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344 spiker 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "polymer/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "polymer/sprites/props/0058_spacesuit.png" } 
9
   frame { name "none00" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "polymer/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
15
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "polymer/sprites/props/0160_doorshock.png" }
17
   frame { name "frame00" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "polymer/sprites/props/0407_fansprite.md3" {
22
   scale 1.56 shade 0
23
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
24
   skin { pal 0 file "polymer/sprites/props/0407_fansprite.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
28
 
29
// Fan Sprite Broke (411)
30
model "polymer/sprites/props/0411_fanspritebroke.md3" {
31
   scale 1.56 shade 0
32
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
33
   skin { pal 0 file "polymer/sprites/props/0407_fansprite.png" }
34
   frame { name "frame00" tile 411 }
35
}
36
 
37
texture 418 { 
38
   pal 0 { file "polymer/sprites/props/0418.png" } 
39
   detail { file "polymer/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
41
 
42
// Radar Dish (479)
43
model "polymer/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
45
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
46
   skin { pal 0 file "polymer/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
48
}
49
 
50
// Observatory (480)
51
model "polymer/sprites/props/0480_observatory.md3" {
52
   scale 3.5 shade 2
53
   skin { pal 0 file "polymer/sprites/props/0480_observatory.png" }
54
   frame { name "frame00" tile 480 }
55
}
56
 
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "polymer/sprites/props/0487_shuttle.png" } }
59
model "polymer/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
61
   skin { pal 0 file "polymer/sprites/props/0487_shuttle_mdl.jpg" } 
62
   frame { name "FRAME1" tile 487 }
63
}
64
 
65
// Satellite #2 (489)
66
model "polymer/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
68
   skin { pal 0 file "polymer/sprites/props/0489_satellite.png" }
69
   glow { pal 0 file "polymer/sprites/props/0489_satellite_glow.png" }   
70
   frame { name "Frame0" tile 489 }
71
}
72
 
73
// Satellite #3 (516)
74
model "polymer/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
76
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "polymer/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
79
}
80
 
81
// Fuel pod (517)
82
model "polymer/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
84
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "polymer/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
87
}
88
 
89
// Tube (536)
90
model "polymer/sprites/props/0536_tube.md3" {
91
   scale 1.9 shade 0
92
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "polymer/sprites/props/0536_tube.jpg" }
94
   frame { name "frame00" tile 536 }
95
}
96
 
97
// Tube (537)
98
model "polymer/sprites/props/0537_tube.md3" {
99
   scale 1.9 shade 0
100
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "polymer/sprites/props/0536_tube.jpg" }
102
   frame { name "frame00" tile 537 }
103
}
104
 
105
// Slimepipe (538)
106
model "polymer/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
108
   skin { pal 0 file "polymer/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
112
 
113
// globe (542)
114
model "polymer/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
116
   skin { pal 0 surface 0 file "polymer/sprites/props/0542_globe.png" }
117
   skin { pal 0 surface 1 file "polymer/sprites/props/0542_globe.png" }
118
   frame { name "frame_1" tile 542 }
119
}
120
 
121
// Wallspeaker (543)
122
model "polymer/sprites/props/0543_wallspeaker.md3" {
123
   scale 2 shade 0
124
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
125
   skin { pal 0 file "polymer/sprites/props/0543_wallspeaker.png" }
126
   glow { file "polymer/sprites/props/0543_wallspeaker_g.png" }
127
   frame { name "FRAME1" tile 543 }
128
}
129
 
130
// Iron Bar (544)
131
model "polymer/sprites/props/0544_ironbar.md3" {
132
   scale 1 shade 0
133
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
134
   skin { pal 0 file "polymer/sprites/props/0544_ironbar.png" }
135
   frame { name "FRAME1" tile 544 }
136
}
137
 
138
// Domelight (551)
139
model "polymer/sprites/props/0551_domelight.md3" {
140
   scale 8.0 shade 3
141
   skin { pal 0 file "polymer/sprites/props/0551_domelight.png" }
142
   glow { pal 0 file "polymer/sprites/props/0551_domelight.png" }
143
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
144
   frame { name "FRAME4" tile0 0551 tile1 0554 }
145
}
146
 
147
// Pipe handle (555)
148
model "polymer/sprites/props/0555.md3" {
149
   scale 3 shade 1
150
   skin { pal 0 file "polymer/sprites/props/0555.png" }
151
   frame { name "frame1" tile 555 }
152
}
153
 
154
// Chair 1 (556)
155
model "polymer/sprites/props/0556_chair1.md3" {
156
   scale 2 shade 2
157
   detail { file "polymer/detail/fabric.png" detailscale 0.1 }
158
   skin { pal 0 file "polymer/sprites/props/0556_chair1.png" }
159
   frame { name "frame00" tile0 556 tile1 557 }
160
}
161
 
162
// Broken Chair (559)
163
model "polymer/sprites/props/0559_brokenchair.md3" {
164
   scale 2 shade 2
165
   detail { file "polymer/detail/fabric.png" detailscale 0.1 }
166
   skin { pal 0 file "polymer/sprites/props/0556_chair1.png" }
167
   frame { name "frame00" tile 559 }
168
}
169
 
170
// Soap (561)
171
model "polymer/sprites/props/0561_soap.md3" {
172
   scale 10 shade 0
173
   skin { pal 0 file "polymer/sprites/props/0561_soap.png" }
174
   frame { name "soap" tile 561 }
175
}
176
 
177
// Drinking fountain (563)
178
model "polymer/sprites/props/0563_drinkfount.md3" {
179
   scale 0.6 shade 0
180
   skin { pal 0 file "polymer/sprites/props/0563_drinkfount.png" }
181
   frame { name "Frame0" tile 563 }
182
}
183
 
184
// Drinking fountain - Anim 1 (564)
185
model "polymer/sprites/props/0566_drinkfount.md3" {
186
   scale 0.6 shade 0
187
   skin { pal 0 file "polymer/sprites/props/0563_drinkfount.png" }
188
   frame { name "Frame0" tile 564 }
189
}
190
 
191
// Drinking fountain - Anim 2 (565)
192
model "polymer/sprites/props/0565_drinkfount.md3" {
193
   scale 0.6 shade 0
194
   skin { pal 0 file "polymer/sprites/props/0563_drinkfount.png" }
195
   frame { name "Frame0" tile 565 }
196
}
197
 
198
// Drinking fountain - Anim 3 (566)
199
model "polymer/sprites/props/0566_drinkfount.md3" {
200
   scale 0.6 shade 0
201
   skin { pal 0 file "polymer/sprites/props/0563_drinkfount.png" }
202
   frame { name "Frame0" tile 566 }
203
}
204
 
205
// Drinking fountain - Destroyed (567)
206
model "polymer/sprites/props/0567_drinkfount.md3" {
207
   scale 0.6 shade 0
208
   skin { pal 0 file "polymer/sprites/props/0567_drinkfount.png" }
209
   frame { name "Frame0" tile 567 }
210
}
211
 
212
texture 568 { 
213
   pal  0 { file "polymer/sprites/props/0568.png" }
214
   pal 21 { file "polymer/sprites/props/0568_21.png" }
215
}
216
 
217
// Toilet (569)
218
model "polymer/sprites/props/0569_toilet.md3" {
219
   scale 1.1 shade 0
220
   skin { pal 0 file "polymer/sprites/props/0569_toilet.png" }
221
   frame { frame "idle" tile 569 }
222
}
223
 
224
// Stall (571)
225
model "polymer/sprites/props/0571_stall.md3" {
226
   scale 1.5 shade 2
227
   skin { pal 0 file "polymer/sprites/props/0571_stall.png" }
228
   detail { file "polymer/detail/concrete8.png" detailscale 0.1 }
229
   frame { name "1" tile 571 }
230
}
231
 
232
// Shower headpiece (572)
233
model "polymer/sprites/props/0991_shower.md3" {
234
   scale 9.5 shade 1
235
   skin { pal 0 file "polymer/sprites/props/0991_shower.jpg" }
236
   frame { name "FRAME15" tile0 572 tile1 572 }
237
}
238
 
239
// Stall Broke (573)
240
model "polymer/sprites/props/0573_stallbroke.md3" {
241
   scale 1.5 shade 2
242
   detail { file "polymer/detail/dirt2.png" detailscale 0.1 }
243
   skin { pal 0 file "polymer/sprites/props/0571_stall.png" }
244
   frame { name "1" tile 573 }
245
}
246
 
247
// Sensor (584)
248
model "polymer/sprites/props/0584_sensor.md3" { 
249
   scale 0.9 shade 0 
250
   skin { pal 0 surface 0 file "polymer/sprites/props/0621_camera1.png" } 
251
   skin { pal 0 surface 1 file "polymer/sprites/props/bottles/0954_bottle1.png" }
252
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
253
   frame { frame "frame1" tile0 584  tile1 584 }
254
}
255
 
256
// Display (585)
257
model "polymer/sprites/props/0585_display.md3" { 
258
   scale 1.22 shade 0
259
   skin { pal 0 surface 0 file "polymer/sprites/props/0585_display.png" }
260
   frame { name "frame1" tile 585 }
261
}
262
 
263
// Grate 1 (595)
264
texture 595 { 
265
   pal 0 { file "polymer/sprites/props/0595.png" }
266
   detail { file "polymer/detail/metal.png" xscale 0.3 yscale 0.3 }
267
}
268
model "polymer/sprites/props/0595_grate1.md3" {
269
   scale 1.56 shade 4
270
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
271
   skin { pal 0 file "polymer/sprites/props/0595_grate1.png" }
272
   frame { name "idle" tile 595 }
273
}
274
 
275
// Broken Grate 1 (596)
276
model "polymer/sprites/props/0596_bgrate1.md3" {
277
   scale 1.56 shade 4
278
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
279
   skin { pal 0 file "polymer/sprites/props/0595_grate1.png" }
280
   frame { name "idle" tile 596 }
281
}
282
 
283
// Solar Panel (602)
284
model "polymer/sprites/props/0602_solarpanel.md3" {
285
   scale 1.4 shade 0
286
   skin { pal 0 file "polymer/sprites/props/0602_solarpanel.png" }
287
   frame { name "FRAME" tile 602 }
288
}
289
 
290
// Space suit 2 (606)
291
model "polymer/sprites/props/0606_spacesuit2.md3" { 
292
   scale 1 shade 0 
293
   skin { pal 0 file "polymer/sprites/props/0606_spacesuit2.png" } 
294
   frame { name "Frame0" tile 606 }
295
}
296
 
297
// Antenna (607) 
298
model "polymer/sprites/props/0607_antenna.md3" { 
299
   scale 1 shade 0 
300
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
301
   skin { pal 0 file "polymer/sprites/props/0607_antenna.png" }
302
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
303
   frame { name "Frame0" tile 607 }
304
}
305
 
306
// Pipe (610) 
307
model "polymer/sprites/props/0610_tube.md3" { 
308
   scale 15 shade 0 
309
   skin { pal 0 file "polymer/sprites/props/0610_tube.png" }
310
   frame { name "Frame0" tile 610 }
311
}
312
 
