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Rev | Author | Line No. | Line |
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639 | leod | 1 | // Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) |
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3 | // Level : HH.MAP - "Haunted House" |
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4 | // Author : Sanek |
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5 | // Map Date : 2010-03-14 |
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6 | // mapmd4 : 6d968a3cfc02ba574f01c14c3f7e41f3 |
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7 | // Curr. HRP: r5.3.639 |
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8 | |||
640 | leod | 9 | /* |
10 | Haunted House is not intended to be played using the HRP. But in case, well, |
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11 | if you really want, I have prepared a duke3d.def for you, so that the HRP does |
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12 | not override the custom textures in tiles006.art and tiles018.art. |
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13 | Get the User ART Compatibility Pack from here: |
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14 | http://forums.duke4.net/index.php?showtopic=3513 |
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15 | Copy the duke3d.def for Haunted House into your EDuke32 folder. |
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16 | */ |
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639 | leod | 17 | |
18 | sprite 902 nomdanim // tile0974 oceansprite4 |
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19 | sprite 901 nomdanim // tile0974 oceansprite4 |
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20 | sprite 900 nomdanim // tile0974 oceansprite4 |
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21 | sprite 899 nomdanim // tile0974 oceansprite4 |
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22 | sprite 898 nomdanim // tile0974 oceansprite4 |
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23 | sprite 897 nomdanim // tile0974 oceansprite4 |
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24 | sprite 896 nomdanim // tile0974 oceansprite4 |
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25 | sprite 919 angoff 1024 // tile1164 bottle17 |
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26 | sprite 920 angoff 1024 // tile1160 bottle13 (Jack Daniels) |
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27 | sprite 917 angoff 1024 // tile0028 shotgunsprite |
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28 | sprite 917 mdzoff 500000 // tile0028 shotgunsprite |
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29 | sprite 917 roll 1 // tile0028 shotgunsprite |
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30 | sprite 44 angoff -512 // tile4454 deskphone |
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31 | sprite 40 angoff 0 // tile0060 accesscard blue |
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32 | sprite 52 angoff -320 // tile1163 bottle16 |
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33 | sprite 872 angoff 1024 // tile0060 accesscard red |
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34 | sprite 107 angoff -512 // tile1162 bottle15 |
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35 | sprite 322 angoff -768 // tile0769 sushiplate2 (hand) |
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36 | sprite 322 mdzoff 300000 // tile0769 sushiplate2 (hand) |
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37 | sprite 322 roll -1 // tile0769 sushiplate2 (hand) |
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38 | sprite 319 angoff 512 // tile1163 bottle16 |
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39 | sprite 183 angoff 512 // tile1159 bottle12 |
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40 | sprite 184 angoff 1024 // tile4438 coffeemug |
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41 | sprite 873 angoff 1024 // tile0060 accesscard yellow |
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42 | sprite 360 angoff 640 // tile0779 sushiplate4 (eye) |
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43 | sprite 361 mdzoff 300000 // tile0957 bottle4 (cocktail glass) |
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44 | sprite 361 roll -1 // tile0957 bottle4 (cocktail glass) |
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45 | sprite 780 angoff 1024 // tile0040 ammo |
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46 | sprite 893 angoff 1024 // tile0040 ammo |
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47 | sprite 894 angoff 1024 // tile0040 ammo |
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48 | sprite 930 angoff 1024 // tile0040 ammo |
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49 | sprite 931 angoff 1024 // tile0040 ammo |
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50 | sprite 932 angoff 1024 // tile0040 ammo |
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51 | sprite 400 angoff 1024 // tile1161 bottle14 |
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52 | sprite 688 angoff -512 // tile1162 bottle15 |
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53 | sprite 153 mdzoff 200000 // tile0956 bottle3 |
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54 | sprite 153 pitch 1 // tile0956 bottle3 |
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55 | sprite 833 angoff 1024 // tile0956 bottle3 |
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56 | sprite 892 angoff -768 // tile0052 sixpack |
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57 | sprite 631 angoff 1024 // tile0956 bottle3 |
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58 | sprite 723 angoff 256 // tile1160 bottle13 (Jack Daniels) |
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59 | sprite 726 angoff 1024 // tile0769 sushiplate2 (hand) |
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60 | sprite 451 angoff 512 // tile4438 coffeemug |
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61 | sprite 879 angoff -512 // tile4454 deskphone |