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348 spiker 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "none00" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "frame00" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md3" {
22
   scale 1.56 shade 0
470 leod 23
   skin { pal 0 file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
24
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
25
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
26
   anim { frame0 "Frame00" frame1 "Frame14" fps 20 flags 0 }
27
   frame { name "Frame00" tile0 407 tile1 410 }
348 spiker 28
}
29
 
30
// Fan Sprite Broke (411)
31
model "highres/sprites/props/0411_fanspritebroke.md3" {
32
   scale 1.56 shade 0
470 leod 33
   skin { file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
34
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
35
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
36
   frame { name "Frame00" tile 411 }
348 spiker 37
}
38
 
39
texture 418 { 
40
   pal 0 { file "highres/sprites/props/0418.png" } 
41
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
42
}
43
 
44
// Radar Dish (479)
45
model "highres/sprites/props/0479_radardish.md3" {
46
   scale 5.3 shade 0
47
   detail { file "highres/detail/metal.png" detailscale 0.3 }
48
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
49
   frame { name "Frame0" tile 479 }
50
}
51
 
52
// Observatory (480)
53
model "highres/sprites/props/0480_observatory.md3" {
54
   scale 3.5 shade 2
55
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
56
   frame { name "frame00" tile 480 }
57
}
58
 
59
// Space Shuttle (487)
60
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
61
model "highres/sprites/props/0487_shuttle.md3" { 
62
   scale 4.5 shade 0 
63
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
64
   frame { name "FRAME1" tile 487 }
65
}
66
 
67
// Satellite #2 (489)
68
model "highres/sprites/props/0489_satellite.md3" {
69
   scale 0.5 shade 4
70
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
390 leod 71
   glow { pal 0 file "highres/sprites/props/0489_satellite_g.png" }   
348 spiker 72
   frame { name "Frame0" tile 489 }
73
}
74
 
75
// Satellite #3 (516)
76
model "highres/sprites/props/0516_satellite.md3" {
77
   scale 1.8 shade 0
78
   detail { file "highres/detail/metal.png" detailscale 0.3 }
79
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
80
   frame { name "Frame0" tile 516 }
81
}
82
 
83
// Fuel pod (517)
84
model "highres/sprites/props/0517_fuelpod.md3" {
85
   scale 0.9 shade 0
86
   detail { file "highres/detail/metal.png" detailscale 0.3 }
87
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
88
   frame { name "FRAME1" tile 517 }
89
}
90
 
91
// Tube (536)
92
model "highres/sprites/props/0536_tube.md3" {
93
   scale 1.9 shade 0
94
   detail { file "highres/detail/metal.png" detailscale 0.3 }
95
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
96
   frame { name "frame00" tile 536 }
97
}
98
 
99
// Tube (537)
100
model "highres/sprites/props/0537_tube.md3" {
101
   scale 1.9 shade 0
102
   detail { file "highres/detail/metal.png" detailscale 0.3 }
103
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
104
   frame { name "frame00" tile 537 }
105
}
106
 
107
// Slimepipe (538)
108
model "highres/sprites/props/0538_slimepipe.md3" {
109
   scale 1 shade 0
110
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
111
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
112
   frame { name "FRAME1" tile0 538 tile1 541 }
113
}
114
 
115
// globe (542)
116
model "highres/sprites/props/0542_globe.md3" {
117
   scale 0.6 shade 1
118
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
119
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
120
   frame { name "frame_1" tile 542 }
121
}
122
 
123
// Wallspeaker (543)
124
model "highres/sprites/props/0543_wallspeaker.md3" {
125
   scale 2 shade 0
126
   detail { file "highres/detail/metal.png" detailscale 0.3 }
127
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
128
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
129
   frame { name "FRAME1" tile 543 }
130
}
131
 
132
// Iron Bar (544)
133
model "highres/sprites/props/0544_ironbar.md3" {
134
   scale 1 shade 0
135
   detail { file "highres/detail/metal.png" detailscale 0.3 }
136
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
137
   frame { name "FRAME1" tile 544 }
138
}
139
 
140
// Domelight (551)
141
model "highres/sprites/props/0551_domelight.md3" {
142
   scale 8.0 shade 3
143
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
144
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
145
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
146
   frame { name "FRAME4" tile0 0551 tile1 0554 }
147
}
148
 
149
// Pipe handle (555)
150
model "highres/sprites/props/0555.md3" {
151
   scale 3 shade 1
152
   skin { pal 0 file "highres/sprites/props/0555.png" }
153
   frame { name "frame1" tile 555 }
154
}
155
 
156
// Chair 1 (556)
157
model "highres/sprites/props/0556_chair1.md3" {
158
   scale 2 shade 2
397 loomsday 159
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
402 leod 160
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
397 loomsday 161
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
162
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 163
   frame { name "frame00" tile0 556 tile1 557 }
164
}
165
 
166
// Broken Chair (559)
167
model "highres/sprites/props/0559_brokenchair.md3" {
168
   scale 2 shade 2
397 loomsday 169
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
403 leod 170
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
397 loomsday 171
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
172
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
348 spiker 173
   frame { name "frame00" tile 559 }
174
}
175
 
176
// Soap (561)
177
model "highres/sprites/props/0561_soap.md3" {
178
   scale 10 shade 0
179
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
180
   frame { name "soap" tile 561 }
181
}
182
 
183
// Drinking fountain (563)
184
model "highres/sprites/props/0563_drinkfount.md3" {
185
   scale 0.6 shade 0
186
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
187
   frame { name "Frame0" tile 563 }
188
}
189
 
190
// Drinking fountain - Anim 1 (564)
191
model "highres/sprites/props/0566_drinkfount.md3" {
192
   scale 0.6 shade 0
193
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
194
   frame { name "Frame0" tile 564 }
195
}
196
 
197
// Drinking fountain - Anim 2 (565)
198
model "highres/sprites/props/0565_drinkfount.md3" {
199
   scale 0.6 shade 0
200
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
201
   frame { name "Frame0" tile 565 }
202
}
203
 
204
// Drinking fountain - Anim 3 (566)
205
model "highres/sprites/props/0566_drinkfount.md3" {
206
   scale 0.6 shade 0
207
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
208
   frame { name "Frame0" tile 566 }
209
}
210
 
211
// Drinking fountain - Destroyed (567)
212
model "highres/sprites/props/0567_drinkfount.md3" {
213
   scale 0.6 shade 0
214
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
215
   frame { name "Frame0" tile 567 }
216
}
217
 
218
texture 568 { 
219
   pal  0 { file "highres/sprites/props/0568.png" }
220
   pal 21 { file "highres/sprites/props/0568_21.png" }
221
}
222
 
223
// Toilet (569)
224
model "highres/sprites/props/0569_toilet.md3" {
225
   scale 1.1 shade 0
226
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
227
   frame { frame "idle" tile 569 }
228
}
229
 
230
// Stall (571)
231
model "highres/sprites/props/0571_stall.md3" {
232
   scale 1.5 shade 2
233
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
234
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
235
   frame { name "1" tile 571 }
236
}
237
 
238
// Shower headpiece (572)
239
model "highres/sprites/props/0991_shower.md3" {
240
   scale 9.5 shade 1
241
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
242
   frame { name "FRAME15" tile0 572 tile1 572 }
243
}
244
 
245
// Stall Broke (573)
246
model "highres/sprites/props/0573_stallbroke.md3" {
247
   scale 1.5 shade 2
248
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
249
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
250
   frame { name "1" tile 573 }
251
}
252
 
253
// Sensor (584)
254
model "highres/sprites/props/0584_sensor.md3" { 
255
   scale 0.9 shade 0 
606 leod 256
   skin { pal 0 surface 0 file "highres/sprites/props/0584_sensor_body.png" } 
348 spiker 257
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
258
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
259
   frame { frame "frame1" tile0 584  tile1 584 }
260
}
261
 
262
// Display (585)
263
model "highres/sprites/props/0585_display.md3" { 
264
   scale 1.22 shade 0
265
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
266
   frame { name "frame1" tile 585 }
267
}
268
 
269
// Grate 1 (595)
270
texture 595 { 
271
   pal 0 { file "highres/sprites/props/0595.png" }
272
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
273
}
274
model "highres/sprites/props/0595_grate1.md3" {
275
   scale 1.56 shade 4
276
   detail { file "highres/detail/metal.png" detailscale 0.3 }
277
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
278
   frame { name "idle" tile 595 }
279
}
280
 
281
// Broken Grate 1 (596)
282
model "highres/sprites/props/0596_bgrate1.md3" {
283
   scale 1.56 shade 4
284
   detail { file "highres/detail/metal.png" detailscale 0.3 }
285
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
286
   frame { name "idle" tile 596 }
287
}
288
 
