Subversion Repositories duke3d_hrp

Rev

Rev 506 | Rev 530 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
348 spiker 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "none00" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "frame00" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md3" {
22
   scale 1.56 shade 0
470 leod 23
   skin { pal 0 file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
24
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
25
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
26
   anim { frame0 "Frame00" frame1 "Frame14" fps 20 flags 0 }
27
   frame { name "Frame00" tile0 407 tile1 410 }
348 spiker 28
}
29
 
30
// Fan Sprite Broke (411)
31
model "highres/sprites/props/0411_fanspritebroke.md3" {
32
   scale 1.56 shade 0
470 leod 33
   skin { file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
34
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
35
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
36
   frame { name "Frame00" tile 411 }
348 spiker 37
}
38
 
39
texture 418 { 
40
   pal 0 { file "highres/sprites/props/0418.png" } 
41
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
42
}
43
 
44
// Radar Dish (479)
45
model "highres/sprites/props/0479_radardish.md3" {
46
   scale 5.3 shade 0
47
   detail { file "highres/detail/metal.png" detailscale 0.3 }
48
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
49
   frame { name "Frame0" tile 479 }
50
}
51
 
52
// Observatory (480)
53
model "highres/sprites/props/0480_observatory.md3" {
54
   scale 3.5 shade 2
55
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
56
   frame { name "frame00" tile 480 }
57
}
58
 
59
// Space Shuttle (487)
60
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
61
model "highres/sprites/props/0487_shuttle.md3" { 
62
   scale 4.5 shade 0 
63
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
64
   frame { name "FRAME1" tile 487 }
65
}
66
 
67
// Satellite #2 (489)
68
model "highres/sprites/props/0489_satellite.md3" {
69
   scale 0.5 shade 4
70
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
390 leod 71
   glow { pal 0 file "highres/sprites/props/0489_satellite_g.png" }   
348 spiker 72
   frame { name "Frame0" tile 489 }
73
}
74
 
75
// Satellite #3 (516)
76
model "highres/sprites/props/0516_satellite.md3" {
77
   scale 1.8 shade 0
78
   detail { file "highres/detail/metal.png" detailscale 0.3 }
79
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
80
   frame { name "Frame0" tile 516 }
81
}
82
 
83
// Fuel pod (517)
84
model "highres/sprites/props/0517_fuelpod.md3" {
85
   scale 0.9 shade 0
86
   detail { file "highres/detail/metal.png" detailscale 0.3 }
87
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
88
   frame { name "FRAME1" tile 517 }
89
}
90
 
91
// Tube (536)
92
model "highres/sprites/props/0536_tube.md3" {
93
   scale 1.9 shade 0
94
   detail { file "highres/detail/metal.png" detailscale 0.3 }
95
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
96
   frame { name "frame00" tile 536 }
97
}
98
 
99
// Tube (537)
100
model "highres/sprites/props/0537_tube.md3" {
101
   scale 1.9 shade 0
102
   detail { file "highres/detail/metal.png" detailscale 0.3 }
103
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
104
   frame { name "frame00" tile 537 }
105
}
106
 
107
// Slimepipe (538)
108
model "highres/sprites/props/0538_slimepipe.md3" {
109
   scale 1 shade 0
110
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
111
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
112
   frame { name "FRAME1" tile0 538 tile1 541 }
113
}
114
 
115
// globe (542)
116
model "highres/sprites/props/0542_globe.md3" {
117
   scale 0.6 shade 1
118
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
119
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
120
   frame { name "frame_1" tile 542 }
121
}
122
 
123
// Wallspeaker (543)
124
model "highres/sprites/props/0543_wallspeaker.md3" {
125
   scale 2 shade 0
126
   detail { file "highres/detail/metal.png" detailscale 0.3 }
127
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
128
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
129
   frame { name "FRAME1" tile 543 }
130
}
131
 
132
// Iron Bar (544)
133
model "highres/sprites/props/0544_ironbar.md3" {
134
   scale 1 shade 0
135
   detail { file "highres/detail/metal.png" detailscale 0.3 }
136
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
137
   frame { name "FRAME1" tile 544 }
138
}
139
 
140
// Domelight (551)
141
model "highres/sprites/props/0551_domelight.md3" {
142
   scale 8.0 shade 3
143
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
144
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
145
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
146
   frame { name "FRAME4" tile0 0551 tile1 0554 }
147
}
148
 
149
// Pipe handle (555)
150
model "highres/sprites/props/0555.md3" {
151
   scale 3 shade 1
152
   skin { pal 0 file "highres/sprites/props/0555.png" }
153
   frame { name "frame1" tile 555 }
154
}
155
 
156
// Chair 1 (556)
157
model "highres/sprites/props/0556_chair1.md3" {
158
   scale 2 shade 2
397 loomsday 159
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
402 leod 160
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
397 loomsday 161
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
162
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 163
   frame { name "frame00" tile0 556 tile1 557 }
164
}
165
 
166
// Broken Chair (559)
167
model "highres/sprites/props/0559_brokenchair.md3" {
168
   scale 2 shade 2
397 loomsday 169
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
403 leod 170
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
397 loomsday 171
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
172
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 173
   frame { name "frame00" tile 559 }
174
}
175
 
176
// Soap (561)
177
model "highres/sprites/props/0561_soap.md3" {
178
   scale 10 shade 0
179
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
180
   frame { name "soap" tile 561 }
181
}
182
 
183
// Drinking fountain (563)
184
model "highres/sprites/props/0563_drinkfount.md3" {
185
   scale 0.6 shade 0
186
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
187
   frame { name "Frame0" tile 563 }
188
}
189
 
190
// Drinking fountain - Anim 1 (564)
191
model "highres/sprites/props/0566_drinkfount.md3" {
192
   scale 0.6 shade 0
193
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
194
   frame { name "Frame0" tile 564 }
195
}
196
 
197
// Drinking fountain - Anim 2 (565)
198
model "highres/sprites/props/0565_drinkfount.md3" {
199
   scale 0.6 shade 0
200
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
201
   frame { name "Frame0" tile 565 }
202
}
203
 
204
// Drinking fountain - Anim 3 (566)
205
model "highres/sprites/props/0566_drinkfount.md3" {
206
   scale 0.6 shade 0
207
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
208
   frame { name "Frame0" tile 566 }
209
}
210
 
211
// Drinking fountain - Destroyed (567)
212
model "highres/sprites/props/0567_drinkfount.md3" {
213
   scale 0.6 shade 0
214
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
215
   frame { name "Frame0" tile 567 }
216
}
217
 
218
texture 568 { 
219
   pal  0 { file "highres/sprites/props/0568.png" }
220
   pal 21 { file "highres/sprites/props/0568_21.png" }
221
}
222
 
223
// Toilet (569)
224
model "highres/sprites/props/0569_toilet.md3" {
225
   scale 1.1 shade 0
226
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
227
   frame { frame "idle" tile 569 }
228
}
229
 
230
// Stall (571)
231
model "highres/sprites/props/0571_stall.md3" {
232
   scale 1.5 shade 2
233
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
234
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
235
   frame { name "1" tile 571 }
236
}
237
 
238
// Shower headpiece (572)
239
model "highres/sprites/props/0991_shower.md3" {
240
   scale 9.5 shade 1
241
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
242
   frame { name "FRAME15" tile0 572 tile1 572 }
243
}
244
 
245
// Stall Broke (573)
246
model "highres/sprites/props/0573_stallbroke.md3" {
247
   scale 1.5 shade 2
248
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
249
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
250
   frame { name "1" tile 573 }
251
}
252
 
253
// Sensor (584)
254
model "highres/sprites/props/0584_sensor.md3" { 
255
   scale 0.9 shade 0 
256
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
257
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
258
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
259
   frame { frame "frame1" tile0 584  tile1 584 }
260
}
261
 
262
// Display (585)
263
model "highres/sprites/props/0585_display.md3" { 
264
   scale 1.22 shade 0
265
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
266
   frame { name "frame1" tile 585 }
267
}
268
 
269
// Grate 1 (595)
270
texture 595 { 
271
   pal 0 { file "highres/sprites/props/0595.png" }
272
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
273
}
274
model "highres/sprites/props/0595_grate1.md3" {
275
   scale 1.56 shade 4
276
   detail { file "highres/detail/metal.png" detailscale 0.3 }
277
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
278
   frame { name "idle" tile 595 }
279
}
280
 
