Subversion Repositories duke3d_hrp

Rev

Rev 726 | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
727 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
2
 
3
// Title    : Antarctica: Outpost #31
4
// Author   : Stéphane 'Stef' Méganck
5
// Filename : OUTPOST.MAP
6
// mapmd4   : 1dac337162f0c4e0e3a5f663bf1308a8 // 2004-10-10
7
 
8
//         <-> OUTPOST-amctc.mhk
9
 
10
// Curr. HRP: r5.4.726
11
 
12
// 0-165 / 196-456
13
sprite   248 roll      -192        // tile0049 shotgunammo
14
sprite   248 mdzoff     4000       // tile0049 shotgunammo
15
sprite   249 angoff    -512        // tile0049 shotgunammo
16
sprite   249 pitch      32         // tile0049 shotgunammo
17
sprite   249 roll      -64         // tile0049 shotgunammo
18
sprite   250 angoff    -768        // tile0049 shotgunammo
19
sprite   250 pitch      1          // tile0049 shotgunammo
20
sprite   250 mdzoff     500000     // tile0049 shotgunammo
21
sprite     5 away1                 // tile0151 doortile6
22
sprite     6 away1                 // tile0151 doortile6
23
sprite   275 away1                 // tile0198 (glass pane)
24
sprite   224 away1                 // tile0198 (glass pane)
25
sprite   225 away1                 // tile0151 doortile6
26
sprite   226 away1                 // tile0151 doortile6
27
sprite   301 angoff     512        // tile0053 firstaid
28
sprite   301 roll      -48         // tile0053 firstaid
29
sprite   301 mdyoff     250        // tile0053 firstaid
30
sprite   301 mdzoff     15000      // tile0053 firstaid
31
sprite   302 pitch     -32         // tile0049 shotgunammo
32
sprite   302 roll      -32         // tile0049 shotgunammo
33
sprite    68 angoff     1024       // tile0028 shotgunsprite
34
sprite   280 away1                 // tile4485 (map)
35
sprite   227 angoff     512        // tile0049 shotgunammo
36
sprite   258 angoff     1024       // tile0060 accesscard [yellow]
37
sprite    40 angoff     1024       // tile0028 shotgunsprite
38
sprite   233 pitch      1          // tile0621 camera1
39
sprite   233 mdxoff     20000      // tile0621 camera1
40
sprite   234 away1                 // tile4567 (frost)
41
sprite   251 away1                 // tile0740
42
sprite   253 away1                 // tile0740
43
sprite   239 notmd                 // tile0568 femmag1
44
sprite   238 notmd                 // tile4506 (big gun magazine)
45
sprite   456 angoff    -512        // tile0059 heatsensor
46
sprite   456 pitch      1          // tile0059 heatsensor
47
sprite   456 roll      -1          // tile0059 heatsensor
48
sprite   456 mdzoff     400000     // tile0059 heatsensor
49
sprite   298 angoff     1024       // tile0054 shield
50
sprite   298 pitch      1          // tile0054 shield
51
sprite   298 mdxoff    -10000      // tile0054 shield
52
sprite   298 mdzoff     200000     // tile0054 shield
53
sprite   259 away1                 // tile0502 viewscreen
54
sprite   236 away2                 // tile0502 viewscreen
55
sprite   383 angoff     1024       // tile0040 ammo
56
sprite     7 pitch     -64         // tile0621 camera1
57
sprite     7 mdxoff    -180        // tile0621 camera1
58
sprite     7 mdzoff    -2000       // tile0621 camera1
59
sprite   386 angoff    -512        // tile0026 heavyhbomb
60
sprite   386 pitch      1          // tile0026 heavyhbomb
61
sprite   386 mdzoff     300000     // tile0026 heavyhbomb
62
sprite   387 angoff     448        // tile0052 sixpack
63
sprite   388 angoff     512        // tile0051 cola
64
sprite   389 angoff     464        // tile0026 heavyhbomb
65
sprite    18 angoff     640        // tile0049 shotgunammo
66
sprite    18 pitch     -1          // tile0049 shotgunammo
67
sprite    18 mdzoff     500000     // tile0049 shotgunammo
68
