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344 spiker 1
 
2
// Duke3D HRP Monsters Definitions
3
// Death skins by Hellbound
4
 
5
 
6
// Cycloid Emperor Holographic Head (490)
7
model "polymer/sprites/monsters/0490_cycloidhead.md3" {
8
   scale 1.0 shade 3
9
   skin { pal 0 file "polymer/sprites/monsters/0490_cycloidhead.png" }
10
   anim { frame0 "FRAME6" frame1 "FRAME25" fps 10 flags 0 }
11
   frame { name "FRAME6" tile0 0490 tile1 0497 }
12
}
13
 
14
 
15
// Egg (675)
16
model "polymer/sprites/monsters/0675_egg.md3" {
17
   scale 3 shade 0
18
   skin { pal 0 file "polymer/sprites/monsters/0675_egg.png" specpower 100 specfactor 64 }
19
   normal { file "polymer/sprites/monsters/0675_egg_n.png" parallaxbias 0.04 parallaxscale 0.05 }
20
   specular { file "polymer/sprites/monsters/0675_egg_s.png" }
21
   frame { name "closed1" tile 675 }
22
   frame { name "closed1" tile 558 }
23
   anim { frame0 "open1" frame1 "open2" fps 2 flags 1 }
24
   frame { name "open1" tile0 676 tile1 677 }
25
}
26
 
27
 
28
// Battlelord Holographic Head (679)
29
model "polymer/sprites/monsters/0679_battlelordholo.md3" {
30
   scale 40 shade 1
31
   skin { pal 0 file "polymer/sprites/monsters/0679_battlelordholo.png" }
32
   frame { name "FRAME1" tile0 679 tile1 679 }
33
}
34
 
35
 
36
// Shark (1550)
37
model "polymer/sprites/monsters/1550_shark.md3" {
38
   scale 10 shade 4
39
   skin { pal 0 file "polymer/sprites/monsters/1550_shark.png" }
40
   glow { file "polymer/sprites/monsters/1550_shark_g.png" }
41
   anim { frame0 "sf_shark00" frame1 "sf_shark39" fps 15 flags 0 }
42
   frame { name "sf_shark00" tile0 1550 tile1 1589 }
43
}
44
 
45
 
46
// Trooper (1680)
47
model "polymer/sprites/monsters/1680_trooper.md3" {
48
  scale 9 shade 6
49
  skin { pal 0 surface 0 file "polymer/sprites/monsters/1680_trooper_skin_color.png" }
50
  specular { file "polymer/sprites/monsters/1680_trooper_skin_s.png" surf 0 }
51
  normal { file "polymer/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 }
52
  skin { pal 0 surface 1 file "polymer/sprites/monsters/1680_trooper_gear_0.png" }
53
  normal { file "polymer/sprites/monsters/1680_trooper_gear_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 1 }
54
  specular { file "polymer/sprites/monsters/1680_trooper_gear_s.png" surf 1 }
55
  glow { file "polymer/sprites/monsters/1680_trooper_g.png" }
56
 
57
   anim { frame0 "frame_1" frame1 "frame_32" fps 40 flags 0 } // Walk
58
   frame { name "frame_1" tile0 1680 tile1 1704 smoothduration 0.1 }
59
 
60
   anim { frame0 "frame_34" frame1 "frame_43" fps 22 flags 0 } // Shoot
61
   frame { name "frame_34" tile0 1715 tile1 1717 smoothduration 0.1 }
62
 
63
   anim { frame0 "frame_44" frame1 "frame_52" fps 7 flags 0 } // Fly
64
   frame { name "frame_44" tile0 1720 tile1 1724 smoothduration 0.8 }
65
 
66
   anim { frame0 "frame_53" frame1 "frame_58" fps 7 flags 0 } // Fly Shoot
67
   frame { name "frame_53" tile0 1725 tile1 1727 smoothduration 0.1 }
68
 