289
// Solar Panel (602)
290
model "highres/sprites/props/0602_solarpanel.md3" {
291
   scale 1.4 shade 0
292
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
293
   frame { name "FRAME" tile 602 }
294
}
295
 
296
// Space suit 2 (606)
297
model "highres/sprites/props/0606_spacesuit2.md3" { 
298
   scale 1 shade 0 
299
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
300
   frame { name "Frame0" tile 606 }
301
}
302
 
303
// Antenna (607) 
304
model "highres/sprites/props/0607_antenna.md3" { 
305
   scale 1 shade 0 
306
   detail { file "highres/detail/metal.png" detailscale 0.3 }
307
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
308
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
485 leod 309
   frame { name "Frame0" tile0 607 tile1 608 }
348 spiker 310
}
311
 
312
// Pipe (610) 
313
model "highres/sprites/props/0610_tube.md3" { 
314
   scale 15 shade 0 
315
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
316
   frame { name "Frame0" tile 610 }
317
}
318
 
319
// Toilet Broke (615)
320
model "highres/sprites/props/0615_toiletbroke.md3" {
321
   scale 1.1 shade 0
322
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
323
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
324
   frame { name "broken" tile 615 }
325
}
326
 
327
// Pipe2 (616)
328
model "highres/sprites/props/0619_pipe1.md3" {
329
   scale 16 shade 0
330
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
331
   frame { name "Frame0" tile 616 }
332
}
333
 
334
// Pipe1B (617)
335
model "highres/sprites/props/0617_pipe1b.md3" {
336
   scale 16 shade 0
337
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
338
   frame { name "Frame0" tile 617 }
339
}
340
 
341
// Pipe (618, 670)
342
model "highres/sprites/props/0995_pipe.md3" {
343
   scale 17 shade 0
344
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
345
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
346
   frame { name "FRAME1" tile 618 }
347
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
348
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
349
   frame { name "FRAME1" tile 700 }
350
}
351
 
352
// Pipe1 (619)
353
model "highres/sprites/props/0619_pipe1.md3" {
354
   scale 16 shade 0
355
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
356
   frame { name "Frame0" tile 619 }
357
}
358
 
359
// Alternate Reactor (620)
360
model "highres/sprites/props/0620_reactor.md3" {
361
   scale 2 shade 0 zadd 40
362
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
363
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
364
   detail { file "highres/detail/metal.png" detailscale 0.3 }
365
   frame { name "frame00" tile 620 }
366
}
367
 
368
// Camera 1 (621)
369
model "highres/sprites/props/0621_camera1.md3" {
370
   scale 1.13 shade 0
605 loomsday 371
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" specfactor 10 specpower 25 }
348 spiker 372
   frame { name "idle" tile0 621 tile1 625 }
373
}
374
 
411 leod 375
// "Gambini Bench" Arm Rest (631)
376
texture 631 { 
377
   pal 0 { file "highres/sprites/props/0631.png" }
378
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
379
}
380
 
348 spiker 381
texture 632 { 
382
   pal  0 { file "highres/sprites/props/0632.png" }
383
   pal 10 { file "highres/sprites/props/0632_10.png" }
384
   pal 11 { file "highres/sprites/props/0632_11.png" }
385
   pal 12 { file "highres/sprites/props/0632_12.png" }
386
   pal 13 { file "highres/sprites/props/0632_13.png" }
387
   pal 14 { file "highres/sprites/props/0632_14.png" }
388
   pal 15 { file "highres/sprites/props/0632_15.png" }
389
   pal 16 { file "highres/sprites/props/0632_16.png" }
390
   pal 18 { file "highres/sprites/props/0632_12.png" }
391
   pal 21 { file "highres/sprites/props/0632_21.png" }
392
   pal 22 { file "highres/sprites/props/0632_11.png" }
393
   pal 23 { file "highres/sprites/props/0632_23.png" }
394
}
395
 
396
// Pipe2B (633)
397
model "highres/sprites/props/0617_pipe1b.md3" {
398
   scale 16 shade 0
399
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
400
   frame { name "Frame0" tile 633 }
401
}
402
 
403
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
404
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
405
 
406
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
407
 
408
// Vacuum (669)
409
model "highres/sprites/props/0669_vacuum.md3" { 
410
   scale 1 shade 5 
411
   detail { file "highres/detail/metal.png" detailscale 0.3 }
412
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
413
   frame { name "Frame0" tile 669 }
414
}
415
 
416
// Water faucet (670)
417
model "highres/sprites/props/0670_faucet.md3" {
418
   scale 10 shade 4
419
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
420
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
421
   frame { name "frame00" tile0 670 tile1 671 }
422
   frame { name "frame04" tile 574 }
423
}
424
 
425
// Scale (678)
426
model "highres/sprites/props/0678_scale.md3" { 
427
   scale 1 shade 0 
428
   detail { file "highres/detail/metal.png" detailscale 0.3 }
429
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
430
   frame { name "Frame0" tile 678 }
431
}
432
 
433
// Folding Chair (680)
434
model "highres/sprites/props/0680.md3" {
435
   scale 0.9 shade 0
436
   skin { pal 0 file "highres/sprites/props/0680.png" }
437
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
438
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
439
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
440
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
441
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
442
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
443
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
444
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
445
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
446
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
447
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
448
   frame { name "FRAME1" tile0 0680 tile1 0684 }
449
}
450
 
451
// Reflektor (685)
452
model "highres/sprites/props/0685_reflektor.md3" {
453
   scale 9 shade 0
454
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
455
   frame { name "FRAME1" tile 0685 }
456
}
457
 
458
// Movie camera (686)
459
model "highres/sprites/props/0686_moviecamera.md3" { 
460
   scale 1.9 shade 10
461
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
462
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
463
   frame { name "Frame0" tile 686 }
464
}
465
 
466
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
467
 
468
// IV Unit (689)
469
model "highres/sprites/props/0689_ivunit.md3" { 
470
   scale 0.75 shade 4 
471
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
472
   frame { name "Frame0" tile 689 }
473
}
474
 
475
texture 690 { 
476
   pal 0 { file "highres/sprites/props/0690.png" } 
477
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
478
}
479
 
480
// Butcher's knife (691)
481
model "highres/sprites/props/0691_knife.md3" {
482
   scale 16 shade 0
483
   detail { file "highres/detail/metal.png" detailscale 0.3 }
484
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
485
   frame { name "FRAME1" tile 691 }
486
}
487
 
488
// Knife (692)
489
model "highres/sprites/props/0692_knife.md3" {
490
   scale 16 shade 0
491
   detail { file "highres/detail/metal.png" detailscale 0.3 }
492
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
493
   frame { name "FRAME1" tile 692 }
494
}
495
 
496
// Knife (693)
497
model "highres/sprites/props/0693_knife.md3" {
498
   scale 16 shade 0
499
   detail { file "highres/detail/metal.png" detailscale 0.3 }
500
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
501
   frame { name "FRAME1" tile 693 }
502
}
503
 
504
// Souce pan (694)
505
model "highres/sprites/props/0694_saucepan.md3" {
506
   scale 1 shade 0
507
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
508
   frame { name "idle" tile0 694 tile1 694 }
509
}
510
 
511
// Frying pan (695)
512
model "highres/sprites/props/0695_fryingpan.md3" {
513
   scale 1 shade 0
514
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
515
   frame { name "idle" tile0 695 tile1 695 }
516
}
517
 
518
// Pot 1 (697)
519
model "highres/sprites/props/0697_pot1.md3" {
520
   scale 1 shade 0
521
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
522
   frame { name "frame00" tile 697 }
523
}
524
 
525
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
526
 
527
texture 710 { 
528
   pal 0 { file "highres/sprites/props/0710.png" } 
529
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
530
}
531
 
532
// Mike (762)
533
model "highres/sprites/props/0762_mike.md3" {
529 leod 534
   scale 0.8 shade 10
535
   skin { pal 0 surface 0 file "highres/sprites/props/0762_mike.png" }
536
   frame { name "none00" tile 762 }
348 spiker 537
}
538
 
539
// Vase (765)
540
model "highres/sprites/props/0765_vase.md3" {
541
   scale 1.7 shade 0
542
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
543
   frame { name "frame00" tile 765 }
544
}
545
 
546
// Sushiplate1: cooked head (768)
547
model "highres/sprites/props/0768_head.md3" {
548
   scale 4 shade 0 zadd 0.8
549
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
550
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
551
   frame { name "FRAME1" tile0 768 tile1 768 }
552
}
553
 