sprite    19 angoff    -384        // tile0049 shotgunammo
69
sprite    19 pitch     -1          // tile0049 shotgunammo
70
sprite    19 mdzoff     100000     // tile0049 shotgunammo
71
sprite   164 angoff     896        // tile4580 canwithsomething2
72
sprite   161 angoff     768        // tile4580 canwithsomething2
73
sprite   160 angoff    -896        // tile4580 canwithsomething2
74
sprite   163 angoff    -384        // tile4580 canwithsomething2
75
sprite   162 angoff     1024       // tile4580 canwithsomething2
76
sprite   419 angoff     256        // tile0052 sixpack
77
sprite   418 angoff     512        // tile0049 shotgunammo
78
sprite   418 roll       1          // tile0049 shotgunammo
79
sprite   418 mdzoff     400000     // tile0049 shotgunammo
80
sprite   155 angoff     256        // tile1227 nukebarrel
81
sprite   155 pitch     -1          // tile1227 nukebarrel
82
sprite   155 mdzoff     200000     // tile1227 nukebarrel
83
sprite   154 roll      -1          // tile1238 explodingbarrel
84
sprite   154 mdzoff     500000     // tile1238 explodingbarrel
85
sprite   153 angoff    -512        // tile1238 explodingbarrel
86
sprite   153 pitch     -1          // tile1238 explodingbarrel
87
sprite   153 mdzoff     700000     // tile1238 explodingbarrel
88
sprite   423 angoff    -512        // tile0041 batteryammo
89
sprite   431 roll      -64         // tile0047 hbombammo
90
sprite   431 mdzoff    -7000       // tile0047 hbombammo
91
sprite    22 angoff     384        // tile0053 firstaid
92
sprite   430 angoff     512        // tile0049 shotgunammo
93
sprite   430 pitch      64         // tile0049 shotgunammo
94
sprite   429 angoff     768        // tile0052 sixpack
95
sprite   429 roll      -1          // tile0052 sixpack
96
sprite   429 mdzoff     300000     // tile0052 sixpack
97
sprite   435 angoff     512        // tile0051 cola
98
sprite    44 angoff     384        // tile0042 devistatorammo
99
sprite    43 angoff     640        // tile0042 devistatorammo
100
sprite    45 angoff     512        // tile2060 pigcopdeadsprite
101
sprite    46 angoff     512        // tile0029 devistatorsprite
102
sprite    46 pitch     -1          // tile0029 devistatorsprite
103
sprite    46 mdzoff     500000     // tile0029 devistatorsprite
104
sprite   361 angoff     1024       // tile4369 (emergency light)
105
sprite    75 angoff     1024       // tile4369 (emergency light)
106
sprite    76 angoff     640        // tile0616 pipe2
107
sprite   362 angoff     1024       // tile0060 accesscard [red]
108
sprite   201 away1                 // tile0577 femmag2
109
sprite   320 away1                 // tile0750 (brickwork)
110
sprite   288 notmd                 // tile0377 (stone pane)
111
sprite   198 angoff    -512        // tile0956 bottle3
112
sprite   198 pitch      1          // tile0956 bottle3
113
sprite   198 mdxoff     1000       // tile0956 bottle3
114
sprite   323 angoff     768        // tile0563 waterfountain
115
sprite   323 pitch     -1          // tile0563 waterfountain
116
sprite   323 mdzoff     100000     // tile0563 waterfountain
117
sprite   303 pitch      2          // tile0052 sixpack
118
sprite   303 roll      -2          // tile0052 sixpack
119
sprite   303 mdzoff     100000     // tile0052 sixpack
120
sprite   304 roll      -1          // tile0049 shotgunammo
121
sprite   304 mdzoff     180000     // tile0049 shotgunammo
122
sprite   415 angoff    -896        // tile0052 sixpack
123
sprite   415 pitch      1          // tile0052 sixpack
124
sprite   415 mdzoff     200000     // tile0052 sixpack
125
sprite   368 angoff     0          // tile0009 respawn [accesscard blue]
126
sprite    70 pitch      1          // tile0026 heavyhbomb
127
sprite    70 mdzoff     500000     // tile0026 heavyhbomb