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1 | h266 | 1 | /* |
2 | -------------------------------------------------------------------------------- |
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3 | Duke Caribbean: Life's A Beach |
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4 | By Joris Weimar |
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5 | © 1997 Sunstorm Interactive |
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6 | -------------------------------------------------------------------------------- |
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7 | Duke Caribbean: Life's A Beach Plus |
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8 | By Hendricks266 |
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9 | -------------------------------------------------------------------------------- |
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10 | // CON Files for the 'Duke Carribean Add-on' by SunStorm Interactive |
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11 | // |
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12 | // Actor - SEAGULL - Sprite #1553 |
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13 | // Actor - SEAGULLSHIT - Sprite #1638 |
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14 | // |
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15 | // --- Resources --- |
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16 | // |
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17 | // Sounds: |
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18 | // Sea Gull Hurt Sound - GULLHURT.WAV |
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19 | // Sea Gull Roam Sound - GULLROAM.WAV |
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20 | // Sea Gull Dying Sound - GULLDIE.WAV |
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21 | // Sea Gull Shit Sound - GULLSHIT.WAV |
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22 | // |
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23 | // Art: |
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24 | // 3 * 1 frame(s) - Parallaxed Sea Gull |
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25 | // 1 * 1 frame(s) - Sea Gull Shit |
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26 | */ |
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27 | |||
28 | action SEAGULLFLY 0 3 1 1 20 |
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29 | action SEAGULLSTILL 1 |
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30 | action SEAGULLFROZEN 1 |
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31 | |||
32 | move SEAGULLSHRUNKSPEED 50 |
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33 | move SEAGULLSPEED 100 |
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34 | move SEAGULLATTACK 200 |
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35 | move SEAGULLSTOP |
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36 | |||
37 | ai AISEAGULLFLY SEAGULLFLY SEAGULLSPEED randomangle geth getv |
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38 | ai AISEAGULLATTACK SEAGULLFLY SEAGULLATTACK faceplayer |
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39 | |||
40 | ai AISEAGULLFROZEN SEAGULLSTILL SEAGULLSTOP |
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41 | ai AISEAGULLSHRUNK SEAGULLFLY SEAGULLSHRUNKSPEED randomangle geth getv |
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42 | ai AISEAGULLGROW SEAGULLSTILL SEAGULLSTOP faceplayerslow |
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43 | |||
44 | state seagullgrowstate |
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45 | ifcount 32 |
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46 | { |
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47 | guts JIBS4 24 |
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48 | guts JIBS6 28 |
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49 | addkills 1 |
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50 | sound SQUISHED |
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51 | sound PIPEBOMB_EXPLODE |
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52 | hitradius 2048 60 70 80 90 |
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53 | spawn BLOODPOOL |
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54 | spawn EXPLOSION2 |
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55 | killit |
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56 | } |
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57 | else |
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58 | { |
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59 | sizeto MAXXSTRETCH MAXYSTRETCH |
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60 | sizeto MAXXSTRETCH MAXYSTRETCH |
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61 | break |
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62 | } |
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63 | ends |
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64 | |||
65 | state seagullshrunkstate |
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66 | ifcount SHRUNKDONECOUNT |
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67 | ai AISEAGULLATTACK |
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68 | else |
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69 | ifcount SHRUNKCOUNT |
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70 | sizeto 48 40 |
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71 | else |
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72 | state genericshrunkcode |
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73 | ends |
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74 | |||
75 | state SEAGULLFLYSTATE |
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76 | ifrnd 4 ai AISEAGULLFLY |
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77 | |||
78 | ifp pdead break |
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79 | |||
80 | ifrnd 1 sound SEAGULLROAM |
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81 | |||
82 | // ifrnd 32 spawn SEAGULLSHIT |
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83 | |||
84 | |||
85 | ifpdistl 8000 |
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86 | { |
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87 | ifrnd 2 |
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88 | ifp palive |
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89 | ai AISEAGULLATTACK |
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90 | } |
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91 | else |
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92 | { |
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93 | ifrnd 4 |
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94 | ifp palive |
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95 | ai AISEAGULLATTACK |
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96 | } |
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97 | ends |
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98 | |||
99 | state SEAGULLATTACKSTATE |
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100 | ifp pdead ai AISEAGULLFLY |
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101 | |||
102 | ifrnd 2 sound SEAGULLROAM |
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103 | |||
104 | ifrnd 1 ifrnd 196 ai AISEAGULLFLY |
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105 | |||
106 | ifpdistl 2500 |
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107 | { |
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108 | spawn SEAGULLSHIT |
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109 | ai AISEAGULLFLY |
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110 | } |
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111 | ends |
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112 | |||
113 | state seagullcode |
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114 | cstator 257 |
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115 | |||
116 | ifai 0 ai AISEAGULLFLY |
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117 | |||
118 | |||
119 | |||
120 | ifaction SEAGULLFROZEN |
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121 | { |
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122 | |||
123 | ifcount THAWTIME |
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124 | { |
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125 | ai AISEAGULLATTACK |
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126 | getlastpal |
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127 | } |
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128 | else |
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129 | ifcount FROZENDRIPTIME |
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130 | { |
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131 | ifactioncount 26 |
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132 | { |
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133 | spawn WATERDRIP |
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134 | resetactioncount |
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135 | } |
