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Rev | Author | Line No. | Line |
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1 | h266 | 1 | /* |
2 | -------------------------------------------------------------------------------- |
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3 | Duke: Nuclear Winter |
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4 | By Joris Weimar |
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5 | © 1997 Simply Silly Software |
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6 | -------------------------------------------------------------------------------- |
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7 | Duke: Nuclear Winter Plus |
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8 | By Hendricks266 |
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9 | -------------------------------------------------------------------------------- |
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10 | */ |
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11 | |||
12 | definecheat 14 endepisode |
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13 | definecheat 15 endlevel |
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14 | definecheat 25 endvolume |
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15 | |||
16 | include NWDefs.con |
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17 | include NWUser.con |
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18 | |||
19 | setgamename Duke: Nuclear Winter |
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20 | |||
9 | h266 | 21 | gamevar picnum 0 2 |
22 | gamevar temp 0 2 |
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23 | gamevar tempb 0 2 |
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24 | gamevar x 0 2 |
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25 | gamevar y 0 2 |
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26 | gamevar z 0 2 |
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27 | |||
1 | h266 | 28 | gamevar owner 0 2 |
29 | gamevar temp2 0 2 |
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30 | gamevar temp3 0 2 |
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31 | gamevar temp4 0 2 |
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32 | gamevar ptemp 0 1 |
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8 | h266 | 33 | gamevar holodukeid 0 1 |
1 | h266 | 34 | gamevar musicchange 0 1 |
8 | h266 | 35 | gamevar skin DUKE 132097 // do not reset flag enabled |
1 | h266 | 36 | |
37 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
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38 | |||
39 | state cutsceneambience |
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40 | getactor[THISACTOR].lotag temp |
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41 | |||
42 | switch temp |
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43 | |||
44 | case WIND_AMBIENCE |
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45 | case WIND_REPEAT |
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46 | setactor[THISACTOR].lotag WIND2 |
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47 | break |
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48 | |||
49 | case FLY_BY |
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50 | setactor[THISACTOR].lotag FLY_BY2 |
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51 | break |
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52 | |||
53 | endswitch |
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54 | ends |
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55 | |||
56 | onevent EVENT_LOADACTOR |
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57 | getactor[THISACTOR].picnum picnum |
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58 | switch picnum |
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59 | |||
60 | case SNOWYDOORSHOCK |
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61 | spritepal 30 |
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62 | cactor DOORSHOCK |
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63 | break |
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64 | |||
65 | case 3765 case 3766 case 3767 case 3768 cactor WOODENHORSE2 break |
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66 | |||
67 | // case PIGCOP case PIGCOPSTAYPUT case PIGCOPDIVE sizeat 48 40 break |
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68 | case SOBBOTWALK case SOBBOTFLY sizeat 42 36 break |
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69 | case ELFUZI case ELFUZISTAYPUT sizeat 32 27 break |
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70 | case ELFGUN case ELFGUNSTAYPUT sizeat 32 27 break |
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71 | case SNOWMAN sizeat 42 36 break |
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72 | |||
73 | case 1915 |
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74 | cactor COMMANDER // failsafe fix for NWL5 bug |
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75 | break |
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76 | |||
77 | case MUSICANDSFX |
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78 | state cutsceneambience |
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79 | break |
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80 | |||
81 | case JETPACK |
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82 | ifspritepal 21 setvar temp 1 |
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83 | spritepal 0 |
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84 | break |
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85 | |||
86 | /* |
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87 | case SNOWFLAKE |
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88 | cactor SNOW |
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89 | sizeat 8 8 |
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90 | break |
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91 | */ |
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92 | |||
93 | case XMASPRESENT |
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94 | case XMASPRESENT2 |
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95 | getactor[THISACTOR].hitag temp |
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96 | setactor[THISACTOR].hitag 0 |
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97 | break |
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98 | |||
99 | endswitch |
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100 | endevent |