69
   anim { frame0 "frame_89" frame1 "frame_99" fps 4 flags 0 } // Sit
70
   frame { name "frame_89" tile0 1741 tile1 1742 smoothduration 0.3 }
71
 
72
   anim { frame0 "frame_100" frame1 "frame_108" fps 20 flags 0 } // Duck
73
   frame { name "frame_100" tile0 1744 tile1 1751 smoothduration 0.3 }
74
 
75
   anim { frame0 "frame_109" frame1 "frame_115" fps 13 flags 1 } // Warp
76
   frame { name "frame_109" tile0 1754 tile1 1755 smoothduration 0.3 }
77
 
78
   frame { name "frame_63" tile 1730 } // Flinch
79
 
80
   skin { pal 0 surface 0 file "polymer/sprites/monsters/1680_trooper_dead.png" }  
81
   normal { file "polymer/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 }
82
 
83
   anim { frame0 "frame_65" frame1 "frame_77" fps 12 flags 1 } // Die
84
   frame { name "frame_65" tile0 1731 tile1 1733 smoothduration 0.2 }
85
 
86
   frame { name "frame_77" tile 1734 } // Dead
87
   anim { frame0 "frame_78" frame1 "frame_87" fps 12 flags 0 } // Beg
88
   frame { name "frame_78" tile0 1738 tile1 1740 smoothduration 0.3 }
89
}
90
 
91
 
92
// Octabrain (1820)
93
model "polymer/sprites/monsters/1820_octabrain.md3" {
94
   scale 11 shade 4
95
   skin { pal 0 file "polymer/sprites/monsters/1820_octabrain.jpg" }
96
   skin { pal 17 file "polymer/sprites/monsters/1820_octabrain_17.jpg" }
97
   glow { file "polymer/sprites/monsters/1820_octabrain_g.png" }
98
   anim { frame0 "FRAME1" frame1 "FRAME20" fps 18 flags 0 }
99
   frame { name "FRAME1" tile0 1820 tile1 1839 smoothduration 0.3 }
100
 
101
   skin { pal 0 file "polymer/sprites/monsters/1820_octabrain_attack.jpg" }
102
   skin { pal 17 file "polymer/sprites/monsters/1820_octabrain_attack_17.jpg" }
103
   glow { file "polymer/sprites/monsters/1820_octabrain_g.png" }
104
   anim { frame0 "FRAME21" frame1 "FRAME31" fps 10 flags 0 }
105
   frame { name "FRAME21" tile0 1840 tile1 1844 smoothduration 0.2 }
106
 
107
   skin { pal 0 file "polymer/sprites/monsters/1820_octabrain_dead.png" }
108
   skin { pal 17 file "polymer/sprites/monsters/1820_octabrain_dead_17.png" }
109
   anim { frame0 "FRAME32" frame1 "FRAME42" fps 8 flags 1 }
110
   frame { name "FRAME32" tile0 1850 tile1 1855 smoothduration 0.1 }
111
}
112
 
113
 
114
// Drone (1880)
115
model "polymer/sprites/monsters/1880_drone.md3" {
116
   scale 8 shade 1
117
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
118
   skin { pal 0 file "polymer/sprites/monsters/1880_drone.png" }
119
   glow { file "polymer/sprites/monsters/1880_drone_g.png" }
120
   anim { frame0 "idle" frame1 "idle" fps 1 flags 0 }
121
   frame { name "idle" tile0 1880 tile1 1886 }
122
}
123
 
124
 
125
// Assault Commander (1915)
126
model "polymer/sprites/monsters/1915_commander.md3" {
127
   scale 1 shade 0 
128
   skin { pal 0 file "polymer/sprites/monsters/1915_commander.png" }
129
   glow { file "polymer/sprites/monsters/1915_commander_g.png" }
130
   frame { name "frame10" tile0 1915 tile1 1919 smoothduration 0.3 }
131
   anim { frame0 "frame00" frame1 "frame08" fps 10 flags 0 }
132
   frame { name "frame00" tile0 1920 tile1 1930 smoothduration 0.3 }
133
   frame { name "frame12" tile0 1935 tile1 1939 smoothduration 0.3 }
134
   frame { name "frame11" tile0 1940 tile1 1944 smoothduration 0.3 }
135
 