313
// Toilet Broke (615)
314
model "polymer/sprites/props/0615_toiletbroke.md3" {
315
   scale 1.1 shade 0
316
   detail { file "polymer/detail/dirt2.png" detailscale 0.1 }
317
   skin { pal 0 file "polymer/sprites/props/0569_toilet.png" }
318
   frame { name "broken" tile 615 }
319
}
320
 
321
// Pipe2 (616)
322
model "polymer/sprites/props/0619_pipe1.md3" {
323
   scale 16 shade 0
324
   skin { pal 0 file "polymer/sprites/props/0616_pipe2.png" }
325
   frame { name "Frame0" tile 616 }
326
}
327
 
328
// Pipe1B (617)
329
model "polymer/sprites/props/0617_pipe1b.md3" {
330
   scale 16 shade 0
331
   skin { pal 0 file "polymer/sprites/props/0617_pipe1b.png" }
332
   frame { name "Frame0" tile 617 }
333
}
334
 
335
// Pipe (618, 670)
336
model "polymer/sprites/props/0995_pipe.md3" {
337
   scale 17 shade 0
338
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
339
   skin { pal 0 file "polymer/sprites/props/0618_pipe.png" }
340
   frame { name "FRAME1" tile 618 }
341
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
342
   skin { pal 0 file "polymer/sprites/props/0700_pipe.png" }
343
   frame { name "FRAME1" tile 700 }
344
}
345
 
346
// Pipe1 (619)
347
model "polymer/sprites/props/0619_pipe1.md3" {
348
   scale 16 shade 0
349
   skin { pal 0 file "polymer/sprites/props/0619_pipe1.png" }
350
   frame { name "Frame0" tile 619 }
351
}
352
 
353
// Alternate Reactor (620)
354
model "polymer/sprites/props/0620_reactor.md3" {
355
   scale 2 shade 0 zadd 40
356
   skin { pal 0 surface 0 file "polymer/sprites/props/1088_reactor_lwrbase.jpg" }
357
   skin { pal 0 surface 1 file "polymer/sprites/props/1088_reactor_base.png" }
358
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
359
   frame { name "frame00" tile 620 }
360
}
361
 
362
// Camera 1 (621)
363
model "polymer/sprites/props/0621_camera1.md3" {
364
   scale 1.13 shade 0
365
   skin { pal 0 file "polymer/sprites/props/0621_camera1.png" }
366
   frame { name "idle" tile0 621 tile1 625 }
367
}
368
 
369
texture 632 { 
370
   pal  0 { file "polymer/sprites/props/0632.png" }
371
}
372
 
373
// Pipe2B (633)
374
model "polymer/sprites/props/0617_pipe1b.md3" {
375
   scale 16 shade 0
376
   skin { pal 0 file "polymer/sprites/props/0633_pipe2b.png" }
377
   frame { name "Frame0" tile 633 }
378
}
379
 
380
texture 658 { pal 0 { file "polymer/sprites/props/0658.png" } }
381
texture 659 { pal 0 { file "polymer/sprites/props/0659.png" } }
382
 
383
texture 665 { pal 0 { file "polymer/sprites/props/0665.png" } }
384
 
385
// Vacuum (669)
386
model "polymer/sprites/props/0669_vacuum.md3" { 
387
   scale 1 shade 5 
388
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
389
   skin { pal 0 file "polymer/sprites/props/0669_vacuum.png" } 
390
   frame { name "Frame0" tile 669 }
391
}
392
 
393
// Water faucet (670)
394
model "polymer/sprites/props/0670_faucet.md3" {
395
   scale 10 shade 4
396
   skin { pal 0 file "polymer/sprites/props/0670_faucet.png" }
397
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
398
   frame { name "frame00" tile0 670 tile1 671 }
399
   frame { name "frame04" tile 574 }
400
}
401
 
402
// Scale (678)
403
model "polymer/sprites/props/0678_scale.md3" { 
404
   scale 1 shade 0 
405
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
406
   skin { pal 0 file "polymer/sprites/props/0678_scale.png" } 
407
   frame { name "Frame0" tile 678 }
408
}
409
 
410
// Folding Chair (680)
411
model "polymer/sprites/props/0680.md3" {
412
   scale 0.9 shade 0
413
   skin { pal 0 file "polymer/sprites/props/0680.png" }
414
   frame { name "FRAME1" tile0 0680 tile1 0684 }
415
}
416
 
417
// Reflektor (685)
418
model "polymer/sprites/props/0685_reflektor.md3" {
419
   scale 9 shade 0
420
   skin { pal 0 file "polymer/sprites/props/0685_reflektor.jpg" }
421
   frame { name "FRAME1" tile 0685 }
422
}
423
 
424
// Movie camera (686)
425
model "polymer/sprites/props/0686_moviecamera.md3" { 
426
   scale 1.9 shade 10
427
   detail { file "polymer/detail/metal.png" detailscale 0.3 } 
428
   skin { pal 0 file "polymer/sprites/props/0686_moviecamera.png" } 
429
   frame { name "Frame0" tile 686 }
430
}
431
 
432
texture 688 { pal 0 { file "polymer/sprites/props/0688.png" } }
433
 
434
// IV Unit (689)
435
model "polymer/sprites/props/0689_ivunit.md3" { 
436
   scale 0.75 shade 4 
437
   skin { pal 0 file "polymer/sprites/props/0689_ivunit.png" } 
438
   frame { name "Frame0" tile 689 }
439
}
440
 
441
texture 690 { 
442
   pal 0 { file "polymer/sprites/props/0690.png" } 
443
   detail { file "polymer/detail/rust.png" xscale 0.3 yscale 0.3 } 
444
}
445
 
446
// Butcher's knife (691)
447
model "polymer/sprites/props/0691_knife.md3" {
448
   scale 16 shade 0
449
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
450
   skin { pal 0 file "polymer/sprites/props/0691_knife.jpg" }
451
   frame { name "FRAME1" tile 691 }
452
}
453
 
454
// Knife (692)
455
model "polymer/sprites/props/0692_knife.md3" {
456
   scale 16 shade 0
457
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
458
   skin { pal 0 file "polymer/sprites/props/0692_knife.jpg" }
459
   frame { name "FRAME1" tile 692 }
460
}
461
 
462
// Knife (693)
463
model "polymer/sprites/props/0693_knife.md3" {
464
   scale 16 shade 0
465
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
466
   skin { pal 0 file "polymer/sprites/props/0693_knife.png" }
467
   frame { name "FRAME1" tile 693 }
468
}
469
 
470
// Souce pan (694)
471
model "polymer/sprites/props/0694_saucepan.md3" {
472
   scale 1 shade 0
473
   skin { pal 0 file "polymer/sprites/props/0694_saucepan.jpg" }
474
   frame { name "idle" tile0 694 tile1 694 }
475
}
476
 
477
// Frying pan (695)
478
model "polymer/sprites/props/0695_fryingpan.md3" {
479
   scale 1 shade 0
480
   skin { pal 0 file "polymer/sprites/props/0694_saucepan.jpg" }
481
   frame { name "idle" tile0 695 tile1 695 }
482
}
483
 
484
// Pot 1 (697)
485
model "polymer/sprites/props/0697_pot1.md3" {
486
   scale 1 shade 0
487
   skin { pal 0 file "polymer/sprites/props/0697_pot1.png" }
488
   frame { name "frame00" tile 697 }
489
}
490
 
491
texture 698 { pal 0 { file "polymer/sprites/props/0698.jpg" nocompress } }
492
 
493
texture 710 { 
494
   pal 0 { file "polymer/sprites/props/0710.png" } 
495
   detail { file "polymer/detail/rust.png" xscale 0.3 yscale 0.3 } 
496
}
497
 
498
// Mike (762)
499
model "polymer/sprites/props/0762_mike.md3" {
500
   scale 1.1 shade 2
501
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
502
   skin { pal 0 file "polymer/sprites/props/0762_mike.jpg" }
503
   frame { name "frame00" tile 762 }
504
}
505
 
506
// Vase (765)
507
model "polymer/sprites/props/0765_vase.md3" {
508
   scale 1.7 shade 0
509
   skin { pal 0 file "polymer/sprites/props/0765_vase.png" }
510
   frame { name "frame00" tile 765 }
511
}
512
 
513
// Sushiplate1: cooked head (768)
514
model "polymer/sprites/props/0768_head.md3" {
515
   scale 4 shade 0 zadd 0.8
516
   skin { pal 0 file "polymer/sprites/props/0768_head.jpg" }
517
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
518
   frame { name "FRAME1" tile0 768 tile1 768 }
519
}
520
 
521
// Sushiplate 2 (769)
522
model "polymer/sprites/props/0769_hand1.md3" {
523
   scale 3 shade 0
524
   skin { pal 0 file "polymer/sprites/props/0769_hand1.jpg" }
525
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
526
   frame { name "FRAME1" tile0 769 tile1 769 }
527
}
528
 
529
// Sushiplate leg (774)
530
model "polymer/sprites/props/0774_leg.md3" {
531
   scale 3 shade 0
532
   skin { pal 0 file "polymer/sprites/props/0774_leg.jpg" }
533
   frame { name "FRAME1" tile 774 }
534
}
535
 
536
// Sushiplate 4 (779)
537
model "polymer/sprites/props/0779_sushiplate4.md3" {
538
   scale 0.4 shade 0
539
   skin { pal 0 file "polymer/sprites/props/0779_sushiplate4.png" }
540
   frame { name "idle" tile 779 }
541
}
542
 
543
// Sushiplate 5 (792)
544
model "polymer/sprites/props/0792_hand2.md3" {
545
   scale 3 shade 0
546
   skin { pal 0 file "polymer/sprites/props/0792_hand2.jpg" }
547
   frame { name "FRAME1" tile 792 }
548
}
549
 
550
// Jib1 (851)
551
model "polymer/sprites/props/0851_jib.md3" {
552
   scale 1.0 shade 0
553
   skin { pal 0 file "polymer/sprites/props/0851_jib.png" }
554
   frame { name "idle" tile 851 }
555
}
556
 
557
// Stripe Ball (901)
558
model "polymer/sprites/props/poolballs/0901_stripeball.md3" {
559
   scale 1 shade 8
560
   skin { pal 0 file "polymer/sprites/props/poolballs/0901_stripeball.png" }
561
   skin { pal 13 file "polymer/sprites/props/poolballs/0901_stripeball_13.png" }
562
   skin { pal 14 file "polymer/sprites/props/poolballs/0901_stripeball_14.png" }
563
   skin { pal 16 file "polymer/sprites/props/poolballs/0901_stripeball_16.png" }
564
   skin { pal 21 file "polymer/sprites/props/poolballs/0901_stripeball_21.png" }
565
   skin { pal 23 file "polymer/sprites/props/poolballs/0901_stripeball_23.png" }
566
   frame { name "frame00" tile 901 }
567
}
568
 
569
// Que Ball (902)
570
model "polymer/sprites/props/poolballs/0901_stripeball.md3" {
571
   scale 1 shade 8
572
   skin { pal 0 file "polymer/sprites/props/poolballs/0902_queball.png" }
573
   skin { pal 10 file "polymer/sprites/props/poolballs/0902_queball_10.png" }
574
   skin { pal 11 file "polymer/sprites/props/poolballs/0902_queball_11.png" }
575
   skin { pal 12 file "polymer/sprites/props/poolballs/0902_queball_12.png" }
576
   skin { pal 13 file "polymer/sprites/props/poolballs/0902_queball_13.png" }
577
   skin { pal 16 file "polymer/sprites/props/poolballs/0902_queball_16.png" }
578
   skin { pal 21 file "polymer/sprites/props/poolballs/0902_queball_21.png" }
579
   skin { pal 23 file "polymer/sprites/props/poolballs/0902_queball_23.png" }
580
   frame { name "frame00" tile 902 }
581
}
582
 
