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Rev | Author | Line No. | Line |
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1 | h266 | 1 | /* |
2 | -------------------------------------------------------------------------------- |
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3 | Duke Caribbean: Life's A Beach |
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4 | By Joris Weimar |
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5 | © 1997 Sunstorm Interactive |
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6 | -------------------------------------------------------------------------------- |
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7 | Duke Caribbean: Life's A Beach Plus |
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8 | By Hendricks266 |
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9 | -------------------------------------------------------------------------------- |
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10 | */ |
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11 | |||
12 | definegamefuncname 34 Sunglasses |
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13 | definegamefuncname 35 Crate_of_Bananas |
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14 | definegamefuncname 48 Hot_Sauce |
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15 | |||
16 | definecheat 14 endepisode |
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17 | definecheat 15 endlevel |
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18 | // definecheat 23 creditcards |
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19 | // keys |
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20 | definecheat 25 endvolume |
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21 | |||
22 | include VacaDefs.con |
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23 | include VacaUser.con |
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24 | include VSounds.con |
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25 | include VBeachBall.con |
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26 | |||
27 | spritenoshade GROWAMMO |
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28 | |||
29 | setgamename Duke Caribbean: Life's A Beach |
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30 | |||
10 | h266 | 31 | gamevar temp 0 2 |
32 | gamevar x 0 2 |
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33 | gamevar y 0 2 |
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34 | gamevar picnum 0 2 |
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35 | |||
1 | h266 | 36 | gamevar temp2 0 2 |
37 | gamevar temp3 0 2 |
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38 | gamevar x2 0 2 |
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39 | gamevar y2 0 2 |
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40 | gamevar pose 0 0 |
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41 | |||
61 | h266 | 42 | // disable hardcoded Polymer dynamic lighting muzzle flashes |
1 | h266 | 43 | gamevar WEAPON1_FLASHCOLOR 0 1 |
44 | gamevar WEAPON2_FLASHCOLOR 0 1 |
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45 | gamevar WEAPON3_FLASHCOLOR 0 1 |
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46 | gamevar WEAPON4_FLASHCOLOR 0 1 |
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47 | gamevar WEAPON7_FLASHCOLOR 0 1 |
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48 | gamevar WEAPON9_FLASHCOLOR 0 1 |
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49 | |||
25 | h266 | 50 | // disable voodoo ring glowing flag |
51 | // even though only the crystals are supposed to glow, bugs in EDuke32 have caused the frames to glow too |
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17 | h266 | 52 | gamevar WEAPON6_FLAGS 0 1 |
53 | gamevar WEAPON11_FLAGS 0 1 |
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54 | |||
25 | h266 | 55 | // disable visibility clearing |
56 | gamevar WEAPON1_FLAGS 33024 1 |
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57 | gamevar WEAPON2_FLAGS 1280 1 |
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58 | gamevar WEAPON3_FLAGS 74068 1 |
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59 | gamevar WEAPON4_FLAGS 256 1 |
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60 | gamevar WEAPON7_FLAGS 328 1 |
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61 | gamevar WEAPON9_FLAGS 65792 1 |
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62 | |||
1 | h266 | 63 | onevent EVENT_GETMENUTILE |
64 | setvar RETURN 3281 |
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65 | endevent |
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66 | |||
67 | /* |
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68 | onevent EVENT_GETLOADTILE |
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69 | ifvare VOLUME 2 |
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70 | { |
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71 | ifvare LEVEL 2 setvar RETURN 19665 |
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72 | ifvare LEVEL 3 setvar RETURN 19665 |
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73 | } |
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74 | endevent |
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75 | |||
76 | onevent EVENT_DISPLAYLOADINGSCREEN |
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77 | ifvare VOLUME 2 |
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78 | { |
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79 | ifvare LEVEL 2 rotatesprite 160 100 65536 0 3706 0 0 2 0 0 xdim ydim |
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80 | ifvare LEVEL 3 rotatesprite 160 95 65536 0 3639 0 0 2 0 0 xdim ydim |
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81 | } |
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82 | endevent |
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83 | */ |
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84 | |||
85 | state cutsceneambience |
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86 | getactor[THISACTOR].lotag temp |
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87 | |||
88 | switch temp |
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89 | |||
90 | case WIND_AMBIENCE |
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91 | case WIND_REPEAT |
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92 | setactor[THISACTOR].lotag WIND2 |
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93 | break |
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94 | |||
95 | endswitch |
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96 | ends |
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97 | |||
98 | onevent EVENT_LOADACTOR |
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99 | getactor[THISACTOR].picnum picnum |
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100 | switch picnum |
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101 | |||
102 | case DRAGON sizeat 42 50 break |
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103 | case BEACHBABE1 sizeat 40 40 break |
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104 | case BEACHBALL sizeat 30 30 break |
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105 | case BEACHBATHER1 sizeat 42 40 break |
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106 | case SEAGULL sizeat 20 20 break |
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107 | |||
108 | case GROWSPRITEICON sizeat 28 28 break |
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109 | |||
110 | case 681 case 682 case 683 case 684 cactor CHAIR3 break |
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111 | |||
112 | case CAMERA1 |
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113 | getactor[THISACTOR].cstat temp |
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114 | setvar temp2 0 |
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115 | ifvarand temp 4 addvar temp2 4 |
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116 | ifvarand temp 8 addvar temp2 8 |
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117 | setactor[THISACTOR].cstat temp2 |
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118 | break |
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119 | |||
