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Rev | Author | Line No. | Line |
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1 | h266 | 1 | /* |
2 | -------------------------------------------------------------------------------- |
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3 | Duke: Nuclear Winter |
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4 | By Joris Weimar |
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5 | © 1997 Simply Silly Software |
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6 | -------------------------------------------------------------------------------- |
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7 | Duke: Nuclear Winter Plus |
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8 | By Hendricks266 |
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9 | -------------------------------------------------------------------------------- |
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10 | */ |
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11 | |||
12 | state checkcommhitstate |
||
13 | |||
14 | ifhitweapon |
||
15 | { |
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16 | guts JIBS6 2 |
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17 | |||
18 | ifdead |
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19 | { |
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20 | ifwasweapon FREEZEBLAST |
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21 | { |
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22 | sound SOMETHINGFROZE |
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23 | spritepal 1 |
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24 | move 0 |
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25 | action ACOMMFROZEN |
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26 | strength 0 |
||
27 | state icesmoke |
||
28 | break |
||
29 | } |
||
30 | else |
||
31 | ifwasweapon GROWSPARK |
||
32 | { |
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33 | sound ACTOR_GROWING |
||
34 | ai AICOMMGROW |
||
35 | break |
||
36 | } |
||
37 | |||
38 | addkills 1 state specialdeath |
||
39 | |||
40 | ifwasweapon RADIUSEXPLOSION |
||
41 | { |
||
42 | spawn BLOODPOOL |
||
43 | sound SQUISHED |
||
44 | state standard_jibs |
||
45 | killit |
||
46 | } |
||
47 | else |
||
48 | ifwasweapon RPG |
||
49 | { |
||
50 | sound SQUISHED |
||
51 | spawn BLOODPOOL |
||
52 | state standard_jibs |
||
53 | killit |
||
54 | } |
||
55 | |||
56 | sound COMM_DYING |
||
57 | ai AICOMMDYING |
||
58 | } |
||
59 | else |
||
60 | { |
||
61 | soundonce COMM_PAIN |
||
62 | ifwasweapon SHRINKSPARK |
||
63 | { |
||
64 | sound ACTOR_SHRINKING |
||
65 | ai AICOMMSHRUNK |
||
66 | } |
||
67 | else |
||
68 | ifwasweapon GROWSPARK |
||
69 | sound EXPANDERHIT |
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70 | else |
||
71 | ifrnd 24 |
||
72 | ai AICOMMABOUTTOSHOOT |
||
73 | } |
||
74 | } |
||
75 | ends |
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76 | |||
77 | state commshootbot |
||
78 | |||
79 | state calczdist |
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80 | ldist xydist THISACTOR target |
||
81 | ifvare xydist 0 setvar xydist 1 |
||
82 | |||
83 | ifvarand monstflags 32 |
||
84 | { |
||
85 | mulvar zdist 768 |
||
86 | divvarvar zdist xydist |