583
// Wooden Horse (904)
584
model "polymer/sprites/props/0904_woodenhorse.md3" {
585
   scale 4 shade 16
586
   detail { file "polymer/detail/wood_v3.png" detailscale 0.3 }
587
   skin { pal 0 file "polymer/sprites/props/0904_woodenhorse.png" }
588
   frame { name "frame00" tile0 904 tile1 907 }
589
}
590
 
591
// Tree (908)
592
texture 908 { pal 0 { file "polymer/sprites/props/0908.png" } }
593
model "polymer/sprites/props/0908_tree.md3" {
594
   scale 1
595
   skin { pal 0 surface 0 file "polymer/sprites/props/0909_treetrunk.jpg" }
596
   skin { pal 0 surface 1 file "polymer/sprites/props/0908_tree.png" }
597
   skin { pal 0 surface 2 file "polymer/sprites/props/0908_tree.png" }
598
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
599
   frame { name "Frame0" tile 908 }
600
}
601
 
602
// Treetrunk (909)
603
model "polymer/sprites/props/0909_treetrunk.md3" {
604
   scale 1.2
605
   skin { pal 0 file "polymer/sprites/props/0909_treetrunk.jpg" }
606
   frame { name "Frame0" tile 909 }
607
}
608
 
609
// Tree2 (910)
610
texture 910 { pal 0 { file "polymer/sprites/props/0908.png" } }
611
model "polymer/sprites/props/0908_tree.md3" {
612
   scale 1
613
   skin { pal 0 surface 0 file "polymer/sprites/props/0909_treetrunk.jpg" }
614
   skin { pal 0 surface 1 file "polymer/sprites/props/0910_tree2.png" }
615
   skin { pal 0 surface 2 file "polymer/sprites/props/0910_tree2.png" }
616
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
617
   frame { name "Frame0" tile 910 } 
618
}
619
 
620
// Cactus (911)
621
model "polymer/sprites/props/0911_cactus.md3" {
622
   scale 1.37 shade -5
623
   skin { pal 0 file "polymer/sprites/props/0911_cactus.png" }
624
   frame { name "idle" tile 911 }
625
}
626
 
627
// Bathroom drain (912)
628
texture 912 { pal 0 { file "polymer/sprites/props/0912.png" } }
629
 
630
// Fence (913)
631
model "polymer/sprites/props/0913_fence.md3" {
632
   scale 20 shade 0
633
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
634
   skin { pal 0 file "polymer/textures/0913_d.png" }
635
   normal { file "polymer/textures/0913_n.png" }
636
   specular { file "polymer/textures/0913_s.png" }
637
   frame { name "Frame0" tile 913 }
638
}
639
 
640
// Wood Fence (914)
641
model "polymer/sprites/props/0914_woodfence.md3" {
642
   scale 1 shade 0
643
   detail { file "polymer/detail/wood_h3.png" detailscale 0.3 }
644
   skin { pal 0 file "polymer/sprites/props/0914_woodfence.png" }
645
   frame { name "FRAME1" tile 0914 }
646
}
647
 
648
// Fire Ext (916)
649
model "polymer/sprites/props/0916_fireext.md3" {
650
   scale 1 shade 0
651
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
652
   skin { pal 0 file "polymer/sprites/props/0916_fireext.png" }
653
   specular { file "polymer/sprites/props/0916_fireext_s.png" }
654
   frame { name "idle" tile 916 }
655
}
656
 
657
// Firealarm (917)
658
model "polymer/sprites/props/0917_firealarm.md3" {
659
   scale 1 shade 0
660
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
661
   skin { pal 0 file "polymer/sprites/props/0917_firealarm.png" }
662
   specular { file "polymer/sprites/props/0917_firealarm_s.png" }
663
   frame { name "FRAME1" tile 917 }
664
}
665
 
666
// Wall Fuse (918)
667
model "polymer/sprites/props/0918_wallfuse.md3" {
668
   scale 18 shade 0
669
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
670
   skin { pal 0 file "polymer/sprites/props/0918_wallfuse.png" }
671
   frame { name "Frame0" tile 918 }
672
}
673
 
674
// Electric meter (919)
675
model "polymer/sprites/props/0919_electricmeter.md3" { 
676
   scale 1 shade 0 
677
   detail { file "polymer/detail/rust.png" detailscale 0.1 }
678
   skin { pal 0 file "polymer/sprites/props/0919_electricmeter.png" } 
679
   frame { name "Frame0" tile 919 }
680
}
681
 
682
// Chain (920)
683
texture 920 { pal 0 { file "polymer/sprites/props/0920.png" } }
684
model "polymer/sprites/props/0920_chain.md3" { 
685
   scale 11 shade 0 
686
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
687
   skin { pal 0 file "polymer/sprites/props/0920_chain.png" } 
688
   frame { name "FRAME1" tile 920 }
689
}
690
 
691
// Traffic Signal (927)
692
model "polymer/sprites/props/0927_trafficsignal.md3" { 
693
   scale 1 shade 0 
694
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
695
   skin { pal 0 file "polymer/sprites/props/0927_trafficsignal.jpg" } 
696
   frame { name "FRAME1" tile 927 }
697
}
698
 
699
// Cactus Broke (939)
700
model "polymer/sprites/props/0939_cactusbroke.md3" {
701
   scale 1.37 shade -5
702
   skin { pal 0 file "polymer/sprites/props/0911_cactus.png" }
703
   frame { name "idle" tile 939 }
704
}
705
 
706
// Bounce Mine (940)
707
model "polymer/sprites/props/0940_bouncemine.md3" {
708
   scale 1.2 shade 0
709
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
710
   skin { pal 0 file "polymer/sprites/props/0940_bouncemine.png" }
711
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
712
   frame { name "spinA" tile0 940 tile1 944 }
713
}
714
 
715
// Broken Hydrent (950)
716
model "polymer/sprites/props/0950_brokenhydrent.md3" {
717
   scale 0.75 shade 0
718
   detail { file "polymer/detail/rust.png" detailscale 0.3 }
719
   skin { pal 0 file "polymer/sprites/props/0981_hydrent.png" }
720
   frame { name "idle" tile 950 }
721
}
722
 
723
// Box (951)
724
model "polymer/sprites/props/0951_box.md3" {
725
   scale 1.5 shade 0
726
   skin { pal 0 file "polymer/sprites/props/0951_box.png" }
727
   frame { name "frame00" tile 951 }
728
}
729
 
730
// Bottle1 (954)
731
model "polymer/sprites/props/bottles/0954_bottle1.md3" {
732
   scale 15 shade 0
733
   skin { pal 0 file "polymer/sprites/props/bottles/0954_bottle1.png" }
734
   frame { name "Frame0" tile 954 }
735
}
736
 
737
// Bottle1 fallen (955)
738
model "polymer/sprites/props/bottles/0955_bottle1.md3" {
739
   scale 2.5 shade 0
740
   skin { pal 0 file "polymer/sprites/props/bottles/0955_bottle1.png" }
741
   frame { name "1" tile 955 }
742
}
743
 
744
// Bottle2 (956)
745
model "polymer/sprites/props/bottles/0956_bottle2.md3" {
746
   scale 2.5 shade 0
747
   skin { pal 0 file "polymer/sprites/props/bottles/0956_bottle2.png" }
748
   frame { name "1" tile 956 }
749
}
750
 
751
// Bottle4 (957)
752
model "polymer/sprites/props/bottles/0957_bottle4.md3" {
753
   scale 15 shade 0
754
   skin { pal 0 file "polymer/sprites/props/bottles/0957_bottle4.png" }
755
   frame { name "Frame0" tile 957 }
756
}
757
 
758
// Lamp (958)
759
model "polymer/sprites/props/0958_lamp.md3" { 
760
   scale 3.75 shade 1
761
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
762
   skin { pal 0 surface 0 file "polymer/sprites/props/0621_camera1.png" }
763
   skin { pal 0 surface 1 file "polymer/textures/0124.png" }
764
   frame { name "Frame0" tile 958 }
765
}
766
 
767
// Ocean sprite 1 (971)
768
model "polymer/sprites/props/0971_oceansprite1.md3" { 
769
   scale 1 shade 0 
770
   skin { pal 0 file "polymer/sprites/props/0971_oceansprite1.png" } 
771
   frame { name "Frame0" tile 971 }
772
}
773
 
774
// Ocean sprite 2 (972)
775
model "polymer/sprites/props/0972_oceansprite2.md3" { 
776
   scale 1 shade 0 
777
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
778
   skin { pal 0 file "polymer/sprites/props/0972_oceansprite2.png" } 
779
   frame { name "Frame0" tile 972 }
780
}
781
 
782
// Ocean sprite 3 (973)
783
model "polymer/sprites/props/0973_oceansprite3.md3" { 
784
   scale 1 shade 0 
785
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
786
   skin { pal 0 file "polymer/sprites/props/0973_oceansprite3.png" } 
787
   frame { name "Frame0" tile 973 }
788
}
789
 
790
// Ocean sprite 4 (974) 
791
model "polymer/sprites/props/0974_oceansprite4.md3" { 
792
   scale 2 shade 0 
793
   skin { pal 0 file "polymer/sprites/props/0974_oceansprite4.png" }
794
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
795
   frame { name "Frame0" tile 974 }
796
}
797
 
798
// Ocean sprite 5 (975)
799
model "polymer/sprites/props/0975_oceansprite5.md3" { 
800
   scale 1 shade 12 
801
   skin { pal 0 file "polymer/sprites/props/0975_oceansprite5.png" } 
802
   frame { name "Frame0" tile 975 }
803
}
804
 
805
// Vent shaft (976)
806
model "polymer/sprites/props/0976_ventshaft.md3" { 
807
   scale 0.9 shade 15 
808
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
809
   skin { pal 0 file "polymer/sprites/props/0976_ventshaft.png" } 
810
   frame { name "Frame0" tile 976 }
811
}
812
 
813
// Generic Pole (977)
814
model "polymer/sprites/props/0977_genericpole.md3" {
815
   scale 1.56 shade 0
816
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
817
   skin { pal 0 file "polymer/sprites/props/0977_genericpole.png" }
818
   frame { name "idle" tile 977 }
819
}
820
 
821
// Cone (978)
822
model "polymer/sprites/props/0978_cone.md3" {
823
   scale 0.6 shade 0
824
   skin { pal 0 file "polymer/sprites/props/0978_cone.png" }
825
   frame { name "frame00" tile 978 }
826
}
827
 
828
// Hang Light (979)
829
model "polymer/sprites/props/0979_hanglight.md3" {
830
   scale 5 shade 0
831
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
832
   skin { pal 0 file "polymer/sprites/props/0979_hanglight.png" }
833
   glow { pal 0 file "polymer/sprites/props/0979_hanglight_glow.png" }
834
   frame { name "Frame0" tile 979 }
835
}
836
 