136
   skin { pal 0 file "polymer/sprites/monsters/1915_commander_dead.png" }
137
   anim { frame0 "frame13" frame1 "frame16" fps 3 flags 1 }
138
   frame { name "frame13" tile0 1950 tile1 1957 smoothduration 0.3 }
139
}
140
 
141
 
142
// Recon Car (1960)
143
model "polymer/sprites/monsters/1960_reconcar.md3" {
144
   scale 11.25 shade 0
145
   skin { pal 0 surface 1 file "polymer/sprites/monsters/2000_pigcop.png" }
146
   glow { file "polymer/sprites/monsters/2000_pigcop_g.png" surf 1 }
147
   skin { pal 0 surface 0 file "polymer/sprites/monsters/1960_reconcar.png" }
148
   anim { frame0 "Frame0" frame1 "Frame0" fps 6 flags 0 }
149
   frame { name "Frame0" tile0 1960 tile1 1966 smoothduration 0.5 }
150
   anim { frame0 "Frame1" frame1 "Frame1" fps 6 flags 0 }
151
   frame { name "Frame1" tile0 1967 tile1 1973 smoothduration 0.5 }
152
}
153
 
154
 
155
// Pig Tank (1975)
156
model "polymer/sprites/monsters/1975_pigtank.md3" {
157
   scale 0.4 shade 0
158
   skin { pal 0 file "polymer/sprites/monsters/1975_pigtank.png" }
159
   glow { file "polymer/sprites/monsters/1975_pigtank_g.png" }
160
   anim { frame0 "WALK00" frame1 "WALK12" fps 3 flags 0 }
161
   frame { name "WALK00" tile0 1975 tile1 1981 smoothduration 0.3 }
162
   skin { pal 0 file "polymer/sprites/monsters/1975_pigtank2.png" }
163
   anim { frame0 "FIRE00" frame1 "FIRE08" fps 25 flags 0 }
164
   frame { name "FIRE00" tile0 1982 tile1 1991 smoothduration 0.3 }
165
}
166
 
167
 
168
// Pig Cop (2000)
169
model "polymer/sprites/monsters/2000_pigcop.md3" {
170
   scale 14 shade 0
171
   skin { pal 0 file "polymer/sprites/monsters/2000_pigcop.png" }
172
   glow { file "polymer/sprites/monsters/2000_pigcop_g.png" }
173
   anim { frame0 "WALK1" frame1 "WALK2" fps 18 flags 0 }
174
   frame { name "WALK1" tile0 2000 tile1 2019 smoothduration 0.2 }
175
   anim { frame0 "SHOOT3" frame1 "SHOOT4" fps 20 flags 1 }
176
   frame { name "SHOOT3" tile0 2025 tile1 2027 smoothduration 0.1 }
177
   frame { name "SHOOT1" tile0 2030 tile1 2034 smoothduration 0.1 }
178
   anim { frame0 "SHOOT2" frame1 "SHOOT3" fps 14 flags 1 }
179
   frame { name "SHOOT2" tile0 2035 tile1 2037 smoothduration 0.1 }
180
   anim { frame0 "DIVE1" frame1 "DIVE2" fps 20 flags 1 }
181
   frame { name "DIVE1" tile0 2040 tile1 2044 smoothduration 0.2 }
182
   frame { name "DIVE2" tile0 2045 tile1 2049 smoothduration 0.2 }
183
   anim { frame0 "DSHOOT1" frame1 "DSHOOT2" fps 21 flags 0 }
184
   frame { name "DSHOOT1" tile0 2050 tile1 2052 smoothduration 0.1 }
185
 
