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Rev | Author | Line No. | Line |
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1 | h266 | 1 | /* |
2 | -------------------------------------------------------------------------------- |
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3 | Duke: Nuclear Winter |
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4 | By Joris Weimar |
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5 | © 1997 Simply Silly Software |
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6 | -------------------------------------------------------------------------------- |
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7 | Duke: Nuclear Winter Plus |
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8 | By Hendricks266 |
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9 | -------------------------------------------------------------------------------- |
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10 | */ |
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11 | |||
12 | definecheat 14 endepisode |
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13 | definecheat 15 endlevel |
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14 | definecheat 25 endvolume |
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15 | |||
16 | include NWDefs.con |
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17 | include NWUser.con |
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18 | |||
19 | setgamename Duke: Nuclear Winter |
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20 | |||
21 | gamevar owner 0 2 |
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22 | gamevar temp2 0 2 |
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23 | gamevar temp3 0 2 |
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24 | gamevar temp4 0 2 |
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25 | gamevar ptemp 0 1 |
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8 | h266 | 26 | gamevar holodukeid 0 1 |
1 | h266 | 27 | gamevar musicchange 0 1 |
8 | h266 | 28 | gamevar skin DUKE 132097 // do not reset flag enabled |
1 | h266 | 29 | |
30 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
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31 | |||
32 | state cutsceneambience |
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33 | getactor[THISACTOR].lotag temp |
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34 | |||
35 | switch temp |
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36 | |||
37 | case WIND_AMBIENCE |
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38 | case WIND_REPEAT |
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39 | setactor[THISACTOR].lotag WIND2 |
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40 | break |
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41 | |||
42 | case FLY_BY |
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43 | setactor[THISACTOR].lotag FLY_BY2 |
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44 | break |
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45 | |||
46 | endswitch |
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47 | ends |
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48 | |||
49 | onevent EVENT_LOADACTOR |
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50 | getactor[THISACTOR].picnum picnum |
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51 | switch picnum |
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52 | |||
53 | case SNOWYDOORSHOCK |
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54 | spritepal 30 |
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55 | cactor DOORSHOCK |
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56 | break |
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57 | |||
58 | case 3765 case 3766 case 3767 case 3768 cactor WOODENHORSE2 break |
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59 | |||
60 | // case PIGCOP case PIGCOPSTAYPUT case PIGCOPDIVE sizeat 48 40 break |
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61 | case SOBBOTWALK case SOBBOTFLY sizeat 42 36 break |
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62 | case ELFUZI case ELFUZISTAYPUT sizeat 32 27 break |
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63 | case ELFGUN case ELFGUNSTAYPUT sizeat 32 27 break |
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64 | case SNOWMAN sizeat 42 36 break |
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65 | |||
66 | case 1915 |
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67 | cactor COMMANDER // failsafe fix for NWL5 bug |
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68 | break |
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69 | |||
70 | case MUSICANDSFX |
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71 | state cutsceneambience |
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72 | break |
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73 | |||
74 | case JETPACK |
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75 | ifspritepal 21 setvar temp 1 |
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76 | spritepal 0 |
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77 | break |
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78 | |||
79 | /* |
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80 | case SNOWFLAKE |
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81 | cactor SNOW |
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82 | sizeat 8 8 |
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83 | break |
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84 | */ |
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85 | |||
86 | case XMASPRESENT |
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87 | case XMASPRESENT2 |
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88 | getactor[THISACTOR].hitag temp |
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89 | setactor[THISACTOR].hitag 0 |
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90 | break |
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91 | |||
