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1 plagman 1
         ==================================================================
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         |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
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         |                                                                |
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         |                   A Duke3D Community project                   |
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         |                                                                |                      
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         |                compiled by Parkar & NightFright                |
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         ==================================================================
18 nightfrigh 8
         |                 Version 4.2.018 (Nov 28, 2009)                 |
1 plagman 9
         ==================================================================
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=======================
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CONTENTS OF THIS README
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=======================
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17
1) About
18
2) Installation
19
3) Notes
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   3.1) WIP release
21
   3.2) Known issues
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   3.3) Title screen art
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   3.4) EDuke32 port
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4) License
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   4.1) HRP
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   4.2) Others
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5) Contact/Links
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6) Credits
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7) Changelog
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31
 
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33
 
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========
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1) ABOUT
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========
37
 
38
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in 
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1996? Its cool protagonist, ingame atmosphere, original weaponry and many other 
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features make it worth playing even today.
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42
For all Duke fans who want to play the game again in a modern Windows environment 
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with 3D accelerated graphics, the Duke3D community has created the High Resolution 
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Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, 
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the project´s goal is to replace all textures and sprites with high-res versions, 
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optimizing it for latest OpenGL ports.
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All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
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Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
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over at http://www.3drealms.com/downloads.html . 
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Here's what the Duke3D HRP has to offer: 
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   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by 
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     Jonathon "JonoF" Fowler). Which one is included depends on how well they support 
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     the current HRP version. 
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     For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. 
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   - 32-bit high resolution textures with 4-8 times the detail of the original textures. 
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   - Models instead of the old sprites. 
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While the HRP is still "work in progress" and missing quite a few textures and 
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models, you can check the Duke Nukem 3D source code forums for additional content 
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or even better contributing something of your own.
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The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime 
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JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones, 
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NightFright is offering an update pack every one or two months, integrating latest 
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forum contributions and fixes into the HRP. You can find these updates over at
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http://hrpupdate.duke4.net .
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70
 
71
 
72
===============
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2) INSTALLATION
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===============
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Installing is easy:
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First make sure you have your Duke3D CD in your CD/DVD drive or an existing 
79
installation of the game. You can also just have the "duke3d.grp" file somewere 
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on your system.
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82
Then run the installer (the file you downloaded/got from a friend or whatever) 
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by double-clicking it. Then just follow the onscreen instructions.
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85
After installation, you start the game using the shortcut in the Duke3D folder, 
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desktop or start menu called "Duke3D High Resolution Pack". Starting the game 
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directly will start JFDuke3D (or EDuke32) without textures and models.
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89
IMPORTANT: To see the high resolution textures and models you have to change the 
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           render mode to 32-bit Polymost in the "Video Settings" under "Options" 
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           in the game menu. Otherwise, HRP content will not work!
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93
It is recommended to run the setup utility in order to set up your video, audio 
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and controls for optimum quality and gameplay experience. However, most of the 
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settings can be changed with EDuke32 ingame menu as well.
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97
 
98
 
99
========
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3) NOTES
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========
102
 
103
 
104
----------------
105
3.1) WIP release
106
---------------- 
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Since this is a work in progress version of the pack which has not been tested 
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extensively, there are probably some issues that need fixing. Please let us 
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know of any problems with it so they can be sorted out in future versions. Also 
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notify us if we are missing any art that’s been released prior to the packs 
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release date, even though we have skipped some stuff since we simply did not like 
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it, there is maybe some stuff that has been missed to include.
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Please also be aware of the fact that we are still missing models and textures
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because these have not been remade yet by the community. They will probably
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be featured in upcoming releases of the HRP (or updates).
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For a full summary of what's left to do, you may have a look at the HRP Wiki
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todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release
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121
 
122
-----------------
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3.2) Known issues
124
----------------- 
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Although we tried hard to eliminate or avoid any glitches, unfortunately 
126
some of them could not be removed in this release. Here are those we know of:
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- Rarely you will still find props, pickup weapons or the like that are
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  clipping into walls, often preventing you from seeing them completely. 
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  Maphacks since January 2008 can fix these glitches, so don't hesitate to
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  report anything you consider worthy of correcting.
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- Slime babe #1323 has a transparency/clipping bug with her hair. Updating
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  the model should solve that problem.
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- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
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  will lose detail, i.e. look more pixellated than intended. This can be 
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  especially noticed with L.A. Night skybox (as seen in E1L1) when looking at
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  the clouds. Right now, your only choice to fix this is to deactivate texture 
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  compression in the menu. Note that this will also deactivate disk caching, so 
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  you will have to deal with increased level loading times and possibly jerky 
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  framerates in some situations.
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144
 