120 | case MUSICANDSFX |
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121 | state cutsceneambience |
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122 | break |
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123 | |||
124 | endswitch |
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125 | endevent |
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126 | |||
127 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
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128 | |||
129 | onevent EVENT_GAME |
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130 | getactor[THISACTOR].picnum picnum |
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131 | switch picnum |
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132 | |||
133 | case RPG |
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134 | case FREEZEBLAST |
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25 | h266 | 135 | setactor[THISACTOR].htflags 256 |
136 | break |
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1 | h266 | 137 | |
138 | case FIRELASER |
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25 | h266 | 139 | spritepal 1 |
140 | setactor[THISACTOR].htflags 256 |
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141 | break |
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1 | h266 | 142 | |
143 | /* |
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144 | case MUSICANDSFX |
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25 | h266 | 145 | ifsound WIND_AMBIENCE stopsound WIND_AMBIENCE |
146 | ifsound WIND_REPEAT stopsound WIND_REPEAT |
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147 | break |
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1 | h266 | 148 | */ |
149 | |||
150 | case CHAIR3 |
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151 | ifvare temp3 0 |
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152 | { |
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25 | h266 | 153 | findnearsprite3d 1037 768 temp |
154 | ifvarn temp -1 |
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1 | h266 | 155 | { |
156 | getactor[temp].x x2 |
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157 | getactor[temp].y y2 |
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158 | getactor[THISACTOR].x x |
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159 | getactor[THISACTOR].y y // gets the coordinates of the chair and table |
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160 | subvarvar x2 x |
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161 | subvarvar y2 y |
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162 | getangle temp2 x2 y2 // calculates the angle to face the table |
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163 | setactor[THISACTOR].ang temp2 // sets the angle |
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164 | setvar temp3 1 |
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165 | } |
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25 | h266 | 166 | else setvar temp3 1 |
1 | h266 | 167 | } |
25 | h266 | 168 | break |
1 | h266 | 169 | |
170 | case SHELL |
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171 | case SHOTGUNSHELL |
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25 | h266 | 172 | killit |
173 | break |
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1 | h266 | 174 | |
175 | case CAMERA1 |
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25 | h266 | 176 | setactor[THISACTOR].cstat temp2 |
177 | break |
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1 | h266 | 178 | |
179 | case SMALLSMOKE |
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25 | h266 | 180 | ifspawnedby RPG killit |
181 | break |
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1 | h266 | 182 | |
183 | case SHOTSPARK1 |
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184 | ifspawnedby JIBS6 spritepal 1 |
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185 | ifspawnedby BLOODSPLAT1 spritepal 1 |
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186 | ifspawnedby SHOTSPARK1 spritepal 1 |
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187 | ifspawnedby SHOTGUN spritepal 1 |
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188 | ifspawnedby CHAINGUN spritepal 1 |
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189 | ifspawnedby FIRELASER spritepal 1 |
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190 | ifspawnedby APLAYER spritepal 1 |
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191 | ifspawnedby RPG killit |
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192 | ifspritepal 1 setactor[THISACTOR].htflags 256 // replace with blue light placement code when available |
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25 | h266 | 193 | break |
1 | h266 | 194 | |
25 | h266 | 195 | case GROWAMMO |
196 | setactor[THISACTOR].mdflags 16 |
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197 | break |
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198 | |||
1 | h266 | 199 | endswitch |
200 | endevent |
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201 | |||
202 | onevent EVENT_EGS |
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203 | getactor[THISACTOR].picnum picnum |
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204 | switch picnum |
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205 | |||
206 | case FREEZEAMMO |
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207 | spritepal 1 |
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25 | h266 | 208 | spawn BLOODPOOL // spawn a water puddle as an added "cool" effect |
1 | h266 | 209 | getlastpal |
25 | h266 | 210 | break |
1 | h266 | 211 | |
212 | case WATERSPLASH2 |
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213 | ifspawnedby SEAGULLSHIT spritepal 19 |
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25 | h266 | 214 | break |
1 | h266 | 215 | |
216 | endswitch |
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217 | endevent |
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218 | |||
219 | state scrap3_colorchange |
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220 | ifspritepal 10 spritepal 2 |
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221 | else ifspritepal 11 spritepal 8 |
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222 | else ifspritepal 12 spritepal 0 |
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223 | else ifspritepal 13 spritepal 0 // needs work |
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224 | else ifspritepal 14 spritepal 8 |
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225 | else ifspritepal 15 spritepal 7 // needs work |
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226 | else ifspritepal 16 spritepal 1 |
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227 | else ifspritepal 18 spritepal 0 |
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228 | else ifspritepal 21 spritepal 2 |
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229 | else ifspritepal 22 spritepal 8 |
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230 | else ifspritepal 23 spritepal 7 |
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231 | else spritepal 1 // This is so that the white SCRAP3 will turn the color of the object (chair, dragon) (approximately). |
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232 | ends |
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233 | |||
234 | onevent EVENT_KILLIT |
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235 | ifactor CHAIR3 |
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236 | { |
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237 | state scrap3_colorchange |
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238 | debris SCRAP3 12 |
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239 | getlastpal |
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240 | sound GLASS_HEAVYBREAK |
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241 | sound VENT_BUST |
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242 | } |
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243 | endevent |
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244 | |||
245 | // ----------------------------------------------------------------------------- |