92 | endswitch |
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93 | endevent |
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94 | |||
95 | onevent EVENT_EGS |
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96 | ifactor APLAYER setactor[THISACTOR].mdflags 16 |
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97 | ifactor DUKETORSO setactor[THISACTOR].mdflags 16 |
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98 | ifactor DUKEGUN setactor[THISACTOR].mdflags 16 |
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99 | ifactor DUKELEG setactor[THISACTOR].mdflags 16 |
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100 | ifactor DOORSHOCK setactor[THISACTOR].mdflags 16 |
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101 | |||
102 | ifactor SNOW |
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103 | { |
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104 | sizeat 8 8 |
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105 | |||
106 | setvar temp3 0 |
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107 | randvar temp3 2047 |
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108 | setactor[THISACTOR].ang temp3 |
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109 | |||
110 | setvar temp2 -2047 |
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111 | randvar temp2 2047 |
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112 | |||
113 | /* |
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114 | setvar temp3 0 |
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115 | ifrnd 128 addvar temp3 4 |
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116 | ifrnd 128 addvar temp3 8 |
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117 | setactor[THISACTOR].cstat temp3 |
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118 | */ |
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119 | } |
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120 | endevent |
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121 | |||
122 | // ----------------------------------------------------------------------------- |
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123 | |||
124 | state standard_bjibs |
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125 | guts JIBS2 1 |
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126 | guts JIBS3 2 |
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127 | guts JIBS4 3 |
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128 | guts JIBS5 2 |
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129 | guts JIBS6 3 |
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130 | ifrnd 6 |
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131 | { |
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132 | guts JIBS1 1 |
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133 | } // a badly drawn spine |
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134 | ends |
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135 | |||
136 | state nwbreakobject |
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137 | ifaction 0 |
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138 | { |
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139 | action ANULLACTION |
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140 | cstator 257 |
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141 | } |
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142 | ifhitweapon |
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143 | { |
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144 | ifdead |
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145 | { |
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146 | ifactor WOODSLATS |
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147 | { |
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148 | sound GLASS_HEAVYBREAK |
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149 | debris SCRAP3 5 |
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150 | debris SCRAP4 3 |
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151 | killit |
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152 | } |
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153 | else |
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154 | ifactor RIBBON |
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155 | { |
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156 | sound GLASS_HEAVYBREAK |
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157 | debris SCRAP3 5 |
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158 | debris SCRAP4 3 |
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159 | killit |
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160 | } |
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161 | else |
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162 | ifactor MYBOX |
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163 | { |
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164 | sound GLASS_HEAVYBREAK |
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165 | debris SCRAP3 5 |
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166 | debris SCRAP4 3 |
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167 | killit |
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168 | } |
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169 | else |
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170 | ifactor SNOWGIB killit |
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171 | else |
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172 | ifactor DRUNKELF |
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173 | { |
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174 | sound PRED_DYING |
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175 | guts JIBS6 2 |
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176 | guts JIBS6 3 |
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177 | guts JIBS6 4 |
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178 | killit |
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179 | } |
