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Rev | Author | Line No. | Line |
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484 | leod | 1 | // Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) |
2 | |||
643 | leod | 3 | // Title : A.dream 2 |
719 | leod | 4 | // Author : Zykov Eddy |
643 | leod | 5 | // Filename : A.DREAM2.MAP |
6 | // mapmd4 : cb6816a7259ef73012a623b8fd3944f6 // 2009-01-12 |
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484 | leod | 7 | |
511 | leod | 8 | // <-> A.DR2.mhk |
484 | leod | 9 | |
643 | leod | 10 | // Curr. HRP: r5.2.511 |
11 | |||
484 | leod | 12 | sprite 1265 angoff 640 // tile0060 accesscard yellow |
509 | leod | 13 | sprite 1265 mdzoff 500000 // tile0060 accesscard yellow |
14 | sprite 1265 roll 1 // tile0060 accesscard yellow |
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15 | sprite 1266 angoff 192 // tile0021 firstgunsprite (a.dream shotgun) |
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16 | sprite 1266 mdzoff 700000 // tile0021 firstgunsprite (a.dream shotgun) |
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17 | sprite 1266 pitch -1 // tile0021 firstgunsprite (a.dream shotgun) |
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484 | leod | 18 | sprite 1267 angoff 512 // tile0040 ammo (a.dream shotgun ammo) |
509 | leod | 19 | sprite 1267 mdzoff 700000 // tile0040 ammo (a.dream shotgun ammo) |
20 | sprite 1267 pitch 1 // tile0040 ammo (a.dream shotgun ammo) |
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484 | leod | 21 | sprite 2266 angoff 512 // tile0040 ammo (a.dream shotgun ammo) |
509 | leod | 22 | sprite 2266 mdzoff 700000 // tile0040 ammo (a.dream shotgun ammo) |
484 | leod | 23 | sprite 2266 pitch -1 // tile0040 ammo (a.dream shotgun ammo) |
24 | sprite 1287 angoff 640 // tile0040 ammo (a.dream shotgun ammo) |
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25 | sprite 1288 angoff 384 // tile0051 cola |
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26 | sprite 570 notmd // tile4386 (power line) |
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27 | sprite 568 mdxoff 70000 // tile0979 hanglight |
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28 | sprite 568 pitch -1 // tile0979 hanglight |
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29 | sprite 567 notmd // tile4386 (power line) |
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30 | sprite 565 mdxoff 70000 // tile0979 hanglight |
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31 | sprite 565 pitch -1 // tile0979 hanglight |
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32 | sprite 539 notmd // tile4386 (power line) |
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33 | sprite 563 mdxoff 70000 // tile0979 hanglight |
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34 | sprite 563 pitch -1 // tile0979 hanglight |
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35 | sprite 562 notmd // tile4386 (power line) |
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36 | sprite 560 mdxoff 70000 // tile0979 hanglight |
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37 | sprite 560 pitch -1 // tile0979 hanglight |
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511 | leod | 38 | |
39 | // mhk diff sync 1 |
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484 | leod | 40 | sprite 559 notmd // tile4386 (power line) |
41 | sprite 557 mdxoff 70000 // tile0979 hanglight |
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42 | sprite 557 pitch -1 // tile0979 hanglight |
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43 | sprite 573 notmd // tile4386 (power line) |
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44 | sprite 571 mdxoff 70000 // tile0979 hanglight |
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45 | sprite 571 pitch -1 // tile0979 hanglight |
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46 | sprite 542 notmd // tile4386 (power line) |
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47 | sprite 574 mdxoff 70000 // tile0979 hanglight |
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48 | sprite 574 pitch -1 // tile0979 hanglight |
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511 | leod | 49 | |
50 | // mhk diff sync 2 |
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484 | leod | 51 | sprite 605 notmd // tile4386 (power line) |
52 | sprite 576 mdxoff 70000 // tile0979 hanglight |
