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583 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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644 leod 3
// Title    : Antarctica: Outpost #31
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// Filename : OUTPOST.MAP
583 leod 5
// Author   : Stéphane 'Stef' Méganck
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// mapmd4   : 1dac337162f0c4e0e3a5f663bf1308a8 // 2004-10-10
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669 leod 8
//         <-> OUTPOST-amctc.mhk
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669 leod 10
// Curr. HRP: r5.3.669
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// 0-165 / 196-456
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sprite   248 mdzoff     4000       // tile0049 shotgunammo
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sprite   248 roll      -192        // tile0049 shotgunammo
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sprite   249 angoff    -512        // tile0049 shotgunammo
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sprite   249 pitch      32         // tile0049 shotgunammo
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sprite   249 roll      -64         // tile0049 shotgunammo
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sprite   250 angoff    -768        // tile0049 shotgunammo
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sprite   250 mdzoff     500000     // tile0049 shotgunammo
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sprite   250 pitch      1          // tile0049 shotgunammo
669 leod 21
sprite     5 away1                 // tile0151 doortile6
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sprite     6 away1                 // tile0151 doortile6
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sprite   275 away1                 // tile0198 (glass pane)
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sprite   224 away1                 // tile0198 (glass pane)
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sprite   225 away1                 // tile0151 doortile6
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sprite   226 away1                 // tile0151 doortile6
583 leod 27
sprite   301 angoff     512        // tile0053 firstaid
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sprite   301 mdyoff     250        // tile0053 firstaid
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sprite   301 mdzoff     15000      // tile0053 firstaid
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sprite   301 roll      -48         // tile0053 firstaid
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sprite   302 pitch     -32         // tile0049 shotgunammo
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sprite   302 roll      -32         // tile0049 shotgunammo
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sprite    68 angoff     1024       // tile0028 shotgunsprite
669 leod 34
sprite   280 away1                 // tile4485 (map)
583 leod 35
sprite   227 angoff     512        // tile0049 shotgunammo
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sprite   258 angoff     1024       // tile0060 accesscard yellow
669 leod 37
sprite    40 angoff     1024       // tile0028 shotgunsprite
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sprite   233 mdxoff     20000      // tile0621 camera1
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sprite   233 pitch      1          // tile0621 camera1
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sprite   234 away1                 // tile4567 (frost)
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sprite   251 away1                 // tile0740
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sprite   253 away1                 // tile0740
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sprite   239 notmd                 // tile0568 femmag1
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sprite   238 notmd                 // tile4506 (big gun magazine)
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sprite   456 angoff    -512        // tile0059 heatsensor
583 leod 46
sprite   456 mdzoff     400000     // tile0059 heatsensor
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sprite   456 pitch      1          // tile0059 heatsensor
669 leod 48
sprite   456 roll      -1          // tile0059 heatsensor
583 leod 49
sprite   298 angoff     1024       // tile0054 shield
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sprite   298 mdxoff    -10000      // tile0054 shield
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sprite   298 mdzoff     200000     // tile0054 shield
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sprite   298 pitch      1          // tile0054 shield
669 leod 53
sprite   259 away1                 // tile0502 viewscreen
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sprite   236 away2                 // tile0502 viewscreen
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sprite   383 angoff     1024       // tile0040 ammo
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sprite     7 mdxoff    -180        // tile0621 camera1
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sprite     7 mdzoff    -2000       // tile0621 camera1
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sprite     7 pitch     -64         // tile0621 camera1
583 leod 59
sprite   386 angoff    -512        // tile0026 heavyhbomb
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sprite   386 mdzoff     300000     // tile0026 heavyhbomb
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sprite   386 pitch      1          // tile0026 heavyhbomb
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sprite   387 angoff     448        // tile0052 sixpack
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sprite   388 angoff     512        // tile0051 cola
669 leod 64
sprite   389 angoff     464        // tile0026 heavyhbomb
583 leod 65
sprite    18 angoff     640        // tile0049 shotgunammo
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sprite    18 mdzoff     500000     // tile0049 shotgunammo
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sprite    18 pitch     -1          // tile0049 shotgunammo
