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Rev | Author | Line No. | Line |
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1 | h266 | 1 | /* |
2 | -------------------------------------------------------------------------------- |
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3 | Duke: Nuclear Winter |
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4 | By Joris Weimar |
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5 | © 1997 Simply Silly Software |
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6 | -------------------------------------------------------------------------------- |
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7 | Duke: Nuclear Winter Plus |
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8 | By Hendricks266 |
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9 | -------------------------------------------------------------------------------- |
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10 | */ |
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11 | |||
12 | definecheat 14 endepisode |
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13 | definecheat 15 endlevel |
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14 | definecheat 25 endvolume |
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15 | |||
16 | include NWDefs.con |
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17 | include NWUser.con |
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18 | |||
19 | setgamename Duke: Nuclear Winter |
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20 | |||
9 | h266 | 21 | gamevar picnum 0 2 |
22 | gamevar temp 0 2 |
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23 | gamevar tempb 0 2 |
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24 | gamevar x 0 2 |
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25 | gamevar y 0 2 |
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26 | gamevar z 0 2 |
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27 | |||
1 | h266 | 28 | gamevar owner 0 2 |
29 | gamevar temp2 0 2 |
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30 | gamevar temp3 0 2 |
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31 | gamevar temp4 0 2 |
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32 | gamevar ptemp 0 1 |
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8 | h266 | 33 | gamevar holodukeid 0 1 |
1 | h266 | 34 | gamevar musicchange 0 1 |
8 | h266 | 35 | gamevar skin DUKE 132097 // do not reset flag enabled |
1 | h266 | 36 | |
37 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
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38 | |||
39 | state cutsceneambience |
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40 | getactor[THISACTOR].lotag temp |
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41 | |||
42 | switch temp |
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43 | |||
44 | case WIND_AMBIENCE |
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45 | case WIND_REPEAT |
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46 | setactor[THISACTOR].lotag WIND2 |
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47 | break |
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48 | |||
49 | case FLY_BY |
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50 | setactor[THISACTOR].lotag FLY_BY2 |
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51 | break |
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52 | |||
53 | endswitch |
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54 | ends |
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55 | |||
56 | onevent EVENT_LOADACTOR |
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57 | getactor[THISACTOR].picnum picnum |
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58 | switch picnum |
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59 | |||
60 | case SNOWYDOORSHOCK |
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61 | spritepal 30 |
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62 | cactor DOORSHOCK |
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63 | break |
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64 | |||
65 | case 3765 case 3766 case 3767 case 3768 cactor WOODENHORSE2 break |
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66 | |||
67 | // case PIGCOP case PIGCOPSTAYPUT case PIGCOPDIVE sizeat 48 40 break |
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68 | case SOBBOTWALK case SOBBOTFLY sizeat 42 36 break |
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69 | case ELFUZI case ELFUZISTAYPUT sizeat 32 27 break |
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70 | case ELFGUN case ELFGUNSTAYPUT sizeat 32 27 break |
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71 | case SNOWMAN sizeat 42 36 break |
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72 | |||
73 | case 1915 |
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74 | cactor COMMANDER // failsafe fix for NWL5 bug |
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75 | break |
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76 | |||
77 | case MUSICANDSFX |
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78 | state cutsceneambience |
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79 | break |
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80 | |||
81 | case JETPACK |
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82 | ifspritepal 21 setvar temp 1 |
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83 | spritepal 0 |
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84 | break |
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85 | |||
86 | /* |
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87 | case SNOWFLAKE |
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88 | cactor SNOW |
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89 | sizeat 8 8 |
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90 | break |
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91 | */ |
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92 | |||
93 | case XMASPRESENT |
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94 | case XMASPRESENT2 |
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95 | getactor[THISACTOR].hitag temp |
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96 | setactor[THISACTOR].hitag 0 |
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97 | break |
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98 | |||
99 | endswitch |
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100 | endevent |
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101 | |||
52 | h266 | 102 | onevent EVENT_SPAWN |
103 | getactor[THISACTOR].owner owner |