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101 | |||
102 | onevent EVENT_EGS |
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103 | ifactor APLAYER setactor[THISACTOR].mdflags 16 |
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104 | ifactor DUKETORSO setactor[THISACTOR].mdflags 16 |
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105 | ifactor DUKEGUN setactor[THISACTOR].mdflags 16 |
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106 | ifactor DUKELEG setactor[THISACTOR].mdflags 16 |
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107 | ifactor DOORSHOCK setactor[THISACTOR].mdflags 16 |
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108 | |||
109 | ifactor SNOW |
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110 | { |
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111 | sizeat 8 8 |
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112 | |||
113 | setvar temp3 0 |
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114 | randvar temp3 2047 |
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115 | setactor[THISACTOR].ang temp3 |
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116 | |||
117 | setvar temp2 -2047 |
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118 | randvar temp2 2047 |
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119 | |||
120 | /* |
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121 | setvar temp3 0 |
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122 | ifrnd 128 addvar temp3 4 |
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123 | ifrnd 128 addvar temp3 8 |
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124 | setactor[THISACTOR].cstat temp3 |
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125 | */ |
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126 | } |
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127 | endevent |
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128 | |||
129 | // ----------------------------------------------------------------------------- |
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130 | |||
131 | state standard_bjibs |
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132 | guts JIBS2 1 |
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133 | guts JIBS3 2 |
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134 | guts JIBS4 3 |
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135 | guts JIBS5 2 |
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136 | guts JIBS6 3 |
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137 | ifrnd 6 |
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138 | { |
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139 | guts JIBS1 1 |
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140 | } // a badly drawn spine |
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141 | ends |
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142 | |||
143 | state nwbreakobject |
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144 | ifaction 0 |
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145 | { |
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146 | action ANULLACTION |
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147 | cstator 257 |
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148 | } |
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149 | ifhitweapon |
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150 | { |
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151 | ifdead |
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152 | { |
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153 | ifactor WOODSLATS |
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154 | { |
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155 | sound GLASS_HEAVYBREAK |
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156 | debris SCRAP3 5 |
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157 | debris SCRAP4 3 |
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158 | killit |
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159 | } |
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160 | else |
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161 | ifactor RIBBON |
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162 | { |
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163 | sound GLASS_HEAVYBREAK |
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164 | debris SCRAP3 5 |
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165 | debris SCRAP4 3 |
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166 | killit |
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167 | } |
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168 | else |
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169 | ifactor MYBOX |
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170 | { |
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171 | sound GLASS_HEAVYBREAK |
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172 | debris SCRAP3 5 |
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173 | debris SCRAP4 3 |
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174 | killit |
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175 | } |
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176 | else |
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177 | ifactor SNOWGIB killit |
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178 | else |
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179 | ifactor DRUNKELF |
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180 | { |
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181 | sound PRED_DYING |
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182 | guts JIBS6 2 |
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183 | guts JIBS6 3 |
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184 | guts JIBS6 4 |
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185 | killit |
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186 | } |
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187 | else |
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188 | ifactor CHOOCHOOSLUT |
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189 | { |
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190 | sound GLASS_HEAVYBREAK |
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191 | debris SCRAP3 5 |
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192 | debris SCRAP4 3 |
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193 | killit |
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194 | } |
