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Rev | Author | Line No. | Line |
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1 | h266 | 1 | /* |
2 | -------------------------------------------------------------------------------- |
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3 | Duke: Nuclear Winter |
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4 | By Joris Weimar |
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5 | © 1997 Simply Silly Software |
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6 | -------------------------------------------------------------------------------- |
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7 | Duke: Nuclear Winter Plus |
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8 | By Hendricks266 |
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9 | -------------------------------------------------------------------------------- |
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10 | */ |
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11 | |||
12 | state snowmangrowcode |
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13 | ifcount 32 |
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14 | { |
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15 | addkills 1 |
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16 | sound SQUISH2 |
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17 | sound PIPEBOMB_EXPLODE |
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18 | hitradius 2048 60 70 80 90 |
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19 | debris SCRAP3 40 |
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20 | debris SCRAP3 40 |
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21 | debris SCRAP3 40 |
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22 | debris SCRAP3 40 |
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23 | killit |
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24 | } |
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25 | else |
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26 | { |
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7 | h266 | 27 | sizeto MAXXSTRETCH MAXYSTRETCH |
1 | h266 | 28 | break |
29 | } |
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30 | ends |
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31 | |||
32 | move SNOWBALLSPEED1 750 100 |
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33 | move SNOWBALLUP 0 -2000 |
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34 | |||
35 | action SNOWBALL1 0 1 1 1 1 |
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36 | |||
37 | ai AISNOWBALL1 SNOWBALL1 SNOWBALLSPEED1 geth getv |
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38 | ai AISNOWBALLUP SNOWBALL1 SNOWBALLUP geth getv |
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39 | |||
40 | useractor notenemy SNOWBALL 0 SNOWBALL1 |
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41 | state checksquished |
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42 | |||
43 | ifai 0 |
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44 | { |
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45 | sizeat 1 1 |
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46 | cstat 32768 |
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47 | clipdist 0 |
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48 | ai AISNOWBALLUP |
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49 | } |
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50 | ifai AISNOWBALLUP |
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51 | { |
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52 | ifcount 1 |
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53 | { |
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54 | ai AISNOWBALL1 |
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55 | cstat 257 |
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56 | clipdist 32 |
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57 | sizeat 30 30 |
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58 | } |
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59 | else break |
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60 | } |
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61 | |||
62 | ifai AISNOWBALL1 |
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63 | { |
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64 | ifpdistl 1024 |
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65 | { |
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66 | h266 | 66 | getplayer[THISACTOR].i nw_temp |
67 | setactor[nw_temp].htextra SNOWBALLAMOUNT |
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68 | setactor[nw_temp].htpicnum SNOWBALL |
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69 | // getactor[THISACTOR].owner nw_temp2 |
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70 | setactor[nw_temp].htowner nw_owner |
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14 | h266 | 71 | |
1 | h266 | 72 | // addphealth SNOWBALLAMOUNT |
14 | h266 | 73 | |
1 | h266 | 74 | debris SCRAP3 5 |
75 | globalsound DUKE_GRUNT |
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76 | state headhitstate |
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77 | palfrom 15 15 15 |
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78 | killit |
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79 | } |
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80 | iffloordistl 10 |
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81 | { |
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82 | debris SCRAP3 5 |
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83 | killit |
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84 | } |
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85 | } |
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86 | ifcount 30 killit |
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87 | enda |
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88 | |||
89 | action ASNOWMANIDLE 26 3 5 1 20 |
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90 | action ASNOWMANATTACK 11 3 5 1 30 |
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91 | action ASNOWMANDIE 5 5 1 1 10 |
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92 | action ASNOWMANDEAD 10 1 1 |
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93 | action ASNOWMANFROZEN 0 1 5 1 1 |
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94 | |||
95 | move SNOWMANSPEED |
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96 | |||
97 | ai AISNOWFOLLOW ASNOWMANIDLE SNOWMANSPEED faceplayerslow |
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98 | ai AISNOWATTACK ASNOWMANATTACK SNOWMANSPEED faceplayer |
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99 | ai AISNOWMANSHRINK ASNOWMANIDLE SNOWMANSPEED geth getv |
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100 | ai AISNOWMANGROW ASNOWMANIDLE SNOWMANSPEED geth getv |
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101 | ai AISNOWMANDYING ASNOWMANDIE SNOWMANSPEED geth getv |
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102 | |||
103 | state snowmanidlestate |
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104 | ifcansee |
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105 | ifpdistl 8192 |
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106 | { |
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107 | ai AISNOWATTACK |
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108 | break |
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109 | } |
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110 | ends |
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111 | |||
112 | state snowmandyingstate |
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113 | ifactioncount 5 action ASNOWMANDEAD |
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114 | ends |
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115 | |||
116 | state snowmanattackstate |
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117 | ifcount 15 nullop else ifcount 14 spawn SNOWBALL |
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118 | ifactioncount 3 |
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119 | { |
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120 | resetcount |
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121 | ifpdistl 8192 resetactioncount else ai AISNOWFOLLOW |
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122 | } |
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123 | ends |
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124 | |||
125 | state snowmanshrinkstate |
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126 | ifcount SHRUNKDONECOUNT |
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127 | ai AISNOWFOLLOW |
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128 | else |
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129 | ifcount SHRUNKCOUNT |
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130 | sizeto 42 36 |
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131 | else |
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132 | state genericshrunkcode |
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133 | ends |
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134 | |||
135 | state snowmanhitstate |
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136 | |||
137 | ifdead |
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138 | { |
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139 | // debris SCRAP3 40 |
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140 | // debris SCRAP3 40 |
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141 | debris SCRAP3 20 |
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142 | |||
143 | ifwasweapon GROWSPARK |
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144 | { |
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145 | sound ACTOR_GROWING |
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146 | ai AISNOWMANGROW |
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147 | break |
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148 | } |