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104 | getactor[THISACTOR].picnum picnum |
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105 | endevent |
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106 | |||
1 | h266 | 107 | onevent EVENT_EGS |
14 | h266 | 108 | getactor[THISACTOR].picnum picnum |
109 | |||
1 | h266 | 110 | ifactor APLAYER setactor[THISACTOR].mdflags 16 |
111 | ifactor DUKETORSO setactor[THISACTOR].mdflags 16 |
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112 | ifactor DUKEGUN setactor[THISACTOR].mdflags 16 |
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113 | ifactor DUKELEG setactor[THISACTOR].mdflags 16 |
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114 | ifactor DOORSHOCK setactor[THISACTOR].mdflags 16 |
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115 | |||
116 | ifactor SNOW |
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117 | { |
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118 | sizeat 8 8 |
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119 | |||
120 | setvar temp3 0 |
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121 | randvar temp3 2047 |
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122 | setactor[THISACTOR].ang temp3 |
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123 | |||
124 | setvar temp2 -2047 |
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125 | randvar temp2 2047 |
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126 | |||
127 | /* |
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128 | setvar temp3 0 |
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129 | ifrnd 128 addvar temp3 4 |
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130 | ifrnd 128 addvar temp3 8 |
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131 | setactor[THISACTOR].cstat temp3 |
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132 | */ |
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133 | } |
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134 | endevent |
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135 | |||
136 | // ----------------------------------------------------------------------------- |
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137 | |||
138 | state standard_bjibs |
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139 | guts JIBS2 1 |
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140 | guts JIBS3 2 |
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141 | guts JIBS4 3 |
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142 | guts JIBS5 2 |
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143 | guts JIBS6 3 |
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144 | ifrnd 6 |
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145 | { |
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146 | guts JIBS1 1 |
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147 | } // a badly drawn spine |
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148 | ends |
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149 | |||
150 | state nwbreakobject |
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151 | ifaction 0 |
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152 | { |
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153 | action ANULLACTION |
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154 | cstator 257 |
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155 | } |
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156 | ifhitweapon |
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157 | { |
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158 | ifdead |
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159 | { |
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160 | ifactor WOODSLATS |
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161 | { |
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162 | sound GLASS_HEAVYBREAK |
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163 | debris SCRAP3 5 |
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164 | debris SCRAP4 3 |
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165 | killit |
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166 | } |
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167 | else |
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168 | ifactor RIBBON |
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169 | { |
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170 | sound GLASS_HEAVYBREAK |
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171 | debris SCRAP3 5 |
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172 | debris SCRAP4 3 |
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173 | killit |
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174 | } |
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175 | else |
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176 | ifactor MYBOX |
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177 | { |
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178 | sound GLASS_HEAVYBREAK |
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179 | debris SCRAP3 5 |
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180 | debris SCRAP4 3 |
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181 | killit |
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182 | } |
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183 | else |
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184 | ifactor SNOWGIB killit |
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185 | else |
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186 | ifactor DRUNKELF |
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187 | { |
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188 | sound PRED_DYING |
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189 | guts JIBS6 2 |
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190 | guts JIBS6 3 |
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191 | guts JIBS6 4 |
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192 | killit |
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193 | } |
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194 | else |
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195 | ifactor CHOOCHOOSLUT |
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196 | { |
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197 | sound GLASS_HEAVYBREAK |
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198 | debris SCRAP3 5 |
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199 | debris SCRAP4 3 |
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200 | killit |
