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Rev | Author | Line No. | Line |
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1 | h266 | 1 | /* |
2 | -------------------------------------------------------------------------------- |
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3 | Duke: Nuclear Winter |
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4 | By Joris Weimar |
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5 | © 1997 Simply Silly Software |
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6 | -------------------------------------------------------------------------------- |
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7 | Duke: Nuclear Winter Plus |
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8 | By Hendricks266 |
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9 | -------------------------------------------------------------------------------- |
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10 | */ |
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11 | |||
12 | state snowmangrowcode |
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13 | ifcount 32 |
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14 | { |
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15 | addkills 1 |
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16 | sound SQUISH2 |
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17 | sound PIPEBOMB_EXPLODE |
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18 | hitradius 2048 60 70 80 90 |
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19 | debris SCRAP3 40 |
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20 | debris SCRAP3 40 |
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21 | debris SCRAP3 40 |
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22 | debris SCRAP3 40 |
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23 | killit |
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24 | } |
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25 | else |
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26 | { |
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7 | h266 | 27 | sizeto MAXXSTRETCH MAXYSTRETCH |
1 | h266 | 28 | break |
29 | } |
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30 | ends |
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31 | |||
32 | move SNOWBALLSPEED1 750 100 |
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33 | move SNOWBALLUP 0 -2000 |
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34 | |||
35 | action SNOWBALL1 0 1 1 1 1 |
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36 | |||
37 | ai AISNOWBALL1 SNOWBALL1 SNOWBALLSPEED1 geth getv |
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38 | ai AISNOWBALLUP SNOWBALL1 SNOWBALLUP geth getv |
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39 | |||
40 | useractor notenemy SNOWBALL 0 SNOWBALL1 |
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41 | state checksquished |
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42 | |||
43 | ifai 0 |
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44 | { |
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45 | sizeat 1 1 |
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46 | cstat 32768 |
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47 | clipdist 0 |
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48 | ai AISNOWBALLUP |
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49 | } |
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50 | ifai AISNOWBALLUP |
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51 | { |
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52 | ifcount 1 |
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53 | { |
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54 | ai AISNOWBALL1 |
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55 | cstat 257 |
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56 | clipdist 32 |
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57 | sizeat 30 30 |
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58 | } |
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59 | else break |
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60 | } |
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61 | |||
62 | ifai AISNOWBALL1 |
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63 | { |
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64 | ifpdistl 1024 |
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65 | { |
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66 | getplayer[THISACTOR].i temp |
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67 | setactor[temp].htextra SNOWBALLAMOUNT |
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68 | setactor[temp].htpicnum SNOWBALL |
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8 | h266 | 69 | getactor[THISACTOR].owner temp2 |
70 | setactor[temp].htowner temp2 |
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1 | h266 | 71 | // addphealth SNOWBALLAMOUNT |
8 | h266 | 72 | |
1 | h266 | 73 | debris SCRAP3 5 |
74 | globalsound DUKE_GRUNT |
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75 | state headhitstate |
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76 | palfrom 15 15 15 |
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77 | killit |
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78 | } |
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79 | iffloordistl 10 |
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80 | { |
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81 | debris SCRAP3 5 |
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82 | killit |
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83 | } |
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84 | } |
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85 | ifcount 30 killit |
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86 | enda |
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87 | |||
88 | action ASNOWMANIDLE 26 3 5 1 20 |
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89 | action ASNOWMANATTACK 11 3 5 1 30 |
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90 | action ASNOWMANDIE 5 5 1 1 10 |
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91 | action ASNOWMANDEAD 10 1 1 |
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92 | action ASNOWMANFROZEN 0 1 5 1 1 |
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93 | |||
94 | move SNOWMANSPEED |
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95 | |||
96 | ai AISNOWFOLLOW ASNOWMANIDLE SNOWMANSPEED faceplayerslow |
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97 | ai AISNOWATTACK ASNOWMANATTACK SNOWMANSPEED faceplayer |
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98 | ai AISNOWMANSHRINK ASNOWMANIDLE SNOWMANSPEED geth getv |
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99 | ai AISNOWMANGROW ASNOWMANIDLE SNOWMANSPEED geth getv |
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100 | ai AISNOWMANDYING ASNOWMANDIE SNOWMANSPEED geth getv |
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101 | |||
102 | state snowmanidlestate |
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103 | ifcansee |
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104 | ifpdistl 8192 |
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105 | { |
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106 | ai AISNOWATTACK |
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107 | break |
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108 | } |
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109 | ends |
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110 | |||
111 | state snowmandyingstate |
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112 | ifactioncount 5 action ASNOWMANDEAD |
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113 | ends |
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114 | |||
115 | state snowmanattackstate |
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116 | ifcount 15 nullop else ifcount 14 spawn SNOWBALL |
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117 | ifactioncount 3 |
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118 | { |
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119 | resetcount |
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120 | ifpdistl 8192 resetactioncount else ai AISNOWFOLLOW |
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121 | } |
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122 | ends |
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123 | |||
124 | state snowmanshrinkstate |
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125 | ifcount SHRUNKDONECOUNT |
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126 | ai AISNOWFOLLOW |
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127 | else |
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128 | ifcount SHRUNKCOUNT |
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129 | sizeto 42 36 |
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130 | else |
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131 | state genericshrunkcode |
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132 | ends |
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133 | |||
134 | state snowmanhitstate |
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135 | |||
136 | ifdead |
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137 | { |
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138 | // debris SCRAP3 40 |
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139 | // debris SCRAP3 40 |
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140 | debris SCRAP3 20 |
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141 | |||
142 | ifwasweapon GROWSPARK |
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143 | { |
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144 | sound ACTOR_GROWING |
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145 | ai AISNOWMANGROW |
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146 | break |
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147 | } |