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149 | |||
150 | addkills 1 |
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151 | |||
152 | ifwasweapon FREEZEBLAST |
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153 | { |
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154 | sound SOMETHINGFROZE |
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155 | spritepal 1 |
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156 | move 0 |
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157 | action ASNOWMANFROZEN |
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158 | strength 0 |
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159 | break |
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160 | } |
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161 | ifwasweapon RADIUSEXPLOSION |
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162 | { |
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163 | debris SCRAP3 40 |
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164 | killit |
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165 | } |
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166 | else |
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167 | ifwasweapon RPG |
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168 | { |
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169 | debris SCRAP3 20 |
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170 | killit |
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171 | } |
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172 | else |
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173 | { |
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174 | cstat 0 |
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175 | ai AISNOWMANDYING |
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176 | } |
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177 | |||
178 | } |
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179 | else |
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180 | { |
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181 | debris SCRAP3 20 |
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182 | ifwasweapon SHRINKSPARK |
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183 | { |
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184 | sound ACTOR_SHRINKING |
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185 | ai AISNOWMANSHRINK |
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186 | } |
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187 | else |
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188 | ifwasweapon GROWSPARK |
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189 | sound EXPANDERHIT |
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190 | } |
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191 | ends |
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192 | |||
193 | |||
194 | useractor enemy SNOWMAN SNOWMANSTRENGTH ASNOWMANIDLE |
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7 | h266 | 195 | fall |
1 | h266 | 196 | |
7 | h266 | 197 | ifaction ASNOWMANDEAD |
198 | { |
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199 | strength 0 |
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200 | ifhitweapon |
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1 | h266 | 201 | { |
7 | h266 | 202 | ifwasweapon RADIUSEXPLOSION |
1 | h266 | 203 | { |
7 | h266 | 204 | // debris SCRAP3 40 |
205 | // debris SCRAP3 40 |
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206 | debris SCRAP3 20 |
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207 | killit |
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1 | h266 | 208 | } |
209 | } |
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7 | h266 | 210 | |
211 | ifrespawn |
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1 | h266 | 212 | { |
7 | h266 | 213 | ifcount RESPAWNACTORTIME |
1 | h266 | 214 | { |
7 | h266 | 215 | spawn TRANSPORTERSTAR |
216 | cstat 257 |
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217 | strength SNOWMANSTRENGTH |
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218 | ai AISNOWFOLLOW |
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1 | h266 | 219 | } |
220 | } |
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7 | h266 | 221 | break |
1 | h266 | 222 | } |
7 | h266 | 223 | else ifaction ASNOWMANFROZEN |
1 | h266 | 224 | { |
7 | h266 | 225 | ifcount THAWTIME |
1 | h266 | 226 | { |
7 | h266 | 227 | ai AISNOWFOLLOW |
228 | getlastpal |
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1 | h266 | 229 | } |
230 | else |
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7 | h266 | 231 | ifcount FROZENDRIPTIME |
232 | ifrnd 8 |
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233 | spawn WATERDRIP |
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1 | h266 | 234 | |
7 | h266 | 235 | ifhitweapon |
1 | h266 | 236 | { |
7 | h266 | 237 | ifwasweapon FREEZEBLAST |
1 | h266 | 238 | { |
7 | h266 | 239 | strength 0 |
240 | break |
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1 | h266 | 241 | } |
7 | h266 | 242 | addkills 1 |
243 | lotsofglass 30 |
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244 | ifrnd 84 debris SCRAP3 10 |
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245 | sound GLASS_BREAKING |
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246 | killit |
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247 | } |
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248 | |||
249 | ifp pfacing |
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250 | ifpdistl FROZENQUICKKICKDIST |
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251 | pkick |
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252 | break |
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1 | h266 | 253 | } |
254 | |||
7 | h266 | 255 | ifai AISNOWMANSHRINK |
1 | h266 | 256 | { |
7 | h266 | 257 | state snowmanshrinkstate |
258 | break |
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1 | h266 | 259 | } |
260 | |||
7 | h266 | 261 | ifhitweapon state snowmanhitstate |
1 | h266 | 262 | |
7 | h266 | 263 | ifp pdead break |
1 | h266 | 264 | |
7 | h266 | 265 | ifai 0 |
1 | h266 | 266 | { |
7 | h266 | 267 | ai AISNOWFOLLOW |
268 | sizeat 42 36 |
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269 | clipdist 32 |
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270 | cstat 257 |
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1 | h266 | 271 | } |
272 | |||
273 | ifai AISNOWMANDYING state snowmandyingstate |
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274 | else ifai AISNOWMANGROW state genericgrowcode |
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275 | else ifai AISNOWFOLLOW state snowmanidlestate |
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276 | else ifai AISNOWATTACK state snowmanattackstate |
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277 | enda |
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278 | |||
279 | move botshrunkspeed 50 |
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280 | move botsteroidspeed 400 |
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281 | move botstopped |
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282 | move botfall 0 -38 |
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283 | move bothardfall 0 |
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284 | move botflyupspeed 200 -140 |
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285 | move botflydownspeed 200 -38 |
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286 | move botflyspeed 200 // -38 |
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287 | move botdodgespeedfly 250 -140 |
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288 | move botdodgespeeddownfly 250 140 |
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289 | |||
290 | action ABOTFLY 0 1 5 1 13 |
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291 | action ABOTFLYDYING 65 5 1 1 18 |
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292 | action ABOTFLYDIEBACK 69 5 1 -1 18 |
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293 | action ABOTFLYDEAD 65 1 1 1 1 |
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294 | action ABOTFLYFROZEN 0 1 5 1 1 |
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295 | |||
296 | ai AIBOTFLYUP ABOTFLY botflyupspeed faceplayer |
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297 | ai AIBOTFLYDOWN ABOTFLY botflydownspeed faceplayer |
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298 | ai AIBOTFLYSEEKUP ABOTFLY botflyupspeed geth seekplayer randomangle |
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299 | ai AIBOTFLYSEEKDOWN ABOTFLY botflydownspeed geth seekplayer randomangle |
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300 | ai AIBOTFLYDODGEUP ABOTFLY botdodgespeedfly fleeenemy randomangle |
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301 | ai AIBOTFLYDODGEDOWN ABOTFLY botdodgespeeddownfly fleeenemy randomangle |
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302 | ai AIBOTFLYNOTMOVING |
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303 | ai AIBOTFLYCAMPING ABOTFLY botstopped faceplayer |
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304 | ai AIBOTFLYDYING ABOTFLYDYING botstopped faceplayer |
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305 | ai AIFLYWAIT ABOTFLY botstopped faceplayer |
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306 | ai AIFLYUPMOMENT ABOTFLY botflyupspeed faceplayer |
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307 | ai AIFLYUPHOLD ABOTFLY botflyupspeed faceplayer |
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308 | ai AIBOTFLYSTRAIGHT ABOTFLY botflyspeed geth getv |
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309 | ai AIBOTFLYGROW ABOTFLY botstopped geth getv |
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310 | ai AIBOTFLYSHRINK ABOTFLY botshrunkspeed fleeenemy |
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311 | ai AIBOTFLYSTEROIDS ABOTFLY botsteroidspeed randomangle |