186
   skin { pal 0 file "polymer/sprites/monsters/2000_pigcop_dead.png" }
187
   anim { frame0 "DIE1" frame1 "DIE2" fps 10 flags 1 }
188
   frame { name "DIE2" tile0 2055 tile1 2055 smoothduration 0.1 }
189
   anim { frame0 "DIE2" frame1 "DIE3" fps 20 flags 1 }
190
   frame { name "DIE2" tile0 2056 tile1 2060 smoothduration 0.1 }
191
}
192
 
193
 
194
// Enforcer (2120)
195
model "polymer/sprites/monsters/2120_enforcer.md3" {
196
   scale 1.75 shade -5
197
 
198
   skin { pal 0 file "polymer/sprites/monsters/2120_enforcer.png" }
199
   glow { file "polymer/sprites/monsters/2120_enforcer_g.png" }
200
   anim { frame0 "walk0" frame1 "walk1" fps 23 flags 0 }
201
   frame { name "walk0" tile0 2120 tile1 2139 smoothduration 0.2 }
202
   anim { frame0 "crouch0" frame1 "crouch1" fps 5 flags 0 }
203
   frame { name "crouch0" tile0 2140 tile1 2144 smoothduration 0.3 }
204
   anim { frame0 "crouch2" frame1 "crouch3" fps 10 flags 1 }
205
   frame { name "crouch2" tile0 2145 tile1 2150 smoothduration 0.3 }
206
   anim { frame0 "crouch4" frame1 "crouch5" fps 10 flags 1 }
207
   frame { name "crouch4" tile0 2155 tile1 2161 smoothduration 0.3 }
208
   anim { frame0 "jump0" frame1 "jump1" fps 10 flags 1 }
209
   frame { name "jump0" tile0 2165 tile1 2177 smoothduration 0.2 }
210
   anim { frame0 "fire0" frame1 "fire1" fps 30 flags 0 }
211
   frame { name "fire0" tile0 2190 tile1 2197 smoothduration 0.1 }
212
 
213
   skin { pal 0 file "polymer/sprites/monsters/2120_enforcer_dead.png" }
214
   anim { frame0 "death0" frame1 "death1" fps 15 flags 1 }
215
   frame { name "death0" tile0 2180 tile1 2185 smoothduration 0.1 }
216
}
217
 
218
 
219
// Gun Turret (2350)
220
model "polymer/sprites/monsters/2350_gunturret.md3" { 
221
   scale 12 shade 4
222
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
223
   skin { pal 0 file "polymer/sprites/monsters/2350_gunturret.png" }
224
   skin { pal 17 file "polymer/sprites/monsters/2350_gunturret_17_20.png" }
225
   skin { pal 19 file "polymer/sprites/monsters/2350_gunturret_19_24.png" }
226
   skin { pal 20 file "polymer/sprites/monsters/2350_gunturret_17_20.png" }
227
   skin { pal 24 file "polymer/sprites/monsters/2350_gunturret_19_24.png" }
228
   skin { pal 25 file "polymer/sprites/monsters/2350_gunturret_25.png" }
229
   glow { file "polymer/sprites/monsters/2350_gunturret_g.png" }
230
   //anim { frame0 "idle01" frame1 "idle01" fps 1 flags 1 }
231
   frame { name "idle00" tile0 2360 tile1 2364 }
232
   anim { frame0 "sright00" frame1 "sright02" fps 6 flags 0 }
233
   frame { name "sright00" tile0 2355 tile1 2359 }
234
   anim { frame0 "sleft00" frame1 "sleft02" fps 6 flags 0 }
235
   frame { name "sleft00" tile0 2350 tile1 2354 }
236
}
237
 
