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1 | h266 | 1 | /* |
2 | -------------------------------------------------------------------------------- |
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3 | Duke Caribbean: Life's A Beach |
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4 | By Joris Weimar |
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5 | © 1997 Sunstorm Interactive |
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6 | -------------------------------------------------------------------------------- |
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7 | Duke Caribbean: Life's A Beach Plus |
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8 | By Hendricks266 |
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9 | -------------------------------------------------------------------------------- |
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10 | */ |
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11 | |||
12 | definegamefuncname 34 Sunglasses |
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13 | definegamefuncname 35 Crate_of_Bananas |
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14 | definegamefuncname 48 Hot_Sauce |
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15 | |||
16 | definecheat 14 endepisode |
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17 | definecheat 15 endlevel |
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18 | // definecheat 23 creditcards |
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19 | // keys |
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20 | definecheat 25 endvolume |
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21 | |||
22 | include VacaDefs.con |
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23 | include VacaUser.con |
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24 | include VSounds.con |
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25 | include VBeachBall.con |
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26 | |||
27 | spritenoshade GROWAMMO |
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28 | |||
29 | setgamename Duke Caribbean: Life's A Beach |
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30 | |||
10 | h266 | 31 | gamevar temp 0 2 |
32 | gamevar x 0 2 |
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33 | gamevar y 0 2 |
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34 | gamevar picnum 0 2 |
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35 | |||
1 | h266 | 36 | gamevar temp2 0 2 |
37 | gamevar temp3 0 2 |
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38 | gamevar x2 0 2 |
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39 | gamevar y2 0 2 |
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40 | gamevar pose 0 0 |
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41 | |||
42 | // The following gamevars disable the Polymer dynamic muzzle flashes for certain Caribbean weapons. |
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43 | gamevar WEAPON1_FLASHCOLOR 0 1 |
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44 | gamevar WEAPON2_FLASHCOLOR 0 1 |
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45 | gamevar WEAPON3_FLASHCOLOR 0 1 |
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46 | gamevar WEAPON4_FLASHCOLOR 0 1 |
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47 | gamevar WEAPON7_FLASHCOLOR 0 1 |
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48 | gamevar WEAPON9_FLASHCOLOR 0 1 |
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49 | |||
50 | onevent EVENT_GETMENUTILE |
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51 | setvar RETURN 3281 |
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52 | endevent |
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53 | |||
54 | /* |
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55 | onevent EVENT_GETLOADTILE |
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56 | ifvare VOLUME 2 |
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57 | { |
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58 | ifvare LEVEL 2 setvar RETURN 19665 |
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59 | ifvare LEVEL 3 setvar RETURN 19665 |
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60 | } |
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61 | endevent |
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62 | |||
63 | onevent EVENT_DISPLAYLOADINGSCREEN |
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64 | ifvare VOLUME 2 |
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65 | { |
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66 | ifvare LEVEL 2 rotatesprite 160 100 65536 0 3706 0 0 2 0 0 xdim ydim |
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67 | ifvare LEVEL 3 rotatesprite 160 95 65536 0 3639 0 0 2 0 0 xdim ydim |
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68 | } |
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69 | endevent |
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70 | */ |
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71 | |||
72 | state cutsceneambience |
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73 | getactor[THISACTOR].lotag temp |
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74 | |||
75 | switch temp |
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76 | |||
77 | case WIND_AMBIENCE |
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78 | case WIND_REPEAT |
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79 | setactor[THISACTOR].lotag WIND2 |
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80 | break |
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81 | |||
82 | endswitch |
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83 | ends |
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84 | |||
85 | onevent EVENT_LOADACTOR |
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86 | getactor[THISACTOR].picnum picnum |
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87 | switch picnum |
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88 | |||
89 | case DRAGON sizeat 42 50 break |
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90 | case BEACHBABE1 sizeat 40 40 break |
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91 | case BEACHBALL sizeat 30 30 break |
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92 | case BEACHBATHER1 sizeat 42 40 break |
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93 | case SEAGULL sizeat 20 20 break |
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94 | |||
95 | case GROWSPRITEICON sizeat 28 28 break |
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96 | |||
97 | case 681 case 682 case 683 case 684 cactor CHAIR3 break |
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98 | |||
99 | case CAMERA1 |
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100 | getactor[THISACTOR].cstat temp |
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101 | setvar temp2 0 |
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102 | ifvarand temp 4 addvar temp2 4 |
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103 | ifvarand temp 8 addvar temp2 8 |
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104 | setactor[THISACTOR].cstat temp2 |
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105 | break |
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106 | |||
107 | case MUSICANDSFX |
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108 | state cutsceneambience |
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109 | break |
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110 | |||
111 | endswitch |
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112 | endevent |
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113 | |||
114 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
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115 | |||
116 | onevent EVENT_GAME |
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117 | getactor[THISACTOR].picnum picnum |
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118 | switch picnum |