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148 | |||
149 | addkills 1 |
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150 | |||
151 | ifwasweapon FREEZEBLAST |
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152 | { |
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153 | sound SOMETHINGFROZE |
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154 | spritepal 1 |
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155 | move 0 |
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156 | action ASNOWMANFROZEN |
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157 | strength 0 |
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158 | break |
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159 | } |
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160 | ifwasweapon RADIUSEXPLOSION |
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161 | { |
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162 | debris SCRAP3 40 |
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163 | killit |
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164 | } |
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165 | else |
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166 | ifwasweapon RPG |
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167 | { |
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168 | debris SCRAP3 20 |
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169 | killit |
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170 | } |
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171 | else |
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172 | { |
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173 | cstat 0 |
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174 | ai AISNOWMANDYING |
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175 | } |
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176 | |||
177 | } |
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178 | else |
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179 | { |
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180 | debris SCRAP3 20 |
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181 | ifwasweapon SHRINKSPARK |
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182 | { |
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183 | sound ACTOR_SHRINKING |
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184 | ai AISNOWMANSHRINK |
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185 | } |
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186 | else |
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187 | ifwasweapon GROWSPARK |
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188 | sound EXPANDERHIT |
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189 | } |
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190 | ends |
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191 | |||
192 | |||
193 | useractor enemy SNOWMAN SNOWMANSTRENGTH ASNOWMANIDLE |
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7 | h266 | 194 | fall |
1 | h266 | 195 | |
7 | h266 | 196 | ifaction ASNOWMANDEAD |
197 | { |
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198 | strength 0 |
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199 | ifhitweapon |
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1 | h266 | 200 | { |
7 | h266 | 201 | ifwasweapon RADIUSEXPLOSION |
1 | h266 | 202 | { |
7 | h266 | 203 | // debris SCRAP3 40 |
204 | // debris SCRAP3 40 |
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205 | debris SCRAP3 20 |
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206 | killit |
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1 | h266 | 207 | } |
208 | } |
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7 | h266 | 209 | |
210 | ifrespawn |
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1 | h266 | 211 | { |
7 | h266 | 212 | ifcount RESPAWNACTORTIME |
1 | h266 | 213 | { |
7 | h266 | 214 | spawn TRANSPORTERSTAR |
215 | cstat 257 |
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216 | strength SNOWMANSTRENGTH |
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217 | ai AISNOWFOLLOW |
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1 | h266 | 218 | } |
219 | } |
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7 | h266 | 220 | break |
1 | h266 | 221 | } |
7 | h266 | 222 | else ifaction ASNOWMANFROZEN |
1 | h266 | 223 | { |
7 | h266 | 224 | ifcount THAWTIME |
1 | h266 | 225 | { |
7 | h266 | 226 | ai AISNOWFOLLOW |
227 | getlastpal |
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1 | h266 | 228 | } |
229 | else |
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7 | h266 | 230 | ifcount FROZENDRIPTIME |
231 | ifrnd 8 |
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232 | spawn WATERDRIP |
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1 | h266 | 233 | |
7 | h266 | 234 | ifhitweapon |
1 | h266 | 235 | { |
7 | h266 | 236 | ifwasweapon FREEZEBLAST |
1 | h266 | 237 | { |
7 | h266 | 238 | strength 0 |
239 | break |
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1 | h266 | 240 | } |
7 | h266 | 241 | addkills 1 |
242 | lotsofglass 30 |
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243 | ifrnd 84 debris SCRAP3 10 |
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244 | sound GLASS_BREAKING |
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245 | killit |
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246 | } |
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247 | |||
248 | ifp pfacing |
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249 | ifpdistl FROZENQUICKKICKDIST |
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250 | pkick |
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251 | break |
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1 | h266 | 252 | } |
253 | |||
7 | h266 | 254 | ifai AISNOWMANSHRINK |
1 | h266 | 255 | { |
7 | h266 | 256 | state snowmanshrinkstate |
257 | break |
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1 | h266 | 258 | } |
259 | |||
7 | h266 | 260 | ifhitweapon state snowmanhitstate |
1 | h266 | 261 | |
7 | h266 | 262 | ifp pdead break |
1 | h266 | 263 | |
7 | h266 | 264 | ifai 0 |
1 | h266 | 265 | { |
7 | h266 | 266 | ai AISNOWFOLLOW |
267 | sizeat 42 36 |
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268 | clipdist 32 |
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269 | cstat 257 |
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1 | h266 | 270 | } |
271 | |||
272 | ifai AISNOWMANDYING state snowmandyingstate |
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273 | else ifai AISNOWMANGROW state genericgrowcode |
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274 | else ifai AISNOWFOLLOW state snowmanidlestate |
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275 | else ifai AISNOWATTACK state snowmanattackstate |
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276 | enda |
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277 | |||
278 | move botshrunkspeed 50 |
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279 | move botsteroidspeed 400 |
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280 | move botstopped |
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281 | move botfall 0 -38 |
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282 | move bothardfall 0 |
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283 | move botflyupspeed 200 -140 |
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284 | move botflydownspeed 200 -38 |
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285 | move botflyspeed 200 // -38 |
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286 | move botdodgespeedfly 250 -140 |
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287 | move botdodgespeeddownfly 250 140 |
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288 | |||
289 | action ABOTFLY 0 1 5 1 13 |
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290 | action ABOTFLYDYING 65 5 1 1 18 |
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291 | action ABOTFLYDIEBACK 69 5 1 -1 18 |
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292 | action ABOTFLYDEAD 65 1 1 1 1 |
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293 | action ABOTFLYFROZEN 0 1 5 1 1 |
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294 | |||
295 | ai AIBOTFLYUP ABOTFLY botflyupspeed faceplayer |
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296 | ai AIBOTFLYDOWN ABOTFLY botflydownspeed faceplayer |
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297 | ai AIBOTFLYSEEKUP ABOTFLY botflyupspeed geth seekplayer randomangle |
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298 | ai AIBOTFLYSEEKDOWN ABOTFLY botflydownspeed geth seekplayer randomangle |
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299 | ai AIBOTFLYDODGEUP ABOTFLY botdodgespeedfly fleeenemy randomangle |
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300 | ai AIBOTFLYDODGEDOWN ABOTFLY botdodgespeeddownfly fleeenemy randomangle |
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301 | ai AIBOTFLYNOTMOVING |
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302 | ai AIBOTFLYCAMPING ABOTFLY botstopped faceplayer |
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303 | ai AIBOTFLYDYING ABOTFLYDYING botstopped faceplayer |
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304 | ai AIFLYWAIT ABOTFLY botstopped faceplayer |
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305 | ai AIFLYUPMOMENT ABOTFLY botflyupspeed faceplayer |
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306 | ai AIFLYUPHOLD ABOTFLY botflyupspeed faceplayer |
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307 | ai AIBOTFLYSTRAIGHT ABOTFLY botflyspeed geth getv |
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308 | ai AIBOTFLYGROW ABOTFLY botstopped geth getv |
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309 | ai AIBOTFLYSHRINK ABOTFLY botshrunkspeed fleeenemy |
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310 | ai AIBOTFLYSTEROIDS ABOTFLY botsteroidspeed randomangle |
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311 | ai AIBOTFLYFLEE ABOTFLY botflyspeed randomangle |