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201 | } |
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202 | else |
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203 | ifactor HORSEPOWER |
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204 | { |
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205 | sound GLASS_HEAVYBREAK |
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206 | debris SCRAP3 5 |
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207 | debris SCRAP4 3 |
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208 | killit |
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209 | } |
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210 | else |
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8 | h266 | 211 | ifactor CHANDELIER |
212 | { |
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213 | sound GLASS_BREAKING |
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214 | debris SCRAP3 3 |
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215 | debris SCRAP4 4 |
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216 | lotsofglass 10 |
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217 | killit |
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218 | } |
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219 | else |
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1 | h266 | 220 | ifactor TREEWITHSOMETHING |
221 | { |
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222 | sound GLASS_HEAVYBREAK |
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223 | debris SCRAP3 5 |
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224 | ifrnd 96 |
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225 | { |
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226 | ifrnd 64 spawn ATOMICHEALTH else spawn SHIELD |
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227 | } |
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228 | else |
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229 | { |
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230 | ifrnd 128 spawn STEROIDS else spawn FECES |
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231 | } |
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232 | killit |
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233 | } |
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234 | else |
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235 | ifactor SSPEAKER |
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236 | { |
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237 | debris SCRAP4 3 |
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238 | killit |
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239 | } |
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240 | } |
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241 | } |
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242 | ends |
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243 | |||
244 | useractor notenemy WOODSLATS MEDIUMSTRENGTH state nwbreakobject enda |
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245 | |||
246 | useractor notenemy RIBBON WEAK state nwbreakobject enda |
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247 | |||
248 | useractor notenemy SSPEAKER WEAK state nwbreakobject enda |
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249 | |||
250 | useractor notenemy MYBOX WEAK state nwbreakobject enda |
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251 | |||
252 | useractor notenemy DRUNKELF WEAK state nwbreakobject enda |
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253 | |||
254 | useractor notenemy CHOOCHOOSLUT WEAK state nwbreakobject enda |
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255 | |||
256 | useractor notenemy HORSEPOWER WEAK state nwbreakobject enda |
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257 | |||
258 | useractor notenemy SNOWGIB WEAK state nwbreakobject enda |
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259 | |||
8 | h266 | 260 | useractor notenemy CHANDELIER WEAK state nwbreakobject enda |
261 | |||
1 | h266 | 262 | useractor notenemy TREEWITHSOMETHING TOUGH state nwbreakobject enda |
263 | |||
264 | actor JETPACK |
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265 | fall |
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266 | ifmove RESPAWN_ACTOR_FLAG |
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267 | state respawnit |
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268 | else |
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269 | ifp pshrunk nullop |
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270 | else |
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271 | ifp palive |
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272 | ifpdistl RETRIEVEDISTANCE |
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273 | ifcount 6 |
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274 | ifpinventory GET_JETPACK JETPACK_AMOUNT |
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275 | ifcanseetarget |
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276 | { |
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277 | ifvare temp 1 |
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278 | { |
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279 | addinventory GET_JETPACK JETPACK_NEAR_EMPTY |
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280 | quote 125 |
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281 | } |
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282 | else |
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283 | { |
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284 | addinventory GET_JETPACK JETPACK_AMOUNT |
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285 | quote 41 |
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286 | } |
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287 | ifspawnedby JETPACK |
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288 | state getcode |
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289 | else |
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290 | state quikget |
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291 | } |
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292 | enda |
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293 | |||
294 | action FEMHDANCE1 205 1 1 1 16 |
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295 | action FEMHDANCE3 205 1 1 1 26 |
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296 | action FEMHDANCE2 206 2 1 1 10 |
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297 | |||
298 | |||
299 | |||
300 | state nwbabecode |