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195 | else |
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196 | ifactor HORSEPOWER |
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197 | { |
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198 | sound GLASS_HEAVYBREAK |
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199 | debris SCRAP3 5 |
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200 | debris SCRAP4 3 |
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201 | killit |
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202 | } |
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203 | else |
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8 | h266 | 204 | ifactor CHANDELIER |
205 | { |
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206 | sound GLASS_BREAKING |
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207 | debris SCRAP3 3 |
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208 | debris SCRAP4 4 |
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209 | lotsofglass 10 |
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210 | killit |
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211 | } |
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212 | else |
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1 | h266 | 213 | ifactor TREEWITHSOMETHING |
214 | { |
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215 | sound GLASS_HEAVYBREAK |
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216 | debris SCRAP3 5 |
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217 | ifrnd 96 |
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218 | { |
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219 | ifrnd 64 spawn ATOMICHEALTH else spawn SHIELD |
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220 | } |
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221 | else |
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222 | { |
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223 | ifrnd 128 spawn STEROIDS else spawn FECES |
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224 | } |
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225 | killit |
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226 | } |
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227 | else |
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228 | ifactor SSPEAKER |
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229 | { |
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230 | debris SCRAP4 3 |
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231 | killit |
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232 | } |
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233 | } |
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234 | } |
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235 | ends |
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236 | |||
237 | useractor notenemy WOODSLATS MEDIUMSTRENGTH state nwbreakobject enda |
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238 | |||
239 | useractor notenemy RIBBON WEAK state nwbreakobject enda |
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240 | |||
241 | useractor notenemy SSPEAKER WEAK state nwbreakobject enda |
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242 | |||
243 | useractor notenemy MYBOX WEAK state nwbreakobject enda |
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244 | |||
245 | useractor notenemy DRUNKELF WEAK state nwbreakobject enda |
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246 | |||
247 | useractor notenemy CHOOCHOOSLUT WEAK state nwbreakobject enda |
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248 | |||
249 | useractor notenemy HORSEPOWER WEAK state nwbreakobject enda |
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250 | |||
251 | useractor notenemy SNOWGIB WEAK state nwbreakobject enda |
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252 | |||
8 | h266 | 253 | useractor notenemy CHANDELIER WEAK state nwbreakobject enda |
254 | |||
1 | h266 | 255 | useractor notenemy TREEWITHSOMETHING TOUGH state nwbreakobject enda |
256 | |||
257 | actor JETPACK |
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258 | fall |
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259 | ifmove RESPAWN_ACTOR_FLAG |
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260 | state respawnit |
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261 | else |
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262 | ifp pshrunk nullop |
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263 | else |
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264 | ifp palive |
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265 | ifpdistl RETRIEVEDISTANCE |
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266 | ifcount 6 |
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267 | ifpinventory GET_JETPACK JETPACK_AMOUNT |
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268 | ifcanseetarget |
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269 | { |
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270 | ifvare temp 1 |
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271 | { |
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272 | addinventory GET_JETPACK JETPACK_NEAR_EMPTY |
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273 | quote 125 |
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274 | } |
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275 | else |
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276 | { |
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277 | addinventory GET_JETPACK JETPACK_AMOUNT |
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278 | quote 41 |
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279 | } |
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280 | ifspawnedby JETPACK |
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281 | state getcode |
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282 | else |
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283 | state quikget |
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284 | } |
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285 | enda |
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286 | |||
287 | action FEMHDANCE1 205 1 1 1 16 |
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288 | action FEMHDANCE3 205 1 1 1 26 |
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289 | action FEMHDANCE2 206 2 1 1 10 |
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290 | |||
