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/*
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 VERY IMPORTANT!
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 This file is designed to convert any user maps you have made to combatibility with Vaca+
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 This will move the numbers of certain sounds and change the tile numbers of certain sprites.
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 It has already been run on the maps included with Vaca+ (Life's a Beach, Dukematch, Shark's Cove, Zoo).
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8
 To use, open the console in Mapster32 and type:
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 include vfix
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 enableevent all
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 Then change to 3D mode and back to 2D mode.  Wait for about five seconds for the script to run through all the sprites and sectors.
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 Save your map.  Open your next map, switch to 3D mode, etc.  Repeat.  You do not have to type the commands again.
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 Not following these directions will fuck up your maps.
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 ALWAYS MAKE BACKUPS OF YOUR MAPS!
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*/
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include DEFS.CON
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include VacaDefs.con
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gamevar i 0 0
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gamevar j 0 0
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gamevar k 0 0
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onevent EVENT_DRAW2DSCREEN
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// Fixing sounds.
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	for i allsprites, ifactor MUSICANDSFX
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	{
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		 switch .lotag
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// fixing ambient sounds
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			case 91
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			case 308
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			case 501
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				set .lotag 944
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				break
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			case 95 set .lotag 950 break
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			case 180 set .lotag 951 break
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			case 181 set .lotag 952 break
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			case 187 set .lotag 953 break
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			case 188 set .lotag 954 break
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			case 189 set .lotag 955 break
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			case 190 set .lotag 956 break
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			case 192 set .lotag 957 break
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			case 193 set .lotag 958 break
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			case 281 set .lotag 959 break
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			case 309 set .lotag 900 break
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			case 310 set .lotag 901 break
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			case 311 set .lotag 902 break
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			case 312 set .lotag 903 break
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			case 313 set .lotag 904 break
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			case 314 set .lotag 905 break
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			case 315 set .lotag 906 break
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			case 316 set .lotag 907 break
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			case 317 set .lotag 908 break
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			case 318 set .lotag 909 break
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			case 319 set .lotag 910 break
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			case 320 set .lotag 911 break
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			case 321 set .lotag 912 break
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			case 322 set .lotag 913 break
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			case 323 set .lotag 914 break
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			case 324 set .lotag 915 break
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			case 325 set .lotag 916 break
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			case 326 set .lotag 917 break
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			case 327 set .lotag 918 break
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			case 343 set .lotag 919 break
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			case 344 set .lotag 920 break
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			case 347 set .lotag 921 break
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			case 417 set .lotag 922 break
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			case 418 set .lotag 923 break
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			case 419 set .lotag 924 break
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			case 420 set .lotag 925 break
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			case 421 set .lotag 926 break
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			case 422 set .lotag 927 break
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			case 423 set .lotag 928 break
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			case 424 set .lotag 929 break
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			case 425 set .lotag 930 break
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			case 432 set .lotag 931 break
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			case 433 set .lotag 932 break
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			case 434 set .lotag 933 break
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			case 435 set .lotag 934 break
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			case 426 set .lotag 935 break
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			case 427 set .lotag 936 break
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			case 428 set .lotag 937 break
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			case 429 set .lotag 938 break
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			case 430 set .lotag 939 break
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			case 431 set .lotag 940 break
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			case 436 set .lotag 941 break
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			case 437 set .lotag 942 break
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			case 438 set .lotag 943 break
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		endswitch
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// fixing triggered sounds (e.g. elevators)
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		sectgetlotag
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		ifvarn LOTAG 0
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		{
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			switch .hitag
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				case 95 set .hitag 950 break
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				case 180 set .hitag 951 break
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				case 181 set .hitag 952 break
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				case 187 set .hitag 953 break
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				case 188 set .hitag 954 break
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				case 189 set .hitag 955 break
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				case 190 set .hitag 956 break
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				case 192 set .hitag 957 break
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				case 193 set .hitag 958 break
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				case 281 set .hitag 959 break
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				case 309 set .hitag 900 break
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				case 310 set .hitag 901 break
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				case 311 set .hitag 902 break
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				case 312 set .hitag 903 break
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				case 313 set .hitag 904 break
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				case 314 set .hitag 905 break
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				case 315 set .hitag 906 break
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				case 316 set .hitag 907 break
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				case 317 set .hitag 908 break
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				case 318 set .hitag 909 break
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				case 319 set .hitag 910 break
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				case 320 set .hitag 911 break
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				case 321 set .hitag 912 break
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				case 322 set .hitag 913 break
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				case 323 set .hitag 914 break
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				case 324 set .hitag 915 break
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				case 325 set .hitag 916 break
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				case 326 set .hitag 917 break
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				case 327 set .hitag 918 break
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				case 343 set .hitag 919 break