145
---------------------
146
3.3) Title screen art
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---------------------
148
The front screen is a slightly modified and enhanced version of 3DRealms original
149
art work used with permission.
150
 
151
 
152
-----------------
153
3.4) EDuke32 port
154
-----------------
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The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
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features enhanced mod support together with tons of newly-added code. It is 
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released and maintained by TerminX.
158
For the time being, we recommend using EDuke32 for running HRP because the port 
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gets updated much more often and HRP content has been optimized for it.
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161
 
162
 
163
===========
164
4) LICENSES
165
===========
166
 
167
 
168
--------
169
4.1) HRP 
170
--------
171
 
172
The contents of the High Resolution Pack are licensed under these three licenses:
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- The build engine is licensed under Ken Silverman's Build License which can be 
175
  found in "BUILDLIC.TXT".
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- The EDuke32 port is licensed under the GNU Public license which can be found 
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  in "GNU.TXT".
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- The art content is licensed under the High Resolution Pack Art License which can 
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  be found in "hrp_art_license.txt".
180
 
181
 
182
-----------
183
4.2) Others
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-----------
185
 
186
Some textures in this pack are based on source textures copyrighted by 
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CGTextures.com. Permission to use and distribute these specific textures has 
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been granted to the author(s) of this texture pack. Textures downloaded from 
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CGTextures.com are copyrighted and may NOT be redistributed or sold. For 
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more information and the full license, please visit http://www.cgtextures.com.
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This disclaimer applies to the following textures:
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- highres\sprites\props: 585
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- highres\sprites\signs: 4420, 4949, 4955
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- highres\textures: 1120
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197
 
198
 
199
================
200
5) CONTACT/LINKS
201
================
202
 
203
 
204
Pär "Parkar" Karlsson 
205
(HRP author) ....................................... parkar82 [at] gmail.com
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207
 
208
Robin "NightFright" Reisinger
209
(HRP co-author, HRP Update Pack author) ............ hrp_update [at] fastmail.fm
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211
 
212
Richard "TerminX" Gobeille
213
(EDuke32 port author) .............................. terminx [at] gmail.com
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215
 
10 parkar 216
--------------
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Message boards
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--------------
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http://forums.duke4.net
1 plagman 220
 
221
The texture and model projects can be found in the Duke Nukem 3D source board:
10 parkar 222
http://forums.duke4.net/index.php?showforum=26
1 plagman 223
 
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------------
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IRC channels
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------------
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- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
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- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
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231
 
232
----------------
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Visit us online!
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----------------
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- Duke3D High Resolution Pack ... http://hrp.duke4.net
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- EDuke32 port (by TerminX) ..... http://eduke32.com
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- Duke4.net ..................... http://www.duke4.net
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239
 
240
 
241
==========
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6) CREDITS
243
==========
244
 
245
All the following people are involved in this release. They all have our gratitude,
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for nothing of the great artwork (or pretty much anything else) would have been 
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possible to include without their support and effort.  
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Please notify us if you did contribute to this project without being listed here!
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250
 
251
-------------
252
JFDuke3D port
253
-------------
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JonoF
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Ken Silverman
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257
 
258
------------
259
EDuke32 port
260
------------
261
Plagman
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TerminX
263
 