291 | |||
292 | |||
293 | state nwbabecode |
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294 | getactor[THISACTOR].cstat temp |
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295 | ifvarand temp 1 nullop else addvar temp 1 |
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296 | ifactor HALFBITCH { ifvarand temp 128 nullop else addvar temp 128 } |
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297 | ifvarand temp 256 nullop else addvar temp 256 |
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298 | |||
299 | getuserdef .lockout temp2 |
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300 | ifvare temp2 1 |
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301 | { |
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302 | ifvarand temp 32768 nullop else addvar temp 32768 |
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303 | } |
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304 | else |
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305 | // { |
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306 | ifvarand temp 32768 subvar temp 32768 |
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307 | // } |
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308 | |||
309 | setactor[THISACTOR].cstat temp |
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310 | |||
311 | |||
312 | |||
313 | ifactor HALFBITCH nullop else fall |
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314 | |||
315 | ifaction FEMSHRUNK |
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316 | { |
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317 | ifcount SHRUNKDONECOUNT |
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318 | { |
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319 | action FEMANIMATE |
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320 | cstat 257 |
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321 | } |
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322 | else |
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323 | ifcount SHRUNKCOUNT |
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324 | sizeto 40 40 |
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325 | else |
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326 | state genericshrunkcode |
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327 | } |
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328 | else ifaction FEMGROW |
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329 | { |
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330 | ifcount 32 |
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331 | { |
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332 | respawnhitag |
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333 | guts JIBS4 20 |
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334 | guts JIBS6 20 |
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335 | spritepal 6 |
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336 | soundonce LADY_SCREAM |
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337 | ifactor SLUTASS debris SCRAP6 1 |
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338 | sound SQUISH2 |
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339 | killit |
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340 | } |
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341 | else |
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342 | sizeto MAXXSTRETCH MAXYSTRETCH |
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343 | } |
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344 | |||
345 | |||
346 | else |
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347 | ifaction FEMHDANCE1 |
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348 | { |
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349 | ifactioncount 2 |
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350 | action FEMHDANCE2 |
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351 | } |
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352 | else |
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353 | ifaction FEMHDANCE2 |
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354 | { |
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355 | ifactioncount 8 |
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356 | action FEMHDANCE3 |
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357 | } |
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358 | else |
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359 | ifaction FEMHDANCE3 |
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360 | { |
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361 | ifactioncount 2 |
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362 | action FEMANIMATE |
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363 | } |
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364 | else |
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365 | ifaction FEMFROZEN1 |
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366 | { |
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367 | ifcount THAWTIME |
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368 | { |
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369 | action FEMANIMATE |
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370 | getlastpal |
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371 | } |
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372 | else |
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373 | ifcount FROZENDRIPTIME |
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374 | { |
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375 | ifactioncount 26 |
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376 | { |
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377 | spawn WATERDRIP |
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378 | resetactioncount |
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379 | } |
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380 | } |
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381 | |||
382 | ifhitweapon |
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383 | { |
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384 | ifwasweapon FREEZEBLAST |
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385 | { |
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386 | strength 0 |
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387 | break |
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388 | } |
