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646 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : Aliens
719 leod 4
// Author   : Marek 'Fallout' Kubáček
646 leod 5
// Filename : ALIENS.MAP
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// mapmd4   : f8def78490cff4d1b2491de84a3eaae2 // 2000-10-29
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// Curr. HRP: r5.3.646
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sprite  1058 angoff     1024       // tile0028 shotgunsprite
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sprite  1058 mdzoff     300000     // tile0028 shotgunsprite
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sprite  1058 pitch      1          // tile0028 shotgunsprite
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sprite  1059 mdzoff     300000     // tile0049 shotgunammo
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sprite  1059 pitch      1          // tile0049 shotgunammo
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sprite  1057 mdzoff     400000     // tile0055 steroids
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sprite  1057 pitch     -2          // tile0055 steroids
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sprite  1057 roll      -1          // tile0055 steroids
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sprite   819 angoff    -256        // tile0556 chair1
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sprite   820 angoff     1024       // tile0556 chair1
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sprite   821 angoff     896        // tile0557 chair2
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sprite   822 angoff     128        // tile0556 chair1
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sprite   823 angoff     512        // tile0557 chair2
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sprite   824 angoff    -384        // tile0556 chair1
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sprite   825 angoff     512        // tile0557 chair2
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sprite   818 angoff     384        // tile0556 chair1
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sprite   817 angoff    -512        // tile0556 chair1
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sprite   816 angoff    -512        // tile0557 chair2
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sprite   802 angoff    -768        // tile4438 coffeemug
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sprite   803 angoff     768        // tile4438 coffeemug
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sprite   806 angoff     256        // tile4438 coffeemug
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sprite   804 angoff     1024       // tile4438 coffeemug
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sprite   813 angoff    -512        // tile4438 coffeemug
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sprite   807 angoff     768        // tile4438 coffeemug
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sprite   808 angoff    -256        // tile4438 coffeemug
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sprite   811 angoff     1024       // tile4438 coffeemug
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sprite  1004 angoff    -512        // tile4438 coffeemug
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sprite   227 angoff    -256        // tile4372 coffeemachine
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sprite   228 angoff     896        // tile0055 steroids
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sprite   447 angoff    -704        // tile0479 (satellite dish)
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sprite   448 angoff     896        // tile0556 chair1
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sprite   762 angoff     512        // tile0040 ammo
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sprite   675 angoff     512        // tile0021 firstgunsprite
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sprite   449 angoff     256        // tile0060 accesscard blue
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sprite   764 angoff     512        // tile0028 shotgunsprite
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sprite   764 mdzoff     900000     // tile0028 shotgunsprite
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sprite   764 pitch      1          // tile0028 shotgunsprite
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sprite   764 roll       1          // tile0028 shotgunsprite
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sprite   278 angoff     1024       // tile0411 fanspritebroke
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sprite   463 mdyoff     30000      // tile0574 (tile0670 (faucet))
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sprite   463 mdzoff    -1900       // tile0574 (tile0670 (faucet))
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sprite   463 pitch      512        // tile0574 (tile0670 (faucet))
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sprite   463 roll       1          // tile0574 (tile0670 (faucet))
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sprite   462 mdyoff     30000      // tile0574 (tile0670 (faucet))
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sprite   462 mdzoff    -1900       // tile0574 (tile0670 (faucet))
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sprite   462 pitch      512        // tile0574 (tile0670 (faucet))
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sprite   462 roll       1          // tile0574 (tile0670 (faucet))
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sprite   229 angoff     768        // tile0028 shotgunsprite
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sprite   229 mdzoff     300000     // tile0028 shotgunsprite
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sprite   229 pitch      1          // tile0028 shotgunsprite
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sprite   229 roll       3          // tile0028 shotgunsprite
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sprite   723 angoff    -512        // tile0049 shotgunammo
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sprite   723 mdzoff     900000     // tile0049 shotgunammo
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sprite   723 pitch     -1          // tile0049 shotgunammo
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sprite   723 roll       1          // tile0049 shotgunammo
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sprite   471 notmd                 // tile4602 (tile4600 (banner1))
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sprite   430 angoff     1024       // tile0559 brokenchair
683 leod 67
sprite   480 mdzoff    -1          // tile0060 accesscard red
646 leod 68
sprite   480 pitch     -512        // tile0060 accesscard red