238
 
239
// Protozoid Slimer (2370)
240
model "polymer/sprites/monsters/2370_slimer.md3" {
241
   scale 2 shade 0
242
   skin { pal 0 file "polymer/sprites/monsters/2370_slimer.png" specpower 100 specfactor 64 }
243
   normal { file "polymer/sprites/monsters/2370_slimer_n.png" parallaxbias 0.04 parallaxscale 0.05 }
244
   specular { file "polymer/sprites/monsters/2370_slimer_s.png" }
245
   anim { frame0 "roof1" frame1 "roof1" fps 1 flags 0 }
246
   frame { name "roof1" tile 2370 smoothduration 0.1 }
247
   anim { frame0 "floor1" frame1 "floor1" fps 1 flags 0 }
248
   frame { name "floor1" tile 2371 smoothduration 0.1 }
249
   anim { frame0 "hang1" frame1 "hang1" fps 1 flags 0 }
250
   frame { name "hang1" tile 2372 smoothduration 0.1 }
251
   anim { frame0 "hang2" frame1 "hang2" fps 1 flags 0 }
252
   frame { name "hang2" tile 2373 smoothduration 0.1 }
253
   anim { frame0 "floor2" frame1 "floor2" fps 1 flags 0 }
254
   frame { name "floor2" tile 2374 smoothduration 0.1 }
255
}
256
 
257
 
258
// Battlelord (2630)
259
model "polymer/sprites/monsters/2630_battlelord.md3" {
260
  scale 13 shade 2
261
  skin { pal 0 surface 0 file "polymer/sprites/monsters/2630_battlelord.png" }
262
  glow { surface 0 file "polymer/sprites/monsters/2630_battlelord_g.png" }
263
  skin { pal 0 surface 1 file "polymer/sprites/monsters/2630_muzzle.png" }
264
  skin { pal 0 surface 2 file "polymer/sprites/monsters/2630_gatling.png" }
265
  anim { frame0 "FRAME1" frame1 "FRAME20" fps 40 flags 0 } // walk
266
  anim { frame0 "FRAME26" frame1 "FRAME31" fps 10 flags 0 } // mortar
267
  anim { frame0 "FRAME34" frame1 "FRAME37" fps 20 flags 1 } // pain
268
  anim { frame0 "FRAME38" frame1 "FRAME57" fps 14 flags 1 } // death
269
  frame { name "FRAME1" tile0 2630 tile1 2659 smoothduration 0.2 }
270
  frame { name "FRAME22" tile0 2660 tile1 2662 smoothduration 0.3 }
271
  frame { name "FRAME23" tile0 2665 tile1 2667 smoothduration 0.3 }
272
  frame { name "FRAME26" tile0 2670 tile1 2677 smoothduration 0.1 }
273
  frame { name "FRAME34" tile 2680 smoothduration 0.1 }
274
  frame { name "FRAME38" tile0 2681 tile1 2684 smoothduration 0.2 }
275
  frame { name "FRAME58" tile 2685 } // dead body
276
}
277
 
278
 
279
// Cycloid Emperor (2710)
280
model "polymer/sprites/monsters/2710_cycloid.md3" {
281
   scale 1.03 shade 3
282
   skin { pal 0 file "polymer/sprites/monsters/2710_cycloid.png" }
283
   glow { file "polymer/sprites/monsters/2710_cycloid_g.png" }
284
   // ABOSS2WALK
285
   anim { frame0 "FRAME2" frame1 "FRAME30" fps 25 flags 0 }
286
   frame { name "FRAME2" tile0 2710 tile1 2729 smoothduration 0.2 }
287
   // ABOSS2SHOOTYRASS
288
   anim { frame0 "FRAME35" frame1 "FRAME45" fps 15 flags 0 }
289
   frame { name "FRAME35" tile0 2730 tile1 2739 smoothduration 0.2 }
290
   // ABOSS2PSYCHBLAST
291
   skin { pal 0 file "polymer/sprites/monsters/2710_cycloidlight.png" }   
292
   anim { frame0 "FRAME50" frame1 "FRAME65" fps 5 flags 0 }
293
   frame { name "FRAME50" tile0 2740 tile1 2749 smoothduration 0.2 }
294
   // ABOSS2DONTHURTME
295
   skin { pal 0 file "polymer/sprites/monsters/2710_cycloidpain.png" }
296
   anim { frame0 "FRAME70" frame1 "FRAME80" fps 5 flags 0 }
297
   frame { name "FRAME70" tile0 2750 tile1 2750 smoothduration 0.2 }
298
   // ABOSS2SNUFF
299
   anim { frame0 "FRAME80" frame1 "FRAME130" fps 15 flags 1 }
300
   frame { name "FRAME80" tile0 2750 tile1 2758 smoothduration 0.3 }
301
}
302
 