281
// Broken Grate 1 (596)
282
model "highres/sprites/props/0596_bgrate1.md3" {
283
   scale 1.56 shade 4
284
   detail { file "highres/detail/metal.png" detailscale 0.3 }
285
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
286
   frame { name "idle" tile 596 }
287
}
288
 
289
// Solar Panel (602)
290
model "highres/sprites/props/0602_solarpanel.md3" {
291
   scale 1.4 shade 0
292
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
293
   frame { name "FRAME" tile 602 }
294
}
295
 
296
// Space suit 2 (606)
297
model "highres/sprites/props/0606_spacesuit2.md3" { 
298
   scale 1 shade 0 
299
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
300
   frame { name "Frame0" tile 606 }
301
}
302
 
303
// Antenna (607) 
304
model "highres/sprites/props/0607_antenna.md3" { 
305
   scale 1 shade 0 
306
   detail { file "highres/detail/metal.png" detailscale 0.3 }
307
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
308
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
485 leod 309
   frame { name "Frame0" tile0 607 tile1 608 }
348 spiker 310
}
311
 
312
// Pipe (610) 
313
model "highres/sprites/props/0610_tube.md3" { 
314
   scale 15 shade 0 
315
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
316
   frame { name "Frame0" tile 610 }
317
}
318
 
319
// Toilet Broke (615)
320
model "highres/sprites/props/0615_toiletbroke.md3" {
321
   scale 1.1 shade 0
322
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
323
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
324
   frame { name "broken" tile 615 }
325
}
326
 
327
// Pipe2 (616)
328
model "highres/sprites/props/0619_pipe1.md3" {
329
   scale 16 shade 0
330
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
331
   frame { name "Frame0" tile 616 }
332
}
333
 
334
// Pipe1B (617)
335
model "highres/sprites/props/0617_pipe1b.md3" {
336
   scale 16 shade 0
337
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
338
   frame { name "Frame0" tile 617 }
339
}
340
 
341
// Pipe (618, 670)
342
model "highres/sprites/props/0995_pipe.md3" {
343
   scale 17 shade 0
344
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
345
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
346
   frame { name "FRAME1" tile 618 }
347
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
348
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
349
   frame { name "FRAME1" tile 700 }
350
}
351
 
352
// Pipe1 (619)
353
model "highres/sprites/props/0619_pipe1.md3" {
354
   scale 16 shade 0
355
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
356
   frame { name "Frame0" tile 619 }
357
}
358
 
359
// Alternate Reactor (620)
360
model "highres/sprites/props/0620_reactor.md3" {
361
   scale 2 shade 0 zadd 40
362
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
363
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
364
   detail { file "highres/detail/metal.png" detailscale 0.3 }
365
   frame { name "frame00" tile 620 }
366
}
367
 
368
// Camera 1 (621)
369
model "highres/sprites/props/0621_camera1.md3" {
370
   scale 1.13 shade 0
371
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
372
   frame { name "idle" tile0 621 tile1 625 }
373
}
374
 
411 leod 375
// "Gambini Bench" Arm Rest (631)
376
texture 631 { 
377
   pal 0 { file "highres/sprites/props/0631.png" }
378
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
379
}
380
 
348 spiker 381
texture 632 { 
382
   pal  0 { file "highres/sprites/props/0632.png" }
383
   pal 10 { file "highres/sprites/props/0632_10.png" }
384
   pal 11 { file "highres/sprites/props/0632_11.png" }
385
   pal 12 { file "highres/sprites/props/0632_12.png" }
386
   pal 13 { file "highres/sprites/props/0632_13.png" }
387
   pal 14 { file "highres/sprites/props/0632_14.png" }
388
   pal 15 { file "highres/sprites/props/0632_15.png" }
389
   pal 16 { file "highres/sprites/props/0632_16.png" }
390
   pal 18 { file "highres/sprites/props/0632_12.png" }
391
   pal 21 { file "highres/sprites/props/0632_21.png" }
392
   pal 22 { file "highres/sprites/props/0632_11.png" }
393
   pal 23 { file "highres/sprites/props/0632_23.png" }
394
}
395
 
396
// Pipe2B (633)
397
model "highres/sprites/props/0617_pipe1b.md3" {
398
   scale 16 shade 0
399
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
400
   frame { name "Frame0" tile 633 }
401
}
402
 
403
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
404
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
405
 
406
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
407
 
408
// Vacuum (669)
409
model "highres/sprites/props/0669_vacuum.md3" { 
410
   scale 1 shade 5 
411
   detail { file "highres/detail/metal.png" detailscale 0.3 }
412
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
413
   frame { name "Frame0" tile 669 }
414
}
415
 
416
// Water faucet (670)
417
model "highres/sprites/props/0670_faucet.md3" {
418
   scale 10 shade 4
419
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
420
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
421
   frame { name "frame00" tile0 670 tile1 671 }
422
   frame { name "frame04" tile 574 }
423
}
424
 
425
// Scale (678)
426
model "highres/sprites/props/0678_scale.md3" { 
427
   scale 1 shade 0 
428
   detail { file "highres/detail/metal.png" detailscale 0.3 }
429
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
430
   frame { name "Frame0" tile 678 }
431
}
432
 
433
// Folding Chair (680)
434
model "highres/sprites/props/0680.md3" {
435
   scale 0.9 shade 0
436
   skin { pal 0 file "highres/sprites/props/0680.png" }
437
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
438
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
439
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
440
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
441
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
442
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
443
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
444
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
445
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
446
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
447
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
448
   frame { name "FRAME1" tile0 0680 tile1 0684 }
449
}
450
 
451
// Reflektor (685)
452
model "highres/sprites/props/0685_reflektor.md3" {
453
   scale 9 shade 0
454
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
455
   frame { name "FRAME1" tile 0685 }
456
}
457
 
458
// Movie camera (686)
459
model "highres/sprites/props/0686_moviecamera.md3" { 
460
   scale 1.9 shade 10
461
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
462
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
463
   frame { name "Frame0" tile 686 }
464
}
465
 
466
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
467
 
468
// IV Unit (689)
469
model "highres/sprites/props/0689_ivunit.md3" { 
470
   scale 0.75 shade 4 
471
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
472
   frame { name "Frame0" tile 689 }
473
}
474
 
475
texture 690 { 
476
   pal 0 { file "highres/sprites/props/0690.png" } 
477
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
478
}
479
 
480
// Butcher's knife (691)
481
model "highres/sprites/props/0691_knife.md3" {
482
   scale 16 shade 0
483
   detail { file "highres/detail/metal.png" detailscale 0.3 }
484
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
485
   frame { name "FRAME1" tile 691 }
486
}
487
 
488
// Knife (692)
489
model "highres/sprites/props/0692_knife.md3" {
490
   scale 16 shade 0
491
   detail { file "highres/detail/metal.png" detailscale 0.3 }
492
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
493
   frame { name "FRAME1" tile 692 }
494
}
495
 
496
// Knife (693)
497
model "highres/sprites/props/0693_knife.md3" {
498
   scale 16 shade 0
499
   detail { file "highres/detail/metal.png" detailscale 0.3 }
500
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
501
   frame { name "FRAME1" tile 693 }
502
}
503
 
504
// Souce pan (694)
505
model "highres/sprites/props/0694_saucepan.md3" {
506
   scale 1 shade 0
507
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
508
   frame { name "idle" tile0 694 tile1 694 }
509
}
510
 
511
// Frying pan (695)
512
model "highres/sprites/props/0695_fryingpan.md3" {
513
   scale 1 shade 0
514
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
515
   frame { name "idle" tile0 695 tile1 695 }
516
}
517
 
518
// Pot 1 (697)
519
model "highres/sprites/props/0697_pot1.md3" {
520
   scale 1 shade 0
521
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
522
   frame { name "frame00" tile 697 }
523
}
524
 
525
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
526
 
527
texture 710 { 
528
   pal 0 { file "highres/sprites/props/0710.png" } 
529
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
530
}
531
 
532
// Mike (762)
533
model "highres/sprites/props/0762_mike.md3" {
529 leod 534
   scale 0.8 shade 10
535
   skin { pal 0 surface 0 file "highres/sprites/props/0762_mike.png" }
536
   frame { name "none00" tile 762 }
348 spiker 537
}
538
 
539
// Vase (765)
540
model "highres/sprites/props/0765_vase.md3" {
541
   scale 1.7 shade 0
542
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
543
   frame { name "frame00" tile 765 }
544
}
545
 
