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348 spiker 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "none00" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "frame00" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md3" {
22
   scale 1.56 shade 0
23
   detail { file "highres/detail/metal.png" detailscale 0.3 }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
28
 
29
// Fan Sprite Broke (411)
30
model "highres/sprites/props/0411_fanspritebroke.md3" {
31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
33
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
34
   frame { name "frame00" tile 411 }
35
}
36
 
37
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
41
 
42
// Radar Dish (479)
43
model "highres/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
45
   detail { file "highres/detail/metal.png" detailscale 0.3 }
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
48
}
49
 
50
// Observatory (480)
51
model "highres/sprites/props/0480_observatory.md3" {
52
   scale 3.5 shade 2
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
54
   frame { name "frame00" tile 480 }
55
}
56
 
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
61
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
62
   frame { name "FRAME1" tile 487 }
63
}
64
 
65
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
68
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
390 leod 69
   glow { pal 0 file "highres/sprites/props/0489_satellite_g.png" }   
348 spiker 70
   frame { name "Frame0" tile 489 }
71
}
72
 
73
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
79
}
80
 
81
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
87
}
88
 
89
// Tube (536)
90
model "highres/sprites/props/0536_tube.md3" {
91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
94
   frame { name "frame00" tile 536 }
95
}
96
 
97
// Tube (537)
98
model "highres/sprites/props/0537_tube.md3" {
99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "frame00" tile 537 }
103
}
104
 
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
112
 
113
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
116
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
117
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
118
   frame { name "frame_1" tile 542 }
119
}
120
 
121
// Wallspeaker (543)
122
model "highres/sprites/props/0543_wallspeaker.md3" {
123
   scale 2 shade 0
124
   detail { file "highres/detail/metal.png" detailscale 0.3 }
125
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
126
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
127
   frame { name "FRAME1" tile 543 }
128
}
129
 
130
// Iron Bar (544)
131
model "highres/sprites/props/0544_ironbar.md3" {
132
   scale 1 shade 0
133
   detail { file "highres/detail/metal.png" detailscale 0.3 }
134
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
135
   frame { name "FRAME1" tile 544 }
136
}
137
 
138
// Domelight (551)
139
model "highres/sprites/props/0551_domelight.md3" {
140
   scale 8.0 shade 3
141
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
142
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
143
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
144
   frame { name "FRAME4" tile0 0551 tile1 0554 }
145
}
146
 
147
// Pipe handle (555)
148
model "highres/sprites/props/0555.md3" {
149
   scale 3 shade 1
150
   skin { pal 0 file "highres/sprites/props/0555.png" }
151
   frame { name "frame1" tile 555 }
152
}
153
 
154
// Chair 1 (556)
155
model "highres/sprites/props/0556_chair1.md3" {
156
   scale 2 shade 2
397 loomsday 157
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
402 leod 158
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
397 loomsday 159
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
160
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 161
   frame { name "frame00" tile0 556 tile1 557 }
162
}
163
 
164
// Broken Chair (559)
165
model "highres/sprites/props/0559_brokenchair.md3" {
166
   scale 2 shade 2
397 loomsday 167
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
403 leod 168
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
397 loomsday 169
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
170
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 171
   frame { name "frame00" tile 559 }
172
}
173
 
174
// Soap (561)
175
model "highres/sprites/props/0561_soap.md3" {
176
   scale 10 shade 0
177
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
178
   frame { name "soap" tile 561 }
179
}
180
 
181
// Drinking fountain (563)
182
model "highres/sprites/props/0563_drinkfount.md3" {
183
   scale 0.6 shade 0
184
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
185
   frame { name "Frame0" tile 563 }
186
}
187
 
188
// Drinking fountain - Anim 1 (564)
189
model "highres/sprites/props/0566_drinkfount.md3" {
190
   scale 0.6 shade 0
191
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
192
   frame { name "Frame0" tile 564 }
193
}
194
 
195
// Drinking fountain - Anim 2 (565)
196
model "highres/sprites/props/0565_drinkfount.md3" {
197
   scale 0.6 shade 0
198
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
199
   frame { name "Frame0" tile 565 }
200
}
201
 
202
// Drinking fountain - Anim 3 (566)
203
model "highres/sprites/props/0566_drinkfount.md3" {
204
   scale 0.6 shade 0
205
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
206
   frame { name "Frame0" tile 566 }
207
}
208
 
209
// Drinking fountain - Destroyed (567)
210
model "highres/sprites/props/0567_drinkfount.md3" {
211
   scale 0.6 shade 0
212
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
213
   frame { name "Frame0" tile 567 }
214
}
215
 
216
texture 568 { 
217
   pal  0 { file "highres/sprites/props/0568.png" }
218
   pal 21 { file "highres/sprites/props/0568_21.png" }
219
}
220
 
221
// Toilet (569)
222
model "highres/sprites/props/0569_toilet.md3" {
223
   scale 1.1 shade 0
224
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
225
   frame { frame "idle" tile 569 }
226
}
227
 
228
// Stall (571)
229
model "highres/sprites/props/0571_stall.md3" {
230
   scale 1.5 shade 2
231
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
232
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
233
   frame { name "1" tile 571 }
234
}
235
 
236
// Shower headpiece (572)
237
model "highres/sprites/props/0991_shower.md3" {
238
   scale 9.5 shade 1
239
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
240
   frame { name "FRAME15" tile0 572 tile1 572 }
241
}
242
 
243
// Stall Broke (573)
244
model "highres/sprites/props/0573_stallbroke.md3" {
245
   scale 1.5 shade 2
246
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
247
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
248
   frame { name "1" tile 573 }
249
}
250
 
251
// Sensor (584)
252
model "highres/sprites/props/0584_sensor.md3" { 
253
   scale 0.9 shade 0 
254
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
255
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
256
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
257
   frame { frame "frame1" tile0 584  tile1 584 }
258
}
259
 
260
// Display (585)
261
model "highres/sprites/props/0585_display.md3" { 
262
   scale 1.22 shade 0
263
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
264
   frame { name "frame1" tile 585 }
265
}
266
 
267
// Grate 1 (595)
268
texture 595 { 
269
   pal 0 { file "highres/sprites/props/0595.png" }
270
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
271
}
272
model "highres/sprites/props/0595_grate1.md3" {
273
   scale 1.56 shade 4
274
   detail { file "highres/detail/metal.png" detailscale 0.3 }
275
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
276
   frame { name "idle" tile 595 }
277
}
278
 
279
// Broken Grate 1 (596)
280
model "highres/sprites/props/0596_bgrate1.md3" {
281
   scale 1.56 shade 4
282
   detail { file "highres/detail/metal.png" detailscale 0.3 }
283
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
284
   frame { name "idle" tile 596 }
285
}
286
 
287
// Solar Panel (602)
288
model "highres/sprites/props/0602_solarpanel.md3" {
289
   scale 1.4 shade 0
290
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
291
   frame { name "FRAME" tile 602 }
292
}
293
 
294
// Space suit 2 (606)
295
model "highres/sprites/props/0606_spacesuit2.md3" { 
296
   scale 1 shade 0 
297
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
298
   frame { name "Frame0" tile 606 }
299
}
300
 
301
// Antenna (607) 
302
model "highres/sprites/props/0607_antenna.md3" { 
303
   scale 1 shade 0 
304
   detail { file "highres/detail/metal.png" detailscale 0.3 }
305
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
306
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
307
   frame { name "Frame0" tile 607 }
308
}
309
 
310
// Pipe (610) 
311
model "highres/sprites/props/0610_tube.md3" { 
312
   scale 15 shade 0 
313
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
314
   frame { name "Frame0" tile 610 }
315
}
316
 
317
// Toilet Broke (615)
318
model "highres/sprites/props/0615_toiletbroke.md3" {
319
   scale 1.1 shade 0
320
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
321
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
322
   frame { name "broken" tile 615 }
323
}
324
 