837
// Hydrent (981)
838
model "polymer/sprites/props/0981_hydrent.md3" {
839
   scale 0.75 shade 0
840
   detail { file "polymer/detail/rust.png" detailscale 0.3 }
841
   skin { pal 0 file "polymer/sprites/props/0981_hydrent.png" }
842
   frame { name "idle" tile 981 }
843
}
844
 
845
// Tire (990)
846
model "polymer/sprites/props/0990_tire.md3" {
847
   scale 0.7 shade 0
848
   skin { pal 0 file "polymer/sprites/props/0990_tire.png" }
849
   frame { name "frame00" tile 990 }
850
}
851
 
852
// Shower headpiece (991)
853
model "polymer/sprites/props/0991_shower.md3" {
854
   scale 11 shade 1 zadd 0.5
855
   detail { file "polymer/detail/metal_fine.png" detailscale 0.3 }
856
   skin { pal 0 file "polymer/sprites/props/0991_shower.jpg" }
857
   frame { name "FRAME15" tile0 991 tile1 991 }
858
}
859
 
860
// Pipe5 (994/1005)
861
model "polymer/sprites/props/0994_pipe.md3" {
862
   scale 17 shade 0
863
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
864
   skin { pal 0 file "polymer/sprites/props/0994_pipe.jpg" }
865
   frame { name "FRAME1" tile 0994 }
866
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
867
   skin { pal 0 file "polymer/sprites/props/1005_pipe.jpg" }
868
   frame { name "FRAME1" tile 1005 }
869
}
870
 
871
// Pipe6 (995/1260)
872
model "polymer/sprites/props/0995_pipe.md3" {
873
   scale 17 shade 0
874
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
875
   skin { pal 0 file "polymer/sprites/props/0994_pipe.jpg" }
876
   frame { name "FRAME1" tile 995 }
877
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
878
   skin { pal 0 file "polymer/sprites/props/1005_pipe.jpg" }
879
   frame { name "FRAME1" tile 1260 }
880
}
881
 
882
// Pipe4 (996-997)
883
model "polymer/sprites/props/0996_pipe.md3" {
884
   scale 17 shade 0
885
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
886
   skin { pal 0 file "polymer/sprites/props/0996_pipe.jpg" }
887
   frame { name "FRAME1" tile 996 }
888
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
889
   skin { pal 0 file "polymer/sprites/props/0997_pipe.jpg" }
890
   frame { name "FRAME1" tile 997 }
891
}
892
 
893
// Parking Meter (998-999)
894
model "polymer/sprites/props/0998_meter.md3" { 
895
   scale 3 shade 0 
896
   detail { file "polymer/detail/metal_fine.png" detailscale 0.4 }
897
   skin { pal 0 file "polymer/sprites/props/0998_meter.png" } 
898
   frame { name "FRAME1" tile 998 }
899
   frame { name "FRAME1" tile 999 }
900
}
901
 
902
// Bar stool (1006)
903
model "polymer/sprites/props/1006_barstol.md3" {
904
   scale 4.0 shade 2
905
   skin { pal 0 file "polymer/sprites/props/1006_barstol.png" }
906
   frame { name "frame00" tile 1006 }
907
}
908
 
909
// Bottle5 (1012)
910
model "polymer/sprites/props/bottles/1012_bottle5.md3" {
911
   scale 8 shade 0
912
   skin { pal 0 file "polymer/sprites/props/bottles/0957_bottle4.png" }
913
   frame { name "Frame0" tile 1012 }
914
}
915
 
916
// Bottle6 (1013)
917
model "polymer/sprites/props/bottles/1013_bottle6.md3" {
918
   scale 8 shade 0
919
   skin { pal 0 file "polymer/sprites/props/bottles/0957_bottle4.png" }
920
   frame { name "Frame0" tile 1013 }
921
}
922
 
923
// Bottle9 fallen (1014)
924
model "polymer/sprites/props/bottles/1014_bottle9.md3" {
925
   scale 2.5 shade 0
926
   skin { pal 0 file "polymer/sprites/props/bottles/1014_bottle9.png" }
927
   frame { name "1" tile 1014 }
928
}
929
 
930
texture 1022 { pal 0 { file "polymer/sprites/props/1022.png" } }
931
texture 1023 { pal 0 { file "polymer/sprites/props/1023.png" } }
932
 
933
// Plant (1025)
934
model "polymer/sprites/props/1025_plant.md3" {
935
   scale 1.1 shade 0
936
   skin { pal 0 file "polymer/sprites/props/1025_plant.png" }
937
   frame { name "1" tile 1025 }
938
}
939
 
940
// Horse On Side (1026)
941
model "polymer/sprites/props/0904_woodenhorse.md3" {
942
   scale 4 shade 16
943
   detail { file "polymer/detail/wood_h3.png" detailscale 0.3 }
944
   skin { pal 0 file "polymer/sprites/props/0904_woodenhorse.png" }
945
   frame { name "frame01" tile0 1026 tile1 1030 }
946
}
947
 
948
// Horselite (1034)
949
model "polymer/sprites/props/1034_horselite.md3" { 
950
   scale 0.135 shade 0 
951
   skin { pal 0 file "polymer/sprites/props/1034_horselite.png" }
952
   frame { name "frame1" tile0 1034 tile1 1036 }
953
}
954
 
955
// Round Table (1037)
956
model "polymer/sprites/props/1037_rtable.md3" {
957
   scale 1.4 shade 2
958
   skin { pal 0 file "polymer/sprites/props/1037_rtable.png" }
959
   frame { name "frame00" tile0 1037 tile1 1037 }
960
}
961
 
962
// Pipe (1038)
963
model "polymer/sprites/props/1038_pipe.md3" {
964
   scale 16 shade 0
965
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
966
   skin { pal 0 file "polymer/sprites/props/1038_pipe.png" }
967
   frame { name "Frame0" tile 1038 }
968
}
969
 
970
// Donuts (1045)
971
model "polymer/sprites/props/1045_donuts.md3" {
972
   scale 1.8 shade 0
973
   skin { pal 0 file "polymer/sprites/props/1045_donuts.png" }
974
   frame { name "idle" tile 1045 }
975
}
976
 
977
// Pipes (1048)
978
model "polymer/sprites/props/1048_pipes.md3" { 
979
   scale 1 shade 0 
980
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
981
   skin { pal 0 file "polymer/sprites/props/1048_pipes.png" } 
982
   frame { name "Frame0" tile 1048 }
983
}
984
 
985
// Fuse box 2 (1049)
986
model "polymer/sprites/props/1049_fusebox2.md3" { 
987
   scale 1 shade 0 
988
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
989
   skin { pal 0 file "polymer/sprites/props/1049_fusebox2.png" } 
990
   frame { name "Frame0" tile 1049 }
991
}
992
 
993
// Fuse box (1050)
994
model "polymer/sprites/props/1050_fusebox.md3" { 
995
   scale 1 shade 0
996
   detail { file "polymer/detail/concrete8.png" detailscale 0.3 }
997
   skin { pal 0 file "polymer/sprites/props/1050_fusebox.png" } 
998
   frame { name "Frame0" tile 1050 }
999
}
1000
 
1001
// Hand dryer (1051)
1002
model "polymer/sprites/props/1051_handdryer.md3" {
1003
   scale 1.6 shade 4
1004
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
1005
   skin { pal 0 file "polymer/sprites/props/1051_handdryer.png" }
1006
   frame { name "frame01" tile 1051 }
1007
}
1008
 
1009
// Towel dispenser (1052)
1010
model "polymer/sprites/props/1052_toweld.md3" {
1011
   scale 1.575 shade 0
1012
   skin { pal 0 file "polymer/sprites/props/1052_toweld.png" }
1013
   frame { name "idle" tile 1052 }
1014
}
1015
 
1016
// Toilet paper (1053)
1017
model "polymer/sprites/props/1053_toiletpaper.md3" {
1018
   scale 3 shade 4
1019
   skin { pal 0 file "polymer/sprites/props/1053_toiletpaper.png" }
1020
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1021
   frame { name "frame00" tile 1053 }
1022
}
1023
 
1024
// Cineline (1055)
1025
model "polymer/sprites/props/1055_cineline.md3" {
1026
   scale 22 shade 6
1027
   skin { pal 0 file "polymer/sprites/props/1055_cineline.png" }
1028
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1029
   frame { name "cineline00" tile0 1055 tile1 1056 }
1030
}
1031
 
1032
// Black Clock (1060)
1033
model "polymer/sprites/props/1060_clock.md3" {
1034
   scale 1.5 shade 0
1035
   skin { pal 0 surface 0 file "polymer/sprites/props/1060_clock.png" }
1036
   skin { pal 0 surface 1 file "polymer/sprites/props/1060_clock.png" }
1037
   frame { name "Frame0" tile 1060 }
1038
}
1039
 
1040
// Spotlight (1061)
1041
model "polymer/sprites/props/1061_spotlight.md3" { 
1042
   scale 1 shade 0 
1043
   skin { pal 0 file "polymer/sprites/props/1061_spotlight.jpg" } 
1044
   frame { name "Frame0" tile 1061 }
1045
}
1046
 
1047
// Rubber Can (1062)
1048
model "polymer/sprites/props/1062_rubbercan.md3" {
1049
   scale 2.6 shade 4
1050
   skin { pal 0 file "polymer/sprites/props/1062_rubbercan.png" }
1051
   skin { pal 13 file "polymer/sprites/props/1062_rubbercan_13.png" }
1052
   skin { pal 14 file "polymer/sprites/props/1062_rubbercan_14.png" }
1053
   skin { pal 20 file "polymer/sprites/props/1062_rubbercan_20.png" }
1054
   skin { pal 24 file "polymer/sprites/props/1062_rubbercan_24.png" }
1055
   skin { pal 25 file "polymer/sprites/props/1062_rubbercan_25.png" }
1056
   frame { name "idle" tile 1062 }
1057
   frame { name "punch" tile 1063 }
1058
}
1059
 
1060
// Black Clock Broken (1067)
1061
model "polymer/sprites/props/1067_clockbroken.md3" {
1062
   scale 1.5 shade 0
1063
   skin { pal 0 file "polymer/sprites/props/1067_clockbroken.png" }
1064
   frame { name "idle" tile 1067 }
1065
}
1066
 
1067
// Socket (1069)
1068
model "polymer/sprites/props/1069_socket.md3" {
1069
   zadd 0
1070
   scale 15 shade 0
1071
   detail { file "polymer/detail/metal_fine.png" detailscale 0.3 }
1072
   skin { pal 0 file "polymer/sprites/props/1069_socket.png" }
1073
   frame { name "FRAME1" tile 1069 }
1074
}
1075
 
1076
texture 1073 { pal 0 { file "polymer/sprites/props/1073.png" } }
1077
 
1078
// Broken Light (1078)
1079
model "polymer/sprites/props/1078_brokenlight.md3" { 
1080
   scale 1 shade 0 
1081
   skin { pal 0 surface 0 file "polymer/sprites/props/1061_spotlight.jpg" } 
1082
   skin { pal 0 surface 1 file "polymer/textures/0704.png" }
1083
   frame { name "Frame0" tile 1078 }
1084
}
1085
 