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180 | else |
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181 | ifactor CHOOCHOOSLUT |
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182 | { |
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183 | sound GLASS_HEAVYBREAK |
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184 | debris SCRAP3 5 |
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185 | debris SCRAP4 3 |
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186 | killit |
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187 | } |
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188 | else |
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189 | ifactor HORSEPOWER |
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190 | { |
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191 | sound GLASS_HEAVYBREAK |
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192 | debris SCRAP3 5 |
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193 | debris SCRAP4 3 |
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194 | killit |
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195 | } |
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196 | else |
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8 | h266 | 197 | ifactor CHANDELIER |
198 | { |
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199 | sound GLASS_BREAKING |
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200 | debris SCRAP3 3 |
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201 | debris SCRAP4 4 |
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202 | lotsofglass 10 |
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203 | killit |
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204 | } |
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205 | else |
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1 | h266 | 206 | ifactor TREEWITHSOMETHING |
207 | { |
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208 | sound GLASS_HEAVYBREAK |
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209 | debris SCRAP3 5 |
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210 | ifrnd 96 |
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211 | { |
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212 | ifrnd 64 spawn ATOMICHEALTH else spawn SHIELD |
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213 | } |
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214 | else |
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215 | { |
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216 | ifrnd 128 spawn STEROIDS else spawn FECES |
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217 | } |
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218 | killit |
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219 | } |
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220 | else |
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221 | ifactor SSPEAKER |
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222 | { |
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223 | debris SCRAP4 3 |
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224 | killit |
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225 | } |
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226 | } |
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227 | } |
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228 | ends |
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229 | |||
230 | useractor notenemy WOODSLATS MEDIUMSTRENGTH state nwbreakobject enda |
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231 | |||
232 | useractor notenemy RIBBON WEAK state nwbreakobject enda |
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233 | |||
234 | useractor notenemy SSPEAKER WEAK state nwbreakobject enda |
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235 | |||
236 | useractor notenemy MYBOX WEAK state nwbreakobject enda |
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237 | |||
238 | useractor notenemy DRUNKELF WEAK state nwbreakobject enda |
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239 | |||
240 | useractor notenemy CHOOCHOOSLUT WEAK state nwbreakobject enda |
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241 | |||
242 | useractor notenemy HORSEPOWER WEAK state nwbreakobject enda |
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243 | |||
244 | useractor notenemy SNOWGIB WEAK state nwbreakobject enda |
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245 | |||
8 | h266 | 246 | useractor notenemy CHANDELIER WEAK state nwbreakobject enda |
247 | |||
1 | h266 | 248 | useractor notenemy TREEWITHSOMETHING TOUGH state nwbreakobject enda |
249 | |||
250 | actor JETPACK |
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251 | fall |
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252 | ifmove RESPAWN_ACTOR_FLAG |
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253 | state respawnit |
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254 | else |
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255 | ifp pshrunk nullop |
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256 | else |
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257 | ifp palive |
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258 | ifpdistl RETRIEVEDISTANCE |
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259 | ifcount 6 |
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260 | ifpinventory GET_JETPACK JETPACK_AMOUNT |
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261 | ifcanseetarget |
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262 | { |
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263 | ifvare temp 1 |
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264 | { |
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265 | addinventory GET_JETPACK JETPACK_NEAR_EMPTY |
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266 | quote 125 |
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267 | } |