||
87 | setprojectile[ELECTROPROJ].workslike 36866 |
||
88 | ezshoot zdist ELECTROPROJ |
||
89 | setthisprojectile[RETURN].extra 50 |
||
90 | ifvarand monstflags 8 |
||
91 | { |
||
92 | ezshoot zdist ELECTROPROJ |
||
93 | setthisprojectile[RETURN].extra 50 |
||
94 | } |
||
95 | setprojectile[ELECTROPROJ].workslike 32770 |
||
96 | } |
||
97 | ifvarand monstflags 16 |
||
98 | { |
||
99 | eshoot FIREBALLPROJ |
||
100 | ifvarand monstflags 8 |
||
101 | { |
||
102 | setthisprojectile[RETURN].pal 13 |
||
103 | setthisprojectile[RETURN].extra 64 |
||
104 | } |
||
105 | } |
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106 | else |
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107 | { |
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108 | mulvar zdist 644 |
||
109 | divvarvar zdist xydist |
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110 | ezshoot zdist FREEZEBLAST // NOAIM |
||
111 | ifvarand monstflags 8 setactor[RETURN].extra 100 |
||
112 | setactor[RETURN].ang sprite[THISACTOR].ang |
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113 | |||
114 | } |
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115 | |||
116 | |||
117 | resetactioncount |
||
118 | |||
119 | ends |
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120 | |||
121 | state commshooting |
||
122 | |||
123 | ifvarn target -1 { state commshootbot break } |
||
124 | |||
125 | ifvarand monstflags 32 |
||
126 | { |
||
127 | eshoot ELECTROPROJ |
||
128 | setthisprojectile[RETURN].extra 50 |
||
129 | ifvarand monstflags 8 |
||
130 | { |
||
131 | eshoot ELECTROPROJ |
||
132 | setthisprojectile[RETURN].extra 50 |
||
133 | } |
||
134 | } else |
||
135 | ifvarand monstflags 16 |
||
136 | { |
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137 | eshoot FIREBALLPROJ |
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138 | ifvarand monstflags 8 |
||
139 | { |
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140 | setthisprojectile[RETURN].pal 13 |
||
141 | setthisprojectile[RETURN].extra 64 |
||
142 | } |
||
143 | } |
||
144 | else |
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145 | { |
||
146 | shoot FREEZEBLAST |
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147 | ifvarand monstflags 8 shoot FREEZEBLAST |
||
148 | } |
||
149 | |||
150 | |||
151 | resetactioncount |
||
152 | |||
153 | ends |
||
154 | |||
155 | actor COMMANDERSTAYPUT COMMANDERSTRENGTH |
||
156 | cactor COMMANDER |
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157 | ai AICOMMABOUTTOSHOOT |
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158 | enda |
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159 | |||
160 | state commspinbotstate |
||
161 | |||
162 | getactor[target].x mx |
||
163 | getactor[target].y my |
||
164 | getactor[target].z mz |
||
165 | getactor[THISACTOR].x x |
||
166 | getactor[THISACTOR].y y |
||
167 | getactor[THISACTOR].z z |
||
168 | subvarvar mx x |
||
169 | subvarvar my y |
||
170 | getangle angvar mx my |
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171 | |||
172 | cos xvel angvar |
||
173 | sin yvel angvar |
||
174 | shiftvarr xvel 7 |
||
175 | shiftvarr yvel 7 |
||
176 | subvarvar z mz |
||
177 | ifvarg z 2048 |
||
178 | setvar zvel -512 else |
||
179 | ifvarl z -2048 setvar zvel 512 |