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389 | lotsofglass 30 |
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390 | sound GLASS_BREAKING |
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391 | respawnhitag |
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392 | ifrnd 84 |
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393 | spawn BLOODPOOL |
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394 | killit |
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395 | } |
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396 | else |
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397 | ifp pfacing |
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398 | ifpdistl FROZENQUICKKICKDIST |
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399 | pkick |
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400 | break |
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401 | } |
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402 | else ifaction FEMFROZEN2 |
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403 | { |
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404 | ifcount THAWTIME |
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405 | { |
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406 | action FEMANIMATE |
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407 | getlastpal |
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408 | } |
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409 | else |
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410 | ifcount FROZENDRIPTIME |
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411 | { |
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412 | ifactioncount 26 |
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413 | { |
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414 | spawn WATERDRIP |
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415 | resetactioncount |
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416 | } |
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417 | } |
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418 | |||
419 | ifhitweapon |
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420 | { |
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421 | ifwasweapon FREEZEBLAST |
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422 | { |
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423 | strength 0 |
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424 | break |
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425 | } |
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426 | |||
427 | lotsofglass 30 |
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428 | |||
429 | sound GLASS_BREAKING |
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430 | ifrnd 84 |
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431 | spawn BLOODPOOL |
||
432 | respawnhitag |
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433 | |||
434 | ifrnd 128 |
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435 | sound DUKE_HIT_STRIPPER1 |
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436 | else |
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437 | sound DUKE_HIT_STRIPPER2 |
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438 | |||
439 | killit |
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440 | } |
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441 | else |
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442 | ifp pfacing |
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443 | ifpdistl FROZENQUICKKICKDIST |
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444 | pkick |
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445 | break |
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446 | } |
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447 | |||
448 | ifhitweapon |
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449 | { |
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450 | ifdead |
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451 | { |
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452 | ifwasweapon GROWSPARK |
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453 | { |
||
454 | cstat 0 |
||
455 | move 0 |
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456 | sound ACTOR_GROWING |
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457 | action FEMGROW |
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458 | break |
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459 | } |
||
460 | else ifwasweapon FREEZEBLAST |
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461 | { |
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462 | ifaction FEMSHRUNK |
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463 | break |
||
464 | |||
465 | action FEMFROZEN1 |
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466 | |||
467 | move 0 |
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468 | spritepal 1 |
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469 | strength 0 |
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470 | |||
471 | sound SOMETHINGFROZE |
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472 | |||
473 | break |
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474 | } |
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475 | |||
476 | ifrnd 128 |
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477 | sound DUKE_HIT_STRIPPER1 |
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478 | else |
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479 | sound DUKE_HIT_STRIPPER2 |
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480 | |||
481 | respawnhitag |
||
482 | state standard_bjibs |
||
483 | state random_wall_jibs |
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484 | spawn BLOODPOOL |
||
485 | |||
486 | ifactor HALFBITCH |
||
487 | money 3 |
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488 | else |
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489 | ifactor SLUTASS |
||
490 | money 3 |
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491 | |||
492 | |||
493 | spritepal 6 |
||
494 | soundonce LADY_SCREAM |
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495 | ifactor NAKED1 |
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496 | debris SCRAP3 18 |
||
497 | else |
||
498 | ifactor PODFEM1 |
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499 | debris SCRAP3 18 |
||
500 | killit |
||
501 | } |
||
502 | else |
||
503 | { |
||
504 | ifwasweapon SHRINKSPARK |
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505 | { |