554
// Sushiplate 2 (769)
555
model "highres/sprites/props/0769_hand1.md3" {
556
   scale 3 shade 0
557
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
558
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
559
   frame { name "FRAME1" tile0 769 tile1 769 }
560
}
561
 
562
// Sushiplate leg (774)
563
model "highres/sprites/props/0774_leg.md3" {
564
   scale 3 shade 0
565
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
566
   frame { name "FRAME1" tile 774 }
567
}
568
 
569
// Sushiplate 4 (779)
570
model "highres/sprites/props/0779_sushiplate4.md3" {
571
   scale 0.4 shade 0
572
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
573
   frame { name "idle" tile 779 }
574
}
575
 
576
// Sushiplate 5 (792)
577
model "highres/sprites/props/0792_hand2.md3" {
578
   scale 3 shade 0
579
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
580
   frame { name "FRAME1" tile 792 }
581
}
582
 
583
// Jib1 (851)
584
model "highres/sprites/props/0851_jib.md3" {
585
   scale 1.0 shade 0
586
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
587
   frame { name "idle" tile 851 }
588
}
589
 
590
// Stripe Ball (901)
591
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
592
   scale 1 shade 8
593
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
594
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
595
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
596
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
597
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
598
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
599
   frame { name "frame00" tile 901 }
600
}
601
 
602
// Que Ball (902)
603
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
604
   scale 1 shade 8
605
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
606
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
607
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
608
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
609
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
610
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
611
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
612
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
613
   frame { name "frame00" tile 902 }
614
}
615
 
616
// Wooden Horse (904)
617
model "highres/sprites/props/0904_woodenhorse.md3" {
618
   scale 4 shade 16
619
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
620
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
621
   frame { name "frame00" tile0 904 tile1 907 }
622
}
623
 
624
// Tree (908)
625
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
626
model "highres/sprites/props/0908_tree.md3" {
627
   scale 1
628
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
629
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
630
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
631
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
632
   frame { name "Frame0" tile 908 }
633
}
634
 
635
// Treetrunk (909)
636
model "highres/sprites/props/0909_treetrunk.md3" {
637
   scale 1.2
638
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
639
   frame { name "Frame0" tile 909 }
640
}
641
 
642
// Tree2 (910)
643
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
644
model "highres/sprites/props/0908_tree.md3" {
645
   scale 1
646
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
647
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
648
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
649
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
650
   frame { name "Frame0" tile 910 } 
651
}
652
 
653
// Cactus (911)
654
model "highres/sprites/props/0911_cactus.md3" {
655
   scale 1.37 shade -5
656
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
657
   frame { name "idle" tile 911 }
658
}
659
 
660
// Bathroom drain (912)
661
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
662
 
663
// Fence (913)
664
model "highres/sprites/props/0913_fence.md3" {
665
   scale 20 shade 0
666
   detail { file "highres/detail/metal.png" detailscale 0.3 }
667
   skin { pal 0 file "highres/textures/0913_d.png" }
668
   normal { file "highres/textures/0913_n.png" }
669
   specular { file "highres/textures/0913_s.png" }
670
   frame { name "Frame0" tile 913 }
671
}
672
 
673
// Wood Fence (914)
674
model "highres/sprites/props/0914_woodfence.md3" {
675
   scale 1 shade 0
676
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
677
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
678
   frame { name "FRAME1" tile 0914 }
679
}
680
 
681
// Fire Ext (916)
682
model "highres/sprites/props/0916_fireext.md3" {
683
   scale 1 shade 0
684
   detail { file "highres/detail/metal.png" detailscale 0.3 }
380 leod 685
   skin { pal 0 file "highres/sprites/props/0916_fireext_d.png" }
348 spiker 686
   specular { file "highres/sprites/props/0916_fireext_s.png" }
687
   frame { name "idle" tile 916 }
688
}
689
 
690
// Firealarm (917)
691
model "highres/sprites/props/0917_firealarm.md3" {
692
   scale 1 shade 0
380 leod 693
   skin { pal 0 file "highres/sprites/props/0917_firealarm_d.png" }
432 leod 694
   normal { file "highres/sprites/props/0917_firealarm_n.png" }
348 spiker 695
   specular { file "highres/sprites/props/0917_firealarm_s.png" }
432 leod 696
   frame { name "Frame 0" tile 917 }
348 spiker 697
}
698
 
699
// Wall Fuse (918)
700
model "highres/sprites/props/0918_wallfuse.md3" {
701
   scale 18 shade 0
702
   detail { file "highres/detail/metal.png" detailscale 0.3 }
703
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
704
   frame { name "Frame0" tile 918 }
705
}
706
 
707
// Electric meter (919)
708
model "highres/sprites/props/0919_electricmeter.md3" { 
709
   scale 1 shade 0 
710
   detail { file "highres/detail/rust.png" detailscale 0.1 }
711
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
712
   frame { name "Frame0" tile 919 }
713
}
714
 
715
// Chain (920)
716
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
717
model "highres/sprites/props/0920_chain.md3" { 
718
   scale 11 shade 0 
719
   detail { file "highres/detail/metal.png" detailscale 0.3 }
720
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
721
   frame { name "FRAME1" tile 920 }
722
}
723
 
724
// Traffic Signal (927)
725
model "highres/sprites/props/0927_trafficsignal.md3" { 
539 leod 726
   scale 11.7 shade 0 
348 spiker 727
   detail { file "highres/detail/metal.png" detailscale 0.3 }
728
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
729
   frame { name "FRAME1" tile 927 }
730
}
731
 
732
// Cactus Broke (939)
733
model "highres/sprites/props/0939_cactusbroke.md3" {
734
   scale 1.37 shade -5
735
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
736
   frame { name "idle" tile 939 }
737
}
738
 
739
// Bounce Mine (940)
740
model "highres/sprites/props/0940_bouncemine.md3" {
741
   scale 1.2 shade 0
742
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
743
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
744
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
745
   frame { name "spinA" tile0 940 tile1 944 }
746
}
747
 
390 leod 748
// Broken Hydrant (950)
546 leod 749
model "highres/sprites/props/0950_brokenhydrant.md3" {
348 spiker 750
   scale 0.75 shade 0
751
   detail { file "highres/detail/rust.png" detailscale 0.3 }
546 leod 752
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 753
   frame { name "idle" tile 950 }
754
}
755
 
756
// Box (951)
757
model "highres/sprites/props/0951_box.md3" {
758
   scale 1.5 shade 0
759
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
760
   frame { name "frame00" tile 951 }
761
}
762
 
763
// Bottle1 (954)
764
model "highres/sprites/props/bottles/0954_bottle1.md3" {
765
   scale 15 shade 0
766
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
767
   frame { name "Frame0" tile 954 }
768
}
769
 
770
// Bottle1 fallen (955)
771
model "highres/sprites/props/bottles/0955_bottle1.md3" {
772
   scale 2.5 shade 0
773
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
774
   frame { name "1" tile 955 }
775
}
776
 
777
// Bottle2 (956)
778
model "highres/sprites/props/bottles/0956_bottle2.md3" {
779
   scale 2.5 shade 0
780
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
781
   frame { name "1" tile 956 }
782
}
783
 
784
// Bottle4 (957)
785
model "highres/sprites/props/bottles/0957_bottle4.md3" {
786
   scale 15 shade 0
787
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
788
   frame { name "Frame0" tile 957 }
789
}
790
 
791
// Lamp (958)
792
model "highres/sprites/props/0958_lamp.md3" { 
793
   scale 3.75 shade 1
794
   detail { file "highres/detail/metal.png" detailscale 0.3 }
606 leod 795
   skin { pal 0 surface 0 file "highres/sprites/props/0958_lamp_body.png" }
348 spiker 796
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
797
   frame { name "Frame0" tile 958 }
798
}
799
 
800
// Ocean sprite 1 (971)
801
model "highres/sprites/props/0971_oceansprite1.md3" { 
802
   scale 1 shade 0 
803
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
804
   frame { name "Frame0" tile 971 }
805
}
806
 
807
// Ocean sprite 2 (972)
808
model "highres/sprites/props/0972_oceansprite2.md3" { 
809
   scale 1 shade 0 
810
   detail { file "highres/detail/metal.png" detailscale 0.3 }
811
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
812
   frame { name "Frame0" tile 972 }
813
}
814
 
815
// Ocean sprite 3 (973)
816
model "highres/sprites/props/0973_oceansprite3.md3" { 
817
   scale 1 shade 0 
818
   detail { file "highres/detail/metal.png" detailscale 0.3 }
819
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
820
   frame { name "Frame0" tile 973 }
821
}
822
 