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312 | |||
313 | action ABOTWALK 10 4 5 1 13 |
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314 | action ABOTWALK1 10 1 5 1 13 |
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315 | action ABOTWALKGO 10 4 5 1 13 |
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316 | action ABOTKICK 10 2 5 1 25 |
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317 | action ABOTCRAWL 55 3 5 1 13 |
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318 | action ABOTJUMPUP 40 2 5 1 13 |
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319 | action ABOTFALL 50 1 5 1 1 |
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320 | action ABOTWDYING 70 5 1 1 18 |
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321 | action ABOTWDEAD 75 1 1 1 1 |
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322 | action ABOTWALKDIEBACK 74 5 1 -1 18 |
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323 | action ABOTWALKFROZEN 0 1 5 1 1 |
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324 | |||
325 | move botwalkspeed 250 |
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326 | move botjumpspeed 250 -115 |
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327 | move botjumpdspeed 250 150 |
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328 | move botcrawlspeed 0 |
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329 | move botfallspeed 250 100 |
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330 | |||
331 | ai AIBOTWALKKICK ABOTKICK botstopped faceplayer |
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332 | ai AIBOTWALKHUNT ABOTWALK botwalkspeed faceplayer |
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333 | ai AIBOTWALKSEEK ABOTWALK botwalkspeed seekplayer |
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334 | ai AIBOTWALKSEEK2 |
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335 | ai AIBOTWALKCAMPING ABOTWALK botstopped faceplayersmart |
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336 | ai AIBOTWALKSTRJUMP1 ABOTJUMPUP botjumpspeed geth getv |
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337 | ai AIBOTWALKSTRJUMP2 ABOTFALL botjumpdspeed geth getv |
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338 | ai AIBOTWALKSTRJUMP1S ABOTJUMPUP botjumpspeed faceplayer |
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339 | ai AIBOTWALKSTRJUMP2S ABOTFALL botjumpdspeed faceplayer |
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340 | ai AIBOTWALKJUMP1 ABOTJUMPUP botjumpspeed faceplayer |
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341 | ai AIBOTWALKJUMP2 ABOTFALL botjumpdspeed faceplayer |
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342 | ai AIBOTWALKDYING ABOTWDYING botstopped faceplayer |
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343 | ai AIWALKFALL ABOTFALL botstopped faceplayer |
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344 | ai AIWALKFALLHARD ABOTFALL botstopped faceplayer |
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345 | ai AIBOTWALKSTRAIGHT ABOTWALK botwalkspeed geth getv |
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346 | ai AIBOTWALKGROW ABOTWALK1 botstopped geth getv |
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347 | ai AIBOTWALKSHRINK ABOTWALK botshrunkspeed fleeenemy |
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348 | ai AIBOTWALKSTEROIDS ABOTWALK botsteroidspeed randomangle |
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349 | ai AIBOTWALKFLEE ABOTWALK botwalkspeed randomangle |
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350 | ai AIBOTLETFALL ABOTFALL botfallspeed getv geth |
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351 | ai AIBOTWALKNOTMOVING |
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352 | ai AIWALKWAIT ABOTWALK botstopped faceplayer |
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353 | |||
354 | state miniboss |
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7 | h266 | 355 | |
356 | sound SANTA_TRASH1 |
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357 | |||
358 | spawn EXPLOSION2 |
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359 | spawn EXPLOSION2 |
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360 | spawn PIGCOP |
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361 | spawn PIGCOP |
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362 | |||
1 | h266 | 363 | ends |
364 | |||
365 | |||
366 | |||
367 | state stomphisfreakingass |
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7 | h266 | 368 | |
369 | ifp pdead |
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370 | nullop |
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1 | h266 | 371 | else |
7 | h266 | 372 | ifpdistl SQUISHABLEDISTANCE |
1 | h266 | 373 | { |
7 | h266 | 374 | addphealth -1000 |
375 | sound SQUISH2 |
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376 | // state standard_pjibs |
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377 | state standard_pjibs |
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378 | sound SANTA_TRASH9 |
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1 | h266 | 379 | } |
7 | h266 | 380 | |
1 | h266 | 381 | ends |
382 | |||
383 | |||
384 | state botchangeweaponstate |
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7 | h266 | 385 | |
386 | ifspritepal 0 nullop else break |
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387 | |||
388 | resetcount |
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389 | |||
390 | ifspritepal 0 |
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1 | h266 | 391 | { |
7 | h266 | 392 | ifpdistl 4096 |
1 | h266 | 393 | { |
7 | h266 | 394 | ifrnd 128 |
395 | spritepal 3 |
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1 | h266 | 396 | else |
7 | h266 | 397 | spritepal 9 |
1 | h266 | 398 | } |
399 | else |
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7 | h266 | 400 | ifrnd 128 |
401 | spritepal 3 |
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1 | h266 | 402 | } |
7 | h266 | 403 | else ifspritepal 3 |
1 | h266 | 404 | { |
7 | h266 | 405 | ifpdistg 4096 |
1 | h266 | 406 | { |
7 | h266 | 407 | ifrnd 128 |
408 | spritepal 0 |
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1 | h266 | 409 | else |
7 | h266 | 410 | spritepal 9 |
1 | h266 | 411 | } |
412 | else |
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413 | { |
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7 | h266 | 414 | ifrnd 128 |
415 | spritepal 9 |
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1 | h266 | 416 | } |
417 | } |
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7 | h266 | 418 | else ifspritepal 9 |
1 | h266 | 419 | { |
7 | h266 | 420 | ifpdistg 4096 |
1 | h266 | 421 | { |
7 | h266 | 422 | ifrnd 128 |
423 | spritepal 0 |
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1 | h266 | 424 | else |
7 | h266 | 425 | spritepal 3 |
1 | h266 | 426 | } |
427 | else |
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7 | h266 | 428 | ifrnd 128 |
429 | spritepal 9 |
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1 | h266 | 430 | } |
7 | h266 | 431 | |
432 | sound SELECT_WEAPON |
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433 | |||
1 | h266 | 434 | ends |
435 | |||
8 | h266 | 436 | state botshootrpg // so Santa shoots the player's RPG and not the Commander's |
437 | eshoot RPG |
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438 | setactor[RETURN].extra RPG_WEAPON_STRENGTH |
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439 | setactor[RETURN].xrepeat 14 |
||
440 | setactor[RETURN].yrepeat 14 |
||
441 | sound RPG_SHOOT |
||
442 | ends |
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443 | |||
1 | h266 | 444 | state botquickshootstate |
7 | h266 | 445 | |
446 | ifspritepal 0 nullop else break |
||
447 | |||
448 | ifp pshrunk break |
||
449 | ifp pdead break |
||
1 | h266 | 450 | |
7 | h266 | 451 | ifspritepal 0 |
8 | h266 | 452 | state botshootrpg |
7 | h266 | 453 | else ifspritepal 3 |
1 | h266 | 454 | { |
7 | h266 | 455 | shoot CHAINGUN |
456 | sound CHAINGUN_FIRE |
||
1 | h266 | 457 | } |
7 | h266 | 458 | else ifspritepal 9 |
1 | h266 | 459 | { |
7 | h266 | 460 | // shoot SHRINKER |
461 | // sound SHRINKER_FIRE |
||
462 | shoot SHOTGUN |
||
463 | sound SHOTGUN_FIRE |
||
1 | h266 | 464 | } |
7 | h266 | 465 | |
1 | h266 | 466 | ends |
467 | |||
468 | |||
469 | state botshootstate |
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7 | h266 | 470 | |
471 | ifspritepal 0 nullop else break // ifcanshoottarget nullop // ifcanseetarget nullop |
||
472 | |||
473 | ifp pdead break |
||
474 | ifp pshrunk break |
||
475 | |||
476 | ifspritepal 0 |
||
1 | h266 | 477 | { |
7 | h266 | 478 | ifcount 5 |
1 | h266 | 479 | { |
7 | h266 | 480 | ifactioncount 5 |
1 | h266 | 481 | { |
7 | h266 | 482 | resetactioncount |
8 | h266 | 483 | state botshootrpg |
1 | h266 | 484 | } |
7 | h266 | 485 | |
1 | h266 | 486 | ifpdistl 4096 |
487 | ifrnd 5 |
||
488 | state botchangeweaponstate |
||
489 | } |
||
490 | } |
||
7 | h266 | 491 | else ifspritepal 3 |
1 | h266 | 492 | { |
7 | h266 | 493 | ifcount 5 |
1 | h266 | 494 | { |
7 | h266 | 495 | ifactioncount 1 |
1 | h266 | 496 | { |
7 | h266 | 497 | resetactioncount |
498 | shoot SHOTSPARK1 |
||
499 | shoot CHAINGUN |
||
500 | shoot CHAINGUN |
||
501 | shoot CHAINGUN |
||
502 | sound CHAINGUN_FIRE |
||
1 | h266 | 503 | } |
7 | h266 | 504 | |
505 | ifrnd 1 |
||
506 | state botchangeweaponstate |
||
1 | h266 | 507 | } |
508 | } |
||
7 | h266 | 509 | else ifspritepal 9 |
1 | h266 | 510 | { |
7 | h266 | 511 | ifcount 5 |
1 | h266 | 512 | { |
7 | h266 | 513 | ifactioncount 5 |
1 | h266 | 514 | { |
7 | h266 | 515 | resetactioncount |
516 | // shoot SHRINKER |
||
517 | // sound SHRINKER_FIRE |
||
518 | shoot SHOTGUN |
||
519 | sound SHOTGUN_FIRE |
||
1 | h266 | 520 | } |
7 | h266 | 521 | ifp ponsteroids |
522 | ifrnd 64 |
||
523 | state botchangeweaponstate |
||
524 | |||
525 | ifrnd 1 |
||
1 | h266 | 526 | state botchangeweaponstate |
527 | } |
||
528 | } |
||
7 | h266 | 529 | |
1 | h266 | 530 | ends |
531 | |||
532 | state dudehurt |
||