325
// Pipe2 (616)
326
model "highres/sprites/props/0619_pipe1.md3" {
327
   scale 16 shade 0
328
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
329
   frame { name "Frame0" tile 616 }
330
}
331
 
332
// Pipe1B (617)
333
model "highres/sprites/props/0617_pipe1b.md3" {
334
   scale 16 shade 0
335
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
336
   frame { name "Frame0" tile 617 }
337
}
338
 
339
// Pipe (618, 670)
340
model "highres/sprites/props/0995_pipe.md3" {
341
   scale 17 shade 0
342
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
343
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
344
   frame { name "FRAME1" tile 618 }
345
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
346
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
347
   frame { name "FRAME1" tile 700 }
348
}
349
 
350
// Pipe1 (619)
351
model "highres/sprites/props/0619_pipe1.md3" {
352
   scale 16 shade 0
353
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
354
   frame { name "Frame0" tile 619 }
355
}
356
 
357
// Alternate Reactor (620)
358
model "highres/sprites/props/0620_reactor.md3" {
359
   scale 2 shade 0 zadd 40
360
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
361
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
362
   detail { file "highres/detail/metal.png" detailscale 0.3 }
363
   frame { name "frame00" tile 620 }
364
}
365
 
366
// Camera 1 (621)
367
model "highres/sprites/props/0621_camera1.md3" {
368
   scale 1.13 shade 0
369
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
370
   frame { name "idle" tile0 621 tile1 625 }
371
}
372
 
411 leod 373
// "Gambini Bench" Arm Rest (631)
374
texture 631 { 
375
   pal 0 { file "highres/sprites/props/0631.png" }
376
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
377
}
378
 
348 spiker 379
texture 632 { 
380
   pal  0 { file "highres/sprites/props/0632.png" }
381
   pal 10 { file "highres/sprites/props/0632_10.png" }
382
   pal 11 { file "highres/sprites/props/0632_11.png" }
383
   pal 12 { file "highres/sprites/props/0632_12.png" }
384
   pal 13 { file "highres/sprites/props/0632_13.png" }
385
   pal 14 { file "highres/sprites/props/0632_14.png" }
386
   pal 15 { file "highres/sprites/props/0632_15.png" }
387
   pal 16 { file "highres/sprites/props/0632_16.png" }
388
   pal 18 { file "highres/sprites/props/0632_12.png" }
389
   pal 21 { file "highres/sprites/props/0632_21.png" }
390
   pal 22 { file "highres/sprites/props/0632_11.png" }
391
   pal 23 { file "highres/sprites/props/0632_23.png" }
392
}
393
 
394
// Pipe2B (633)
395
model "highres/sprites/props/0617_pipe1b.md3" {
396
   scale 16 shade 0
397
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
398
   frame { name "Frame0" tile 633 }
399
}
400
 
401
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
402
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
403
 
404
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
405
 
406
// Vacuum (669)
407
model "highres/sprites/props/0669_vacuum.md3" { 
408
   scale 1 shade 5 
409
   detail { file "highres/detail/metal.png" detailscale 0.3 }
410
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
411
   frame { name "Frame0" tile 669 }
412
}
413
 
414
// Water faucet (670)
415
model "highres/sprites/props/0670_faucet.md3" {
416
   scale 10 shade 4
417
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
418
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
419
   frame { name "frame00" tile0 670 tile1 671 }
420
   frame { name "frame04" tile 574 }
421
}
422
 
423
// Scale (678)
424
model "highres/sprites/props/0678_scale.md3" { 
425
   scale 1 shade 0 
426
   detail { file "highres/detail/metal.png" detailscale 0.3 }
427
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
428
   frame { name "Frame0" tile 678 }
429
}
430
 
431
// Folding Chair (680)
432
model "highres/sprites/props/0680.md3" {
433
   scale 0.9 shade 0
434
   skin { pal 0 file "highres/sprites/props/0680.png" }
435
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
436
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
437
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
438
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
439
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
440
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
441
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
442
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
443
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
444
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
445
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
446
   frame { name "FRAME1" tile0 0680 tile1 0684 }
447
}
448
 
449
// Reflektor (685)
450
model "highres/sprites/props/0685_reflektor.md3" {
451
   scale 9 shade 0
452
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
453
   frame { name "FRAME1" tile 0685 }
454
}
455
 
456
// Movie camera (686)
457
model "highres/sprites/props/0686_moviecamera.md3" { 
458
   scale 1.9 shade 10
459
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
460
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
461
   frame { name "Frame0" tile 686 }
462
}
463
 
464
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
465
 
466
// IV Unit (689)
467
model "highres/sprites/props/0689_ivunit.md3" { 
468
   scale 0.75 shade 4 
469
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
470
   frame { name "Frame0" tile 689 }
471
}
472
 
473
texture 690 { 
474
   pal 0 { file "highres/sprites/props/0690.png" } 
475
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
476
}
477
 
478
// Butcher's knife (691)
479
model "highres/sprites/props/0691_knife.md3" {
480
   scale 16 shade 0
481
   detail { file "highres/detail/metal.png" detailscale 0.3 }
482
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
483
   frame { name "FRAME1" tile 691 }
484
}
485
 
486
// Knife (692)
487
model "highres/sprites/props/0692_knife.md3" {
488
   scale 16 shade 0
489
   detail { file "highres/detail/metal.png" detailscale 0.3 }
490
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
491
   frame { name "FRAME1" tile 692 }
492
}
493
 
494
// Knife (693)
495
model "highres/sprites/props/0693_knife.md3" {
496
   scale 16 shade 0
497
   detail { file "highres/detail/metal.png" detailscale 0.3 }
498
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
499
   frame { name "FRAME1" tile 693 }
500
}
501
 
502
// Souce pan (694)
503
model "highres/sprites/props/0694_saucepan.md3" {
504
   scale 1 shade 0
505
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
506
   frame { name "idle" tile0 694 tile1 694 }
507
}
508
 
509
// Frying pan (695)
510
model "highres/sprites/props/0695_fryingpan.md3" {
511
   scale 1 shade 0
512
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
513
   frame { name "idle" tile0 695 tile1 695 }
514
}
515
 
516
// Pot 1 (697)
517
model "highres/sprites/props/0697_pot1.md3" {
518
   scale 1 shade 0
519
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
520
   frame { name "frame00" tile 697 }
521
}
522
 
523
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
524
 
525
texture 710 { 
526
   pal 0 { file "highres/sprites/props/0710.png" } 
527
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
528
}
529
 
530
// Mike (762)
531
model "highres/sprites/props/0762_mike.md3" {
532
   scale 1.1 shade 2
533
   detail { file "highres/detail/metal.png" detailscale 0.3 }
534
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
535
   frame { name "frame00" tile 762 }
536
}
537
 
538
// Vase (765)
539
model "highres/sprites/props/0765_vase.md3" {
540
   scale 1.7 shade 0
541
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
542
   frame { name "frame00" tile 765 }
543
}
544
 
545
// Sushiplate1: cooked head (768)
546
model "highres/sprites/props/0768_head.md3" {
547
   scale 4 shade 0 zadd 0.8
548
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
549
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
550
   frame { name "FRAME1" tile0 768 tile1 768 }
551
}
552
 
553
// Sushiplate 2 (769)
554
model "highres/sprites/props/0769_hand1.md3" {
555
   scale 3 shade 0
556
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
557
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
558
   frame { name "FRAME1" tile0 769 tile1 769 }
559
}
560
 
561
// Sushiplate leg (774)
562
model "highres/sprites/props/0774_leg.md3" {
563
   scale 3 shade 0
564
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
565
   frame { name "FRAME1" tile 774 }
566
}
567
 
568
// Sushiplate 4 (779)
569
model "highres/sprites/props/0779_sushiplate4.md3" {
570
   scale 0.4 shade 0
571
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
572
   frame { name "idle" tile 779 }
573
}
574
 