823
// Ocean sprite 4 (974) 
824
model "highres/sprites/props/0974_oceansprite4.md3" { 
825
   scale 2 shade 0 
826
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
827
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
828
   frame { name "Frame0" tile 974 }
829
}
830
 
831
// Ocean sprite 5 (975)
832
model "highres/sprites/props/0975_oceansprite5.md3" { 
833
   scale 1 shade 12 
834
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
835
   frame { name "Frame0" tile 975 }
836
}
837
 
838
// Vent shaft (976)
839
model "highres/sprites/props/0976_ventshaft.md3" { 
840
   scale 0.9 shade 15 
841
   detail { file "highres/detail/metal.png" detailscale 0.3 }
608 loomsday 842
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" }
843
   normal { pal 0 file "highres/sprites/props/0976_ventshaft_n.png" }
844
   specular { pal 0 file "highres/sprites/props/0976_ventshaft_s.png" } 
348 spiker 845
   frame { name "Frame0" tile 976 }
846
}
847
 
848
// Generic Pole (977)
849
model "highres/sprites/props/0977_genericpole.md3" {
850
   scale 1.56 shade 0
851
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
852
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
853
   frame { name "idle" tile 977 }
854
}
855
 
856
// Cone (978)
857
model "highres/sprites/props/0978_cone.md3" {
858
   scale 0.6 shade 0
859
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
860
   frame { name "frame00" tile 978 }
861
}
862
 
863
// Hang Light (979)
864
model "highres/sprites/props/0979_hanglight.md3" {
865
   scale 5 shade 0
866
   detail { file "highres/detail/metal.png" detailscale 0.3 }
867
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
390 leod 868
   glow { pal 0 file "highres/sprites/props/0979_hanglight_g.png" }
348 spiker 869
   frame { name "Frame0" tile 979 }
870
}
871
 
390 leod 872
// Hydrant (981)
546 leod 873
model "highres/sprites/props/0981_hydrant.md3" {
348 spiker 874
   scale 0.75 shade 0
875
   detail { file "highres/detail/rust.png" detailscale 0.3 }
546 leod 876
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
348 spiker 877
   frame { name "idle" tile 981 }
878
}
879
 
880
// Tire (990)
881
model "highres/sprites/props/0990_tire.md3" {
882
   scale 0.7 shade 0
883
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
884
   frame { name "frame00" tile 990 }
885
}
886
 
887
// Shower headpiece (991)
888
model "highres/sprites/props/0991_shower.md3" {
889
   scale 11 shade 1 zadd 0.5
890
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
891
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
892
   frame { name "FRAME15" tile0 991 tile1 991 }
893
}
894
 
895
// Pipe5 (994/1005)
896
model "highres/sprites/props/0994_pipe.md3" {
897
   scale 17 shade 0
898
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
899
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
900
   frame { name "FRAME1" tile 0994 }
901
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
902
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
903
   frame { name "FRAME1" tile 1005 }
904
}
905
 
906
// Pipe6 (995/1260)
907
model "highres/sprites/props/0995_pipe.md3" {
908
   scale 17 shade 0
909
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
910
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
911
   frame { name "FRAME1" tile 995 }
912
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
913
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
914
   frame { name "FRAME1" tile 1260 }
915
}
916
 
917
// Pipe4 (996-997)
918
model "highres/sprites/props/0996_pipe.md3" {
919
   scale 17 shade 0
920
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
921
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
922
   frame { name "FRAME1" tile 996 }
923
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
924
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
925
   frame { name "FRAME1" tile 997 }
926
}
927
 
928
// Parking Meter (998-999)
929
model "highres/sprites/props/0998_meter.md3" { 
930
   scale 3 shade 0 
931
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
932
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
933
   frame { name "FRAME1" tile 998 }
934
   frame { name "FRAME1" tile 999 }
935
}
936
 
937
// Bar stool (1006)
938
model "highres/sprites/props/1006_barstol.md3" {
939
   scale 4.0 shade 2
940
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
941
   frame { name "frame00" tile 1006 }
942
}
943
 
944
// Bottle5 (1012)
945
model "highres/sprites/props/bottles/1012_bottle5.md3" {
946
   scale 8 shade 0
947
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
948
   frame { name "Frame0" tile 1012 }
949
}
950
 
951
// Bottle6 (1013)
952
model "highres/sprites/props/bottles/1013_bottle6.md3" {
953
   scale 8 shade 0
954
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
955
   frame { name "Frame0" tile 1013 }
956
}
957
 
958
// Bottle9 fallen (1014)
959
model "highres/sprites/props/bottles/1014_bottle9.md3" {
960
   scale 2.5 shade 0
961
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
962
   frame { name "1" tile 1014 }
963
}
964
 
965
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
966
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
967
 
968
// Plant (1025)
969
model "highres/sprites/props/1025_plant.md3" {
970
   scale 1.1 shade 0
971
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
972
   frame { name "1" tile 1025 }
973
}
974
 
975
// Horse On Side (1026)
976
model "highres/sprites/props/0904_woodenhorse.md3" {
977
   scale 4 shade 16
978
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
979
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
980
   frame { name "frame01" tile0 1026 tile1 1030 }
981
}
982
 
983
// Horselite (1034)
984
model "highres/sprites/props/1034_horselite.md3" { 
985
   scale 0.135 shade 0 
986
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
987
   frame { name "frame1" tile0 1034 tile1 1036 }
988
}
989
 
990
// Round Table (1037)
991
model "highres/sprites/props/1037_rtable.md3" {
992
   scale 1.4 shade 2
993
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
994
   frame { name "frame00" tile0 1037 tile1 1037 }
995
}
996
 
997
// Pipe (1038)
998
model "highres/sprites/props/1038_pipe.md3" {
999
   scale 16 shade 0
1000
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1001
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
1002
   frame { name "Frame0" tile 1038 }
1003
}
1004
 
1005
// Donuts (1045)
1006
model "highres/sprites/props/1045_donuts.md3" {
1007
   scale 1.8 shade 0
1008
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
1009
   frame { name "idle" tile 1045 }
1010
}
1011
 
1012
// Pipes (1048)
1013
model "highres/sprites/props/1048_pipes.md3" { 
1014
   scale 1 shade 0 
1015
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1016
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1017
   frame { name "Frame0" tile 1048 }
1018
}
1019
 
1020
// Fuse box 2 (1049)
1021
model "highres/sprites/props/1049_fusebox2.md3" { 
1022
   scale 1 shade 0 
1023
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1024
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1025
   frame { name "Frame0" tile 1049 }
1026
}
1027
 
1028
// Fuse box (1050)
1029
model "highres/sprites/props/1050_fusebox.md3" { 
1030
   scale 1 shade 0
1031
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1032
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1033
   frame { name "Frame0" tile 1050 }
1034
}
1035
 
1036
// Hand dryer (1051)
532 leod 1037
model "highres/sprites/props/1051_handdryer.md3" {
1038
   scale 1.05 shade 4
348 spiker 1039
   detail { file "highres/detail/metal.png" detailscale 0.3 }
533 nightfrigh 1040
   skin { pal 0 surface 0 file "highres/sprites/props/1051_handdryer_d.png" specpower 1 specfactor 3 } 
532 leod 1041
   specular { surface 0 file "highres/sprites/props/1051_handdryer_s.png" }
539 leod 1042
   normal { surface 0 file "highres/sprites/props/1051_handdryer_n.png" parallaxbias 0.0 parallaxscale 0.0 }
532 leod 1043
   frame { name "frame1" tile 1051 }
348 spiker 1044
}
1045
 
1046
// Towel dispenser (1052)
1047
model "highres/sprites/props/1052_toweld.md3" {
1048
   scale 1.575 shade 0
1049
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1050
   frame { name "idle" tile 1052 }
1051
}
1052
 
1053
// Toilet paper (1053)
1054
model "highres/sprites/props/1053_toiletpaper.md3" {
1055
   scale 3 shade 4
1056
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1057
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1058
   frame { name "frame00" tile 1053 }
1059
}
1060
 
1061
// Cineline (1055)
1062
model "highres/sprites/props/1055_cineline.md3" {
1063
   scale 22 shade 6
1064
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1065
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1066
   frame { name "cineline00" tile0 1055 tile1 1056 }
1067
}
1068
 
1069
// Black Clock (1060)
1070
model "highres/sprites/props/1060_clock.md3" {
1071
   scale 1.5 shade 0
1072
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1073
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1074
   frame { name "Frame0" tile 1060 }
1075
}
1076
 
1077
// Spotlight (1061)
1078
model "highres/sprites/props/1061_spotlight.md3" { 
1079
   scale 1 shade 0 
1080
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1081
   frame { name "Frame0" tile 1061 }
1082
}
1083
 