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sprite   629 angoff    -640        // tile4438 coffeemug
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sprite   628 angoff    -576        // tile0556 chair1
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sprite   628 mdzoff     500000     // tile0556 chair1
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sprite   628 pitch     -1          // tile0556 chair1
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sprite   682 angoff    -896        // tile0027 tripbombsprite
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sprite   690 angoff    -512        // tile0059 heatsensor
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sprite   677 angoff    -256        // tile0041 batteryammo
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sprite   677 mdzoff     600000     // tile0041 batteryammo
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sprite   677 roll       1          // tile0041 batteryammo
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sprite   678 angoff    -256        // tile0049 shotgunammo
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sprite   678 mdzoff     900000     // tile0049 shotgunammo
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sprite   678 pitch      1          // tile0049 shotgunammo
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sprite   273 angoff    -512        // tile1079 oozfilter
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sprite   268 angoff     1024       // tile1079 oozfilter
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sprite   860 angoff     512        // tile0049 shotgunammo
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sprite   681 angoff    -192        // tile0022 chaingunsprite
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sprite   698 mdzoff     200000     // tile0041 batteryammo
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sprite   698 pitch      1          // tile0041 batteryammo
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sprite   698 roll       1          // tile0041 batteryammo
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sprite   233 angoff     1024       // tile0052 sixpack
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sprite   416 angoff    -896        // tile1045 donuts
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sprite   420 angoff    -512        // tile4400 teddybear
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sprite   725 mdzoff     200000     // tile0049 shotgunammo
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sprite   725 pitch      1          // tile0049 shotgunammo
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sprite   373 angoff     1024       // tile0047 hbombammo
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sprite   373 mdyoff     18000      // tile0047 hbombammo
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sprite   373 mdzoff     400000     // tile0047 hbombammo
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sprite   373 roll       1          // tile0047 hbombammo
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sprite   107 angoff    -512        // tile0557 chair2
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sprite   708 angoff     1024       // tile0023 rpgsprite
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sprite   708 mdzoff     1200000    // tile0023 rpgsprite
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sprite   708 pitch     -1          // tile0023 rpgsprite
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sprite   106 angoff     896        // tile0556 chair1
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sprite   368 angoff     640        // tile0556 chair1
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sprite   368 mdzoff     200000     // tile0556 chair1
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sprite   368 pitch      1          // tile0556 chair1
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sprite   368 roll      -1          // tile0556 chair1
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sprite   369 angoff    -512        // tile0556 chair1
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sprite   370 angoff    -640        // tile0556 chair1
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sprite   705 angoff     512        // tile0052 sixpack
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sprite   252 angoff     384        // tile0054 shield
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sprite   673 angoff     1024       // tile0021 firstgunsprite
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sprite   674 angoff    -384        // tile0026 heavyhbomb
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sprite   666 angoff     512        // tile0053 firstaid
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sprite   666 mdzoff     250000     // tile0053 firstaid
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sprite   666 pitch     -2          // tile0053 firstaid
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sprite   666 roll      -1          // tile0053 firstaid
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sprite   665 angoff     192        // tile0044 rpgammo
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sprite   665 mdzoff     200000     // tile0044 rpgammo
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sprite   665 pitch      1          // tile0044 rpgammo
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sprite   665 roll       3          // tile0044 rpgammo
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sprite   671 angoff    -512        // tile0049 shotgunammo
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sprite   667 angoff     512        // tile0054 shield
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sprite   669 angoff     1024       // tile0040 ammo
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sprite   670 angoff     1024       // tile0040 ammo
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sprite   668 angoff     1024       // tile0040 ammo
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sprite   664 mdzoff     600000     // tile0041 batteryammo
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sprite   664 pitch      1          // tile0041 batteryammo
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sprite   664 roll       1          // tile0041 batteryammo
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sprite   863 angoff     1024       // tile0041 batteryammo
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sprite   861 angoff    -320        // tile0049 shotgunammo
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sprite   712 angoff     256        // tile0055 steroids
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sprite   319 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   319 pitch     -3          // tile0914 maskwall3 (fence)