533 | /* |
||
534 | ifstrength YELLHURTSOUNDSTRENGTHMP |
||
535 | { |
||
536 | ifrnd 64 |
||
537 | sound SANTA_GOTHIT |
||
538 | else |
||
539 | ifrnd 64 |
||
540 | sound SANTA_DEAD |
||
541 | else |
||
542 | ifrnd 64 |
||
543 | sound SANTA_TRASH6 |
||
544 | else |
||
545 | sound SANTA_TRASH8 |
||
546 | } |
||
547 | else |
||
548 | { |
||
549 | ifrnd 64 |
||
550 | sound SANTA_GOTHIT |
||
551 | else ifrnd 64 |
||
552 | sound SANTA_DEAD |
||
553 | else ifrnd 64 |
||
554 | sound SANTA_TRASH6 |
||
555 | else |
||
556 | sound SANTA_TRASH8 |
||
557 | } |
||
558 | */ |
||
7 | h266 | 559 | |
1 | h266 | 560 | ifrnd 80 |
561 | sound SANTA_GOTHIT |
||
562 | ends |
||
563 | |||
564 | state dukehurt |
||
7 | h266 | 565 | |
1 | h266 | 566 | ifrnd 80 |
567 | sound SANTA_GOTHIT |
||
568 | /* |
||
569 | |||
570 | ifphealthl YELLHURTSOUNDSTRENGTHMP |
||
571 | { |
||
572 | ifrnd 64 |
||
573 | sound DUKE_LONGTERM_PAIN2 |
||
574 | else |
||
575 | ifrnd 64 |
||
576 | sound DUKE_LONGTERM_PAIN3 |
||
577 | else |
||
578 | ifrnd 64 |
||
579 | sound DUKE_LONGTERM_PAIN4 |
||
580 | else |
||
581 | sound DUKE_DEAD |
||
582 | } |
||
583 | else |
||
584 | { |
||
585 | ifrnd 64 |
||
586 | sound DUKE_LONGTERM_PAIN5 |
||
587 | else ifrnd 64 |
||
588 | sound DUKE_LONGTERM_PAIN6 |
||
589 | else ifrnd 64 |
||
590 | sound DUKE_LONGTERM_PAIN7 |
||
591 | else |
||
592 | sound DUKE_LONGTERM_PAIN8 |
||
593 | } |
||
594 | */ |
||
595 | ends |
||
596 | |||
597 | |||
598 | // WALK STATES |
||
599 | |||
600 | state botwalkhitstate |
||
7 | h266 | 601 | |
602 | state botshootstate |
||
603 | |||
604 | // spawn BLOOD |
||
605 | |||
606 | ifdead |
||
1 | h266 | 607 | { |
7 | h266 | 608 | ifspritepal 21 |
609 | { |
||
610 | state miniboss |
||
611 | break |
||
612 | } |
||
613 | else |
||
614 | soundonce SANTA_DEAD |
||
1 | h266 | 615 | |
7 | h266 | 616 | ifwasweapon FREEZEBLAST |
1 | h266 | 617 | { |
618 | spritepal 1 |
||
619 | strength 0 |
||
620 | move 0 |
||
621 | action ABOTWALKFROZEN |
||
622 | sound SOMETHINGFROZE |
||
623 | break |
||
624 | } |
||
7 | h266 | 625 | else ifwasweapon GROWSPARK |
1 | h266 | 626 | { |
627 | cstat 0 |
||
628 | sound ACTOR_GROWING |
||
629 | ai AIBOTWALKGROW |
||
630 | break |
||
631 | } |
||
7 | h266 | 632 | else ifwasweapon RADIUSEXPLOSION |
1 | h266 | 633 | { |
7 | h266 | 634 | // state standard_pjibs |
635 | // state standard_pjibs |
||
636 | // state standard_pjibs |
||
1 | h266 | 637 | state standard_pjibs |
638 | sound SQUISH2 |
||
639 | addkills 1 |
||
640 | endofgame 52 |
||
641 | killit |
||
642 | } |
||
7 | h266 | 643 | else ifwasweapon RPG |
1 | h266 | 644 | { |
7 | h266 | 645 | // state standard_pjibs |
646 | // state standard_pjibs |
||
647 | // state standard_pjibs |
||
1 | h266 | 648 | state standard_pjibs |
649 | sound SQUISH2 |
||
650 | addkills 1 |
||
651 | endofgame 52 |
||
652 | killit |
||
653 | } |
||
654 | else |
||
655 | { |
||
656 | ai AIBOTWALKDYING |
||
657 | break |
||
658 | } |
||
7 | h266 | 659 | } |
1 | h266 | 660 | else |
661 | { |
||
7 | h266 | 662 | state dudehurt |
663 | |||
664 | ifwasweapon SHRINKSPARK |
||
1 | h266 | 665 | { |
7 | h266 | 666 | ifai AIBOTWALKSTEROIDS |
667 | nullop |
||
668 | else |
||
669 | { |
||
670 | ai AIBOTWALKSHRINK |
||
671 | break |
||
672 | } |
||
1 | h266 | 673 | } |
674 | } |
||
675 | |||
676 | ends |
||
677 | |||
678 | state botwalkdyingstate |
||
679 | fall |
||
680 | strength 0 |
||
681 | |||
682 | ifactioncount 5 |
||
683 | { |
||
684 | action ABOTWDEAD |
||
685 | endofgame 52 |
||
686 | killit |
||
687 | } |
||
688 | ends |
||
689 | |||
690 | state botwalkseekstate |
||
7 | h266 | 691 | |
692 | ifcansee |
||
1 | h266 | 693 | { |
694 | ai AIBOTWALKHUNT |
||
695 | break |
||
696 | } |
||
7 | h266 | 697 | |
698 | ifgapzl 100 |
||
699 | nullop |
||
1 | h266 | 700 | else |
701 | { |
||
7 | h266 | 702 | ifnotmoving |
1 | h266 | 703 | { |
7 | h266 | 704 | ifrnd 4 |
705 | operate |
||
706 | ifpdistl 8000 |
||
1 | h266 | 707 | { |
7 | h266 | 708 | ai AIFLYUPMOMENT |
709 | cactor SOBBOTFLY |
||
710 | break |
||
1 | h266 | 711 | } |
712 | else |
||
7 | h266 | 713 | ai AIBOTWALKJUMP1 |
714 | |||
715 | break |
||
1 | h266 | 716 | } |
717 | } |
||
7 | h266 | 718 | |
1 | h266 | 719 | ends |
720 | |||
721 | state botwalkjumpstate |
||
7 | h266 | 722 | |
723 | ifrnd 4 |
||
724 | ifpdistl 6000 |
||
725 | state botquickshootstate |
||
726 | |||
727 | ifai AIBOTWALKJUMP1 |
||
728 | ifactioncount 2 |
||
1 | h266 | 729 | { |
7 | h266 | 730 | ai AIBOTWALKJUMP2 |
731 | break |
||
1 | h266 | 732 | } |
7 | h266 | 733 | |
734 | ifai AIBOTWALKJUMP2 |
||
735 | ifactioncount 1 |
||
1 | h266 | 736 | { |
7 | h266 | 737 | state botshootstate |
738 | iffloordistl 16 |
||
1 | h266 | 739 | { |
7 | h266 | 740 | sound DUKE_LAND |
741 | operate |
||
742 | ai AIBOTWALKHUNT |
||
1 | h266 | 743 | } |
744 | } |
||
7 | h266 | 745 | |
1 | h266 | 746 | ends |
747 | |||
748 | state botwalkhuntstate |
||
7 | h266 | 749 | |
750 | state botshootstate |
||
751 | |||
752 | ifrnd 3 |
||
1 | h266 | 753 | { |
7 | h266 | 754 | ai AIBOTWALKSTRJUMP1S |
755 | count 10 |
||
1 | h266 | 756 | } |
7 | h266 | 757 | |
758 | ifcansee |
||
1 | h266 | 759 | { |
7 | h266 | 760 | ifpdistl 1024 |
761 | ifrnd 24 |
||
1 | h266 | 762 | { |
7 | h266 | 763 | ifp pdead |
764 | nullop |
||
1 | h266 | 765 | else |
7 | h266 | 766 | ai AIBOTWALKKICK |
767 | break |
||
1 | h266 | 768 | } |
769 | } |
||
770 | else |
||
771 | { |
||
7 | h266 | 772 | ifphealthl 50 |
773 | ifrnd 64 |
||
774 | ifpdistl 8000 |
||
1 | h266 | 775 | ifrnd 80 |
776 | sound SANTA_TRASH1 |
||
7 | h266 | 777 | |
778 | ifrnd 128 |
||
1 | h266 | 779 | { |
7 | h266 | 780 | ifp phigher |
1 | h266 | 781 | { |
7 | h266 | 782 | ai AIFLYUPMOMENT |
783 | cactor SOBBOTFLY |
||
784 | break |
||
1 | h266 | 785 | } |
786 | else |
||
787 | { |
||
7 | h266 | 788 | ai AIBOTWALKSTRAIGHT |
789 | break |
||
1 | h266 | 790 | } |
791 | } |
||
792 | else |
||
793 | { |
||
7 | h266 | 794 | ai AIBOTWALKSTRAIGHT |
795 | break |
||
1 | h266 | 796 | } |
797 | ai AIBOTWALKSEEK |
||
798 | break |
||
799 | } |
||
7 | h266 | 800 | |
801 | ifrnd 128 |
||
802 | ifnotmoving |
||
1 | h266 | 803 | { |
7 | h266 | 804 | ifrnd 8 |
805 | operate |
||
806 | ai AIBOTWALKJUMP1 |
||
807 | break |
||
1 | h266 | 808 | } |
7 | h266 | 809 | |
1 | h266 | 810 | ends |
811 | |||
812 | state botwalkkickstate |
||
7 | h266 | 813 | |
814 | ifactioncount 2 |
||
1 | h266 | 815 | { |
7 | h266 | 816 | resetactioncount |
817 | ifpdistl 1024 |
||
1 | h266 | 818 | { |
7 | h266 | 819 | ifp pdead |
1 | h266 | 820 | { |
7 | h266 | 821 | ai AIBOTWALKHUNT |
822 | break |
||
1 | h266 | 823 | } |
7 | h266 | 824 | ifp pfacing |
825 | ifrnd 16 |
||
1 | h266 | 826 | globalsound SANTA_TRASH8 |
827 | |||
7 | h266 | 828 | sound KICK_HIT |
829 | |||
830 | ifspritepal 21 |
||
831 | addphealth -1 |
||
832 | else |
||
833 | addphealth -6 |
||
834 | |||
835 | state dukehurt |
||
1 | h266 | 836 | } |
837 | else |
||
838 | { |
||
7 | h266 | 839 | ai AIBOTWALKHUNT |
840 | break |
||
1 | h266 | 841 | } |
842 | |||
843 | ifrnd 50 |
||
844 | { |
||
7 | h266 | 845 | ai AIBOTWALKHUNT |
846 | break |
||
1 | h266 | 847 | } |
848 | } |
||
849 | |||
850 | ends |
||
851 | |||
852 | state botwalkstraightjumpstate |
||
7 | h266 | 853 | |
854 | ifai AIBOTWALKSTRJUMP1 |
||
1 | h266 | 855 | { |
7 | h266 | 856 | ifcount 20 |
1 | h266 | 857 | { |
858 | ai AIBOTWALKSTRJUMP2 |
||
859 | break |
||
860 | } |
||
861 | } |
||
7 | h266 | 862 | else ifai AIBOTWALKSTRJUMP2 |
1 | h266 | 863 | { |
7 | h266 | 864 | ifcount 18 |
1 | h266 | 865 | { |
7 | h266 | 866 | iffloordistl 16 |
1 | h266 | 867 | { |
7 | h266 | 868 | operate |
869 | ifrnd 128 |
||
870 | sound DUKE_LAND |
||
871 | ifrnd 200 |
||
872 | ai AIBOTWALKSTRAIGHT |
||
1 | h266 | 873 | else |
7 | h266 | 874 | ai AIBOTWALKSEEK |
1 | h266 | 875 | } |
876 | } |
||
877 | } |
||
7 | h266 | 878 | |
1 | h266 | 879 | ends |
880 | |||
881 | state botjumpshootstate |
||
7 | h266 | 882 | |
883 | ifai AIBOTWALKSTRJUMP1S |
||
1 | h266 | 884 | { |
7 | h266 | 885 | state botshootstate |
886 | |||
887 | ifcount 20 |
||
1 | h266 | 888 | { |
7 | h266 | 889 | ai AIBOTWALKSTRJUMP2S |
890 | resetactioncount |
||
891 | count 10 |
||
892 | break |
||
1 | h266 | 893 | } |
894 | } |
||
7 | h266 | 895 | else ifai AIBOTWALKSTRJUMP2S |
1 | h266 | 896 | { |
7 | h266 | 897 | ifcount 18 |
1 | h266 | 898 | { |
7 | h266 | 899 | iffloordistl 16 |
1 | h266 | 900 | { |
7 | h266 | 901 | operate |
902 | sound DUKE_LAND |
||
903 | ai AIBOTWALKHUNT |
||
904 | count 10 |
||
1 | h266 | 905 | } |
906 | } |
||
907 | } |
||
7 | h266 | 908 | |
1 | h266 | 909 | ends |
910 | |||
911 | |||
912 | state botwalkstraightstate |
||
7 | h266 | 913 | |
914 | ifpdistg 20000 |
||
915 | ai AIBOTWALKSEEK |
||
916 | |||
917 | ifcansee |
||
1 | h266 | 918 | { |
7 | h266 | 919 | ifnotmoving |
1 | h266 | 920 | { |
7 | h266 | 921 | ai AIBOTWALKSTRJUMP1 |
922 | break |
||
1 | h266 | 923 | } |
7 | h266 | 924 | |
925 | ifrnd 64 |
||
926 | ai AIBOTWALKHUNT |
||
1 | h266 | 927 | } |
928 | else |
||
7 | h266 | 929 | ifrnd 128 |
930 | ifnotmoving |
||
931 | ai AIBOTWALKSTRJUMP1 |
||
932 | |||
1 | h266 | 933 | ends |
934 | |||
935 | state steroidswalk |
||
7 | h266 | 936 | |
937 | soundonce DUKE_HARTBEAT |
||
938 | spawn FRAMEEFFECT1 |
||
939 | |||
940 | ifhitweapon |
||
1 | h266 | 941 | { |
7 | h266 | 942 | state botwalkhitstate |
943 | break |
||
1 | h266 | 944 | } |
7 | h266 | 945 | |
946 | ifcount 150 |
||
947 | ai AIBOTWALKHUNT |
||
1 | h266 | 948 | |
7 | h266 | 949 | ifcount 34 |
950 | nullop |
||
1 | h266 | 951 | else |
7 | h266 | 952 | sizeto 42 36 |
953 | |||
1 | h266 | 954 | ends |
955 | |||
956 | state botletfallstate |
||
7 | h266 | 957 | |
958 | ifactioncount 5 |
||
959 | nullop |
||
960 | else ifactioncount 6 |
||
1 | h266 | 961 | soundonce SANTA_TRASH7 |
7 | h266 | 962 | |
963 | ifcansee |
||
1 | h266 | 964 | { |
7 | h266 | 965 | ai AIFLYWAIT |
966 | cactor SOBBOTFLY |
||
967 | break |
||
1 | h266 | 968 | } |
969 | else |
||
970 | { |
||
7 | h266 | 971 | iffloordistl 50 |
1 | h266 | 972 | { |
7 | h266 | 973 | ai AIFLYWAIT |
974 | cactor SOBBOTFLY |
||
975 | break |
||
1 | h266 | 976 | } |
977 | } |
||
7 | h266 | 978 | |
1 | h266 | 979 | ends |
980 | |||