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180 | movesprite THISACTOR xvel yvel zvel CLIPMASK0 RETURN |
||
181 | |||
182 | soundonce COMM_SPIN |
||
183 | ifcount 16 |
||
184 | { |
||
185 | ifvarl xydist 1280 |
||
186 | { |
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187 | setvar temp CAPTSPINNINGPLAYER |
||
188 | ifvarand monstflags 8 mulvar temp -2 else mulvar temp -1 |
||
189 | setactor[target].htextra temp |
||
190 | setactor[target].htpicnum RPG |
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191 | setactor[target].htowner THISACTOR |
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192 | //sound DUKE_GRUNT |
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193 | resetcount |
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194 | } |
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195 | else |
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196 | ifvarg xydist 2300 |
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197 | ai AICOMMWAIT |
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198 | } |
||
199 | ifactioncount 52 |
||
200 | ai AICOMMWAIT |
||
201 | ifnotmoving |
||
202 | ifrnd 32 |
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203 | operate |
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204 | |||
205 | ends |
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206 | |||
207 | state commspinstate |
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208 | |||
209 | getplayer[THISACTOR].posx mx |
||
210 | getplayer[THISACTOR].posy my |
||
211 | getactor[THISACTOR].x x |
||
212 | getactor[THISACTOR].y y |
||
213 | subvarvar mx x |
||
214 | subvarvar my y |
||
215 | getangle angvar mx my |
||
216 | |||
217 | cos xvel angvar |
||
218 | sin yvel angvar |
||
219 | shiftvarr xvel 7 |
||
220 | shiftvarr yvel 7 |
||
221 | setvar zvel 0 |
||
222 | movesprite THISACTOR xvel yvel zvel CLIPMASK0 RETURN |
||
223 | |||
224 | soundonce COMM_SPIN |
||
225 | ifcount 16 |
||
226 | { |
||
227 | ifpdistl 1280 ifvarg canshootplayer 0 |
||
228 | { |
||
229 | addphealth CAPTSPINNINGPLAYER |
||
230 | ifvarand monstflags 8 addphealth CAPTSPINNINGPLAYER |
||
231 | sound DUKE_GRUNT |
||
232 | palfrom 32 16 |
||
233 | resetcount |
||
234 | } |
||
235 | else |
||
236 | ifpdistg 2300 |
||
237 | ai AICOMMWAIT |
||
238 | } |
||
239 | ifactioncount 52 |
||
240 | ai AICOMMWAIT |
||
241 | ifnotmoving |
||
242 | ifrnd 32 |
||
243 | operate |
||
244 | |||
245 | ends |
||
246 | |||
247 | state commfrisbeestate |
||
248 | |||
249 | setvar weapcount -1 |
||
250 | ifcount 6 |
||
251 | { |
||
252 | ifcount 7 nullop else |
||
253 | { |
||
254 | getplayer[THISACTOR].posx mx |
||
255 | getplayer[THISACTOR].posy my |
||
256 | getactor[THISACTOR].x x |
||
257 | getactor[THISACTOR].y y |
||
258 | subvarvar mx x |
||
259 | subvarvar my y |
||
260 | getangle peractor5 mx my |
||
261 | } |
||
262 | |||
263 | cos xvel peractor5 |
||
264 | sin yvel peractor5 |
||
265 | shiftvarr xvel 5 |
||
266 | shiftvarr yvel 5 |
||
267 | setvar zvel 0 |
||
268 | movesprite THISACTOR xvel yvel zvel CLIPMASK0 RETURN |
||
269 | ifvarn RETURN 0 |
||
270 | { |
||
271 | addvar RETURN 16384 |
||
272 | ifvarl RETURN 16384 |
||
273 | ifvarg RETURN -1 // hit a sprite |
||
274 | { |
||
275 | getactor[RETURN].picnum picnum |
||
276 | getactorvar[RETURN].monstatus temp |
||