1084
// Rubber Can (1062)
1085
model "highres/sprites/props/1062_rubbercan.md3" {
1086
   scale 2.6 shade 4
1087
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1088
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1089
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1090
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1091
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1092
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1093
   frame { name "idle" tile 1062 }
1094
   frame { name "punch" tile 1063 }
1095
}
1096
 
1097
// Black Clock Broken (1067)
1098
model "highres/sprites/props/1067_clockbroken.md3" {
1099
   scale 1.5 shade 0
1100
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1101
   frame { name "idle" tile 1067 }
1102
}
1103
 
1104
// Socket (1069)
1105
model "highres/sprites/props/1069_socket.md3" {
1106
   zadd 0
1107
   scale 15 shade 0
1108
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1109
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1110
   frame { name "FRAME1" tile 1069 }
1111
}
1112
 
1113
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1114
 
1115
// Broken Light (1078)
1116
model "highres/sprites/props/1078_brokenlight.md3" { 
1117
   scale 1 shade 0 
1118
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1119
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1120
   frame { name "Frame0" tile 1078 }
1121
}
1122
 
1123
// Ooz Filter (1079)
1124
model "highres/sprites/props/1079_oozfilter.md3" {
1125
   scale 1 shade 0
1126
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1127
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1128
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1129
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1130
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1131
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1132
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1133
   frame { name "1" tile0 1079 tile1 1081 }
1134
}
1135
 
1136
// Reactor (1088/1096)
1137
   model "highres/sprites/props/1088_reactor.md3" {
1138
      scale 4.4 shade 0
1139
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1140
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1141
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1142
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1143
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1144
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1145
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1146
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
486 leod 1147
      frame { name "Frame0" tile0 1088 tile1 1091 }
348 spiker 1148
   }
1149
 
1150
   model "highres/sprites/props/1096_reactorburnt.md3" {
1151
      scale 4.4 shade 0
1152
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1153
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1154
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1155
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1156
      frame { name "Frame0" tile 1096 }
1157
   }
1158
 
1159
texture 1113 { 
1160
   pal 0 { file "highres/sprites/props/1113.png" } 
1161
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1162
}
1163
texture 1114 { 
1164
   pal 0 { file "highres/sprites/props/1114.png" }
1165
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1166
}
1167
 
1168
// TipJar (1157)
1169
model "highres/sprites/props/1157_tipjar.md3" {
1170
   scale 3.5 shade 3
1171
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1172
   frame { name "frame_1" tile0 1157 tile1 1157 }
1173
}
1174
 
1175
// Wiaderkob (1158)
1176
model "highres/sprites/props/1158_wiaderkob.md3" {
1177
   scale 17 shade 0
1178
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1179
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1180
}
1181
 
1182
// Bottle12 (1159)
1183
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1184
   scale 15 shade 0
1185
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1186
   frame { name "Frame0" tile 1159 }
1187
}
1188
 
1189
 
435 leod 1190
// Bottle13 (1160)
348 spiker 1191
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1192
   scale 2.5 shade 0
1193
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1194
   frame { name "1" tile 1160 }
1195
}
1196
 
435 leod 1197
// Bottle14 (1161)
348 spiker 1198
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1199
   scale 2.5 shade 0
1200
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1201
   frame { name "1" tile 1161 }
1202
}
1203
 
435 leod 1204
// Bottle15 (1162)
348 spiker 1205
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1206
   scale 2.5 shade 0
1207
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1208
   frame { name "1" tile 1162 }
1209
}
1210
 
435 leod 1211
// Bottle16 (1163)
348 spiker 1212
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1213
   scale 2.5 shade 0
1214
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1215
   frame { name "1" tile 1163 }
1216
}
1217
 
435 leod 1218
// Bottle17 (1164)
348 spiker 1219
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1220
   scale 2.5 shade 0
1221
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1222
   frame { name "1" tile 1164 }
1223
}
1224
 
435 leod 1225
// Bottle18 (1165)
348 spiker 1226
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1227
   scale 2.5 shade 0
1228
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1229
   frame { name "1" tile 1165 }
1230
}
1231
 
435 leod 1232
// Bottle19 (1166)
348 spiker 1233
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1234
   scale 2.5 shade 0
1235
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1236
   frame { name "1" tile 1166 }
1237
}
1238
 
1239
// Crane Pole (1221)
1240
model "highres/sprites/props/1221_pole.md3" { 
1241
   scale 0.55 shade 4
1242
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1243
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1244
   frame { name "Frame0" tile 1221 }
1245
}
1246
 
1247
// Crane (1222)
1248
model "highres/sprites/props/1222_crane.md3" {
1249
   scale 0.55 shade 4
1250
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1251
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1252
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1253
   frame { name "Grab_0" tile 1222 }
1254
   frame { name "Grab_2" tile 1223 }
1255
   frame { name "Grab_3" tile 1224 }
1256
}
1257
 
1258
// Barbroke (1225)
1259
model "highres/sprites/props/1225_barbroke.md3" { 
1260
   scale 1.66 shade 1
1261
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1262
   frame { name "frame1" tile 1225 }
1263
}
1264
 
1265
// Barrels 
1266
 
1267
model "highres/sprites/props/1227_nukebarrel.md3" {
1268
   scale 1.8 shade 8
1269
 
1270
      // NukeBarrel (1227)
1271
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1272
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
607 loomsday 1273
	  specular { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
426 loomsday 1274
      normal { pal 0 file "highres/sprites/props/1227_nukebarrel_n.png" }
348 spiker 1275
      frame { name "frame00" tile 1227 }
1276
      frame { name "frame01" tile 1228 }
1277
      frame { name "frame01" tile 1229 }
1278
      frame { name "frame03" tile 1230 }      
1279
      frame { name "frame04" tile 1231 }
1280
 
1281
      // ExplodingBarrel (1238)
1282
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1283
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1284
      frame { name "frame00" tile 1238 }
1285
      frame { name "frame01" tile 1239 }
1286
 
1287
      // OilBarrel (4580)
1288
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1289
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1290
      frame { name "frame00" tile 4580 }
1291
 
1292
      // WhiteBarrel (4581)  
1293
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1294
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1295
      frame { name "frame00" tile 4581 }
1296
 
1297
      // ToxicBarrel (4582)
1298
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1299
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1300
      frame { name "frame00" tile 4582 }
1301
} 
1302
 
1303
 
1304
// Can With Something (1232)
1305
model "highres/sprites/props/1232_canwithsomething.md3" {
1306
  scale 18 shade 8
1307
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1308
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1309
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1310
  frame { name "trc00" tile 1232 }
1311
}
1312
 
1313
// Money (1233)
1314
model "highres/sprites/props/1233_money.md3" {
1315
   scale 8 shade 4
1316
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1317
   frame { name "Frame02" tile0 1233 tile1 1235 }
1318
}
1319
 
1320
// FireBarrel (1240)
1321
model "highres/sprites/props/1240_firebarrel.md3" {
1322
   scale 1.6 0
1323
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1324
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1325
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1326
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1327
}
1328
 
1329
// Seenine (1247)
1330
model "highres/sprites/props/1247_seenine.md3" {
1331
   scale 1.56 shade 0
1332
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1333
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1334
   frame { name "idle" tile 1247 }
1335
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1336
   frame { name "blowup1" tile0 1248 tile1 1249 }
1337
}
1338
 
1339
// Newspaper (1275)
569 leod 1340
texture 1275 {
1341
   pal 0 { file "highres/sprites/props/1275.png" }
1342
   detail { file "highres/detail/paper_crumpled.png" detailscale 2.0 }
1343
}
1344
 
1345
// Newspaper (1276)
1346
model "highres/sprites/props/1276_newspaper.md3" {
348 spiker 1347
   scale 1.2 shade 0
569 leod 1348
   skin { pal 0 file "highres/sprites/props/1276_newspaper.png" }
348 spiker 1349
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
569 leod 1350
   frame { frame "frame1" tile0 1276 tile1 1276 }
348 spiker 1351
}
1352
 
1353
// Chopper (1337)
1354
model "highres/sprites/props/1337_chopper.md3" {
1355
   scale 5.5 shade 0
1356
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1357
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1358
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1359
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1360
   frame { name "FRAME1" tile 1345 }
1361
}
1362
 
1363
// Chopper's debris2 (1340)
1364
model "highres/sprites/props/1340_debris2.md3" {
1365
   scale 7.5 shade 0
1366
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1367
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1368
   frame { name "FRAME1" tile 1340 }
1369
}
1370
 