546
// Sushiplate1: cooked head (768)
547
model "highres/sprites/props/0768_head.md3" {
548
   scale 4 shade 0 zadd 0.8
549
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
550
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
551
   frame { name "FRAME1" tile0 768 tile1 768 }
552
}
553
 
554
// Sushiplate 2 (769)
555
model "highres/sprites/props/0769_hand1.md3" {
556
   scale 3 shade 0
557
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
558
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
559
   frame { name "FRAME1" tile0 769 tile1 769 }
560
}
561
 
562
// Sushiplate leg (774)
563
model "highres/sprites/props/0774_leg.md3" {
564
   scale 3 shade 0
565
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
566
   frame { name "FRAME1" tile 774 }
567
}
568
 
569
// Sushiplate 4 (779)
570
model "highres/sprites/props/0779_sushiplate4.md3" {
571
   scale 0.4 shade 0
572
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
573
   frame { name "idle" tile 779 }
574
}
575
 
576
// Sushiplate 5 (792)
577
model "highres/sprites/props/0792_hand2.md3" {
578
   scale 3 shade 0
579
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
580
   frame { name "FRAME1" tile 792 }
581
}
582
 
583
// Jib1 (851)
584
model "highres/sprites/props/0851_jib.md3" {
585
   scale 1.0 shade 0
586
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
587
   frame { name "idle" tile 851 }
588
}
589
 
590
// Stripe Ball (901)
591
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
592
   scale 1 shade 8
593
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
594
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
595
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
596
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
597
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
598
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
599
   frame { name "frame00" tile 901 }
600
}
601
 
602
// Que Ball (902)
603
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
604
   scale 1 shade 8
605
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
606
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
607
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
608
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
609
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
610
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
611
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
612
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
613
   frame { name "frame00" tile 902 }
614
}
615
 
616
// Wooden Horse (904)
617
model "highres/sprites/props/0904_woodenhorse.md3" {
618
   scale 4 shade 16
619
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
620
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
621
   frame { name "frame00" tile0 904 tile1 907 }
622
}
623
 
624
// Tree (908)
625
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
626
model "highres/sprites/props/0908_tree.md3" {
627
   scale 1
628
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
629
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
630
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
631
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
632
   frame { name "Frame0" tile 908 }
633
}
634
 
635
// Treetrunk (909)
636
model "highres/sprites/props/0909_treetrunk.md3" {
637
   scale 1.2
638
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
639
   frame { name "Frame0" tile 909 }
640
}
641
 
642
// Tree2 (910)
643
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
644
model "highres/sprites/props/0908_tree.md3" {
645
   scale 1
646
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
647
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
648
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
649
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
650
   frame { name "Frame0" tile 910 } 
651
}
652
 
653
// Cactus (911)
654
model "highres/sprites/props/0911_cactus.md3" {
655
   scale 1.37 shade -5
656
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
657
   frame { name "idle" tile 911 }
658
}
659
 
660
// Bathroom drain (912)
661
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
662
 
663
// Fence (913)
664
model "highres/sprites/props/0913_fence.md3" {
665
   scale 20 shade 0
666
   detail { file "highres/detail/metal.png" detailscale 0.3 }
667
   skin { pal 0 file "highres/textures/0913_d.png" }
668
   normal { file "highres/textures/0913_n.png" }
669
   specular { file "highres/textures/0913_s.png" }
670
   frame { name "Frame0" tile 913 }
671
}
672
 
673
// Wood Fence (914)
674
model "highres/sprites/props/0914_woodfence.md3" {
675
   scale 1 shade 0
676
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
677
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
678
   frame { name "FRAME1" tile 0914 }
679
}
680
 
681
// Fire Ext (916)
682
model "highres/sprites/props/0916_fireext.md3" {
683
   scale 1 shade 0
684
   detail { file "highres/detail/metal.png" detailscale 0.3 }
380 leod 685
   skin { pal 0 file "highres/sprites/props/0916_fireext_d.png" }
348 spiker 686
   specular { file "highres/sprites/props/0916_fireext_s.png" }
687
   frame { name "idle" tile 916 }
688
}
689
 
690
// Firealarm (917)
691
model "highres/sprites/props/0917_firealarm.md3" {
692
   scale 1 shade 0
380 leod 693
   skin { pal 0 file "highres/sprites/props/0917_firealarm_d.png" }
432 leod 694
   normal { file "highres/sprites/props/0917_firealarm_n.png" }
348 spiker 695
   specular { file "highres/sprites/props/0917_firealarm_s.png" }
432 leod 696
   frame { name "Frame 0" tile 917 }
348 spiker 697
}
698
 
699
// Wall Fuse (918)
700
model "highres/sprites/props/0918_wallfuse.md3" {
701
   scale 18 shade 0
702
   detail { file "highres/detail/metal.png" detailscale 0.3 }
703
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
704
   frame { name "Frame0" tile 918 }
705
}
706
 
707
// Electric meter (919)
708
model "highres/sprites/props/0919_electricmeter.md3" { 
709
   scale 1 shade 0 
710
   detail { file "highres/detail/rust.png" detailscale 0.1 }
711
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
712
   frame { name "Frame0" tile 919 }
713
}
714
 
715
// Chain (920)
716
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
717
model "highres/sprites/props/0920_chain.md3" { 
718
   scale 11 shade 0 
719
   detail { file "highres/detail/metal.png" detailscale 0.3 }
720
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
721
   frame { name "FRAME1" tile 920 }
722
}
723
 
724
// Traffic Signal (927)
725
model "highres/sprites/props/0927_trafficsignal.md3" { 
726
   scale 1 shade 0 
727
   detail { file "highres/detail/metal.png" detailscale 0.3 }
728
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
729
   frame { name "FRAME1" tile 927 }
730
}
731
 
732
// Cactus Broke (939)
733
model "highres/sprites/props/0939_cactusbroke.md3" {
734
   scale 1.37 shade -5
735
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
736
   frame { name "idle" tile 939 }
737
}
738
 
739
// Bounce Mine (940)
740
model "highres/sprites/props/0940_bouncemine.md3" {
741
   scale 1.2 shade 0
742
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
743
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
744
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
745
   frame { name "spinA" tile0 940 tile1 944 }
746
}
747
 
390 leod 748
// Broken Hydrant (950)
749
model "highres/sprites/props/0950_brokenhydrant.md3" {
348 spiker 750
   scale 0.75 shade 0
751
   detail { file "highres/detail/rust.png" detailscale 0.3 }
390 leod 752
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 753
   frame { name "idle" tile 950 }
754
}
755
 
756
// Box (951)
757
model "highres/sprites/props/0951_box.md3" {
758
   scale 1.5 shade 0
759
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
760
   frame { name "frame00" tile 951 }
761
}
762
 
763
// Bottle1 (954)
764
model "highres/sprites/props/bottles/0954_bottle1.md3" {
765
   scale 15 shade 0
766
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
767
   frame { name "Frame0" tile 954 }
768
}
769
 
770
// Bottle1 fallen (955)
771
model "highres/sprites/props/bottles/0955_bottle1.md3" {
772
   scale 2.5 shade 0
773
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
774
   frame { name "1" tile 955 }
775
}
776
 
777
// Bottle2 (956)
778
model "highres/sprites/props/bottles/0956_bottle2.md3" {
779
   scale 2.5 shade 0
780
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
781
   frame { name "1" tile 956 }
782
}
783
 
784
// Bottle4 (957)
785
model "highres/sprites/props/bottles/0957_bottle4.md3" {
786
   scale 15 shade 0
787
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
788
   frame { name "Frame0" tile 957 }
789
}
790
 
791
// Lamp (958)
792
model "highres/sprites/props/0958_lamp.md3" { 
793
   scale 3.75 shade 1
794
   detail { file "highres/detail/metal.png" detailscale 0.3 }
795
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
796
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
797
   frame { name "Frame0" tile 958 }
798
}
799
 
800
// Ocean sprite 1 (971)
801
model "highres/sprites/props/0971_oceansprite1.md3" { 
802
   scale 1 shade 0 
803
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
804
   frame { name "Frame0" tile 971 }
805
}
806
 
807
// Ocean sprite 2 (972)
808
model "highres/sprites/props/0972_oceansprite2.md3" { 
809
   scale 1 shade 0 
810
   detail { file "highres/detail/metal.png" detailscale 0.3 }
811
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
812
   frame { name "Frame0" tile 972 }
813
}
814
 