575
// Sushiplate 5 (792)
576
model "highres/sprites/props/0792_hand2.md3" {
577
   scale 3 shade 0
578
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
579
   frame { name "FRAME1" tile 792 }
580
}
581
 
582
// Jib1 (851)
583
model "highres/sprites/props/0851_jib.md3" {
584
   scale 1.0 shade 0
585
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
586
   frame { name "idle" tile 851 }
587
}
588
 
589
// Stripe Ball (901)
590
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
591
   scale 1 shade 8
592
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
593
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
594
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
595
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
596
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
597
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
598
   frame { name "frame00" tile 901 }
599
}
600
 
601
// Que Ball (902)
602
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
603
   scale 1 shade 8
604
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
605
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
606
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
607
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
608
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
609
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
610
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
611
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
612
   frame { name "frame00" tile 902 }
613
}
614
 
615
// Wooden Horse (904)
616
model "highres/sprites/props/0904_woodenhorse.md3" {
617
   scale 4 shade 16
618
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
619
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
620
   frame { name "frame00" tile0 904 tile1 907 }
621
}
622
 
623
// Tree (908)
624
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
625
model "highres/sprites/props/0908_tree.md3" {
626
   scale 1
627
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
628
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
629
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
630
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
631
   frame { name "Frame0" tile 908 }
632
}
633
 
634
// Treetrunk (909)
635
model "highres/sprites/props/0909_treetrunk.md3" {
636
   scale 1.2
637
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
638
   frame { name "Frame0" tile 909 }
639
}
640
 
641
// Tree2 (910)
642
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
643
model "highres/sprites/props/0908_tree.md3" {
644
   scale 1
645
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
646
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
647
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
648
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
649
   frame { name "Frame0" tile 910 } 
650
}
651
 
652
// Cactus (911)
653
model "highres/sprites/props/0911_cactus.md3" {
654
   scale 1.37 shade -5
655
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
656
   frame { name "idle" tile 911 }
657
}
658
 
659
// Bathroom drain (912)
660
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
661
 
662
// Fence (913)
663
model "highres/sprites/props/0913_fence.md3" {
664
   scale 20 shade 0
665
   detail { file "highres/detail/metal.png" detailscale 0.3 }
666
   skin { pal 0 file "highres/textures/0913_d.png" }
667
   normal { file "highres/textures/0913_n.png" }
668
   specular { file "highres/textures/0913_s.png" }
669
   frame { name "Frame0" tile 913 }
670
}
671
 
672
// Wood Fence (914)
673
model "highres/sprites/props/0914_woodfence.md3" {
674
   scale 1 shade 0
675
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
676
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
677
   frame { name "FRAME1" tile 0914 }
678
}
679
 
680
// Fire Ext (916)
681
model "highres/sprites/props/0916_fireext.md3" {
682
   scale 1 shade 0
683
   detail { file "highres/detail/metal.png" detailscale 0.3 }
380 leod 684
   skin { pal 0 file "highres/sprites/props/0916_fireext_d.png" }
348 spiker 685
   specular { file "highres/sprites/props/0916_fireext_s.png" }
686
   frame { name "idle" tile 916 }
687
}
688
 
689
// Firealarm (917)
690
model "highres/sprites/props/0917_firealarm.md3" {
691
   scale 1 shade 0
692
   detail { file "highres/detail/metal.png" detailscale 0.3 }
380 leod 693
   skin { pal 0 file "highres/sprites/props/0917_firealarm_d.png" }
348 spiker 694
   specular { file "highres/sprites/props/0917_firealarm_s.png" }
695
   frame { name "FRAME1" tile 917 }
696
}
697
 
698
// Wall Fuse (918)
699
model "highres/sprites/props/0918_wallfuse.md3" {
700
   scale 18 shade 0
701
   detail { file "highres/detail/metal.png" detailscale 0.3 }
702
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
703
   frame { name "Frame0" tile 918 }
704
}
705
 
706
// Electric meter (919)
707
model "highres/sprites/props/0919_electricmeter.md3" { 
708
   scale 1 shade 0 
709
   detail { file "highres/detail/rust.png" detailscale 0.1 }
710
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
711
   frame { name "Frame0" tile 919 }
712
}
713
 
714
// Chain (920)
715
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
716
model "highres/sprites/props/0920_chain.md3" { 
717
   scale 11 shade 0 
718
   detail { file "highres/detail/metal.png" detailscale 0.3 }
719
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
720
   frame { name "FRAME1" tile 920 }
721
}
722
 
723
// Traffic Signal (927)
724
model "highres/sprites/props/0927_trafficsignal.md3" { 
725
   scale 1 shade 0 
726
   detail { file "highres/detail/metal.png" detailscale 0.3 }
727
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
728
   frame { name "FRAME1" tile 927 }
729
}
730
 
731
// Cactus Broke (939)
732
model "highres/sprites/props/0939_cactusbroke.md3" {
733
   scale 1.37 shade -5
734
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
735
   frame { name "idle" tile 939 }
736
}
737
 
738
// Bounce Mine (940)
739
model "highres/sprites/props/0940_bouncemine.md3" {
740
   scale 1.2 shade 0
741
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
742
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
743
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
744
   frame { name "spinA" tile0 940 tile1 944 }
745
}
746
 
390 leod 747
// Broken Hydrant (950)
748
model "highres/sprites/props/0950_brokenhydrant.md3" {
348 spiker 749
   scale 0.75 shade 0
750
   detail { file "highres/detail/rust.png" detailscale 0.3 }
390 leod 751
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 752
   frame { name "idle" tile 950 }
753
}
754
 
755
// Box (951)
756
model "highres/sprites/props/0951_box.md3" {
757
   scale 1.5 shade 0
758
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
759
   frame { name "frame00" tile 951 }
760
}
761
 
762
// Bottle1 (954)
763
model "highres/sprites/props/bottles/0954_bottle1.md3" {
764
   scale 15 shade 0
765
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
766
   frame { name "Frame0" tile 954 }
767
}
768
 
769
// Bottle1 fallen (955)
770
model "highres/sprites/props/bottles/0955_bottle1.md3" {
771
   scale 2.5 shade 0
772
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
773
   frame { name "1" tile 955 }
774
}
775
 
776
// Bottle2 (956)
777
model "highres/sprites/props/bottles/0956_bottle2.md3" {
778
   scale 2.5 shade 0
779
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
780
   frame { name "1" tile 956 }
781
}
782
 
783
// Bottle4 (957)
784
model "highres/sprites/props/bottles/0957_bottle4.md3" {
785
   scale 15 shade 0
786
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
787
   frame { name "Frame0" tile 957 }
788
}
789
 
790
// Lamp (958)
791
model "highres/sprites/props/0958_lamp.md3" { 
792
   scale 3.75 shade 1
793
   detail { file "highres/detail/metal.png" detailscale 0.3 }
794
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
795
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
796
   frame { name "Frame0" tile 958 }
797
}
798
 
799
// Ocean sprite 1 (971)
800
model "highres/sprites/props/0971_oceansprite1.md3" { 
801
   scale 1 shade 0 
802
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
803
   frame { name "Frame0" tile 971 }
804
}
805
 
806
// Ocean sprite 2 (972)
807
model "highres/sprites/props/0972_oceansprite2.md3" { 
808
   scale 1 shade 0 
809
   detail { file "highres/detail/metal.png" detailscale 0.3 }
810
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
811
   frame { name "Frame0" tile 972 }
812
}
813
 
814
// Ocean sprite 3 (973)
815
model "highres/sprites/props/0973_oceansprite3.md3" { 
816
   scale 1 shade 0 
817
   detail { file "highres/detail/metal.png" detailscale 0.3 }
818
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
819
   frame { name "Frame0" tile 973 }
820
}
821
 