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301 | getactor[THISACTOR].cstat temp |
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302 | ifvarand temp 1 nullop else addvar temp 1 |
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303 | ifactor HALFBITCH { ifvarand temp 128 nullop else addvar temp 128 } |
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304 | ifvarand temp 256 nullop else addvar temp 256 |
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305 | |||
306 | getuserdef .lockout temp2 |
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307 | ifvare temp2 1 |
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308 | { |
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309 | ifvarand temp 32768 nullop else addvar temp 32768 |
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310 | } |
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311 | else |
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312 | // { |
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313 | ifvarand temp 32768 subvar temp 32768 |
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314 | // } |
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315 | |||
316 | setactor[THISACTOR].cstat temp |
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317 | |||
318 | |||
319 | |||
320 | ifactor HALFBITCH nullop else fall |
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321 | |||
322 | ifaction FEMSHRUNK |
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323 | { |
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324 | ifcount SHRUNKDONECOUNT |
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325 | { |
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326 | action FEMANIMATE |
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327 | cstat 257 |
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328 | } |
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329 | else |
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330 | ifcount SHRUNKCOUNT |
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331 | sizeto 40 40 |
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332 | else |
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333 | state genericshrunkcode |
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334 | } |
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335 | else ifaction FEMGROW |
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336 | { |
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337 | ifcount 32 |
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338 | { |
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339 | respawnhitag |
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340 | guts JIBS4 20 |
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341 | guts JIBS6 20 |
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342 | spritepal 6 |
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343 | soundonce LADY_SCREAM |
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344 | ifactor SLUTASS debris SCRAP6 1 |
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345 | sound SQUISH2 |
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346 | killit |
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347 | } |
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348 | else |
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349 | sizeto MAXXSTRETCH MAXYSTRETCH |
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350 | } |
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351 | |||
352 | |||
353 | else |
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354 | ifaction FEMHDANCE1 |
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355 | { |
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356 | ifactioncount 2 |
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357 | action FEMHDANCE2 |
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358 | } |
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359 | else |
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360 | ifaction FEMHDANCE2 |
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361 | { |
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362 | ifactioncount 8 |
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363 | action FEMHDANCE3 |
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364 | } |
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365 | else |
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366 | ifaction FEMHDANCE3 |
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367 | { |
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368 | ifactioncount 2 |
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369 | action FEMANIMATE |
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370 | } |
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371 | else |
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372 | ifaction FEMFROZEN1 |
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373 | { |
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374 | ifcount THAWTIME |
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375 | { |
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376 | action FEMANIMATE |
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377 | getlastpal |
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378 | } |
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379 | else |
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380 | ifcount FROZENDRIPTIME |
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381 | { |
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382 | ifactioncount 26 |
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383 | { |
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384 | spawn WATERDRIP |
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385 | resetactioncount |
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386 | } |
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387 | } |
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388 | |||
389 | ifhitweapon |
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390 | { |
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391 | ifwasweapon FREEZEBLAST |
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392 | { |
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393 | strength 0 |
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394 | break |
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395 | } |
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396 | lotsofglass 30 |
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397 | sound GLASS_BREAKING |
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398 | respawnhitag |