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312 | ai AIBOTFLYFLEE ABOTFLY botflyspeed randomangle |
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313 | |||
314 | action ABOTWALK 10 4 5 1 13 |
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315 | action ABOTWALK1 10 1 5 1 13 |
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316 | action ABOTWALKGO 10 4 5 1 13 |
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317 | action ABOTKICK 10 2 5 1 25 |
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318 | action ABOTCRAWL 55 3 5 1 13 |
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319 | action ABOTJUMPUP 40 2 5 1 13 |
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320 | action ABOTFALL 50 1 5 1 1 |
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321 | action ABOTWDYING 70 5 1 1 18 |
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322 | action ABOTWDEAD 75 1 1 1 1 |
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323 | action ABOTWALKDIEBACK 74 5 1 -1 18 |
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324 | action ABOTWALKFROZEN 0 1 5 1 1 |
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325 | |||
326 | move botwalkspeed 250 |
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327 | move botjumpspeed 250 -115 |
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328 | move botjumpdspeed 250 150 |
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329 | move botcrawlspeed 0 |
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330 | move botfallspeed 250 100 |
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331 | |||
332 | ai AIBOTWALKKICK ABOTKICK botstopped faceplayer |
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333 | ai AIBOTWALKHUNT ABOTWALK botwalkspeed faceplayer |
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334 | ai AIBOTWALKSEEK ABOTWALK botwalkspeed seekplayer |
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335 | ai AIBOTWALKSEEK2 |
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336 | ai AIBOTWALKCAMPING ABOTWALK botstopped faceplayersmart |
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337 | ai AIBOTWALKSTRJUMP1 ABOTJUMPUP botjumpspeed geth getv |
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338 | ai AIBOTWALKSTRJUMP2 ABOTFALL botjumpdspeed geth getv |
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339 | ai AIBOTWALKSTRJUMP1S ABOTJUMPUP botjumpspeed faceplayer |
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340 | ai AIBOTWALKSTRJUMP2S ABOTFALL botjumpdspeed faceplayer |
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341 | ai AIBOTWALKJUMP1 ABOTJUMPUP botjumpspeed faceplayer |
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342 | ai AIBOTWALKJUMP2 ABOTFALL botjumpdspeed faceplayer |
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343 | ai AIBOTWALKDYING ABOTWDYING botstopped faceplayer |
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344 | ai AIWALKFALL ABOTFALL botstopped faceplayer |
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345 | ai AIWALKFALLHARD ABOTFALL botstopped faceplayer |
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346 | ai AIBOTWALKSTRAIGHT ABOTWALK botwalkspeed geth getv |
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347 | ai AIBOTWALKGROW ABOTWALK1 botstopped geth getv |
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348 | ai AIBOTWALKSHRINK ABOTWALK botshrunkspeed fleeenemy |
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349 | ai AIBOTWALKSTEROIDS ABOTWALK botsteroidspeed randomangle |
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350 | ai AIBOTWALKFLEE ABOTWALK botwalkspeed randomangle |
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351 | ai AIBOTLETFALL ABOTFALL botfallspeed getv geth |
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352 | ai AIBOTWALKNOTMOVING |
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353 | ai AIWALKWAIT ABOTWALK botstopped faceplayer |
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354 | |||
355 | state miniboss |
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7 | h266 | 356 | |
357 | sound SANTA_TRASH1 |
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358 | |||
359 | spawn EXPLOSION2 |
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360 | spawn EXPLOSION2 |
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361 | spawn PIGCOP |
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362 | spawn PIGCOP |
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363 | |||
1 | h266 | 364 | ends |
365 | |||
366 | |||
367 | |||
368 | state stomphisfreakingass |
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7 | h266 | 369 | |
370 | ifp pdead |
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371 | nullop |
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1 | h266 | 372 | else |
7 | h266 | 373 | ifpdistl SQUISHABLEDISTANCE |
1 | h266 | 374 | { |
7 | h266 | 375 | addphealth -1000 |
376 | sound SQUISH2 |
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377 | // state standard_pjibs |
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378 | state standard_pjibs |
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379 | sound SANTA_TRASH9 |
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1 | h266 | 380 | } |
7 | h266 | 381 | |
1 | h266 | 382 | ends |
383 | |||
384 | |||
385 | state botchangeweaponstate |
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7 | h266 | 386 | |
387 | ifspritepal 0 nullop else break |
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388 | |||
389 | resetcount |
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390 | |||
391 | ifspritepal 0 |
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1 | h266 | 392 | { |
7 | h266 | 393 | ifpdistl 4096 |
1 | h266 | 394 | { |
7 | h266 | 395 | ifrnd 128 |
396 | spritepal 3 |
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1 | h266 | 397 | else |
7 | h266 | 398 | spritepal 9 |
1 | h266 | 399 | } |
400 | else |
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7 | h266 | 401 | ifrnd 128 |
402 | spritepal 3 |
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1 | h266 | 403 | } |
7 | h266 | 404 | else ifspritepal 3 |
1 | h266 | 405 | { |
7 | h266 | 406 | ifpdistg 4096 |
1 | h266 | 407 | { |
7 | h266 | 408 | ifrnd 128 |
409 | spritepal 0 |
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1 | h266 | 410 | else |
7 | h266 | 411 | spritepal 9 |
1 | h266 | 412 | } |
413 | else |
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414 | { |
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7 | h266 | 415 | ifrnd 128 |
416 | spritepal 9 |
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1 | h266 | 417 | } |
418 | } |
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7 | h266 | 419 | else ifspritepal 9 |
1 | h266 | 420 | { |
7 | h266 | 421 | ifpdistg 4096 |
1 | h266 | 422 | { |
7 | h266 | 423 | ifrnd 128 |
424 | spritepal 0 |
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1 | h266 | 425 | else |
7 | h266 | 426 | spritepal 3 |
1 | h266 | 427 | } |
428 | else |
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7 | h266 | 429 | ifrnd 128 |
430 | spritepal 9 |
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1 | h266 | 431 | } |
7 | h266 | 432 | |
433 | sound SELECT_WEAPON |
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434 | |||
1 | h266 | 435 | ends |
436 | |||
8 | h266 | 437 | state botshootrpg // so Santa shoots the player's RPG and not the Commander's |
438 | eshoot RPG |
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439 | setactor[RETURN].extra RPG_WEAPON_STRENGTH |
||
440 | setactor[RETURN].xrepeat 14 |
||
441 | setactor[RETURN].yrepeat 14 |
||
442 | sound RPG_SHOOT |
||
443 | ends |
||
444 | |||
1 | h266 | 445 | state botquickshootstate |
7 | h266 | 446 | |
447 | ifspritepal 0 nullop else break |
||
448 | |||
449 | ifp pshrunk break |
||
450 | ifp pdead break |
||
1 | h266 | 451 | |
7 | h266 | 452 | ifspritepal 0 |
8 | h266 | 453 | state botshootrpg |
7 | h266 | 454 | else ifspritepal 3 |
1 | h266 | 455 | { |
7 | h266 | 456 | shoot CHAINGUN |
457 | sound CHAINGUN_FIRE |
||
1 | h266 | 458 | } |
7 | h266 | 459 | else ifspritepal 9 |
1 | h266 | 460 | { |
7 | h266 | 461 | // shoot SHRINKER |
462 | // sound SHRINKER_FIRE |
||
463 | shoot SHOTGUN |
||
464 | sound SHOTGUN_FIRE |
||
1 | h266 | 465 | } |
7 | h266 | 466 | |
1 | h266 | 467 | ends |
468 | |||
469 | |||
470 | state botshootstate |
||
7 | h266 | 471 | |
472 | ifspritepal 0 nullop else break // ifcanshoottarget nullop // ifcanseetarget nullop |
||
473 | |||
474 | ifp pdead break |
||
475 | ifp pshrunk break |
||
476 | |||
477 | ifspritepal 0 |
||
1 | h266 | 478 | { |
7 | h266 | 479 | ifcount 5 |
1 | h266 | 480 | { |
7 | h266 | 481 | ifactioncount 5 |
1 | h266 | 482 | { |
7 | h266 | 483 | resetactioncount |
8 | h266 | 484 | state botshootrpg |
1 | h266 | 485 | } |
7 | h266 | 486 | |
1 | h266 | 487 | ifpdistl 4096 |
488 | ifrnd 5 |
||
489 | state botchangeweaponstate |
||
490 | } |
||
491 | } |
||
7 | h266 | 492 | else ifspritepal 3 |
1 | h266 | 493 | { |
7 | h266 | 494 | ifcount 5 |
1 | h266 | 495 | { |
7 | h266 | 496 | ifactioncount 1 |
1 | h266 | 497 | { |
7 | h266 | 498 | resetactioncount |
499 | shoot SHOTSPARK1 |
||
500 | shoot CHAINGUN |
||
501 | shoot CHAINGUN |
||
502 | shoot CHAINGUN |
||
503 | sound CHAINGUN_FIRE |
||
1 | h266 | 504 | } |
7 | h266 | 505 | |
506 | ifrnd 1 |
||
507 | state botchangeweaponstate |
||
1 | h266 | 508 | } |
509 | } |
||
7 | h266 | 510 | else ifspritepal 9 |
1 | h266 | 511 | { |
7 | h266 | 512 | ifcount 5 |
1 | h266 | 513 | { |
7 | h266 | 514 | ifactioncount 5 |
1 | h266 | 515 | { |
7 | h266 | 516 | resetactioncount |
517 | // shoot SHRINKER |
||
518 | // sound SHRINKER_FIRE |
||
519 | shoot SHOTGUN |
||
520 | sound SHOTGUN_FIRE |
||
1 | h266 | 521 | } |
7 | h266 | 522 | ifp ponsteroids |
523 | ifrnd 64 |
||
524 | state botchangeweaponstate |
||
525 | |||
526 | ifrnd 1 |
||
1 | h266 | 527 | state botchangeweaponstate |
528 | } |
||
529 | } |
||
7 | h266 | 530 | |
1 | h266 | 531 | ends |
532 | |||
533 | state dudehurt |
||
534 | /* |
||
535 | ifstrength YELLHURTSOUNDSTRENGTHMP |
||
536 | { |
||
537 | ifrnd 64 |
||
538 | sound SANTA_GOTHIT |
