Rev 722 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
639 | leod | 1 | // Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) |
2 | |||
643 | leod | 3 | // Title : Haunted House |
719 | leod | 4 | // Author : Sanek |
643 | leod | 5 | // Filename : HH.MAP |
6 | // mapmd4 : 6d968a3cfc02ba574f01c14c3f7e41f3 // 2010-03-14 (GRP) |
||
7 | |||
722 | leod | 8 | // Curr. HRP: r5.4.722 |
639 | leod | 9 | |
640 | leod | 10 | /* |
718 | leod | 11 | Haunted House is not intended to be played using the HRP. But in case, well, |
12 | if you really want, I have prepared a duke3d.def for you, so that the HRP |
||
13 | does not override the custom textures in tiles006.art and tiles018.art. |
||
14 | Get the User ART Compatibility Pack from here: |
||
15 | https://forums.duke4.net/index.php?showtopic=3513 |
||
16 | Copy the duke3d.def for Haunted House into your EDuke32 folder. |
||
640 | leod | 17 | */ |
639 | leod | 18 | |
19 | sprite 902 nomdanim // tile0974 oceansprite4 |
||
20 | sprite 901 nomdanim // tile0974 oceansprite4 |
||
21 | sprite 900 nomdanim // tile0974 oceansprite4 |
||
22 | sprite 899 nomdanim // tile0974 oceansprite4 |
||
23 | sprite 898 nomdanim // tile0974 oceansprite4 |
||
24 | sprite 897 nomdanim // tile0974 oceansprite4 |
||
25 | sprite 896 nomdanim // tile0974 oceansprite4 |
||
26 | sprite 919 angoff 1024 // tile1164 bottle17 |
||
702 | leod | 27 | sprite 920 angoff 1024 // tile1160 bottle13 |
639 | leod | 28 | sprite 917 angoff 1024 // tile0028 shotgunsprite |
722 | leod | 29 | sprite 917 roll 1 // tile0028 shotgunsprite |
639 | leod | 30 | sprite 917 mdzoff 500000 // tile0028 shotgunsprite |
31 | sprite 44 angoff -512 // tile4454 deskphone |
||
726 | leod | 32 | sprite 40 angoff 0 // tile0060 accesscard [blue] |
639 | leod | 33 | sprite 52 angoff -320 // tile1163 bottle16 |
726 | leod | 34 | sprite 872 angoff 1024 // tile0060 accesscard [red] |
639 | leod | 35 | sprite 107 angoff -512 // tile1162 bottle15 |
36 | sprite 322 angoff -768 // tile0769 sushiplate2 (hand) |
||
722 | leod | 37 | sprite 322 roll -1 // tile0769 sushiplate2 (hand) |
639 | leod | 38 | sprite 322 mdzoff 300000 // tile0769 sushiplate2 (hand) |
39 | sprite 319 angoff 512 // tile1163 bottle16 |
||
40 | sprite 183 angoff 512 // tile1159 bottle12 |
||
41 | sprite 184 angoff 1024 // tile4438 coffeemug |
||
726 | leod | 42 | sprite 873 angoff 1024 // tile0060 accesscard [yellow] |
639 | leod | 43 | sprite 360 angoff 640 // tile0779 sushiplate4 (eye) |
722 | leod | 44 | sprite 361 roll -1 // tile0957 bottle4 (cocktail glass) |
639 | leod | 45 | sprite 361 mdzoff 300000 // tile0957 bottle4 (cocktail glass) |
46 | sprite 780 angoff 1024 // tile0040 ammo |
||
47 | sprite 893 angoff 1024 // tile0040 ammo |
||
48 | sprite 894 angoff 1024 // tile0040 ammo |
||
49 | sprite 930 angoff 1024 // tile0040 ammo |
||
50 | sprite 931 angoff 1024 // tile0040 ammo |
||
51 | sprite 932 angoff 1024 // tile0040 ammo |
||
52 | sprite 400 angoff 1024 // tile1161 bottle14 |
||
53 | sprite 688 angoff -512 // tile1162 bottle15 |
||
722 | leod | 54 | sprite 153 pitch 1 // tile0956 bottle3 |
639 | leod | 55 | sprite 153 mdzoff 200000 // tile0956 bottle3 |
56 | sprite 833 angoff 1024 // tile0956 bottle3 |
||
57 | sprite 892 angoff -768 // tile0052 sixpack |
||
58 | sprite 631 angoff 1024 // tile0956 bottle3 |
||
702 | leod | 59 | sprite 723 angoff 256 // tile1160 bottle13 |
639 | leod | 60 | sprite 726 angoff 1024 // tile0769 sushiplate2 (hand) |
61 | sprite 451 angoff 512 // tile4438 coffeemug |
||
62 | sprite 879 angoff -512 // tile4454 deskphone |