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sprite   319 roll       4          // tile0914 maskwall3 (fence)
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sprite   318 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   318 pitch     -2          // tile0914 maskwall3 (fence)
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sprite   317 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   317 pitch     -2          // tile0914 maskwall3 (fence)
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sprite   316 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   316 pitch     -2          // tile0914 maskwall3 (fence)
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sprite   315 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   315 pitch     -2          // tile0914 maskwall3 (fence)
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sprite   314 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   314 pitch     -2          // tile0914 maskwall3 (fence)
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sprite   313 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   313 pitch     -2          // tile0914 maskwall3 (fence)
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sprite   312 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   312 pitch     -2          // tile0914 maskwall3 (fence)
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sprite   299 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   299 pitch     -3          // tile0914 maskwall3 (fence)
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sprite   311 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   311 pitch     -4          // tile0914 maskwall3 (fence)
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sprite   311 roll      -4          // tile0914 maskwall3 (fence)
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sprite   310 mdzoff     500000     // tile0914 maskwall3 (fence)
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sprite   310 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   309 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   309 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   308 mdzoff     250000     // tile0914 maskwall3 (fence)
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sprite   308 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   307 mdzoff     400000     // tile0914 maskwall3 (fence)
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sprite   307 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   298 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   298 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   297 mdzoff     300000     // tile0914 maskwall3 (fence)
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sprite   297 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   296 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   296 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   296 roll       1          // tile0914 maskwall3 (fence)
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sprite   295 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   295 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   295 roll      -1          // tile0914 maskwall3 (fence)
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sprite   294 mdzoff     300000     // tile0914 maskwall3 (fence)
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sprite   294 pitch      1          // tile0914 maskwall3 (fence)
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sprite   294 roll      -1          // tile0914 maskwall3 (fence)
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sprite   293 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   293 pitch      1          // tile0914 maskwall3 (fence)
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sprite   292 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   292 pitch      1          // tile0914 maskwall3 (fence)
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sprite   306 mdzoff     300000     // tile0914 maskwall3 (fence)
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sprite   306 pitch      1          // tile0914 maskwall3 (fence)
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sprite   291 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   291 pitch      1          // tile0914 maskwall3 (fence)
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sprite   290 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   290 pitch      2          // tile0914 maskwall3 (fence)
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sprite   290 roll      -3          // tile0914 maskwall3 (fence)
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sprite   289 mdzoff     300000     // tile0914 maskwall3 (fence)
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sprite   289 pitch      1          // tile0914 maskwall3 (fence)
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sprite   289 roll      -1          // tile0914 maskwall3 (fence)
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sprite   288 mdzoff     300000     // tile0914 maskwall3 (fence)
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sprite   288 pitch      1          // tile0914 maskwall3 (fence)
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sprite   288 roll       1          // tile0914 maskwall3 (fence)
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sprite   287 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   287 pitch      1          // tile0914 maskwall3 (fence)
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sprite   305 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   305 pitch      1          // tile0914 maskwall3 (fence)
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sprite   304 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   304 pitch      1          // tile0914 maskwall3 (fence)
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sprite   303 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   303 pitch      1          // tile0914 maskwall3 (fence)
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sprite   302 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   302 pitch      1          // tile0914 maskwall3 (fence)
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sprite   286 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   286 pitch      1          // tile0914 maskwall3 (fence)
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sprite   301 mdzoff     300000     // tile0914 maskwall3 (fence)
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sprite   301 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   301 roll      -2          // tile0914 maskwall3 (fence)
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sprite   300 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   300 pitch     -1          // tile0914 maskwall3 (fence)