815
// Ocean sprite 3 (973)
816
model "highres/sprites/props/0973_oceansprite3.md3" { 
817
   scale 1 shade 0 
818
   detail { file "highres/detail/metal.png" detailscale 0.3 }
819
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
820
   frame { name "Frame0" tile 973 }
821
}
822
 
823
// Ocean sprite 4 (974) 
824
model "highres/sprites/props/0974_oceansprite4.md3" { 
825
   scale 2 shade 0 
826
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
827
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
828
   frame { name "Frame0" tile 974 }
829
}
830
 
831
// Ocean sprite 5 (975)
832
model "highres/sprites/props/0975_oceansprite5.md3" { 
833
   scale 1 shade 12 
834
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
835
   frame { name "Frame0" tile 975 }
836
}
837
 
838
// Vent shaft (976)
839
model "highres/sprites/props/0976_ventshaft.md3" { 
840
   scale 0.9 shade 15 
841
   detail { file "highres/detail/metal.png" detailscale 0.3 }
842
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
843
   frame { name "Frame0" tile 976 }
844
}
845
 
846
// Generic Pole (977)
847
model "highres/sprites/props/0977_genericpole.md3" {
848
   scale 1.56 shade 0
849
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
850
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
851
   frame { name "idle" tile 977 }
852
}
853
 
854
// Cone (978)
855
model "highres/sprites/props/0978_cone.md3" {
856
   scale 0.6 shade 0
857
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
858
   frame { name "frame00" tile 978 }
859
}
860
 
861
// Hang Light (979)
862
model "highres/sprites/props/0979_hanglight.md3" {
863
   scale 5 shade 0
864
   detail { file "highres/detail/metal.png" detailscale 0.3 }
865
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
390 leod 866
   glow { pal 0 file "highres/sprites/props/0979_hanglight_g.png" }
348 spiker 867
   frame { name "Frame0" tile 979 }
868
}
869
 
390 leod 870
// Hydrant (981)
871
model "highres/sprites/props/0981_hydrant.md3" {
348 spiker 872
   scale 0.75 shade 0
873
   detail { file "highres/detail/rust.png" detailscale 0.3 }
390 leod 874
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 875
   frame { name "idle" tile 981 }
876
}
877
 
878
// Tire (990)
879
model "highres/sprites/props/0990_tire.md3" {
880
   scale 0.7 shade 0
881
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
882
   frame { name "frame00" tile 990 }
883
}
884
 
885
// Shower headpiece (991)
886
model "highres/sprites/props/0991_shower.md3" {
887
   scale 11 shade 1 zadd 0.5
888
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
889
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
890
   frame { name "FRAME15" tile0 991 tile1 991 }
891
}
892
 
893
// Pipe5 (994/1005)
894
model "highres/sprites/props/0994_pipe.md3" {
895
   scale 17 shade 0
896
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
897
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
898
   frame { name "FRAME1" tile 0994 }
899
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
900
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
901
   frame { name "FRAME1" tile 1005 }
902
}
903
 
904
// Pipe6 (995/1260)
905
model "highres/sprites/props/0995_pipe.md3" {
906
   scale 17 shade 0
907
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
908
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
909
   frame { name "FRAME1" tile 995 }
910
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
911
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
912
   frame { name "FRAME1" tile 1260 }
913
}
914
 
915
// Pipe4 (996-997)
916
model "highres/sprites/props/0996_pipe.md3" {
917
   scale 17 shade 0
918
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
919
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
920
   frame { name "FRAME1" tile 996 }
921
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
922
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
923
   frame { name "FRAME1" tile 997 }
924
}
925
 
926
// Parking Meter (998-999)
927
model "highres/sprites/props/0998_meter.md3" { 
928
   scale 3 shade 0 
929
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
930
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
931
   frame { name "FRAME1" tile 998 }
932
   frame { name "FRAME1" tile 999 }
933
}
934
 
935
// Bar stool (1006)
936
model "highres/sprites/props/1006_barstol.md3" {
937
   scale 4.0 shade 2
938
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
939
   frame { name "frame00" tile 1006 }
940
}
941
 
942
// Bottle5 (1012)
943
model "highres/sprites/props/bottles/1012_bottle5.md3" {
944
   scale 8 shade 0
945
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
946
   frame { name "Frame0" tile 1012 }
947
}
948
 
949
// Bottle6 (1013)
950
model "highres/sprites/props/bottles/1013_bottle6.md3" {
951
   scale 8 shade 0
952
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
953
   frame { name "Frame0" tile 1013 }
954
}
955
 
956
// Bottle9 fallen (1014)
957
model "highres/sprites/props/bottles/1014_bottle9.md3" {
958
   scale 2.5 shade 0
959
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
960
   frame { name "1" tile 1014 }
961
}
962
 
963
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
964
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
965
 
966
// Plant (1025)
967
model "highres/sprites/props/1025_plant.md3" {
968
   scale 1.1 shade 0
969
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
970
   frame { name "1" tile 1025 }
971
}
972
 
973
// Horse On Side (1026)
974
model "highres/sprites/props/0904_woodenhorse.md3" {
975
   scale 4 shade 16
976
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
977
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
978
   frame { name "frame01" tile0 1026 tile1 1030 }
979
}
980
 
981
// Horselite (1034)
982
model "highres/sprites/props/1034_horselite.md3" { 
983
   scale 0.135 shade 0 
984
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
985
   frame { name "frame1" tile0 1034 tile1 1036 }
986
}
987
 
988
// Round Table (1037)
989
model "highres/sprites/props/1037_rtable.md3" {
990
   scale 1.4 shade 2
991
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
992
   frame { name "frame00" tile0 1037 tile1 1037 }
993
}
994
 
995
// Pipe (1038)
996
model "highres/sprites/props/1038_pipe.md3" {
997
   scale 16 shade 0
998
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
999
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
1000
   frame { name "Frame0" tile 1038 }
1001
}
1002
 
1003
// Donuts (1045)
1004
model "highres/sprites/props/1045_donuts.md3" {
1005
   scale 1.8 shade 0
1006
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
1007
   frame { name "idle" tile 1045 }
1008
}
1009
 
1010
// Pipes (1048)
1011
model "highres/sprites/props/1048_pipes.md3" { 
1012
   scale 1 shade 0 
1013
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1014
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1015
   frame { name "Frame0" tile 1048 }
1016
}
1017
 
1018
// Fuse box 2 (1049)
1019
model "highres/sprites/props/1049_fusebox2.md3" { 
1020
   scale 1 shade 0 
1021
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1022
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1023
   frame { name "Frame0" tile 1049 }
1024
}
1025
 
1026
// Fuse box (1050)
1027
model "highres/sprites/props/1050_fusebox.md3" { 
1028
   scale 1 shade 0
1029
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1030
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1031
   frame { name "Frame0" tile 1050 }
1032
}
1033
 
1034
// Hand dryer (1051)
1035
model "highres/sprites/props/1051_handdryer.md3" {
1036
   scale 1.6 shade 4
1037
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1038
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1039
   frame { name "frame01" tile 1051 }
1040
}
1041
 
1042
// Towel dispenser (1052)
1043
model "highres/sprites/props/1052_toweld.md3" {
1044
   scale 1.575 shade 0
1045
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1046
   frame { name "idle" tile 1052 }
1047
}
1048
 
1049
// Toilet paper (1053)
1050
model "highres/sprites/props/1053_toiletpaper.md3" {
1051
   scale 3 shade 4
1052
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1053
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1054
   frame { name "frame00" tile 1053 }
1055
}
1056
 
1057
// Cineline (1055)
1058
model "highres/sprites/props/1055_cineline.md3" {
1059
   scale 22 shade 6
1060
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1061
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1062
   frame { name "cineline00" tile0 1055 tile1 1056 }
1063
}
1064
 
1065
// Black Clock (1060)
1066
model "highres/sprites/props/1060_clock.md3" {
1067
   scale 1.5 shade 0
1068
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1069
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1070
   frame { name "Frame0" tile 1060 }
1071
}
1072
 
1073
// Spotlight (1061)
1074
model "highres/sprites/props/1061_spotlight.md3" { 
1075
   scale 1 shade 0 
1076
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1077
   frame { name "Frame0" tile 1061 }
1078
}
1079
 