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246 | |||
247 | state standard_bjibs |
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248 | guts JIBS2 1 |
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249 | guts JIBS3 2 |
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250 | guts JIBS4 3 |
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251 | guts JIBS5 2 |
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252 | guts JIBS6 3 |
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253 | ifrnd 6 |
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254 | { |
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255 | guts JIBS1 1 |
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256 | spawn BLOODPOOL |
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257 | } // a badly drawn spine |
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258 | ends |
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259 | |||
260 | state randgetweapsnds |
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261 | setvar temp2 0 |
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262 | randvar temp2 2 |
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263 | switch temp2 |
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264 | case 0 globalsound DUKE_GETWEAPON1 break |
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265 | case 1 globalsound DUKE_GETWEAPON2 break |
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266 | case 2 globalsound DUKE_GETWEAPON4 break |
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267 | endswitch |
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268 | ends |
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269 | |||
270 | actor FIRSTGUNSPRITE |
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271 | fall |
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272 | ifmove RESPAWN_ACTOR_FLAG |
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273 | state respawnit |
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274 | else |
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275 | ifp pshrunk nullop |
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276 | else |
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277 | ifp palive |
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278 | ifpdistl RETRIEVEDISTANCE |
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279 | ifcount 6 |
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280 | ifcanseetarget |
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281 | { |
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282 | ifgotweaponce 0 |
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283 | break |
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284 | addweapon PISTOL_WEAPON 48 |
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285 | quote 1118 |
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286 | ifspawnedby FIRSTGUNSPRITE |
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287 | state getweaponcode |
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288 | else |
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289 | state quikweaponget |
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290 | } |
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291 | enda |
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292 | |||
293 | actor CRYSTALAMMO |
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294 | fall |
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295 | ifmove RESPAWN_ACTOR_FLAG |
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296 | state respawnit |
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297 | else |
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298 | ifp pshrunk nullop |
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299 | else |
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300 | ifp palive |
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301 | ifpdistl RETRIEVEDISTANCE |
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302 | ifcount 6 |
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303 | ifcanseetarget |
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304 | { |
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305 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON temp2 |
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306 | getplayer[THISACTOR].gotweapon GROW_WEAPON temp |
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307 | addammo SHRINKER_WEAPON CRYSTALAMMOAMOUNT |
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308 | ifvare temp2 0 ifvare temp 1 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 1 |
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309 | |||
310 | quote 78 |
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311 | ifspawnedby CRYSTALAMMO |
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312 | state getcode |
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313 | else |
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314 | state quikget |
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315 | } |
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316 | enda |
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317 | |||
318 | actor GROWAMMO |
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319 | fall |
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320 | ifmove RESPAWN_ACTOR_FLAG |
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321 | state respawnit |
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322 | else |
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323 | ifp pshrunk nullop |
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324 | else |
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325 | ifp palive |
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326 | ifpdistl RETRIEVEDISTANCE |
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327 | ifcount 6 |
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328 | ifcanseetarget |
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329 | { |
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330 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON temp2 |
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331 | getplayer[THISACTOR].gotweapon GROW_WEAPON temp |
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332 | addammo GROW_WEAPON GROWCRYSTALAMMOAMOUNT |
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333 | ifvare temp 0 ifvare temp2 1 setplayer[THISACTOR].gotweapon GROW_WEAPON 1 |
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334 | |||
335 | quote 123 |
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336 | ifspawnedby GROWAMMO |
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337 | state getcode |
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338 | else |
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339 | state quikget |
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340 | } |
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341 | |||
342 | |||
343 | enda |
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344 | |||
345 | actor SHRINKERSPRITE |
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346 | fall |
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347 | ifmove RESPAWN_ACTOR_FLAG |
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348 | state respawnit |
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349 | else |
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350 | ifp pshrunk nullop |
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351 | else |
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352 | ifp palive |
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353 | ifpdistl RETRIEVEDISTANCE |
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354 | ifcount 6 |
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355 | ifcanseetarget |
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356 | { |
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357 | ifgotweaponce 0 |
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358 | break |
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359 | getplayer[THISACTOR].gotweapon GROW_WEAPON temp |