1371
// Chopper's debris1 (1341)
1372
model "highres/sprites/props/1341_debris1.md3" {
1373
   scale 7.5 shade 0
1374
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1375
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1376
   frame { name "FRAME1" tile 1341 }
1377
}
1378
 
1379
// Chopper's debris3 (1342)
1380
model "highres/sprites/props/1342_debris3.md3" {
1381
   scale 7.5 shade 0
1382
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1383
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1384
   frame { name "FRAME1" tile 1342 }
1385
}
1386
 
1387
// Chopper's wheel (1343)
1388
model "highres/sprites/props/1343_wheel.md3" {
1389
   scale 8 shade 0
1390
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1391
   frame { name "FRAME1" tile 1343 }
1392
}
1393
 
1394
// Chopper's propeller (1344)
1395
model "highres/sprites/props/1344_propeller.md3" {
1396
   scale 2 shade 0
1397
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1398
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1399
   frame { name "FRAME1" tile 1344 }
1400
}
1401
 
1402
// Chopper' crash (1346)
1403
model "highres/sprites/props/1346_crash.md3" {
1404
   scale 5 shade 0
1405
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1406
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1407
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1408
}
1409
 
1410
// X-Files Jar/Fetus (1358)
1411
model "highres/sprites/props/1358_xfilesjar.md3" { 
1412
   scale 6 shade 0 
1413
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1414
   frame { name "FRAME1" tile 1358 }
1415
}
1416
 
1417
// X-Files Jar/Fetus Broken (1359)
1418
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1419
   scale 6 shade 0 
1420
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1421
   frame { name "FRAME1" tile 1359 }
1422
}
1423
 
1424
// Firevase (1390)
1425
model "highres/sprites/props/1390_firevase.md3" { 
1426
   scale 1.5 shade 0 
1427
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1428
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1429
   frame { frame "frame1" tile0 1390 tile1 1393 }
1430
}
1431
 
1432
// Babe Land Cannon (1810)
1433
model "highres/sprites/props/1810_cannon.md3" { 
1434
   scale 0.8 shade 0 zadd -5
1435
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1436
   frame { name "Frame0" tile0 1810 tile1 1816 }
1437
}
1438
 
1439
// Cannon ball (1817)
1440
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1441
   scale 2.5 shade 8 zadd -6
1442
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1443
   frame { name "frame00" tile 1817 }
1444
}
1445
 
1446
// Cannonball pile (1818)
1447
model "highres/sprites/props/1818_cannonballpile.md3" {
1448
   scale 2.5 shade 0
1449
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1450
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1451
   frame { name "frame00" tile 1818 }
1452
}
1453
 
1454
// Feces (2200)
1455
model "highres/sprites/props/2200_feces.md3" {
1456
   scale 1 shade 0
1457
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1458
   frame { name "frame00" tile 2200 }
1459
}
1460
 
1461
// Skull (2453)
1462
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1463
 
1464
// Sky Car (2491)
1465
model "highres/sprites/props/2491_skycar.md3" {
1466
   scale 3 shade 0
1467
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1468
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1469
   frame { name "FRAME1" tile 2491 }
1470
}
1471
 
1472
// Blimp (3400)
1473
model "highres/sprites/props/3400_blimp.md3" { 
1474
   scale 1.5 shade 5 
1475
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1476
   frame { name "Frame0" tile 3400 }
1477
}
1478
 
1479
// Car Mirror (3418)
1480
model "highres/sprites/props/3418_carmirror.md3" {
1481
   scale 1.5 shade 0
1482
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1483
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1484
   frame { name "Frame0" tile 3418 }
1485
}
1486
 
1487
// Candy Bar (3419)
1488
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1489
 
1490
// Pirate Flag (3426)
430 leod 1491
texture 3426 { // "notmd" maphack
1492
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1493
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1494
}
1495
texture 3427 { // "notmd" maphack
1496
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1497
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1498
}
1499
texture 3428 { // "notmd" maphack
1500
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1501
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1502
}
348 spiker 1503
model "highres/sprites/props/3426_pirateflag.md3" {
1504
   scale 1.25 shade 0
1505
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1506
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1507
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1508
   frame { name "Frame0" tile0 3426 tile1 3428 }
1509
}
1510
 
1511
// Root (3429)
1512
model "highres/sprites/props/3429_root.md3" { 
1513
   scale 0.85 shade 0 
1514
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1515
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1516
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1517
   frame { frame "frame1" tile0 3429  tile1 3429 }
1518
}
1519
 
1520
 
1521
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1522
 
1523
// Target (4359)
1524
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1525
 
1526
// Gunpowder barrel (4360)
1527
model "highres/sprites/props/4360_barrel.md3" {
1528
   scale 2.2 shade 0
1529
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1530
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1531
   frame { name "idle" tile0 4360 tile1 4360 }
1532
}
1533
 
1534
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1535
 
1536
// Mission Impossible knife (4363)
1537
model "highres/sprites/props/4363_knife.md3" {
1538
   scale 2.6 shade 0
1539
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1540
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1541
   frame { name "FRAME1" tile 4363 }
1542
}
1543
 
1544
// Hat rack (4367)
1545
model "highres/sprites/props/4367_hatrack.md3" { 
1546
   scale 1 shade 6 
1547
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1548
   frame { name "Frame0" tile 4367 }
1549
}
1550
 
1551
// Emergency Light (4369)
1552
model "highres/sprites/props/4369_light.md3" { 
1553
   scale 1.5 shade 1
1554
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1555
   frame { name "none00" tile 4369 }
1556
}
1557
 
1558
// Desklamp (4370)
1559
model "highres/sprites/props/4370_desklamp.md3" { 
1560
   scale 1 shade 10 
1561
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1562
   frame { name "Frame0" tile 4370 }
1563
}
1564
 
1565
// Coffee machine (4372)
1566
model "highres/sprites/props/4372_coffeemachine.md3" { 
1567
   scale 1 shade 0 
1568
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1569
   frame { name "Frame0" tile 4372 }
1570
}
1571
 
1572
// Cups (4373)
1573
model "highres/sprites/props/4373_cups.md3" {
1574
   scale 6 shade 0
1575
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1576
   frame { name "FRAME1" tile 4373 }
1577
}
1578
 
1579
// Gavals (4374)
1580
model "highres/sprites/props/4374_gavals.md3" { 
1581
   scale 1 shade 0 
1582
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1583
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1584
   frame { name "Frame0" tile 4374 }
1585
}
1586
 
1587
// Police Lightpole (4377)
1588
model "highres/sprites/props/4377_policepole.md3" {
1589
   scale 2 shade 10
1590
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1591
   frame { name "idle" tile 4377 }
1592
}
1593
 
1594
// Cable (4386)
1595
model "highres/sprites/props/4386_cable.md3" {
573 leod 1596
   scale 3.1 shade 0
348 spiker 1597
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1598
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1599
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1600
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1601
   frame { name "idle" tile 4386 }
1602
}
1603
 
1604
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1605
 
1606
// Trashcan (4388)
1607
model "highres/sprites/props/4388_trashcan.md3" {
1608
   scale 3.5 shade 0
1609
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1610
   frame { name "idle" tile0 4388 tile1 4388 }
1611
}
1612
 
1613
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1614
 
1615
// Speaker (4397)
1616
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1617
model "highres/sprites/props/4397_speaker.md3" {
1618
   scale 1.1 shade 0
1619
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1620
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1621
   frame { frame "frame1" tile0 4397 tile1 4397 }
1622
}
1623
 
1624
//  Broken speaker (4398)
1625
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1626
model "highres/sprites/props/4398_speaker.md3" {
1627
   scale 1.1 shade 0
1628
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1629
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1630
   frame { frame "frame1" tile0 4398 tile1 4398 }
1631
}
1632
 
1633
// Teddy Bear (4400)
1634
model "highres/sprites/props/4400_bear.md3" { 
1635
   scale 1 shade 0 
1636
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1637
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1638
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1639
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1640
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1641
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1642
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1643
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1644
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1645
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1646
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1647
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1648
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1649
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1650
   frame { name "FRAME1" tile 4400 }
1651
}
1652
 
1653
// Boat wheel (4406)
1654
model "highres/sprites/props/4406_boatwheel.md3" { 
1655
   scale 1 shade 0 
1656
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1657
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1658
   frame { name "Frame0" tile 4406 }
1659
}
1660
 
1661
// Letter (4410)
1662
model "highres/sprites/props/4410_letter.md3" {
1663
   scale 8 shade 4
1664
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1665
   frame { name "frame00" tile0 4410 tile1 4412 }
1666
}
1667
 
