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1 | h266 | 1 | /* |
2 | -------------------------------------------------------------------------------- |
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3 | Duke Caribbean: Life's A Beach |
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4 | By Joris Weimar |
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5 | © 1997 Sunstorm Interactive |
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6 | -------------------------------------------------------------------------------- |
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7 | Duke Caribbean: Life's A Beach Plus |
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8 | By Hendricks266 |
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9 | -------------------------------------------------------------------------------- |
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10 | // CON Files for the 'Duke Carribean Add-on' by SunStorm Interactive |
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11 | // |
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12 | // Actor - BEACHBATHER - Sprite #1683 |
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13 | // |
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14 | // --- Resources --- |
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15 | // |
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16 | // Sounds: |
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17 | // Beach Bather Comments - BATHCOM1.WAV/BATHCOM2.WAV |
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18 | // Beach Bather Hurt Sound - BATHHURT.WAV |
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19 | // |
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20 | // Art: |
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21 | // 1 * 1 frame(s) - Normal Beach Bather |
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22 | // 1 * 1 frame(s) - Activated Beach Bather |
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23 | */ |
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24 | |||
25 | move BEACHBATHERSPEED |
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26 | |||
27 | action BEACHBATHER 0 |
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28 | action BEACHBATHERACTION 2 7 1 1 10 |
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29 | |||
30 | ai AIBEACHBATHERIDLE BEACHBATHER BEACHBATHERSPEED |
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31 | ai AIBEACHBATHERSHRUNK BEACHBATHER BEACHBATHERSPEED |
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32 | ai AIBEACHBATHERGROW BEACHBATHER BEACHBATHERSPEED |
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33 | ai AIBEACHBATHERFROZEN BEACHBATHER BEACHBATHERSPEED |
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34 | |||
35 | state stopbeachbabebathersounds |
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36 | stopsound BABECOMM1 |
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37 | stopsound BABECOMM2 |
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38 | stopsound BABECOMM3 |
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39 | stopsound BABECOMM4 |
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40 | stopsound BABECOMM5 |
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41 | stopsound BATHCOMM1 |
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42 | stopsound BATHCOMM2 |
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43 | stopsound BATHCOMM3 |
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44 | stopsound BATHCOMM4 |
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45 | stopsound BABESCREAM1 |
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46 | stopsound BABESCREAM2 |
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47 | stopsound BABESCREAM3 |
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48 | stopsound BABESCREAM4 |
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49 | ends |
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50 | |||
51 | state BEACHBATHERIDLESTATE |
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52 | ends |
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53 | |||
54 | state BEACHBATHERSTATE |
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55 | fall |
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56 | cstator 257 |
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57 | |||
58 | // state babechecksquished |
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59 | |||
60 | ifaction BEACHBATHERACTION |
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61 | { |
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62 | ifactioncount 14 |
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63 | { |
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64 | ifhitspace resetactioncount |
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65 | else action BEACHBATHER |
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66 | } |
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67 | } |
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68 | else |
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69 | { |
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70 | ifp pfacing |
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71 | ifpdistl 1400 |
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72 | ifhitspace |
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73 | { |
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74 | ifrnd 64 sound BATHCOMM1 |
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75 | else ifrnd 85 sound BATHCOMM2 |
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76 | else ifrnd 128 sound BATHCOMM3 |
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77 | else sound BATHCOMM4 |
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78 | action BEACHBATHERACTION |
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79 | } |
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80 | } |
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81 | |||
82 | |||
83 | ifai 0 |
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84 | { |
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85 | ai AIBEACHBATHERIDLE |
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86 | sizeat 42 40 |
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87 | } |
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88 | |||
89 | ifai AIBEACHBATHERSHRUNK |
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90 | { |
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91 | ifcount SHRUNKDONECOUNT |
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92 | { |
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93 | ai AIBEACHBATHERIDLE |
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94 | cstat 257 |
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95 | } |
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96 | else |
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97 | { |
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98 | ifcount SHRUNKCOUNT |
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99 | sizeto 42 40 |
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100 | else |
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101 | state genericshrunkcode |
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102 | } |
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103 | } |
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104 | else ifai AIBEACHBATHERGROW |
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105 | { |
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106 | ifcount 32 |
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107 | { |
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108 | state stopbeachbabebathersounds |
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109 | respawnhitag |
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110 | guts JIBS4 20 |
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111 | guts JIBS6 20 |
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112 | spawn EXPLOSION2 |
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113 | sound PIPEBOMB_EXPLODE |