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sprite    19 angoff    -384        // tile0049 shotgunammo
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sprite    19 mdzoff     100000     // tile0049 shotgunammo
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sprite    19 pitch     -1          // tile0049 shotgunammo
669 leod 71
sprite   164 angoff     896        // tile4580 canwithsomething2
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sprite   161 angoff     768        // tile4580 canwithsomething2
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sprite   160 angoff    -896        // tile4580 canwithsomething2
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sprite   163 angoff    -384        // tile4580 canwithsomething2
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sprite   162 angoff     1024       // tile4580 canwithsomething2
583 leod 76
sprite   419 angoff     256        // tile0052 sixpack
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sprite   418 angoff     512        // tile0049 shotgunammo
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sprite   418 mdzoff     400000     // tile0049 shotgunammo
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sprite   418 roll       1          // tile0049 shotgunammo
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sprite   155 angoff     256        // tile1227 nukebarrel
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sprite   155 mdzoff     200000     // tile1227 nukebarrel
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sprite   155 pitch     -1          // tile1227 nukebarrel
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sprite   154 mdzoff     500000     // tile1238 explodingbarrel
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sprite   154 roll      -1          // tile1238 explodingbarrel
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sprite   153 angoff    -512        // tile1238 explodingbarrel
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sprite   153 mdzoff     700000     // tile1238 explodingbarrel
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sprite   153 pitch     -1          // tile1238 explodingbarrel
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sprite   423 angoff    -512        // tile0041 batteryammo
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sprite   431 mdzoff    -7000       // tile0047 hbombammo
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sprite   431 roll      -64         // tile0047 hbombammo
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sprite    22 angoff     384        // tile0053 firstaid
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sprite   430 angoff     512        // tile0049 shotgunammo
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sprite   430 pitch      64         // tile0049 shotgunammo
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sprite   429 angoff     768        // tile0052 sixpack
669 leod 95
sprite   429 mdzoff     300000     // tile0052 sixpack
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sprite   429 roll      -1          // tile0052 sixpack
583 leod 97
sprite   435 angoff     512        // tile0051 cola
669 leod 98
sprite    44 angoff     384        // tile0042 devistatorammo
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sprite    43 angoff     640        // tile0042 devistatorammo
583 leod 100
sprite    45 angoff     512        // tile2060 pigcopdeadsprite
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sprite    46 angoff     512        // tile0029 devistatorsprite
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sprite    46 mdzoff     500000     // tile0029 devistatorsprite
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sprite    46 pitch     -1          // tile0029 devistatorsprite
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sprite   361 angoff     1024       // tile4369 (emergency light)
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sprite    75 angoff     1024       // tile4369 (emergency light)
669 leod 106
sprite    76 angoff     640        // tile0616 pipe2
583 leod 107
sprite   362 angoff     1024       // tile0060 accesscard red
669 leod 108
sprite   201 away1                 // tile0577 femmag2
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sprite   320 away1                 // tile0750 (brickwork)
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sprite   288 notmd                 // tile0377 (stone pane)
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sprite   198 angoff    -512        // tile0956 bottle3
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sprite   198 mdxoff     1000       // tile0956 bottle3
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sprite   198 pitch      1          // tile0956 bottle3
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sprite   323 angoff     768        // tile0563 waterfountain
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sprite   323 mdzoff     100000     // tile0563 waterfountain
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sprite   323 pitch     -1          // tile0563 waterfountain
583 leod 117
sprite   303 mdzoff     100000     // tile0052 sixpack
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sprite   303 pitch      2          // tile0052 sixpack
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sprite   303 roll      -2          // tile0052 sixpack
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sprite   304 mdzoff     180000     // tile0049 shotgunammo
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sprite   304 roll      -1          // tile0049 shotgunammo
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sprite   415 angoff    -896        // tile0052 sixpack
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sprite   415 mdzoff     200000     // tile0052 sixpack
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sprite   415 pitch      1          // tile0052 sixpack
596 leod 125
sprite   368 angoff     0          // tile0009 respawn [accesscard blue]
583 leod 126
sprite    70 mdzoff     500000     // tile0026 heavyhbomb
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sprite    70 pitch      1          // tile0026 heavyhbomb