822
// Ocean sprite 4 (974) 
823
model "highres/sprites/props/0974_oceansprite4.md3" { 
824
   scale 2 shade 0 
825
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
826
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
827
   frame { name "Frame0" tile 974 }
828
}
829
 
830
// Ocean sprite 5 (975)
831
model "highres/sprites/props/0975_oceansprite5.md3" { 
832
   scale 1 shade 12 
833
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
834
   frame { name "Frame0" tile 975 }
835
}
836
 
837
// Vent shaft (976)
838
model "highres/sprites/props/0976_ventshaft.md3" { 
839
   scale 0.9 shade 15 
840
   detail { file "highres/detail/metal.png" detailscale 0.3 }
841
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
842
   frame { name "Frame0" tile 976 }
843
}
844
 
845
// Generic Pole (977)
846
model "highres/sprites/props/0977_genericpole.md3" {
847
   scale 1.56 shade 0
848
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
849
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
850
   frame { name "idle" tile 977 }
851
}
852
 
853
// Cone (978)
854
model "highres/sprites/props/0978_cone.md3" {
855
   scale 0.6 shade 0
856
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
857
   frame { name "frame00" tile 978 }
858
}
859
 
860
// Hang Light (979)
861
model "highres/sprites/props/0979_hanglight.md3" {
862
   scale 5 shade 0
863
   detail { file "highres/detail/metal.png" detailscale 0.3 }
864
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
390 leod 865
   glow { pal 0 file "highres/sprites/props/0979_hanglight_g.png" }
348 spiker 866
   frame { name "Frame0" tile 979 }
867
}
868
 
390 leod 869
// Hydrant (981)
870
model "highres/sprites/props/0981_hydrant.md3" {
348 spiker 871
   scale 0.75 shade 0
872
   detail { file "highres/detail/rust.png" detailscale 0.3 }
390 leod 873
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 874
   frame { name "idle" tile 981 }
875
}
876
 
877
// Tire (990)
878
model "highres/sprites/props/0990_tire.md3" {
879
   scale 0.7 shade 0
880
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
881
   frame { name "frame00" tile 990 }
882
}
883
 
884
// Shower headpiece (991)
885
model "highres/sprites/props/0991_shower.md3" {
886
   scale 11 shade 1 zadd 0.5
887
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
888
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
889
   frame { name "FRAME15" tile0 991 tile1 991 }
890
}
891
 
892
// Pipe5 (994/1005)
893
model "highres/sprites/props/0994_pipe.md3" {
894
   scale 17 shade 0
895
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
896
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
897
   frame { name "FRAME1" tile 0994 }
898
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
899
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
900
   frame { name "FRAME1" tile 1005 }
901
}
902
 
903
// Pipe6 (995/1260)
904
model "highres/sprites/props/0995_pipe.md3" {
905
   scale 17 shade 0
906
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
907
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
908
   frame { name "FRAME1" tile 995 }
909
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
910
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
911
   frame { name "FRAME1" tile 1260 }
912
}
913
 
914
// Pipe4 (996-997)
915
model "highres/sprites/props/0996_pipe.md3" {
916
   scale 17 shade 0
917
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
918
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
919
   frame { name "FRAME1" tile 996 }
920
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
921
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
922
   frame { name "FRAME1" tile 997 }
923
}
924
 
925
// Parking Meter (998-999)
926
model "highres/sprites/props/0998_meter.md3" { 
927
   scale 3 shade 0 
928
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
929
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
930
   frame { name "FRAME1" tile 998 }
931
   frame { name "FRAME1" tile 999 }
932
}
933
 
934
// Bar stool (1006)
935
model "highres/sprites/props/1006_barstol.md3" {
936
   scale 4.0 shade 2
937
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
938
   frame { name "frame00" tile 1006 }
939
}
940
 
941
// Bottle5 (1012)
942
model "highres/sprites/props/bottles/1012_bottle5.md3" {
943
   scale 8 shade 0
944
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
945
   frame { name "Frame0" tile 1012 }
946
}
947
 
948
// Bottle6 (1013)
949
model "highres/sprites/props/bottles/1013_bottle6.md3" {
950
   scale 8 shade 0
951
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
952
   frame { name "Frame0" tile 1013 }
953
}
954
 
955
// Bottle9 fallen (1014)
956
model "highres/sprites/props/bottles/1014_bottle9.md3" {
957
   scale 2.5 shade 0
958
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
959
   frame { name "1" tile 1014 }
960
}
961
 
962
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
963
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
964
 
965
// Plant (1025)
966
model "highres/sprites/props/1025_plant.md3" {
967
   scale 1.1 shade 0
968
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
969
   frame { name "1" tile 1025 }
970
}
971
 
972
// Horse On Side (1026)
973
model "highres/sprites/props/0904_woodenhorse.md3" {
974
   scale 4 shade 16
975
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
976
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
977
   frame { name "frame01" tile0 1026 tile1 1030 }
978
}
979
 
980
// Horselite (1034)
981
model "highres/sprites/props/1034_horselite.md3" { 
982
   scale 0.135 shade 0 
983
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
984
   frame { name "frame1" tile0 1034 tile1 1036 }
985
}
986
 
987
// Round Table (1037)
988
model "highres/sprites/props/1037_rtable.md3" {
989
   scale 1.4 shade 2
990
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
991
   frame { name "frame00" tile0 1037 tile1 1037 }
992
}
993
 
994
// Pipe (1038)
995
model "highres/sprites/props/1038_pipe.md3" {
996
   scale 16 shade 0
997
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
998
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
999
   frame { name "Frame0" tile 1038 }
1000
}
1001
 
1002
// Donuts (1045)
1003
model "highres/sprites/props/1045_donuts.md3" {
1004
   scale 1.8 shade 0
1005
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
1006
   frame { name "idle" tile 1045 }
1007
}
1008
 
1009
// Pipes (1048)
1010
model "highres/sprites/props/1048_pipes.md3" { 
1011
   scale 1 shade 0 
1012
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1013
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1014
   frame { name "Frame0" tile 1048 }
1015
}
1016
 
1017
// Fuse box 2 (1049)
1018
model "highres/sprites/props/1049_fusebox2.md3" { 
1019
   scale 1 shade 0 
1020
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1021
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1022
   frame { name "Frame0" tile 1049 }
1023
}
1024
 
1025
// Fuse box (1050)
1026
model "highres/sprites/props/1050_fusebox.md3" { 
1027
   scale 1 shade 0
1028
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1029
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1030
   frame { name "Frame0" tile 1050 }
1031
}
1032
 
1033
// Hand dryer (1051)
1034
model "highres/sprites/props/1051_handdryer.md3" {
1035
   scale 1.6 shade 4
1036
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1037
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1038
   frame { name "frame01" tile 1051 }
1039
}
1040
 
1041
// Towel dispenser (1052)
1042
model "highres/sprites/props/1052_toweld.md3" {
1043
   scale 1.575 shade 0
1044
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1045
   frame { name "idle" tile 1052 }
1046
}
1047
 
1048
// Toilet paper (1053)
1049
model "highres/sprites/props/1053_toiletpaper.md3" {
1050
   scale 3 shade 4
1051
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1052
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1053
   frame { name "frame00" tile 1053 }
1054
}
1055
 
1056
// Cineline (1055)
1057
model "highres/sprites/props/1055_cineline.md3" {
1058
   scale 22 shade 6
1059
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1060
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1061
   frame { name "cineline00" tile0 1055 tile1 1056 }
1062
}
1063
 
1064
// Black Clock (1060)
1065
model "highres/sprites/props/1060_clock.md3" {
1066
   scale 1.5 shade 0
1067
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1068
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1069
   frame { name "Frame0" tile 1060 }
1070
}
1071
 
1072
// Spotlight (1061)
1073
model "highres/sprites/props/1061_spotlight.md3" { 
1074
   scale 1 shade 0 
1075
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1076
   frame { name "Frame0" tile 1061 }
1077
}
1078
 