981 | useractor enemy SOBBOTWALK SOBBOTSTRENGTH ABOTWALK |
||
7 | h266 | 982 | state checksquished |
1 | h266 | 983 | |
984 | ifai 0 |
||
985 | { |
||
986 | ifspawnedby RECON |
||
987 | { |
||
988 | spawn PIGCOP |
||
989 | killit |
||
990 | } |
||
991 | |||
7 | h266 | 992 | ifcansee nullop else break |
993 | |||
994 | sizeat 42 36 |
||
995 | cstat 257 |
||
1 | h266 | 996 | |
7 | h266 | 997 | ai AIBOTWALKSEEK |
1 | h266 | 998 | |
7 | h266 | 999 | ifspritepal 21 |
1 | h266 | 1000 | { |
1001 | strength MINIBOSSSTRENGTH |
||
7 | h266 | 1002 | ifrnd 64 |
1003 | soundonce SANTA_TRASH9 |
||
1 | h266 | 1004 | } |
7 | h266 | 1005 | else |
1006 | spritepal 0 |
||
1007 | |||
1008 | sound INSERT_CLIP |
||
1009 | break |
||
1 | h266 | 1010 | } |
1011 | |||
1012 | fall |
||
1013 | sleeptime 300 |
||
1014 | |||
7 | h266 | 1015 | ifaction ABOTWDEAD |
1016 | break |
||
1017 | else ifaction ABOTWALKFROZEN |
||
1 | h266 | 1018 | { |
7 | h266 | 1019 | ifcount THAWTIME |
1 | h266 | 1020 | { |
7 | h266 | 1021 | ai AIBOTWALKHUNT |
1022 | getlastpal |
||
1 | h266 | 1023 | } |
7 | h266 | 1024 | else ifcount FROZENDRIPTIME |
1025 | ifactioncount 26 |
||
1 | h266 | 1026 | { |
1027 | spawn WATERDRIP |
||
1028 | resetactioncount |
||
1029 | } |
||
7 | h266 | 1030 | |
1031 | ifhitweapon |
||
1 | h266 | 1032 | { |
7 | h266 | 1033 | ifwasweapon FREEZEBLAST |
1 | h266 | 1034 | { |
7 | h266 | 1035 | strength 0 |
1036 | break |
||
1 | h266 | 1037 | } |
7 | h266 | 1038 | addkills 1 |
1039 | |||
1040 | ifrnd 84 |
||
1041 | spawn BLOODPOOL |
||
1042 | lotsofglass 30 |
||
1043 | spawn ATOMICHEALTH |
||
1044 | sound GLASS_BREAKING |
||
1045 | ifspritepal 21 |
||
1 | h266 | 1046 | { |
1047 | state miniboss |
||
1048 | break |
||
1049 | } |
||
7 | h266 | 1050 | else |
1051 | { |
||
1052 | endofgame 52 |
||
1053 | killit |
||
1054 | } |
||
1 | h266 | 1055 | } |
7 | h266 | 1056 | |
1057 | ifp pfacing |
||
1058 | ifpdistl FROZENQUICKKICKDIST |
||
1059 | pkick |
||
1060 | |||
1061 | break |
||
1 | h266 | 1062 | } |
7 | h266 | 1063 | else ifai AIBOTWALKSTEROIDS |
1 | h266 | 1064 | { |
1065 | state steroidswalk |
||
1066 | break |
||
1067 | } |
||
7 | h266 | 1068 | else ifai AIBOTWALKGROW |
1 | h266 | 1069 | { |
7 | h266 | 1070 | ifcount 32 |
1 | h266 | 1071 | { |
7 | h266 | 1072 | guts JIBS4 24 |
1073 | guts JIBS6 28 |
||
1074 | addkills 1 |
||
1075 | sound SQUISH2 |
||
1076 | sound PIPEBOMB_EXPLODE |
||
1077 | hitradius 2048 60 70 80 90 |
||
1078 | spawn BLOODPOOL |
||
1079 | spawn EXPLOSION2 |
||
1080 | ifspritepal 21 |
||
1 | h266 | 1081 | { |
1082 | state miniboss |
||
1083 | break |
||
1084 | } |
||
7 | h266 | 1085 | else |
1086 | { |
||
1087 | endofgame 52 |
||
1088 | killit |
||
1089 | } |
||
1 | h266 | 1090 | } |
1091 | else |
||
1092 | { |
||
7 | h266 | 1093 | sizeto MAXXSTRETCH MAXYSTRETCH |
1094 | break |
||
1095 | } |
||
1 | h266 | 1096 | break |
1097 | } |
||
7 | h266 | 1098 | else ifai AIBOTWALKSHRINK |
1 | h266 | 1099 | { |
7 | h266 | 1100 | ifcount SHRUNKDONECOUNT |
1101 | ai AIBOTWALKHUNT |
||
1 | h266 | 1102 | else |
1103 | { |
||
7 | h266 | 1104 | ifcount SHRUNKCOUNT |
1 | h266 | 1105 | { |
7 | h266 | 1106 | spawn FRAMEEFFECT1 |
1107 | sizeto 42 36 |
||
1108 | } |
||
1109 | else ifcount 31 |
||
1110 | nullop |
||
1111 | else ifcount 30 |
||
1112 | { |
||
1113 | ifrnd 255 |
||
1 | h266 | 1114 | { |
1115 | sound DUKE_TAKEPILLS |
||
1116 | ai AIBOTWALKSTEROIDS |
||
1117 | break |
||
1118 | } |
||
1119 | } |
||
7 | h266 | 1120 | ifcount 32 |
1 | h266 | 1121 | { |
7 | h266 | 1122 | ifpdistl SQUISHABLEDISTANCE |
1 | h266 | 1123 | { |
7 | h266 | 1124 | state standard_pjibs |
1125 | sound SQUISH2 |
||
1126 | spawn BLOODPOOL |
||
1127 | pstomp |
||
1128 | ifspritepal 21 |
||
1129 | { |
||
1130 | state miniboss |
||
1131 | break |
||
1132 | } |
||
1133 | else |
||
1134 | { |
||
1135 | ifrnd 128 |
||
1136 | sound SANTA_DEAD |
||
1 | h266 | 1137 | else |
7 | h266 | 1138 | sound SANTA_TRASH9 |
1139 | |||
1140 | endofgame 52 |
||
1141 | killit |
||
1142 | } |
||
1 | h266 | 1143 | } |
1144 | } |
||
1145 | else |
||
1146 | { |
||
7 | h266 | 1147 | sizeto MINXSTRETCH MINYSTRETCH |
1148 | spawn FRAMEEFFECT1 |
||
1 | h266 | 1149 | } |
1150 | } |
||
7 | h266 | 1151 | break |
1 | h266 | 1152 | } |
7 | h266 | 1153 | else ifai AIBOTWALKDYING |
1 | h266 | 1154 | { |
7 | h266 | 1155 | state botwalkdyingstate |
1156 | break |
||
1 | h266 | 1157 | } |
1158 | else |
||
7 | h266 | 1159 | ifrnd 1 |
1160 | operate |
||
1 | h266 | 1161 | |
7 | h266 | 1162 | ifhitweapon |
1 | h266 | 1163 | { |
7 | h266 | 1164 | state botwalkhitstate |
1165 | break |
||
1 | h266 | 1166 | } |
7 | h266 | 1167 | else ifai AIWALKFALLHARD |
1 | h266 | 1168 | { |
7 | h266 | 1169 | iffloordistl 16 |
1170 | ai AIBOTWALKHUNT |
||
1 | h266 | 1171 | else |
7 | h266 | 1172 | break |
1 | h266 | 1173 | } |
1174 | else |
||
1175 | { |
||
7 | h266 | 1176 | ifai AIWALKFALL |
1 | h266 | 1177 | { |
7 | h266 | 1178 | state botshootstate |
1179 | iffloordistl 16 |
||
1180 | ai AIBOTWALKHUNT |
||
1 | h266 | 1181 | else |
7 | h266 | 1182 | break |
1 | h266 | 1183 | } |
1184 | } |
||
7 | h266 | 1185 | |
1186 | ifp pshrunk |
||
1187 | state stomphisfreakingass |
||
1188 | |||
1189 | iffloordistl 550 |
||
1190 | nullop |
||
1 | h266 | 1191 | else |
1192 | { |
||
7 | h266 | 1193 | ai AIFLYWAIT |
1194 | cactor SOBBOTFLY |
||
1 | h266 | 1195 | } |
1196 | |||
7 | h266 | 1197 | ifonwater |
1198 | nullop |
||
1 | h266 | 1199 | else |
1200 | { |
||
7 | h266 | 1201 | ifp pjetpack |
1202 | ifp phigher |
||
1203 | ifcansee |
||
1 | h266 | 1204 | { |
7 | h266 | 1205 | ai AIFLYWAIT |
1206 | cactor SOBBOTFLY |
||
1 | h266 | 1207 | } |
1208 | } |
||
1209 | |||
7 | h266 | 1210 | ifp phigher |
1 | h266 | 1211 | { |
7 | h266 | 1212 | ifrnd 1 |
1213 | ifrnd 196 |
||
1 | h266 | 1214 | { |
7 | h266 | 1215 | ai AIFLYWAIT |
1216 | cactor SOBBOTFLY |
||
1 | h266 | 1217 | } |
1218 | } |
||
1219 | |||
7 | h266 | 1220 | ifai AIWALKWAIT |
1 | h266 | 1221 | { |
7 | h266 | 1222 | ai AIBOTWALKSEEK |
1223 | break |
||
1 | h266 | 1224 | } |
7 | h266 | 1225 | else ifai AIBOTWALKSEEK state botwalkseekstate |
1226 | else ifai AIBOTWALKHUNT state botwalkhuntstate |
||
1227 | else ifai AIBOTWALKJUMP1 state botwalkjumpstate |
||
1228 | else ifai AIBOTWALKJUMP2 state botwalkjumpstate |
||
1229 | else ifai AIBOTWALKKICK state botwalkkickstate |
||
1230 | else ifai AIBOTWALKSTRAIGHT state botwalkstraightstate |
||
1231 | else ifai AIBOTWALKSTRJUMP1 state botwalkstraightjumpstate |
||
1232 | else ifai AIBOTWALKSTRJUMP2 state botwalkstraightjumpstate |
||
1233 | else ifai AIBOTLETFALL state botletfallstate |
||
1234 | else ifai AIBOTWALKSTRJUMP1S state botjumpshootstate |
||
1235 | else ifai AIBOTWALKSTRJUMP2S state botjumpshootstate |
||
1 | h266 | 1236 | enda |
1237 | |||
1238 | state botflydyingstate |
||
7 | h266 | 1239 | |
1240 | fall |
||
1241 | |||
1242 | strength 0 |
||
1243 | cstat 0 |
||
1244 | |||
1245 | ifactioncount 5 |
||
1246 | { |
||
1247 | action ABOTFLYDEAD |
||
1 | h266 | 1248 | |
1249 | ifspritepal 21 |
||
7 | h266 | 1250 | { |
1251 | state miniboss |
||
1252 | break |
||
1253 | } |
||
1254 | else |
||
1255 | endofgame 52 |
||
1 | h266 | 1256 | } |
7 | h266 | 1257 | |
1 | h266 | 1258 | ends |
1259 | |||
1260 | state choosedodgefly |
||
7 | h266 | 1261 | |
1262 | ifceilingdistl 100 |
||
1 | h266 | 1263 | { |
7 | h266 | 1264 | ifai AIBOTFLYDODGEDOWN |
1265 | nullop |
||
1 | h266 | 1266 | else |
7 | h266 | 1267 | ai AIBOTFLYDODGEDOWN |
1 | h266 | 1268 | } |
1269 | else |
||
1270 | { |
||
7 | h266 | 1271 | ifai AIBOTFLYDODGEUP |
1272 | nullop |
||
1 | h266 | 1273 | else |
7 | h266 | 1274 | ai AIBOTFLYDODGEUP |
1 | h266 | 1275 | } |
7 | h266 | 1276 | |
1 | h266 | 1277 | ends |
1278 | |||
1279 | |||
1280 | state botflydodgestate |
||
7 | h266 | 1281 | |
1282 | ifcanshoottarget |
||
1283 | state botshootstate |
||
1284 | |||
1285 | ifcansee |
||
1 | h266 | 1286 | { |
7 | h266 | 1287 | ifrnd 2 |
1288 | { |
||
1289 | ifceilingdistl 100 |
||
1290 | ai AIBOTFLYDODGEDOWN |
||
1 | h266 | 1291 | else |
7 | h266 | 1292 | ai AIBOTFLYDODGEUP |
1293 | } |
||
1 | h266 | 1294 | } |
7 | h266 | 1295 | else |
1296 | ai AIBOTFLYSEEKUP |
||
1297 | |||
1298 | ifcount 10 |
||
1299 | ai AIBOTFLYDOWN |
||
1300 | |||
1 | h266 | 1301 | ends |
1302 | |||
1303 | state botflyhitstate |
||
7 | h266 | 1304 | |
1305 | state botshootstate |
||
1306 | |||
1307 | // spawn BLOOD |
||
1308 | |||
1309 | ifdead |
||
1 | h266 | 1310 | { |
7 | h266 | 1311 | ifspritepal 21 |
1312 | { |
||
1313 | state miniboss |
||
1314 | break |
||
1315 | } |
||
1316 | else |
||
1317 | sound SANTA_DEAD |
||
1318 | |||
1319 | ifwasweapon FREEZEBLAST |
||
1320 | { |
||
1321 | spritepal 1 |
||
1322 | strength 0 |
||
1323 | move 0 |
||
1324 | action ABOTFLYFROZEN |
||
1325 | sound SOMETHINGFROZE |
||
1326 | break |
||
1327 | } |
||
1328 | else ifwasweapon GROWSPARK |
||
1329 | { |
||
1330 | cstat 0 |
||
1331 | sound ACTOR_GROWING |
||
1332 | ai AIBOTFLYGROW |
||
1333 | break |
||
1334 | } |
||
1335 | else ifwasweapon RADIUSEXPLOSION |
||
1336 | { |
||
1337 | // state standard_pjibs |
||
1338 | // state standard_pjibs |
||
1339 | // state standard_pjibs |
||
1340 | state standard_pjibs |
||
1341 | sound SQUISH2 |
||
1342 | addkills 1 |
||
1343 | endofgame 52 |
||
1344 | killit |
||
1345 | } |
||
1346 | else ifwasweapon RPG |
||
1347 | { |
||
1348 | // state standard_pjibs |
||
1349 | // state standard_pjibs |
||
1350 | // state standard_pjibs |
||
1351 | state standard_pjibs |
||
1352 | sound SQUISH2 |
||
1353 | addkills 1 |
||
1354 | endofgame 52 |
||
1355 | killit |
||
1356 | } |
||
1357 | else |
||
1358 | ai AIBOTFLYDYING |
||
1359 | } |
||
1360 | else |
||
1361 | { |
||
1362 | state dudehurt |
||
1363 | |||
1364 | ifwasweapon SHRINKSPARK |
||
1365 | { |
||
1366 | ifai AIBOTFLYSTEROIDS |
||
1367 | nullop |
||
1 | h266 | 1368 | else |
1369 | { |
||
7 | h266 | 1370 | ai AIBOTFLYSHRINK |
1371 | break |
||
1 | h266 | 1372 | } |
7 | h266 | 1373 | } |
1374 | } |
||
1375 | |||
1 | h266 | 1376 | ends |
1377 | |||
1378 | state botflyseekupstate |
||
7 | h266 | 1379 | |
1380 | ifcansee |
||
1 | h266 | 1381 | { |
7 | h266 | 1382 | ai AIBOTFLYUP |
1383 | break |
||
1 | h266 | 1384 | } |
7 | h266 | 1385 | |
1386 | ifp phigher |
||