1080
// Rubber Can (1062)
1081
model "highres/sprites/props/1062_rubbercan.md3" {
1082
   scale 2.6 shade 4
1083
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1084
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1085
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1086
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1087
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1088
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1089
   frame { name "idle" tile 1062 }
1090
   frame { name "punch" tile 1063 }
1091
}
1092
 
1093
// Black Clock Broken (1067)
1094
model "highres/sprites/props/1067_clockbroken.md3" {
1095
   scale 1.5 shade 0
1096
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1097
   frame { name "idle" tile 1067 }
1098
}
1099
 
1100
// Socket (1069)
1101
model "highres/sprites/props/1069_socket.md3" {
1102
   zadd 0
1103
   scale 15 shade 0
1104
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1105
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1106
   frame { name "FRAME1" tile 1069 }
1107
}
1108
 
1109
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1110
 
1111
// Broken Light (1078)
1112
model "highres/sprites/props/1078_brokenlight.md3" { 
1113
   scale 1 shade 0 
1114
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1115
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1116
   frame { name "Frame0" tile 1078 }
1117
}
1118
 
1119
// Ooz Filter (1079)
1120
model "highres/sprites/props/1079_oozfilter.md3" {
1121
   scale 1 shade 0
1122
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1123
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1124
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1125
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1126
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1127
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1128
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1129
   frame { name "1" tile0 1079 tile1 1081 }
1130
}
1131
 
1132
// Reactor (1088/1096)
1133
   model "highres/sprites/props/1088_reactor.md3" {
1134
      scale 4.4 shade 0
1135
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1136
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1137
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1138
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1139
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1140
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1141
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1142
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
486 leod 1143
      frame { name "Frame0" tile0 1088 tile1 1091 }
348 spiker 1144
   }
1145
 
1146
   model "highres/sprites/props/1096_reactorburnt.md3" {
1147
      scale 4.4 shade 0
1148
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1149
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1150
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1151
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1152
      frame { name "Frame0" tile 1096 }
1153
   }
1154
 
1155
texture 1113 { 
1156
   pal 0 { file "highres/sprites/props/1113.png" } 
1157
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1158
}
1159
texture 1114 { 
1160
   pal 0 { file "highres/sprites/props/1114.png" }
1161
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1162
}
1163
 
1164
// TipJar (1157)
1165
model "highres/sprites/props/1157_tipjar.md3" {
1166
   scale 3.5 shade 3
1167
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1168
   frame { name "frame_1" tile0 1157 tile1 1157 }
1169
}
1170
 
1171
// Wiaderkob (1158)
1172
model "highres/sprites/props/1158_wiaderkob.md3" {
1173
   scale 17 shade 0
1174
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1175
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1176
}
1177
 
1178
// Bottle12 (1159)
1179
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1180
   scale 15 shade 0
1181
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1182
   frame { name "Frame0" tile 1159 }
1183
}
1184
 
1185
 
435 leod 1186
// Bottle13 (1160)
348 spiker 1187
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1188
   scale 2.5 shade 0
1189
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1190
   frame { name "1" tile 1160 }
1191
}
1192
 
435 leod 1193
// Bottle14 (1161)
348 spiker 1194
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1195
   scale 2.5 shade 0
1196
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1197
   frame { name "1" tile 1161 }
1198
}
1199
 
435 leod 1200
// Bottle15 (1162)
348 spiker 1201
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1202
   scale 2.5 shade 0
1203
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1204
   frame { name "1" tile 1162 }
1205
}
1206
 
435 leod 1207
// Bottle16 (1163)
348 spiker 1208
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1209
   scale 2.5 shade 0
1210
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1211
   frame { name "1" tile 1163 }
1212
}
1213
 
435 leod 1214
// Bottle17 (1164)
348 spiker 1215
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1216
   scale 2.5 shade 0
1217
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1218
   frame { name "1" tile 1164 }
1219
}
1220
 
435 leod 1221
// Bottle18 (1165)
348 spiker 1222
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1223
   scale 2.5 shade 0
1224
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1225
   frame { name "1" tile 1165 }
1226
}
1227
 
435 leod 1228
// Bottle19 (1166)
348 spiker 1229
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1230
   scale 2.5 shade 0
1231
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1232
   frame { name "1" tile 1166 }
1233
}
1234
 
1235
// Crane Pole (1221)
1236
model "highres/sprites/props/1221_pole.md3" { 
1237
   scale 0.55 shade 4
1238
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1239
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1240
   frame { name "Frame0" tile 1221 }
1241
}
1242
 
1243
// Crane (1222)
1244
model "highres/sprites/props/1222_crane.md3" {
1245
   scale 0.55 shade 4
1246
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1247
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1248
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1249
   frame { name "Grab_0" tile 1222 }
1250
   frame { name "Grab_2" tile 1223 }
1251
   frame { name "Grab_3" tile 1224 }
1252
}
1253
 
1254
// Barbroke (1225)
1255
model "highres/sprites/props/1225_barbroke.md3" { 
1256
   scale 1.66 shade 1
1257
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1258
   frame { name "frame1" tile 1225 }
1259
}
1260
 
1261
// Barrels 
1262
 
1263
model "highres/sprites/props/1227_nukebarrel.md3" {
1264
   scale 1.8 shade 8
1265
 
1266
      // NukeBarrel (1227)
1267
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1268
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
426 loomsday 1269
      normal { pal 0 file "highres/sprites/props/1227_nukebarrel_n.png" }
348 spiker 1270
      frame { name "frame00" tile 1227 }
1271
      frame { name "frame01" tile 1228 }
1272
      frame { name "frame01" tile 1229 }
1273
      frame { name "frame03" tile 1230 }      
1274
      frame { name "frame04" tile 1231 }
1275
 
1276
      // ExplodingBarrel (1238)
1277
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1278
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1279
      frame { name "frame00" tile 1238 }
1280
      frame { name "frame01" tile 1239 }
1281
 
1282
      // OilBarrel (4580)
1283
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1284
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1285
      frame { name "frame00" tile 4580 }
1286
 
1287
      // WhiteBarrel (4581)  
1288
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1289
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1290
      frame { name "frame00" tile 4581 }
1291
 
1292
      // ToxicBarrel (4582)
1293
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1294
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1295
      frame { name "frame00" tile 4582 }
1296
} 
1297
 
1298
 
1299
// Can With Something (1232)
1300
model "highres/sprites/props/1232_canwithsomething.md3" {
1301
  scale 18 shade 8
1302
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1303
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1304
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1305
  frame { name "trc00" tile 1232 }
1306
}
1307
 
1308
// Money (1233)
1309
model "highres/sprites/props/1233_money.md3" {
1310
   scale 8 shade 4
1311
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1312
   frame { name "Frame02" tile0 1233 tile1 1235 }
1313
}
1314
 
1315
// FireBarrel (1240)
1316
model "highres/sprites/props/1240_firebarrel.md3" {
1317
   scale 1.6 0
1318
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1319
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1320
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1321
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1322
}
1323
 
1324
// Seenine (1247)
1325
model "highres/sprites/props/1247_seenine.md3" {
1326
   scale 1.56 shade 0
1327
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1328
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1329
   frame { name "idle" tile 1247 }
1330
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1331
   frame { name "blowup1" tile0 1248 tile1 1249 }
1332
}
1333
 
1334
// Newspaper (1275)
1335
model "highres/sprites/props/1275_newspaper.md3" {
1336
   scale 1.2 shade 0
1337
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1338
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1339
   frame { frame "frame1" tile0 1275 tile1 1275 }
1340
}
1341
 
1342
// Chopper (1337)
1343
model "highres/sprites/props/1337_chopper.md3" {
1344
   scale 5.5 shade 0
1345
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1346
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1347
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1348
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1349
   frame { name "FRAME1" tile 1345 }
1350
}
1351
 
1352
// Chopper's debris2 (1340)
1353
model "highres/sprites/props/1340_debris2.md3" {
1354
   scale 7.5 shade 0
1355
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1356
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1357
   frame { name "FRAME1" tile 1340 }
1358
}
1359
 
1360
// Chopper's debris1 (1341)
1361
model "highres/sprites/props/1341_debris1.md3" {
1362
   scale 7.5 shade 0
1363
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1364
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1365
   frame { name "FRAME1" tile 1341 }
1366
}
1367
 