||
539 | else |
||
540 | ifrnd 64 |
||
541 | sound SANTA_DEAD |
||
542 | else |
||
543 | ifrnd 64 |
||
544 | sound SANTA_TRASH6 |
||
545 | else |
||
546 | sound SANTA_TRASH8 |
||
547 | } |
||
548 | else |
||
549 | { |
||
550 | ifrnd 64 |
||
551 | sound SANTA_GOTHIT |
||
552 | else ifrnd 64 |
||
553 | sound SANTA_DEAD |
||
554 | else ifrnd 64 |
||
555 | sound SANTA_TRASH6 |
||
556 | else |
||
557 | sound SANTA_TRASH8 |
||
558 | } |
||
559 | */ |
||
7 | h266 | 560 | |
1 | h266 | 561 | ifrnd 80 |
562 | sound SANTA_GOTHIT |
||
563 | ends |
||
564 | |||
565 | state dukehurt |
||
7 | h266 | 566 | |
1 | h266 | 567 | ifrnd 80 |
568 | sound SANTA_GOTHIT |
||
569 | /* |
||
570 | |||
571 | ifphealthl YELLHURTSOUNDSTRENGTHMP |
||
572 | { |
||
573 | ifrnd 64 |
||
574 | sound DUKE_LONGTERM_PAIN2 |
||
575 | else |
||
576 | ifrnd 64 |
||
577 | sound DUKE_LONGTERM_PAIN3 |
||
578 | else |
||
579 | ifrnd 64 |
||
580 | sound DUKE_LONGTERM_PAIN4 |
||
581 | else |
||
582 | sound DUKE_DEAD |
||
583 | } |
||
584 | else |
||
585 | { |
||
586 | ifrnd 64 |
||
587 | sound DUKE_LONGTERM_PAIN5 |
||
588 | else ifrnd 64 |
||
589 | sound DUKE_LONGTERM_PAIN6 |
||
590 | else ifrnd 64 |
||
591 | sound DUKE_LONGTERM_PAIN7 |
||
592 | else |
||
593 | sound DUKE_LONGTERM_PAIN8 |
||
594 | } |
||
595 | */ |
||
596 | ends |
||
597 | |||
598 | |||
599 | // WALK STATES |
||
600 | |||
601 | state botwalkhitstate |
||
7 | h266 | 602 | |
603 | state botshootstate |
||
604 | |||
605 | // spawn BLOOD |
||
606 | |||
607 | ifdead |
||
1 | h266 | 608 | { |
7 | h266 | 609 | ifspritepal 21 |
610 | { |
||
611 | state miniboss |
||
612 | break |
||
613 | } |
||
614 | else |
||
615 | soundonce SANTA_DEAD |
||
1 | h266 | 616 | |
7 | h266 | 617 | ifwasweapon FREEZEBLAST |
1 | h266 | 618 | { |
619 | spritepal 1 |
||
620 | strength 0 |
||
621 | move 0 |
||
622 | action ABOTWALKFROZEN |
||
623 | sound SOMETHINGFROZE |
||
624 | break |
||
625 | } |
||
7 | h266 | 626 | else ifwasweapon GROWSPARK |
1 | h266 | 627 | { |
628 | cstat 0 |
||
629 | sound ACTOR_GROWING |
||
630 | ai AIBOTWALKGROW |
||
631 | break |
||
632 | } |
||
7 | h266 | 633 | else ifwasweapon RADIUSEXPLOSION |
1 | h266 | 634 | { |
7 | h266 | 635 | // state standard_pjibs |
636 | // state standard_pjibs |
||
637 | // state standard_pjibs |
||
1 | h266 | 638 | state standard_pjibs |
639 | sound SQUISH2 |
||
640 | addkills 1 |
||
641 | endofgame 52 |
||
642 | killit |
||
643 | } |
||
7 | h266 | 644 | else ifwasweapon RPG |
1 | h266 | 645 | { |
7 | h266 | 646 | // state standard_pjibs |
647 | // state standard_pjibs |
||
648 | // state standard_pjibs |
||
1 | h266 | 649 | state standard_pjibs |
650 | sound SQUISH2 |
||
651 | addkills 1 |
||
652 | endofgame 52 |
||
653 | killit |
||
654 | } |
||
655 | else |
||
656 | { |
||
657 | ai AIBOTWALKDYING |
||
658 | break |
||
659 | } |
||
7 | h266 | 660 | } |
1 | h266 | 661 | else |
662 | { |
||
7 | h266 | 663 | state dudehurt |
664 | |||
665 | ifwasweapon SHRINKSPARK |
||
1 | h266 | 666 | { |
7 | h266 | 667 | ifai AIBOTWALKSTEROIDS |
668 | nullop |
||
669 | else |
||
670 | { |
||
671 | ai AIBOTWALKSHRINK |
||
672 | break |
||
673 | } |
||
1 | h266 | 674 | } |
675 | } |
||
676 | |||
677 | ends |
||
678 | |||
679 | state botwalkdyingstate |
||
680 | fall |
||
681 | strength 0 |
||
682 | |||
683 | ifactioncount 5 |
||
684 | { |
||
685 | action ABOTWDEAD |
||
686 | endofgame 52 |
||
687 | killit |
||
688 | } |
||
689 | ends |
||
690 | |||
691 | state botwalkseekstate |
||
7 | h266 | 692 | |
693 | ifcansee |
||
1 | h266 | 694 | { |
695 | ai AIBOTWALKHUNT |
||
696 | break |
||
697 | } |
||
7 | h266 | 698 | |
699 | ifgapzl 100 |
||
700 | nullop |
||
1 | h266 | 701 | else |
702 | { |
||
7 | h266 | 703 | ifnotmoving |
1 | h266 | 704 | { |
7 | h266 | 705 | ifrnd 4 |
706 | operate |
||
707 | ifpdistl 8000 |
||
1 | h266 | 708 | { |
7 | h266 | 709 | ai AIFLYUPMOMENT |
710 | cactor SOBBOTFLY |
||
711 | break |
||
1 | h266 | 712 | } |
713 | else |
||
7 | h266 | 714 | ai AIBOTWALKJUMP1 |
715 | |||
716 | break |
||
1 | h266 | 717 | } |
718 | } |
||
7 | h266 | 719 | |
1 | h266 | 720 | ends |
721 | |||
722 | state botwalkjumpstate |
||
7 | h266 | 723 | |
724 | ifrnd 4 |
||
725 | ifpdistl 6000 |
||
726 | state botquickshootstate |
||
727 | |||
728 | ifai AIBOTWALKJUMP1 |
||
729 | ifactioncount 2 |
||
1 | h266 | 730 | { |
7 | h266 | 731 | ai AIBOTWALKJUMP2 |
732 | break |
||
1 | h266 | 733 | } |
7 | h266 | 734 | |
735 | ifai AIBOTWALKJUMP2 |
||
736 | ifactioncount 1 |
||
1 | h266 | 737 | { |
7 | h266 | 738 | state botshootstate |
739 | iffloordistl 16 |
||
1 | h266 | 740 | { |
7 | h266 | 741 | sound DUKE_LAND |
742 | operate |
||
743 | ai AIBOTWALKHUNT |
||
1 | h266 | 744 | } |
745 | } |
||
7 | h266 | 746 | |
1 | h266 | 747 | ends |
748 | |||
749 | state botwalkhuntstate |
||
7 | h266 | 750 | |
751 | state botshootstate |
||
752 | |||
753 | ifrnd 3 |
||
1 | h266 | 754 | { |
7 | h266 | 755 | ai AIBOTWALKSTRJUMP1S |
756 | count 10 |
||
1 | h266 | 757 | } |
7 | h266 | 758 | |
759 | ifcansee |
||
1 | h266 | 760 | { |
7 | h266 | 761 | ifpdistl 1024 |
762 | ifrnd 24 |
||
1 | h266 | 763 | { |
7 | h266 | 764 | ifp pdead |
765 | nullop |
||
1 | h266 | 766 | else |
7 | h266 | 767 | ai AIBOTWALKKICK |
768 | break |
||
1 | h266 | 769 | } |
770 | } |
||
771 | else |
||
772 | { |
||
7 | h266 | 773 | ifphealthl 50 |
774 | ifrnd 64 |
||
775 | ifpdistl 8000 |
||
1 | h266 | 776 | ifrnd 80 |
777 | sound SANTA_TRASH1 |
||
7 | h266 | 778 | |
779 | ifrnd 128 |
||
1 | h266 | 780 | { |
7 | h266 | 781 | ifp phigher |
1 | h266 | 782 | { |
7 | h266 | 783 | ai AIFLYUPMOMENT |
784 | cactor SOBBOTFLY |
||
785 | break |
||
1 | h266 | 786 | } |
787 | else |
||
788 | { |
||
7 | h266 | 789 | ai AIBOTWALKSTRAIGHT |
790 | break |
||
1 | h266 | 791 | } |
792 | } |
||
793 | else |
||
794 | { |
||
7 | h266 | 795 | ai AIBOTWALKSTRAIGHT |
796 | break |
||
1 | h266 | 797 | } |
798 | ai AIBOTWALKSEEK |
||
799 | break |
||
800 | } |
||
7 | h266 | 801 | |
802 | ifrnd 128 |
||
803 | ifnotmoving |
||
1 | h266 | 804 | { |
7 | h266 | 805 | ifrnd 8 |
806 | operate |
||
807 | ai AIBOTWALKJUMP1 |
||
808 | break |
||
1 | h266 | 809 | } |
7 | h266 | 810 | |
1 | h266 | 811 | ends |
812 | |||
813 | state botwalkkickstate |
||
7 | h266 | 814 | |
815 | ifactioncount 2 |
||
1 | h266 | 816 | { |
7 | h266 | 817 | resetactioncount |
818 | ifpdistl 1024 |
||
1 | h266 | 819 | { |
7 | h266 | 820 | ifp pdead |
1 | h266 | 821 | { |
7 | h266 | 822 | ai AIBOTWALKHUNT |
823 | break |
||
1 | h266 | 824 | } |
7 | h266 | 825 | ifp pfacing |
826 | ifrnd 16 |
||
1 | h266 | 827 | globalsound SANTA_TRASH8 |
828 | |||
7 | h266 | 829 | sound KICK_HIT |
830 | |||
831 | ifspritepal 21 |
||
832 | addphealth -1 |
||
833 | else |
||
834 | addphealth -6 |
||
835 | |||
836 | state dukehurt |
||
1 | h266 | 837 | } |
838 | else |
||
839 | { |
||
7 | h266 | 840 | ai AIBOTWALKHUNT |
841 | break |
||
1 | h266 | 842 | } |
843 | |||
844 | ifrnd 50 |
||
845 | { |
||
7 | h266 | 846 | ai AIBOTWALKHUNT |
847 | break |
||
1 | h266 | 848 | } |
849 | } |
||
850 | |||
851 | ends |
||
852 | |||
853 | state botwalkstraightjumpstate |
||
7 | h266 | 854 | |
855 | ifai AIBOTWALKSTRJUMP1 |
||
1 | h266 | 856 | { |
7 | h266 | 857 | ifcount 20 |
1 | h266 | 858 | { |
859 | ai AIBOTWALKSTRJUMP2 |
||
860 | break |
||
861 | } |
||
862 | } |
||
7 | h266 | 863 | else ifai AIBOTWALKSTRJUMP2 |
1 | h266 | 864 | { |
7 | h266 | 865 | ifcount 18 |
1 | h266 | 866 | { |
7 | h266 | 867 | iffloordistl 16 |
1 | h266 | 868 | { |
7 | h266 | 869 | operate |
870 | ifrnd 128 |
||
871 | sound DUKE_LAND |
||
872 | ifrnd 200 |
||
873 | ai AIBOTWALKSTRAIGHT |
||
1 | h266 | 874 | else |
7 | h266 | 875 | ai AIBOTWALKSEEK |
1 | h266 | 876 | } |
877 | } |
||
878 | } |
||
7 | h266 | 879 | |
1 | h266 | 880 | ends |
881 | |||
882 | state botjumpshootstate |
||
7 | h266 | 883 | |
884 | ifai AIBOTWALKSTRJUMP1S |
||
1 | h266 | 885 | { |
7 | h266 | 886 | state botshootstate |
887 | |||
888 | ifcount 20 |
||
1 | h266 | 889 | { |
7 | h266 | 890 | ai AIBOTWALKSTRJUMP2S |
891 | resetactioncount |
||
892 | count 10 |
||
893 | break |
||
1 | h266 | 894 | } |
895 | } |
||
7 | h266 | 896 | else ifai AIBOTWALKSTRJUMP2S |
1 | h266 | 897 | { |
7 | h266 | 898 | ifcount 18 |
1 | h266 | 899 | { |
7 | h266 | 900 | iffloordistl 16 |
1 | h266 | 901 | { |
7 | h266 | 902 | operate |
903 | sound DUKE_LAND |
||
904 | ai AIBOTWALKHUNT |
||
905 | count 10 |
||
1 | h266 | 906 | } |
907 | } |
||
908 | } |
||
7 | h266 | 909 | |
1 | h266 | 910 | ends |
911 | |||
912 | |||
913 | state botwalkstraightstate |
||
7 | h266 | 914 | |
915 | ifpdistg 20000 |
||
916 | ai AIBOTWALKSEEK |
||
917 | |||
918 | ifcansee |
||
1 | h266 | 919 | { |
7 | h266 | 920 | ifnotmoving |
1 | h266 | 921 | { |
7 | h266 | 922 | ai AIBOTWALKSTRJUMP1 |
923 | break |
||
1 | h266 | 924 | } |
7 | h266 | 925 | |
926 | ifrnd 64 |
||
927 | ai AIBOTWALKHUNT |
||
1 | h266 | 928 | } |
929 | else |
||
7 | h266 | 930 | ifrnd 128 |
931 | ifnotmoving |
||
932 | ai AIBOTWALKSTRJUMP1 |
||
933 | |||
1 | h266 | 934 | ends |
935 | |||
936 | state steroidswalk |
||
7 | h266 | 937 | |
938 | soundonce DUKE_HARTBEAT |
||
939 | spawn FRAMEEFFECT1 |
||
940 | |||
941 | ifhitweapon |
||
1 | h266 | 942 | { |
7 | h266 | 943 | state botwalkhitstate |
944 | break |
||
1 | h266 | 945 | } |
7 | h266 | 946 | |
947 | ifcount 150 |
||
948 | ai AIBOTWALKHUNT |
||
1 | h266 | 949 | |
7 | h266 | 950 | ifcount 34 |
951 | nullop |
||
1 | h266 | 952 | else |
7 | h266 | 953 | sizeto 42 36 |
954 | |||
1 | h266 | 955 | ends |
956 | |||
957 | state botletfallstate |
||
7 | h266 | 958 | |
959 | ifactioncount 5 |
||
960 | nullop |
||
961 | else ifactioncount 6 |
||
1 | h266 | 962 | soundonce SANTA_TRASH7 |
7 | h266 | 963 | |
964 | ifcansee |
||
1 | h266 | 965 | { |
7 | h266 | 966 | ai AIFLYWAIT |
967 | cactor SOBBOTFLY |
||
968 | break |
||
1 | h266 | 969 | } |
970 | else |
||
971 | { |
||
7 | h266 | 972 | iffloordistl 50 |
1 | h266 | 973 | { |
7 | h266 | 974 | ai AIFLYWAIT |
975 | cactor SOBBOTFLY |
||
976 | break |
||
1 | h266 | 977 | } |
978 | } |
||
7 | h266 | 979 | |
1 | h266 | 980 | ends |
981 | |||
982 | useractor enemy SOBBOTWALK SOBBOTSTRENGTH ABOTWALK |
||
7 | h266 | 983 | state checksquished |
1 | h266 | 984 | |
985 | ifai 0 |
||