277 | ifvare picnum APLAYER sound SQUISHED else |
||
278 | ifvare temp 1 sound SQUISHED |
||
279 | setactor[RETURN].htpicnum RPG |
||
280 | setactor[RETURN].htextra 100 |
||
281 | setactor[RETURN].htowner THISACTOR |
||
282 | setactor[RETURN].htang peractor5 |
||
283 | sound COMM_ATTACK |
||
284 | |||
285 | } |
||
286 | ai AICOMMWAIT |
||
287 | setvar weapcount 0 |
||
288 | } |
||
289 | } |
||
290 | |||
291 | soundonce COMM_SPIN |
||
292 | |||
293 | ifpdistl 1280 |
||
294 | ifvarg canseeplayer 0 |
||
295 | { |
||
296 | addphealth -1 |
||
297 | ifvarand monstflags 8 addphealth -1 |
||
298 | sound DUKE_GRUNT |
||
299 | palfrom 32 16 |
||
300 | } |
||
301 | |||
302 | |||
303 | ifactioncount 52 |
||
304 | { |
||
305 | ai AICOMMWAIT |
||
306 | setvar weapcount 0 |
||
307 | } |
||
308 | ends |
||
309 | |||
310 | actor COMMANDER COMMANDERSTRENGTH |
||
311 | |||
312 | ifvarn target -1 |
||
313 | { |
||
314 | getactor[THISACTOR].z z |
||
315 | getactor[target].z mz |
||
316 | } |
||
317 | |||
318 | state checksquished |
||
319 | state monsterai |
||
320 | ifaction ACOMMFROZEN |
||
321 | { |
||
322 | fall |
||
323 | |||
324 | ifcount THAWTIME |
||
325 | { |
||
326 | getlastpal |
||
327 | ai AICOMMWAIT |
||
328 | } |
||
329 | else |
||
330 | ifcount FROZENDRIPTIME |
||
331 | { |
||
332 | ifactioncount 26 |
||
333 | { |
||
334 | spawn WATERDRIP |
||
335 | resetactioncount |
||
336 | } |
||
337 | } |
||
338 | |||
339 | ifhitweapon |
||
340 | { |
||
341 | ifwasweapon FREEZEBLAST |
||
342 | { |
||
343 | strength 0 |
||
344 | break |
||
345 | } |
||
346 | addkills 1 state specialdeath |
||
347 | |||
348 | ifrnd 84 |
||
349 | spawn BLOODPOOL |
||
350 | lotsofglass 30 |
||
351 | state standard_jibs |
||
352 | sound GLASS_BREAKING |
||
353 | killit |
||
354 | } |
||
355 | ifp pfacing |
||
356 | ifpdistl FROZENQUICKKICKDIST |
||
357 | ifvare superkicking 0 |
||
358 | pkick |
||
359 | break |
||
360 | } |
||
361 | ifai 0 |
||
362 | ai AICOMMSHOOT |
||
363 | else |
||
364 | ifai AICOMMWAIT |
||
365 | { |
||
366 | ifcount 20 |
||
367 | { |
||
368 | ifvarn target -1 |
||
369 | { |
||
370 | ifrnd 96 |
||
371 | ai AICOMMGET |
||
372 | else |
||
373 | ai AICOMMABOUTTOSHOOT |
||
374 | } |
||
375 | else |
||
376 | { |
||
377 | ifvarand monstflags 2048 |
||
378 | { |
||
379 | ifvarg targetlock 0 |
||
380 | { |
||
381 | ifrnd 96 |
||
382 | ai AICOMMGET |
||
383 | else ifvare playerally 0 |
||
384 | ai AICOMMABOUTTOSHOOT |
||
385 | } |
||
386 | else |
||
387 | ai AICOMMGET |
||
388 | } |
||
389 | else |
||
390 | |||
391 | ifvarg canseeplayer 0 |
||
392 | { |
||
393 | ifvarg canshootplayer 0 |
||
394 | { |
||
395 | ifrnd 96 |
||
396 | ai AICOMMGET |
||
397 | else ifvare playerally 0 |
||
398 | ai AICOMMABOUTTOSHOOT |
||
399 | } |
||
400 | } |
||
401 | else |
||
402 | ai AICOMMGET |
||
403 | } |
||
404 | } |
||
405 | } |
||
406 | else |
||
407 | ifai AICOMMABOUTTOSHOOT |
||
408 | { |
||
409 | ifvare target -1 ifvarn playerally 0 { ai AICOMMGET break } |
||
410 | ifactioncount 2 |
||
411 | { |
||
412 | ifvarn target -1 ai AICOMMSHOOT else |
||
413 | ifvarg canseeplayer 0 ifvare playerally 0 |
||
414 | ai AICOMMSHOOT |
||
415 | else |
||
416 | { |
||
417 | ai AICOMMGET |
||
418 | break |
||
419 | } |
||
420 | } |
||
421 | ifrnd 32 soundonce COMM_ATTACK |
||
422 | } |
||
423 | else |
||
424 | ifai AICOMMSHOOT |
||