1368
// Chopper's debris3 (1342)
1369
model "highres/sprites/props/1342_debris3.md3" {
1370
   scale 7.5 shade 0
1371
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1372
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1373
   frame { name "FRAME1" tile 1342 }
1374
}
1375
 
1376
// Chopper's wheel (1343)
1377
model "highres/sprites/props/1343_wheel.md3" {
1378
   scale 8 shade 0
1379
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1380
   frame { name "FRAME1" tile 1343 }
1381
}
1382
 
1383
// Chopper's propeller (1344)
1384
model "highres/sprites/props/1344_propeller.md3" {
1385
   scale 2 shade 0
1386
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1387
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1388
   frame { name "FRAME1" tile 1344 }
1389
}
1390
 
1391
// Chopper' crash (1346)
1392
model "highres/sprites/props/1346_crash.md3" {
1393
   scale 5 shade 0
1394
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1395
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1396
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1397
}
1398
 
1399
// X-Files Jar/Fetus (1358)
1400
model "highres/sprites/props/1358_xfilesjar.md3" { 
1401
   scale 6 shade 0 
1402
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1403
   frame { name "FRAME1" tile 1358 }
1404
}
1405
 
1406
// X-Files Jar/Fetus Broken (1359)
1407
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1408
   scale 6 shade 0 
1409
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1410
   frame { name "FRAME1" tile 1359 }
1411
}
1412
 
1413
// Firevase (1390)
1414
model "highres/sprites/props/1390_firevase.md3" { 
1415
   scale 1.5 shade 0 
1416
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1417
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1418
   frame { frame "frame1" tile0 1390 tile1 1393 }
1419
}
1420
 
1421
// Babe Land Cannon (1810)
1422
model "highres/sprites/props/1810_cannon.md3" { 
1423
   scale 0.8 shade 0 zadd -5
1424
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1425
   frame { name "Frame0" tile0 1810 tile1 1816 }
1426
}
1427
 
1428
// Cannon ball (1817)
1429
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1430
   scale 2.5 shade 8 zadd -6
1431
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1432
   frame { name "frame00" tile 1817 }
1433
}
1434
 
1435
// Cannonball pile (1818)
1436
model "highres/sprites/props/1818_cannonballpile.md3" {
1437
   scale 2.5 shade 0
1438
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1439
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1440
   frame { name "frame00" tile 1818 }
1441
}
1442
 
1443
// Feces (2200)
1444
model "highres/sprites/props/2200_feces.md3" {
1445
   scale 1 shade 0
1446
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1447
   frame { name "frame00" tile 2200 }
1448
}
1449
 
1450
// Skull (2453)
1451
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1452
 
1453
// Sky Car (2491)
1454
model "highres/sprites/props/2491_skycar.md3" {
1455
   scale 3 shade 0
1456
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1457
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1458
   frame { name "FRAME1" tile 2491 }
1459
}
1460
 
1461
// Blimp (3400)
1462
model "highres/sprites/props/3400_blimp.md3" { 
1463
   scale 1.5 shade 5 
1464
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1465
   frame { name "Frame0" tile 3400 }
1466
}
1467
 
1468
// Car Mirror (3418)
1469
model "highres/sprites/props/3418_carmirror.md3" {
1470
   scale 1.5 shade 0
1471
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1472
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1473
   frame { name "Frame0" tile 3418 }
1474
}
1475
 
1476
// Candy Bar (3419)
1477
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1478
 
1479
// Pirate Flag (3426)
430 leod 1480
texture 3426 { // "notmd" maphack
1481
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1482
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1483
}
1484
texture 3427 { // "notmd" maphack
1485
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1486
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1487
}
1488
texture 3428 { // "notmd" maphack
1489
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1490
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1491
}
348 spiker 1492
model "highres/sprites/props/3426_pirateflag.md3" {
1493
   scale 1.25 shade 0
1494
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1495
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1496
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1497
   frame { name "Frame0" tile0 3426 tile1 3428 }
1498
}
1499
 
1500
// Root (3429)
1501
model "highres/sprites/props/3429_root.md3" { 
1502
   scale 0.85 shade 0 
1503
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1504
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1505
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1506
   frame { frame "frame1" tile0 3429  tile1 3429 }
1507
}
1508
 
1509
 
1510
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1511
 
1512
// Target (4359)
1513
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1514
 
1515
// Gunpowder barrel (4360)
1516
model "highres/sprites/props/4360_barrel.md3" {
1517
   scale 2.2 shade 0
1518
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1519
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1520
   frame { name "idle" tile0 4360 tile1 4360 }
1521
}
1522
 
1523
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1524
 
1525
// Mission Impossible knife (4363)
1526
model "highres/sprites/props/4363_knife.md3" {
1527
   scale 2.6 shade 0
1528
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1529
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1530
   frame { name "FRAME1" tile 4363 }
1531
}
1532
 
1533
// Hat rack (4367)
1534
model "highres/sprites/props/4367_hatrack.md3" { 
1535
   scale 1 shade 6 
1536
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1537
   frame { name "Frame0" tile 4367 }
1538
}
1539
 
1540
// Emergency Light (4369)
1541
model "highres/sprites/props/4369_light.md3" { 
1542
   scale 1.5 shade 1
1543
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1544
   frame { name "none00" tile 4369 }
1545
}
1546
 
1547
// Desklamp (4370)
1548
model "highres/sprites/props/4370_desklamp.md3" { 
1549
   scale 1 shade 10 
1550
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1551
   frame { name "Frame0" tile 4370 }
1552
}
1553
 
1554
// Coffee machine (4372)
1555
model "highres/sprites/props/4372_coffeemachine.md3" { 
1556
   scale 1 shade 0 
1557
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1558
   frame { name "Frame0" tile 4372 }
1559
}
1560
 
1561
// Cups (4373)
1562
model "highres/sprites/props/4373_cups.md3" {
1563
   scale 6 shade 0
1564
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1565
   frame { name "FRAME1" tile 4373 }
1566
}
1567
 
1568
// Gavals (4374)
1569
model "highres/sprites/props/4374_gavals.md3" { 
1570
   scale 1 shade 0 
1571
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1572
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1573
   frame { name "Frame0" tile 4374 }
1574
}
1575
 
1576
// Police Lightpole (4377)
1577
model "highres/sprites/props/4377_policepole.md3" {
1578
   scale 2 shade 10
1579
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1580
   frame { name "idle" tile 4377 }
1581
}
1582
 
1583
// Cable (4386)
1584
model "highres/sprites/props/4386_cable.md3" {
1585
   scale 3 shade 0
1586
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1587
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1588
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1589
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1590
   frame { name "idle" tile 4386 }
1591
}
1592
 
1593
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1594
 
1595
// Trashcan (4388)
1596
model "highres/sprites/props/4388_trashcan.md3" {
1597
   scale 3.5 shade 0
1598
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1599
   frame { name "idle" tile0 4388 tile1 4388 }
1600
}
1601
 
1602
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1603
 
1604
// Speaker (4397)
1605
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1606
model "highres/sprites/props/4397_speaker.md3" {
1607
   scale 1.1 shade 0
1608
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1609
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1610
   frame { frame "frame1" tile0 4397 tile1 4397 }
1611
}
1612
 
1613
//  Broken speaker (4398)
1614
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1615
model "highres/sprites/props/4398_speaker.md3" {
1616
   scale 1.1 shade 0
1617
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1618
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1619
   frame { frame "frame1" tile0 4398 tile1 4398 }
1620
}
1621
 
1622
// Teddy Bear (4400)
1623
model "highres/sprites/props/4400_bear.md3" { 
1624
   scale 1 shade 0 
1625
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1626
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1627
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1628
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1629
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1630
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1631
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1632
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1633
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1634
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1635
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1636
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1637
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1638
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1639
   frame { name "FRAME1" tile 4400 }
1640
}
1641
 
1642
// Boat wheel (4406)
1643
model "highres/sprites/props/4406_boatwheel.md3" { 
1644
   scale 1 shade 0 
1645
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1646
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1647
   frame { name "Frame0" tile 4406 }
1648
}
1649
 
1650
// Letter (4410)
1651
model "highres/sprites/props/4410_letter.md3" {
1652
   scale 8 shade 4
1653
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1654
   frame { name "frame00" tile0 4410 tile1 4412 }
1655
}
1656
 
1657
// Mailbag (4413)
1658
model "highres/sprites/props/4413_mailbag.md3" {
1659
   scale 6 shade 0
1660
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1661
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1662
   frame { name "idle" tile 4413 }
1663
}
1664
 