986 | { |
||
987 | ifspawnedby RECON |
||
988 | { |
||
989 | spawn PIGCOP |
||
990 | killit |
||
991 | } |
||
992 | |||
7 | h266 | 993 | ifcansee nullop else break |
994 | |||
995 | sizeat 42 36 |
||
996 | cstat 257 |
||
1 | h266 | 997 | |
7 | h266 | 998 | ai AIBOTWALKSEEK |
1 | h266 | 999 | |
7 | h266 | 1000 | ifspritepal 21 |
1 | h266 | 1001 | { |
1002 | strength MINIBOSSSTRENGTH |
||
7 | h266 | 1003 | ifrnd 64 |
1004 | soundonce SANTA_TRASH9 |
||
1 | h266 | 1005 | } |
7 | h266 | 1006 | else |
1007 | spritepal 0 |
||
1008 | |||
1009 | sound INSERT_CLIP |
||
1010 | break |
||
1 | h266 | 1011 | } |
1012 | |||
1013 | fall |
||
1014 | sleeptime 300 |
||
1015 | |||
7 | h266 | 1016 | ifaction ABOTWDEAD |
1017 | break |
||
1018 | else ifaction ABOTWALKFROZEN |
||
1 | h266 | 1019 | { |
7 | h266 | 1020 | ifcount THAWTIME |
1 | h266 | 1021 | { |
7 | h266 | 1022 | ai AIBOTWALKHUNT |
1023 | getlastpal |
||
1 | h266 | 1024 | } |
7 | h266 | 1025 | else ifcount FROZENDRIPTIME |
1026 | ifactioncount 26 |
||
1 | h266 | 1027 | { |
1028 | spawn WATERDRIP |
||
1029 | resetactioncount |
||
1030 | } |
||
7 | h266 | 1031 | |
1032 | ifhitweapon |
||
1 | h266 | 1033 | { |
7 | h266 | 1034 | ifwasweapon FREEZEBLAST |
1 | h266 | 1035 | { |
7 | h266 | 1036 | strength 0 |
1037 | break |
||
1 | h266 | 1038 | } |
7 | h266 | 1039 | addkills 1 |
1040 | |||
1041 | ifrnd 84 |
||
1042 | spawn BLOODPOOL |
||
1043 | lotsofglass 30 |
||
1044 | spawn ATOMICHEALTH |
||
1045 | sound GLASS_BREAKING |
||
1046 | ifspritepal 21 |
||
1 | h266 | 1047 | { |
1048 | state miniboss |
||
1049 | break |
||
1050 | } |
||
7 | h266 | 1051 | else |
1052 | { |
||
1053 | endofgame 52 |
||
1054 | killit |
||
1055 | } |
||
1 | h266 | 1056 | } |
7 | h266 | 1057 | |
1058 | ifp pfacing |
||
1059 | ifpdistl FROZENQUICKKICKDIST |
||
1060 | pkick |
||
1061 | |||
1062 | break |
||
1 | h266 | 1063 | } |
7 | h266 | 1064 | else ifai AIBOTWALKSTEROIDS |
1 | h266 | 1065 | { |
1066 | state steroidswalk |
||
1067 | break |
||
1068 | } |
||
7 | h266 | 1069 | else ifai AIBOTWALKGROW |
1 | h266 | 1070 | { |
7 | h266 | 1071 | ifcount 32 |
1 | h266 | 1072 | { |
7 | h266 | 1073 | guts JIBS4 24 |
1074 | guts JIBS6 28 |
||
1075 | addkills 1 |
||
1076 | sound SQUISH2 |
||
1077 | sound PIPEBOMB_EXPLODE |
||
1078 | hitradius 2048 60 70 80 90 |
||
1079 | spawn BLOODPOOL |
||
1080 | spawn EXPLOSION2 |
||
1081 | ifspritepal 21 |
||
1 | h266 | 1082 | { |
1083 | state miniboss |
||
1084 | break |
||
1085 | } |
||
7 | h266 | 1086 | else |
1087 | { |
||
1088 | endofgame 52 |
||
1089 | killit |
||
1090 | } |
||
1 | h266 | 1091 | } |
1092 | else |
||
1093 | { |
||
7 | h266 | 1094 | sizeto MAXXSTRETCH MAXYSTRETCH |
1095 | break |
||
1096 | } |
||
1 | h266 | 1097 | break |
1098 | } |
||
7 | h266 | 1099 | else ifai AIBOTWALKSHRINK |
1 | h266 | 1100 | { |
7 | h266 | 1101 | ifcount SHRUNKDONECOUNT |
1102 | ai AIBOTWALKHUNT |
||
1 | h266 | 1103 | else |
1104 | { |
||
7 | h266 | 1105 | ifcount SHRUNKCOUNT |
1 | h266 | 1106 | { |
7 | h266 | 1107 | spawn FRAMEEFFECT1 |
1108 | sizeto 42 36 |
||
1109 | } |
||
1110 | else ifcount 31 |
||
1111 | nullop |
||
1112 | else ifcount 30 |
||
1113 | { |
||
1114 | ifrnd 255 |
||
1 | h266 | 1115 | { |
1116 | sound DUKE_TAKEPILLS |
||
1117 | ai AIBOTWALKSTEROIDS |
||
1118 | break |
||
1119 | } |
||
1120 | } |
||
7 | h266 | 1121 | ifcount 32 |
1 | h266 | 1122 | { |
7 | h266 | 1123 | ifpdistl SQUISHABLEDISTANCE |
1 | h266 | 1124 | { |
7 | h266 | 1125 | state standard_pjibs |
1126 | sound SQUISH2 |
||
1127 | spawn BLOODPOOL |
||
1128 | pstomp |
||
1129 | ifspritepal 21 |
||
1130 | { |
||
1131 | state miniboss |
||
1132 | break |
||
1133 | } |
||
1134 | else |
||
1135 | { |
||
1136 | ifrnd 128 |
||
1137 | sound SANTA_DEAD |
||
1 | h266 | 1138 | else |
7 | h266 | 1139 | sound SANTA_TRASH9 |
1140 | |||
1141 | endofgame 52 |
||
1142 | killit |
||
1143 | } |
||
1 | h266 | 1144 | } |
1145 | } |
||
1146 | else |
||
1147 | { |
||
7 | h266 | 1148 | sizeto MINXSTRETCH MINYSTRETCH |
1149 | spawn FRAMEEFFECT1 |
||
1 | h266 | 1150 | } |
1151 | } |
||
7 | h266 | 1152 | break |
1 | h266 | 1153 | } |
7 | h266 | 1154 | else ifai AIBOTWALKDYING |
1 | h266 | 1155 | { |
7 | h266 | 1156 | state botwalkdyingstate |
1157 | break |
||
1 | h266 | 1158 | } |
1159 | else |
||
7 | h266 | 1160 | ifrnd 1 |
1161 | operate |
||
1 | h266 | 1162 | |
7 | h266 | 1163 | ifhitweapon |
1 | h266 | 1164 | { |
7 | h266 | 1165 | state botwalkhitstate |
1166 | break |
||
1 | h266 | 1167 | } |
7 | h266 | 1168 | else ifai AIWALKFALLHARD |
1 | h266 | 1169 | { |
7 | h266 | 1170 | iffloordistl 16 |
1171 | ai AIBOTWALKHUNT |
||
1 | h266 | 1172 | else |
7 | h266 | 1173 | break |
1 | h266 | 1174 | } |
1175 | else |
||
1176 | { |
||
7 | h266 | 1177 | ifai AIWALKFALL |
1 | h266 | 1178 | { |
7 | h266 | 1179 | state botshootstate |
1180 | iffloordistl 16 |
||
1181 | ai AIBOTWALKHUNT |
||
1 | h266 | 1182 | else |
7 | h266 | 1183 | break |
1 | h266 | 1184 | } |
1185 | } |
||
7 | h266 | 1186 | |
1187 | ifp pshrunk |
||
1188 | state stomphisfreakingass |
||
1189 | |||
1190 | iffloordistl 550 |
||
1191 | nullop |
||
1 | h266 | 1192 | else |
1193 | { |
||
7 | h266 | 1194 | ai AIFLYWAIT |
1195 | cactor SOBBOTFLY |
||
1 | h266 | 1196 | } |
1197 | |||
7 | h266 | 1198 | ifonwater |
1199 | nullop |
||
1 | h266 | 1200 | else |
1201 | { |
||
7 | h266 | 1202 | ifp pjetpack |
1203 | ifp phigher |
||
1204 | ifcansee |
||
1 | h266 | 1205 | { |
7 | h266 | 1206 | ai AIFLYWAIT |
1207 | cactor SOBBOTFLY |
||
1 | h266 | 1208 | } |
1209 | } |
||
1210 | |||
7 | h266 | 1211 | ifp phigher |
1 | h266 | 1212 | { |
7 | h266 | 1213 | ifrnd 1 |
1214 | ifrnd 196 |
||
1 | h266 | 1215 | { |
7 | h266 | 1216 | ai AIFLYWAIT |
1217 | cactor SOBBOTFLY |
||
1 | h266 | 1218 | } |
1219 | } |
||
1220 | |||
7 | h266 | 1221 | ifai AIWALKWAIT |
1 | h266 | 1222 | { |
7 | h266 | 1223 | ai AIBOTWALKSEEK |
1224 | break |
||
1 | h266 | 1225 | } |
7 | h266 | 1226 | else ifai AIBOTWALKSEEK state botwalkseekstate |
1227 | else ifai AIBOTWALKHUNT state botwalkhuntstate |
||
1228 | else ifai AIBOTWALKJUMP1 state botwalkjumpstate |
||
1229 | else ifai AIBOTWALKJUMP2 state botwalkjumpstate |
||
1230 | else ifai AIBOTWALKKICK state botwalkkickstate |
||
1231 | else ifai AIBOTWALKSTRAIGHT state botwalkstraightstate |
||
1232 | else ifai AIBOTWALKSTRJUMP1 state botwalkstraightjumpstate |
||
1233 | else ifai AIBOTWALKSTRJUMP2 state botwalkstraightjumpstate |
||
1234 | else ifai AIBOTLETFALL state botletfallstate |
||
1235 | else ifai AIBOTWALKSTRJUMP1S state botjumpshootstate |
||
1236 | else ifai AIBOTWALKSTRJUMP2S state botjumpshootstate |
||
1 | h266 | 1237 | enda |
1238 | |||
1239 | state botflydyingstate |
||
7 | h266 | 1240 | |
1241 | fall |
||
1242 | |||
1243 | strength 0 |
||
1244 | cstat 0 |
||
1245 | |||
1246 | ifactioncount 5 |
||
1247 | { |
||
1248 | action ABOTFLYDEAD |
||
1 | h266 | 1249 | |
1250 | ifspritepal 21 |
||
7 | h266 | 1251 | { |
1252 | state miniboss |
||
1253 | break |
||
1254 | } |
||
1255 | else |
||
1256 | endofgame 52 |
||
1 | h266 | 1257 | } |
7 | h266 | 1258 | |
1 | h266 | 1259 | ends |
1260 | |||
1261 | state choosedodgefly |
||
7 | h266 | 1262 | |
1263 | ifceilingdistl 100 |
||
1 | h266 | 1264 | { |
7 | h266 | 1265 | ifai AIBOTFLYDODGEDOWN |
1266 | nullop |
||
1 | h266 | 1267 | else |
7 | h266 | 1268 | ai AIBOTFLYDODGEDOWN |
1 | h266 | 1269 | } |
1270 | else |
||
1271 | { |
||
7 | h266 | 1272 | ifai AIBOTFLYDODGEUP |
1273 | nullop |
||
1 | h266 | 1274 | else |
7 | h266 | 1275 | ai AIBOTFLYDODGEUP |
1 | h266 | 1276 | } |
7 | h266 | 1277 | |
1 | h266 | 1278 | ends |
1279 | |||
1280 | |||
1281 | state botflydodgestate |
||
7 | h266 | 1282 | |
1283 | ifcanshoottarget |
||
1284 | state botshootstate |
||
1285 | |||
1286 | ifcansee |
||
1 | h266 | 1287 | { |
7 | h266 | 1288 | ifrnd 2 |
1289 | { |
||
1290 | ifceilingdistl 100 |
||
1291 | ai AIBOTFLYDODGEDOWN |
||
1 | h266 | 1292 | else |
7 | h266 | 1293 | ai AIBOTFLYDODGEUP |
1294 | } |
||
1 | h266 | 1295 | } |
7 | h266 | 1296 | else |
1297 | ai AIBOTFLYSEEKUP |
||
1298 | |||
1299 | ifcount 10 |
||
1300 | ai AIBOTFLYDOWN |
||
1301 | |||
1 | h266 | 1302 | ends |
1303 | |||
1304 | state botflyhitstate |
||
7 | h266 | 1305 | |
1306 | state botshootstate |
||
1307 | |||
1308 | // spawn BLOOD |
||
1309 | |||
1310 | ifdead |
||
1 | h266 | 1311 | { |
7 | h266 | 1312 | ifspritepal 21 |
1313 | { |
||
1314 | state miniboss |
||
1315 | break |
||
1316 | } |
||
1317 | else |
||
1318 | sound SANTA_DEAD |
||
1319 | |||
1320 | ifwasweapon FREEZEBLAST |
||
1321 | { |
||
1322 | spritepal 1 |
||
1323 | strength 0 |
||
1324 | move 0 |
||
1325 | action ABOTFLYFROZEN |
||
1326 | sound SOMETHINGFROZE |
||
1327 | break |
||
1328 | } |
||
1329 | else ifwasweapon GROWSPARK |
||
1330 | { |
||
1331 | cstat 0 |
||
1332 | sound ACTOR_GROWING |
||
1333 | ai AIBOTFLYGROW |
||
1334 | break |
||
1335 | } |
||
1336 | else ifwasweapon RADIUSEXPLOSION |
||
1337 | { |
||
1338 | // state standard_pjibs |
||
1339 | // state standard_pjibs |
||
1340 | // state standard_pjibs |
||
1341 | state standard_pjibs |
||
1342 | sound SQUISH2 |
||
1343 | addkills 1 |
||
1344 | endofgame 52 |
||
1345 | killit |
||
1346 | } |
||
1347 | else ifwasweapon RPG |
||
1348 | { |
||
1349 | // state standard_pjibs |
||
1350 | // state standard_pjibs |
||
1351 | // state standard_pjibs |
||
1352 | state standard_pjibs |
||
1353 | sound SQUISH2 |
||
1354 | addkills 1 |
||
1355 | endofgame 52 |
||
1356 | killit |
||
1357 | } |
||
1358 | else |
||
1359 | ai AIBOTFLYDYING |
||
1360 | } |
||
1361 | else |
||
1362 | { |
||
1363 | state dudehurt |
||
1364 | |||
1365 | ifwasweapon SHRINKSPARK |
||
1366 | { |
||
1367 | ifai AIBOTFLYSTEROIDS |
||
1368 | nullop |
||
1 | h266 | 1369 | else |
1370 | { |
||
7 | h266 | 1371 | ai AIBOTFLYSHRINK |
1372 | break |
||
1 | h266 | 1373 | } |
7 | h266 | 1374 | } |
1375 | } |
||
1376 | |||
1 | h266 | 1377 | ends |
1378 | |||
1379 | state botflyseekupstate |
||
7 | h266 | 1380 | |
1381 | ifcansee |
||
1 | h266 | 1382 | { |
7 | h266 | 1383 | ai AIBOTFLYUP |
1384 | break |
||
1 | h266 | 1385 | } |
7 | h266 | 1386 | |
1387 | ifp phigher |
||
1388 | nullop |
||
1 | h266 | 1389 | else |
1390 | { |
||
7 | h266 | 1391 | ai AIBOTFLYSEEKDOWN |
1392 | break |
||