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506 | sound ACTOR_SHRINKING |
||
507 | move 0 |
||
508 | action FEMSHRUNK |
||
509 | cstat 0 |
||
510 | break |
||
511 | } |
||
512 | else |
||
513 | ifwasweapon GROWSPARK |
||
514 | sound EXPANDERHIT |
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515 | |||
516 | |||
517 | sound SQUISH2 |
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518 | |||
519 | guts JIBS6 1 |
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520 | } |
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521 | } |
||
522 | |||
523 | |||
524 | |||
525 | ifp pfacing |
||
526 | ifpdistl 1280 |
||
527 | ifhitspace |
||
528 | { |
||
529 | tip |
||
530 | ifrnd 128 |
||
531 | soundonce DUKE_TIP1 |
||
532 | else |
||
533 | soundonce DUKE_TIP2 |
||
534 | ifactor HALFBITCH |
||
535 | action FEMHDANCE1 |
||
536 | } |
||
537 | ends |
||
538 | |||
539 | useractor notenemy HALFBITCH TOUGH |
||
540 | state nwbabecode |
||
541 | enda |
||
542 | |||
543 | useractor notenemy SLUTASS TOUGH |
||
544 | state nwbabecode |
||
545 | enda |
||
546 | |||
547 | state nwl3surprise |
||
548 | ifvare VOLUME 1 |
||
549 | { |
||
550 | ifvare LEVEL 2 |
||
551 | { |
||
552 | getactor[THISACTOR].sectnum temp |
||
553 | switch temp |
||
554 | case 220 case 221 |
||
555 | ifvarn musicchange 1 |
||
556 | { |
||
557 | starttrack 12 // doom |
||
558 | setvar musicchange 1 |
||
559 | } |
||
560 | break |
||
561 | case 563 case 564 case 565 case 566 case 567 |
||
562 | ifvarn musicchange 2 |
||
563 | { |
||
564 | starttrack 13 // mario |
||
565 | setvar musicchange 2 |
||
566 | } |
||
567 | break |
||
568 | case 192 case 193 case 194 case 195 case 196 case 197 case 198 case 237 case 238 case 239 case 240 |
||
569 | case 166 case 167 case 172 case 173 case 174 case 176 case 179 |
||
570 | ifvarn musicchange 0 |
||
571 | { |
||
8 | h266 | 572 | starttrackvar LEVEL // level music |
1 | h266 | 573 | setvar musicchange 0 |
574 | } |
||
575 | break |
||
576 | endswitch |
||
577 | } |
||
578 | } |
||
579 | ends |
||
580 | |||
9 | h266 | 581 | /* |
582 | action ACOMMBREETH 0 3 5 1 40 |
||
583 | action ACOMMFROZEN 0 1 5 |
||
584 | action ACOMMSPIN -5 1 5 1 12 |
||
585 | action ACOMMGET 0 3 5 1 30 |
||
586 | action ACOMMSHOOT 20 1 5 1 35 |
||
587 | action ACOMMABOUTTOSHOOT 20 1 5 1 30 |
||
588 | action ACOMMDYING 30 8 1 1 12 |
||
589 | action ACOMMDEAD 38 1 1 1 1 |
||
590 | |||
591 | |||
592 | move COMMGETUPVELS 128 -64 |
||
593 | move COMMGETVELS 128 64 |
||
594 | move COMMSLOW 64 24 |
||
595 | move COMMSTOPPED |
||
596 | |||
597 | ai AICOMMWAIT ACOMMBREETH COMMSTOPPED faceplayerslow |
||
598 | ai AICOMMGET ACOMMGET COMMGETVELS seekplayer |
||
599 | ai AICOMMSHOOT ACOMMSHOOT COMMSTOPPED faceplayerslow |
||
600 | ai AICOMMABOUTTOSHOOT ACOMMABOUTTOSHOOT COMMSTOPPED faceplayerslow |
||
601 | ai AICOMMSPIN ACOMMSPIN COMMGETVELS spin |
||
602 | ai AICOMMDYING ACOMMDYING COMMSTOPPED faceplayer |
||
603 | ai AICOMMSHRUNK ACOMMGET COMMSLOW furthestdir |
||
604 | ai AICOMMGROW ACOMMGET COMMSTOPPED furthestdir |
||
605 | */ |
||
606 | |||
607 | move COMMGETUPVELSNW 128 -64 |
||
608 | move COMMGETVELSNW 128 64 |
||
609 | move COMMSLOWNW 64 24 |
||
610 | move COMMSTOPPEDNW |
||
611 | |||
1 | h266 | 612 | action ACOMMSPINNW 0 1 5 1 12 |
8 | h266 | 613 | action ACOMMSHOOTNW 20 1 5 1 16 // this is custom to shorten the delay between firing freezeblasts |
1 | h266 | 614 | |
9 | h266 | 615 | ai AICOMMSPINNW ACOMMSPINNW COMMGETVELSNW spin |
616 | ai AICOMMSHOOTNW ACOMMSHOOTNW COMMSTOPPEDNW faceplayerslow |
||
1 | h266 | 617 | |
618 | state checkcommhitstate |
||
619 | |||
620 | ifhitweapon |
||
621 | { |
||
622 | debris SCRAP3 5 |
||
623 | ifdead |
||
624 | { |
||
625 | ifwasweapon FREEZEBLAST |
||
626 | { |
||
627 | break |
||
628 | } |
||
629 | else |
||
630 | ifwasweapon GROWSPARK |
||
631 | { |
||
632 | sound ACTOR_GROWING |
||
633 | ai AICOMMGROW |
||
634 | break |
||
635 | } |
||
636 | |||
637 | addkills 1 |
||
638 | |||
639 | ifwasweapon RADIUSEXPLOSION |
||
640 | { |
||
641 | debris SCRAP3 5 |
||
642 | sound SQUISH2 |
||
643 | killit |
||
644 | } |
||
645 | else |
||
646 | ifwasweapon RPG |
||
647 | { |
||
648 | sound SQUISH2 |
||
649 | debris SCRAP3 5 |
||
650 | state standard_jibs |
||
651 | killit |
||
652 | } |
||
653 | |||
654 | debris SCRAP3 100 |
||
655 | sound COMM_DYING |
||
656 | ai AICOMMDYING |
||
657 | } |
||
658 | else |
||
659 | { |
||
660 | soundonce COMM_PAIN |
||
661 | ifwasweapon SHRINKSPARK |
||
662 | { |
||
663 | sound ACTOR_SHRINKING |
||
664 | ai AICOMMSHRUNK |
||
665 | } |
||
666 | else |
||
667 | ifwasweapon GROWSPARK |
||
668 | sound EXPANDERHIT |
||
669 | else |
||
670 | ifrnd 24 |
||
671 | ai AICOMMABOUTTOSHOOT |
||
672 | } |
||
673 | } |
||
674 | ends |
||
675 | |||
676 | actor COMMANDERSTAYPUT COMMANDERSTRENGTH |
||
677 | cactor COMMANDER |
||
678 | ai AICOMMABOUTTOSHOOT |
||
679 | enda |
||
680 | |||
681 | actor COMMANDER COMMANDERSTRENGTH |
||
682 | |||
683 | state checksquished |
||
684 | |||
685 | ifaction ACOMMFROZEN |
||
686 | { |
||
687 | fall |
||
688 | |||
689 | ifcount THAWTIME |
||
690 | { |
||
691 | getlastpal |
||
692 | ai AICOMMWAIT |
||
693 | } |
||
694 | else |
||
695 | ifcount FROZENDRIPTIME |
||
696 | { |
||
697 | ifactioncount 26 |
||
698 | { |
||
699 | spawn WATERDRIP |
||
700 | resetactioncount |
||
701 | } |
||
702 | } |
||
703 | |||
704 | ifhitweapon |
||
705 | { |
||
706 | ifwasweapon FREEZEBLAST |
||
707 | { |
||
708 | strength 0 |
||
709 | break |
||
710 | } |
||
711 | addkills 1 |
||
712 | |||
713 | ifrnd 84 |
||
714 | spawn BLOODPOOL |
||
715 | lotsofglass 30 |
||
716 | sound GLASS_BREAKING |
||
717 | killit |
||
718 | } |
||
719 | ifp pfacing |
||
720 | ifpdistl FROZENQUICKKICKDIST |
||
721 | pkick |
||
722 | break |
||
723 | } |
||
724 | ifai 0 |
||
8 | h266 | 725 | ai AICOMMSHOOTNW |
1 | h266 | 726 | else |
727 | ifai AICOMMWAIT |
||
728 | { |
||
729 | ifcount 20 |
||
730 | { |
||
731 | ifcansee |
||
732 | { |
||
733 | ifcanshoottarget |
||
734 | { |
||
735 | ifrnd 96 |
||
736 | ai AICOMMGET |
||
737 | else |
||
738 | ai AICOMMABOUTTOSHOOT |
||
739 | } |
||
740 | } |
||
741 | else |
||
742 | ai AICOMMGET |
||
743 | } |
||
744 | } |
||
745 | else |
||
746 | ifai AICOMMABOUTTOSHOOT |
||
747 | { |
||
748 | ifactioncount 2 |
||
749 | { |
||
750 | ifcansee |
||
8 | h266 | 751 | ai AICOMMSHOOTNW |
1 | h266 | 752 | else |
753 | { |
||
754 | ai AICOMMGET |
||
755 | break |
||
756 | } |
||
757 | } |
||
758 | ifrnd 32 soundonce COMM_ATTACK |
||
759 | } |
||
760 | else |
||
8 | h266 | 761 | ifai AICOMMSHOOTNW |
1 | h266 | 762 | { |