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399 | ifrnd 84 |
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400 | spawn BLOODPOOL |
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401 | killit |
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402 | } |
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403 | else |
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404 | ifp pfacing |
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405 | ifpdistl FROZENQUICKKICKDIST |
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406 | pkick |
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407 | break |
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408 | } |
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409 | else ifaction FEMFROZEN2 |
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410 | { |
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411 | ifcount THAWTIME |
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412 | { |
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413 | action FEMANIMATE |
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414 | getlastpal |
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415 | } |
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416 | else |
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417 | ifcount FROZENDRIPTIME |
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418 | { |
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419 | ifactioncount 26 |
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420 | { |
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421 | spawn WATERDRIP |
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422 | resetactioncount |
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423 | } |
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424 | } |
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425 | |||
426 | ifhitweapon |
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427 | { |
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428 | ifwasweapon FREEZEBLAST |
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429 | { |
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430 | strength 0 |
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431 | break |
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432 | } |
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433 | |||
434 | lotsofglass 30 |
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435 | |||
436 | sound GLASS_BREAKING |
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437 | ifrnd 84 |
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438 | spawn BLOODPOOL |
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439 | respawnhitag |
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440 | |||
441 | ifrnd 128 |
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442 | sound DUKE_HIT_STRIPPER1 |
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443 | else |
||
444 | sound DUKE_HIT_STRIPPER2 |
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445 | |||
446 | killit |
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447 | } |
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448 | else |
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449 | ifp pfacing |
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450 | ifpdistl FROZENQUICKKICKDIST |
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451 | pkick |
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452 | break |
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453 | } |
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454 | |||
455 | ifhitweapon |
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456 | { |
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457 | ifdead |
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458 | { |
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459 | ifwasweapon GROWSPARK |
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460 | { |
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461 | cstat 0 |
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462 | move 0 |
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463 | sound ACTOR_GROWING |
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464 | action FEMGROW |
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465 | break |
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466 | } |
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467 | else ifwasweapon FREEZEBLAST |
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468 | { |
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469 | ifaction FEMSHRUNK |
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470 | break |
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471 | |||
472 | action FEMFROZEN1 |
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473 | |||
474 | move 0 |
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475 | spritepal 1 |
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476 | strength 0 |
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477 | |||
478 | sound SOMETHINGFROZE |
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479 | |||
480 | break |
||
481 | } |
||
482 | |||
483 | ifrnd 128 |
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484 | sound DUKE_HIT_STRIPPER1 |
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485 | else |
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486 | sound DUKE_HIT_STRIPPER2 |
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487 | |||
488 | respawnhitag |
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489 | state standard_bjibs |
||
490 | state random_wall_jibs |
||
491 | spawn BLOODPOOL |
||
492 | |||
493 | ifactor HALFBITCH |
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494 | money 3 |
||
495 | else |
||
496 | ifactor SLUTASS |
||
497 | money 3 |
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498 | |||
499 | |||
500 | spritepal 6 |
||
501 | soundonce LADY_SCREAM |
||
502 | ifactor NAKED1 |
||
503 | debris SCRAP3 18 |
||
504 | else |
||
505 | ifactor PODFEM1 |
||
506 | debris SCRAP3 18 |
||
507 | killit |
||
508 | } |
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509 | else |
||
510 | { |
||
511 | ifwasweapon SHRINKSPARK |
||
512 | { |
||
513 | sound ACTOR_SHRINKING |
||
514 | move 0 |
||
515 | action FEMSHRUNK |
||
516 | cstat 0 |
||
517 | break |
||
518 | } |
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519 | else |
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520 | ifwasweapon GROWSPARK |
||
521 | sound EXPANDERHIT |
||
522 | |||
523 | |||
524 | sound SQUISH2 |
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525 | |||
526 | guts JIBS6 1 |
||
527 | } |