1079
// Rubber Can (1062)
1080
model "highres/sprites/props/1062_rubbercan.md3" {
1081
   scale 2.6 shade 4
1082
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1083
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1084
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1085
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1086
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1087
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1088
   frame { name "idle" tile 1062 }
1089
   frame { name "punch" tile 1063 }
1090
}
1091
 
1092
// Black Clock Broken (1067)
1093
model "highres/sprites/props/1067_clockbroken.md3" {
1094
   scale 1.5 shade 0
1095
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1096
   frame { name "idle" tile 1067 }
1097
}
1098
 
1099
// Socket (1069)
1100
model "highres/sprites/props/1069_socket.md3" {
1101
   zadd 0
1102
   scale 15 shade 0
1103
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1104
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1105
   frame { name "FRAME1" tile 1069 }
1106
}
1107
 
1108
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1109
 
1110
// Broken Light (1078)
1111
model "highres/sprites/props/1078_brokenlight.md3" { 
1112
   scale 1 shade 0 
1113
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1114
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1115
   frame { name "Frame0" tile 1078 }
1116
}
1117
 
1118
// Ooz Filter (1079)
1119
model "highres/sprites/props/1079_oozfilter.md3" {
1120
   scale 1 shade 0
1121
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1122
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1123
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1124
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1125
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1126
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1127
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1128
   frame { name "1" tile0 1079 tile1 1081 }
1129
}
1130
 
1131
// Reactor (1088/1096)
1132
   model "highres/sprites/props/1088_reactor.md3" {
1133
      scale 4.4 shade 0
1134
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1135
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1136
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1137
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1138
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1139
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1140
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1141
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1142
      frame { name "Frame0" tile 1088 }
1143
   }
1144
 
1145
   model "highres/sprites/props/1096_reactorburnt.md3" {
1146
      scale 4.4 shade 0
1147
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1148
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1149
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1150
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1151
      frame { name "Frame0" tile 1096 }
1152
   }
1153
 
1154
texture 1113 { 
1155
   pal 0 { file "highres/sprites/props/1113.png" } 
1156
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1157
}
1158
texture 1114 { 
1159
   pal 0 { file "highres/sprites/props/1114.png" }
1160
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1161
}
1162
 
1163
// TipJar (1157)
1164
model "highres/sprites/props/1157_tipjar.md3" {
1165
   scale 3.5 shade 3
1166
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1167
   frame { name "frame_1" tile0 1157 tile1 1157 }
1168
}
1169
 
1170
// Wiaderkob (1158)
1171
model "highres/sprites/props/1158_wiaderkob.md3" {
1172
   scale 17 shade 0
1173
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1174
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1175
}
1176
 
1177
// Bottle12 (1159)
1178
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1179
   scale 15 shade 0
1180
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1181
   frame { name "Frame0" tile 1159 }
1182
}
1183
 
1184
 
1185
// Bottle3 (1160)
1186
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1187
   scale 2.5 shade 0
1188
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1189
   frame { name "1" tile 1160 }
1190
}
1191
 
1192
// Bottle4 (1161)
1193
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1194
   scale 2.5 shade 0
1195
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1196
   frame { name "1" tile 1161 }
1197
}
1198
 
1199
// Bottle5 (1162)
1200
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1201
   scale 2.5 shade 0
1202
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1203
   frame { name "1" tile 1162 }
1204
}
1205
 
1206
// Bottle6 (1163)
1207
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1208
   scale 2.5 shade 0
1209
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1210
   frame { name "1" tile 1163 }
1211
}
1212
 
1213
// Bottle7 (1164)
1214
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1215
   scale 2.5 shade 0
1216
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1217
   frame { name "1" tile 1164 }
1218
}
1219
 
1220
// Bottle8 (1165)
1221
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1222
   scale 2.5 shade 0
1223
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1224
   frame { name "1" tile 1165 }
1225
}
1226
 
1227
// Bottle10 (1166)
1228
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1229
   scale 2.5 shade 0
1230
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1231
   frame { name "1" tile 1166 }
1232
}
1233
 
1234
// Crane Pole (1221)
1235
model "highres/sprites/props/1221_pole.md3" { 
1236
   scale 0.55 shade 4
1237
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1238
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1239
   frame { name "Frame0" tile 1221 }
1240
}
1241
 
1242
// Crane (1222)
1243
model "highres/sprites/props/1222_crane.md3" {
1244
   scale 0.55 shade 4
1245
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1246
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1247
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1248
   frame { name "Grab_0" tile 1222 }
1249
   frame { name "Grab_2" tile 1223 }
1250
   frame { name "Grab_3" tile 1224 }
1251
}
1252
 
1253
// Barbroke (1225)
1254
model "highres/sprites/props/1225_barbroke.md3" { 
1255
   scale 1.66 shade 1
1256
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1257
   frame { name "frame1" tile 1225 }
1258
}
1259
 
1260
// Barrels 
1261
 
1262
model "highres/sprites/props/1227_nukebarrel.md3" {
1263
   scale 1.8 shade 8
1264
 
1265
      // NukeBarrel (1227)
1266
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1267
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
426 loomsday 1268
      normal { pal 0 file "highres/sprites/props/1227_nukebarrel_n.png" }
348 spiker 1269
      frame { name "frame00" tile 1227 }
1270
      frame { name "frame01" tile 1228 }
1271
      frame { name "frame01" tile 1229 }
1272
      frame { name "frame03" tile 1230 }      
1273
      frame { name "frame04" tile 1231 }
1274
 
1275
      // ExplodingBarrel (1238)
1276
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1277
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1278
      frame { name "frame00" tile 1238 }
1279
      frame { name "frame01" tile 1239 }
1280
 
1281
      // OilBarrel (4580)
1282
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1283
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1284
      frame { name "frame00" tile 4580 }
1285
 
1286
      // WhiteBarrel (4581)  
1287
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1288
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1289
      frame { name "frame00" tile 4581 }
1290
 
1291
      // ToxicBarrel (4582)
1292
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1293
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1294
      frame { name "frame00" tile 4582 }
1295
} 
1296
 
1297
 
1298
// Can With Something (1232)
1299
model "highres/sprites/props/1232_canwithsomething.md3" {
1300
  scale 18 shade 8
1301
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1302
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1303
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1304
  frame { name "trc00" tile 1232 }
1305
}
1306
 
1307
// Money (1233)
1308
model "highres/sprites/props/1233_money.md3" {
1309
   scale 8 shade 4
1310
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1311
   frame { name "Frame02" tile0 1233 tile1 1235 }
1312
}
1313
 
1314
// FireBarrel (1240)
1315
model "highres/sprites/props/1240_firebarrel.md3" {
1316
   scale 1.6 0
1317
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1318
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1319
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1320
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1321
}
1322
 
1323
// Seenine (1247)
1324
model "highres/sprites/props/1247_seenine.md3" {
1325
   scale 1.56 shade 0
1326
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1327
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1328
   frame { name "idle" tile 1247 }
1329
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1330
   frame { name "blowup1" tile0 1248 tile1 1249 }
1331
}
1332
 
1333
// Newspaper (1275)
1334
model "highres/sprites/props/1275_newspaper.md3" {
1335
   scale 1.2 shade 0
1336
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1337
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1338
   frame { frame "frame1" tile0 1275 tile1 1275 }
1339
}
1340
 
1341
// Chopper (1337)
1342
model "highres/sprites/props/1337_chopper.md3" {
1343
   scale 5.5 shade 0
1344
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1345
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1346
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1347
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1348
   frame { name "FRAME1" tile 1345 }
1349
}
1350
 
1351
// Chopper's debris2 (1340)
1352
model "highres/sprites/props/1340_debris2.md3" {
1353
   scale 7.5 shade 0
1354
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1355
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1356
   frame { name "FRAME1" tile 1340 }
1357
}
1358
 