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268 | else |
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269 | { |
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270 | addinventory GET_JETPACK JETPACK_AMOUNT |
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271 | quote 41 |
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272 | } |
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273 | ifspawnedby JETPACK |
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274 | state getcode |
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275 | else |
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276 | state quikget |
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277 | } |
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278 | enda |
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279 | |||
280 | action FEMHDANCE1 205 1 1 1 16 |
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281 | action FEMHDANCE3 205 1 1 1 26 |
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282 | action FEMHDANCE2 206 2 1 1 10 |
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283 | |||
284 | |||
285 | |||
286 | state nwbabecode |
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287 | getactor[THISACTOR].cstat temp |
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288 | ifvarand temp 1 nullop else addvar temp 1 |
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289 | ifactor HALFBITCH { ifvarand temp 128 nullop else addvar temp 128 } |
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290 | ifvarand temp 256 nullop else addvar temp 256 |
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291 | |||
292 | getuserdef .lockout temp2 |
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293 | ifvare temp2 1 |
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294 | { |
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295 | ifvarand temp 32768 nullop else addvar temp 32768 |
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296 | } |
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297 | else |
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298 | // { |
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299 | ifvarand temp 32768 subvar temp 32768 |
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300 | // } |
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301 | |||
302 | setactor[THISACTOR].cstat temp |
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303 | |||
304 | |||
305 | |||
306 | ifactor HALFBITCH nullop else fall |
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307 | |||
308 | ifaction FEMSHRUNK |
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309 | { |
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310 | ifcount SHRUNKDONECOUNT |
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311 | { |
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312 | action FEMANIMATE |
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313 | cstat 257 |
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314 | } |
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315 | else |
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316 | ifcount SHRUNKCOUNT |
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317 | sizeto 40 40 |
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318 | else |
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319 | state genericshrunkcode |
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320 | } |
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321 | else ifaction FEMGROW |
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322 | { |
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323 | ifcount 32 |
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324 | { |
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325 | respawnhitag |
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326 | guts JIBS4 20 |
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327 | guts JIBS6 20 |
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328 | spritepal 6 |
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329 | soundonce LADY_SCREAM |
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330 | ifactor SLUTASS debris SCRAP6 1 |
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331 | sound SQUISH2 |
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332 | killit |
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333 | } |
||
334 | else |
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335 | sizeto MAXXSTRETCH MAXYSTRETCH |
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336 | } |
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337 | |||
338 | |||
339 | else |
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340 | ifaction FEMHDANCE1 |
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341 | { |
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342 | ifactioncount 2 |
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343 | action FEMHDANCE2 |
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344 | } |
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345 | else |
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346 | ifaction FEMHDANCE2 |
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347 | { |
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348 | ifactioncount 8 |
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349 | action FEMHDANCE3 |
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350 | } |
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351 | else |
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352 | ifaction FEMHDANCE3 |
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353 | { |
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354 | ifactioncount 2 |
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355 | action FEMANIMATE |
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356 | } |
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357 | else |
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358 | ifaction FEMFROZEN1 |
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359 | { |