||
528 | } |
||
529 | |||
530 | |||
531 | |||
532 | ifp pfacing |
||
533 | ifpdistl 1280 |
||
534 | ifhitspace |
||
535 | { |
||
536 | tip |
||
537 | ifrnd 128 |
||
538 | soundonce DUKE_TIP1 |
||
539 | else |
||
540 | soundonce DUKE_TIP2 |
||
541 | ifactor HALFBITCH |
||
542 | action FEMHDANCE1 |
||
543 | } |
||
544 | ends |
||
545 | |||
546 | useractor notenemy HALFBITCH TOUGH |
||
547 | state nwbabecode |
||
548 | enda |
||
549 | |||
550 | useractor notenemy SLUTASS TOUGH |
||
551 | state nwbabecode |
||
552 | enda |
||
553 | |||
554 | state nwl3surprise |
||
555 | ifvare VOLUME 1 |
||
556 | { |
||
557 | ifvare LEVEL 2 |
||
558 | { |
||
559 | getactor[THISACTOR].sectnum temp |
||
560 | switch temp |
||
561 | case 220 case 221 |
||
562 | ifvarn musicchange 1 |
||
563 | { |
||
564 | starttrack 12 // doom |
||
565 | setvar musicchange 1 |
||
566 | } |
||
567 | break |
||
568 | case 563 case 564 case 565 case 566 case 567 |
||
569 | ifvarn musicchange 2 |
||
570 | { |
||
571 | starttrack 13 // mario |
||
572 | setvar musicchange 2 |
||
573 | } |
||
574 | break |
||
575 | case 192 case 193 case 194 case 195 case 196 case 197 case 198 case 237 case 238 case 239 case 240 |
||
576 | case 166 case 167 case 172 case 173 case 174 case 176 case 179 |
||
577 | ifvarn musicchange 0 |
||
578 | { |
||
8 | h266 | 579 | starttrackvar LEVEL // level music |
1 | h266 | 580 | setvar musicchange 0 |
581 | } |
||
582 | break |
||
583 | endswitch |
||
584 | } |
||
585 | } |
||
586 | ends |
||
587 | |||
30 | h266 | 588 | // Flying Frosty |
589 | |||
9 | h266 | 590 | /* |
591 | action ACOMMBREETH 0 3 5 1 40 |
||
592 | action ACOMMFROZEN 0 1 5 |
||
593 | action ACOMMSPIN -5 1 5 1 12 |
||
594 | action ACOMMGET 0 3 5 1 30 |
||
595 | action ACOMMSHOOT 20 1 5 1 35 |
||
596 | action ACOMMABOUTTOSHOOT 20 1 5 1 30 |
||
597 | action ACOMMDYING 30 8 1 1 12 |
||
598 | action ACOMMDEAD 38 1 1 1 1 |
||
599 | |||
600 | |||
601 | move COMMGETUPVELS 128 -64 |
||
602 | move COMMGETVELS 128 64 |
||
603 | move COMMSLOW 64 24 |
||
604 | move COMMSTOPPED |
||
605 | |||
606 | ai AICOMMWAIT ACOMMBREETH COMMSTOPPED faceplayerslow |
||
607 | ai AICOMMGET ACOMMGET COMMGETVELS seekplayer |
||
608 | ai AICOMMSHOOT ACOMMSHOOT COMMSTOPPED faceplayerslow |
||
609 | ai AICOMMABOUTTOSHOOT ACOMMABOUTTOSHOOT COMMSTOPPED faceplayerslow |
||
610 | ai AICOMMSPIN ACOMMSPIN COMMGETVELS spin |
||
611 | ai AICOMMDYING ACOMMDYING COMMSTOPPED faceplayer |
||
612 | ai AICOMMSHRUNK ACOMMGET COMMSLOW furthestdir |
||
613 | ai AICOMMGROW ACOMMGET COMMSTOPPED furthestdir |
||
614 | */ |
||
615 | |||
616 | move COMMGETUPVELSNW 128 -64 |
||
617 | move COMMGETVELSNW 128 64 |
||
618 | move COMMSLOWNW 64 24 |
||
619 | move COMMSTOPPEDNW |
||
620 | |||
1 | h266 | 621 | action ACOMMSPINNW 0 1 5 1 12 |
8 | h266 | 622 | action ACOMMSHOOTNW 20 1 5 1 16 // this is custom to shorten the delay between firing freezeblasts |
1 | h266 | 623 | |
9 | h266 | 624 | ai AICOMMSPINNW ACOMMSPINNW COMMGETVELSNW spin |
625 | ai AICOMMSHOOTNW ACOMMSHOOTNW COMMSTOPPEDNW faceplayerslow |
||
1 | h266 | 626 | |
627 | state checkcommhitstate |
||
628 | |||
629 | ifhitweapon |
||
630 | { |
||
631 | debris SCRAP3 5 |
||
632 | ifdead |
||
633 | { |
||
634 | ifwasweapon FREEZEBLAST |
||
635 | { |
||
636 | break |
||
637 | } |
||
638 | else |
||
639 | ifwasweapon GROWSPARK |
||
640 | { |
||
641 | sound ACTOR_GROWING |
||
642 | ai AICOMMGROW |
||
643 | break |
||
644 | } |
||
645 | |||
646 | addkills 1 |
||
647 | |||
648 | ifwasweapon RADIUSEXPLOSION |
||
649 | { |
||
650 | debris SCRAP3 5 |
||
651 | sound SQUISH2 |
||
652 | killit |
||
653 | } |
||
654 | else |
||
655 | ifwasweapon RPG |
||
656 | { |
||
657 | sound SQUISH2 |
||
658 | debris SCRAP3 5 |
||
659 | state standard_jibs |
||
660 | killit |
||
661 | } |
||
662 | |||
663 | debris SCRAP3 100 |
||
664 | sound COMM_DYING |
||
665 | ai AICOMMDYING |
||
666 | } |
||
667 | else |
||
668 | { |
||
669 | soundonce COMM_PAIN |
||
670 | ifwasweapon SHRINKSPARK |
||
671 | { |
||
672 | sound ACTOR_SHRINKING |
||
673 | ai AICOMMSHRUNK |
||
674 | } |
||
675 | else |
||
676 | ifwasweapon GROWSPARK |
||
677 | sound EXPANDERHIT |
||
678 | else |
||
679 | ifrnd 24 |
||
680 | ai AICOMMABOUTTOSHOOT |
||
681 | } |
||
682 | } |
||
683 | ends |
||
684 | |||
685 | actor COMMANDERSTAYPUT COMMANDERSTRENGTH |
||
686 | cactor COMMANDER |
||
687 | ai AICOMMABOUTTOSHOOT |
||
688 | enda |
||
689 | |||
690 | actor COMMANDER COMMANDERSTRENGTH |
||
691 | |||
692 | state checksquished |
||
693 | |||
694 | ifaction ACOMMFROZEN |
||
695 | { |
||
696 | fall |
||
697 | |||
698 | ifcount THAWTIME |
||
699 | { |
||
700 | getlastpal |
||
701 | ai AICOMMWAIT |
||
702 | } |
||
703 | else |
||
704 | ifcount FROZENDRIPTIME |
||
705 | { |
||
706 | ifactioncount 26 |
||
707 | { |
||
708 | spawn WATERDRIP |
||
709 | resetactioncount |
||
710 | } |
||
711 | } |
||
712 | |||
713 | ifhitweapon |
||
714 | { |
||
715 | ifwasweapon FREEZEBLAST |
||
716 | { |
||
717 | strength 0 |
||
718 | break |
||
719 | } |
||
720 | addkills 1 |
||
721 | |||
722 | ifrnd 84 |
||
723 | spawn BLOODPOOL |
||
724 | lotsofglass 30 |
||
725 | sound GLASS_BREAKING |
||
726 | killit |
||
727 | } |
||
728 | ifp pfacing |
||
729 | ifpdistl FROZENQUICKKICKDIST |
||
730 | pkick |
||
731 | break |
||
732 | } |
||
733 | ifai 0 |
||
8 | h266 | 734 | ai AICOMMSHOOTNW |
1 | h266 | 735 | else |
736 | ifai AICOMMWAIT |
||
737 | { |
||
738 | ifcount 20 |
||
739 | { |
||
740 | ifcansee |
||
741 | { |
||
742 | ifcanshoottarget |
||
743 | { |
||
744 | ifrnd 96 |
||
745 | ai AICOMMGET |
||
746 | else |
||
747 | ai AICOMMABOUTTOSHOOT |
||
748 | } |
||
749 | } |
||
750 | else |
||
751 | ai AICOMMGET |
||
752 | } |
||
753 | } |
||
754 | else |
||
755 | ifai AICOMMABOUTTOSHOOT |
||
756 | { |
||
757 | ifactioncount 2 |
||
758 | { |
||
759 | ifcansee |
||
8 | h266 | 760 | ai AICOMMSHOOTNW |
1 | h266 | 761 | else |
762 | { |
||
763 | ai AICOMMGET |
||
764 | break |
||
765 | } |
||
766 | } |
||
767 | ifrnd 32 soundonce COMM_ATTACK |
||
768 | } |
||
769 | else |
||
8 | h266 | 770 | ifai AICOMMSHOOTNW |
1 | h266 | 771 | { |
772 | ifcanshoottarget |
||
773 | { |
||
774 | ifcount 12 |
||
775 | ifrnd 16 |
||
776 | ai AICOMMWAIT |
||
8 | h266 | 777 | |
1 | h266 | 778 | ifactioncount 1 |
779 | { |
||
780 | shoot FREEZEBLAST |
||
781 | resetactioncount |
||
782 | } |
||
8 | h266 | 783 | |
784 | getplayer[THISACTOR].i temp |
||
785 | getactor[temp].pal temp |
||
786 | ifvare temp 1 // if player is frozen |
||
787 | ai AICOMMGET |
||
1 | h266 | 788 | } |
789 | else |
||
790 | ai AICOMMGET |
||
791 | } |
||
792 | else |
||
793 | ifai AICOMMSHRUNK |
||
794 | { |
||
795 | ifcount SHRUNKDONECOUNT |
||
796 | ai AICOMMGET |
||
797 | else |
||