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53 | sprite 576 pitch -1 // tile0979 hanglight |
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54 | sprite 609 notmd // tile4386 (power line) |
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55 | sprite 578 mdxoff 70000 // tile0979 hanglight |
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56 | sprite 578 pitch -1 // tile0979 hanglight |
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57 | sprite 544 notmd // tile4386 (power line) |
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58 | sprite 580 mdxoff 70000 // tile0979 hanglight |
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59 | sprite 580 pitch -1 // tile0979 hanglight |
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60 | sprite 545 notmd // tile4386 (power line) |
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61 | sprite 582 mdxoff 70000 // tile0979 hanglight |
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62 | sprite 582 pitch -1 // tile0979 hanglight |
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63 | sprite 547 notmd // tile4386 (power line) |
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64 | sprite 584 mdxoff 70000 // tile0979 hanglight |
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65 | sprite 584 pitch -1 // tile0979 hanglight |
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66 | sprite 549 notmd // tile4386 (power line) |
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67 | sprite 586 mdxoff 70000 // tile0979 hanglight |
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68 | sprite 586 pitch -1 // tile0979 hanglight |
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69 | sprite 551 notmd // tile4386 (power line) |
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70 | sprite 588 mdxoff 70000 // tile0979 hanglight |
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71 | sprite 588 pitch -1 // tile0979 hanglight |
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72 | sprite 621 notmd // tile4386 (power line) |
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73 | sprite 590 mdxoff 70000 // tile0979 hanglight |
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74 | sprite 590 pitch -1 // tile0979 hanglight |
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75 | sprite 660 notmd // tile4386 (power line) |
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76 | sprite 1292 angoff -640 // tile0040 ammo (a.dream shotgun ammo) |
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509 | leod | 77 | sprite 1293 angoff 1024 // tile0051 cola |
78 | sprite 1293 mdzoff 500000 // tile0051 cola |
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79 | sprite 1293 roll -1 // tile0051 cola |
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484 | leod | 80 | sprite 1283 angoff 512 // tile0051 cola |
81 | sprite 1283 mdzoff 500000 // tile0051 cola |
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82 | sprite 1283 pitch -1 // tile0051 cola |
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83 | sprite 1284 angoff 512 // tile0051 cola |
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84 | sprite 1284 mdzoff 500000 // tile0051 cola |
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85 | sprite 1284 pitch -1 // tile0051 cola |
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509 | leod | 86 | sprite 1294 angoff -320 // tile0040 ammo (a.dream shotgun ammo) |
87 | sprite 1294 roll -128 // tile0040 ammo (a.dream shotgun ammo) |
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484 | leod | 88 | sprite 1295 angoff 192 // tile0051 cola |
89 | sprite 1286 angoff 512 // tile0040 ammo (a.dream shotgun ammo) |
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90 | sprite 1285 angoff 512 // tile0051 cola |
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511 | leod | 91 | sprite 645 angoff 640 // tile4419 (openbomb) |
484 | leod | 92 | sprite 644 angoff 128 // tile0026 heavyhbomb |
93 | sprite 669 angoff -512 // tile0060 accesscard blue |
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511 | leod | 94 | sprite 1 angoff 1024 // tile4369 (emergency light) |
484 | leod | 95 | sprite 1129 angoff -128 // tile0060 accesscard red |
96 | sprite 1303 angoff 256 // tile0040 ammo (a.dream shotgun ammo) |
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509 | leod | 97 | sprite 172 angoff 512 // tile4370 desklamp |
98 | sprite 74 angoff -640 // tile4438 coffeemug |