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119 | |||
120 | case RPG |
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121 | case FREEZEBLAST |
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122 | setactor[THISACTOR].htflags 256 |
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123 | break |
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124 | |||
125 | case FIRELASER |
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126 | spritepal 1 |
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127 | setactor[THISACTOR].htflags 256 |
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128 | break |
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129 | |||
130 | /* |
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131 | case MUSICANDSFX |
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132 | ifsound WIND_AMBIENCE stopsound WIND_AMBIENCE |
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133 | ifsound WIND_REPEAT stopsound WIND_REPEAT |
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134 | break |
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135 | */ |
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136 | |||
137 | case CHAIR3 |
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138 | ifvare temp3 0 |
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139 | { |
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140 | findnearsprite3d 1037 768 temp |
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141 | ifvarn temp -1 |
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142 | { |
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143 | getactor[temp].x x2 |
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144 | getactor[temp].y y2 |
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145 | getactor[THISACTOR].x x |
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146 | getactor[THISACTOR].y y // gets the coordinates of the chair and table |
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147 | subvarvar x2 x |
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148 | subvarvar y2 y |
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149 | getangle temp2 x2 y2 // calculates the angle to face the table |
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150 | setactor[THISACTOR].ang temp2 // sets the angle |
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151 | setvar temp3 1 |
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152 | } |
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153 | else setvar temp3 1 |
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154 | } |
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155 | break |
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156 | |||
157 | case SHELL |
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158 | case SHOTGUNSHELL |
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159 | killit |
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160 | break |
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161 | |||
162 | case CAMERA1 |
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163 | setactor[THISACTOR].cstat temp2 |
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164 | break |
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165 | |||
166 | case SMALLSMOKE |
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167 | ifspawnedby RPG killit |
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168 | break |
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169 | |||
170 | case SHOTSPARK1 |
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171 | ifspawnedby JIBS6 spritepal 1 |
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172 | ifspawnedby BLOODSPLAT1 spritepal 1 |
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173 | ifspawnedby SHOTSPARK1 spritepal 1 |
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174 | ifspawnedby SHOTGUN spritepal 1 |
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175 | ifspawnedby CHAINGUN spritepal 1 |
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176 | ifspawnedby FIRELASER spritepal 1 |
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177 | ifspawnedby APLAYER spritepal 1 |
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178 | ifspawnedby RPG killit |
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179 | ifspritepal 1 setactor[THISACTOR].htflags 256 // replace with blue light placement code when available |
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180 | break |
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181 | |||
182 | endswitch |
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183 | endevent |
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184 | |||
185 | onevent EVENT_EGS |
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186 | getactor[THISACTOR].picnum picnum |
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187 | switch picnum |
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188 | |||
189 | case FREEZEAMMO |
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190 | spritepal 1 |
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191 | spawn BLOODPOOL |
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192 | getlastpal |
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193 | break |
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194 | |||
195 | case WATERSPLASH2 |
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196 | ifspawnedby SEAGULLSHIT spritepal 19 |
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197 | break |
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198 | |||
199 | case GROWAMMO |
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200 | setactor[THISACTOR].mdflags 16 |
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201 | break |
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202 | |||
203 | endswitch |
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204 | endevent |
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205 | |||
206 | state scrap3_colorchange |
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207 | ifspritepal 10 spritepal 2 |
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208 | else ifspritepal 11 spritepal 8 |
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209 | else ifspritepal 12 spritepal 0 |
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210 | else ifspritepal 13 spritepal 0 // needs work |
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211 | else ifspritepal 14 spritepal 8 |
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212 | else ifspritepal 15 spritepal 7 // needs work |
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213 | else ifspritepal 16 spritepal 1 |
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214 | else ifspritepal 18 spritepal 0 |
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215 | else ifspritepal 21 spritepal 2 |
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216 | else ifspritepal 22 spritepal 8 |
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217 | else ifspritepal 23 spritepal 7 |
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218 | else spritepal 1 // This is so that the white SCRAP3 will turn the color of the object (chair, dragon) (approximately). |
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219 | ends |
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220 | |||
221 | onevent EVENT_KILLIT |
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222 | ifactor CHAIR3 |
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223 | { |
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224 | state scrap3_colorchange |
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225 | debris SCRAP3 12 |
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226 | getlastpal |
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227 | sound GLASS_HEAVYBREAK |
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228 | sound VENT_BUST |
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229 | } |
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230 | endevent |