763 | ifcanshoottarget |
||
764 | { |
||
765 | ifcount 12 |
||
766 | ifrnd 16 |
||
767 | ai AICOMMWAIT |
||
8 | h266 | 768 | |
1 | h266 | 769 | ifactioncount 1 |
770 | { |
||
771 | shoot FREEZEBLAST |
||
772 | resetactioncount |
||
773 | } |
||
8 | h266 | 774 | |
775 | getplayer[THISACTOR].i temp |
||
776 | getactor[temp].pal temp |
||
777 | ifvare temp 1 // if player is frozen |
||
778 | ai AICOMMGET |
||
1 | h266 | 779 | } |
780 | else |
||
781 | ai AICOMMGET |
||
782 | } |
||
783 | else |
||
784 | ifai AICOMMSHRUNK |
||
785 | { |
||
786 | ifcount SHRUNKDONECOUNT |
||
787 | ai AICOMMGET |
||
788 | else |
||
789 | ifcount SHRUNKCOUNT |
||
790 | sizeto 48 40 |
||
791 | else |
||
792 | state genericshrunkcode |
||
793 | } |
||
794 | else |
||
795 | ifai AICOMMGROW |
||
796 | state genericgrowcode |
||
797 | else |
||
798 | ifai AICOMMGET |
||
799 | { |
||
800 | ifnotmoving |
||
801 | ifrnd 4 |
||
802 | operate |
||
803 | ifpdistl 1024 |
||
8 | h266 | 804 | { |
1 | h266 | 805 | ifp palive |
8 | h266 | 806 | { |
807 | sound COMM_SPIN |
||
808 | ai AICOMMSPINNW |
||
809 | break |
||
810 | } |
||
811 | |||
812 | getplayer[THISACTOR].i temp |
||
813 | getactor[temp].pal temp |
||
814 | ifvare temp 1 // if player is frozen |
||
815 | { |
||
816 | sound COMM_SPIN |
||
817 | ai AICOMMSPINNW |
||
818 | break |
||
819 | } |
||
1 | h266 | 820 | } |
821 | |||
822 | ifcansee |
||
823 | { |
||
824 | ifp phigher |
||
825 | move COMMGETUPVELS getv geth faceplayer |
||
826 | else |
||
827 | move COMMGETVELS getv geth faceplayer |
||
828 | } |
||
829 | ifactioncount 8 |
||
830 | ifrnd 2 |
||
831 | ai AICOMMABOUTTOSHOOT |
||
832 | } |
||
833 | else |
||
834 | ifai AICOMMSPINNW |
||
835 | { |
||
836 | soundonce COMM_SPIN |
||
837 | ifcount 16 |
||
838 | { |
||
839 | ifpdistl 1280 |
||
840 | { |
||
8 | h266 | 841 | setvar tempb CAPTSPINNINGPLAYER |
842 | mulvar tempb -1 |
||
843 | // addphealth CAPTSPINNINGPLAYER |
||
844 | getplayer[THISACTOR].i temp |
||
845 | setactor[temp].htextra tempb |
||
846 | setactor[temp].htpicnum KNEE |
||
847 | setactor[temp].htowner THISACTOR |
||
848 | |||
849 | globalsound DUKE_GRUNT |
||
850 | palfrom 32 16 |
||
851 | resetcount |
||
1 | h266 | 852 | } |
853 | else |
||
854 | ifpdistg 2300 |
||
855 | ai AICOMMWAIT |
||
856 | } |
||
857 | ifactioncount 52 |
||
858 | ai AICOMMWAIT |
||
859 | ifnotmoving |
||
860 | ifrnd 32 |
||
861 | operate |
||
862 | } |
||
863 | |||
864 | ifai AICOMMDYING |
||
865 | { |
||
866 | fall |
||
867 | strength 0 |
||
868 | |||
869 | ifhitweapon |
||
870 | ifwasweapon RADIUSEXPLOSION |
||
871 | { |
||
872 | sound SQUISH2 |
||
873 | spawn BLOODPOOL |
||
874 | state standard_jibs |
||
875 | |||
876 | killit |
||
877 | } |
||
878 | |||
879 | ifaction ACOMMDYING |
||
880 | ifactioncount 8 |
||
881 | { |
||
882 | iffloordistl 8 |
||
883 | sound THUD |
||
884 | cstat 0 |
||
885 | action ACOMMDEAD |
||
886 | } |
||
887 | } |
||
888 | else |
||
889 | { |
||
890 | ifrnd 2 |
||
891 | soundonce COMM_ROAM |
||
892 | state checkcommhitstate |
||
893 | } |
||
894 | enda |
||
895 | |||
896 | move TANKSTOPNW |
||
897 | |||
898 | useractor enemy TANK TANKSTRENGTH |
||
899 | fall |
||
900 | |||
901 | // sizeat 45 45 |
||
902 | ifaction 0 |
||
903 | { |
||
904 | action ATANKWAIT |
||
905 | cstat 257 |
||
906 | clipdist 100 |
||
907 | } |
||
908 | else |
||
909 | ifaction ATANKSPIN |
||
910 | { |
||
911 | soundonce TANK_ROAM |
||
912 | |||
913 | ifactioncount 20 |
||
914 | { |
||
915 | ifrnd 16 |
||
916 | ifcansee |
||
917 | ifcanshoottarget |
||
918 | { |
||
919 | move TANKSTOPNW geth |
||
920 | action ATANKSHOOTING |
||
921 | stopsound TANK_ROAM |
||
922 | } |
||
923 | } |
||
924 | |||
925 | ifrnd 16 |
||
926 | move TANKFORWARD seekplayer |
||
927 | } |
||
928 | else |
||
929 | ifaction ATANKSHOOTING |
||
930 | { |
||
931 | ifactioncount 22 |
||
932 | { |
||
933 | ifpdistg 8192 |
||
934 | { |
||
935 | sound BOS1_ATTACK2 |
||
936 | shoot MORTER |
||
937 | } |
||
938 | resetcount |
||
939 | move 0 action ATANKWAIT |
||
940 | } |
||
941 | else |
||
942 | ifactioncount 2 |
||
943 | { |
||
944 | ifcansee |
||
945 | { |
||
946 | ifpdistl 16384 |
||
947 | { |
||
948 | ifrnd 128 |
||
949 | { |
||
950 | |||
951 | |||
952 | sound PISTOL_FIRE |
||
953 | shoot SHOTSPARK1 |
||
954 | } |
||
955 | } |
||
956 | else |
||
957 | ifrnd 128 |
||
958 | { |
||
959 | sound PRED_ATTACK |
||
960 | shoot FIRELASER |
||
961 | } |
||
962 | } |
||
963 | else |
||
964 | { |
||
965 | move TANKFORWARD seekplayer |
||
966 | action ATANKSPIN |
||
967 | } |
||
968 | } |
||
969 | |||
970 | ifrnd 16 |
||
971 | { |
||
972 | stopsound TANK_ROAM |
||
973 | move TANKSTOPNW faceplayerslow |
||
974 | } |
||
975 | } |
||
976 | else |
||
977 | ifaction ATANKWAIT |
||
978 | { |
||
979 | ifactioncount 32 |
||
980 | { |
||
981 | move TANKFORWARD seekplayer |
||
982 | action ATANKSPIN |
||
983 | } |
||
984 | } |
||
985 | else |
||
986 | ifaction ATANKDEAD |
||
987 | { |
||
988 | addkills 1 |
||
989 | hitradius 6144 TOUGH TOUGH TOUGH TOUGH |
||
990 | sound LASERTRIP_EXPLODE |
||
991 | debris SCRAP1 15 |
||
992 | spawn EXPLOSION2 |
||
993 | ifrnd 128 spawn SNOWMAN |
||
994 | killit |
||
995 | } |
||
996 | |||
997 | ifhitweapon |
||
998 | { |
||
999 | ifdead |
||
1000 | action ATANKDEAD |
||
1001 | else |
||
1002 | { |
||
1003 | debris SCRAP1 1 |
||
1004 | ifaction ATANKSHOOTING break |
||
1005 | |||
1006 | ifrnd 192 |
||
1007 | { |
||
1008 | move TANKSTOPNW geth |
||
1009 | action ATANKSHOOTING |
||
1010 | stopsound TANK_ROAM |
||
1011 | } |
||
1012 | } |
||
1013 | } |
||
1014 | |||
1015 | enda |
||
1016 | |||
1017 | |||
1018 | include NWActor.con |
||
1019 | include NWSnow.con |
||
1020 | |||
1021 | // ----------------------------------------------------------------------------- |
||
1022 | |||
1023 | onevent EVENT_GAME |
||
8 | h266 | 1024 | ifactor APLAYER |
1025 | { |
||
1026 | state nwl3surprise |
||
1027 | |||
1028 | getplayer[THISACTOR].holoduke_on holodukeid |
||
1029 | ifvarg holodukeid -1 |
||
1030 | setactor[holodukeid].mdflags 16 |
||
1031 | |||
1032 | // addlogvar skin |
||
1033 | } |
||
1034 | ifactor FRAMEEFFECT1 |
||
1035 | ifspawnedby APLAYER |
||
1036 | setactor[THISACTOR].mdflags 16 |
||
1037 | |||
1 | h266 | 1038 | /* |
1039 | ifactor MONEY |
||
1040 | { |
||
1041 | setactor[THISACTOR].mdflags 16 |
||
1042 | getactor[THISACTOR].owner owner |
||
1043 | switch owner |
||
1044 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
||
1045 | getactor[THISACTOR].x x |
||
1046 | getactor[THISACTOR].y y |
||
1047 | getactor[THISACTOR].z z |
||
1048 | |||
1049 | updatesectorz x y z temp |
||