1668
// Mailbag (4413)
1669
model "highres/sprites/props/4413_mailbag.md3" {
1670
   scale 6 shade 0
1671
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1672
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1673
   frame { name "idle" tile 4413 }
1674
}
1675
 
1676
// Car Mirror (4415)
1677
model "highres/sprites/props/4415_carmirror.md3" {
1678
   scale 1.5 shade 0
1679
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1680
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1681
   frame { name "Frame0" tile 4415 }
1682
}
1683
 
1684
// Jeep Mirror (4416)
1685
model "highres/sprites/props/4416_jeepmirror.md3" {
1686
   scale 1.5 shade 0
1687
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1688
   frame { name "Frame0" tile 4416 }
1689
}
1690
 
1691
// Bus Mirror (4417)
1692
model "highres/sprites/props/4417_busmirror.md3" {
1693
   scale 1.5 shade 0
1694
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1695
   frame { name "Frame0" tile 4417 }
1696
}
1697
 
1698
// Opened Pipebomb (4419)
1699
model "highres/sprites/props/4419_openpbomb.md3" {
1700
   scale 15 shade 1
1701
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1702
   frame { name "none00" tile 4419 }
1703
}
1704
 
1705
// Hotmeat (4427)
1706
model "highres/sprites/props/4427_hotmeat.md3" { 
1707
   scale 1.2 shade 0 
1708
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1709
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1710
   frame { name "FRAME1" tile 4427 }
1711
}
1712
 
435 leod 1713
// Fence (4429) // ART tile is bit-identical to 0913
1714
model "highres/sprites/props/0913_fence.md3" {
1715
   scale 20 shade 0
1716
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1717
   skin { pal 0 file "highres/textures/0913_d.png" }
1718
   normal { file "highres/textures/0913_n.png" }
1719
   specular { file "highres/textures/0913_s.png" }
1720
   frame { name "Frame0" tile 4429 }
1721
}
1722
 
348 spiker 1723
// Coffee mug (4438)
1724
model "highres/sprites/props/4438_coffeemug.md3" {
1725
   scale 1 shade 0
1726
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1727
   frame { name "FRAME1" tile 4438 }
1728
}
1729
 
1730
// Broken Fuse #1 (4430-4432)
1731
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1732
texture 4431 { 
1733
   pal 0 { file "highres/sprites/props/4431.png" } 
506 leod 1734
   glow { file "highres/sprites/props/4431_g.png" }
348 spiker 1735
}
1736
texture 4432 { 
1737
   pal 0 { file "highres/sprites/props/4432.png" } 
506 leod 1738
   glow { file "highres/sprites/props/4432_g.png" }   
348 spiker 1739
}
1740
 
1741
// Paper And Pen (4439)
1742
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1743
 
1744
// Donuts 2 (4440)
1745
model "highres/sprites/props/4440_donuts.md3" {
1746
   scale 7 shade 0
1747
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1748
   frame { name "FRAME1" tile 4440 }
1749
}
1750
 
1751
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1752
 
1753
// American flag (4443)
1754
model "highres/sprites/props/4443_flag.md3" {
1755
   scale 1.38 shade 0
1756
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1757
   frame { name "FRAME1" tile 4443 }
1758
}
1759
 
1760
// Tripod camera (4444)
1761
model "highres/sprites/props/4444_tripodcamera.md3" { 
1762
   scale 0.9 shade 0 
1763
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1764
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1765
   frame { name "Frame0" tile 4444 }
1766
}
1767
 
1768
// Chain (4446)
1769
model "highres/sprites/props/4446_chain.md3" { 
1770
   scale 16 shade 0 
1771
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1772
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1773
   frame { name "FRAME1" tile 4446 }
1774
}
1775
 
1776
// Mail delivery bag (4452)
1777
model "highres/sprites/props/4452_deliverybag.md3" { 
1778
   scale 1 shade 10 
1779
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1780
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1781
   frame { name "Frame0" tile 4452 }
1782
}
1783
 
1784
// Meter (4453)
1785
model "highres/sprites/props/4453_meter.md3" {
1786
   scale 2.5 0
1787
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1788
   frame { name "idle" tile0 4453 tile1 4453 }
1789
}
1790
 
1791
// Desk phone (4454)
1792
model "highres/sprites/props/4454_deskphone.md3" { 
1793
   scale 0.6 shade 0 
1794
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1795
   frame { name "Frame0" tile 4454 }
1796
}
1797
 
1798
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1799
 
1800
// Gumball machine (4458)
1801
model "highres/sprites/props/4458_gumballmachine.md3" {
1802
   scale 1.5 shade 2
1803
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1804
   frame { name "idle" tile0 4458 tile1 4458 }
1805
}
1806
 
1807
// Gumball machine broken (4459)
1808
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1809
   scale 1.5 shade 0
1810
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1811
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1812
   frame { name "dying1" tile0 4459 tile1 4459 }
1813
}
1814
 
1815
// Certificate (4460)
1816
model "highres/sprites/props/4460_cert.md3" {
1817
   scale 11 shade 4
1818
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1819
   frame { name "Frame02" tile0 4460 tile1 4462 }
1820
}
1821
 
1822
// Mace paper spray (4464)
1823
model "highres/sprites/props/4464_mace.md3" { 
1824
   scale 1 shade 3 
1825
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1826
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1827
   frame { name "Frame0" tile 4464 }
1828
}
1829
 
1830
// Broken cable (4480)
1831
texture 4480 { 
1832
   pal 0 { file "highres/sprites/props/4480.png" } 
1833
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1834
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1835
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1836
}
1837
texture 4481 { 
1838
   pal 0 { file "highres/sprites/props/4481.png" }
1839
   pal 10 { file "highres/sprites/props/4481_10.png" }
1840
   pal 13 { file "highres/sprites/props/4481_13.png" }
1841
   pal 14 { file "highres/sprites/props/4481_14.png" }
1842
   glow { file "highres/sprites/props/4481_g.png" } 
1843
}
1844
texture 4482 { 
1845
   pal 0 { file "highres/sprites/props/4482.png" }
1846
   pal 10 { file "highres/sprites/props/4482_10.png" }
1847
   pal 13 { file "highres/sprites/props/4482_13.png" }
1848
   pal 14 { file "highres/sprites/props/4482_14.png" }
1849
   glow { file "highres/sprites/props/4482_g.png" }
1850
}
1851
 
1852
// Broom (4496)
1853
model "highres/sprites/props/4496_broom.md3" { 
1854
   scale 1 shade 0 
1855
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1856
   frame { name "Frame0" tile 4496 }
1857
}
1858
 
1859
// Mop (4497)
1860
model "highres/sprites/props/4497_mop.md3" { 
1861
   scale 1 shade 0 
1862
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1863
   frame { name "Frame0" tile 4497 }
1864
}
1865
 
1866
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1867
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1868
 
1869
// Chest of gold (4520)
1870
model "highres/sprites/props/4520_goldchest.md3" { 
1871
   scale 0.9 shade 0 
1872
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1873
   frame { name "Frame0" tile 4520 }
1874
}
1875
 
1876
// Steed's gear (4524)
1877
model "highres/sprites/props/4524_steedgear.md3" {
1878
   scale 1.5 shade 0
1879
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1880
   frame { name "FRAME1" tile 4524 }
1881
}
1882
 
1883
// FoodObject1 (4530)
1884
model "highres/sprites/props/4530_foodobject1.md3" {
1885
   scale 0.45 shade 0
1886
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1887
   frame { name "frame1" tile 4530 }
1888
}
1889
 
1890
// FoodObject4 (4533)
1891
model "highres/sprites/props/4533_foodobject4.md3" {
1892
   scale 0.45 shade 0
1893
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1894
   frame { name "frame1" tile 4533 }
1895
}
1896
 
1897
// Condiment cups (4536)
1898
model "highres/sprites/props/4536_cups.md3" { 
1899
   scale 1 shade 0 
1900
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1901
   frame { name "Frame0" tile 4536 }
1902
}
1903
 
1904
// Mustard (4537)
1905
model "highres/sprites/props/4537_4538.md3" { 
1906
   scale 1 shade 0 
1907
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1908
   frame { name "Frame0" tile 4537 }
1909
}
1910
 
1911
// Ketchup (4538)
1912
model "highres/sprites/props/4537_4538.md3" { 
1913
   scale 1 shade 0 
1914
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1915
   frame { name "Frame0" tile 4538 }
1916
}
1917
 
1918
// Foodobject10 (4539)
1919
model "highres/sprites/props/4539_napkin.md3" {
1920
   scale 12.5 shade 0
1921
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1922
   frame { name "FRAME1" tile 4539 }
1923
}
1924
 