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136 | } |
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137 | |||
138 | ifhitweapon |
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139 | { |
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140 | ifwasweapon FREEZEBLAST |
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141 | { |
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142 | strength 0 |
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143 | break |
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144 | } |
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145 | addkills 1 |
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146 | |||
147 | ifrnd 84 |
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148 | spawn BLOODPOOL |
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149 | lotsofglass 30 |
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150 | sound GLASS_BREAKING |
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151 | killit |
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152 | } |
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153 | ifp pfacing |
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154 | ifpdistl FROZENQUICKKICKDIST |
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155 | pkick |
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156 | |||
157 | iffloordistl 8 |
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158 | { |
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159 | getsector[THISACTOR].floorpicnum temp |
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160 | switch temp |
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161 | case WATERTILE2 case 337 case 338 case 3630 case 3631 case 3632 case 3633 case 3634 case 3635 case 3636 case 3637 case 3638 break |
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162 | |||
163 | default |
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164 | addkills 1 |
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165 | ifrnd 84 |
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166 | spawn BLOODPOOL |
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167 | lotsofglass 30 |
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168 | sound GLASS_BREAKING |
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169 | killit |
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170 | break |
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171 | endswitch |
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172 | } |
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173 | else fall |
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174 | |||
175 | break |
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176 | } |
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177 | |||
178 | ifhitweapon |
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179 | { |
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180 | sound SQUISHED |
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181 | ifdead |
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182 | { |
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183 | ifwasweapon GROWSPARK |
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184 | { |
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185 | cstat 0 |
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186 | sound ACTOR_GROWING |
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187 | ai AISEAGULLGROW |
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188 | break |
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189 | } |
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190 | else ifwasweapon FREEZEBLAST |
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191 | { |
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192 | sound SOMETHINGFROZE |
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193 | spritepal 1 |
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194 | move 0 |
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195 | action SEAGULLFROZEN |
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196 | strength 0 |
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197 | break |
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198 | } |
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199 | else |
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200 | { |
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201 | guts JIBS2 1 |
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202 | guts JIBS3 1 |
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203 | guts JIBS4 1 |
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204 | guts JIBS5 1 |
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205 | guts JIBS6 1 |
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206 | ifrnd 6 |
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207 | { |
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208 | guts JIBS1 1 |
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209 | spawn BLOODPOOL |
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210 | } // a badly drawn spine |
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211 | state jib_sounds |
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212 | sound SEAGULLDIE |
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213 | killit |
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214 | } |
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215 | } |
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216 | else |
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217 | { |
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218 | ifwasweapon SHRINKSPARK |
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219 | { |
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220 | sound ACTOR_SHRINKING |
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221 | ai AISEAGULLSHRUNK |
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222 | } |
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223 | else ifwasweapon GROWSPARK sound EXPANDERHIT |
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224 | |||
225 | guts JIBS6 1 |
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226 | soundonce SEAGULLHURT |
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227 | } |
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228 | } |
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229 | |||
230 | ifai AISEAGULLFLY state SEAGULLFLYSTATE |
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231 | else ifai AISEAGULLATTACK state SEAGULLATTACKSTATE |
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232 | else ifai AISEAGULLGROW state seagullgrowstate |
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233 | else ifai AISEAGULLSHRUNK state seagullshrunkstate |
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234 | ends |
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235 | |||
236 | useractor enemy SEAGULL SEAGULLSTRENGTH SEAGULLFLY state seagullcode enda |
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237 | |||
238 | |||
239 | |||
240 | action ASEAGULLSHIT -1 1 1 |
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241 | |||
242 | move SEAGULLSHITSPEED 50 100 |
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243 | |||
244 | ai AISEAGULLSHIT ASEAGULLSHIT SEAGULLSHITSPEED geth getv |
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245 | |||
246 | useractor notenemy SEAGULLSHIT 0 |
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247 | sizeat 8 8 |
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248 | ifai 0 |
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249 | { |
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250 | sound SEAGULLSHITSOUND |
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251 | ai AISEAGULLSHIT |
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252 | action ASEAGULLSHIT |
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253 | } |
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254 | |||
255 | fall |
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256 | |||
257 | iffloordistl 10 |
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258 | { |
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259 | ifpdistl 1900 |
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260 | { |
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261 | addphealth SEAGULLSHITHURT |
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262 | globalsound DUKE_GRUNT |
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263 | palfrom 16 16 |
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264 | wackplayer |
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265 | } |
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266 | spritepal 7 |
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267 | debris SCRAP3 4 |
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268 | spawn WATERSPLASH2 |
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269 | killit |
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270 | } |
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271 | enda |