425 | { |
||
426 | ifvare target -1 ifvarn playerally 0 { ai AICOMMGET break } |
||
427 | setvar temp 0 |
||
428 | ifvarn target -1 setvar temp 1 |
||
429 | ifvarand monstflags 2048 |
||
430 | ifvare playerally 0 |
||
431 | { |
||
432 | ifangdiffl 512 |
||
433 | { |
||
434 | ai AICOMMFRISBEE |
||
435 | break |
||
436 | } |
||
437 | else ifvarg targetlock 0 setvar temp 1 |
||
438 | } else |
||
439 | ifvarg canshootplayer 0 setvar temp 1 |
||
440 | ifvare temp 1 |
||
441 | { |
||
442 | ifcount 24 |
||
443 | ifrnd 16 |
||
444 | ai AICOMMWAIT |
||
445 | ifactioncount 2 |
||
446 | { |
||
447 | state commshooting |
||
448 | } |
||
449 | } |
||
450 | else |
||
451 | ai AICOMMGET |
||
452 | } |
||
453 | else |
||
454 | ifai AICOMMSHRUNK |
||
455 | { |
||
456 | ifcount SHRUNKDONECOUNT |
||
457 | ai AICOMMGET |
||
458 | else |
||
459 | ifcount SHRUNKCOUNT |
||
460 | sizeto 48 40 |
||
461 | else |
||
462 | state genericshrunkcode |
||
463 | } |
||
464 | else |
||
465 | ifai AICOMMGROW |
||
466 | state genericgrowcode |
||
467 | else |
||
468 | ifai AICOMMGET |
||
469 | { |
||
470 | ifvarn playerally 0 ifvare target -1 ifpdistl 1280 { ai AICOMMWAIT break } |
||
471 | ifnotmoving |
||
472 | ifrnd 4 |
||
473 | operate |
||
474 | ifvare playerally 0 |
||
475 | ifpdistl 1280 |
||
476 | ifp palive |
||
477 | { |
||
478 | sound COMM_SPIN |
||
479 | ai AICOMMSPIN |
||
480 | break |
||
481 | } |
||
482 | ifvarn target -1 |
||
483 | ifvarl xydist 1280 |
||
484 | { |
||
485 | sound COMM_SPIN |
||
486 | ai AICOMMSPIN |
||
487 | break |
||
488 | } |
||
489 | |||
490 | ifvarg canseeplayer 0 |
||
491 | { |
||
492 | setvar temp 0 |
||
493 | ifp phigher setvar temp 1 |
||
494 | ifvarn target -1 |
||
495 | ifvarvarg z mz setvar temp 1 |
||
496 | |||
497 | ifvare temp 1 |
||
498 | move COMMGETUPVELS getv geth faceplayer |
||
499 | else |
||
500 | move COMMGETVELS getv geth faceplayer |
||
501 | } |
||
502 | ifactioncount 8 |
||
503 | ifrnd 2 |
||
504 | ai AICOMMABOUTTOSHOOT |
||
505 | } |
||
506 | else |
||
507 | ifai AICOMMSPIN |
||
508 | { |
||
509 | ifvarn target -1 state commspinbotstate else |
||
510 | state commspinstate |
||
511 | } |
||
512 | else ifai AICOMMFRISBEE state commfrisbeestate |
||
513 | |||
514 | ifai AICOMMDYING |
||
515 | { |
||
516 | fall |
||
517 | strength 0 |
||
518 | |||
519 | ifhitweapon |
||
520 | ifwasweapon RADIUSEXPLOSION |
||
521 | { |
||
522 | sound SQUISHED |
||
523 | spawn BLOODPOOL |
||
524 | state standard_jibs |
||
525 | killit |
||
526 | } |
||
527 | |||
528 | ifaction ACOMMDYING |
||
529 | ifactioncount 8 |
||
530 | { |
||
531 | iffloordistl 8 |
||
532 | sound THUD |
||
533 | cstat 0 |
||
534 | action ANULLACTION |
||
535 | //action ACOMMDEAD |
||
536 | move 0 |
||
537 | cactor COMMANDERCORPSE |
||
538 | } |
||
539 | } |
||
540 | else |
||
541 | { |
||
542 | ifrnd 2 |
||
543 | soundonce COMM_ROAM |
||
544 | state checkcommhitstate |
||
545 | } |
||
546 | enda |
||
547 | |||
548 | |||
549 | |||
550 | |||
551 | useractor enemy TANK TANKSTRENGTH fall |
||
552 | state monsterai |
||
553 | ifaction 0 |
||
554 | { |
||
555 | // sizeat 60 60 |
||
556 | action ATANKWAIT |
||
557 | cstat 257 |
||
558 | clipdist 100 |
||
559 | } |
||
560 | else |
||
561 | ifaction ATANKSPIN |
||
562 | { |
||
563 | soundonce TANK_ROAM |
||
564 | |||
565 | ifactioncount 20 |