1086
// Ooz Filter (1079)
1087
model "polymer/sprites/props/1079_oozfilter.md3" {
1088
   scale 1 shade 0
1089
   detail { file "polymer/detail/metal_fine.png" detailscale 0.3 }
1090
   skin { pal 0 surface 0 file "polymer/sprites/props/1079_oozfilter.jpg" }
1091
   skin { pal 0 surface 1 file "polymer/sprites/props/1079_oozfilter.png" }
1092
   skin { pal 0 surface 2 file "polymer/sprites/props/1079_oozfilter.png" }   
1093
   glow { pal 0 surface 1 file "polymer/sprites/props/1079_oozfilter.png" }
1094
   glow { pal 0 surface 2 file "polymer/sprites/props/1079_oozfilter.png" }   
1095
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1096
   frame { name "1" tile0 1079 tile1 1081 }
1097
}
1098
 
1099
// Reactor (1088/1096)
1100
   model "polymer/sprites/props/1088_reactor.md3" {
1101
      scale 4.4 shade 0
1102
      skin { pal 0 surface 0 file "polymer/sprites/props/1088_reactor_bolt.png" }
1103
      skin { pal 0 surface 1 file "polymer/sprites/props/1088_reactor_bolt.png" }
1104
      skin { pal 0 surface 2 file "polymer/sprites/props/1088_reactor_bolt.png" }
1105
      skin { pal 0 surface 3 file "polymer/sprites/props/1088_reactor_bolt.png" }
1106
      skin { pal 0 surface 4 file "polymer/sprites/props/1088_reactor_lwrbase.jpg" }
1107
      skin { pal 0 surface 5 file "polymer/sprites/props/1088_reactor_base.png" }
1108
      detail { file "polymer/detail/metal.png" detailscale 0.3 }
1109
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1110
      frame { name "Frame0" tile 1088 }
1111
   }
1112
 
1113
   model "polymer/sprites/props/1096_reactorburnt.md3" {
1114
      scale 4.4 shade 0
1115
      detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
1116
      skin { pal 0 surface 0 file "polymer/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1117
      detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
1118
      skin { pal 0 surface 1 file "polymer/sprites/props/1096_reactorburnt_base.png" }
1119
      frame { name "Frame0" tile 1096 }
1120
   }
1121
 
1122
texture 1113 { 
1123
   pal 0 { file "polymer/sprites/props/1113.png" } 
1124
   detail { file "polymer/detail/metal.png" xscale 0.3 yscale 0.3 } 
1125
}
1126
texture 1114 { 
1127
   pal 0 { file "polymer/sprites/props/1114.png" }
1128
   detail { file "polymer/detail/metal.png" xscale 0.3 yscale 0.3 }  
1129
}
1130
 
1131
// TipJar (1157)
1132
model "polymer/sprites/props/1157_tipjar.md3" {
1133
   scale 3.5 shade 3
1134
   skin { pal 0 file "polymer/sprites/props/1157_tipjar.png" }
1135
   frame { name "frame_1" tile0 1157 tile1 1157 }
1136
}
1137
 
1138
// Wiaderkob (1158)
1139
model "polymer/sprites/props/1158_wiaderkob.md3" {
1140
   scale 17 shade 0
1141
   skin { pal 0 file "polymer/sprites/props/1158_wiaderkob.png" }
1142
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1143
}
1144
 
1145
// Bottle12 (1159)
1146
model "polymer/sprites/props/bottles/1159_bottle12.md3" {
1147
   scale 15 shade 0
1148
   skin { pal 0 file "polymer/sprites/props/bottles/1159_bottle12.png" }
1149
   frame { name "Frame0" tile 1159 }
1150
}
1151
 
1152
 
1153
// Bottle3 (1160)
1154
model "polymer/sprites/props/bottles/1160_bottle3.md3" {
1155
   scale 2.5 shade 0
1156
   skin { pal 0 file "polymer/sprites/props/bottles/1160_bottle3.png" }
1157
   frame { name "1" tile 1160 }
1158
}
1159
 
1160
// Bottle4 (1161)
1161
model "polymer/sprites/props/bottles/1161_bottle4.md3" {
1162
   scale 2.5 shade 0
1163
   skin { pal 0 file "polymer/sprites/props/bottles/1161_bottle4.png" }
1164
   frame { name "1" tile 1161 }
1165
}
1166
 
1167
// Bottle5 (1162)
1168
model "polymer/sprites/props/bottles/1162_bottle5.md3" {
1169
   scale 2.5 shade 0
1170
   skin { pal 0 file "polymer/sprites/props/bottles/1162_bottle5.png" }
1171
   frame { name "1" tile 1162 }
1172
}
1173
 
1174
// Bottle6 (1163)
1175
model "polymer/sprites/props/bottles/1163_bottle6.md3" {
1176
   scale 2.5 shade 0
1177
   skin { pal 0 file "polymer/sprites/props/bottles/1163_bottle6.png" }
1178
   frame { name "1" tile 1163 }
1179
}
1180
 
1181
// Bottle7 (1164)
1182
model "polymer/sprites/props/bottles/1164_bottle7.md3" {
1183
   scale 2.5 shade 0
1184
   skin { pal 0 file "polymer/sprites/props/bottles/1164_bottle7.png" }
1185
   frame { name "1" tile 1164 }
1186
}
1187
 
1188
// Bottle8 (1165)
1189
model "polymer/sprites/props/bottles/1165_bottle8.md3" {
1190
   scale 2.5 shade 0
1191
   skin { pal 0 file "polymer/sprites/props/bottles/1165_bottle8.png" }
1192
   frame { name "1" tile 1165 }
1193
}
1194
 
1195
// Bottle10 (1166)
1196
model "polymer/sprites/props/bottles/1166_bottle10.md3" {
1197
   scale 2.5 shade 0
1198
   skin { pal 0 file "polymer/sprites/props/bottles/1166_bottle10.png" }
1199
   frame { name "1" tile 1166 }
1200
}
1201
 
1202
// Crane Pole (1221)
1203
model "polymer/sprites/props/1221_pole.md3" { 
1204
   scale 0.55 shade 4
1205
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
1206
   skin { pal 0 file "polymer/sprites/props/1222_crane.jpg" }
1207
   frame { name "Frame0" tile 1221 }
1208
}
1209
 
1210
// Crane (1222)
1211
model "polymer/sprites/props/1222_crane.md3" {
1212
   scale 0.55 shade 4
1213
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
1214
   skin { pal 0 file "polymer/sprites/props/1222_crane.jpg" }
1215
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1216
   frame { name "Grab_0" tile 1222 }
1217
   frame { name "Grab_2" tile 1223 }
1218
   frame { name "Grab_3" tile 1224 }
1219
}
1220
 
1221
// Barbroke (1225)
1222
model "polymer/sprites/props/1225_barbroke.md3" { 
1223
   scale 1.66 shade 1
1224
   skin { pal 0 surface 0 file "polymer/sprites/props/0977_genericpole.png" }
1225
   frame { name "frame1" tile 1225 }
1226
}
1227
 
1228
// Barrels 
1229
 
1230
model "polymer/sprites/props/1227_nukebarrel.md3" {
1231
   scale 1.8 shade 8
1232
 
1233
      // NukeBarrel (1227)
1234
      detail { file "polymer/detail/rust.png" detailscale 0.5 }
1235
      skin { pal 0 file "polymer/sprites/props/1227_nukebarrel.png" }
1236
      frame { name "frame00" tile 1227 }
1237
      frame { name "frame01" tile 1228 }
1238
      frame { name "frame01" tile 1229 }
1239
      frame { name "frame03" tile 1230 }      
1240
      frame { name "frame04" tile 1231 }
1241
 
1242
      // ExplodingBarrel (1238)
1243
      detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
1244
      skin { pal 0 file "polymer/sprites/props/1238_explodingbarrel.jpg" }
1245
      frame { name "frame00" tile 1238 }
1246
      frame { name "frame01" tile 1239 }
1247
 
1248
      // OilBarrel (4580)
1249
      detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
1250
      skin { pal 0 file "polymer/sprites/props/4580_oilbarrel.jpg" }
1251
      frame { name "frame00" tile 4580 }
1252
 
1253
      // WhiteBarrel (4581)  
1254
      detail { file "polymer/detail/metal_worn.png" detailscale 0.3 } 
1255
      skin { pal 0 file "polymer/sprites/props/4581_whitebarrel.jpg" }
1256
      frame { name "frame00" tile 4581 }
1257
 
1258
      // ToxicBarrel (4582)
1259
      detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
1260
      skin { pal 0 file "polymer/sprites/props/4582_toxicbarrel.jpg" }
1261
      frame { name "frame00" tile 4582 }
1262
} 
1263
 
1264
 
1265
// Can With Something (1232)
1266
model "polymer/sprites/props/1232_canwithsomething.md3" {
1267
  scale 18 shade 8
1268
  detail { file "polymer/detail/metal.png" detailscale 0.15 }
1269
  skin { pal 0 file "polymer/sprites/props/1232_canwithsomething.png" }
1270
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1271
  frame { name "trc00" tile 1232 }
1272
}
1273
 
1274
// Money (1233)
1275
model "polymer/sprites/props/1233_money.md3" {
1276
   scale 8 shade 4
1277
   skin { pal 0 file "polymer/sprites/props/1233_money.png" }
1278
   frame { name "Frame02" tile0 1233 tile1 1235 }
1279
}
1280
 
1281
// FireBarrel (1240)
1282
model "polymer/sprites/props/1240_firebarrel.md3" {
1283
   scale 1.6 0
1284
   detail { file "polymer/detail/metal.png" detailscale 0.5 }
1285
   skin { pal 0 file "polymer/sprites/props/1240_firebarrel.png" }
1286
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1287
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1288
}
1289
 
1290
// Seenine (1247)
1291
model "polymer/sprites/props/1247_seenine.md3" {
1292
   scale 1.56 shade 0
1293
   detail { file "polymer/detail/rust.png" detailscale 0.3 }
1294
   skin { pal 0 file "polymer/sprites/props/1247_seenine.png" }
1295
   frame { name "idle" tile 1247 }
1296
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1297
   frame { name "blowup1" tile0 1248 tile1 1249 }
1298
}
1299
 
1300
// Newspaper (1275)
1301
model "polymer/sprites/props/1275_newspaper.md3" {
1302
   scale 1.2 shade 0
1303
   skin { pal 0 file "polymer/sprites/props/1275_newspaper.png" }
1304
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1305
   frame { frame "frame1" tile0 1275 tile1 1275 }
1306
}
1307
 
1308
// Chopper (1337)
1309
model "polymer/sprites/props/1337_chopper.md3" {
1310
   scale 5.5 shade 0
1311
   skin { pal 0 file "polymer/sprites/props/1337_chopper.png" }
1312
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1313
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1314
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1315
   frame { name "FRAME1" tile 1345 }
1316
}
1317
 
1318
// Chopper's debris2 (1340)
1319
model "polymer/sprites/props/1340_debris2.md3" {
1320
   scale 7.5 shade 0
1321
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
1322
   skin { pal 0 file "polymer/sprites/props/1340_debris2.jpg" }
1323
   frame { name "FRAME1" tile 1340 }
1324
}
1325
 
1326
// Chopper's debris1 (1341)
1327
model "polymer/sprites/props/1341_debris1.md3" {
1328
   scale 7.5 shade 0
1329
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
1330
   skin { pal 0 file "polymer/sprites/props/1341_debris1.jpg" }
1331
   frame { name "FRAME1" tile 1341 }
1332
}
1333
 