1359
// Chopper's debris1 (1341)
1360
model "highres/sprites/props/1341_debris1.md3" {
1361
   scale 7.5 shade 0
1362
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1363
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1364
   frame { name "FRAME1" tile 1341 }
1365
}
1366
 
1367
// Chopper's debris3 (1342)
1368
model "highres/sprites/props/1342_debris3.md3" {
1369
   scale 7.5 shade 0
1370
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1371
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1372
   frame { name "FRAME1" tile 1342 }
1373
}
1374
 
1375
// Chopper's wheel (1343)
1376
model "highres/sprites/props/1343_wheel.md3" {
1377
   scale 8 shade 0
1378
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1379
   frame { name "FRAME1" tile 1343 }
1380
}
1381
 
1382
// Chopper's propeller (1344)
1383
model "highres/sprites/props/1344_propeller.md3" {
1384
   scale 2 shade 0
1385
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1386
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1387
   frame { name "FRAME1" tile 1344 }
1388
}
1389
 
1390
// Chopper' crash (1346)
1391
model "highres/sprites/props/1346_crash.md3" {
1392
   scale 5 shade 0
1393
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1394
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1395
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1396
}
1397
 
1398
// X-Files Jar/Fetus (1358)
1399
model "highres/sprites/props/1358_xfilesjar.md3" { 
1400
   scale 6 shade 0 
1401
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1402
   frame { name "FRAME1" tile 1358 }
1403
}
1404
 
1405
// X-Files Jar/Fetus Broken (1359)
1406
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1407
   scale 6 shade 0 
1408
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1409
   frame { name "FRAME1" tile 1359 }
1410
}
1411
 
1412
// Firevase (1390)
1413
model "highres/sprites/props/1390_firevase.md3" { 
1414
   scale 1.5 shade 0 
1415
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1416
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1417
   frame { frame "frame1" tile0 1390 tile1 1393 }
1418
}
1419
 
1420
// Babe Land Cannon (1810)
1421
model "highres/sprites/props/1810_cannon.md3" { 
1422
   scale 0.8 shade 0 zadd -5
1423
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1424
   frame { name "Frame0" tile0 1810 tile1 1816 }
1425
}
1426
 
1427
// Cannon ball (1817)
1428
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1429
   scale 2.5 shade 8 zadd -6
1430
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1431
   frame { name "frame00" tile 1817 }
1432
}
1433
 
1434
// Cannonball pile (1818)
1435
model "highres/sprites/props/1818_cannonballpile.md3" {
1436
   scale 2.5 shade 0
1437
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1438
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1439
   frame { name "frame00" tile 1818 }
1440
}
1441
 
1442
// Feces (2200)
1443
model "highres/sprites/props/2200_feces.md3" {
1444
   scale 1 shade 0
1445
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1446
   frame { name "frame00" tile 2200 }
1447
}
1448
 
1449
// Skull (2453)
1450
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1451
 
1452
// Sky Car (2491)
1453
model "highres/sprites/props/2491_skycar.md3" {
1454
   scale 3 shade 0
1455
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1456
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1457
   frame { name "FRAME1" tile 2491 }
1458
}
1459
 
1460
// Blimp (3400)
1461
model "highres/sprites/props/3400_blimp.md3" { 
1462
   scale 1.5 shade 5 
1463
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1464
   frame { name "Frame0" tile 3400 }
1465
}
1466
 
1467
// Car Mirror (3418)
1468
model "highres/sprites/props/3418_carmirror.md3" {
1469
   scale 1.5 shade 0
1470
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1471
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1472
   frame { name "Frame0" tile 3418 }
1473
}
1474
 
1475
// Candy Bar (3419)
1476
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1477
 
1478
// Pirate Flag (3426)
1479
model "highres/sprites/props/3426_pirateflag.md3" {
1480
   scale 1.25 shade 0
1481
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1482
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1483
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1484
   frame { name "Frame0" tile0 3426 tile1 3428 }
1485
}
1486
 
1487
// Root (3429)
1488
model "highres/sprites/props/3429_root.md3" { 
1489
   scale 0.85 shade 0 
1490
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1491
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1492
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1493
   frame { frame "frame1" tile0 3429  tile1 3429 }
1494
}
1495
 
1496
 
1497
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1498
 
1499
// Target (4359)
1500
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1501
 
1502
// Gunpowder barrel (4360)
1503
model "highres/sprites/props/4360_barrel.md3" {
1504
   scale 2.2 shade 0
1505
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1506
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1507
   frame { name "idle" tile0 4360 tile1 4360 }
1508
}
1509
 
1510
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1511
 
1512
// Mission Impossible knife (4363)
1513
model "highres/sprites/props/4363_knife.md3" {
1514
   scale 2.6 shade 0
1515
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1516
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1517
   frame { name "FRAME1" tile 4363 }
1518
}
1519
 
1520
// Hat rack (4367)
1521
model "highres/sprites/props/4367_hatrack.md3" { 
1522
   scale 1 shade 6 
1523
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1524
   frame { name "Frame0" tile 4367 }
1525
}
1526
 
1527
// Emergency Light (4369)
1528
model "highres/sprites/props/4369_light.md3" { 
1529
   scale 1.5 shade 1
1530
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1531
   frame { name "none00" tile 4369 }
1532
}
1533
 
1534
// Desklamp (4370)
1535
model "highres/sprites/props/4370_desklamp.md3" { 
1536
   scale 1 shade 10 
1537
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1538
   frame { name "Frame0" tile 4370 }
1539
}
1540
 
1541
// Coffee machine (4372)
1542
model "highres/sprites/props/4372_coffeemachine.md3" { 
1543
   scale 1 shade 0 
1544
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1545
   frame { name "Frame0" tile 4372 }
1546
}
1547
 
1548
// Cups (4373)
1549
model "highres/sprites/props/4373_cups.md3" {
1550
   scale 6 shade 0
1551
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1552
   frame { name "FRAME1" tile 4373 }
1553
}
1554
 
1555
// Gavals (4374)
1556
model "highres/sprites/props/4374_gavals.md3" { 
1557
   scale 1 shade 0 
1558
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1559
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1560
   frame { name "Frame0" tile 4374 }
1561
}
1562
 
1563
// Police Lightpole (4377)
1564
model "highres/sprites/props/4377_policepole.md3" {
1565
   scale 2 shade 10
1566
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1567
   frame { name "idle" tile 4377 }
1568
}
1569
 
1570
// Cable (4386)
1571
model "highres/sprites/props/4386_cable.md3" {
1572
   scale 3 shade 0
1573
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1574
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1575
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1576
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1577
   frame { name "idle" tile 4386 }
1578
}
1579
 
1580
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1581
 
1582
// Trashcan (4388)
1583
model "highres/sprites/props/4388_trashcan.md3" {
1584
   scale 3.5 shade 0
1585
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1586
   frame { name "idle" tile0 4388 tile1 4388 }
1587
}
1588
 
1589
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1590
 
1591
// Speaker (4397)
1592
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1593
model "highres/sprites/props/4397_speaker.md3" {
1594
   scale 1.1 shade 0
1595
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1596
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1597
   frame { frame "frame1" tile0 4397 tile1 4397 }
1598
}
1599
 
1600
//  Broken speaker (4398)
1601
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1602
model "highres/sprites/props/4398_speaker.md3" {
1603
   scale 1.1 shade 0
1604
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1605
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1606
   frame { frame "frame1" tile0 4398 tile1 4398 }
1607
}
1608
 
1609
// Teddy Bear (4400)
1610
model "highres/sprites/props/4400_bear.md3" { 
1611
   scale 1 shade 0 
1612
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1613
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1614
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1615
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1616
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1617
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1618
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1619
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1620
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1621
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1622
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1623
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1624
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1625
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1626
   frame { name "FRAME1" tile 4400 }
1627
}
1628
 