1050 | ifvarn temp -1 getflorzofslope temp x y temp2 else killit |
||
1051 | |||
1052 | ifvarvare z temp2 killit |
||
1053 | break |
||
1054 | endswitch |
||
1055 | } |
||
1056 | */ |
||
1057 | endevent |
||
1058 | |||
1059 | onevent EVENT_ANIMATESPRITES // This is a hell of a mess because putting get/settspr in states throws warnings, and I don't want that. |
||
1060 | getactor[THISACTOR].picnum picnum |
||
1061 | getactor[THISACTOR].owner owner |
||
1062 | |||
1063 | ifvare picnum DOORSHOCK |
||
1064 | { |
||
1065 | ifspritepal 30 settspr[THISACTOR].tsprpicnum 3656 |
||
1066 | ifvare VOLUME 1 ifvare LEVEL 2 settspr[THISACTOR].tsprpicnum 3656 |
||
1067 | break |
||
1068 | } |
||
1069 | ifvare picnum SNOWFLAKE |
||
1070 | { |
||
1071 | settspr[THISACTOR].tsprpicnum SNOW |
||
1072 | settspr[THISACTOR].tsprxrepeat 4 |
||
1073 | settspr[THISACTOR].tspryrepeat 4 |
||
1074 | break |
||
1075 | } |
||
1076 | /* |
||
1077 | ifvare picnum MONEY |
||
1078 | { |
||
1079 | switch owner |
||
1080 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
||
1081 | settspr[THISACTOR].tsprpicnum SNOW |
||
1082 | break |
||
1083 | endswitch |
||
1084 | } |
||
1085 | */ |
||
8 | h266 | 1086 | |
1087 | switch picnum |
||
1088 | case APLAYER |
||
1089 | ifvare skin SANTA |
||
1090 | { |
||
1091 | gettspr[THISACTOR].tsprpicnum temp3 |
||
1092 | ifvarl temp3 1544 addvar temp3 4096 |
||
1093 | settspr[THISACTOR].tsprpicnum temp3 |
||
1 | h266 | 1094 | |
8 | h266 | 1095 | ifvarg holodukeid -1 |
1096 | { |
||
1097 | gettspr[holodukeid].tsprpicnum temp3 |
||
1098 | ifvarl temp3 1544 addvar temp3 4096 |
||
1099 | settspr[holodukeid].tsprpicnum temp3 |
||
1100 | } |
||
1101 | } |
||
1102 | break |
||
1103 | |||
1104 | case FRAMEEFFECT1 |
||
1105 | ifvare skin SANTA |
||
1106 | ifspawnedby APLAYER |
||
1107 | { |
||
1108 | gettspr[THISACTOR].tsprpicnum temp3 |
||
1109 | ifvarl temp3 1544 addvar temp3 4096 |
||
1110 | settspr[THISACTOR].tsprpicnum temp3 |
||
1111 | } |
||
1112 | break |
||
1113 | |||
1114 | case DUKETORSO |
||
1115 | case DUKEGUN |
||
1116 | getactor[owner].picnum temp2 |
||
1117 | ifvare temp2 SOBBOTWALK |
||
1118 | { |
||
1119 | gettspr[THISACTOR].tsprpicnum temp3 |
||
1120 | addvar temp3 2456 |
||
1121 | settspr[THISACTOR].tsprpicnum temp3 |
||
1122 | } |
||
1123 | ifvare temp2 SOBBOTFLY |
||
1124 | { |
||
1125 | gettspr[THISACTOR].tsprpicnum temp3 |
||
1126 | addvar temp3 2456 |
||
1127 | settspr[THISACTOR].tsprpicnum temp3 |
||
1128 | } |
||
1129 | ifvare temp2 APLAYER |
||
1130 | { |
||
1131 | ifvare skin SANTA |
||
1132 | { |
||
1133 | gettspr[THISACTOR].tsprpicnum temp3 |
||
1134 | addvar temp3 2456 |
||
1135 | settspr[THISACTOR].tsprpicnum temp3 |
||
1136 | } |
||
1137 | } |
||
1138 | break |
||
1 | h266 | 1139 | |
8 | h266 | 1140 | case DUKELEG |
1141 | getactor[owner].picnum temp2 |
||
1142 | ifvare temp2 SOBBOTWALK settspr[THISACTOR].tsprpal 30 |
||
1143 | ifvare temp2 SOBBOTFLY settspr[THISACTOR].tsprpal 30 |
||
1144 | ifvare temp2 APLAYER ifvare skin SANTA settspr[THISACTOR].tsprpal 30 |
||
1145 | break |
||
1146 | endswitch |
||
1147 | |||
1148 | ifvare picnum APLAYER // this fixes the bug with the misplaced TV screen tiles |
||
1 | h266 | 1149 | { |
1150 | gettspr[THISACTOR].tsprpicnum temp |
||
1151 | switch temp |
||
1152 | case 1470 case 1471 case 1472 case 1473 case 1474 |
||
1153 | subvar temp 5 |
||
1154 | settspr[THISACTOR].tsprpicnum temp |
||
1155 | break |
||
1156 | endswitch |
||
1157 | } |
||
1158 | endevent |
||
1159 | |||
1160 | |||
1161 | |||
1162 | |||
1163 | useractor notenemy NWEFFECTOR 0 |
||
1164 | cstat 32768 |
||
1165 | // sizeat 1 1 |
||
1166 | |||
1167 | ifspritepal 31 |
||
1168 | { |
||
1169 | getplayer[THISACTOR].cursectnum temp3 |
||
1170 | switch temp3 |
||
1171 | case 60 case 61 case 62 case 63 |
||
1172 | case 86 case 87 |
||
1173 | case 299 case 300 case 301 case 302 case 303 case 304 case 305 case 306 case 307 case 308 case 309 |
||
1174 | case 310 case 311 case 312 case 313 case 314 case 315 case 316 case 317 |
||
1175 | soundonce PHONE_RING |
||
1176 | break |
||
1177 | endswitch |
||
1178 | |||
1179 | ifpdistl RETRIEVEDISTANCE |
||
1180 | ifp pfacing |
||
1181 | ifhitspace |
||
1182 | ifvare temp2 0 |
||
1183 | { |
||
1184 | setvar temp 0 |
||
1185 | setvar temp2 1 |
||
1186 | } |
||
1187 | |||
1188 | ifvare temp2 1 |
||
1189 | { |
||
1190 | addvar temp 1 |
||
1191 | |||
1192 | stopsound PHONE_RING |
||
1193 | ifvare temp 1 sound PHONE_PICKUP |
||
1194 | else ifvare temp 39 |
||
1195 | { |
||
1196 | setvar tempb 0 |
||
1197 | randvar tempb 3 |
||
1198 | switch tempb |
||
1199 | case 0 sound LOWANG1 break |
||
1200 | case 1 sound LOWANG2 break |
||
1201 | case 2 sound LOWANG3 break |
||
1202 | case 3 sound LOWANG4 break |
||
1203 | endswitch |
||
1204 | } |
||
1205 | else ifvare temp 195 sound PHONE_HANGUP |
||
1206 | else ifvare temp 247 |
||
1207 | { |
||
1208 | setvar temp2 0 |
||
1209 | setvar temp 0 |
||
1210 | } |
||
1211 | } |
||
1212 | } |
||
1213 | enda |
||
1214 | |||
1215 | useractor notenemy 3831 0 |
||
1216 | // cstat 32768 |
||
1217 | sizeat 12 13 |
||
1218 | getactor[THISACTOR].sectnum temp |
||
1219 | getplayer[THISACTOR].cursectnum temp2 |
||
1220 | ifvarvare temp temp2 |
||
1221 | { |
||
1222 | setuserdef[THISACTOR].volume_number 1 |
||
1223 | endofgame 13 |
||
1224 | } |
||
1225 | enda |
||
1226 | |||
1227 | action WOODENHORSE2FRAME 0 1 5 |
||
1228 | action WOODEN2FALLFRAME -2738 1 5 |
||
1229 | useractor notenemy WOODENHORSE2 WEAK WOODENHORSE2FRAME |
||
1230 | fall |
||
1231 | ifhitweapon |
||
1232 | { |
||
1233 | ifdead |
||
1234 | { |
||
1235 | debris SCRAP1 4 |
||
1236 | debris SCRAP2 3 |
||
1237 | killit |
||
1238 | } |
||
1239 | else |
||
1240 | action WOODEN2FALLFRAME |
||
1241 | } |
||
1242 | enda |
||
1243 | |||
1244 | useractor notenemy NWSTEAM 0 |
||
1245 | ifpdistl 6144 |
||
1246 | soundonce STEAM_HISSING |
||
1247 | enda |
||
1248 | |||
1249 | define title_x1 73 |
||
1250 | define title_x2 306 |
||
1251 | define title_y 194 |
||
1252 | define title_zoom 32768 |
||
1253 | |||
1254 | onevent EVENT_DISPLAYMENU |
||
1255 | // getplayer[THISACTOR].gm temp |
||
1256 | // ifvarand temp 4 nullop else |
||
1257 | // { |
||
1258 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
||
1259 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
||
1260 | // } |
||
1261 | endevent |
||
1262 | |||
1263 | /* |
||
1264 | onevent EVENT_DISPLAYTITLE |
||
1265 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
||
1266 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
||
1267 | endevent |
||
1268 | */ |
||
1269 | |||
1270 |