1334
// Chopper's debris3 (1342)
1335
model "polymer/sprites/props/1342_debris3.md3" {
1336
   scale 7.5 shade 0
1337
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
1338
   skin { pal 0 file "polymer/sprites/props/1342_debris3.jpg" }
1339
   frame { name "FRAME1" tile 1342 }
1340
}
1341
 
1342
// Chopper's wheel (1343)
1343
model "polymer/sprites/props/1343_wheel.md3" {
1344
   scale 8 shade 0
1345
   skin { pal 0 file "polymer/sprites/props/1343_wheel.jpg" }
1346
   frame { name "FRAME1" tile 1343 }
1347
}
1348
 
1349
// Chopper's propeller (1344)
1350
model "polymer/sprites/props/1344_propeller.md3" {
1351
   scale 2 shade 0
1352
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
1353
   skin { pal 0 file "polymer/sprites/props/1344_propeller.jpg" }
1354
   frame { name "FRAME1" tile 1344 }
1355
}
1356
 
1357
// Chopper' crash (1346)
1358
model "polymer/sprites/props/1346_crash.md3" {
1359
   scale 5 shade 0
1360
   skin { pal 0 file "polymer/sprites/props/1346_crash.jpg" }
1361
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1362
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1363
}
1364
 
1365
// X-Files Jar/Fetus (1358)
1366
model "polymer/sprites/props/1358_xfilesjar.md3" { 
1367
   scale 6 shade 0 
1368
   skin { pal 0 file "polymer/sprites/props/1358_xfilesjar.png" } 
1369
   frame { name "FRAME1" tile 1358 }
1370
}
1371
 
1372
// X-Files Jar/Fetus Broken (1359)
1373
model "polymer/sprites/props/1359_xfilesjarbroke.md3" { 
1374
   scale 6 shade 0 
1375
   skin { pal 0 file "polymer/sprites/props/1359_xfilesjarbroke.png" } 
1376
   frame { name "FRAME1" tile 1359 }
1377
}
1378
 
1379
// Firevase (1390)
1380
model "polymer/sprites/props/1390_firevase.md3" { 
1381
   scale 1.5 shade 0 
1382
   skin { pal 0 file "polymer/sprites/props/1390_firevase.png" } 
1383
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1384
   frame { frame "frame1" tile0 1390 tile1 1393 }
1385
}
1386
 
1387
// Babe Land Cannon (1810)
1388
model "polymer/sprites/props/1810_cannon.md3" { 
1389
   scale 0.8 shade 0 zadd -5
1390
   skin { pal 0 file "polymer/sprites/props/1810_cannon.jpg" } 
1391
   frame { name "Frame0" tile0 1810 tile1 1816 }
1392
}
1393
 
1394
// Cannon ball (1817)
1395
model "polymer/sprites/props/poolballs/0901_stripeball.md3" {
1396
   scale 2.5 shade 8 zadd -6
1397
   skin { pal 0 file "polymer/sprites/props/1817_cannonball.png" }
1398
   frame { name "frame00" tile 1817 }
1399
}
1400
 
1401
// Cannonball pile (1818)
1402
model "polymer/sprites/props/1818_cannonballpile.md3" {
1403
   scale 2.5 shade 0
1404
   skin { pal 0 file "polymer/sprites/props/1817_cannonball.png" }
1405
   detail { file "polymer/detail/metal_worn.png" detailscale 1.2 }
1406
   frame { name "frame00" tile 1818 }
1407
}
1408
 
1409
// Feces (2200)
1410
model "polymer/sprites/props/2200_feces.md3" {
1411
   scale 1 shade 0
1412
   skin { pal 0 file "polymer/sprites/props/2200_feces.png" }
1413
   frame { name "frame00" tile 2200 }
1414
}
1415
 
1416
// Skull (2453)
1417
texture 2453 { pal 0 { file "polymer/sprites/props/2453.png" } }
1418
 
1419
// Sky Car (2491)
1420
model "polymer/sprites/props/2491_skycar.md3" {
1421
   scale 3 shade 0
1422
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
1423
   skin { pal 0 file "polymer/sprites/props/2491_skycar.jpg" }
1424
   frame { name "FRAME1" tile 2491 }
1425
}
1426
 
1427
// Blimp (3400)
1428
model "polymer/sprites/props/3400_blimp.md3" { 
1429
   scale 1.5 shade 5 
1430
   skin { pal 0 file "polymer/sprites/props/3400_blimp.png" } 
1431
   frame { name "Frame0" tile 3400 }
1432
}
1433
 
1434
// Car Mirror (3418)
1435
model "polymer/sprites/props/3418_carmirror.md3" {
1436
   scale 1.5 shade 0
1437
   detail { file "polymer/detail/metal_fine.png" detailscale 0.3 }
1438
   skin { pal 0 file "polymer/sprites/props/3418_carmirror.png" }
1439
   frame { name "Frame0" tile 3418 }
1440
}
1441
 
1442
// Candy Bar (3419)
1443
texture 3419 { pal 0 { file "polymer/sprites/props/3419.png" } }
1444
 
1445
// Pirate Flag (3426)
1446
model "polymer/sprites/props/3426_pirateflag.md3" {
1447
   scale 1.25 shade 0
1448
   detail { file "polymer/detail/fabric.png" detailscale 0.3 }
1449
   skin { pal 0 file "polymer/sprites/props/3426_pirateflag.png" }
1450
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1451
   frame { name "Frame0" tile0 3426 tile1 3428 }
1452
}
1453
 
1454
// Root (3429)
1455
model "polymer/sprites/props/3429_root.md3" { 
1456
   scale 0.85 shade 0 
1457
   detail { file "polymer/detail/alien.png" detailscale 0.3 }
1458
   skin { pal 0 surface 0 file "polymer/sprites/props/0909_treetrunk.jpg" } 
1459
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1460
   frame { frame "frame1" tile0 3429  tile1 3429 }
1461
}
1462
 
1463
 
1464
texture 4239 { pal 0 { file "polymer/sprites/props/4239.png" } }
1465
 
1466
// Target (4359)
1467
texture 4359 { pal 0 { file "polymer/sprites/props/4359.png" } }
1468
 
1469
// Gunpowder barrel (4360)
1470
model "polymer/sprites/props/4360_barrel.md3" {
1471
   scale 2.2 shade 0
1472
   detail { file "polymer/detail/wood_v3.png" detailscale 0.1 }
1473
   skin { pal 0 file "polymer/sprites/props/4360_barrel.jpg" }
1474
   frame { name "idle" tile0 4360 tile1 4360 }
1475
}
1476
 
1477
texture 4361 { pal 0 { file "polymer/sprites/props/4361.png" } }
1478
 
1479
// Mission Impossible knife (4363)
1480
model "polymer/sprites/props/4363_knife.md3" {
1481
   scale 2.6 shade 0
1482
   detail { file "polymer/detail/metal_fine.png" detailscale 0.1 }
1483
   skin { pal 0 file "polymer/sprites/props/4363_knife.jpg" }
1484
   frame { name "FRAME1" tile 4363 }
1485
}
1486
 
1487
// Hat rack (4367)
1488
model "polymer/sprites/props/4367_hatrack.md3" { 
1489
   scale 1 shade 6 
1490
   skin { pal 0 file "polymer/sprites/props/4367_hatrack.jpg" } 
1491
   frame { name "Frame0" tile 4367 }
1492
}
1493
 
1494
// Emergency Light (4369)
1495
model "polymer/sprites/props/4369_light.md3" { 
1496
   scale 1.5 shade 1
1497
   skin { pal 0 surface 0 file "polymer/sprites/props/4369_light.png" }
1498
   frame { name "none00" tile 4369 }
1499
}
1500
 
1501
// Desklamp (4370)
1502
model "polymer/sprites/props/4370_desklamp.md3" { 
1503
   scale 1 shade 10 
1504
   skin { pal 0 file "polymer/sprites/props/4370_desklamp.jpg" } 
1505
   frame { name "Frame0" tile 4370 }
1506
}
1507
 
1508
// Coffee machine (4372)
1509
model "polymer/sprites/props/4372_coffeemachine.md3" { 
1510
   scale 1 shade 0 
1511
   skin { pal 0 file "polymer/sprites/props/4372_coffeemachine.jpg" } 
1512
   frame { name "Frame0" tile 4372 }
1513
}
1514
 
1515
// Cups (4373)
1516
model "polymer/sprites/props/4373_cups.md3" {
1517
   scale 6 shade 0
1518
   skin { pal 0 file "polymer/sprites/props/4373_cups.png" }
1519
   frame { name "FRAME1" tile 4373 }
1520
}
1521
 
1522
// Gavals (4374)
1523
model "polymer/sprites/props/4374_gavals.md3" { 
1524
   scale 1 shade 0 
1525
   detail { file "polymer/detail/wood_h3.png" detailscale 0.3 }
1526
   skin { pal 0 file "polymer/sprites/props/4374_gavals.jpg" } 
1527
   frame { name "Frame0" tile 4374 }
1528
}
1529
 
1530
// Police Lightpole (4377)
1531
model "polymer/sprites/props/4377_policepole.md3" {
1532
   scale 2 shade 10
1533
   skin { pal 0 file "polymer/sprites/props/4377_policepole.png" }
1534
   frame { name "idle" tile 4377 }
1535
}
1536
 
1537
// Cable (4386)
1538
model "polymer/sprites/props/4386_cable.md3" {
1539
   scale 3 shade 0
1540
   skin { pal 0 file "polymer/sprites/props/4386_cable.jpg" }
1541
   skin { pal 10 file "polymer/sprites/props/4386_cable_10.jpg" }
1542
   skin { pal 11 file "polymer/sprites/props/4386_cable_11.jpg" }
1543
   skin { pal 13 file "polymer/sprites/props/4386_cable_13.jpg" }
1544
   frame { name "idle" tile 4386 }
1545
}
1546
 
1547
texture 4387 { pal 0 { file "polymer/sprites/props/4387.png" } }
1548
 
1549
// Trashcan (4388)
1550
model "polymer/sprites/props/4388_trashcan.md3" {
1551
   scale 3.5 shade 0
1552
   skin { pal 0 file "polymer/sprites/props/4388_trashcan.png" }
1553
   frame { name "idle" tile0 4388 tile1 4388 }
1554
}
1555
 
1556
texture 4396 { pal 0 { file "polymer/sprites/props/4396.png" nocompress } }
1557
 
1558
// Speaker (4397)
1559
texture 4397 { pal 0 { file "polymer/sprites/props/4397.png" } }
1560
model "polymer/sprites/props/4397_speaker.md3" {
1561
   scale 1.1 shade 0
1562
   skin { pal 0 file "polymer/sprites/props/4397_speaker.png" }
1563
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1564
   frame { frame "frame1" tile0 4397 tile1 4397 }
1565
}
1566
 
1567
//  Broken speaker (4398)
1568
texture 4398 { pal 0 { file "polymer/sprites/props/4398.png" } }
1569
model "polymer/sprites/props/4398_speaker.md3" {
1570
   scale 1.1 shade 0
1571
   skin { pal 0 file "polymer/sprites/props/4398_speaker.png" }
1572
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1573
   frame { frame "frame1" tile0 4398 tile1 4398 }
1574
}
1575
 