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360 | ifcount THAWTIME |
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361 | { |
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362 | action FEMANIMATE |
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363 | getlastpal |
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364 | } |
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365 | else |
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366 | ifcount FROZENDRIPTIME |
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367 | { |
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368 | ifactioncount 26 |
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369 | { |
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370 | spawn WATERDRIP |
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371 | resetactioncount |
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372 | } |
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373 | } |
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374 | |||
375 | ifhitweapon |
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376 | { |
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377 | ifwasweapon FREEZEBLAST |
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378 | { |
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379 | strength 0 |
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380 | break |
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381 | } |
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382 | lotsofglass 30 |
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383 | sound GLASS_BREAKING |
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384 | respawnhitag |
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385 | ifrnd 84 |
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386 | spawn BLOODPOOL |
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387 | killit |
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388 | } |
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389 | else |
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390 | ifp pfacing |
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391 | ifpdistl FROZENQUICKKICKDIST |
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392 | pkick |
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393 | break |
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394 | } |
||
395 | else ifaction FEMFROZEN2 |
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396 | { |
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397 | ifcount THAWTIME |
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398 | { |
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399 | action FEMANIMATE |
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400 | getlastpal |
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401 | } |
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402 | else |
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403 | ifcount FROZENDRIPTIME |
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404 | { |
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405 | ifactioncount 26 |
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406 | { |
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407 | spawn WATERDRIP |
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408 | resetactioncount |
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409 | } |
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410 | } |
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411 | |||
412 | ifhitweapon |
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413 | { |
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414 | ifwasweapon FREEZEBLAST |
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415 | { |
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416 | strength 0 |
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417 | break |
||
418 | } |
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419 | |||
420 | lotsofglass 30 |
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421 | |||
422 | sound GLASS_BREAKING |
||
423 | ifrnd 84 |
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424 | spawn BLOODPOOL |
||
425 | respawnhitag |
||
426 | |||
427 | ifrnd 128 |
||
428 | sound DUKE_HIT_STRIPPER1 |
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429 | else |
||
430 | sound DUKE_HIT_STRIPPER2 |
||
431 | |||
432 | killit |
||
433 | } |
||
434 | else |
||
435 | ifp pfacing |
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436 | ifpdistl FROZENQUICKKICKDIST |
||
437 | pkick |
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438 | break |
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439 | } |
||
440 | |||
441 | ifhitweapon |
||
442 | { |
||
443 | ifdead |
||
444 | { |
||
445 | ifwasweapon GROWSPARK |
||
446 | { |
||
447 | cstat 0 |
||
448 | move 0 |
||
449 | sound ACTOR_GROWING |
||
450 | action FEMGROW |
||
451 | break |
||
452 | } |
||
453 | else ifwasweapon FREEZEBLAST |
||
454 | { |
||
455 | ifaction FEMSHRUNK |
||
456 | break |
||
457 | |||
458 | action FEMFROZEN1 |
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459 | |||
460 | move 0 |
||
461 | spritepal 1 |
||
462 | strength 0 |
||
463 | |||
464 | sound SOMETHINGFROZE |
||
465 | |||
466 | break |
||
467 | } |
||
468 | |||
469 | ifrnd 128 |
||
470 | sound DUKE_HIT_STRIPPER1 |
||
471 | else |
||
472 | sound DUKE_HIT_STRIPPER2 |
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473 | |||
474 | respawnhitag |
||
475 | state standard_bjibs |
||
476 | state random_wall_jibs |
||
477 | spawn BLOODPOOL |
||
478 | |||
479 | ifactor HALFBITCH |
||
480 | money 3 |
||
481 | else |
||
482 | ifactor SLUTASS |
||
483 | money 3 |
||
484 | |||
485 | |||
486 | spritepal 6 |
||
487 | soundonce LADY_SCREAM |
||
488 | ifactor NAKED1 |
||
489 | debris SCRAP3 18 |
||
490 | else |
||
491 | ifactor PODFEM1 |
||
492 | debris SCRAP3 18 |
||
493 | killit |
||
494 | } |
||
495 | else |
||
496 | { |
||
497 | ifwasweapon SHRINKSPARK |
||
498 | { |
||
499 | sound ACTOR_SHRINKING |