1 | h266 | 1393 | } |
7 | h266 | 1394 | |
1 | h266 | 1395 | ends |
1396 | |||
1397 | state botflyseekdownstate |
||
7 | h266 | 1398 | |
1399 | ifcansee |
||
1 | h266 | 1400 | { |
7 | h266 | 1401 | ai AIBOTFLYDOWN |
1402 | break |
||
1 | h266 | 1403 | } |
1404 | else |
||
1405 | { |
||
7 | h266 | 1406 | ifp phigher |
1407 | nullop |
||
1 | h266 | 1408 | else |
1409 | { |
||
7 | h266 | 1410 | ai AIBOTLETFALL |
1411 | cactor SOBBOTWALK |
||
1 | h266 | 1412 | } |
1413 | } |
||
7 | h266 | 1414 | |
1415 | ifp phigher |
||
1 | h266 | 1416 | { |
7 | h266 | 1417 | ai AIBOTFLYSEEKUP |
1418 | break |
||
1 | h266 | 1419 | } |
7 | h266 | 1420 | |
1 | h266 | 1421 | ends |
1422 | |||
1423 | state botflydownstate |
||
7 | h266 | 1424 | |
1425 | state botshootstate |
||
1426 | |||
1427 | ifrnd 16 |
||
1428 | ifp phigher |
||
1429 | { |
||
1430 | ai AIBOTFLYUP |
||
1431 | break |
||
1432 | } |
||
1433 | |||
1434 | ifcansee |
||
1435 | nullop |
||
1436 | else |
||
1 | h266 | 1437 | { |
7 | h266 | 1438 | ai AIBOTFLYSTRAIGHT |
1 | h266 | 1439 | break |
1440 | } |
||
7 | h266 | 1441 | |
1 | h266 | 1442 | ends |
1443 | |||
1444 | state botflyupstate |
||
1445 | |||
7 | h266 | 1446 | state botshootstate |
1 | h266 | 1447 | |
7 | h266 | 1448 | ifrnd 16 |
1 | h266 | 1449 | { |
7 | h266 | 1450 | ifp phigher |
1451 | nullop |
||
1 | h266 | 1452 | else |
1453 | { |
||
7 | h266 | 1454 | ai AIBOTFLYDOWN |
1455 | break |
||
1 | h266 | 1456 | } |
1457 | } |
||
1458 | |||
7 | h266 | 1459 | ifcansee |
1460 | nullop |
||
1 | h266 | 1461 | else |
7 | h266 | 1462 | ai AIBOTFLYSTRAIGHT |
1463 | |||
1 | h266 | 1464 | ends |
1465 | |||
1466 | state botflyupmomentstate |
||
7 | h266 | 1467 | |
1468 | ifcansee |
||
1 | h266 | 1469 | { |
7 | h266 | 1470 | ifcount 10 ai AIBOTFLYUP |
1471 | break |
||
1 | h266 | 1472 | } |
1473 | else |
||
1474 | { |
||
7 | h266 | 1475 | ifcount 50 |
1 | h266 | 1476 | { |
7 | h266 | 1477 | ai AIBOTLETFALL |
1478 | cactor SOBBOTWALK |
||
1 | h266 | 1479 | } |
1480 | } |
||
7 | h266 | 1481 | |
1 | h266 | 1482 | ends |
1483 | |||
1484 | state botflyholdstate |
||
7 | h266 | 1485 | |
1486 | state botshootstate |
||
1487 | |||
1488 | ifcount 50 |
||
1489 | ai AIBOTFLYUP |
||
1490 | |||
1 | h266 | 1491 | ends |
1492 | |||
1493 | state botflystraightstate |
||
7 | h266 | 1494 | |
1495 | ifpdistg 20000 |
||
1496 | ai AIBOTFLYSEEKDOWN |
||
1 | h266 | 1497 | |
7 | h266 | 1498 | ifcansee |
1499 | ai AIBOTFLYDOWN |
||
1 | h266 | 1500 | else |
1501 | { |
||
1502 | ifrnd 128 |
||
1503 | ifnotmoving |
||
1504 | ai AIFLYUPMOMENT |
||
1505 | } |
||
7 | h266 | 1506 | |
1 | h266 | 1507 | ends |
1508 | |||
1509 | state steroidsfly |
||
7 | h266 | 1510 | |
1511 | soundonce DUKE_HARTBEAT |
||
1512 | spawn FRAMEEFFECT1 |
||
1513 | |||
1514 | ifcount 100 |
||
1515 | ai AIBOTFLYUP |
||
1516 | |||
1517 | ifcount 34 |
||
1518 | nullop |
||
1 | h266 | 1519 | else |
7 | h266 | 1520 | sizeto 42 36 |
1521 | |||
1522 | ifhitweapon |
||
1 | h266 | 1523 | { |
7 | h266 | 1524 | state botflyhitstate |
1525 | break |
||
1 | h266 | 1526 | } |
7 | h266 | 1527 | |
1 | h266 | 1528 | ends |
1529 | |||
1530 | // FLY ACTOR |
||
1531 | |||
1532 | useractor enemy SOBBOTFLY SOBBOTSTRENGTH ABOTFLY |
||
7 | h266 | 1533 | state checksquished |
1534 | |||
1535 | ifai 0 |
||
1 | h266 | 1536 | { |
7 | h266 | 1537 | ifcansee |
1538 | nullop |
||
1539 | else |
||
1540 | break |
||
1541 | ifspritepal 21 |
||
1542 | strength MINIBOSSSTRENGTH |
||
1543 | sizeat 42 36 |
||
1544 | cstat 257 |
||
1545 | sound INSERT_CLIP |
||
1546 | ai AIBOTFLYSEEKDOWN |
||
1547 | spritepal 0 |
||
1548 | break |
||
1 | h266 | 1549 | } |
1550 | |||
7 | h266 | 1551 | fall |
1552 | sleeptime 300 |
||
1553 | |||
1554 | ifaction ABOTFLYDEAD |
||
1555 | break |
||
1556 | else ifaction ABOTFLYFROZEN |
||
1 | h266 | 1557 | { |
7 | h266 | 1558 | ifcount THAWTIME |
1 | h266 | 1559 | { |
7 | h266 | 1560 | ai AIBOTFLYUP |
1561 | getlastpal |
||
1 | h266 | 1562 | } |
7 | h266 | 1563 | else ifcount FROZENDRIPTIME |
1564 | { |
||
1565 | ifactioncount 26 |
||
1 | h266 | 1566 | { |
1567 | spawn WATERDRIP |
||
1568 | resetactioncount |
||
1569 | } |
||
7 | h266 | 1570 | } |
1571 | ifhitweapon |
||
1 | h266 | 1572 | { |
7 | h266 | 1573 | ifwasweapon FREEZEBLAST |
1 | h266 | 1574 | { |
7 | h266 | 1575 | strength 0 |
1576 | break |
||
1 | h266 | 1577 | } |
7 | h266 | 1578 | addkills 1 |
1 | h266 | 1579 | |
7 | h266 | 1580 | ifrnd 84 |
1581 | spawn BLOODPOOL |
||
1582 | |||
1583 | lotsofglass 30 |
||
1584 | spawn ATOMICHEALTH |
||
1585 | sound GLASS_BREAKING |
||
1586 | ifspritepal 21 |
||
1 | h266 | 1587 | { |
1588 | state miniboss |
||
1589 | break |
||
1590 | } |
||
7 | h266 | 1591 | else |
1592 | { |
||
1593 | endofgame 52 |
||
1594 | killit |
||
1595 | } |
||
1 | h266 | 1596 | } |
7 | h266 | 1597 | |
1598 | ifp pfacing |
||
1599 | ifpdistl FROZENQUICKKICKDIST |
||
1600 | pkick |
||
1601 | break |
||
1 | h266 | 1602 | } |
7 | h266 | 1603 | else ifai AIBOTFLYSTEROIDS |
1 | h266 | 1604 | { |
7 | h266 | 1605 | soundonce DUKE_JETPACK_IDLE |
1606 | state steroidsfly |
||
1607 | break |
||
1 | h266 | 1608 | } |
7 | h266 | 1609 | else ifai AIBOTFLYGROW |
1 | h266 | 1610 | { |
7 | h266 | 1611 | ifcount 32 |
1 | h266 | 1612 | { |
7 | h266 | 1613 | guts JIBS4 24 |
1614 | guts JIBS6 28 |
||
1615 | addkills 1 |
||
1616 | sound SQUISH2 |
||
1617 | sound PIPEBOMB_EXPLODE |
||
1618 | hitradius 2048 60 70 80 90 |
||
1619 | spawn BLOODPOOL |
||
1620 | spawn EXPLOSION2 |
||
1621 | ifspritepal 21 |
||
1 | h266 | 1622 | { |
1623 | state miniboss |
||
1624 | break |
||
1625 | } |
||
7 | h266 | 1626 | else |
1627 | { |
||
1628 | endofgame 52 |
||
1629 | killit |
||
1630 | } |
||
1 | h266 | 1631 | } |
1632 | else |
||
1633 | { |
||
7 | h266 | 1634 | sizeto MAXXSTRETCH MAXYSTRETCH |
1635 | break |
||
1636 | } |
||
1 | h266 | 1637 | break |
1638 | } |
||
7 | h266 | 1639 | else ifai AIBOTFLYSHRINK |
1 | h266 | 1640 | { |
7 | h266 | 1641 | ifcount SHRUNKDONECOUNT |
1642 | ai AIBOTFLYUP |
||
1643 | else ifcount SHRUNKCOUNT |
||
1644 | { |
||
1 | h266 | 1645 | spawn FRAMEEFFECT1 |
1646 | sizeto 42 36 |
||
7 | h266 | 1647 | } |
1648 | else |
||
1649 | { |
||
1 | h266 | 1650 | ifcount 31 |
1651 | nullop |
||
7 | h266 | 1652 | else ifcount 30 |
1653 | ifrnd 255 |
||
1 | h266 | 1654 | { |
1655 | sound DUKE_TAKEPILLS |
||
1656 | ai AIBOTFLYSTEROIDS |
||
1657 | break |
||
1658 | } |
||
7 | h266 | 1659 | |
1 | h266 | 1660 | ifcount 32 |
7 | h266 | 1661 | { |
1662 | ifpdistl SQUISHABLEDISTANCE |
||
1 | h266 | 1663 | { |
7 | h266 | 1664 | // state standard_pjibs |
1665 | // state standard_pjibs |
||
1666 | // state standard_pjibs |
||
1 | h266 | 1667 | state standard_pjibs |
1668 | sound SQUISH2 |
||
1669 | spawn BLOODPOOL |
||
7 | h266 | 1670 | pstomp |
1671 | ifspritepal 21 |
||
1672 | { |
||
1673 | state miniboss |
||
1674 | break |
||
1675 | } |
||
1676 | else |
||
1677 | { |
||
1678 | ifrnd 128 |
||
1 | h266 | 1679 | sound SANTA_DEAD |
7 | h266 | 1680 | else |
1 | h266 | 1681 | sound SANTA_TRASH9 |
7 | h266 | 1682 | |
1683 | endofgame 52 |
||
1684 | killit |
||
1 | h266 | 1685 | } |
1686 | } |
||
7 | h266 | 1687 | } |
1688 | else |
||
1689 | { |
||
1 | h266 | 1690 | sizeto MINXSTRETCH MINYSTRETCH |
1691 | spawn FRAMEEFFECT1 |
||
1692 | } |
||
7 | h266 | 1693 | } |
1694 | break |
||
1 | h266 | 1695 | } |
7 | h266 | 1696 | |
1697 | soundonce DUKE_JETPACK_IDLE |
||
1698 | |||
1699 | ifai AIBOTFLYDYING |
||
1 | h266 | 1700 | { |
7 | h266 | 1701 | state botflydyingstate |
1702 | break |
||
1 | h266 | 1703 | } |
7 | h266 | 1704 | |
1705 | ifhitweapon |
||
1706 | state botflyhitstate |
||
1707 | |||
1708 | ifrnd 2 operate |
||
1709 | |||
1710 | ifp pshrunk |
||
1711 | state stomphisfreakingass |
||
1712 | |||
1713 | ifrnd 25 |
||
1 | h266 | 1714 | { |
7 | h266 | 1715 | ifp phigher |
1716 | nullop |
||
1717 | else ifp ponground |
||
1718 | iffloordistl 200 |
||
1 | h266 | 1719 | { |
1720 | sound DUKE_JETPACK_OFF |
||
7 | h266 | 1721 | iffloordistl 100 |
1722 | ai AIWALKFALL |
||
1723 | else |
||
1724 | ai AIWALKFALLHARD |
||
1 | h266 | 1725 | cactor SOBBOTWALK |
1726 | } |
||
1727 | } |
||
7 | h266 | 1728 | |
1729 | ifai AIFLYWAIT |
||
1 | h266 | 1730 | { |
7 | h266 | 1731 | move 0 |
1732 | sound DUKE_JETPACK_ON |
||
1733 | ai AIBOTFLYSEEKDOWN |
||
1 | h266 | 1734 | } |
7 | h266 | 1735 | |
1736 | ifai AIBOTFLYSEEKUP state botflyseekupstate |
||
1737 | else ifai AIBOTFLYSEEKDOWN state botflyseekdownstate |
||
1738 | else ifai AIBOTFLYDOWN state botflydownstate |
||
1739 | else ifai AIBOTFLYUP state botflyupstate |
||
1740 | else ifai AIBOTFLYDODGEUP state botflydodgestate |
||
1741 | else ifai AIBOTFLYDODGEDOWN state botflydodgestate |
||
1742 | else ifai AIFLYUPMOMENT state botflyupmomentstate |
||
1743 | else ifai AIFLYUPHOLD state botflyholdstate |
||
1744 | else ifai AIBOTFLYSTRAIGHT state botflystraightstate |
||
1 | h266 | 1745 | enda |
1746 | |||
30 | h266 | 1747 | // Grunt |
1 | h266 | 1748 | |
1749 | action AELFUZIWALK 0 4 5 1 30 |
||
1750 | action AELFUZIRUN 0 4 5 1 15 |
||
1751 | action AELFUZIFROZEN 0 1 5 1 |
||
1752 | action AELFUZIGROW 0 1 5 1 |
||
1753 | action AELFUZIJUMP 266 2 5 1 15 |
||
1754 | action AELFUZIFALL 276 1 5 1 1 |
||
1755 | action AELFUZIDYING 260 5 1 1 25 |
||
1756 | action AELFUZIDEAD 265 1 1 1 1 |
||
1757 | action AELFUZISHOOT 281 2 5 1 |
||
1758 | |||
1759 | move elfuziwalkspeed 100 |
||
1760 | move elfuzirunspeed 200 |
||
1761 | move elfuzijumpspeed 150 -200 |
||
1762 | move elfuzifallspeed 150 150 |
||
1763 | move elfuzistopped |
||
1764 | move elfuzishrink1 80 |
||
1765 | |||
1766 | ai AIELFUZISHRINKING AELFUZIWALK elfuzishrink1 fleeenemy |
||
1767 | ai AIELFUZIDYING AELFUZIDYING elfuzistopped faceplayer |
||
1768 | ai AIELFUZISEEKING AELFUZIWALK elfuziwalkspeed seekplayer |
||
1769 | ai AIELFUZIHUNTING AELFUZIRUN elfuzirunspeed faceplayer |
||
1770 | ai AIELFUZIJUMPING AELFUZIJUMP elfuzijumpspeed geth getv |
||
1771 | ai AIELFUZIFALLING AELFUZIFALL elfuzifallspeed geth getv |
||
1772 | ai AIELFUZISHOOTING AELFUZISHOOT elfuzistopped faceplayer |
||
1773 | ai AIELFUZIIQ AELFUZIRUN elfuzirunspeed geth getv |
||
1774 | ai AIELFUZIGROW AELFUZIGROW elfuzistopped geth getv |
||
1775 | |||
1776 | state elfuziseekstate |
||
7 | h266 | 1777 | |