1665
// Car Mirror (4415)
1666
model "highres/sprites/props/4415_carmirror.md3" {
1667
   scale 1.5 shade 0
1668
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1669
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1670
   frame { name "Frame0" tile 4415 }
1671
}
1672
 
1673
// Jeep Mirror (4416)
1674
model "highres/sprites/props/4416_jeepmirror.md3" {
1675
   scale 1.5 shade 0
1676
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1677
   frame { name "Frame0" tile 4416 }
1678
}
1679
 
1680
// Bus Mirror (4417)
1681
model "highres/sprites/props/4417_busmirror.md3" {
1682
   scale 1.5 shade 0
1683
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1684
   frame { name "Frame0" tile 4417 }
1685
}
1686
 
1687
// Opened Pipebomb (4419)
1688
model "highres/sprites/props/4419_openpbomb.md3" {
1689
   scale 15 shade 1
1690
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1691
   frame { name "none00" tile 4419 }
1692
}
1693
 
1694
// Hotmeat (4427)
1695
model "highres/sprites/props/4427_hotmeat.md3" { 
1696
   scale 1.2 shade 0 
1697
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1698
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1699
   frame { name "FRAME1" tile 4427 }
1700
}
1701
 
435 leod 1702
// Fence (4429) // ART tile is bit-identical to 0913
1703
model "highres/sprites/props/0913_fence.md3" {
1704
   scale 20 shade 0
1705
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1706
   skin { pal 0 file "highres/textures/0913_d.png" }
1707
   normal { file "highres/textures/0913_n.png" }
1708
   specular { file "highres/textures/0913_s.png" }
1709
   frame { name "Frame0" tile 4429 }
1710
}
1711
 
348 spiker 1712
// Coffee mug (4438)
1713
model "highres/sprites/props/4438_coffeemug.md3" {
1714
   scale 1 shade 0
1715
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1716
   frame { name "FRAME1" tile 4438 }
1717
}
1718
 
1719
// Broken Fuse #1 (4430-4432)
1720
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1721
texture 4431 { 
1722
   pal 0 { file "highres/sprites/props/4431.png" } 
506 leod 1723
   glow { file "highres/sprites/props/4431_g.png" }
348 spiker 1724
}
1725
texture 4432 { 
1726
   pal 0 { file "highres/sprites/props/4432.png" } 
506 leod 1727
   glow { file "highres/sprites/props/4432_g.png" }   
348 spiker 1728
}
1729
 
1730
// Paper And Pen (4439)
1731
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1732
 
1733
// Donuts 2 (4440)
1734
model "highres/sprites/props/4440_donuts.md3" {
1735
   scale 7 shade 0
1736
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1737
   frame { name "FRAME1" tile 4440 }
1738
}
1739
 
1740
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1741
 
1742
// American flag (4443)
1743
model "highres/sprites/props/4443_flag.md3" {
1744
   scale 1.38 shade 0
1745
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1746
   frame { name "FRAME1" tile 4443 }
1747
}
1748
 
1749
// Tripod camera (4444)
1750
model "highres/sprites/props/4444_tripodcamera.md3" { 
1751
   scale 0.9 shade 0 
1752
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1753
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1754
   frame { name "Frame0" tile 4444 }
1755
}
1756
 
1757
// Chain (4446)
1758
model "highres/sprites/props/4446_chain.md3" { 
1759
   scale 16 shade 0 
1760
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1761
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1762
   frame { name "FRAME1" tile 4446 }
1763
}
1764
 
1765
// Mail delivery bag (4452)
1766
model "highres/sprites/props/4452_deliverybag.md3" { 
1767
   scale 1 shade 10 
1768
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1769
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1770
   frame { name "Frame0" tile 4452 }
1771
}
1772
 
1773
// Meter (4453)
1774
model "highres/sprites/props/4453_meter.md3" {
1775
   scale 2.5 0
1776
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1777
   frame { name "idle" tile0 4453 tile1 4453 }
1778
}
1779
 
1780
// Desk phone (4454)
1781
model "highres/sprites/props/4454_deskphone.md3" { 
1782
   scale 0.6 shade 0 
1783
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1784
   frame { name "Frame0" tile 4454 }
1785
}
1786
 
1787
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1788
 
1789
// Gumball machine (4458)
1790
model "highres/sprites/props/4458_gumballmachine.md3" {
1791
   scale 1.5 shade 2
1792
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1793
   frame { name "idle" tile0 4458 tile1 4458 }
1794
}
1795
 
1796
// Gumball machine broken (4459)
1797
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1798
   scale 1.5 shade 0
1799
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1800
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1801
   frame { name "dying1" tile0 4459 tile1 4459 }
1802
}
1803
 
1804
// Certificate (4460)
1805
model "highres/sprites/props/4460_cert.md3" {
1806
   scale 11 shade 4
1807
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1808
   frame { name "Frame02" tile0 4460 tile1 4462 }
1809
}
1810
 
1811
// Mace paper spray (4464)
1812
model "highres/sprites/props/4464_mace.md3" { 
1813
   scale 1 shade 3 
1814
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1815
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1816
   frame { name "Frame0" tile 4464 }
1817
}
1818
 
1819
// Broken cable (4480)
1820
texture 4480 { 
1821
   pal 0 { file "highres/sprites/props/4480.png" } 
1822
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1823
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1824
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1825
}
1826
texture 4481 { 
1827
   pal 0 { file "highres/sprites/props/4481.png" }
1828
   pal 10 { file "highres/sprites/props/4481_10.png" }
1829
   pal 13 { file "highres/sprites/props/4481_13.png" }
1830
   pal 14 { file "highres/sprites/props/4481_14.png" }
1831
   glow { file "highres/sprites/props/4481_g.png" } 
1832
}
1833
texture 4482 { 
1834
   pal 0 { file "highres/sprites/props/4482.png" }
1835
   pal 10 { file "highres/sprites/props/4482_10.png" }
1836
   pal 13 { file "highres/sprites/props/4482_13.png" }
1837
   pal 14 { file "highres/sprites/props/4482_14.png" }
1838
   glow { file "highres/sprites/props/4482_g.png" }
1839
}
1840
 
1841
// Broom (4496)
1842
model "highres/sprites/props/4496_broom.md3" { 
1843
   scale 1 shade 0 
1844
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1845
   frame { name "Frame0" tile 4496 }
1846
}
1847
 
1848
// Mop (4497)
1849
model "highres/sprites/props/4497_mop.md3" { 
1850
   scale 1 shade 0 
1851
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1852
   frame { name "Frame0" tile 4497 }
1853
}
1854
 
1855
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1856
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1857
 
1858
// Chest of gold (4520)
1859
model "highres/sprites/props/4520_goldchest.md3" { 
1860
   scale 0.9 shade 0 
1861
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1862
   frame { name "Frame0" tile 4520 }
1863
}
1864
 
1865
// Steed's gear (4524)
1866
model "highres/sprites/props/4524_steedgear.md3" {
1867
   scale 1.5 shade 0
1868
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1869
   frame { name "FRAME1" tile 4524 }
1870
}
1871
 
1872
// FoodObject1 (4530)
1873
model "highres/sprites/props/4530_foodobject1.md3" {
1874
   scale 0.45 shade 0
1875
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1876
   frame { name "frame1" tile 4530 }
1877
}
1878
 
1879
// FoodObject4 (4533)
1880
model "highres/sprites/props/4533_foodobject4.md3" {
1881
   scale 0.45 shade 0
1882
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1883
   frame { name "frame1" tile 4533 }
1884
}
1885
 
1886
// Condiment cups (4536)
1887
model "highres/sprites/props/4536_cups.md3" { 
1888
   scale 1 shade 0 
1889
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1890
   frame { name "Frame0" tile 4536 }
1891
}
1892
 
1893
// Mustard (4537)
1894
model "highres/sprites/props/4537_4538.md3" { 
1895
   scale 1 shade 0 
1896
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1897
   frame { name "Frame0" tile 4537 }
1898
}
1899
 
1900
// Ketchup (4538)
1901
model "highres/sprites/props/4537_4538.md3" { 
1902
   scale 1 shade 0 
1903
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1904
   frame { name "Frame0" tile 4538 }
1905
}
1906
 