1629
// Boat wheel (4406)
1630
model "highres/sprites/props/4406_boatwheel.md3" { 
1631
   scale 1 shade 0 
1632
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1633
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1634
   frame { name "Frame0" tile 4406 }
1635
}
1636
 
1637
// Letter (4410)
1638
model "highres/sprites/props/4410_letter.md3" {
1639
   scale 8 shade 4
1640
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1641
   frame { name "frame00" tile0 4410 tile1 4412 }
1642
}
1643
 
1644
// Mailbag (4413)
1645
model "highres/sprites/props/4413_mailbag.md3" {
1646
   scale 6 shade 0
1647
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1648
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1649
   frame { name "idle" tile 4413 }
1650
}
1651
 
1652
// Car Mirror (4415)
1653
model "highres/sprites/props/4415_carmirror.md3" {
1654
   scale 1.5 shade 0
1655
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1656
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1657
   frame { name "Frame0" tile 4415 }
1658
}
1659
 
1660
// Jeep Mirror (4416)
1661
model "highres/sprites/props/4416_jeepmirror.md3" {
1662
   scale 1.5 shade 0
1663
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1664
   frame { name "Frame0" tile 4416 }
1665
}
1666
 
1667
// Bus Mirror (4417)
1668
model "highres/sprites/props/4417_busmirror.md3" {
1669
   scale 1.5 shade 0
1670
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1671
   frame { name "Frame0" tile 4417 }
1672
}
1673
 
1674
// Opened Pipebomb (4419)
1675
model "highres/sprites/props/4419_openpbomb.md3" {
1676
   scale 15 shade 1
1677
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1678
   frame { name "none00" tile 4419 }
1679
}
1680
 
1681
// Hotmeat (4427)
1682
model "highres/sprites/props/4427_hotmeat.md3" { 
1683
   scale 1.2 shade 0 
1684
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1685
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1686
   frame { name "FRAME1" tile 4427 }
1687
}
1688
 
1689
// Coffee mug (4438)
1690
model "highres/sprites/props/4438_coffeemug.md3" {
1691
   scale 1 shade 0
1692
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1693
   frame { name "FRAME1" tile 4438 }
1694
}
1695
 
1696
// Broken Fuse #1 (4430-4432)
1697
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1698
texture 4431 { 
1699
   pal 0 { file "highres/sprites/props/4431.png" } 
1700
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1701
}
1702
texture 4432 { 
1703
   pal 0 { file "highres/sprites/props/4432.png" } 
1704
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1705
}
1706
 
1707
// Paper And Pen (4439)
1708
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1709
 
1710
// Donuts 2 (4440)
1711
model "highres/sprites/props/4440_donuts.md3" {
1712
   scale 7 shade 0
1713
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1714
   frame { name "FRAME1" tile 4440 }
1715
}
1716
 
1717
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1718
 
1719
// American flag (4443)
1720
model "highres/sprites/props/4443_flag.md3" {
1721
   scale 1.38 shade 0
1722
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1723
   frame { name "FRAME1" tile 4443 }
1724
}
1725
 
1726
// Tripod camera (4444)
1727
model "highres/sprites/props/4444_tripodcamera.md3" { 
1728
   scale 0.9 shade 0 
1729
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1730
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1731
   frame { name "Frame0" tile 4444 }
1732
}
1733
 
1734
// Chain (4446)
1735
model "highres/sprites/props/4446_chain.md3" { 
1736
   scale 16 shade 0 
1737
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1738
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1739
   frame { name "FRAME1" tile 4446 }
1740
}
1741
 
1742
// Mail delivery bag (4452)
1743
model "highres/sprites/props/4452_deliverybag.md3" { 
1744
   scale 1 shade 10 
1745
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1746
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1747
   frame { name "Frame0" tile 4452 }
1748
}
1749
 
1750
// Meter (4453)
1751
model "highres/sprites/props/4453_meter.md3" {
1752
   scale 2.5 0
1753
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1754
   frame { name "idle" tile0 4453 tile1 4453 }
1755
}
1756
 
1757
// Desk phone (4454)
1758
model "highres/sprites/props/4454_deskphone.md3" { 
1759
   scale 0.6 shade 0 
1760
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1761
   frame { name "Frame0" tile 4454 }
1762
}
1763
 
1764
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1765
 
1766
// Gumball machine (4458)
1767
model "highres/sprites/props/4458_gumballmachine.md3" {
1768
   scale 1.5 shade 2
1769
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1770
   frame { name "idle" tile0 4458 tile1 4458 }
1771
}
1772
 
1773
// Gumball machine broken (4459)
1774
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1775
   scale 1.5 shade 0
1776
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1777
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1778
   frame { name "dying1" tile0 4459 tile1 4459 }
1779
}
1780
 
1781
// Certificate (4460)
1782
model "highres/sprites/props/4460_cert.md3" {
1783
   scale 11 shade 4
1784
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1785
   frame { name "Frame02" tile0 4460 tile1 4462 }
1786
}
1787
 
1788
// Mace paper spray (4464)
1789
model "highres/sprites/props/4464_mace.md3" { 
1790
   scale 1 shade 3 
1791
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1792
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1793
   frame { name "Frame0" tile 4464 }
1794
}
1795
 
1796
// Broken cable (4480)
1797
texture 4480 { 
1798
   pal 0 { file "highres/sprites/props/4480.png" } 
1799
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1800
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1801
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1802
}
1803
texture 4481 { 
1804
   pal 0 { file "highres/sprites/props/4481.png" }
1805
   pal 10 { file "highres/sprites/props/4481_10.png" }
1806
   pal 13 { file "highres/sprites/props/4481_13.png" }
1807
   pal 14 { file "highres/sprites/props/4481_14.png" }
1808
   glow { file "highres/sprites/props/4481_g.png" } 
1809
}
1810
texture 4482 { 
1811
   pal 0 { file "highres/sprites/props/4482.png" }
1812
   pal 10 { file "highres/sprites/props/4482_10.png" }
1813
   pal 13 { file "highres/sprites/props/4482_13.png" }
1814
   pal 14 { file "highres/sprites/props/4482_14.png" }
1815
   glow { file "highres/sprites/props/4482_g.png" }
1816
}
1817
 
1818
// Broom (4496)
1819
model "highres/sprites/props/4496_broom.md3" { 
1820
   scale 1 shade 0 
1821
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1822
   frame { name "Frame0" tile 4496 }
1823
}
1824
 
1825
// Mop (4497)
1826
model "highres/sprites/props/4497_mop.md3" { 
1827
   scale 1 shade 0 
1828
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1829
   frame { name "Frame0" tile 4497 }
1830
}
1831
 
1832
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1833
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1834
 
1835
// Chest of gold (4520)
1836
model "highres/sprites/props/4520_goldchest.md3" { 
1837
   scale 0.9 shade 0 
1838
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1839
   frame { name "Frame0" tile 4520 }
1840
}
1841
 
1842
// Steed's gear (4524)
1843
model "highres/sprites/props/4524_steedgear.md3" {
1844
   scale 1.5 shade 0
1845
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1846
   frame { name "FRAME1" tile 4524 }
1847
}
1848
 
1849
// FoodObject1 (4530)
1850
model "highres/sprites/props/4530_foodobject1.md3" {
1851
   scale 0.45 shade 0
1852
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1853
   frame { name "frame1" tile 4530 }
1854
}
1855
 
1856
// FoodObject4 (4533)
1857
model "highres/sprites/props/4533_foodobject4.md3" {
1858
   scale 0.45 shade 0
1859
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1860
   frame { name "frame1" tile 4533 }
1861
}
1862
 
1863
// Condiment cups (4536)
1864
model "highres/sprites/props/4536_cups.md3" { 
1865
   scale 1 shade 0 
1866
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1867
   frame { name "Frame0" tile 4536 }
1868
}
1869
 