798 | ifcount SHRUNKCOUNT |
||
799 | sizeto 48 40 |
||
800 | else |
||
801 | state genericshrunkcode |
||
802 | } |
||
803 | else |
||
804 | ifai AICOMMGROW |
||
805 | state genericgrowcode |
||
806 | else |
||
807 | ifai AICOMMGET |
||
808 | { |
||
809 | ifnotmoving |
||
810 | ifrnd 4 |
||
811 | operate |
||
812 | ifpdistl 1024 |
||
8 | h266 | 813 | { |
1 | h266 | 814 | ifp palive |
8 | h266 | 815 | { |
816 | sound COMM_SPIN |
||
817 | ai AICOMMSPINNW |
||
818 | break |
||
819 | } |
||
820 | |||
821 | getplayer[THISACTOR].i temp |
||
822 | getactor[temp].pal temp |
||
823 | ifvare temp 1 // if player is frozen |
||
824 | { |
||
825 | sound COMM_SPIN |
||
826 | ai AICOMMSPINNW |
||
827 | break |
||
828 | } |
||
1 | h266 | 829 | } |
830 | |||
831 | ifcansee |
||
832 | { |
||
833 | ifp phigher |
||
834 | move COMMGETUPVELS getv geth faceplayer |
||
835 | else |
||
836 | move COMMGETVELS getv geth faceplayer |
||
837 | } |
||
838 | ifactioncount 8 |
||
839 | ifrnd 2 |
||
840 | ai AICOMMABOUTTOSHOOT |
||
841 | } |
||
842 | else |
||
843 | ifai AICOMMSPINNW |
||
844 | { |
||
845 | soundonce COMM_SPIN |
||
846 | ifcount 16 |
||
847 | { |
||
848 | ifpdistl 1280 |
||
849 | { |
||
8 | h266 | 850 | setvar tempb CAPTSPINNINGPLAYER |
851 | mulvar tempb -1 |
||
852 | // addphealth CAPTSPINNINGPLAYER |
||
853 | getplayer[THISACTOR].i temp |
||
854 | setactor[temp].htextra tempb |
||
855 | setactor[temp].htpicnum KNEE |
||
856 | setactor[temp].htowner THISACTOR |
||
857 | |||
858 | globalsound DUKE_GRUNT |
||
859 | palfrom 32 16 |
||
860 | resetcount |
||
1 | h266 | 861 | } |
862 | else |
||
863 | ifpdistg 2300 |
||
864 | ai AICOMMWAIT |
||
865 | } |
||
866 | ifactioncount 52 |
||
867 | ai AICOMMWAIT |
||
868 | ifnotmoving |
||
869 | ifrnd 32 |
||
870 | operate |
||
871 | } |
||
872 | |||
873 | ifai AICOMMDYING |
||
874 | { |
||
875 | fall |
||
876 | strength 0 |
||
877 | |||
878 | ifhitweapon |
||
879 | ifwasweapon RADIUSEXPLOSION |
||
880 | { |
||
881 | sound SQUISH2 |
||
882 | spawn BLOODPOOL |
||
883 | state standard_jibs |
||
884 | |||
885 | killit |
||
886 | } |
||
887 | |||
888 | ifaction ACOMMDYING |
||
889 | ifactioncount 8 |
||
890 | { |
||
891 | iffloordistl 8 |
||
892 | sound THUD |
||
893 | cstat 0 |
||
894 | action ACOMMDEAD |
||
895 | } |
||
896 | } |
||
897 | else |
||
898 | { |
||
899 | ifrnd 2 |
||
900 | soundonce COMM_ROAM |
||
901 | state checkcommhitstate |
||
902 | } |
||
903 | enda |
||
904 | |||
30 | h266 | 905 | // Frosted Battle Mobile |
906 | |||
1 | h266 | 907 | move TANKSTOPNW |
908 | |||
909 | useractor enemy TANK TANKSTRENGTH |
||
910 | fall |
||
911 | |||
912 | // sizeat 45 45 |
||
913 | ifaction 0 |
||
914 | { |
||
915 | action ATANKWAIT |
||
916 | cstat 257 |
||
917 | clipdist 100 |
||
918 | } |
||
919 | else |
||
920 | ifaction ATANKSPIN |
||
921 | { |
||
922 | soundonce TANK_ROAM |
||
923 | |||
924 | ifactioncount 20 |
||
925 | { |
||
926 | ifrnd 16 |
||
927 | ifcansee |
||
928 | ifcanshoottarget |
||
929 | { |
||
930 | move TANKSTOPNW geth |
||
931 | action ATANKSHOOTING |
||
932 | stopsound TANK_ROAM |
||
933 | } |
||
934 | } |
||
935 | |||
936 | ifrnd 16 |
||
937 | move TANKFORWARD seekplayer |
||
938 | } |
||
939 | else |
||
940 | ifaction ATANKSHOOTING |
||
941 | { |
||
942 | ifactioncount 22 |
||
943 | { |
||
944 | ifpdistg 8192 |
||
945 | { |
||
946 | sound BOS1_ATTACK2 |
||
947 | shoot MORTER |
||
948 | } |
||
949 | resetcount |
||
950 | move 0 action ATANKWAIT |
||
951 | } |
||
952 | else |
||
953 | ifactioncount 2 |
||
954 | { |
||
955 | ifcansee |
||
956 | { |
||
957 | ifpdistl 16384 |
||
958 | { |
||
959 | ifrnd 128 |
||
960 | { |
||
961 | |||
962 | |||
963 | sound PISTOL_FIRE |
||
964 | shoot SHOTSPARK1 |
||
965 | } |
||
966 | } |
||
967 | else |
||
968 | ifrnd 128 |
||
969 | { |
||
970 | sound PRED_ATTACK |
||
971 | shoot FIRELASER |
||
972 | } |
||
973 | } |
||
974 | else |
||
975 | { |
||
976 | move TANKFORWARD seekplayer |
||
977 | action ATANKSPIN |
||
978 | } |
||
979 | } |
||
980 | |||
981 | ifrnd 16 |
||
982 | { |
||
983 | stopsound TANK_ROAM |
||
984 | move TANKSTOPNW faceplayerslow |
||
985 | } |
||
986 | } |
||
987 | else |
||
988 | ifaction ATANKWAIT |
||
989 | { |
||
990 | ifactioncount 32 |
||
991 | { |
||
992 | move TANKFORWARD seekplayer |
||
993 | action ATANKSPIN |
||
994 | } |
||
995 | } |
||
996 | else |
||
997 | ifaction ATANKDEAD |
||
998 | { |
||
999 | addkills 1 |
||
1000 | hitradius 6144 TOUGH TOUGH TOUGH TOUGH |
||
1001 | sound LASERTRIP_EXPLODE |
||
1002 | debris SCRAP1 15 |
||
1003 | spawn EXPLOSION2 |
||
1004 | ifrnd 128 spawn SNOWMAN |
||
1005 | killit |
||
1006 | } |
||
1007 | |||
1008 | ifhitweapon |
||
1009 | { |
||
1010 | ifdead |
||
1011 | action ATANKDEAD |
||
1012 | else |
||
1013 | { |
||
1014 | debris SCRAP1 1 |
||
1015 | ifaction ATANKSHOOTING break |
||
1016 | |||
1017 | ifrnd 192 |
||
1018 | { |
||
1019 | move TANKSTOPNW geth |
||
1020 | action ATANKSHOOTING |
||
1021 | stopsound TANK_ROAM |
||
1022 | } |
||
1023 | } |
||
1024 | } |
||
1025 | |||
1026 | enda |
||
1027 | |||
1028 | |||
1029 | include NWActor.con |
||
1030 | include NWSnow.con |
||
1031 | |||
1032 | // ----------------------------------------------------------------------------- |
||
1033 | |||
1034 | onevent EVENT_GAME |
||
8 | h266 | 1035 | ifactor APLAYER |
1036 | { |
||
1037 | state nwl3surprise |
||
1038 | |||
1039 | getplayer[THISACTOR].holoduke_on holodukeid |
||
1040 | ifvarg holodukeid -1 |
||
1041 | setactor[holodukeid].mdflags 16 |
||
1042 | |||
1043 | // addlogvar skin |
||
1044 | } |
||
1045 | ifactor FRAMEEFFECT1 |
||
1046 | ifspawnedby APLAYER |
||
1047 | setactor[THISACTOR].mdflags 16 |
||
1048 | |||
1 | h266 | 1049 | /* |
1050 | ifactor MONEY |
||
1051 | { |
||
1052 | setactor[THISACTOR].mdflags 16 |
||
14 | h266 | 1053 | // getactor[THISACTOR].owner owner |
1 | h266 | 1054 | switch owner |
1055 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
||
1056 | getactor[THISACTOR].x x |
||
1057 | getactor[THISACTOR].y y |
||
1058 | getactor[THISACTOR].z z |
||
1059 | |||
1060 | updatesectorz x y z temp |
||
1061 | ifvarn temp -1 getflorzofslope temp x y temp2 else killit |
||
1062 | |||
1063 | ifvarvare z temp2 killit |
||
1064 | break |
||
1065 | endswitch |
||
1066 | } |
||
1067 | */ |
||
1068 | endevent |
||
1069 | |||
14 | h266 | 1070 | onevent EVENT_ANIMATESPRITES |
1 | h266 | 1071 | |
1072 | ifvare picnum DOORSHOCK |
||
1073 | { |
||
1074 | ifspritepal 30 settspr[THISACTOR].tsprpicnum 3656 |
||
1075 | ifvare VOLUME 1 ifvare LEVEL 2 settspr[THISACTOR].tsprpicnum 3656 |
||
1076 | break |
||
1077 | } |
||
1078 | ifvare picnum SNOWFLAKE |
||
1079 | { |
||
1080 | settspr[THISACTOR].tsprpicnum SNOW |
||
1081 | settspr[THISACTOR].tsprxrepeat 4 |
||