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360 | addweapon SHRINKER_WEAPON 10 |
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361 | ifvare temp 0 setplayer[THISACTOR].gotweapon GROW_WEAPON 0 |
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362 | |||
363 | quote 60 |
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364 | ifspawnedby SHRINKERSPRITE |
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365 | state getweaponcode |
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366 | else |
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367 | state quikweaponget |
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368 | } |
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369 | enda |
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370 | |||
371 | useractor notenemy GROWSPRITEICON 0 |
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372 | fall |
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373 | ifspritepal 1 ifmultiplayer spritepal 0 else killit |
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374 | |||
375 | ifmove RESPAWN_ACTOR_FLAG |
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376 | state respawnit |
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377 | else |
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378 | ifp pshrunk nullop |
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379 | else |
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380 | ifp palive |
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381 | ifpdistl RETRIEVEDISTANCE |
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382 | ifcount 6 |
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383 | ifcanseetarget |
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384 | { |
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385 | ifgotweaponce 0 |
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386 | break |
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387 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON temp |
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388 | addweapon GROW_WEAPON 10 |
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389 | ifvare temp 0 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 0 |
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390 | |||
391 | quote 999 |
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392 | ifspawnedby GROWSPRITEICON |
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393 | state getweaponcode |
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394 | else |
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395 | state quikweaponget |
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396 | } |
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397 | enda |
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398 | |||
399 | state babechecksquished |
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400 | ifsquished |
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401 | { |
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402 | sound SQUISHED |
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403 | state standard_bjibs |
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404 | state random_ooz |
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405 | killit |
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406 | } |
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407 | ends |
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408 | |||
409 | include VSeagull.con |
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410 | include VDragon.con |
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411 | include VBeachBather.con |
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412 | include VBeachBabe.con |
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413 | |||
414 | // ----------------------------------------------------------------------------- |
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415 | |||
416 | useractor notenemy 3831 0 |
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417 | // cstat 32768 |
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418 | sizeat 12 13 |
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419 | getactor[THISACTOR].sectnum temp |
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420 | getplayer[THISACTOR].cursectnum temp2 |
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421 | ifvarvare temp temp2 |
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422 | { |
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423 | setuserdef[THISACTOR].volume_number 2 |
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424 | endofgame 13 |
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425 | } |
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426 | enda |
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427 | |||
428 | |||
429 | useractor notenemy TIKIGOD 0 |
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430 | getactor[THISACTOR].cstat temp |
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431 | ifvarand temp 16 setactor[THISACTOR].mdflags 1 |
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432 | enda |
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433 | |||
434 | |||
435 | onevent EVENT_ANIMATESPRITES |
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25 | h266 | 436 | switch picnum |
437 | |||
438 | case GROWAMMO |
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439 | // t->shade = (sintable[(totalclock<<4)&2047]>>10); |
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440 | setvarvar temp totalclock |
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441 | shiftvarl temp 4 |
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442 | andvar temp 2047 |
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443 | sin temp temp |
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444 | shiftvarr temp 10 |
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445 | settspr[THISACTOR].tsprshade temp |
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446 | break |
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447 | |||
448 | case DRAGON |
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449 | case DRAGONDEATH |
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450 | ifvarn temp3 -1 |
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451 | settspr[THISACTOR].tsprang temp3 |
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452 | break |
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453 | |||
454 | endswitch |
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1 | h266 | 455 | endevent |
456 | |||
457 | define title_x1 54 |
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458 | define title_x2 306 |
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459 | define title_y1 186 |
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460 | define title_y2 194 |
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461 | define title_zoom 32768 |
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462 | |||
463 | onevent EVENT_DISPLAYMENU |
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464 | // getplayer[THISACTOR].gm temp |
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465 | // ifvarand temp 4 nullop else |
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466 | // { |
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467 | rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 0 0 0 xdim ydim |
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468 | rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 0 0 0 xdim ydim |
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469 | // } |
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470 | endevent |
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471 | |||
472 | /* |
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473 | onevent EVENT_DISPLAYTITLE |
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474 | rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 0 0 0 xdim ydim |
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475 | rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 0 0 0 xdim ydim |
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476 | endevent |
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477 | */ |