1870
// Mustard (4537)
1871
model "highres/sprites/props/4537_4538.md3" { 
1872
   scale 1 shade 0 
1873
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1874
   frame { name "Frame0" tile 4537 }
1875
}
1876
 
1877
// Ketchup (4538)
1878
model "highres/sprites/props/4537_4538.md3" { 
1879
   scale 1 shade 0 
1880
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1881
   frame { name "Frame0" tile 4538 }
1882
}
1883
 
1884
// Foodobject10 (4539)
1885
model "highres/sprites/props/4539_napkin.md3" {
1886
   scale 12.5 shade 0
1887
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1888
   frame { name "FRAME1" tile 4539 }
1889
}
1890
 
1891
// Foodobject11 (4540)
1892
model "highres/sprites/props/4540_foodobject11.md3" { 
1893
   scale 0.8 shade 0
1894
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1895
   frame { name "idle" tile 4540 }
1896
}
1897
 
1898
// Foodobject12 (4541)
1899
model "highres/sprites/props/4540_foodobject11.md3" {
1900
   scale 0.8 shade 0
1901
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1902
   frame { name "idle" tile 4541 }
1903
}
1904
 
1905
// Foodobject13 (4542)
1906
model "highres/sprites/props/4542_foodobject13.md3" {
1907
   scale 0.8 shade 0
1908
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1909
   frame { name "idle" tile 4542 }
1910
}
1911
 
1912
// Foodobject14 (4543)
1913
model "highres/sprites/props/4543_foodobject14.md3" {
1914
   scale 0.5 shade 0
1915
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1916
   frame { name "idle" tile 4543 }
1917
}
1918
 
1919
// Foodobject15 (4544)
1920
model "highres/sprites/props/4544_foodobject15.md3" {
1921
   scale 0.6 shade 0
1922
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1923
   frame { name "idle" tile 4544 }
1924
}
1925
 
1926
// Foodobject16 (4545)
1927
model "highres/sprites/props/4545_foodobject16.md3" {
1928
   scale 0.6 shade 0
1929
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1930
   frame { name "idle" tile 4545 }
1931
}
1932
 
1933
// Empty fries cup (4546)
1934
model "highres/sprites/props/4546_emptyfries.md3" { 
1935
   scale 1 shade 10 
1936
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1937
   frame { name "Frame0" tile 4546 }
1938
}
1939
 
1940
// Filed fries cup (4547)
1941
model "highres/sprites/props/4547_filledfries.md3" { 
1942
   scale 1 shade 10 
1943
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1944
   frame { name "Frame0" tile 4547 }
1945
}
1946
 
1947
// Foodobject19 (4548)
1948
model "highres/sprites/props/4548_foodobject19.md3" {
1949
   scale 0.9 shade 0
1950
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1951
   frame { name "FRAME1" tile 4548 }
1952
}
1953
 
1954
// Foodobject20 (4549)
1955
model "highres/sprites/props/4540_foodobject11.md3" {
1956
   scale 0.8 shade 0
1957
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1958
   frame { name "idle" tile 4549 }
1959
}
1960
 
1961
// Head lamp (4550)
1962
model "highres/sprites/props/4550_headlamp.md3" { 
1963
   scale 1 shade 0 
1964
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1965
   frame { name "Frame0" tile 4550 }
1966
}
1967
 
1968
// Worms can (4552)
1969
model "highres/sprites/props/4552_worms.md3" { 
1970
   scale 1 shade 0 
1971
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1972
   frame { name "Frame0" tile 4552 }
1973
}
1974
 
1975
// Chicken skined (4554)
1976
model "highres/sprites/props/4554_4555.md3" { 
1977
   scale 1 shade 0 
1978
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1979
   frame { name "Frame0" tile 4554 }
1980
}
1981
 
1982
// Chicken feathered (4555)
1983
model "highres/sprites/props/4554_4555.md3" { 
1984
   scale 1 shade 0 
1985
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1986
   frame { name "Frame0" tile 4555 }
1987
}
1988
 
1989
// Tampons (4557)
1990
model "highres/sprites/props/4557_tampon.md3" { 
1991
   scale 1 shade 0 
1992
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1993
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
1994
   frame { name "Frame0" tile 4557 }
1995
}
1996
 
1997
// Robotdog2 (4560) 
1998
model "highres/sprites/props/4560_doggy.md3" { 
1999
   scale 0.7 shade 5 
2000
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
2001
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
2002
   frame { name "Frame0" tile 4560 }
2003
}
2004
 
2005
// Jollymeal (4569)
2006
model "highres/sprites/props/4569_jollymeal.md3" { 
2007
   scale 1 shade 0 
2008
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
2009
   frame { name "Frame0" tile 4569 }
2010
}
2011
 
2012
// Dukeburger (4570)
2013
model "highres/sprites/props/4570_dukeburger.md3" {
2014
   scale 3 shade 0
2015
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
2016
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
2017
   frame { name "frame1" tile0 4570 tile1 4574 }
2018
}
2019
 
2020
// Punch clock (4575)
2021
model "highres/sprites/props/4575_punchclock.md3" {
2022
   scale 1.03 shade 0 zadd 3
2023
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2024
   frame { name "Frame0" tile 4575 }
2025
}
2026
 
2027
// Shopping cart (4576)
2028
model "highres/sprites/props/4576_shoppingcart.md3" { 
2029
   scale 1 shade 0 
2030
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2031
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2032
   frame { name "Frame0" tile 4576 }
2033
}
2034
 
2035
// Pipe (4583)
2036
model "highres/sprites/props/4583_pipe.md3" { 
2037
   scale 0.778 shade 0 
2038
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2039
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2040
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2041
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2042
   frame { name "Frame0" tile 4583 }
2043
}
2044
 
2045
// Green pipe handle (4585)
2046
model "highres/sprites/props/4585.md3" {
2047
   scale 4.5 shade 1
2048
   skin { pal 0 file "highres/sprites/props/4585.png" }
2049
   frame { name "frame1" tile 4585 }
2050
}
2051
 
2052
// Another pipe (4586)
2053
model "highres/sprites/props/4586.md3" { 
2054
   scale 0.778 shade 0 
2055
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2056
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2057
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2058
   frame { name "Frame0" tile 4586 }
2059
}
2060
 
2061
// Thin Pipe (4587)
2062
model "highres/sprites/props/4587_thinpipe.md3" { 
2063
   scale 0.778 shade 0 
2064
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2065
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2066
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2067
   frame { name "Frame0" tile 4587 }
2068
}
2069
 
2070
// Dolphin (4591)
2071
model "highres/sprites/props/4591_dolphin.md3" { 
2072
   scale 1.04 shade 3 
2073
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2074
   frame { name "Frame0" tile 4591 }
2075
}
2076
 
2077
// Dolphin2 (4592)
2078
model "highres/sprites/props/4592_dolphin2.md3" { 
2079
   scale 1.04 shade 3 
2080
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2081
   frame { name "Frame0" tile 4592 }
2082
}
2083
 
2084
// Banner 1 (4600)
2085
model "highres/sprites/props/4600_banner.md3" {
2086
   scale 7 shade 0
2087
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2088
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2089
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2090
   frame { name "1" tile0 4600 tile1 4602 }
2091
}
2092
 
2093
// Banner 2 (4603)
2094
model "highres/sprites/props/4603_banner.md3" {
2095
   scale 7 shade 0
2096
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2097
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2098
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2099
   frame { name "1" tile0 4603 tile1 4605 }
2100
}
2101
 
2102
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2103
 
2104
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2105
 
2106
 
2107
// Bloody baseball bat (4946)
2108
model "highres/sprites/props/4946_bloodybat.md3" { 
2109
   scale 1 shade 8 
2110
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2111
   frame { name "Frame0" tile 4946 }
2112
}