Rev 494 | Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
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415 | leod | 1 | |
2 | // Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) |
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3 | |||
4 | // Level : Roch6.map - "Roch6" by Pascal Rouaud |
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5 | // Map Date : 2001-10-03 |
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6 | // mapmd4 : 4b4b1d084fad737fcf7be4b7098835c0 |
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7 | // Curr. HRP: r5.2.415 |
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8 | |||
9 | |||
10 | // Forcing tile 1266 which is part of the "teleporter splash" model (1261-1266) |
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11 | // to be rendered as a single sprite when used as a fence |
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12 | sprite 1315 notmd // tile1266 (tile1261 teleporter splash) |
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13 | sprite 1316 notmd // tile1266 (tile1261 teleporter splash) |
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14 | sprite 1317 notmd // tile1266 (tile1261 teleporter splash) |
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15 | sprite 1422 notmd // tile1266 (tile1261 teleporter splash) |
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16 | sprite 1423 notmd // tile1266 (tile1261 teleporter splash) |
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17 | |||
18 | // Rotate key cards |
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19 | sprite 2085 angoff 768 // tile0060 accesscard blue |
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20 | sprite 2373 angoff 512 // tile0060 accesscard red |
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21 | |||
22 | // Switches to be hidden |
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23 | sprite 795 notmd // tile0164 dipswitch2 (telephone) |
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24 | sprite 1751 notmd // tile1069 plug (telephone) |
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25 | sprite 1752 notmd // tile0164 dipswitch2 (telephone) |
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26 | |||
27 | // Globe on shelf |
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28 | sprite 2251 mdzoff 180000 // tile0542 (globe) |
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29 | sprite 2251 pitch 1 // tile0542 (globe) |
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30 | |||
31 | // Hanglights in container |
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32 | //sprite 1610 notmd // tile0979 hanglight |
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33 | sprite 1610 mdzoff 600000 // tile0979 hanglight |
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34 | sprite 1610 pitch 1 // tile0979 hanglight |
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35 | //sprite 1611 notmd // tile0979 hanglight |
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36 | sprite 1611 mdzoff 600000 // tile0979 hanglight |
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37 | sprite 1611 pitch 1 // tile0979 hanglight |
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38 | |||
39 | // Black wooden horses |
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40 | sprite 1573 notmd // tile0904 woodenhorse |
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41 | sprite 1574 notmd // tile0904 woodenhorse |
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42 | |||
43 | // Pirate painting |
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44 | //sprite 2173 nomdanim // tile4517 (pirate torso) |
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45 | sprite 2173 notmd // tile4517 (pirate torso) |
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46 | |||
47 | // Duke & Battlelord painting |
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48 | sprite 1070 nomdanim // tile1425 (tile1405 duke run) |
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49 | sprite 1513 notmd // tile2666 (tile2630 Battlelord |