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114 | soundonce BABESCREAM4 |
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115 | sound SQUISHED |
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116 | killit |
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117 | } |
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118 | else |
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119 | { |
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120 | sizeto MAXXSTRETCH MAXYSTRETCH |
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121 | break |
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122 | } |
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123 | } |
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124 | |||
125 | |||
126 | ifai AIBEACHBATHERFROZEN |
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127 | { |
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128 | ifhitweapon |
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129 | { |
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130 | ifwasweapon FREEZEBLAST |
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131 | { |
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132 | strength 0 |
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133 | break |
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134 | } |
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135 | lotsofglass 30 |
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136 | sound GLASS_BREAKING |
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137 | respawnhitag |
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138 | ifrnd 84 |
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139 | spawn BLOODPOOL |
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140 | killit |
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141 | } |
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142 | else |
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143 | { |
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144 | ifp pfacing |
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145 | ifpdistl FROZENQUICKKICKDIST |
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146 | { |
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147 | pkick |
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148 | break |
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149 | } |
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150 | } |
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151 | ifcount THAWTIME |
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152 | { |
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153 | getlastpal |
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154 | ai AIBEACHBATHERIDLE |
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155 | } |
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156 | else |
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157 | { |
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158 | ifcount FROZENDRIPTIME |
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159 | { |
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160 | ifactioncount 26 |
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161 | { |
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162 | spawn WATERDRIP |
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163 | resetactioncount |
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164 | } |
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165 | } |
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166 | } |
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167 | } |
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168 | |||
169 | |||
170 | ifhitweapon |
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171 | { |
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172 | ai AIBEACHBATHERIDLE |
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173 | ifdead |
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174 | { |
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175 | ifwasweapon GROWSPARK |
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176 | { |
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177 | cstat 0 |
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178 | move 0 |
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179 | sound ACTOR_GROWING |
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180 | ai AIBEACHBATHERGROW |
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181 | break |
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182 | } |
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183 | else ifwasweapon FREEZEBLAST |
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184 | { |
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185 | ai AIBEACHBATHERFROZEN |
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186 | move 0 |
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187 | spritepal 1 |
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188 | strength 0 |
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189 | sound SOMETHINGFROZE |
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190 | break |
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191 | } |
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192 | |||
193 | state stopbeachbabebathersounds |
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194 | ifrnd 128 sound DUKE_HIT_STRIPPER1 else sound DUKE_HIT_STRIPPER2 |
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195 | |||
196 | respawnhitag |
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197 | state standard_bjibs |
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198 | // state standard_bjibs |
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199 | state random_wall_jibs |
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200 | spawn BLOODPOOL |
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201 | // spritepal 6 |
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202 | soundonce BABESCREAM4 |
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203 | killit |
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204 | } |
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205 | else |
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206 | { |
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207 | ifwasweapon SHRINKSPARK |
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208 | { |
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209 | sound ACTOR_SHRINKING |
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210 | move 0 |
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211 | ai AIBEACHBATHERSHRUNK |
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212 | cstat 0 |
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213 | break |
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214 | } |
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215 | |||
216 | sound SQUISHED |
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217 | guts JIBS6 1 |
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218 | } |
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219 | } |
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220 | |||
221 | /* |
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222 | ifdead |
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223 | { |
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224 | state standard_bjibs |
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225 | sound SQUISHED |
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226 | killit |
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227 | } |
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228 | */ |
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229 | |||
230 | ifai AIBEACHBATHERIDLE state BEACHBATHERIDLESTATE |
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231 | ends |
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232 | |||
233 | useractor notenemy BEACHBATHER1 BEACHBATHERSTRENGTH BEACHBATHER |
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234 | state BEACHBATHERSTATE |
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235 | enda |