303
 
304
// Lunar Overlord (2760)
305
model "polymer/sprites/monsters/2760_overlord.md3" {
306
  scale 45 shade 2
307
 
308
  skin { pal 0 surface 0 file "polymer/sprites/monsters/2760_rocket.png" }
309
  glow { surface 0 file "polymer/sprites/monsters/2760_rocket.png" }
310
 
311
  skin { pal 0 surface 1 file "polymer/sprites/monsters/2760_overlord_tech_d.png" specpower 2 specfactor 2 } 
312
  specular { surface 1 file "polymer/sprites/monsters/2760_overlord_tech_s.png" }
313
  normal { surface 1 file "polymer/sprites/monsters/2760_overlord_tech_n.png" parallaxbias 0.1 parallaxscale 0.1  }
314
 
315
  skin { pal 0 surface 2 file "polymer/sprites/monsters/2760_overlord_bio_d.png" specpower 2 specfactor 2 }
316
  specular { surface 2 file "polymer/sprites/monsters/2760_overlord_bio_s.png" }
317
  normal { surface 2 file "polymer/sprites/monsters/2760_overlord_bio_n.png" parallaxbias 0.1 parallaxscale 0.1 }
318
  glow { surface 2 file "polymer/sprites/monsters/2760_overlord_bio_g.png" }
319
 
320
  // CORNFEDSPACEFROGWALKING
321
  anim { frame0 "frame_1" frame1 "frame_20" fps 22 flags 0 }   
322
  frame { name "frame_1" tile0 2760 tile1 2779 smoothduration 0.2 }
323
 
324
  // CORNFEDSPACEFROGIDLE
325
  anim { frame0 "frame_25" frame1 "frame_30" fps 10 flags 0 }  
326
  frame { name "frame_25" tile0 2780 tile1 2789 smoothduration 0.3 }
327
 
328
  // CORNFEDSPACEFROGDODGETHIS
329
  anim { frame0 "frame_35" frame1 "frame_40" fps 10 flags 0 }  
330
  frame { name "frame_35" tile0 2790 tile1 2799 smoothduration 0.2 }
331
 
332
  // CORNFEDSPACEFROGPURCHASEAGRICULTURALREALESTATE
333
  skin { pal 0 surface 2 file "polymer/sprites/monsters/2760_overlord_bio_pain_d.png" specpower 2 specfactor 2 }
334
  specular { surface 2 file "polymer/sprites/monsters/2760_overlord_bio_pain_s.png" }
335
  normal { surface 2 file "polymer/sprites/monsters/2760_overlord_bio_n.png" parallaxbias 0.1 parallaxscale 0.1  }
336
 
337
  anim { frame0 "frame_50" frame1 "frame_80" fps 12 flags 1 }
338
  frame { name "frame_50" tile0 2800 tile1 2809 smoothduration 0.3 }
339
}
340
 
341
 
342
// Protector Drone (4610)
343
model "polymer/sprites/monsters/4610_newbeast.md3" {
344
   scale 0.85 shade 8
345
 
346
   skin { pal 0 file "polymer/sprites/monsters/4610_newbeast.png" }
347
   glow { file "polymer/sprites/monsters/4610_newbeast_g.png" }
348
   normal { file "polymer/sprites/monsters/4610_newbeast_n.png" parallaxbias 0.03 parallaxscale 0.05 }
349
   specular { file "polymer/sprites/monsters/4610_newbeast_s.png" }
350
 