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				case 344 set .hitag 920 break
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				case 347 set .hitag 921 break
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				case 417 set .hitag 922 break
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				case 418 set .hitag 923 break
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				case 419 set .hitag 924 break
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				case 420 set .hitag 925 break
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				case 421 set .hitag 926 break
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				case 422 set .hitag 927 break
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				case 423 set .hitag 928 break
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				case 424 set .hitag 929 break
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				case 425 set .hitag 930 break
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				case 432 set .hitag 931 break
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				case 433 set .hitag 932 break
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				case 434 set .hitag 933 break
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				case 435 set .hitag 934 break
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				case 426 set .hitag 935 break
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				case 427 set .hitag 936 break
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				case 428 set .hitag 937 break
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				case 429 set .hitag 938 break
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				case 430 set .hitag 939 break
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				case 431 set .hitag 940 break
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				case 436 set .hitag 941 break
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				case 437 set .hitag 942 break
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				case 438 set .hitag 943 break
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			endswitch
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		}
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	}
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// fixing one-time sector sounds
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	for k allsectors
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	{
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		switch sector[k].lotag
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			case 10091
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			case 10308
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				set sector[k].lotag 10944
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				break
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			case 10095 set sector[k].lotag 10950 break
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			case 10180 set sector[k].lotag 10951 break
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			case 10181 set sector[k].lotag 10952 break
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			case 10187 set sector[k].lotag 10953 break
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			case 10188 set sector[k].lotag 10954 break
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			case 10189 set sector[k].lotag 10955 break
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			case 10190 set sector[k].lotag 10956 break
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			case 10192 set sector[k].lotag 10957 break
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			case 10193 set sector[k].lotag 10958 break
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			case 10281 set sector[k].lotag 10959 break
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			case 10309 set sector[k].lotag 10900 break
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			case 10310 set sector[k].lotag 10901 break
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			case 10311 set sector[k].lotag 10902 break
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			case 10312 set sector[k].lotag 10903 break
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			case 10313 set sector[k].lotag 10904 break
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			case 10314 set sector[k].lotag 10905 break
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			case 10315 set sector[k].lotag 10906 break
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			case 10316 set sector[k].lotag 10907 break
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			case 10317 set sector[k].lotag 10908 break
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			case 10318 set sector[k].lotag 10909 break
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			case 10319 set sector[k].lotag 10910 break
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			case 10320 set sector[k].lotag 10911 break
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			case 10321 set sector[k].lotag 10912 break
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			case 10322 set sector[k].lotag 10913 break
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			case 10323 set sector[k].lotag 10914 break
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			case 10324 set sector[k].lotag 10915 break
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			case 10325 set sector[k].lotag 10916 break
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			case 10326 set sector[k].lotag 10917 break
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			case 10327 set sector[k].lotag 10918 break
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			case 10343 set sector[k].lotag 10919 break
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			case 10344 set sector[k].lotag 10920 break
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			case 10347 set sector[k].lotag 10921 break
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			case 10417 set sector[k].lotag 10922 break
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			case 10418 set sector[k].lotag 10923 break
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			case 10419 set sector[k].lotag 10924 break
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			case 10420 set sector[k].lotag 10925 break
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			case 10421 set sector[k].lotag 10926 break
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			case 10422 set sector[k].lotag 10927 break
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			case 10423 set sector[k].lotag 10928 break
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			case 10424 set sector[k].lotag 10929 break
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			case 10425 set sector[k].lotag 10930 break
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			case 10432 set sector[k].lotag 10931 break
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			case 10433 set sector[k].lotag 10932 break
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			case 10434 set sector[k].lotag 10933 break
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			case 10435 set sector[k].lotag 10934 break
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			case 10426 set sector[k].lotag 10935 break
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			case 10427 set sector[k].lotag 10936 break
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			case 10428 set sector[k].lotag 10937 break
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			case 10429 set sector[k].lotag 10938 break
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			case 10430 set sector[k].lotag 10939 break
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			case 10431 set sector[k].lotag 10940 break
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			case 10436 set sector[k].lotag 10941 break
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			case 10437 set sector[k].lotag 10942 break
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			case 10438 set sector[k].lotag 10943 break
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		endswitch
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	}
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// Fixing actors.
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// fixing actors already in the map
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	for j allsprites
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	{
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		switch .picnum
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			case 1312 set .picnum 3650 break
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			case 2120 set .picnum 3585 break
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			case 2150 set .picnum 3646 break
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			case 2165 set .picnum 3670 break
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			case 3400 set .picnum 3660 break
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		endswitch
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	}
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// fixing actors which spawn on triggers
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	for i allsprites, ifactor RESPAWN
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 	{
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		switch .hitag
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			case 1312 set .hitag 3650 addlogvar .x addlogvar .y break
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			case 2120 set .hitag 3585 addlogvar .x addlogvar .y break
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			case 2150 set .hitag 3646 addlogvar .x addlogvar .y break
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			case 2165 set .hitag 3670 addlogvar .x addlogvar .y break
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			case 3400 set .hitag 3660 addlogvar .x addlogvar .y break
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257
		endswitch
258
	}
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endevent