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231 | |||
232 | // ----------------------------------------------------------------------------- |
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233 | |||
234 | state standard_bjibs |
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235 | guts JIBS2 1 |
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236 | guts JIBS3 2 |
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237 | guts JIBS4 3 |
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238 | guts JIBS5 2 |
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239 | guts JIBS6 3 |
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240 | ifrnd 6 |
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241 | { |
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242 | guts JIBS1 1 |
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243 | spawn BLOODPOOL |
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244 | } // a badly drawn spine |
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245 | ends |
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246 | |||
247 | state randgetweapsnds |
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248 | setvar temp2 0 |
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249 | randvar temp2 2 |
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250 | switch temp2 |
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251 | case 0 globalsound DUKE_GETWEAPON1 break |
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252 | case 1 globalsound DUKE_GETWEAPON2 break |
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253 | case 2 globalsound DUKE_GETWEAPON4 break |
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254 | endswitch |
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255 | ends |
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256 | |||
257 | actor FIRSTGUNSPRITE |
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258 | fall |
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259 | ifmove RESPAWN_ACTOR_FLAG |
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260 | state respawnit |
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261 | else |
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262 | ifp pshrunk nullop |
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263 | else |
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264 | ifp palive |
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265 | ifpdistl RETRIEVEDISTANCE |
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266 | ifcount 6 |
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267 | ifcanseetarget |
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268 | { |
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269 | ifgotweaponce 0 |
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270 | break |
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271 | addweapon PISTOL_WEAPON 48 |
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272 | quote 1118 |
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273 | ifspawnedby FIRSTGUNSPRITE |
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274 | state getweaponcode |
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275 | else |
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276 | state quikweaponget |
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277 | } |
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278 | enda |
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279 | |||
280 | actor CRYSTALAMMO |
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281 | fall |
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282 | ifmove RESPAWN_ACTOR_FLAG |
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283 | state respawnit |
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284 | else |
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285 | ifp pshrunk nullop |
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286 | else |
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287 | ifp palive |
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288 | ifpdistl RETRIEVEDISTANCE |
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289 | ifcount 6 |
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290 | ifcanseetarget |
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291 | { |
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292 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON temp2 |
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293 | getplayer[THISACTOR].gotweapon GROW_WEAPON temp |
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294 | addammo SHRINKER_WEAPON CRYSTALAMMOAMOUNT |
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295 | ifvare temp2 0 ifvare temp 1 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 1 |
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296 | |||
297 | quote 78 |
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298 | ifspawnedby CRYSTALAMMO |
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299 | state getcode |
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300 | else |
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301 | state quikget |
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302 | } |
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303 | enda |
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304 | |||
305 | actor GROWAMMO |
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306 | fall |
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307 | ifmove RESPAWN_ACTOR_FLAG |
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308 | state respawnit |
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309 | else |
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310 | ifp pshrunk nullop |
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311 | else |
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312 | ifp palive |
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313 | ifpdistl RETRIEVEDISTANCE |
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314 | ifcount 6 |
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315 | ifcanseetarget |
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316 | { |
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317 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON temp2 |
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318 | getplayer[THISACTOR].gotweapon GROW_WEAPON temp |
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319 | addammo GROW_WEAPON GROWCRYSTALAMMOAMOUNT |
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320 | ifvare temp 0 ifvare temp2 1 setplayer[THISACTOR].gotweapon GROW_WEAPON 1 |
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321 | |||
322 | quote 123 |
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323 | ifspawnedby GROWAMMO |
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324 | state getcode |
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325 | else |
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326 | state quikget |
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327 | } |
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328 | |||
329 | |||
330 | enda |
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331 | |||
332 | actor SHRINKERSPRITE |
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333 | fall |
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334 | ifmove RESPAWN_ACTOR_FLAG |
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335 | state respawnit |
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336 | else |
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337 | ifp pshrunk nullop |
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338 | else |
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339 | ifp palive |
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340 | ifpdistl RETRIEVEDISTANCE |
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341 | ifcount 6 |
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342 | ifcanseetarget |
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343 | { |