1576
// Teddy Bear (4400)
1577
model "polymer/sprites/props/4400_bear.md3" { 
1578
   scale 1 shade 0 
1579
   detail { file "polymer/detail/fabric.png" detailscale 0.3 }
1580
   skin { pal 0 file "polymer/sprites/props/4400_bear.png" }
1581
   frame { name "FRAME1" tile 4400 }
1582
}
1583
 
1584
// Boat wheel (4406)
1585
model "polymer/sprites/props/4406_boatwheel.md3" { 
1586
   scale 1 shade 0 
1587
   detail { file "polymer/detail/wood_v3.png" detailscale 0.3 }
1588
   skin { pal 0 file "polymer/sprites/props/4406_boatwheel.png" } 
1589
   frame { name "Frame0" tile 4406 }
1590
}
1591
 
1592
// Letter (4410)
1593
model "polymer/sprites/props/4410_letter.md3" {
1594
   scale 8 shade 4
1595
   skin { pal 0 file "polymer/sprites/props/4410_letter.png" }
1596
   frame { name "frame00" tile0 4410 tile1 4412 }
1597
}
1598
 
1599
// Mailbag (4413)
1600
model "polymer/sprites/props/4413_mailbag.md3" {
1601
   scale 6 shade 0
1602
   detail { file "polymer/detail/fabric.png" detailscale 0.3 }
1603
   skin {pal 0 file "polymer/sprites/props/4413_mailbag.png" }
1604
   frame { name "idle" tile 4413 }
1605
}
1606
 
1607
// Car Mirror (4415)
1608
model "polymer/sprites/props/4415_carmirror.md3" {
1609
   scale 1.5 shade 0
1610
   detail { file "polymer/detail/metal_fine.png" detailscale 0.3 }
1611
   skin { pal 0 file "polymer/sprites/props/3418_carmirror.png" }
1612
   frame { name "Frame0" tile 4415 }
1613
}
1614
 
1615
// Jeep Mirror (4416)
1616
model "polymer/sprites/props/4416_jeepmirror.md3" {
1617
   scale 1.5 shade 0
1618
   skin { pal 0 file "polymer/sprites/props/4417_busmirror.png" }
1619
   frame { name "Frame0" tile 4416 }
1620
}
1621
 
1622
// Bus Mirror (4417)
1623
model "polymer/sprites/props/4417_busmirror.md3" {
1624
   scale 1.5 shade 0
1625
   skin { pal 0 file "polymer/sprites/props/4417_busmirror.png" }
1626
   frame { name "Frame0" tile 4417 }
1627
}
1628
 
1629
// Opened Pipebomb (4419)
1630
model "polymer/sprites/props/4419_openpbomb.md3" {
1631
   scale 15 shade 1
1632
   skin { pal 0 surface 0 file "polymer/sprites/props/4419_openpbomb.png" }
1633
   frame { name "none00" tile 4419 }
1634
}
1635
 
1636
// Hotmeat (4427)
1637
model "polymer/sprites/props/4427_hotmeat.md3" { 
1638
   scale 1.2 shade 0 
1639
   skin { pal 0 file "polymer/sprites/props/4427_hotmeat.png" }
1640
   skin { pal 14 file "polymer/sprites/props/4427_hotmeat_14.png" } 
1641
   frame { name "FRAME1" tile 4427 }
1642
}
1643
 
1644
// Coffee mug (4438)
1645
model "polymer/sprites/props/4438_coffeemug.md3" {
1646
   scale 1 shade 0
1647
   skin { pal 0 file "polymer/sprites/props/4438_coffeemug.jpg" }
1648
   frame { name "FRAME1" tile 4438 }
1649
}
1650
 
1651
// Broken Fuse #1 (4430-4432)
1652
texture 4430 { pal 0 { file "polymer/sprites/props/4430.png" } }
1653
texture 4431 { 
1654
   pal 0 { file "polymer/sprites/props/4431.png" } 
1655
   glow { pal 0 file "polymer/sprites/props/4431_g.png" }
1656
}
1657
texture 4432 { 
1658
   pal 0 { file "polymer/sprites/props/4432.png" } 
1659
   glow { pal 0 file "polymer/sprites/props/4432_g.png" }   
1660
}
1661
 
1662
// Paper And Pen (4439)
1663
texture 4439 { pal 0 { file "polymer/sprites/props/4439_paper.png" } }
1664
 
1665
// Donuts 2 (4440)
1666
model "polymer/sprites/props/4440_donuts.md3" {
1667
   scale 7 shade 0
1668
   skin { pal 0 file "polymer/sprites/props/4440_donuts.jpg" }
1669
   frame { name "FRAME1" tile 4440 }
1670
}
1671
 
1672
texture 4448 { pal 0 { file "polymer/sprites/props/4448.png" } }
1673
 
1674
// American flag (4443)
1675
model "polymer/sprites/props/4443_flag.md3" {
1676
   scale 1.38 shade 0
1677
   skin { pal 0 file "polymer/sprites/props/4443_flag.jpg" }
1678
   frame { name "FRAME1" tile 4443 }
1679
}
1680
 
1681
// Tripod camera (4444)
1682
model "polymer/sprites/props/4444_tripodcamera.md3" { 
1683
   scale 0.9 shade 0 
1684
   detail { file "polymer/detail/metal_fine.png" detailscale 0.1 }
1685
   skin { pal 0 file "polymer/sprites/props/4444_tripodcamera.jpg" } 
1686
   frame { name "Frame0" tile 4444 }
1687
}
1688
 
1689
// Chain (4446)
1690
model "polymer/sprites/props/4446_chain.md3" { 
1691
   scale 16 shade 0 
1692
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
1693
   skin { pal 0 file "polymer/sprites/props/4446_chain.png" } 
1694
   frame { name "FRAME1" tile 4446 }
1695
}
1696
 
1697
// Mail delivery bag (4452)
1698
model "polymer/sprites/props/4452_deliverybag.md3" { 
1699
   scale 1 shade 10 
1700
   detail { file "polymer/detail/fabric.png" detailscale 0.3 }
1701
   skin { pal 0 file "polymer/sprites/props/4452_deliverybag.png" } 
1702
   frame { name "Frame0" tile 4452 }
1703
}
1704
 
1705
// Meter (4453)
1706
model "polymer/sprites/props/4453_meter.md3" {
1707
   scale 2.5 0
1708
   skin { pal 0 file "polymer/sprites/props/4453_meter.png" }
1709
   frame { name "idle" tile0 4453 tile1 4453 }
1710
}
1711
 
1712
// Desk phone (4454)
1713
model "polymer/sprites/props/4454_deskphone.md3" { 
1714
   scale 0.6 shade 0 
1715
   skin { pal 0 file "polymer/sprites/props/4454_deskphone.jpg" } 
1716
   frame { name "Frame0" tile 4454 }
1717
}
1718
 
1719
texture 4457 { pal 0 { file "polymer/sprites/props/4457.png" } }
1720
 
1721
// Gumball machine (4458)
1722
model "polymer/sprites/props/4458_gumballmachine.md3" {
1723
   scale 1.5 shade 2
1724
   skin { pal 0 file "polymer/sprites/props/4458_gumballmachine.png" }
1725
   frame { name "idle" tile0 4458 tile1 4458 }
1726
}
1727
 
1728
// Gumball machine broken (4459)
1729
model "polymer/sprites/props/4459_gumballmachine_broken.md3" {
1730
   scale 1.5 shade 0
1731
   skin { pal 0 file "polymer/sprites/props/4459_gumballmachine_broken.png" }
1732
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1733
   frame { name "dying1" tile0 4459 tile1 4459 }
1734
}
1735
 
1736
// Certificate (4460)
1737
model "polymer/sprites/props/4460_cert.md3" {
1738
   scale 11 shade 4
1739
   skin { pal 0 file "polymer/sprites/props/4460_cert.png" nocompress }
1740
   frame { name "Frame02" tile0 4460 tile1 4462 }
1741
}
1742
 
1743
// Mace paper spray (4464)
1744
model "polymer/sprites/props/4464_mace.md3" { 
1745
   scale 1 shade 3 
1746
   detail { file "polymer/detail/metal_fine.png" detailscale 0.3 }
1747
   skin { pal 0 file "polymer/sprites/props/4464_mace.png" } 
1748
   frame { name "Frame0" tile 4464 }
1749
}
1750
 
1751
// Broken cable (4480)
1752
texture 4480 { 
1753
   pal 0 { file "polymer/sprites/props/4480.png" } 
1754
}
1755
texture 4481 { 
1756
   pal 0 { file "polymer/sprites/props/4481.png" }
1757
   glow { file "polymer/sprites/props/4481_g.png" } 
1758
}
1759
texture 4482 { 
1760
   pal 0 { file "polymer/sprites/props/4482.png" }
1761
   glow { file "polymer/sprites/props/4482_g.png" }
1762
}
1763
 
1764
// Broom (4496)
1765
model "polymer/sprites/props/4496_broom.md3" { 
1766
   scale 1 shade 0 
1767
   skin { pal 0 file "polymer/sprites/props/4496_broom.png" } 
1768
   frame { name "Frame0" tile 4496 }
1769
}
1770
 
1771
// Mop (4497)
1772
model "polymer/sprites/props/4497_mop.md3" { 
1773
   scale 1 shade 0 
1774
   skin { pal 0 file "polymer/sprites/props/4497_mop.png" } 
1775
   frame { name "Frame0" tile 4497 }
1776
}
1777
 
1778
texture 4502 { pal 0 { file "polymer/sprites/props/4502.png" nocompress } }
1779
texture 4503 { pal 0 { file "polymer/sprites/props/4503.png" nocompress } }
1780
 
1781
// Chest of gold (4520)
1782
model "polymer/sprites/props/4520_goldchest.md3" { 
1783
   scale 0.9 shade 0 
1784
   skin { pal 0 file "polymer/sprites/props/4520_goldchest.jpg" } 
1785
   frame { name "Frame0" tile 4520 }
1786
}
1787
 
1788
// Steed's gear (4524)
1789
model "polymer/sprites/props/4524_steedgear.md3" {
1790
   scale 1.5 shade 0
1791
   skin { pal 0 file "polymer/sprites/props/4524_steedgear.png" }
1792
   frame { name "FRAME1" tile 4524 }
1793
}
1794
 
1795
// FoodObject1 (4530)
1796
model "polymer/sprites/props/4530_foodobject1.md3" {
1797
   scale 0.45 shade 0
1798
   skin { pal 0 file "polymer/sprites/jibs/2309_ooz2.png" }
1799
   frame { name "frame1" tile 4530 }
1800
}
1801
 
1802
// FoodObject4 (4533)
1803
model "polymer/sprites/props/4533_foodobject4.md3" {
1804
   scale 0.45 shade 0
1805
   skin { pal 0 file "polymer/sprites/props/0691_knife.jpg" }
1806
   frame { name "frame1" tile 4533 }
1807
}
1808
 
1809
// Condiment cups (4536)
1810
model "polymer/sprites/props/4536_cups.md3" { 
1811
   scale 1 shade 0 
1812
   skin { pal 0 file "polymer/sprites/props/4536_cups.png" } 
1813
   frame { name "Frame0" tile 4536 }
1814
}
1815
 