1387 | nullop |
||
1 | h266 | 1388 | else |
1389 | { |
||
7 | h266 | 1390 | ai AIBOTFLYSEEKDOWN |
1391 | break |
||
1 | h266 | 1392 | } |
7 | h266 | 1393 | |
1 | h266 | 1394 | ends |
1395 | |||
1396 | state botflyseekdownstate |
||
7 | h266 | 1397 | |
1398 | ifcansee |
||
1 | h266 | 1399 | { |
7 | h266 | 1400 | ai AIBOTFLYDOWN |
1401 | break |
||
1 | h266 | 1402 | } |
1403 | else |
||
1404 | { |
||
7 | h266 | 1405 | ifp phigher |
1406 | nullop |
||
1 | h266 | 1407 | else |
1408 | { |
||
7 | h266 | 1409 | ai AIBOTLETFALL |
1410 | cactor SOBBOTWALK |
||
1 | h266 | 1411 | } |
1412 | } |
||
7 | h266 | 1413 | |
1414 | ifp phigher |
||
1 | h266 | 1415 | { |
7 | h266 | 1416 | ai AIBOTFLYSEEKUP |
1417 | break |
||
1 | h266 | 1418 | } |
7 | h266 | 1419 | |
1 | h266 | 1420 | ends |
1421 | |||
1422 | state botflydownstate |
||
7 | h266 | 1423 | |
1424 | state botshootstate |
||
1425 | |||
1426 | ifrnd 16 |
||
1427 | ifp phigher |
||
1428 | { |
||
1429 | ai AIBOTFLYUP |
||
1430 | break |
||
1431 | } |
||
1432 | |||
1433 | ifcansee |
||
1434 | nullop |
||
1435 | else |
||
1 | h266 | 1436 | { |
7 | h266 | 1437 | ai AIBOTFLYSTRAIGHT |
1 | h266 | 1438 | break |
1439 | } |
||
7 | h266 | 1440 | |
1 | h266 | 1441 | ends |
1442 | |||
1443 | state botflyupstate |
||
1444 | |||
7 | h266 | 1445 | state botshootstate |
1 | h266 | 1446 | |
7 | h266 | 1447 | ifrnd 16 |
1 | h266 | 1448 | { |
7 | h266 | 1449 | ifp phigher |
1450 | nullop |
||
1 | h266 | 1451 | else |
1452 | { |
||
7 | h266 | 1453 | ai AIBOTFLYDOWN |
1454 | break |
||
1 | h266 | 1455 | } |
1456 | } |
||
1457 | |||
7 | h266 | 1458 | ifcansee |
1459 | nullop |
||
1 | h266 | 1460 | else |
7 | h266 | 1461 | ai AIBOTFLYSTRAIGHT |
1462 | |||
1 | h266 | 1463 | ends |
1464 | |||
1465 | state botflyupmomentstate |
||
7 | h266 | 1466 | |
1467 | ifcansee |
||
1 | h266 | 1468 | { |
7 | h266 | 1469 | ifcount 10 ai AIBOTFLYUP |
1470 | break |
||
1 | h266 | 1471 | } |
1472 | else |
||
1473 | { |
||
7 | h266 | 1474 | ifcount 50 |
1 | h266 | 1475 | { |
7 | h266 | 1476 | ai AIBOTLETFALL |
1477 | cactor SOBBOTWALK |
||
1 | h266 | 1478 | } |
1479 | } |
||
7 | h266 | 1480 | |
1 | h266 | 1481 | ends |
1482 | |||
1483 | state botflyholdstate |
||
7 | h266 | 1484 | |
1485 | state botshootstate |
||
1486 | |||
1487 | ifcount 50 |
||
1488 | ai AIBOTFLYUP |
||
1489 | |||
1 | h266 | 1490 | ends |
1491 | |||
1492 | state botflystraightstate |
||
7 | h266 | 1493 | |
1494 | ifpdistg 20000 |
||
1495 | ai AIBOTFLYSEEKDOWN |
||
1 | h266 | 1496 | |
7 | h266 | 1497 | ifcansee |
1498 | ai AIBOTFLYDOWN |
||
1 | h266 | 1499 | else |
1500 | { |
||
1501 | ifrnd 128 |
||
1502 | ifnotmoving |
||
1503 | ai AIFLYUPMOMENT |
||
1504 | } |
||
7 | h266 | 1505 | |
1 | h266 | 1506 | ends |
1507 | |||
1508 | state steroidsfly |
||
7 | h266 | 1509 | |
1510 | soundonce DUKE_HARTBEAT |
||
1511 | spawn FRAMEEFFECT1 |
||
1512 | |||
1513 | ifcount 100 |
||
1514 | ai AIBOTFLYUP |
||
1515 | |||
1516 | ifcount 34 |
||
1517 | nullop |
||
1 | h266 | 1518 | else |
7 | h266 | 1519 | sizeto 42 36 |
1520 | |||
1521 | ifhitweapon |
||
1 | h266 | 1522 | { |
7 | h266 | 1523 | state botflyhitstate |
1524 | break |
||
1 | h266 | 1525 | } |
7 | h266 | 1526 | |
1 | h266 | 1527 | ends |
1528 | |||
1529 | // FLY ACTOR |
||
1530 | |||
1531 | useractor enemy SOBBOTFLY SOBBOTSTRENGTH ABOTFLY |
||
7 | h266 | 1532 | state checksquished |
1533 | |||
1534 | ifai 0 |
||
1 | h266 | 1535 | { |
7 | h266 | 1536 | ifcansee |
1537 | nullop |
||
1538 | else |
||
1539 | break |
||
1540 | ifspritepal 21 |
||
1541 | strength MINIBOSSSTRENGTH |
||
1542 | sizeat 42 36 |
||
1543 | cstat 257 |
||
1544 | sound INSERT_CLIP |
||
1545 | ai AIBOTFLYSEEKDOWN |
||
1546 | spritepal 0 |
||
1547 | break |
||
1 | h266 | 1548 | } |
1549 | |||
7 | h266 | 1550 | fall |
1551 | sleeptime 300 |
||
1552 | |||
1553 | ifaction ABOTFLYDEAD |
||
1554 | break |
||
1555 | else ifaction ABOTFLYFROZEN |
||
1 | h266 | 1556 | { |
7 | h266 | 1557 | ifcount THAWTIME |
1 | h266 | 1558 | { |
7 | h266 | 1559 | ai AIBOTFLYUP |
1560 | getlastpal |
||
1 | h266 | 1561 | } |
7 | h266 | 1562 | else ifcount FROZENDRIPTIME |
1563 | { |
||
1564 | ifactioncount 26 |
||
1 | h266 | 1565 | { |
1566 | spawn WATERDRIP |
||
1567 | resetactioncount |
||
1568 | } |
||
7 | h266 | 1569 | } |
1570 | ifhitweapon |
||
1 | h266 | 1571 | { |
7 | h266 | 1572 | ifwasweapon FREEZEBLAST |
1 | h266 | 1573 | { |
7 | h266 | 1574 | strength 0 |
1575 | break |
||
1 | h266 | 1576 | } |
7 | h266 | 1577 | addkills 1 |
1 | h266 | 1578 | |
7 | h266 | 1579 | ifrnd 84 |
1580 | spawn BLOODPOOL |
||
1581 | |||
1582 | lotsofglass 30 |
||
1583 | spawn ATOMICHEALTH |
||
1584 | sound GLASS_BREAKING |
||
1585 | ifspritepal 21 |
||
1 | h266 | 1586 | { |
1587 | state miniboss |
||
1588 | break |
||
1589 | } |
||
7 | h266 | 1590 | else |
1591 | { |
||
1592 | endofgame 52 |
||
1593 | killit |
||
1594 | } |
||
1 | h266 | 1595 | } |
7 | h266 | 1596 | |
1597 | ifp pfacing |
||
1598 | ifpdistl FROZENQUICKKICKDIST |
||
1599 | pkick |
||
1600 | break |
||
1 | h266 | 1601 | } |
7 | h266 | 1602 | else ifai AIBOTFLYSTEROIDS |
1 | h266 | 1603 | { |
7 | h266 | 1604 | soundonce DUKE_JETPACK_IDLE |
1605 | state steroidsfly |
||
1606 | break |
||
1 | h266 | 1607 | } |
7 | h266 | 1608 | else ifai AIBOTFLYGROW |
1 | h266 | 1609 | { |
7 | h266 | 1610 | ifcount 32 |
1 | h266 | 1611 | { |
7 | h266 | 1612 | guts JIBS4 24 |
1613 | guts JIBS6 28 |
||
1614 | addkills 1 |
||
1615 | sound SQUISH2 |
||
1616 | sound PIPEBOMB_EXPLODE |
||
1617 | hitradius 2048 60 70 80 90 |
||
1618 | spawn BLOODPOOL |
||
1619 | spawn EXPLOSION2 |
||
1620 | ifspritepal 21 |
||
1 | h266 | 1621 | { |
1622 | state miniboss |
||
1623 | break |
||
1624 | } |
||
7 | h266 | 1625 | else |
1626 | { |
||
1627 | endofgame 52 |
||
1628 | killit |
||
1629 | } |
||
1 | h266 | 1630 | } |
1631 | else |
||
1632 | { |
||
7 | h266 | 1633 | sizeto MAXXSTRETCH MAXYSTRETCH |
1634 | break |
||
1635 | } |
||
1 | h266 | 1636 | break |
1637 | } |
||
7 | h266 | 1638 | else ifai AIBOTFLYSHRINK |
1 | h266 | 1639 | { |
7 | h266 | 1640 | ifcount SHRUNKDONECOUNT |
1641 | ai AIBOTFLYUP |
||
1642 | else ifcount SHRUNKCOUNT |
||
1643 | { |
||
1 | h266 | 1644 | spawn FRAMEEFFECT1 |
1645 | sizeto 42 36 |
||
7 | h266 | 1646 | } |
1647 | else |
||
1648 | { |
||
1 | h266 | 1649 | ifcount 31 |
1650 | nullop |
||
7 | h266 | 1651 | else ifcount 30 |
1652 | ifrnd 255 |
||
1 | h266 | 1653 | { |
1654 | sound DUKE_TAKEPILLS |
||
1655 | ai AIBOTFLYSTEROIDS |
||
1656 | break |
||
1657 | } |
||
7 | h266 | 1658 | |
1 | h266 | 1659 | ifcount 32 |
7 | h266 | 1660 | { |
1661 | ifpdistl SQUISHABLEDISTANCE |
||
1 | h266 | 1662 | { |
7 | h266 | 1663 | // state standard_pjibs |
1664 | // state standard_pjibs |
||
1665 | // state standard_pjibs |
||
1 | h266 | 1666 | state standard_pjibs |
1667 | sound SQUISH2 |
||
1668 | spawn BLOODPOOL |
||
7 | h266 | 1669 | pstomp |
1670 | ifspritepal 21 |
||
1671 | { |
||
1672 | state miniboss |
||
1673 | break |
||
1674 | } |
||
1675 | else |
||
1676 | { |
||
1677 | ifrnd 128 |
||
1 | h266 | 1678 | sound SANTA_DEAD |
7 | h266 | 1679 | else |
1 | h266 | 1680 | sound SANTA_TRASH9 |
7 | h266 | 1681 | |
1682 | endofgame 52 |
||
1683 | killit |
||
1 | h266 | 1684 | } |
1685 | } |
||
7 | h266 | 1686 | } |
1687 | else |
||
1688 | { |
||
1 | h266 | 1689 | sizeto MINXSTRETCH MINYSTRETCH |
1690 | spawn FRAMEEFFECT1 |
||
1691 | } |
||
7 | h266 | 1692 | } |
1693 | break |
||
1 | h266 | 1694 | } |
7 | h266 | 1695 | |
1696 | soundonce DUKE_JETPACK_IDLE |
||
1697 | |||
1698 | ifai AIBOTFLYDYING |
||
1 | h266 | 1699 | { |
7 | h266 | 1700 | state botflydyingstate |
1701 | break |
||
1 | h266 | 1702 | } |
7 | h266 | 1703 | |
1704 | ifhitweapon |
||
1705 | state botflyhitstate |
||
1706 | |||
1707 | ifrnd 2 operate |
||
1708 | |||
1709 | ifp pshrunk |
||
1710 | state stomphisfreakingass |
||
1711 | |||
1712 | ifrnd 25 |
||
1 | h266 | 1713 | { |
7 | h266 | 1714 | ifp phigher |
1715 | nullop |
||
1716 | else ifp ponground |
||
1717 | iffloordistl 200 |
||
1 | h266 | 1718 | { |
1719 | sound DUKE_JETPACK_OFF |
||
7 | h266 | 1720 | iffloordistl 100 |
1721 | ai AIWALKFALL |
||
1722 | else |
||
1723 | ai AIWALKFALLHARD |
||
1 | h266 | 1724 | cactor SOBBOTWALK |
1725 | } |
||
1726 | } |
||
7 | h266 | 1727 | |
1728 | ifai AIFLYWAIT |
||
1 | h266 | 1729 | { |
7 | h266 | 1730 | move 0 |
1731 | sound DUKE_JETPACK_ON |
||
1732 | ai AIBOTFLYSEEKDOWN |
||
1 | h266 | 1733 | } |
7 | h266 | 1734 | |
1735 | ifai AIBOTFLYSEEKUP state botflyseekupstate |
||
1736 | else ifai AIBOTFLYSEEKDOWN state botflyseekdownstate |
||
1737 | else ifai AIBOTFLYDOWN state botflydownstate |
||
1738 | else ifai AIBOTFLYUP state botflyupstate |
||
1739 | else ifai AIBOTFLYDODGEUP state botflydodgestate |
||
1740 | else ifai AIBOTFLYDODGEDOWN state botflydodgestate |
||
1741 | else ifai AIFLYUPMOMENT state botflyupmomentstate |
||
1742 | else ifai AIFLYUPHOLD state botflyholdstate |
||
1743 | else ifai AIBOTFLYSTRAIGHT state botflystraightstate |
||
1 | h266 | 1744 | enda |
1745 | |||
1746 | |||
1747 | |||
1748 | action AELFUZIWALK 0 4 5 1 30 |
||
1749 | action AELFUZIRUN 0 4 5 1 15 |
||
1750 | action AELFUZIFROZEN 0 1 5 1 |
||
1751 | action AELFUZIGROW 0 1 5 1 |
||
1752 | action AELFUZIJUMP 266 2 5 1 15 |
||
1753 | action AELFUZIFALL 276 1 5 1 1 |
||
1754 | action AELFUZIDYING 260 5 1 1 25 |
||
1755 | action AELFUZIDEAD 265 1 1 1 1 |
||
1756 | action AELFUZISHOOT 281 2 5 1 |
||
1757 | |||
1758 | move elfuziwalkspeed 100 |
||
1759 | move elfuzirunspeed 200 |
||
1760 | move elfuzijumpspeed 150 -200 |
||
1761 | move elfuzifallspeed 150 150 |
||
1762 | move elfuzistopped |
||
1763 | move elfuzishrink1 80 |
||
1764 | |||
1765 | ai AIELFUZISHRINKING AELFUZIWALK elfuzishrink1 fleeenemy |
||
1766 | ai AIELFUZIDYING AELFUZIDYING elfuzistopped faceplayer |
||
1767 | ai AIELFUZISEEKING AELFUZIWALK elfuziwalkspeed seekplayer |
||
1768 | ai AIELFUZIHUNTING AELFUZIRUN elfuzirunspeed faceplayer |
||
1769 | ai AIELFUZIJUMPING AELFUZIJUMP elfuzijumpspeed geth getv |
||
1770 | ai AIELFUZIFALLING AELFUZIFALL elfuzifallspeed geth getv |
||
1771 | ai AIELFUZISHOOTING AELFUZISHOOT elfuzistopped faceplayer |
||
1772 | ai AIELFUZIIQ AELFUZIRUN elfuzirunspeed geth getv |
||