351
   anim { frame0 "4610_start" frame1 "4610_end" fps 20 flags 0 }  // Crouch
352
   frame { name "4610_start" tile0 4610 tile1 4614 smoothduration 0.2 }
353
   anim { frame0 "4620_start" frame1 "4620_end" fps 20 flags 0 }  // Walk/Run
354
   frame { name "4620_start" tile0 4620 tile1 4639 smoothduration 0.2 }
355
   anim { frame0 "4640_start" frame1 "4640_end" fps 40 flags 0 }  // Melee attack
356
   frame { name "4640_start" tile0 4640 tile1 4652 smoothduration 0.1 }
357
   anim { frame0 "4660_start" frame1 "4660_end" fps 24 flags 1 }  // Shoot attack
358
   frame { name "4660_start" tile0 4660 tile1 4667 smoothduration 0.1 }
359
   frame { name "4670" tile0 4670 tile1 4674 smoothduration 0.2 } // "hanging"
360
   anim { frame0 "4681_start" frame1 "4681_end" fps 20 flags 1 }  // Death
361
   frame { name "4681_start" tile0 4681 tile1 4688 smoothduration 0.2 }
362
   frame { name "4689" tile 4689 }                                // Dead body
363
   anim { frame0 "4690_start" frame1 "4690_end" fps 24 flags 1 }  // Jump
364
   frame { name "4690_start" tile0 4690 tile1 4704 smoothduration 0.2 }
365
}
366
 
367
 
368
// Alien Queen (4740)
369
model "polymer/sprites/monsters/4740_queen.md3" {
370
   scale 1.3 shade 3
371
 
372
   skin { pal 0 file "polymer/sprites/monsters/4740_queen.png" }
373
   glow { surface 0 file "polymer/sprites/monsters/4740_queen_glow.png" }
374
 
375
   // QUEENITSADRONE
376
   glow { surface 0 file "polymer/sprites/monsters/4740_queen_glow.png" }
377
   anim { frame0 "FRAME50" frame1 "FRAME80" fps 5 flags 0 }
378
   frame { name "FRAME50" tile0 4790 tile1 4804 smoothduration 0.3 }
379
 
380
   // QUEENSTRUT
381
   anim { frame0 "FRAME2" frame1 "FRAME20" fps 15 flags 0 }
382
   frame { name "FRAME2" tile0 4740 tile1 4759 smoothduration 0.2 }
383
 
384
   // QUEENSHOCKATTACK 
385
   glow { surface 1 file "polymer/sprites/monsters/4740_queen_glow.png" }
386
 
387
   anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 }
388
   frame { name "FRAME25" tile0 4760 tile1 4761 smoothduration 0.1 }
389
 
390
   glow { surface 0 file "polymer/sprites/monsters/4740_queen_shock1.png" }
391
   glow { surface 1 file "polymer/sprites/monsters/4740_queen_light.png" }
392
 
393
   anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 }
394
   frame { name "FRAME25" tile0 4765 tile1 4766 smoothduration 0.1 }
395
 
396
   glow { surface 0 file "polymer/sprites/monsters/4740_queen_shock2.png" }
397
   glow { surface 1 file "polymer/sprites/monsters/4740_queen_light.png" }
398
 
399
   anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 }
400
   frame { name "FRAME25" tile0 4770 tile1 4771 smoothduration 0.1 }
401
 
402
   // QUEENSNUFF
403
 
404
   skin { pal 0 file "polymer/sprites/monsters/4740_queen_death.png" }
405
   glow { surface 0 file "polymer/sprites/monsters/4740_queen_glow.png" }
406
   glow { surface 1 file "polymer/sprites/monsters/4740_queen_glow.png" }
407
 
408
   anim { frame0 "FRAME85" frame1 "FRAME125" fps 15 flags 1 }
409
   frame { name "FRAME85" tile0 4780 tile1 4789 smoothduration 0.3 }
410
 
411
}