049 shotgunammo
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sprite   359 angoff    -640        // tile0556 chair1
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sprite   331 angoff     896        // tile0680 chair3
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sprite   331 pitch      1          // tile0680 chair3
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sprite   331 mdzoff     500000     // tile0680 chair3
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sprite   330 angoff     384        // tile0680 chair3
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sprite   333 angoff     448        // tile0680 chair3
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sprite   332 angoff    -128        // tile0680 chair3
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sprite   749 angoff    -256        // tile0049 shotgunammo
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sprite   749 pitch     -1          // tile0049 shotgunammo
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sprite   749 mdzoff     900000     // tile0049 shotgunammo
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sprite   319 angoff    -768        // tile4547 foodobject18
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sprite   320 angoff     1024       // tile4548 foodobject19
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sprite   554 angoff     0          // tile0060 accesscard [yellow]
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sprite   329 angoff    -320        // tile0556 chair1
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sprite   329 pitch     -1          // tile0556 chair1
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sprite   329 mdzoff     200000     // tile0556 chair1
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sprite   355 notmd                 // tile1056 (tile1055 (film reel))
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sprite   354 notmd                 // tile1056 (tile1055 (film reel))
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sprite   347 angoff     512        // tile0556 chair1
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sprite   295 angoff     384        // tile0559 brokenchair
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sprite   295 roll       1          // tile0559 brokenchair
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sprite   295 mdzoff     200000     // tile0559 brokenchair
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sprite   750 roll      -1          // tile0022 chaingunsprite
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sprite   750 mdzoff     300000     // tile0022 chaingunsprite
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sprite   757 angoff     512        // tile0041 batteryammo
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sprite   757 pitch      2          // tile0041 batteryammo
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sprite   757 roll       1          // tile0041 batteryammo
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sprite   757 mdzoff     200000     // tile0041 batteryammo
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sprite   766 angoff     128        // tile0026 heavyhbomb
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sprite    14 angoff    -768        // tile0049 shotgunammo
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sprite    14 pitch     -1          // tile0049 shotgunammo
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sprite    14 mdzoff     500000     // tile0049 shotgunammo
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sprite   584 angoff     1024       // tile1061 (streetlight)
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sprite   584 pitch     -1          // tile1061 (streetlight)
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sprite   584 mdzoff     50000      // tile1061 (streetlight)
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sprite   587 angoff     1024       // tile1061 (streetlight)
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sprite   587 pitch     -1          // tile1061 (streetlight)
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sprite   587 mdzoff     50000      // tile1061 (streetlight)
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sprite    13 angoff     768        // tile0049 shotgunammo
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sprite    13 pitch     -1          // tile0049 shotgunammo
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sprite    13 mdzoff     500000     // tile0049 shotgunammo
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sprite   603 angoff     1024       // tile1061 (streetlight)
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sprite   603 pitch     -1          // tile1061 (streetlight)
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sprite   603 mdzoff     50000      // tile1061 (streetlight)
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sprite   181 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   181 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   182 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   182 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   183 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   183 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   184 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   184 roll       1          // tile0914 maskwall3 (fence)
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sprite   184 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   619 angoff     1024       // tile1061 (streetlight)
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sprite   619 pitch     -1          // tile1061 (streetlight)
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sprite   619 mdzoff     50000      // tile1061 (streetlight)
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sprite   185 pitch      1          // tile0914 maskwall3 (fence)
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sprite   185 roll       1          // tile0914 maskwall3 (fence)
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sprite   185 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   186 pitch      1          // tile0914 maskwall3 (fence)
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sprite   186 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   187 pitch      1          // tile0914 maskwall3 (fence)
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sprite   187 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   188 pitch      1          // tile0914 maskwall3 (fence)
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sprite   188 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   189 pitch      1          // tile0914 maskwall3 (fence)
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sprite   189 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   190 pitch      1          // tile0914 maskwall3 (fence)
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sprite   190 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   191 pitch      1          // tile0914 maskwall3 (fence)
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sprite   191 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   192 pitch      1          // tile0914 maskwall3 (fence)
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sprite   192 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   193 pitch      1          // tile0914 maskwall3 (fence)
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sprite   193 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   194 pitch      1          // tile0914 maskwall3 (fence)
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sprite   194 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   195 pitch      1          // tile0914 maskwall3 (fence)
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sprite   195 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   196 pitch      1          // tile0914 maskwall3 (fence)
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sprite   196 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   197 pitch      1          // tile0914 maskwall3 (fence)
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sprite   197 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   198 pitch      1          // tile0914 maskwall3 (fence)
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sprite   198 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   199 pitch      1          // tile0914 maskwall3 (fence)
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sprite   199 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   200 pitch      1          // tile0914 maskwall3 (fence)
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sprite   200 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   723 angoff     0          // tile0060 accesscard [red]
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sprite    77 angoff    -128        // tile1232 canwithsomething
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sprite    79 angoff     640        // tile1232 canwithsomething
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sprite   180 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   180 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   179 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   179 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   178 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   178 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   177 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   177 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   176 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   176 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   175 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   175 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite    78 angoff    -768        // tile1232 canwithsomething
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sprite   626 angoff     1024       // tile1061 (streetlight)
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sprite   626 pitch     -1          // tile1061 (streetlight)
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sprite   626 mdzoff     50000      // tile1061 (streetlight)
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sprite    12 angoff    -256        // tile0049 shotgunammo
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sprite    12 pitch     -1          // tile0049 shotgunammo
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sprite    12 mdzoff     500000     // tile0049 shotgunammo
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sprite    98 angoff    -896        // tile0556 chair1
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sprite    98 pitch      1          // tile0556 chair1
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sprite    98 mdzoff     500000     // tile0556 chair1
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sprite    96 angoff    -128        // tile0556 chair1
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sprite    96 pitch     -1          // tile0556 chair1
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sprite    96 mdzoff     500000     // tile0556 chair1
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sprite   136 notmd                 // tile0544 (iron bar)
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sprite   137 notmd                 // tile0544 (iron bar)
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sprite     3 angoff     768        // tile0049 shotgunammo
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sprite     3 pitch     -1          // tile0049 shotgunammo
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sprite     3 mdzoff     500000     // tile0049 shotgunammo
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sprite   649 pitch      1          // tile0958 (lights)
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sprite   649 mdxoff     25000      // tile0958 (lights)
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sprite   649 mdzoff     50000      // tile0958 (lights)