1773 | ai AIELFUZIGROW AELFUZIGROW elfuzistopped geth getv |
||
1774 | |||
1775 | state elfuziseekstate |
||
7 | h266 | 1776 | |
1777 | ifcansee |
||
1 | h266 | 1778 | { |
7 | h266 | 1779 | ifp pdead break |
1780 | |||
1781 | ifpdistl 15000 |
||
1782 | ifrnd 16 |
||
1783 | ai AIELFUZIHUNTING |
||
1 | h266 | 1784 | } |
7 | h266 | 1785 | |
1 | h266 | 1786 | ends |
1787 | |||
1788 | state elfuzihuntstate |
||
7 | h266 | 1789 | |
1790 | ifp pdead ai AIELFUZISEEKING |
||
1791 | |||
1792 | ifcansee |
||
1 | h266 | 1793 | { |
7 | h266 | 1794 | ifpdistl 2000 |
1 | h266 | 1795 | { |
7 | h266 | 1796 | ai AIELFUZISHOOTING |
1797 | break |
||
1 | h266 | 1798 | } |
7 | h266 | 1799 | ifrnd 64 |
1800 | ifnotmoving |
||
1 | h266 | 1801 | { |
7 | h266 | 1802 | ai AIELFUZIJUMPING |
1803 | break |
||
1 | h266 | 1804 | } |
7 | h266 | 1805 | |
1806 | ifrnd 7 |
||
1807 | ifpdistl 8192 |
||
1808 | ai AIELFUZISHOOTING |
||
1 | h266 | 1809 | } |
1810 | else |
||
7 | h266 | 1811 | ifrnd 64 |
1812 | ai AIELFUZIIQ |
||
1813 | |||
1 | h266 | 1814 | ends |
1815 | |||
1816 | state elfuziiqstate |
||
7 | h266 | 1817 | |
1818 | ifcansee |
||
1819 | ai AIELFUZIHUNTING |
||
1 | h266 | 1820 | else |
1821 | { |
||
7 | h266 | 1822 | ifrnd 16 |
1823 | ifnotmoving |
||
1824 | ai AIELFUZISEEKING |
||
1 | h266 | 1825 | } |
7 | h266 | 1826 | |
1 | h266 | 1827 | ends |
1828 | |||
1829 | state elfuzishootstate |
||
7 | h266 | 1830 | |
1831 | ifcansee |
||
1 | h266 | 1832 | { |
7 | h266 | 1833 | ifp pdead ai AIELFUZISEEKING |
1834 | |||
1835 | ifactioncount 3 |
||
1 | h266 | 1836 | { |
7 | h266 | 1837 | ifspritepal 0 |
1 | h266 | 1838 | { |
7 | h266 | 1839 | sound CHAINGUN_FIRE |
1840 | shoot CHAINGUN |
||
1841 | } |
||
1842 | else ifrnd 80 |
||
1843 | { |
||
1844 | sound SHRINKER_FIRE |
||
1845 | shoot SHRINKER |
||
1846 | } |
||
1847 | resetactioncount |
||
1 | h266 | 1848 | } |
1849 | ifrnd 4 |
||
1850 | ai AIELFUZIHUNTING |
||
1851 | } |
||
7 | h266 | 1852 | else |
1853 | ai AIELFUZIIQ |
||
1854 | |||
1 | h266 | 1855 | ends |
1856 | |||
1857 | state elfuzijumpingstate |
||
7 | h266 | 1858 | |
1859 | ifactioncount 2 |
||
1860 | ai AIELFUZIFALLING |
||
1861 | |||
1 | h266 | 1862 | ends |
1863 | |||
1864 | state elfuzifallingstate |
||
7 | h266 | 1865 | |
1866 | iffloordistl 5 |
||
1867 | ai AIELFUZIHUNTING |
||
1868 | |||
1 | h266 | 1869 | ends |
1870 | |||
1871 | action NONEACTION 0 1 1 1 1 |
||
1872 | |||
1873 | move forwardspeed 1500 |
||
1874 | // ai AIMOVEFORWARD NONEACTION forwardspeed faceplayer |
||
1875 | |||
7 | h266 | 1876 | useractor notenemy SPECBLOOD 0 // Hendricks266 fixed this actor. Before this fix, this line said "useractor SPECBLOOD 0", and the code was shit. |
1 | h266 | 1877 | cstat 32768 |
1878 | // sizeat 42 36 |
||
1879 | // sizeat 32 27 |
||
1880 | sizeat 1 1 |
||
1881 | // ai AIMOVEFORWARD |
||
1882 | spawn BLOOD |
||
1883 | killit |
||
1884 | enda |
||
1885 | |||
1886 | |||
1887 | |||
1888 | state elfuzihitstate |
||
7 | h266 | 1889 | spawn BLOOD // Hendricks266 fixed this bug. Before this fix, this line said "spawn SPECBLOOD". SPECBLOOD is a piece of shit. |
1890 | state random_wall_jibs |
||
1891 | |||
1892 | ifdead |
||
1 | h266 | 1893 | { |
7 | h266 | 1894 | ifrnd 128 |
1895 | spawn XMASPRESENT2 |
||
1896 | ifwasweapon GROWSPARK |
||
1 | h266 | 1897 | { |
7 | h266 | 1898 | sound ACTOR_GROWING |
1899 | ai AIELFUZIGROW |
||
1900 | break |
||
1 | h266 | 1901 | } |
7 | h266 | 1902 | |
1903 | addkills 1 |
||
1 | h266 | 1904 | state random_wall_jibs |
7 | h266 | 1905 | |
1906 | ifwasweapon FREEZEBLAST |
||
1 | h266 | 1907 | { |
7 | h266 | 1908 | sound SOMETHINGFROZE |
1909 | spritepal 1 |
||
1910 | move 0 |
||
1911 | action AELFUZIFROZEN |
||
1912 | strength 0 |
||
1913 | break |
||
1 | h266 | 1914 | } |
7 | h266 | 1915 | ifwasweapon RADIUSEXPLOSION |
1 | h266 | 1916 | { |
7 | h266 | 1917 | sound SQUISH2 |
1918 | // state standard_jibs |
||
1919 | // state standard_jibs |
||
1920 | state standard_jibs |
||
1921 | killit |
||
1 | h266 | 1922 | } |
7 | h266 | 1923 | else ifwasweapon RPG |
1 | h266 | 1924 | { |
7 | h266 | 1925 | sound SQUISH2 |
1926 | // state standard_jibs |
||
1927 | // state standard_jibs |
||
1928 | state standard_jibs |
||
1929 | killit |
||
1 | h266 | 1930 | } |
1931 | else |
||
7 | h266 | 1932 | ai AIELFUZIDYING |
1 | h266 | 1933 | } |
1934 | else |
||
1935 | { |
||
7 | h266 | 1936 | // state random_wall_jibs |
1937 | ifwasweapon SHRINKSPARK |
||
1 | h266 | 1938 | { |
7 | h266 | 1939 | sound ACTOR_SHRINKING |
1940 | ai AIELFUZISHRINKING |
||
1 | h266 | 1941 | } |
7 | h266 | 1942 | else ifwasweapon GROWSPARK |
1943 | sound EXPANDERHIT |
||
1 | h266 | 1944 | else |
1945 | ifrnd 32 |
||
1946 | ai AIELFUZISHOOTING |
||
1947 | } |
||
1948 | ends |
||
1949 | |||
1950 | state elfuzishrinkstate |
||
7 | h266 | 1951 | |
1952 | ifcount SHRUNKDONECOUNT |
||
1953 | ai AIELFUZISEEKING |
||
1 | h266 | 1954 | else |
1955 | ifcount SHRUNKCOUNT |
||
7 | h266 | 1956 | sizeto 32 27 // sizeto 48 40 |
1957 | else |
||
1 | h266 | 1958 | state genericshrunkcode |
7 | h266 | 1959 | |
1 | h266 | 1960 | ends |
1961 | |||
1962 | state elfuzidyingstate |
||
7 | h266 | 1963 | |
1964 | ifactioncount 5 |
||
1 | h266 | 1965 | { |
7 | h266 | 1966 | ifrnd 64 |
1967 | spawn BLOODPOOL |
||
1968 | state rf |
||
1969 | iffloordistl 8 |
||
1970 | sound THUD |
||
1971 | action AELFUZIDEAD |
||
1972 | move elfuzistopped |
||
1973 | break |
||
1 | h266 | 1974 | } |
7 | h266 | 1975 | |
1 | h266 | 1976 | ends |
1977 | |||
1978 | useractor enemy ELFUZI ELFUZISTRENGTH |
||
7 | h266 | 1979 | fall |
1980 | |||
1981 | state checksquished |
||
1982 | |||
1983 | ifaction AELFUZIDEAD |
||
1 | h266 | 1984 | { |
7 | h266 | 1985 | strength 0 |
1986 | ifhitweapon |
||
1987 | ifwasweapon RADIUSEXPLOSION |
||
1 | h266 | 1988 | { |
7 | h266 | 1989 | sound SQUISH2 |
1990 | // state standard_jibs |
||
1991 | // state standard_jibs |
||
1992 | state standard_jibs |
||
1993 | killit |
||
1 | h266 | 1994 | } |
7 | h266 | 1995 | |
1996 | ifrespawn |
||
1997 | ifcount RESPAWNACTORTIME |
||
1 | h266 | 1998 | { |
7 | h266 | 1999 | spawn TRANSPORTERSTAR |
2000 | cstat 257 |
||
2001 | strength ELFUZISTRENGTH |
||
2002 | ai AIELFUZISEEKING |
||
1 | h266 | 2003 | } |
7 | h266 | 2004 | break |
1 | h266 | 2005 | } |
7 | h266 | 2006 | else ifaction AELFUZIFROZEN |
1 | h266 | 2007 | { |
7 | h266 | 2008 | ifcount THAWTIME |
1 | h266 | 2009 | { |
7 | h266 | 2010 | ai AIELFUZISEEKING |
2011 | getlastpal |
||
1 | h266 | 2012 | } |
7 | h266 | 2013 | else ifcount FROZENDRIPTIME |
1 | h266 | 2014 | ifrnd 8 |
2015 | spawn WATERDRIP |
||
7 | h266 | 2016 | |
2017 | ifhitweapon |
||
1 | h266 | 2018 | { |
7 | h266 | 2019 | ifwasweapon FREEZEBLAST |
1 | h266 | 2020 | { |
7 | h266 | 2021 | strength 0 |
2022 | break |
||
1 | h266 | 2023 | } |
7 | h266 | 2024 | addkills 1 |
2025 | lotsofglass 30 |
||
2026 | ifrnd 84 spawn BLOODPOOL |
||
2027 | sound GLASS_BREAKING |
||
2028 | killit |
||
1 | h266 | 2029 | } |
7 | h266 | 2030 | ifp pfacing |
2031 | ifpdistl FROZENQUICKKICKDIST |
||
2032 | pkick |
||
2033 | break |
||
1 | h266 | 2034 | } |
7 | h266 | 2035 | else ifai AIELFUZIDYING |
1 | h266 | 2036 | state elfuzidyingstate |
2037 | |||
7 | h266 | 2038 | ifai AIELFUZISHRINKING |
2039 | nullop |
||
2040 | else ifai AIELFUZIGROW |
||
2041 | nullop |
||
2042 | else ifhitweapon |
||
2043 | state elfuzihitstate |
||
1 | h266 | 2044 | |
7 | h266 | 2045 | ifai 0 |
1 | h266 | 2046 | { |
7 | h266 | 2047 | ai AIELFUZISEEKING |
2048 | cstat 257 |
||
1 | h266 | 2049 | // clipdist 32 |
7 | h266 | 2050 | sizeat 32 27 // sizeat 42 36 |
2051 | ifspritepal 0 |
||
2052 | nullop |
||
2053 | else |
||
1 | h266 | 2054 | { |
7 | h266 | 2055 | ifrnd 72 |
2056 | strength ELFUZIALTSTR |
||
2057 | else |
||
2058 | strength ELFUZISTRENGTH |
||
1 | h266 | 2059 | } |
2060 | } |
||
7 | h266 | 2061 | else ifai AIELFUZISEEKING state elfuziseekstate |
1 | h266 | 2062 | else ifai AIELFUZIHUNTING state elfuzihuntstate |
2063 | else ifai AIELFUZIIQ state elfuziiqstate |
||
2064 | else ifai AIELFUZISHOOTING state elfuzishootstate |
||
2065 | else ifai AIELFUZIJUMPING state elfuzijumpingstate |
||
2066 | else ifai AIELFUZIFALLING state elfuzifallingstate |
||
2067 | else ifai AIELFUZIGROW state genericgrowcode |
||
7 | h266 | 2068 | |
1 | h266 | 2069 | ifai AIELFUZISHRINKING state elfuzishrinkstate |
2070 | enda |
||
2071 | |||
2072 | useractor enemystayput ELFUZISTAYPUT ELFUZISTRENGTH |
||
7 | h266 | 2073 | cstat 257 |
2074 | // clipdist 32 |
||
2075 | ai AIELFUZISEEKING |
||
2076 | cactor ELFUZI |
||
1 | h266 | 2077 | enda |
2078 | |||
2079 | action AELFGUNWALK 0 4 5 1 20 |
||
2080 | action AELFGUNRUN 0 4 5 1 10 |
||
2081 | action AELFGUNFROZEN 0 1 5 1 |
||
2082 | action AELFGUNGROW 0 1 5 1 |
||
2083 | action AELFGUNDYING 35 4 1 1 25 |
||
2084 | action AELFGUNDEAD 39 1 1 1 1 |
||
2085 | action AELFGUNSHOOT 20 3 5 1 40 |
||
2086 | |||
2087 | move elfgunwalkspeed 70 |
||
2088 | move elfgunrunspeed 110 |
||
2089 | move elfgunstopped |
||
2090 | move elfgunshrink1 80 |
||
2091 | |||
2092 | ai AIELFGUNSHRINKING AELFGUNWALK elfgunshrink1 fleeenemy |
||
2093 | ai AIELFGUNDYING AELFGUNDYING elfgunstopped faceplayer |
||
2094 | ai AIELFGUNSEEKING AELFGUNWALK elfgunwalkspeed seekplayer |
||
2095 | ai AIELFGUNHUNTING AELFGUNRUN elfgunrunspeed faceplayer |
||
2096 | ai AIELFGUNSHOOTING AELFGUNSHOOT elfgunstopped faceplayer |
||
2097 | ai AIELFGUNIQ AELFGUNRUN elfgunrunspeed geth getv |
||
2098 | ai AIELFGUNGROW AELFGUNGROW elfgunstopped geth getv |
||
2099 | |||
2100 | state elfgunseekstate |
||
7 | h266 | 2101 | |
2102 | ifcansee |
||
1 | h266 | 2103 | { |
7 | h266 | 2104 | ifp pdead break |
2105 | |||
2106 | ifpdistl 15000 |
||
2107 | ifrnd 16 |
||
2108 | ai AIELFGUNHUNTING |
||
1 | h266 | 2109 | } |
7 | h266 | 2110 | |
1 | h266 | 2111 | ends |
2112 | |||
2113 | state elfgunhuntstate |
||
2114 | ifp pdead ai AIELFGUNSEEKING |
||
2115 | |||
2116 | ifcansee |
||
7 | h266 | 2117 | { |
2118 | ifpdistl 2000 |
||
1 | h266 | 2119 | { |
7 | h266 | 2120 | ai AIELFGUNSHOOTING |
2121 | break |
||
1 | h266 | 2122 | } |
7 | h266 | 2123 | } |
1 | h266 | 2124 | |
2125 | ifrnd 7 |
||
2126 | { |
||
7 | h266 | 2127 | ifpdistl 8192 |
2128 | ai AIELFGUNSHOOTING |
||
1 | h266 | 2129 | } |