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484 | leod | 99 | sprite 145 notmd // tile0164 dipswitch2 |
100 | sprite 1305 angoff 1024 // tile0040 ammo (a.dream shotgun ammo) |
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702 | leod | 101 | sprite 1011 angoff 768 // tile1160 bottle13 |
484 | leod | 102 | sprite 1316 angoff 1024 // tile0040 ammo (a.dream shotgun ammo) |
103 | sprite 1316 mdzoff 2700000 // tile0040 ammo (a.dream shotgun ammo) |
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104 | sprite 1316 mdxoff -215000 // tile0040 ammo (a.dream shotgun ammo) |
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105 | sprite 1316 pitch -1 // tile0040 ammo (a.dream shotgun ammo) |
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509 | leod | 106 | sprite 1314 angoff 1024 // tile0051 cola |
107 | sprite 1315 angoff 1024 // tile0051 cola |
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108 | sprite 1313 angoff -768 // tile0040 ammo (a.dream shotgun ammo) |
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109 | sprite 1313 mdzoff 100000 // tile0040 ammo (a.dream shotgun ammo) |
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110 | sprite 1313 pitch 1 // tile0040 ammo (a.dream shotgun ammo) |
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111 | sprite 1313 roll 1 // tile0040 ammo (a.dream shotgun ammo) |
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511 | leod | 112 | |
113 | |||
114 | |||
484 | leod | 115 | sprite 365 angoff 384 // tile0956 bottle3 |
511 | leod | 116 | |
117 | |||
118 | |||
484 | leod | 119 | sprite 1101 angoff -256 // tile0956 bottle3 |
120 | sprite 1094 angoff -512 // tile0026 heavyhbomb |
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511 | leod | 121 | sprite 1958 angoff -256 // tile1232 canwithsomething |
122 | sprite 1959 angoff 1024 // tile1232 canwithsomething |
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123 | sprite 1957 angoff 256 // tile1232 canwithsomething |
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124 | sprite 1977 angoff -384 // tile0051 cola |
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125 | sprite 1982 angoff -640 // tile0040 ammo (a.dream shotgun ammo) |
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484 | leod | 126 | sprite 1918 angoff -512 // tile0060 accesscard blue |
127 | sprite 2265 angoff 512 // tile0051 cola |
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128 | sprite 2053 angoff 1024 // tile0040 ammo (a.dream shotgun ammo) |
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129 | sprite 2053 mdzoff 500000 // tile0040 ammo (a.dream shotgun ammo) |
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130 | sprite 2053 roll -1 // tile0040 ammo (a.dream shotgun ammo) |
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131 | sprite 2114 angoff 512 // tile0060 accesscard red |
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132 | sprite 2138 mdzoff 300000 // tile0040 ammo (a.dream shotgun ammo) |
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133 | sprite 2138 roll 1 // tile0040 ammo (a.dream shotgun ammo) |
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134 | sprite 2139 mdzoff 500000 // tile0051 cola |
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135 | sprite 2139 pitch -1 // tile0051 cola |
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509 | leod | 136 | //sprite 2136 angoff -256 // tile0059 heatsensor (a.dream flashlight) |
484 | leod | 137 | sprite 2272 angoff -256 // tile0051 cola |
511 | leod | 138 | sprite 2269 angoff 1024 // tile0051 cola |
484 | leod | 139 | sprite 2270 angoff 512 // tile0051 cola |
509 | leod | 140 | //sprite 2188 angoff 768 // tile0059 heatsensor (a.dream flashlight) |
511 | leod | 141 | sprite 2189 angoff 1024 // tile0051 cola |
484 | leod | 142 | sprite 2271 angoff 512 // tile0051 cola |
143 | sprite 2219 nomdanim // tile2125 (tile2120 lizman) |
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144 | sprite 2219 mdxoff 5000 // tile2125 (tile2120 lizman) |
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145 | sprite 2219 pitch 1 // tile2125 (tile2120 lizman) |
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146 | sprite 2202 mdxoff 40000 // tile0958 (lights) |
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147 | sprite 2202 pitch 1 // tile0958 (lights) |
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511 | leod | 148 | // mhk diff sync 3 |