||
500 | move 0 |
||
501 | action FEMSHRUNK |
||
502 | cstat 0 |
||
503 | break |
||
504 | } |
||
505 | else |
||
506 | ifwasweapon GROWSPARK |
||
507 | sound EXPANDERHIT |
||
508 | |||
509 | |||
510 | sound SQUISH2 |
||
511 | |||
512 | guts JIBS6 1 |
||
513 | } |
||
514 | } |
||
515 | |||
516 | |||
517 | |||
518 | ifp pfacing |
||
519 | ifpdistl 1280 |
||
520 | ifhitspace |
||
521 | { |
||
522 | tip |
||
523 | ifrnd 128 |
||
524 | soundonce DUKE_TIP1 |
||
525 | else |
||
526 | soundonce DUKE_TIP2 |
||
527 | ifactor HALFBITCH |
||
528 | action FEMHDANCE1 |
||
529 | } |
||
530 | ends |
||
531 | |||
532 | useractor notenemy HALFBITCH TOUGH |
||
533 | state nwbabecode |
||
534 | enda |
||
535 | |||
536 | useractor notenemy SLUTASS TOUGH |
||
537 | state nwbabecode |
||
538 | enda |
||
539 | |||
540 | state nwl3surprise |
||
541 | ifvare VOLUME 1 |
||
542 | { |
||
543 | ifvare LEVEL 2 |
||
544 | { |
||
545 | getactor[THISACTOR].sectnum temp |
||
546 | switch temp |
||
547 | case 220 case 221 |
||
548 | ifvarn musicchange 1 |
||
549 | { |
||
550 | starttrack 12 // doom |
||
551 | setvar musicchange 1 |
||
552 | } |
||
553 | break |
||
554 | case 563 case 564 case 565 case 566 case 567 |
||
555 | ifvarn musicchange 2 |
||
556 | { |
||
557 | starttrack 13 // mario |
||
558 | setvar musicchange 2 |
||
559 | } |
||
560 | break |
||
561 | case 192 case 193 case 194 case 195 case 196 case 197 case 198 case 237 case 238 case 239 case 240 |
||
562 | case 166 case 167 case 172 case 173 case 174 case 176 case 179 |
||
563 | ifvarn musicchange 0 |
||
564 | { |
||
8 | h266 | 565 | starttrackvar LEVEL // level music |
1 | h266 | 566 | setvar musicchange 0 |
567 | } |
||
568 | break |
||
569 | endswitch |
||
570 | } |
||
571 | } |
||
572 | ends |
||
573 | |||
574 | action ACOMMSPINNW 0 1 5 1 12 |
||
8 | h266 | 575 | action ACOMMSHOOTNW 20 1 5 1 16 // this is custom to shorten the delay between firing freezeblasts |
1 | h266 | 576 | |
577 | ai AICOMMSPINNW ACOMMSPINNW COMMGETVELS spin |
||
8 | h266 | 578 | ai AICOMMSHOOTNW ACOMMSHOOTNW COMMSTOPPED faceplayerslow |
1 | h266 | 579 | |
580 | state checkcommhitstate |
||
581 | |||
582 | ifhitweapon |
||
583 | { |
||
584 | debris SCRAP3 5 |
||
585 | ifdead |
||
586 | { |
||
587 | ifwasweapon FREEZEBLAST |
||
588 | { |
||
589 | break |
||
590 | } |
||
591 | else |
||
592 | ifwasweapon GROWSPARK |
||
593 | { |
||
594 | sound ACTOR_GROWING |
||
595 | ai AICOMMGROW |
||
596 | break |
||
597 | } |
||
598 | |||
599 | addkills 1 |
||
600 | |||
601 | ifwasweapon RADIUSEXPLOSION |
||
602 | { |
||
603 | debris SCRAP3 5 |
||
604 | sound SQUISH2 |
||
605 | killit |
||
606 | } |
||
607 | else |
||
608 | ifwasweapon RPG |
||
609 | { |
||
610 | sound SQUISH2 |
||
611 | debris SCRAP3 5 |
||
612 | state standard_jibs |
||
613 | killit |
||
614 | } |
||
615 | |||
616 | debris SCRAP3 100 |
||
617 | sound COMM_DYING |
||
618 | ai AICOMMDYING |
||
619 | } |
||
620 | else |
||
621 | { |
||
622 | soundonce COMM_PAIN |
||
623 | ifwasweapon SHRINKSPARK |
||
624 | { |
||
625 | sound ACTOR_SHRINKING |
||
626 | ai AICOMMSHRUNK |
||
627 | } |
||
628 | else |
||
629 | ifwasweapon GROWSPARK |
||
630 | sound EXPANDERHIT |
||
631 | else |
||
632 | ifrnd 24 |
||
633 | ai AICOMMABOUTTOSHOOT |
||
634 | } |
||
635 | } |
||
636 | ends |
||
637 | |||
638 | actor COMMANDERSTAYPUT COMMANDERSTRENGTH |
||
639 | cactor COMMANDER |
||
640 | ai AICOMMABOUTTOSHOOT |
||
641 | enda |
||
642 | |||
643 | actor COMMANDER COMMANDERSTRENGTH |
||
644 | |||
645 | state checksquished |
||
646 | |||
647 | ifaction ACOMMFROZEN |
||
648 | { |
||
649 | fall |
||
650 | |||
651 | ifcount THAWTIME |
||
652 | { |
||
653 | getlastpal |
||
654 | ai AICOMMWAIT |
||
655 | } |
||
656 | else |
||
657 | ifcount FROZENDRIPTIME |
||
658 | { |
||
659 | ifactioncount 26 |
||
660 | { |
||
661 | spawn WATERDRIP |
||
662 | resetactioncount |
||
663 | } |
||
664 | } |
||
665 | |||
666 | ifhitweapon |
||
667 | { |
||
668 | ifwasweapon FREEZEBLAST |
||
669 | { |
||
670 | strength 0 |
||
671 | break |
||
672 | } |
||
673 | addkills 1 |
||
674 | |||
675 | ifrnd 84 |
||
676 | spawn BLOODPOOL |
||
677 | lotsofglass 30 |
||
678 | sound GLASS_BREAKING |
||
679 | killit |
||
680 | } |
||
681 | ifp pfacing |
||
682 | ifpdistl FROZENQUICKKICKDIST |
||
683 | pkick |
||
684 | break |
||
685 | } |
||
686 | ifai 0 |
||
8 | h266 | 687 | ai AICOMMSHOOTNW |
1 | h266 | 688 | else |
689 | ifai AICOMMWAIT |
||
690 | { |
||
691 | ifcount 20 |
||
692 | { |
||
693 | ifcansee |
||
694 | { |
||
695 | ifcanshoottarget |
||
696 | { |
||
697 | ifrnd 96 |
||
698 | ai AICOMMGET |
||
699 | else |
||
700 | ai AICOMMABOUTTOSHOOT |
||
701 | } |
||
702 | } |
||
703 | else |
||
704 | ai AICOMMGET |
||
705 | } |
||
706 | } |
||
707 | else |
||
708 | ifai AICOMMABOUTTOSHOOT |
||
709 | { |
||
710 | ifactioncount 2 |
||
711 | { |
||
712 | ifcansee |
||
8 | h266 | 713 | ai AICOMMSHOOTNW |
1 | h266 | 714 | else |
715 | { |
||
716 | ai AICOMMGET |
||
717 | break |
||
718 | } |
||
719 | } |
||
720 | ifrnd 32 soundonce COMM_ATTACK |
||
721 | } |
||
722 | else |
||
8 | h266 | 723 | ifai AICOMMSHOOTNW |
1 | h266 | 724 | { |
725 | ifcanshoottarget |
||
726 | { |
||
727 | ifcount 12 |
||
728 | ifrnd 16 |
||
729 | ai AICOMMWAIT |
||
8 | h266 | 730 | |
1 | h266 | 731 | ifactioncount 1 |
732 | { |
||
733 | shoot FREEZEBLAST |
||
734 | resetactioncount |
||
735 | } |
||
8 | h266 | 736 | |
737 | getplayer[THISACTOR].i temp |
||
738 | getactor[temp].pal temp |
||
739 | ifvare temp 1 // if player is frozen |
||
740 | ai AICOMMGET |
||
1 | h266 | 741 | } |
742 | else |
||
743 | ai AICOMMGET |
||
744 | } |
||
745 | else |
||
746 | ifai AICOMMSHRUNK |
||
747 | { |
||
748 | ifcount SHRUNKDONECOUNT |
||
749 | ai AICOMMGET |
||
750 | else |
||
751 | ifcount SHRUNKCOUNT |
||
752 | sizeto 48 40 |
||
753 | else |
||
754 | state genericshrunkcode |
||
755 | } |
||
756 | else |
||
757 | ifai AICOMMGROW |
||
758 | state genericgrowcode |
||
759 | else |
||
760 | ifai AICOMMGET |
||
761 | { |
||
762 | ifnotmoving |
||
763 | ifrnd 4 |
||
764 | operate |
||
765 | ifpdistl 1024 |
||
8 | h266 | 766 | { |