1778 | ifcansee |
||
1 | h266 | 1779 | { |
7 | h266 | 1780 | ifp pdead break |
1781 | |||
1782 | ifpdistl 15000 |
||
1783 | ifrnd 16 |
||
1784 | ai AIELFUZIHUNTING |
||
1 | h266 | 1785 | } |
7 | h266 | 1786 | |
1 | h266 | 1787 | ends |
1788 | |||
1789 | state elfuzihuntstate |
||
7 | h266 | 1790 | |
1791 | ifp pdead ai AIELFUZISEEKING |
||
1792 | |||
1793 | ifcansee |
||
1 | h266 | 1794 | { |
7 | h266 | 1795 | ifpdistl 2000 |
1 | h266 | 1796 | { |
7 | h266 | 1797 | ai AIELFUZISHOOTING |
1798 | break |
||
1 | h266 | 1799 | } |
7 | h266 | 1800 | ifrnd 64 |
1801 | ifnotmoving |
||
1 | h266 | 1802 | { |
7 | h266 | 1803 | ai AIELFUZIJUMPING |
1804 | break |
||
1 | h266 | 1805 | } |
7 | h266 | 1806 | |
1807 | ifrnd 7 |
||
1808 | ifpdistl 8192 |
||
1809 | ai AIELFUZISHOOTING |
||
1 | h266 | 1810 | } |
1811 | else |
||
7 | h266 | 1812 | ifrnd 64 |
1813 | ai AIELFUZIIQ |
||
1814 | |||
1 | h266 | 1815 | ends |
1816 | |||
1817 | state elfuziiqstate |
||
7 | h266 | 1818 | |
1819 | ifcansee |
||
1820 | ai AIELFUZIHUNTING |
||
1 | h266 | 1821 | else |
1822 | { |
||
7 | h266 | 1823 | ifrnd 16 |
1824 | ifnotmoving |
||
1825 | ai AIELFUZISEEKING |
||
1 | h266 | 1826 | } |
7 | h266 | 1827 | |
1 | h266 | 1828 | ends |
1829 | |||
1830 | state elfuzishootstate |
||
7 | h266 | 1831 | |
1832 | ifcansee |
||
1 | h266 | 1833 | { |
7 | h266 | 1834 | ifp pdead ai AIELFUZISEEKING |
1835 | |||
1836 | ifactioncount 3 |
||
1 | h266 | 1837 | { |
7 | h266 | 1838 | ifspritepal 0 |
1 | h266 | 1839 | { |
7 | h266 | 1840 | sound CHAINGUN_FIRE |
1841 | shoot CHAINGUN |
||
1842 | } |
||
1843 | else ifrnd 80 |
||
1844 | { |
||
1845 | sound SHRINKER_FIRE |
||
1846 | shoot SHRINKER |
||
1847 | } |
||
1848 | resetactioncount |
||
1 | h266 | 1849 | } |
1850 | ifrnd 4 |
||
1851 | ai AIELFUZIHUNTING |
||
1852 | } |
||
7 | h266 | 1853 | else |
1854 | ai AIELFUZIIQ |
||
1855 | |||
1 | h266 | 1856 | ends |
1857 | |||
1858 | state elfuzijumpingstate |
||
7 | h266 | 1859 | |
1860 | ifactioncount 2 |
||
1861 | ai AIELFUZIFALLING |
||
1862 | |||
1 | h266 | 1863 | ends |
1864 | |||
1865 | state elfuzifallingstate |
||
7 | h266 | 1866 | |
1867 | iffloordistl 5 |
||
1868 | ai AIELFUZIHUNTING |
||
1869 | |||
1 | h266 | 1870 | ends |
1871 | |||
1872 | action NONEACTION 0 1 1 1 1 |
||
1873 | |||
1874 | move forwardspeed 1500 |
||
1875 | // ai AIMOVEFORWARD NONEACTION forwardspeed faceplayer |
||
1876 | |||
7 | h266 | 1877 | useractor notenemy SPECBLOOD 0 // Hendricks266 fixed this actor. Before this fix, this line said "useractor SPECBLOOD 0", and the code was shit. |
1 | h266 | 1878 | cstat 32768 |
1879 | // sizeat 42 36 |
||
1880 | // sizeat 32 27 |
||
1881 | sizeat 1 1 |
||
1882 | // ai AIMOVEFORWARD |
||
1883 | spawn BLOOD |
||
1884 | killit |
||
1885 | enda |
||
1886 | |||
1887 | |||
1888 | |||
1889 | state elfuzihitstate |
||
7 | h266 | 1890 | spawn BLOOD // Hendricks266 fixed this bug. Before this fix, this line said "spawn SPECBLOOD". SPECBLOOD is a piece of shit. |
1891 | state random_wall_jibs |
||
1892 | |||
1893 | ifdead |
||
1 | h266 | 1894 | { |
7 | h266 | 1895 | ifrnd 128 |
1896 | spawn XMASPRESENT2 |
||
1897 | ifwasweapon GROWSPARK |
||
1 | h266 | 1898 | { |
7 | h266 | 1899 | sound ACTOR_GROWING |
1900 | ai AIELFUZIGROW |
||
1901 | break |
||
1 | h266 | 1902 | } |
7 | h266 | 1903 | |
1904 | addkills 1 |
||
1 | h266 | 1905 | state random_wall_jibs |
7 | h266 | 1906 | |
1907 | ifwasweapon FREEZEBLAST |
||
1 | h266 | 1908 | { |
7 | h266 | 1909 | sound SOMETHINGFROZE |
1910 | spritepal 1 |
||
1911 | move 0 |
||
1912 | action AELFUZIFROZEN |
||
1913 | strength 0 |
||
1914 | break |
||
1 | h266 | 1915 | } |
7 | h266 | 1916 | ifwasweapon RADIUSEXPLOSION |
1 | h266 | 1917 | { |
7 | h266 | 1918 | sound SQUISH2 |
1919 | // state standard_jibs |
||
1920 | // state standard_jibs |
||
1921 | state standard_jibs |
||
1922 | killit |
||
1 | h266 | 1923 | } |
7 | h266 | 1924 | else ifwasweapon RPG |
1 | h266 | 1925 | { |
7 | h266 | 1926 | sound SQUISH2 |
1927 | // state standard_jibs |
||
1928 | // state standard_jibs |
||
1929 | state standard_jibs |
||
1930 | killit |
||
1 | h266 | 1931 | } |
1932 | else |
||
7 | h266 | 1933 | ai AIELFUZIDYING |
1 | h266 | 1934 | } |
1935 | else |
||
1936 | { |
||
7 | h266 | 1937 | // state random_wall_jibs |
1938 | ifwasweapon SHRINKSPARK |
||
1 | h266 | 1939 | { |
7 | h266 | 1940 | sound ACTOR_SHRINKING |
1941 | ai AIELFUZISHRINKING |
||
1 | h266 | 1942 | } |
7 | h266 | 1943 | else ifwasweapon GROWSPARK |
1944 | sound EXPANDERHIT |
||
1 | h266 | 1945 | else |
1946 | ifrnd 32 |
||
1947 | ai AIELFUZISHOOTING |
||
1948 | } |
||
1949 | ends |
||
1950 | |||
1951 | state elfuzishrinkstate |
||
7 | h266 | 1952 | |
1953 | ifcount SHRUNKDONECOUNT |
||
1954 | ai AIELFUZISEEKING |
||
1 | h266 | 1955 | else |
1956 | ifcount SHRUNKCOUNT |
||
7 | h266 | 1957 | sizeto 32 27 // sizeto 48 40 |
1958 | else |
||
1 | h266 | 1959 | state genericshrunkcode |
7 | h266 | 1960 | |
1 | h266 | 1961 | ends |
1962 | |||
1963 | state elfuzidyingstate |
||
7 | h266 | 1964 | |
1965 | ifactioncount 5 |
||
1 | h266 | 1966 | { |
7 | h266 | 1967 | ifrnd 64 |
1968 | spawn BLOODPOOL |
||
1969 | state rf |
||
1970 | iffloordistl 8 |
||
1971 | sound THUD |
||
1972 | action AELFUZIDEAD |
||
1973 | move elfuzistopped |
||
1974 | break |
||
1 | h266 | 1975 | } |
7 | h266 | 1976 | |
1 | h266 | 1977 | ends |
1978 | |||
1979 | useractor enemy ELFUZI ELFUZISTRENGTH |
||
7 | h266 | 1980 | fall |
1981 | |||
1982 | state checksquished |
||
1983 | |||
1984 | ifaction AELFUZIDEAD |
||
1 | h266 | 1985 | { |
7 | h266 | 1986 | strength 0 |
1987 | ifhitweapon |
||
1988 | ifwasweapon RADIUSEXPLOSION |
||
1 | h266 | 1989 | { |
7 | h266 | 1990 | sound SQUISH2 |
1991 | // state standard_jibs |
||
1992 | // state standard_jibs |
||
1993 | state standard_jibs |
||
1994 | killit |
||
1 | h266 | 1995 | } |
7 | h266 | 1996 | |
1997 | ifrespawn |
||
1998 | ifcount RESPAWNACTORTIME |
||
1 | h266 | 1999 | { |
7 | h266 | 2000 | spawn TRANSPORTERSTAR |
2001 | cstat 257 |
||
2002 | strength ELFUZISTRENGTH |
||
2003 | ai AIELFUZISEEKING |
||
1 | h266 | 2004 | } |
7 | h266 | 2005 | break |
1 | h266 | 2006 | } |
7 | h266 | 2007 | else ifaction AELFUZIFROZEN |
1 | h266 | 2008 | { |
7 | h266 | 2009 | ifcount THAWTIME |
1 | h266 | 2010 | { |
7 | h266 | 2011 | ai AIELFUZISEEKING |
2012 | getlastpal |
||
1 | h266 | 2013 | } |
7 | h266 | 2014 | else ifcount FROZENDRIPTIME |
1 | h266 | 2015 | ifrnd 8 |
2016 | spawn WATERDRIP |
||
7 | h266 | 2017 | |
2018 | ifhitweapon |
||
1 | h266 | 2019 | { |
7 | h266 | 2020 | ifwasweapon FREEZEBLAST |
1 | h266 | 2021 | { |
7 | h266 | 2022 | strength 0 |
2023 | break |
||
1 | h266 | 2024 | } |
7 | h266 | 2025 | addkills 1 |
2026 | lotsofglass 30 |
||
2027 | ifrnd 84 spawn BLOODPOOL |
||
2028 | sound GLASS_BREAKING |
||
2029 | killit |
||
1 | h266 | 2030 | } |
7 | h266 | 2031 | ifp pfacing |
2032 | ifpdistl FROZENQUICKKICKDIST |
||
2033 | pkick |
||
2034 | break |
||
1 | h266 | 2035 | } |
7 | h266 | 2036 | else ifai AIELFUZIDYING |
1 | h266 | 2037 | state elfuzidyingstate |
2038 | |||
7 | h266 | 2039 | ifai AIELFUZISHRINKING |
2040 | nullop |
||
2041 | else ifai AIELFUZIGROW |
||
2042 | nullop |
||
2043 | else ifhitweapon |
||
2044 | state elfuzihitstate |
||
1 | h266 | 2045 | |
7 | h266 | 2046 | ifai 0 |
1 | h266 | 2047 | { |
7 | h266 | 2048 | ai AIELFUZISEEKING |
2049 | cstat 257 |
||
1 | h266 | 2050 | // clipdist 32 |
7 | h266 | 2051 | sizeat 32 27 // sizeat 42 36 |
2052 | ifspritepal 0 |
||
2053 | nullop |
||
2054 | else |
||
1 | h266 | 2055 | { |
7 | h266 | 2056 | ifrnd 72 |
2057 | strength ELFUZIALTSTR |
||
2058 | else |
||
2059 | strength ELFUZISTRENGTH |
||
1 | h266 | 2060 | } |
2061 | } |
||
7 | h266 | 2062 | else ifai AIELFUZISEEKING state elfuziseekstate |
1 | h266 | 2063 | else ifai AIELFUZIHUNTING state elfuzihuntstate |
2064 | else ifai AIELFUZIIQ state elfuziiqstate |
||
2065 | else ifai AIELFUZISHOOTING state elfuzishootstate |
||
2066 | else ifai AIELFUZIJUMPING state elfuzijumpingstate |
||
2067 | else ifai AIELFUZIFALLING state elfuzifallingstate |
||
2068 | else ifai AIELFUZIGROW state genericgrowcode |
||
7 | h266 | 2069 | |
1 | h266 | 2070 | ifai AIELFUZISHRINKING state elfuzishrinkstate |
2071 | enda |
||
2072 | |||
2073 | useractor enemystayput ELFUZISTAYPUT ELFUZISTRENGTH |
||
7 | h266 | 2074 | cstat 257 |
2075 | // clipdist 32 |
||
2076 | ai AIELFUZISEEKING |
||
2077 | cactor ELFUZI |
||
1 | h266 | 2078 | enda |
2079 | |||
30 | h266 | 2080 | // Groan |
2081 | |||
1 | h266 | 2082 | action AELFGUNWALK 0 4 5 1 20 |
2083 | action AELFGUNRUN 0 4 5 1 10 |
||
2084 | action AELFGUNFROZEN 0 1 5 1 |
||
2085 | action AELFGUNGROW 0 1 5 1 |
||
2086 | action AELFGUNDYING 35 4 1 1 25 |
||
2087 | action AELFGUNDEAD 39 1 1 1 1 |
||
2088 | action AELFGUNSHOOT 20 3 5 1 40 |
||
2089 | |||
2090 | move elfgunwalkspeed 70 |
||
2091 | move elfgunrunspeed 110 |
||
2092 | move elfgunstopped |
||
2093 | move elfgunshrink1 80 |
||
2094 | |||
2095 | ai AIELFGUNSHRINKING AELFGUNWALK elfgunshrink1 fleeenemy |
||
2096 | ai AIELFGUNDYING AELFGUNDYING elfgunstopped faceplayer |
||
2097 | ai AIELFGUNSEEKING AELFGUNWALK elfgunwalkspeed seekplayer |
||
2098 | ai AIELFGUNHUNTING AELFGUNRUN elfgunrunspeed faceplayer |
||
2099 | ai AIELFGUNSHOOTING AELFGUNSHOOT elfgunstopped faceplayer |
||
2100 | ai AIELFGUNIQ AELFGUNRUN elfgunrunspeed geth getv |
||
2101 | ai AIELFGUNGROW AELFGUNGROW elfgunstopped geth getv |
||
2102 | |||
2103 | state elfgunseekstate |
||
7 | h266 | 2104 | |
2105 | ifcansee |
||
1 | h266 | 2106 | { |
7 | h266 | 2107 | ifp pdead break |
2108 | |||
2109 | ifpdistl 15000 |
||
2110 | ifrnd 16 |
||
2111 | ai AIELFGUNHUNTING |
||
1 | h266 | 2112 | } |
7 | h266 | 2113 | |
1 | h266 | 2114 | ends |
2115 | |||
2116 | state elfgunhuntstate |
||
2117 | ifp pdead ai AIELFGUNSEEKING |
||
2118 | |||
2119 | ifcansee |
||
7 | h266 | 2120 | { |
2121 | ifpdistl 2000 |
||
1 | h266 | 2122 | { |
7 | h266 | 2123 | ai AIELFGUNSHOOTING |
2124 | break |
||
1 | h266 | 2125 | } |
7 | h266 | 2126 | } |
1 | h266 | 2127 | |
2128 | ifrnd 7 |
||
2129 | { |
||
7 | h266 | 2130 | ifpdistl 8192 |
2131 | ai AIELFGUNSHOOTING |
||
1 | h266 | 2132 | } |
7 | h266 | 2133 | else ifrnd 48 |
2134 | ai AIELFGUNIQ |