||
566 | { |
||
567 | ifvare target -1 ifvarn playerally 0 nullop else |
||
568 | ifrnd 16 |
||
569 | ifvarg canseeplayer 0 |
||
570 | ifvarg canshootplayer 0 |
||
571 | { |
||
572 | move STOPPED geth |
||
573 | action ATANKSHOOTING |
||
574 | stopsound TANK_ROAM |
||
575 | } |
||
576 | } |
||
577 | |||
578 | ifrnd 16 |
||
579 | move TANKFORWARD seekplayer |
||
580 | } |
||
581 | else |
||
582 | ifaction ATANKSHOOTING |
||
583 | { |
||
584 | ifvarn target -1 state tankshootbot else |
||
585 | { |
||
586 | ifvarn playerally 0 { move 0 action ATANKWAIT break } |
||
587 | ifactioncount 22 |
||
588 | { |
||
589 | ifpdistg 8192 |
||
590 | { |
||
591 | sound BOS1_ATTACK2 |
||
592 | shoot MORTER |
||
593 | ifvarand monstflags 8 shoot MORTER |
||
594 | } |
||
595 | resetcount |
||
596 | move 0 action ATANKWAIT |
||
597 | } |
||
598 | else |
||
599 | ifactioncount 2 |
||
600 | { |
||
601 | ifvarg canseeplayer 0 |
||
602 | { |
||
603 | ifpdistl 16384 |
||
604 | { |
||
605 | ifrnd 128 |
||
606 | { |
||
607 | ifvarand monstflags 16 |
||
608 | { |
||
609 | ifvarand morefx 16 |
||
610 | ifvarn rendmode 0 espawn SHOTSPARK5 |
||
611 | sound PISTOL_LOW |
||
612 | shoot STARPROJ |
||
613 | ifvarand monstflags 8 shoot STARPROJ |
||
614 | } else |
||
615 | { |
||
616 | ifvarand morefx 16 |
||
617 | ifvarn rendmode 0 espawn SHOTSPARK5 |
||
618 | addvar position 1 ifvarg position 3 setvar position 0 |
||
619 | setactorvar[RETURN].position position |
||
620 | ifvare dpsounds YES sound DPCHAINGUNFIRE else |
||
621 | sound PISTOL_FIRE |
||
622 | shoot SHOTSPARK1 |
||
623 | ifvarand monstflags 8 shoot SHOTSPARK1 |
||
624 | } |
||
625 | } |
||
626 | } |
||
627 | else |
||
628 | ifrnd 128 |
||
629 | { |
||
630 | ifvarand monstflags 16 |
||
631 | { |
||
632 | sound RPG_SHOOT |
||
633 | shoot FIREBULLET |
||
634 | ifvarand monstflags 8 shoot FIREBULLET |
||
635 | } |
||
636 | else |
||
637 | { |
||
638 | ifvare dpsounds YES sound PRED_ATTACK2 else |
||
639 | sound PRED_ATTACK |
||
640 | shoot FIRELASER |
||
641 | ifvarand monstflags 8 shoot FIRELASER |
||
642 | } |
||
643 | } |
||
644 | } |
||
645 | else |
||
646 | { |
||
647 | move TANKFORWARD seekplayer |
||
648 | action ATANKSPIN |
||
649 | } |
||
650 | } |
||
651 | |||
652 | ifrnd 16 |
||
653 | { |
||
654 | stopsound TANK_ROAM |
||
655 | move STOPPED faceplayerslow |
||
656 | } |
||
657 | } |
||
658 | } |
||
659 | else |
||
660 | ifaction ATANKWAIT |
||
661 | { |
||
662 | ifactioncount 32 |
||
663 | { |
||
664 | move TANKFORWARD seekplayer |
||
665 | action ATANKSPIN |
||
666 | } |
||
667 | } |
||
668 | else |
||
669 | ifaction ATANKDEAD |
||
670 | { |
||
671 | addkills 1 state specialdeath |
||
672 | hitradius 6144 TOUGH TOUGH TOUGH TOUGH |
||
673 | sound LASERTRIP_EXPLODE |
||
674 | debris SCRAP1 15 |
||
675 | spawn EXPLOSION2 |
||
676 | ifrnd 128 spawn SNOWMAN |
||
677 | killit |
||
678 | } |
||
679 | |||
680 | ifhitweapon |
||
681 | { |
||
682 | ifdead |
||
683 | action ATANKDEAD |
||
684 | else |
||
685 | { |
||
686 | debris SCRAP1 1 |
||
687 | ifaction ATANKSHOOTING break |
||
688 | ifvare target -1 ifvarn playerally 0 nullop else |
||
689 | ifrnd 192 |
||
690 | { |
||
691 | move STOPPED geth |
||
692 | action ATANKSHOOTING |
||
693 | stopsound TANK_ROAM |
||
694 | } |
||
695 | } |
||
696 | } |
||
697 | |||
698 | enda |
||
699 |