1816
// Mustard (4537)
1817
model "polymer/sprites/props/4537_4538.md3" { 
1818
   scale 1 shade 0 
1819
   skin { pal 0 file "polymer/sprites/props/4537_mustard.jpg" } 
1820
   frame { name "Frame0" tile 4537 }
1821
}
1822
 
1823
// Ketchup (4538)
1824
model "polymer/sprites/props/4537_4538.md3" { 
1825
   scale 1 shade 0 
1826
   skin { pal 0 file "polymer/sprites/props/4538_ketchup.jpg" } 
1827
   frame { name "Frame0" tile 4538 }
1828
}
1829
 
1830
// Foodobject10 (4539)
1831
model "polymer/sprites/props/4539_napkin.md3" {
1832
   scale 12.5 shade 0
1833
   skin { pal 0 file "polymer/sprites/props/4539_napkin.png" }
1834
   frame { name "FRAME1" tile 4539 }
1835
}
1836
 
1837
// Foodobject11 (4540)
1838
model "polymer/sprites/props/4540_foodobject11.md3" { 
1839
   scale 0.8 shade 0
1840
   skin { pal 0 file "polymer/sprites/props/4540_foodobject11.png" }
1841
   frame { name "idle" tile 4540 }
1842
}
1843
 
1844
// Foodobject12 (4541)
1845
model "polymer/sprites/props/4540_foodobject11.md3" {
1846
   scale 0.8 shade 0
1847
   skin { pal 0 file "polymer/sprites/props/4540_foodobject11.png" }
1848
   frame { name "idle" tile 4541 }
1849
}
1850
 
1851
// Foodobject13 (4542)
1852
model "polymer/sprites/props/4542_foodobject13.md3" {
1853
   scale 0.8 shade 0
1854
   skin { pal 0 file "polymer/sprites/props/4542_foodobject13.png" }
1855
   frame { name "idle" tile 4542 }
1856
}
1857
 
1858
// Foodobject14 (4543)
1859
model "polymer/sprites/props/4543_foodobject14.md3" {
1860
   scale 0.5 shade 0
1861
   skin { pal 0 file "polymer/sprites/props/4543_foodobject14.png" }
1862
   frame { name "idle" tile 4543 }
1863
}
1864
 
1865
// Foodobject15 (4544)
1866
model "polymer/sprites/props/4544_foodobject15.md3" {
1867
   scale 0.6 shade 0
1868
   skin { pal 0 file "polymer/sprites/props/4544_foodobject15.png" }
1869
   frame { name "idle" tile 4544 }
1870
}
1871
 
1872
// Foodobject16 (4545)
1873
model "polymer/sprites/props/4545_foodobject16.md3" {
1874
   scale 0.6 shade 0
1875
   skin { pal 0 file "polymer/sprites/props/4545_foodobject16.png" }
1876
   frame { name "idle" tile 4545 }
1877
}
1878
 
1879
// Empty fries cup (4546)
1880
model "polymer/sprites/props/4546_emptyfries.md3" { 
1881
   scale 1 shade 10 
1882
   skin { pal 0 file "polymer/sprites/props/4546_emptyfries.png" } 
1883
   frame { name "Frame0" tile 4546 }
1884
}
1885
 
1886
// Filed fries cup (4547)
1887
model "polymer/sprites/props/4547_filledfries.md3" { 
1888
   scale 1 shade 10 
1889
   skin { pal 0 file "polymer/sprites/props/4547_filledfries.png" } 
1890
   frame { name "Frame0" tile 4547 }
1891
}
1892
 
1893
// Foodobject19 (4548)
1894
model "polymer/sprites/props/4548_foodobject19.md3" {
1895
   scale 0.9 shade 0
1896
   skin { pal 0 file "polymer/sprites/props/4548_foodobject19.png" }
1897
   frame { name "FRAME1" tile 4548 }
1898
}
1899
 
1900
// Foodobject20 (4549)
1901
model "polymer/sprites/props/4540_foodobject11.md3" {
1902
   scale 0.8 shade 0
1903
   skin { pal 0 file "polymer/sprites/props/4549_foodobject20.png" }
1904
   frame { name "idle" tile 4549 }
1905
}
1906
 
1907
// Head lamp (4550)
1908
model "polymer/sprites/props/4550_headlamp.md3" { 
1909
   scale 1 shade 0 
1910
   skin { pal 0 file "polymer/sprites/props/4550_headlamp.png" } 
1911
   frame { name "Frame0" tile 4550 }
1912
}
1913
 
1914
// Worms can (4552)
1915
model "polymer/sprites/props/4552_worms.md3" { 
1916
   scale 1 shade 0 
1917
   skin { pal 0 file "polymer/sprites/props/4552_worms.png" } 
1918
   frame { name "Frame0" tile 4552 }
1919
}
1920
 
1921
// Chicken skined (4554)
1922
model "polymer/sprites/props/4554_4555.md3" { 
1923
   scale 1 shade 0 
1924
   skin { pal 0 file "polymer/sprites/props/4554_skinnedchicken.png" } 
1925
   frame { name "Frame0" tile 4554 }
1926
}
1927
 
1928
// Chicken feathered (4555)
1929
model "polymer/sprites/props/4554_4555.md3" { 
1930
   scale 1 shade 0 
1931
   skin { pal 0 file "polymer/sprites/props/4555_featheredchicken.png" } 
1932
   frame { name "Frame0" tile 4555 }
1933
}
1934
 
1935
// Tampons (4557)
1936
model "polymer/sprites/props/4557_tampon.md3" { 
1937
   scale 1 shade 0 
1938
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
1939
   skin { pal 0 file "polymer/sprites/props/4557_tampon.png" } 
1940
   frame { name "Frame0" tile 4557 }
1941
}
1942
 
1943
// Robotdog2 (4560) 
1944
model "polymer/sprites/props/4560_doggy.md3" { 
1945
   scale 0.7 shade 5 
1946
   skin { pal 0 file "polymer/sprites/props/4560_doggy.png" }
1947
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
1948
   frame { name "Frame0" tile 4560 }
1949
}
1950
 
1951
// Jollymeal (4569)
1952
model "polymer/sprites/props/4569_jollymeal.md3" { 
1953
   scale 1 shade 0 
1954
   skin { pal 0 file "polymer/sprites/props/4569_jollymeal.jpg" } 
1955
   frame { name "Frame0" tile 4569 }
1956
}
1957
 
1958
// Dukeburger (4570)
1959
model "polymer/sprites/props/4570_dukeburger.md3" {
1960
   scale 3 shade 0
1961
   skin { pal 0 surface 0 file "polymer/sprites/pickups/1348_holoduke.png" }  
1962
   skin { pal 0 surface 2 file "polymer/sprites/props/4540_foodobject11.png" }
1963
   frame { name "frame1" tile0 4570 tile1 4574 }
1964
}
1965
 
1966
// Punch clock (4575)
1967
model "polymer/sprites/props/4575_punchclock.md3" {
1968
   scale 1.03 shade 0 zadd 3
1969
   skin { pal 0 file "polymer/sprites/props/4575_punchclock.png" }
1970
   frame { name "Frame0" tile 4575 }
1971
}
1972
 
1973
// Shopping cart (4576)
1974
model "polymer/sprites/props/4576_shoppingcart.md3" { 
1975
   scale 1 shade 0 
1976
   detail { file "polymer/detail/metal_worn.png" detailscale 0.3 }
1977
   skin { pal 0 file "polymer/sprites/props/4576_shoppingcart.png" } 
1978
   frame { name "Frame0" tile 4576 }
1979
}
1980
 
1981
// Pipe (4583)
1982
model "polymer/sprites/props/4583_pipe.md3" { 
1983
   scale 0.778 shade 0 
1984
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
1985
   skin { pal 0 surface 0 file "polymer/sprites/props/4585.png" } 
1986
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
1987
   skin { pal 0 surface 1 file "polymer/sprites/props/0994_pipe.jpg" }
1988
   frame { name "Frame0" tile 4583 }
1989
}
1990
 
1991
// Green pipe handle (4585)
1992
model "polymer/sprites/props/4585.md3" {
1993
   scale 4.5 shade 1
1994
   skin { pal 0 file "polymer/sprites/props/4585.png" }
1995
   frame { name "frame1" tile 4585 }
1996
}
1997
 
1998
// Another pipe (4586)
1999
model "polymer/sprites/props/4586.md3" { 
2000
   scale 0.778 shade 0 
2001
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
2002
   skin { pal 0 surface 0 file "polymer/sprites/props/4585.png" } 
2003
   skin { pal 0 surface 1 file "polymer/sprites/props/0994_pipe.jpg" }
2004
   frame { name "Frame0" tile 4586 }
2005
}
2006
 
2007
// Thin Pipe (4587)
2008
model "polymer/sprites/props/4587_thinpipe.md3" { 
2009
   scale 0.778 shade 0 
2010
   detail { file "polymer/detail/metal.png" detailscale 0.3 }
2011
   skin { pal 0 surface 0 file "polymer/sprites/props/4585.png" } 
2012
   skin { pal 0 surface 1 file "polymer/sprites/props/0994_pipe.jpg" }
2013
   frame { name "Frame0" tile 4587 }
2014
}
2015
 
2016
// Dolphin (4591)
2017
model "polymer/sprites/props/4591_dolphin.md3" { 
2018
   scale 1.04 shade 3 
2019
   skin { pal 0 file "polymer/sprites/props/4591_dolphin.png" } 
2020
   frame { name "Frame0" tile 4591 }
2021
}
2022
 
2023
// Dolphin2 (4592)
2024
model "polymer/sprites/props/4592_dolphin2.md3" { 
2025
   scale 1.04 shade 3 
2026
   skin { pal 0 file "polymer/sprites/props/4592_dolphin2.png" } 
2027
   frame { name "Frame0" tile 4592 }
2028
}
2029
 
2030
// Banner 1 (4600)
2031
model "polymer/sprites/props/4600_banner.md3" {
2032
   scale 7 shade 0
2033
   detail { file "polymer/detail/fabric.png" detailscale 0.3 }
2034
   skin { pal 0 file "polymer/sprites/props/4600_banner.jpg" }
2035
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2036
   frame { name "1" tile0 4600 tile1 4602 }
2037
}
2038
 
2039
// Banner 2 (4603)
2040
model "polymer/sprites/props/4603_banner.md3" {
2041
   scale 7 shade 0
2042
   detail { file "polymer/detail/fabric.png" detailscale 0.3 }
2043
   skin { pal 0 file "polymer/sprites/props/4603_banner.jpg" }
2044
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2045
   frame { name "1" tile0 4603 tile1 4605 }
2046
}
2047
 
2048
texture 4877 { pal 0 { file "polymer/sprites/props/4877.png" } }
2049
 
2050
texture 4885 { pal 0 { file "polymer/sprites/props/4885.png" } }
2051
 
2052
 
2053
// Bloody baseball bat (4946)
2054
model "polymer/sprites/props/4946_bloodybat.md3" { 
2055
   scale 1 shade 8 
2056
   skin { pal 0 file "polymer/sprites/props/4946_bloodybat.png" } 
2057
   frame { name "Frame0" tile 4946 }
2058
}