1 | h266 | 767 | ifp palive |
8 | h266 | 768 | { |
769 | sound COMM_SPIN |
||
770 | ai AICOMMSPINNW |
||
771 | break |
||
772 | } |
||
773 | |||
774 | getplayer[THISACTOR].i temp |
||
775 | getactor[temp].pal temp |
||
776 | ifvare temp 1 // if player is frozen |
||
777 | { |
||
778 | sound COMM_SPIN |
||
779 | ai AICOMMSPINNW |
||
780 | break |
||
781 | } |
||
1 | h266 | 782 | } |
783 | |||
784 | ifcansee |
||
785 | { |
||
786 | ifp phigher |
||
787 | move COMMGETUPVELS getv geth faceplayer |
||
788 | else |
||
789 | move COMMGETVELS getv geth faceplayer |
||
790 | } |
||
791 | ifactioncount 8 |
||
792 | ifrnd 2 |
||
793 | ai AICOMMABOUTTOSHOOT |
||
794 | } |
||
795 | else |
||
796 | ifai AICOMMSPINNW |
||
797 | { |
||
798 | soundonce COMM_SPIN |
||
799 | ifcount 16 |
||
800 | { |
||
801 | ifpdistl 1280 |
||
802 | { |
||
8 | h266 | 803 | setvar tempb CAPTSPINNINGPLAYER |
804 | mulvar tempb -1 |
||
805 | // addphealth CAPTSPINNINGPLAYER |
||
806 | getplayer[THISACTOR].i temp |
||
807 | setactor[temp].htextra tempb |
||
808 | setactor[temp].htpicnum KNEE |
||
809 | setactor[temp].htowner THISACTOR |
||
810 | |||
811 | globalsound DUKE_GRUNT |
||
812 | palfrom 32 16 |
||
813 | resetcount |
||
1 | h266 | 814 | } |
815 | else |
||
816 | ifpdistg 2300 |
||
817 | ai AICOMMWAIT |
||
818 | } |
||
819 | ifactioncount 52 |
||
820 | ai AICOMMWAIT |
||
821 | ifnotmoving |
||
822 | ifrnd 32 |
||
823 | operate |
||
824 | } |
||
825 | |||
826 | ifai AICOMMDYING |
||
827 | { |
||
828 | fall |
||
829 | strength 0 |
||
830 | |||
831 | ifhitweapon |
||
832 | ifwasweapon RADIUSEXPLOSION |
||
833 | { |
||
834 | sound SQUISH2 |
||
835 | spawn BLOODPOOL |
||
836 | state standard_jibs |
||
837 | |||
838 | killit |
||
839 | } |
||
840 | |||
841 | ifaction ACOMMDYING |
||
842 | ifactioncount 8 |
||
843 | { |
||
844 | iffloordistl 8 |
||
845 | sound THUD |
||
846 | cstat 0 |
||
847 | action ACOMMDEAD |
||
848 | } |
||
849 | } |
||
850 | else |
||
851 | { |
||
852 | ifrnd 2 |
||
853 | soundonce COMM_ROAM |
||
854 | state checkcommhitstate |
||
855 | } |
||
856 | enda |
||
857 | |||
858 | move TANKSTOPNW |
||
859 | |||
860 | useractor enemy TANK TANKSTRENGTH |
||
861 | fall |
||
862 | |||
863 | // sizeat 45 45 |
||
864 | ifaction 0 |
||
865 | { |
||
866 | action ATANKWAIT |
||
867 | cstat 257 |
||
868 | clipdist 100 |
||
869 | } |
||
870 | else |
||
871 | ifaction ATANKSPIN |
||
872 | { |
||
873 | soundonce TANK_ROAM |
||
874 | |||
875 | ifactioncount 20 |
||
876 | { |
||
877 | ifrnd 16 |
||
878 | ifcansee |
||
879 | ifcanshoottarget |
||
880 | { |
||
881 | move TANKSTOPNW geth |
||
882 | action ATANKSHOOTING |
||
883 | stopsound TANK_ROAM |
||
884 | } |
||
885 | } |
||
886 | |||
887 | ifrnd 16 |
||
888 | move TANKFORWARD seekplayer |
||
889 | } |
||
890 | else |
||
891 | ifaction ATANKSHOOTING |
||
892 | { |
||
893 | ifactioncount 22 |
||
894 | { |
||
895 | ifpdistg 8192 |
||
896 | { |
||
897 | sound BOS1_ATTACK2 |
||
898 | shoot MORTER |
||
899 | } |
||
900 | resetcount |
||
901 | move 0 action ATANKWAIT |
||
902 | } |
||
903 | else |
||
904 | ifactioncount 2 |
||
905 | { |
||
906 | ifcansee |
||
907 | { |
||
908 | ifpdistl 16384 |
||
909 | { |
||
910 | ifrnd 128 |
||
911 | { |
||
912 | |||
913 | |||
914 | sound PISTOL_FIRE |
||
915 | shoot SHOTSPARK1 |
||
916 | } |
||
917 | } |
||
918 | else |
||
919 | ifrnd 128 |
||
920 | { |
||
921 | sound PRED_ATTACK |
||
922 | shoot FIRELASER |
||
923 | } |
||
924 | } |
||
925 | else |
||
926 | { |
||
927 | move TANKFORWARD seekplayer |
||
928 | action ATANKSPIN |
||
929 | } |
||
930 | } |
||
931 | |||
932 | ifrnd 16 |
||
933 | { |
||
934 | stopsound TANK_ROAM |
||
935 | move TANKSTOPNW faceplayerslow |
||
936 | } |
||
937 | } |
||
938 | else |
||
939 | ifaction ATANKWAIT |
||
940 | { |
||
941 | ifactioncount 32 |
||
942 | { |
||
943 | move TANKFORWARD seekplayer |
||
944 | action ATANKSPIN |
||
945 | } |
||
946 | } |
||
947 | else |
||
948 | ifaction ATANKDEAD |
||
949 | { |
||
950 | addkills 1 |
||
951 | hitradius 6144 TOUGH TOUGH TOUGH TOUGH |
||
952 | sound LASERTRIP_EXPLODE |
||
953 | debris SCRAP1 15 |
||
954 | spawn EXPLOSION2 |
||
955 | ifrnd 128 spawn SNOWMAN |
||
956 | killit |
||
957 | } |
||
958 | |||
959 | ifhitweapon |
||
960 | { |
||
961 | ifdead |
||
962 | action ATANKDEAD |
||
963 | else |
||
964 | { |
||
965 | debris SCRAP1 1 |
||
966 | ifaction ATANKSHOOTING break |
||
967 | |||
968 | ifrnd 192 |
||
969 | { |
||
970 | move TANKSTOPNW geth |
||
971 | action ATANKSHOOTING |
||
972 | stopsound TANK_ROAM |
||
973 | } |
||
974 | } |
||
975 | } |
||
976 | |||
977 | enda |
||
978 | |||
979 | |||
980 | include NWActor.con |
||
981 | include NWSnow.con |
||
982 | |||
983 | // ----------------------------------------------------------------------------- |
||
984 | |||
985 | onevent EVENT_GAME |
||
8 | h266 | 986 | ifactor APLAYER |
987 | { |
||
988 | state nwl3surprise |
||
989 | |||
990 | getplayer[THISACTOR].holoduke_on holodukeid |
||
991 | ifvarg holodukeid -1 |
||
992 | setactor[holodukeid].mdflags 16 |
||
993 | |||
994 | // addlogvar skin |
||
995 | } |
||
996 | ifactor FRAMEEFFECT1 |
||
997 | ifspawnedby APLAYER |
||
998 | setactor[THISACTOR].mdflags 16 |
||
999 | |||
1 | h266 | 1000 | /* |
1001 | ifactor MONEY |
||
1002 | { |
||
1003 | setactor[THISACTOR].mdflags 16 |
||
1004 | getactor[THISACTOR].owner owner |
||
1005 | switch owner |
||
1006 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
||
1007 | getactor[THISACTOR].x x |
||
1008 | getactor[THISACTOR].y y |
||
1009 | getactor[THISACTOR].z z |
||
1010 | |||
1011 | updatesectorz x y z temp |
||
1012 | ifvarn temp -1 getflorzofslope temp x y temp2 else killit |
||
1013 | |||
1014 | ifvarvare z temp2 killit |
||
1015 | break |
||
1016 | endswitch |
||
1017 | } |
||
1018 | */ |
||
1019 | endevent |
||
1020 | |||
1021 | onevent EVENT_ANIMATESPRITES // This is a hell of a mess because putting get/settspr in states throws warnings, and I don't want that. |
||
1022 | getactor[THISACTOR].picnum picnum |
||
1023 | getactor[THISACTOR].owner owner |
||
1024 | |||
1025 | ifvare picnum DOORSHOCK |