1925
// Foodobject11 (4540)
1926
model "highres/sprites/props/4540_foodobject11.md3" { 
1927
   scale 0.8 shade 0
1928
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1929
   frame { name "idle" tile 4540 }
1930
}
1931
 
1932
// Foodobject12 (4541)
1933
model "highres/sprites/props/4540_foodobject11.md3" {
1934
   scale 0.8 shade 0
1935
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1936
   frame { name "idle" tile 4541 }
1937
}
1938
 
1939
// Foodobject13 (4542)
1940
model "highres/sprites/props/4542_foodobject13.md3" {
1941
   scale 0.8 shade 0
1942
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1943
   frame { name "idle" tile 4542 }
1944
}
1945
 
1946
// Foodobject14 (4543)
1947
model "highres/sprites/props/4543_foodobject14.md3" {
1948
   scale 0.5 shade 0
1949
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1950
   frame { name "idle" tile 4543 }
1951
}
1952
 
1953
// Foodobject15 (4544)
1954
model "highres/sprites/props/4544_foodobject15.md3" {
1955
   scale 0.6 shade 0
1956
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1957
   frame { name "idle" tile 4544 }
1958
}
1959
 
1960
// Foodobject16 (4545)
1961
model "highres/sprites/props/4545_foodobject16.md3" {
1962
   scale 0.6 shade 0
1963
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1964
   frame { name "idle" tile 4545 }
1965
}
1966
 
1967
// Empty fries cup (4546)
1968
model "highres/sprites/props/4546_emptyfries.md3" { 
1969
   scale 1 shade 10 
1970
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1971
   frame { name "Frame0" tile 4546 }
1972
}
1973
 
1974
// Filed fries cup (4547)
1975
model "highres/sprites/props/4547_filledfries.md3" { 
1976
   scale 1 shade 10 
1977
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1978
   frame { name "Frame0" tile 4547 }
1979
}
1980
 
1981
// Foodobject19 (4548)
1982
model "highres/sprites/props/4548_foodobject19.md3" {
1983
   scale 0.9 shade 0
1984
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1985
   frame { name "FRAME1" tile 4548 }
1986
}
1987
 
1988
// Foodobject20 (4549)
1989
model "highres/sprites/props/4540_foodobject11.md3" {
1990
   scale 0.8 shade 0
1991
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1992
   frame { name "idle" tile 4549 }
1993
}
1994
 
1995
// Head lamp (4550)
1996
model "highres/sprites/props/4550_headlamp.md3" { 
1997
   scale 1 shade 0 
1998
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1999
   frame { name "Frame0" tile 4550 }
2000
}
2001
 
2002
// Worms can (4552)
2003
model "highres/sprites/props/4552_worms.md3" { 
2004
   scale 1 shade 0 
2005
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
2006
   frame { name "Frame0" tile 4552 }
2007
}
2008
 
2009
// Chicken skined (4554)
2010
model "highres/sprites/props/4554_4555.md3" { 
2011
   scale 1 shade 0 
2012
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
2013
   frame { name "Frame0" tile 4554 }
2014
}
2015
 
2016
// Chicken feathered (4555)
2017
model "highres/sprites/props/4554_4555.md3" { 
2018
   scale 1 shade 0 
2019
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
2020
   frame { name "Frame0" tile 4555 }
2021
}
2022
 
2023
// Tampons (4557)
2024
model "highres/sprites/props/4557_tampon.md3" { 
2025
   scale 1 shade 0 
2026
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2027
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
2028
   frame { name "Frame0" tile 4557 }
2029
}
2030
 
2031
// Robotdog2 (4560) 
2032
model "highres/sprites/props/4560_doggy.md3" { 
2033
   scale 0.7 shade 5 
2034
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
2035
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
486 leod 2036
   frame { name "Frame0" tile0 4560 tile1 4562 }
348 spiker 2037
}
2038
 
2039
// Jollymeal (4569)
2040
model "highres/sprites/props/4569_jollymeal.md3" { 
2041
   scale 1 shade 0 
2042
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
2043
   frame { name "Frame0" tile 4569 }
2044
}
2045
 
2046
// Dukeburger (4570)
478 spiker 2047
model "highres/sprites/props/4570_dukeburger2013.md3" {
2048
   scale 1.5 shade 0 zadd 15
2049
   skin { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_d.png" }
2050
   normal { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_n.png" }
2051
   specular { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_s.png" }  
2052
   skin { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_d.png" }
2053
   normal { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_n.png" }
2054
   specular { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_s.png" }
2055
   skin { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_d.png" }
2056
   normal { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_n.png" }
2057
   specular { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_s.png" }
2058
   skin { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_d.png" }
2059
   normal { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_n.png" }
2060
   specular { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_s.png" }
2061
   skin { pal 0 surface 0 file "highres/sprites/props/4570_dukeburger2013.png" }
348 spiker 2062
   frame { name "frame1" tile0 4570 tile1 4574 }
2063
}
2064
 
2065
// Punch clock (4575)
2066
model "highres/sprites/props/4575_punchclock.md3" {
2067
   scale 1.03 shade 0 zadd 3
2068
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2069
   frame { name "Frame0" tile 4575 }
2070
}
2071
 
2072
// Shopping cart (4576)
2073
model "highres/sprites/props/4576_shoppingcart.md3" { 
2074
   scale 1 shade 0 
2075
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2076
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2077
   frame { name "Frame0" tile 4576 }
2078
}
2079
 
2080
// Pipe (4583)
2081
model "highres/sprites/props/4583_pipe.md3" { 
2082
   scale 0.778 shade 0 
585 loomsday 2083
//   detail { file "highres/detail/metal.png" detailscale 0.3 }
2084
   skin { pal 0 surface 0 file "highres/sprites/props/4583_d.png" }
2085
   normal { pal 0 surface 0 file "highres/sprites/props/4583_n.png" }
2086
   specular { pal 0 surface 0 file "highres/sprites/props/4583_s.png" }
2087
//   detail { file "highres/detail/metal.png" detailscale 0.3 }
2088
//   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
348 spiker 2089
   frame { name "Frame0" tile 4583 }
2090
}
2091
 
2092
// Green pipe handle (4585)
2093
model "highres/sprites/props/4585.md3" {
2094
   scale 4.5 shade 1
2095
   skin { pal 0 file "highres/sprites/props/4585.png" }
2096
   frame { name "frame1" tile 4585 }
2097
}
2098
 
2099
// Another pipe (4586)
2100
model "highres/sprites/props/4586.md3" { 
2101
   scale 0.778 shade 0 
2102
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2103
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2104
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2105
   frame { name "Frame0" tile 4586 }
2106
}
2107
 
2108
// Thin Pipe (4587)
2109
model "highres/sprites/props/4587_thinpipe.md3" { 
2110
   scale 0.778 shade 0 
2111
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2112
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2113
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2114
   frame { name "Frame0" tile 4587 }
2115
}
2116
 
2117
// Dolphin (4591)
2118
model "highres/sprites/props/4591_dolphin.md3" { 
2119
   scale 1.04 shade 3 
2120
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2121
   frame { name "Frame0" tile 4591 }
2122
}
2123
 
2124
// Dolphin2 (4592)
2125
model "highres/sprites/props/4592_dolphin2.md3" { 
2126
   scale 1.04 shade 3 
2127
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2128
   frame { name "Frame0" tile 4592 }
2129
}
2130
 
2131
// Banner 1 (4600)
430 leod 2132
texture 4600 { // "notmd" maphack
2133
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2134
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2135
}
2136
texture 4601 { // "notmd" maphack
2137
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2138
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2139
}
2140
texture 4602 { // "notmd" maphack
2141
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2142
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2143
}
348 spiker 2144
model "highres/sprites/props/4600_banner.md3" {
2145
   scale 7 shade 0
2146
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2147
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2148
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2149
   frame { name "1" tile0 4600 tile1 4602 }
2150
}
2151
 
2152
// Banner 2 (4603)
430 leod 2153
texture 4603 { // "notmd" maphack
2154
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2155
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2156
}
2157
texture 4604 { // "notmd" maphack
2158
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2159
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2160
}
2161
texture 4605 { // "notmd" maphack
2162
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2163
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2164
}
348 spiker 2165
model "highres/sprites/props/4603_banner.md3" {
2166
   scale 7 shade 0
2167
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2168
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2169
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2170
   frame { name "1" tile0 4603 tile1 4605 }
2171
}
2172
 
2173
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2174
 
2175
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2176
 
2177
 
2178
// Bloody baseball bat (4946)
2179
model "highres/sprites/props/4946_bloodybat.md3" { 
2180
   scale 1 shade 8 
2181
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2182
   frame { name "Frame0" tile 4946 }
2183
}