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344 | ifgotweaponce 0 |
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345 | break |
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346 | getplayer[THISACTOR].gotweapon GROW_WEAPON temp |
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347 | addweapon SHRINKER_WEAPON 10 |
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348 | ifvare temp 0 setplayer[THISACTOR].gotweapon GROW_WEAPON 0 |
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349 | |||
350 | quote 60 |
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351 | ifspawnedby SHRINKERSPRITE |
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352 | state getweaponcode |
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353 | else |
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354 | state quikweaponget |
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355 | } |
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356 | enda |
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357 | |||
358 | useractor notenemy GROWSPRITEICON 0 |
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359 | fall |
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360 | ifspritepal 1 ifmultiplayer spritepal 0 else killit |
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361 | |||
362 | ifmove RESPAWN_ACTOR_FLAG |
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363 | state respawnit |
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364 | else |
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365 | ifp pshrunk nullop |
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366 | else |
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367 | ifp palive |
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368 | ifpdistl RETRIEVEDISTANCE |
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369 | ifcount 6 |
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370 | ifcanseetarget |
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371 | { |
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372 | ifgotweaponce 0 |
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373 | break |
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374 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON temp |
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375 | addweapon GROW_WEAPON 10 |
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376 | ifvare temp 0 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 0 |
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377 | |||
378 | quote 999 |
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379 | ifspawnedby GROWSPRITEICON |
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380 | state getweaponcode |
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381 | else |
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382 | state quikweaponget |
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383 | } |
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384 | enda |
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385 | |||
386 | state babechecksquished |
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387 | ifsquished |
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388 | { |
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389 | sound SQUISHED |
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390 | state standard_bjibs |
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391 | state random_ooz |
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392 | killit |
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393 | } |
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394 | ends |
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395 | |||
396 | include VSeagull.con |
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397 | include VDragon.con |
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398 | include VBeachBather.con |
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399 | include VBeachBabe.con |
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400 | |||
401 | // ----------------------------------------------------------------------------- |
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402 | |||
403 | useractor notenemy 3831 0 |
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404 | // cstat 32768 |
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405 | sizeat 12 13 |
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406 | getactor[THISACTOR].sectnum temp |
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407 | getplayer[THISACTOR].cursectnum temp2 |
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408 | ifvarvare temp temp2 |
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409 | { |
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410 | setuserdef[THISACTOR].volume_number 2 |
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411 | endofgame 13 |
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412 | } |
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413 | enda |
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414 | |||
415 | |||
416 | useractor notenemy TIKIGOD 0 |
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417 | getactor[THISACTOR].cstat temp |
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418 | ifvarand temp 16 setactor[THISACTOR].mdflags 1 |
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419 | enda |
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420 | |||
421 | |||
422 | onevent EVENT_ANIMATESPRITES |
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423 | ifactor GROWAMMO |
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424 | { |
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425 | // t->shade = (sintable[(totalclock<<4)&2047]>>10); |
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426 | setvarvar temp totalclock |
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427 | shiftvarl temp 4 |
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428 | andvar temp 2047 |
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429 | sin temp temp |
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430 | shiftvarr temp 10 |
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431 | settspr[THISACTOR].tsprshade temp |
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432 | } |
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433 | endevent |
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434 | |||
435 | define title_x1 54 |
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436 | define title_x2 306 |
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437 | define title_y1 186 |
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438 | define title_y2 194 |
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439 | define title_zoom 32768 |
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440 | |||
441 | onevent EVENT_DISPLAYMENU |
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442 | // getplayer[THISACTOR].gm temp |
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443 | // ifvarand temp 4 nullop else |
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444 | // { |
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445 | rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 0 0 0 xdim ydim |
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446 | rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 0 0 0 xdim ydim |
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447 | // } |
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448 | endevent |
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449 | |||
450 | /* |
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451 | onevent EVENT_DISPLAYTITLE |
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452 | rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 0 0 0 xdim ydim |
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453 | rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 0 0 0 xdim ydim |
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454 | endevent |
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455 | */ |