7 | h266 | 2130 | else ifrnd 48 |
2131 | ai AIELFGUNIQ |
||
1 | h266 | 2132 | ends |
2133 | |||
2134 | state elfguniqstate |
||
7 | h266 | 2135 | ifcansee |
2136 | ai AIELFGUNHUNTING |
||
1 | h266 | 2137 | else |
7 | h266 | 2138 | ifrnd 16 |
2139 | ifnotmoving |
||
2140 | ai AIELFGUNSEEKING |
||
1 | h266 | 2141 | ends |
2142 | |||
2143 | state elfgunshootstate |
||
7 | h266 | 2144 | |
2145 | ifp pdead |
||
2146 | ai AIELFGUNSEEKING |
||
2147 | |||
2148 | ifcansee |
||
1 | h266 | 2149 | { |
7 | h266 | 2150 | ifcanshoottarget |
1 | h266 | 2151 | { |
7 | h266 | 2152 | ifcount 29 |
2153 | nullop |
||
2154 | else ifcount 28 |
||
1 | h266 | 2155 | sound SHOTGUN_COCK |
7 | h266 | 2156 | else ifcount 20 |
2157 | nullop |
||
2158 | else ifcount 19 |
||
1 | h266 | 2159 | { |
7 | h266 | 2160 | sound SHOTGUN_FIRE |
2161 | shoot SHOTGUN |
||
2162 | shoot SHOTGUN |
||
2163 | shoot SHOTGUN |
||
2164 | shoot SHOTGUN |
||
2165 | shoot SHOTGUN |
||
1 | h266 | 2166 | } |
2167 | } |
||
7 | h266 | 2168 | } |
2169 | else |
||
2170 | ai AIELFGUNIQ |
||
2171 | |||
1 | h266 | 2172 | ifactioncount 3 |
7 | h266 | 2173 | { |
1 | h266 | 2174 | resetcount |
2175 | resetactioncount |
||
2176 | ifrnd 64 |
||
2177 | ai AIELFGUNHUNTING |
||
2178 | } |
||
7 | h266 | 2179 | |
1 | h266 | 2180 | ends |
2181 | |||
2182 | state elfgunhitstate |
||
7 | h266 | 2183 | spawn BLOOD |
2184 | |||
2185 | state random_wall_jibs |
||
2186 | |||
2187 | ifdead |
||
1 | h266 | 2188 | { |
7 | h266 | 2189 | ifrnd 128 |
2190 | spawn XMASPRESENT |
||
2191 | ifwasweapon GROWSPARK |
||
1 | h266 | 2192 | { |
7 | h266 | 2193 | sound ACTOR_GROWING |
2194 | ai AIELFGUNGROW |
||
2195 | break |
||
1 | h266 | 2196 | } |
7 | h266 | 2197 | |
2198 | addkills 1 |
||
2199 | |||
2200 | ifwasweapon FREEZEBLAST |
||
1 | h266 | 2201 | { |
7 | h266 | 2202 | sound SOMETHINGFROZE |
2203 | spritepal 1 |
||
2204 | move 0 |
||
2205 | action AELFGUNFROZEN |
||
2206 | strength 0 |
||
2207 | break |
||
1 | h266 | 2208 | } |
7 | h266 | 2209 | ifwasweapon RADIUSEXPLOSION |
1 | h266 | 2210 | { |
7 | h266 | 2211 | sound SQUISH2 |
2212 | // state standard_jibs |
||
2213 | // state standard_jibs |
||
2214 | state standard_jibs |
||
2215 | killit |
||
1 | h266 | 2216 | } |
7 | h266 | 2217 | else ifwasweapon RPG |
1 | h266 | 2218 | { |
7 | h266 | 2219 | sound SQUISH2 |
2220 | // state standard_jibs |
||
2221 | // state standard_jibs |
||
2222 | state standard_jibs |
||
2223 | killit |
||
1 | h266 | 2224 | } |
2225 | else |
||
7 | h266 | 2226 | ai AIELFGUNDYING |
2227 | |||
1 | h266 | 2228 | } |
2229 | else |
||
2230 | { |
||
7 | h266 | 2231 | state random_wall_jibs |
2232 | ifwasweapon SHRINKSPARK |
||
1 | h266 | 2233 | { |
7 | h266 | 2234 | sound ACTOR_SHRINKING |
2235 | ai AIELFGUNSHRINKING |
||
1 | h266 | 2236 | } |
7 | h266 | 2237 | else ifwasweapon GROWSPARK |
2238 | sound EXPANDERHIT |
||
1 | h266 | 2239 | else |
2240 | ifrnd 32 |
||
2241 | ai AIELFGUNSHOOTING |
||
2242 | } |
||
2243 | ends |
||
2244 | |||
2245 | state elfgunshrinkstate |
||
7 | h266 | 2246 | |
2247 | ifcount SHRUNKDONECOUNT |
||
2248 | ai AIELFGUNSEEKING |
||
2249 | else ifcount SHRUNKCOUNT |
||
2250 | sizeto 32 27 // sizeto 48 40 |
||
1 | h266 | 2251 | else |
2252 | state genericshrunkcode |
||
7 | h266 | 2253 | |
1 | h266 | 2254 | ends |
2255 | |||
2256 | state elfgundyingstate |
||
7 | h266 | 2257 | |
2258 | ifactioncount 4 |
||
1 | h266 | 2259 | { |
7 | h266 | 2260 | ifrnd 64 |
2261 | spawn BLOODPOOL |
||
2262 | state rf |
||
2263 | iffloordistl 8 |
||
2264 | sound THUD |
||
2265 | action AELFGUNDEAD |
||
2266 | move elfgunstopped |
||
2267 | break |
||
1 | h266 | 2268 | } |
7 | h266 | 2269 | |
1 | h266 | 2270 | ends |
2271 | |||
2272 | useractor enemy ELFGUN ELFGUNSTRENGTH |
||
7 | h266 | 2273 | fall |
2274 | state checksquished |
||
2275 | |||
2276 | ifaction AELFGUNDEAD |
||
1 | h266 | 2277 | { |
7 | h266 | 2278 | ifrespawn |
2279 | ifcount RESPAWNACTORTIME |
||
1 | h266 | 2280 | { |
7 | h266 | 2281 | spawn TRANSPORTERSTAR |
2282 | cstat 257 |
||
2283 | strength ELFGUNSTRENGTH |
||
2284 | ai AIELFGUNSEEKING |
||
1 | h266 | 2285 | } |
2286 | else |
||
2287 | { |
||
7 | h266 | 2288 | strength 0 |
2289 | ifhitweapon |
||
2290 | ifwasweapon RADIUSEXPLOSION |
||
1 | h266 | 2291 | { |
7 | h266 | 2292 | sound SQUISH2 |
2293 | // state standard_jibs |
||
2294 | // state standard_jibs |
||
2295 | state standard_jibs |
||
2296 | killit |
||
1 | h266 | 2297 | } |
7 | h266 | 2298 | break |
1 | h266 | 2299 | } |
7 | h266 | 2300 | break |
1 | h266 | 2301 | } |
7 | h266 | 2302 | else ifaction AELFGUNFROZEN |
1 | h266 | 2303 | { |
7 | h266 | 2304 | ifcount THAWTIME |
1 | h266 | 2305 | { |
7 | h266 | 2306 | ai AIELFGUNSEEKING |
2307 | getlastpal |
||
1 | h266 | 2308 | } |
2309 | else |
||
7 | h266 | 2310 | ifcount FROZENDRIPTIME |
2311 | ifrnd 8 |
||
2312 | spawn WATERDRIP |
||
1 | h266 | 2313 | |
7 | h266 | 2314 | ifhitweapon |
1 | h266 | 2315 | { // state elfgunhitstate |
7 | h266 | 2316 | ifwasweapon FREEZEBLAST |
1 | h266 | 2317 | { |
7 | h266 | 2318 | strength 0 |
2319 | break |
||
1 | h266 | 2320 | } |
7 | h266 | 2321 | addkills 1 |
2322 | lotsofglass 30 |
||
2323 | ifrnd 84 |
||
2324 | spawn BLOODPOOL |
||
2325 | sound GLASS_BREAKING |
||
2326 | killit |
||
1 | h266 | 2327 | } |
7 | h266 | 2328 | ifp pfacing |
2329 | ifpdistl FROZENQUICKKICKDIST |
||
2330 | pkick |
||
2331 | break |
||
1 | h266 | 2332 | } |
2333 | else |
||
7 | h266 | 2334 | ifai AIELFGUNDYING |
2335 | state elfgundyingstate |
||
1 | h266 | 2336 | |
7 | h266 | 2337 | ifai AIELFGUNSHRINKING |
2338 | nullop |
||
2339 | else ifai AIELFGUNGROW |
||
2340 | nullop |
||
2341 | else ifhitweapon |
||
2342 | state elfgunhitstate |
||
1 | h266 | 2343 | |
7 | h266 | 2344 | ifai 0 |
1 | h266 | 2345 | { |
7 | h266 | 2346 | ai AIELFGUNSEEKING |
2347 | cstat 257 |
||
2348 | // clipdist 32 |
||
2349 | sizeat 32 27 // sizeat 42 36 |
||
2350 | strength ELFGUNSTRENGTH |
||
1 | h266 | 2351 | } |
7 | h266 | 2352 | else ifai AIELFGUNSEEKING state elfgunseekstate |
2353 | else ifai AIELFGUNHUNTING state elfgunhuntstate |
||
2354 | else ifai AIELFGUNIQ state elfguniqstate |
||
2355 | else ifai AIELFGUNSHOOTING state elfgunshootstate |
||
2356 | else ifai AIELFGUNGROW state genericgrowcode |
||
1 | h266 | 2357 | |
7 | h266 | 2358 | ifai AIELFGUNSHRINKING state elfgunshrinkstate |
2359 | |||
1 | h266 | 2360 | enda |
2361 | |||
2362 | useractor enemystayput ELFGUNSTAYPUT ELFGUNSTRENGTH |
||
7 | h266 | 2363 | ai AIELFGUNSEEKING |
2364 | cstat 257 |
||
2365 | // clipdist 32 |
||
2366 | cactor ELFGUN |
||
2367 | break |
||
1 | h266 | 2368 | enda |
2369 | |||
2370 | state present |
||
2371 | fall |
||
2372 | sizeat 20 20 |
||
2373 | cstat 257 |
||
2374 | clipdist 16 |
||
2375 | ends |
||
2376 | |||
2377 | state present1 |
||
2378 | ifp pshrunk nullop else |
||
2379 | ifp palive |
||
2380 | ifcount 6 |
||
2381 | ifpdistl RETRIEVEDISTANCE |
||
2382 | ifcanseetarget |
||
2383 | { |
||
2384 | sound RIP_PAPER |
||
7 | h266 | 2385 | ifvarl temp 1 |
2386 | { |
||
2387 | ifrnd 128 |
||
2388 | spawn SHIELD |
||
2389 | else |
||
2390 | spawn SIXPAK |
||
2391 | } |
||
2392 | else |
||
2393 | espawnvar temp // spawnvar // spawns the lotag, collected during EVENT_LOADACTOR |
||
1 | h266 | 2394 | killit |
2395 | } |
||
2396 | ends |
||
2397 | |||
2398 | state present2 |
||
2399 | ifp pshrunk nullop else |
||
2400 | ifp palive |
||
2401 | ifcount 6 |
||
2402 | ifpdistl RETRIEVEDISTANCE |
||
2403 | ifcanseetarget |
||
2404 | { |
||
2405 | sound RIP_PAPER |
||
7 | h266 | 2406 | ifvarl temp 1 |
2407 | { |
||
2408 | ifrnd 128 |
||
2409 | spawn CHAINGUNSPRITE |
||
2410 | else |
||
2411 | spawn SHOTGUNSPRITE |
||
2412 | } |
||
2413 | else |
||
2414 | espawnvar temp // spawnvar // spawns the lotag, collected during EVENT_LOADACTOR |
||
1 | h266 | 2415 | killit |
2416 | } |
||
2417 | ends |
||
2418 | |||
2419 | |||
2420 | useractor notenemy XMASPRESENT 0 // ELFGUN |
||
2421 | state present |
||
2422 | state present1 |
||
2423 | enda |
||
2424 | |||
2425 | useractor notenemy XMASPRESENT2 0 // ELFUZI |
||
2426 | state present |
||
2427 | state present2 |
||
2428 | enda |
||
2429 | |||
2430 | |||
2431 | action VOIDACTION |
||
2432 | move NULLSPEED |
||
2433 | |||
2434 | ai MAKENOISE VOIDACTION NULLSPEED geth getv |
||
2435 | |||
2436 | useractor notenemy NOISEMAKER 999 |
||
2437 | sizeat 48 40 |
||
2438 | cstat 17 |
||
2439 | |||
2440 | ifai 0 ai MAKENOISE |
||
2441 | |||
2442 | ifspritepal 21 |
||
2443 | { |
||
2444 | ifhitweapon |
||
7 | h266 | 2445 | ifcount 24 |
1 | h266 | 2446 | { |
7 | h266 | 2447 | strength 999 |
2448 | ifrnd 128 |
||
2449 | sound MOVIE2 |
||
2450 | else |
||
2451 | sound MOVIE3 |
||
2452 | resetcount |
||
1 | h266 | 2453 | } |
2454 | } |
||
2455 | else |
||
7 | h266 | 2456 | hitradius 4096 1 1 1 1 |
1 | h266 | 2457 | enda |
2458 | |||
2459 | useractor notenemy MALEGEEK 20 |
||
7 | h266 | 2460 | ifhitweapon |
2461 | { |
||
2462 | guts JIBS6 3 |
||
2463 | sound SQUISH2 |
||
2464 | ifdead |
||
2465 | { |
||
2466 | stopsound MALECAROL |
||
2467 | guts JIBS6 2 |
||
2468 | guts JIBS6 3 |
||
2469 | guts JIBS6 4 |
||
2470 | sound MALECAROL_DEAD |
||
2471 | globalsound MOUSEANNOY |
||
2472 | killit |
||
2473 | } |
||
2474 | } |
||
2475 | |||
2476 | ifcount 225 |
||
2477 | { |
||
2478 | sound MALECAROL |
||
2479 | resetcount |
||
2480 | } |
||
1 | h266 | 2481 | enda |
2482 | |||
2483 | useractor notenemy FEMALEGEEK 20 |
||
7 | h266 | 2484 | ifhitweapon |
2485 | { |
||
2486 | guts JIBS6 3 |
||
2487 | sound SQUISH2 |
||
2488 | ifdead |
||
2489 | { |
||
2490 | stopsound FEMALECAROL |
||
2491 | guts JIBS6 2 |
||
2492 | guts JIBS6 3 |
||
2493 | guts JIBS6 4 |
||
2494 | sound FEMALECAROL_DEAD |
||
2495 | killit |
||
2496 | } |
||
2497 | } |
||
2498 | |||
2499 | ifcount 225 |
||
2500 | { |
||
2501 | sound FEMALECAROL |
||
2502 | resetcount |
||
2503 | } |
||
1 | h266 | 2504 | enda |
2505 | |||
2506 | state mariocode |
||
7 | h266 | 2507 | cstat 257 |
2508 | sizeat 62 62 |
||
1 | h266 | 2509 | ends |
2510 | |||
2511 | useractor notenemy NWMARIO 0 |
||
7 | h266 | 2512 | state mariocode |
1 | h266 | 2513 | enda |
2514 | |||
2515 | useractor notenemy NWMARIO2 0 |
||
7 | h266 | 2516 | state mariocode |
1 | h266 | 2517 | enda |