264
 
265
----------------
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Highres textures
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----------------
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0815Jack
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ADM
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Alexander Filippov
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AlgorithMan
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Conrad Coldwood 
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Another Duke Fan
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Armando
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Audiocraz
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BlitZ
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cage
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chicken
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Daedolon
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Devastator
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Ding Bat
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DLT
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dood!
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Dreams
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DukeAtomic
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Ecmaster76
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endmilled
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Fearpi
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gambini
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Gman
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gt1750
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Hendricks266
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Impact
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JaJo
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Jblade
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jimbob
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Kef Nukem
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Kev_Hectic
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Kevin9er
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Killd a ton
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L2theKING
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Lemming
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marked
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motionblur
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NightFright
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Night Hacker 
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nyne
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ooppee
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Parkar
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Piccolo
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Piterplus
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princetonEO
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Rellik66
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Roger
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Quakis
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Semicharm
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Sky Fox
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Swiss Cheeseman/SwissCM
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Tesserex
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theRobot
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toadie2k
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Tip
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Vasilinka
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Viciarg
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WarHammer
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White Alven
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yossa
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-------------------
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3D models and skins
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-------------------
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alandog
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AlgorithMan
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Besli
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Blunty 
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Cipher
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Conrad Coldwood
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dood!
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Dr. Kill
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DukeAtomic
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drvarek 
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Ecmaster76
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efikkan
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Eric R
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escapist
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Esslan
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FlackenWS
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Forder
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General Failure
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GodBlitZor
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gt1750
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Hellbound
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ilovefoxes
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Jokke_r
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Killd a ton
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Kralex
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L2theKING
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Madaut
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MagNet
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Mean Person
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motionblur
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Mr.Fibbles
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ozz
1 plagman 365
Parkar
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Piterplus
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Plagman
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Radar1013
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Renegado 
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Roma Loom
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Sky Fox
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Soul Collector
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Swiss Cheeseman/SwissCM
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Tea Monster
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Vasilinka
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YicklePigeon
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zilppuri
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--------
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Maphacks
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--------
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Dave-ros
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DSotM
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Ecmaster76
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endmilled
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ikkejw
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Killd a ton
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Night Hacker
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noctrun
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Okira
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Piterplus
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Renegado
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Zebius
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-----------------
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Maphacks Reloaded
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-----------------
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Hunter_rus
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NightFright
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------------
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HRP assembly
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------------
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NightFright
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Parkar
18 nightfrigh 409
Plagman
1 plagman 410
 
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412
-----------------
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Special thanks to
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-----------------
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- 3D Realms, for making this great game in the first place!
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- The guys at Duke4.net for hosting and help building the HRP website.
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- All of you who support and contribute to the project.
18 nightfrigh 418
- All the mirrors and seeders.
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422
============
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7) CHANGELOG
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============
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Here is a list of all changes that have been included in this release since last
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HRP v4.0 (2009-03-23). Includes any previous Update Packs compiled by NightFright.
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430
HRP v4.2.018 (2009-11-28)
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-------------------------
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> General: Support for Polymer engine update added (builds 4.2.001-4.2.017)
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> Added:
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     - normal maps: 1101/5108, 1104/5095, 1116, 1132-1135, 5107, 5119
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     - palettes: 0207_14/16, 0243_17, 0332_24, 0365/0366_7, 0387_12, 0392_17, 
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                 0399_17, 0428_17, 0438/0439_17/19, 0545_17, 0757_24, 0803_7,
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                 0881_15, 3407_7, 4123/4124_7, 4224_13, 4260-4263_17, 
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                 4284-4287_17
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> Revisions:
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     - highres\sprites\firstperson: 2548 (Freezer texture/ozz)
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     - highres\textures: 1169
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> Fixes:
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    - highres\sprites\pickups: 53 (missing md3)
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    - highres\textures.def: entries for non-existing 0313 (d/n/s/g) and 
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                            1024 (d/s) removed
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HRP v4.1.1 (2009-09-01)
452
-----------------------
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> Added:
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     - highres\textures.def: 446 (pal11/12)
455
     - highres\sprites\props: 920 (chain/highres sprite)
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457
> Fixes:
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     - highres\sprites\props: 913
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> Revisions:
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     - highres\screen\hud: 46 (shrinker crystal HUD icon), 2470 (HoloDuke icon)
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     - highres\textures: 913
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HRP v4.1 (2009-07-01)
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---------------------
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> Added:
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     - highres\skyboxes: 94
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     - highres\sprites\props: 4427 (pal0/14), 4431/4432 (glow),
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     - highres\textures: 400, 443, 959, 3407 (pal5/14), 4177, 4202, 4207
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> Fixes:
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     - highres\screen\menu: 2813-2820 (icon rotation), 3190-3196 (icon texture)
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     - highres\sprites\firstperson: 2524 (pistol muzzleflash)
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     - highres\sprites\monsters.def: 2000 (pal 1/2/5/7-9)
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     - highres\sprites\projectiles: 2448-2451 (pal0/2)
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478
> Revisions:
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     - highres\sprites\characters: 1405 (pal0/10-16/21/23, face)
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     - highres\sprites\decals: 4445
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     - highres\sprites\effects: 2066-2079, 2270-2283, 2310-2323
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     - highres\sprites\pickups: 53 (md3)
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     - highres\sprites\projectiles: 2448-2451
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     - highres\sprites\props: 569, 571, 573 (md3), 595 (texture), 615 (md3), 
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                              4410 (skin), 4430-4432, 4458/4459 (skin), 4496, 
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                              4497 (skins), 4502/4503, 4557 (skin)
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     - highres\sprites\signs: 1044
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     - highres\sprites\switches: 712 (skin), 4883
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     - highres\textures: 823, 3407 (pal24)