||
1 | h266 | 2135 | ends |
2136 | |||
2137 | state elfguniqstate |
||
7 | h266 | 2138 | ifcansee |
2139 | ai AIELFGUNHUNTING |
||
1 | h266 | 2140 | else |
7 | h266 | 2141 | ifrnd 16 |
2142 | ifnotmoving |
||
2143 | ai AIELFGUNSEEKING |
||
1 | h266 | 2144 | ends |
2145 | |||
2146 | state elfgunshootstate |
||
7 | h266 | 2147 | |
2148 | ifp pdead |
||
2149 | ai AIELFGUNSEEKING |
||
2150 | |||
2151 | ifcansee |
||
1 | h266 | 2152 | { |
7 | h266 | 2153 | ifcanshoottarget |
1 | h266 | 2154 | { |
7 | h266 | 2155 | ifcount 29 |
2156 | nullop |
||
2157 | else ifcount 28 |
||
1 | h266 | 2158 | sound SHOTGUN_COCK |
7 | h266 | 2159 | else ifcount 20 |
2160 | nullop |
||
2161 | else ifcount 19 |
||
1 | h266 | 2162 | { |
7 | h266 | 2163 | sound SHOTGUN_FIRE |
2164 | shoot SHOTGUN |
||
2165 | shoot SHOTGUN |
||
2166 | shoot SHOTGUN |
||
2167 | shoot SHOTGUN |
||
2168 | shoot SHOTGUN |
||
1 | h266 | 2169 | } |
2170 | } |
||
7 | h266 | 2171 | } |
2172 | else |
||
2173 | ai AIELFGUNIQ |
||
2174 | |||
1 | h266 | 2175 | ifactioncount 3 |
7 | h266 | 2176 | { |
1 | h266 | 2177 | resetcount |
2178 | resetactioncount |
||
2179 | ifrnd 64 |
||
2180 | ai AIELFGUNHUNTING |
||
2181 | } |
||
7 | h266 | 2182 | |
1 | h266 | 2183 | ends |
2184 | |||
2185 | state elfgunhitstate |
||
7 | h266 | 2186 | spawn BLOOD |
2187 | |||
2188 | state random_wall_jibs |
||
2189 | |||
2190 | ifdead |
||
1 | h266 | 2191 | { |
7 | h266 | 2192 | ifrnd 128 |
2193 | spawn XMASPRESENT |
||
2194 | ifwasweapon GROWSPARK |
||
1 | h266 | 2195 | { |
7 | h266 | 2196 | sound ACTOR_GROWING |
2197 | ai AIELFGUNGROW |
||
2198 | break |
||
1 | h266 | 2199 | } |
7 | h266 | 2200 | |
2201 | addkills 1 |
||
2202 | |||
2203 | ifwasweapon FREEZEBLAST |
||
1 | h266 | 2204 | { |
7 | h266 | 2205 | sound SOMETHINGFROZE |
2206 | spritepal 1 |
||
2207 | move 0 |
||
2208 | action AELFGUNFROZEN |
||
2209 | strength 0 |
||
2210 | break |
||
1 | h266 | 2211 | } |
7 | h266 | 2212 | ifwasweapon RADIUSEXPLOSION |
1 | h266 | 2213 | { |
7 | h266 | 2214 | sound SQUISH2 |
2215 | // state standard_jibs |
||
2216 | // state standard_jibs |
||
2217 | state standard_jibs |
||
2218 | killit |
||
1 | h266 | 2219 | } |
7 | h266 | 2220 | else ifwasweapon RPG |
1 | h266 | 2221 | { |
7 | h266 | 2222 | sound SQUISH2 |
2223 | // state standard_jibs |
||
2224 | // state standard_jibs |
||
2225 | state standard_jibs |
||
2226 | killit |
||
1 | h266 | 2227 | } |
2228 | else |
||
7 | h266 | 2229 | ai AIELFGUNDYING |
2230 | |||
1 | h266 | 2231 | } |
2232 | else |
||
2233 | { |
||
7 | h266 | 2234 | state random_wall_jibs |
2235 | ifwasweapon SHRINKSPARK |
||
1 | h266 | 2236 | { |
7 | h266 | 2237 | sound ACTOR_SHRINKING |
2238 | ai AIELFGUNSHRINKING |
||
1 | h266 | 2239 | } |
7 | h266 | 2240 | else ifwasweapon GROWSPARK |
2241 | sound EXPANDERHIT |
||
1 | h266 | 2242 | else |
2243 | ifrnd 32 |
||
2244 | ai AIELFGUNSHOOTING |
||
2245 | } |
||
2246 | ends |
||
2247 | |||
2248 | state elfgunshrinkstate |
||
7 | h266 | 2249 | |
2250 | ifcount SHRUNKDONECOUNT |
||
2251 | ai AIELFGUNSEEKING |
||
2252 | else ifcount SHRUNKCOUNT |
||
2253 | sizeto 32 27 // sizeto 48 40 |
||
1 | h266 | 2254 | else |
2255 | state genericshrunkcode |
||
7 | h266 | 2256 | |
1 | h266 | 2257 | ends |
2258 | |||
2259 | state elfgundyingstate |
||
7 | h266 | 2260 | |
2261 | ifactioncount 4 |
||
1 | h266 | 2262 | { |
7 | h266 | 2263 | ifrnd 64 |
2264 | spawn BLOODPOOL |
||
2265 | state rf |
||
2266 | iffloordistl 8 |
||
2267 | sound THUD |
||
2268 | action AELFGUNDEAD |
||
2269 | move elfgunstopped |
||
2270 | break |
||
1 | h266 | 2271 | } |
7 | h266 | 2272 | |
1 | h266 | 2273 | ends |
2274 | |||
2275 | useractor enemy ELFGUN ELFGUNSTRENGTH |
||
7 | h266 | 2276 | fall |
2277 | state checksquished |
||
2278 | |||
2279 | ifaction AELFGUNDEAD |
||
1 | h266 | 2280 | { |
7 | h266 | 2281 | ifrespawn |
2282 | ifcount RESPAWNACTORTIME |
||
1 | h266 | 2283 | { |
7 | h266 | 2284 | spawn TRANSPORTERSTAR |
2285 | cstat 257 |
||
2286 | strength ELFGUNSTRENGTH |
||
2287 | ai AIELFGUNSEEKING |
||
1 | h266 | 2288 | } |
2289 | else |
||
2290 | { |
||
7 | h266 | 2291 | strength 0 |
2292 | ifhitweapon |
||
2293 | ifwasweapon RADIUSEXPLOSION |
||
1 | h266 | 2294 | { |
7 | h266 | 2295 | sound SQUISH2 |
2296 | // state standard_jibs |
||
2297 | // state standard_jibs |
||
2298 | state standard_jibs |
||
2299 | killit |
||
1 | h266 | 2300 | } |
7 | h266 | 2301 | break |
1 | h266 | 2302 | } |
7 | h266 | 2303 | break |
1 | h266 | 2304 | } |
7 | h266 | 2305 | else ifaction AELFGUNFROZEN |
1 | h266 | 2306 | { |
7 | h266 | 2307 | ifcount THAWTIME |
1 | h266 | 2308 | { |
7 | h266 | 2309 | ai AIELFGUNSEEKING |
2310 | getlastpal |
||
1 | h266 | 2311 | } |
2312 | else |
||
7 | h266 | 2313 | ifcount FROZENDRIPTIME |
2314 | ifrnd 8 |
||
2315 | spawn WATERDRIP |
||
1 | h266 | 2316 | |
7 | h266 | 2317 | ifhitweapon |
1 | h266 | 2318 | { // state elfgunhitstate |
7 | h266 | 2319 | ifwasweapon FREEZEBLAST |
1 | h266 | 2320 | { |
7 | h266 | 2321 | strength 0 |
2322 | break |
||
1 | h266 | 2323 | } |
7 | h266 | 2324 | addkills 1 |
2325 | lotsofglass 30 |
||
2326 | ifrnd 84 |
||
2327 | spawn BLOODPOOL |
||
2328 | sound GLASS_BREAKING |
||
2329 | killit |
||
1 | h266 | 2330 | } |
7 | h266 | 2331 | ifp pfacing |
2332 | ifpdistl FROZENQUICKKICKDIST |
||
2333 | pkick |
||
2334 | break |
||
1 | h266 | 2335 | } |
2336 | else |
||
7 | h266 | 2337 | ifai AIELFGUNDYING |
2338 | state elfgundyingstate |
||
1 | h266 | 2339 | |
7 | h266 | 2340 | ifai AIELFGUNSHRINKING |
2341 | nullop |
||
2342 | else ifai AIELFGUNGROW |
||
2343 | nullop |
||
2344 | else ifhitweapon |
||
2345 | state elfgunhitstate |
||
1 | h266 | 2346 | |
7 | h266 | 2347 | ifai 0 |
1 | h266 | 2348 | { |
7 | h266 | 2349 | ai AIELFGUNSEEKING |
2350 | cstat 257 |
||
2351 | // clipdist 32 |
||
2352 | sizeat 32 27 // sizeat 42 36 |
||
2353 | strength ELFGUNSTRENGTH |
||
1 | h266 | 2354 | } |
7 | h266 | 2355 | else ifai AIELFGUNSEEKING state elfgunseekstate |
2356 | else ifai AIELFGUNHUNTING state elfgunhuntstate |
||
2357 | else ifai AIELFGUNIQ state elfguniqstate |
||
2358 | else ifai AIELFGUNSHOOTING state elfgunshootstate |
||
2359 | else ifai AIELFGUNGROW state genericgrowcode |
||
1 | h266 | 2360 | |
7 | h266 | 2361 | ifai AIELFGUNSHRINKING state elfgunshrinkstate |
2362 | |||
1 | h266 | 2363 | enda |
2364 | |||
2365 | useractor enemystayput ELFGUNSTAYPUT ELFGUNSTRENGTH |
||
7 | h266 | 2366 | ai AIELFGUNSEEKING |
2367 | cstat 257 |
||
2368 | // clipdist 32 |
||
2369 | cactor ELFGUN |
||
2370 | break |
||
1 | h266 | 2371 | enda |
2372 | |||
2373 | state present |
||
2374 | fall |
||
2375 | sizeat 20 20 |
||
2376 | cstat 257 |
||
2377 | clipdist 16 |
||
2378 | ends |
||
2379 | |||
2380 | state present1 |
||
2381 | ifp pshrunk nullop else |
||
2382 | ifp palive |
||
2383 | ifcount 6 |
||
2384 | ifpdistl RETRIEVEDISTANCE |
||
2385 | ifcanseetarget |
||
2386 | { |
||
2387 | sound RIP_PAPER |
||
66 | h266 | 2388 | ifvarl nw_temp 1 |
7 | h266 | 2389 | { |
2390 | ifrnd 128 |
||
2391 | spawn SHIELD |
||
2392 | else |
||
2393 | spawn SIXPAK |
||
2394 | } |
||
2395 | else |
||
66 | h266 | 2396 | espawnvar nw_temp // spawnvar // spawns the lotag, collected during EVENT_LOADACTOR |
1 | h266 | 2397 | killit |
2398 | } |
||
2399 | ends |
||
2400 | |||
2401 | state present2 |
||
2402 | ifp pshrunk nullop else |
||
2403 | ifp palive |
||
2404 | ifcount 6 |
||
2405 | ifpdistl RETRIEVEDISTANCE |
||
2406 | ifcanseetarget |
||
2407 | { |
||
2408 | sound RIP_PAPER |
||
66 | h266 | 2409 | ifvarl nw_temp 1 |
7 | h266 | 2410 | { |
2411 | ifrnd 128 |
||
2412 | spawn CHAINGUNSPRITE |
||
2413 | else |
||
2414 | spawn SHOTGUNSPRITE |
||
2415 | } |
||
2416 | else |
||
66 | h266 | 2417 | espawnvar nw_temp // spawnvar // spawns the lotag, collected during EVENT_LOADACTOR |
1 | h266 | 2418 | killit |
2419 | } |
||
2420 | ends |
||
2421 | |||
2422 | |||
2423 | useractor notenemy XMASPRESENT 0 // ELFGUN |
||
2424 | state present |
||
2425 | state present1 |
||
2426 | enda |
||
2427 | |||
2428 | useractor notenemy XMASPRESENT2 0 // ELFUZI |
||
2429 | state present |
||
2430 | state present2 |
||
2431 | enda |
||
2432 | |||
2433 | |||
2434 | action VOIDACTION |
||
2435 | move NULLSPEED |
||
2436 | |||
2437 | ai MAKENOISE VOIDACTION NULLSPEED geth getv |
||
2438 | |||
2439 | useractor notenemy NOISEMAKER 999 |
||
2440 | sizeat 48 40 |
||
2441 | cstat 17 |
||
2442 | |||
2443 | ifai 0 ai MAKENOISE |
||
2444 | |||
2445 | ifspritepal 21 |
||
2446 | { |
||
2447 | ifhitweapon |
||
7 | h266 | 2448 | ifcount 24 |
1 | h266 | 2449 | { |
7 | h266 | 2450 | strength 999 |
2451 | ifrnd 128 |
||
2452 | sound MOVIE2 |
||
2453 | else |
||
2454 | sound MOVIE3 |
||
2455 | resetcount |
||
1 | h266 | 2456 | } |
2457 | } |
||
2458 | else |
||
7 | h266 | 2459 | hitradius 4096 1 1 1 1 |
1 | h266 | 2460 | enda |
2461 | |||
2462 | useractor notenemy MALEGEEK 20 |
||
7 | h266 | 2463 | ifhitweapon |
2464 | { |
||
2465 | guts JIBS6 3 |
||
2466 | sound SQUISH2 |
||
2467 | ifdead |
||
2468 | { |
||
2469 | stopsound MALECAROL |
||
2470 | guts JIBS6 2 |
||
2471 | guts JIBS6 3 |
||
2472 | guts JIBS6 4 |
||
2473 | sound MALECAROL_DEAD |
||
2474 | globalsound MOUSEANNOY |
||
2475 | killit |
||
2476 | } |
||
2477 | } |
||
2478 | |||
2479 | ifcount 225 |
||
2480 | { |
||
2481 | sound MALECAROL |
||
2482 | resetcount |
||
2483 | } |
||
1 | h266 | 2484 | enda |
2485 | |||
2486 | useractor notenemy FEMALEGEEK 20 |
||
7 | h266 | 2487 | ifhitweapon |
2488 | { |
||
2489 | guts JIBS6 3 |
||
2490 | sound SQUISH2 |
||
2491 | ifdead |
||
2492 | { |
||
2493 | stopsound FEMALECAROL |
||
2494 | guts JIBS6 2 |
||
2495 | guts JIBS6 3 |
||
2496 | guts JIBS6 4 |
||
2497 | sound FEMALECAROL_DEAD |
||
2498 | killit |
||
2499 | } |
||
2500 | } |
||
2501 | |||
2502 | ifcount 225 |
||
2503 | { |
||
2504 | sound FEMALECAROL |
||
2505 | resetcount |
||
2506 | } |
||
1 | h266 | 2507 | enda |
2508 | |||
2509 | state mariocode |
||
7 | h266 | 2510 | cstat 257 |
2511 | sizeat 62 62 |
||
1 | h266 | 2512 | ends |
2513 | |||
2514 | useractor notenemy NWMARIO 0 |
||
7 | h266 | 2515 | state mariocode |
1 | h266 | 2516 | enda |
2517 | |||
2518 | useractor notenemy NWMARIO2 0 |
||
7 | h266 | 2519 | state mariocode |
1 | h266 | 2520 | enda |