1082 | settspr[THISACTOR].tspryrepeat 4 |
||
1083 | break |
||
1084 | } |
||
1085 | /* |
||
1086 | ifvare picnum MONEY |
||
1087 | { |
||
1088 | switch owner |
||
1089 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
||
1090 | settspr[THISACTOR].tsprpicnum SNOW |
||
1091 | break |
||
1092 | endswitch |
||
1093 | } |
||
1094 | */ |
||
8 | h266 | 1095 | |
1096 | switch picnum |
||
1097 | case APLAYER |
||
1098 | ifvare skin SANTA |
||
1099 | { |
||
1100 | gettspr[THISACTOR].tsprpicnum temp3 |
||
14 | h266 | 1101 | ifvarg temp3 1399 ifvarl temp3 1544 addvar temp3 4096 |
8 | h266 | 1102 | settspr[THISACTOR].tsprpicnum temp3 |
1 | h266 | 1103 | |
8 | h266 | 1104 | ifvarg holodukeid -1 |
1105 | { |
||
1106 | gettspr[holodukeid].tsprpicnum temp3 |
||
14 | h266 | 1107 | ifvarg temp3 1399 ifvarl temp3 1544 addvar temp3 4096 |
8 | h266 | 1108 | settspr[holodukeid].tsprpicnum temp3 |
1109 | } |
||
1110 | } |
||
1111 | break |
||
1112 | |||
1113 | case FRAMEEFFECT1 |
||
1114 | ifvare skin SANTA |
||
1115 | ifspawnedby APLAYER |
||
1116 | { |
||
1117 | gettspr[THISACTOR].tsprpicnum temp3 |
||
14 | h266 | 1118 | ifvarg temp3 1399 ifvarl temp3 1544 addvar temp3 4096 |
8 | h266 | 1119 | settspr[THISACTOR].tsprpicnum temp3 |
1120 | } |
||
1121 | break |
||
1122 | |||
1123 | case DUKETORSO |
||
1124 | case DUKEGUN |
||
1125 | getactor[owner].picnum temp2 |
||
1126 | ifvare temp2 SOBBOTWALK |
||
1127 | { |
||
1128 | gettspr[THISACTOR].tsprpicnum temp3 |
||
1129 | addvar temp3 2456 |
||
1130 | settspr[THISACTOR].tsprpicnum temp3 |
||
1131 | } |
||
1132 | ifvare temp2 SOBBOTFLY |
||
1133 | { |
||
1134 | gettspr[THISACTOR].tsprpicnum temp3 |
||
1135 | addvar temp3 2456 |
||
1136 | settspr[THISACTOR].tsprpicnum temp3 |
||
1137 | } |
||
1138 | ifvare temp2 APLAYER |
||
1139 | { |
||
1140 | ifvare skin SANTA |
||
1141 | { |
||
1142 | gettspr[THISACTOR].tsprpicnum temp3 |
||
1143 | addvar temp3 2456 |
||
1144 | settspr[THISACTOR].tsprpicnum temp3 |
||
1145 | } |
||
1146 | } |
||
1147 | break |
||
1 | h266 | 1148 | |
8 | h266 | 1149 | case DUKELEG |
1150 | getactor[owner].picnum temp2 |
||
1151 | ifvare temp2 SOBBOTWALK settspr[THISACTOR].tsprpal 30 |
||
1152 | ifvare temp2 SOBBOTFLY settspr[THISACTOR].tsprpal 30 |
||
1153 | ifvare temp2 APLAYER ifvare skin SANTA settspr[THISACTOR].tsprpal 30 |
||
1154 | break |
||
1155 | endswitch |
||
1156 | |||
1157 | ifvare picnum APLAYER // this fixes the bug with the misplaced TV screen tiles |
||
1 | h266 | 1158 | { |
1159 | gettspr[THISACTOR].tsprpicnum temp |
||
1160 | switch temp |
||
1161 | case 1470 case 1471 case 1472 case 1473 case 1474 |
||
1162 | subvar temp 5 |
||
1163 | settspr[THISACTOR].tsprpicnum temp |
||
1164 | break |
||
1165 | endswitch |
||
1166 | } |
||
1167 | endevent |
||
1168 | |||
1169 | |||
1170 | |||
1171 | |||
1172 | useractor notenemy NWEFFECTOR 0 |
||
22 | h266 | 1173 | cstat 32768 |
1174 | // sizeat 1 1 |
||
1 | h266 | 1175 | |
22 | h266 | 1176 | ifspritepal 31 // phone ringing effect |
1177 | { |
||
1178 | /* |
||
1179 | getplayer[THISACTOR].cursectnum temp3 |
||
1180 | switch temp3 |
||
1181 | case 60 case 61 case 62 case 63 |
||
1182 | case 86 case 87 |
||
1183 | case 299 case 300 case 301 case 302 case 303 case 304 case 305 case 306 case 307 case 308 case 309 |
||
1184 | case 310 case 311 case 312 case 313 case 314 case 315 case 316 case 317 |
||
1185 | soundonce PHONE_RING |
||
1 | h266 | 1186 | break |
1187 | |||
22 | h266 | 1188 | default |
1189 | stopsound PHONE_RING |
||
1190 | break |
||
1191 | endswitch |
||
1192 | */ |
||
1193 | |||
1194 | ifpdistl 8192 // 4096 |
||
1195 | soundonce PHONE_RING |
||
1196 | ifpdistg 16384 |
||
1197 | stopsound PHONE_RING |
||
1198 | |||
1199 | ifpdistl RETRIEVEDISTANCE |
||
1 | h266 | 1200 | ifp pfacing |
22 | h266 | 1201 | ifhitspace |
1202 | ifvare temp2 0 |
||
1203 | { |
||
1204 | setvar temp 0 |
||
1205 | setvar temp2 1 |
||
1206 | setvar temp3 0 |
||
1207 | setvar tempb 0 |
||
1208 | } |
||
1 | h266 | 1209 | |
22 | h266 | 1210 | ifvare temp2 1 |
1211 | { |
||
1212 | addvar temp 1 |
||
1 | h266 | 1213 | |
22 | h266 | 1214 | stopsound PHONE_RING |
1215 | ifvare temp 1 |
||
1216 | sound PHONE_PICKUP |
||
1217 | else ifvare temp 30 |
||
1218 | { |
||
1219 | setvar tempb 0 |
||
1220 | randvar tempb 3 |
||
1221 | |||
1222 | switch tempb |
||
1223 | case 0 |
||
1224 | sound LOWANG1 |
||
1225 | setvar temp3 57 |
||
1226 | break |
||
1227 | case 1 |
||
1228 | sound LOWANG2 |
||
1229 | setvar temp3 124 |
||
1230 | break |
||
1231 | case 2 |
||
1232 | sound LOWANG3 |
||
1233 | setvar temp3 121 |
||
1234 | break |
||
1235 | case 3 |
||
1236 | sound LOWANG4 |
||
1237 | setvar temp3 156 |
||
1238 | break |
||
1239 | endswitch |
||
1240 | |||
1241 | addvar temp3 60 |
||
1242 | setvar tempb 0 |
||
1243 | } |
||
1244 | else ifvarvare temp temp3 |
||
1245 | { |
||
1246 | sound PHONE_HANGUP |
||
1247 | setvarvar tempb temp3 |
||
1248 | addvar tempb 150 |
||
1249 | } |
||
1250 | else ifvarvare temp tempb |
||
1251 | { |
||
1252 | setvar temp2 0 |
||
1253 | setvar temp 0 |
||
1254 | } |
||
1255 | } |
||
1256 | } |
||
1 | h266 | 1257 | enda |
1258 | |||
1259 | useractor notenemy 3831 0 |
||
1260 | // cstat 32768 |
||
1261 | sizeat 12 13 |
||
1262 | getactor[THISACTOR].sectnum temp |
||
1263 | getplayer[THISACTOR].cursectnum temp2 |
||
1264 | ifvarvare temp temp2 |
||
1265 | { |
||
1266 | setuserdef[THISACTOR].volume_number 1 |
||
1267 | endofgame 13 |
||
1268 | } |
||
1269 | enda |
||
1270 | |||
1271 | action WOODENHORSE2FRAME 0 1 5 |
||
1272 | action WOODEN2FALLFRAME -2738 1 5 |
||
1273 | useractor notenemy WOODENHORSE2 WEAK WOODENHORSE2FRAME |
||
1274 | fall |
||
1275 | ifhitweapon |
||
1276 | { |
||
1277 | ifdead |
||
1278 | { |
||
1279 | debris SCRAP1 4 |
||
1280 | debris SCRAP2 3 |
||
1281 | killit |
||
1282 | } |
||
1283 | else |
||
1284 | action WOODEN2FALLFRAME |
||
1285 | } |
||
1286 | enda |
||
1287 | |||
1288 | useractor notenemy NWSTEAM 0 |
||
1289 | ifpdistl 6144 |
||
1290 | soundonce STEAM_HISSING |
||
1291 | enda |
||
1292 | |||
1293 | define title_x1 73 |
||
1294 | define title_x2 306 |
||
1295 | define title_y 194 |
||
1296 | define title_zoom 32768 |
||
1297 | |||
1298 | onevent EVENT_DISPLAYMENU |
||
1299 | // getplayer[THISACTOR].gm temp |
||
1300 | // ifvarand temp 4 nullop else |
||
1301 | // { |
||
1302 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
||
1303 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
||
1304 | // } |
||
1305 | endevent |
||
1306 | |||
1307 | /* |
||
1308 | onevent EVENT_DISPLAYTITLE |
||
1309 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
||
1310 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
||
1311 | endevent |
||
1312 | */ |
||
1313 | |||
1314 |