1907
// Foodobject10 (4539)
1908
model "highres/sprites/props/4539_napkin.md3" {
1909
   scale 12.5 shade 0
1910
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1911
   frame { name "FRAME1" tile 4539 }
1912
}
1913
 
1914
// Foodobject11 (4540)
1915
model "highres/sprites/props/4540_foodobject11.md3" { 
1916
   scale 0.8 shade 0
1917
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1918
   frame { name "idle" tile 4540 }
1919
}
1920
 
1921
// Foodobject12 (4541)
1922
model "highres/sprites/props/4540_foodobject11.md3" {
1923
   scale 0.8 shade 0
1924
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1925
   frame { name "idle" tile 4541 }
1926
}
1927
 
1928
// Foodobject13 (4542)
1929
model "highres/sprites/props/4542_foodobject13.md3" {
1930
   scale 0.8 shade 0
1931
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1932
   frame { name "idle" tile 4542 }
1933
}
1934
 
1935
// Foodobject14 (4543)
1936
model "highres/sprites/props/4543_foodobject14.md3" {
1937
   scale 0.5 shade 0
1938
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1939
   frame { name "idle" tile 4543 }
1940
}
1941
 
1942
// Foodobject15 (4544)
1943
model "highres/sprites/props/4544_foodobject15.md3" {
1944
   scale 0.6 shade 0
1945
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1946
   frame { name "idle" tile 4544 }
1947
}
1948
 
1949
// Foodobject16 (4545)
1950
model "highres/sprites/props/4545_foodobject16.md3" {
1951
   scale 0.6 shade 0
1952
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1953
   frame { name "idle" tile 4545 }
1954
}
1955
 
1956
// Empty fries cup (4546)
1957
model "highres/sprites/props/4546_emptyfries.md3" { 
1958
   scale 1 shade 10 
1959
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1960
   frame { name "Frame0" tile 4546 }
1961
}
1962
 
1963
// Filed fries cup (4547)
1964
model "highres/sprites/props/4547_filledfries.md3" { 
1965
   scale 1 shade 10 
1966
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1967
   frame { name "Frame0" tile 4547 }
1968
}
1969
 
1970
// Foodobject19 (4548)
1971
model "highres/sprites/props/4548_foodobject19.md3" {
1972
   scale 0.9 shade 0
1973
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1974
   frame { name "FRAME1" tile 4548 }
1975
}
1976
 
1977
// Foodobject20 (4549)
1978
model "highres/sprites/props/4540_foodobject11.md3" {
1979
   scale 0.8 shade 0
1980
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1981
   frame { name "idle" tile 4549 }
1982
}
1983
 
1984
// Head lamp (4550)
1985
model "highres/sprites/props/4550_headlamp.md3" { 
1986
   scale 1 shade 0 
1987
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1988
   frame { name "Frame0" tile 4550 }
1989
}
1990
 
1991
// Worms can (4552)
1992
model "highres/sprites/props/4552_worms.md3" { 
1993
   scale 1 shade 0 
1994
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1995
   frame { name "Frame0" tile 4552 }
1996
}
1997
 
1998
// Chicken skined (4554)
1999
model "highres/sprites/props/4554_4555.md3" { 
2000
   scale 1 shade 0 
2001
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
2002
   frame { name "Frame0" tile 4554 }
2003
}
2004
 
2005
// Chicken feathered (4555)
2006
model "highres/sprites/props/4554_4555.md3" { 
2007
   scale 1 shade 0 
2008
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
2009
   frame { name "Frame0" tile 4555 }
2010
}
2011
 
2012
// Tampons (4557)
2013
model "highres/sprites/props/4557_tampon.md3" { 
2014
   scale 1 shade 0 
2015
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2016
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
2017
   frame { name "Frame0" tile 4557 }
2018
}
2019
 
2020
// Robotdog2 (4560) 
2021
model "highres/sprites/props/4560_doggy.md3" { 
2022
   scale 0.7 shade 5 
2023
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
2024
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
486 leod 2025
   frame { name "Frame0" tile0 4560 tile1 4562 }
348 spiker 2026
}
2027
 
2028
// Jollymeal (4569)
2029
model "highres/sprites/props/4569_jollymeal.md3" { 
2030
   scale 1 shade 0 
2031
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
2032
   frame { name "Frame0" tile 4569 }
2033
}
2034
 
2035
// Dukeburger (4570)
478 spiker 2036
model "highres/sprites/props/4570_dukeburger2013.md3" {
2037
   scale 1.5 shade 0 zadd 15
2038
   skin { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_d.png" }
2039
   normal { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_n.png" }
2040
   specular { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_s.png" }  
2041
   skin { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_d.png" }
2042
   normal { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_n.png" }
2043
   specular { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_s.png" }
2044
   skin { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_d.png" }
2045
   normal { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_n.png" }
2046
   specular { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_s.png" }
2047
   skin { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_d.png" }
2048
   normal { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_n.png" }
2049
   specular { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_s.png" }
2050
   skin { pal 0 surface 0 file "highres/sprites/props/4570_dukeburger2013.png" }
348 spiker 2051
   frame { name "frame1" tile0 4570 tile1 4574 }
2052
}
2053
 
2054
// Punch clock (4575)
2055
model "highres/sprites/props/4575_punchclock.md3" {
2056
   scale 1.03 shade 0 zadd 3
2057
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2058
   frame { name "Frame0" tile 4575 }
2059
}
2060
 
2061
// Shopping cart (4576)
2062
model "highres/sprites/props/4576_shoppingcart.md3" { 
2063
   scale 1 shade 0 
2064
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2065
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2066
   frame { name "Frame0" tile 4576 }
2067
}
2068
 
2069
// Pipe (4583)
2070
model "highres/sprites/props/4583_pipe.md3" { 
2071
   scale 0.778 shade 0 
2072
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2073
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2074
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2075
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2076
   frame { name "Frame0" tile 4583 }
2077
}
2078
 
2079
// Green pipe handle (4585)
2080
model "highres/sprites/props/4585.md3" {
2081
   scale 4.5 shade 1
2082
   skin { pal 0 file "highres/sprites/props/4585.png" }
2083
   frame { name "frame1" tile 4585 }
2084
}
2085
 
2086
// Another pipe (4586)
2087
model "highres/sprites/props/4586.md3" { 
2088
   scale 0.778 shade 0 
2089
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2090
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2091
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2092
   frame { name "Frame0" tile 4586 }
2093
}
2094
 
2095
// Thin Pipe (4587)
2096
model "highres/sprites/props/4587_thinpipe.md3" { 
2097
   scale 0.778 shade 0 
2098
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2099
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2100
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2101
   frame { name "Frame0" tile 4587 }
2102
}
2103
 
2104
// Dolphin (4591)
2105
model "highres/sprites/props/4591_dolphin.md3" { 
2106
   scale 1.04 shade 3 
2107
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2108
   frame { name "Frame0" tile 4591 }
2109
}
2110
 
2111
// Dolphin2 (4592)
2112
model "highres/sprites/props/4592_dolphin2.md3" { 
2113
   scale 1.04 shade 3 
2114
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2115
   frame { name "Frame0" tile 4592 }
2116
}
2117
 
2118
// Banner 1 (4600)
430 leod 2119
texture 4600 { // "notmd" maphack
2120
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2121
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2122
}
2123
texture 4601 { // "notmd" maphack
2124
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2125
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2126
}
2127
texture 4602 { // "notmd" maphack
2128
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2129
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2130
}
348 spiker 2131
model "highres/sprites/props/4600_banner.md3" {
2132
   scale 7 shade 0
2133
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2134
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2135
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2136
   frame { name "1" tile0 4600 tile1 4602 }
2137
}
2138
 
2139
// Banner 2 (4603)
430 leod 2140
texture 4603 { // "notmd" maphack
2141
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2142
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2143
}
2144
texture 4604 { // "notmd" maphack
2145
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2146
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2147
}
2148
texture 4605 { // "notmd" maphack
2149
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2150
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2151
}
348 spiker 2152
model "highres/sprites/props/4603_banner.md3" {
2153
   scale 7 shade 0
2154
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2155
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2156
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2157
   frame { name "1" tile0 4603 tile1 4605 }
2158
}
2159
 
2160
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2161
 
2162
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2163
 
2164
 
2165
// Bloody baseball bat (4946)
2166
model "highres/sprites/props/4946_bloodybat.md3" { 
2167
   scale 1 shade 8 
2168
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2169
   frame { name "Frame0" tile 4946 }
2170
}