||
1026 | { |
||
1027 | ifspritepal 30 settspr[THISACTOR].tsprpicnum 3656 |
||
1028 | ifvare VOLUME 1 ifvare LEVEL 2 settspr[THISACTOR].tsprpicnum 3656 |
||
1029 | break |
||
1030 | } |
||
1031 | ifvare picnum SNOWFLAKE |
||
1032 | { |
||
1033 | settspr[THISACTOR].tsprpicnum SNOW |
||
1034 | settspr[THISACTOR].tsprxrepeat 4 |
||
1035 | settspr[THISACTOR].tspryrepeat 4 |
||
1036 | break |
||
1037 | } |
||
1038 | /* |
||
1039 | ifvare picnum MONEY |
||
1040 | { |
||
1041 | switch owner |
||
1042 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
||
1043 | settspr[THISACTOR].tsprpicnum SNOW |
||
1044 | break |
||
1045 | endswitch |
||
1046 | } |
||
1047 | */ |
||
8 | h266 | 1048 | |
1049 | switch picnum |
||
1050 | case APLAYER |
||
1051 | ifvare skin SANTA |
||
1052 | { |
||
1053 | gettspr[THISACTOR].tsprpicnum temp3 |
||
1054 | ifvarl temp3 1544 addvar temp3 4096 |
||
1055 | settspr[THISACTOR].tsprpicnum temp3 |
||
1 | h266 | 1056 | |
8 | h266 | 1057 | ifvarg holodukeid -1 |
1058 | { |
||
1059 | gettspr[holodukeid].tsprpicnum temp3 |
||
1060 | ifvarl temp3 1544 addvar temp3 4096 |
||
1061 | settspr[holodukeid].tsprpicnum temp3 |
||
1062 | } |
||
1063 | } |
||
1064 | break |
||
1065 | |||
1066 | case FRAMEEFFECT1 |
||
1067 | ifvare skin SANTA |
||
1068 | ifspawnedby APLAYER |
||
1069 | { |
||
1070 | gettspr[THISACTOR].tsprpicnum temp3 |
||
1071 | ifvarl temp3 1544 addvar temp3 4096 |
||
1072 | settspr[THISACTOR].tsprpicnum temp3 |
||
1073 | } |
||
1074 | break |
||
1075 | |||
1076 | case DUKETORSO |
||
1077 | case DUKEGUN |
||
1078 | getactor[owner].picnum temp2 |
||
1079 | ifvare temp2 SOBBOTWALK |
||
1080 | { |
||
1081 | gettspr[THISACTOR].tsprpicnum temp3 |
||
1082 | addvar temp3 2456 |
||
1083 | settspr[THISACTOR].tsprpicnum temp3 |
||
1084 | } |
||
1085 | ifvare temp2 SOBBOTFLY |
||
1086 | { |
||
1087 | gettspr[THISACTOR].tsprpicnum temp3 |
||
1088 | addvar temp3 2456 |
||
1089 | settspr[THISACTOR].tsprpicnum temp3 |
||
1090 | } |
||
1091 | ifvare temp2 APLAYER |
||
1092 | { |
||
1093 | ifvare skin SANTA |
||
1094 | { |
||
1095 | gettspr[THISACTOR].tsprpicnum temp3 |
||
1096 | addvar temp3 2456 |
||
1097 | settspr[THISACTOR].tsprpicnum temp3 |
||
1098 | } |
||
1099 | } |
||
1100 | break |
||
1 | h266 | 1101 | |
8 | h266 | 1102 | case DUKELEG |
1103 | getactor[owner].picnum temp2 |
||
1104 | ifvare temp2 SOBBOTWALK settspr[THISACTOR].tsprpal 30 |
||
1105 | ifvare temp2 SOBBOTFLY settspr[THISACTOR].tsprpal 30 |
||
1106 | ifvare temp2 APLAYER ifvare skin SANTA settspr[THISACTOR].tsprpal 30 |
||
1107 | break |
||
1108 | endswitch |
||
1109 | |||
1110 | ifvare picnum APLAYER // this fixes the bug with the misplaced TV screen tiles |
||
1 | h266 | 1111 | { |
1112 | gettspr[THISACTOR].tsprpicnum temp |
||
1113 | switch temp |
||
1114 | case 1470 case 1471 case 1472 case 1473 case 1474 |
||
1115 | subvar temp 5 |
||
1116 | settspr[THISACTOR].tsprpicnum temp |
||
1117 | break |
||
1118 | endswitch |
||
1119 | } |
||
1120 | endevent |
||
1121 | |||
1122 | |||
1123 | |||
1124 | |||
1125 | useractor notenemy NWEFFECTOR 0 |
||
1126 | cstat 32768 |
||
1127 | // sizeat 1 1 |
||
1128 | |||
1129 | ifspritepal 31 |
||
1130 | { |
||
1131 | getplayer[THISACTOR].cursectnum temp3 |
||
1132 | switch temp3 |
||
1133 | case 60 case 61 case 62 case 63 |
||
1134 | case 86 case 87 |
||
1135 | case 299 case 300 case 301 case 302 case 303 case 304 case 305 case 306 case 307 case 308 case 309 |
||
1136 | case 310 case 311 case 312 case 313 case 314 case 315 case 316 case 317 |
||
1137 | soundonce PHONE_RING |
||
1138 | break |
||
1139 | endswitch |
||
1140 | |||
1141 | ifpdistl RETRIEVEDISTANCE |
||
1142 | ifp pfacing |
||
1143 | ifhitspace |
||
1144 | ifvare temp2 0 |
||
1145 | { |
||
1146 | setvar temp 0 |
||
1147 | setvar temp2 1 |
||
1148 | } |
||
1149 | |||
1150 | ifvare temp2 1 |
||
1151 | { |
||
1152 | addvar temp 1 |
||
1153 | |||
1154 | stopsound PHONE_RING |
||
1155 | ifvare temp 1 sound PHONE_PICKUP |
||
1156 | else ifvare temp 39 |
||
1157 | { |
||
1158 | setvar tempb 0 |
||
1159 | randvar tempb 3 |
||
1160 | switch tempb |
||
1161 | case 0 sound LOWANG1 break |
||
1162 | case 1 sound LOWANG2 break |
||
1163 | case 2 sound LOWANG3 break |
||
1164 | case 3 sound LOWANG4 break |
||
1165 | endswitch |
||
1166 | } |
||
1167 | else ifvare temp 195 sound PHONE_HANGUP |
||
1168 | else ifvare temp 247 |
||
1169 | { |
||
1170 | setvar temp2 0 |
||
1171 | setvar temp 0 |
||
1172 | } |
||
1173 | } |
||
1174 | } |
||
1175 | enda |
||
1176 | |||
1177 | useractor notenemy 3831 0 |
||
1178 | // cstat 32768 |
||
1179 | sizeat 12 13 |
||
1180 | getactor[THISACTOR].sectnum temp |
||
1181 | getplayer[THISACTOR].cursectnum temp2 |
||
1182 | ifvarvare temp temp2 |
||
1183 | { |
||
1184 | setuserdef[THISACTOR].volume_number 1 |
||
1185 | endofgame 13 |
||
1186 | } |
||
1187 | enda |
||
1188 | |||
1189 | action WOODENHORSE2FRAME 0 1 5 |
||
1190 | action WOODEN2FALLFRAME -2738 1 5 |
||
1191 | useractor notenemy WOODENHORSE2 WEAK WOODENHORSE2FRAME |
||
1192 | fall |
||
1193 | ifhitweapon |
||
1194 | { |
||
1195 | ifdead |
||
1196 | { |
||
1197 | debris SCRAP1 4 |
||
1198 | debris SCRAP2 3 |
||
1199 | killit |
||
1200 | } |
||
1201 | else |
||
1202 | action WOODEN2FALLFRAME |
||
1203 | } |
||
1204 | enda |
||
1205 | |||
1206 | useractor notenemy NWSTEAM 0 |
||
1207 | ifpdistl 6144 |
||
1208 | soundonce STEAM_HISSING |
||
1209 | enda |
||
1210 | |||
1211 | define title_x1 73 |
||
1212 | define title_x2 306 |
||
1213 | define title_y 194 |
||
1214 | define title_zoom 32768 |
||
1215 | |||
1216 | onevent EVENT_DISPLAYMENU |
||
1217 | // getplayer[THISACTOR].gm temp |
||
1218 | // ifvarand temp 4 nullop else |
||
1219 | // { |
||
1220 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
||
1221 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
||
1222 | // } |
||
1223 | endevent |
||
1224 | |||
1225 | /* |
||
1226 | onevent EVENT_DISPLAYTITLE |
||
1227 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
||
1228 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
||
1229 | endevent |
||
1230 | */ |
||
1231 | |||
1232 |