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635 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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643 leod 3
// Title    : Welcome Home
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// Filename : whome.map
635 leod 5
// Author   : Alejandro Glavic
643 leod 6
// mapmd4   : dde67bcee82241aff63d663d4b6173f2 // 2003-05-27
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635 leod 8
// Curr. HRP: r5.3.635
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sprite  1438 angoff    -256        // tile0028 shotgunsprite
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sprite   659 nomdanim              // tile2131 (tile2120 lizman)
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sprite   659 angoff     512        // tile2131 (tile2120 lizman)
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sprite    38 angoff    -768        // tile0049 shotgunammo
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sprite    38 mdzoff     200000     // tile0049 shotgunammo
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sprite    38 pitch      1          // tile0049 shotgunammo
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sprite   372 angoff     512        // tile1247 seenine
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sprite   303 angoff    -256        // tile1238 explodingbarrel
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sprite  1446 angoff     256        // tile1247 seenine
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sprite  1448 angoff     512        // tile1247 seenine
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sprite  1447 angoff    -256        // tile1247 seenine
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sprite  1039 notmd                 // tile4386 (power line)
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sprite  1040 angoff    -512        // tile0927 (traffic signal)
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sprite  1040 mdxoff     40000      // tile0927 (traffic signal)
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sprite  1040 pitch      1          // tile0927 (traffic signal)
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sprite  1769 angoff     1024       // tile0049 shotgunammo
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sprite     0 angoff    -512        // tile0029 devistatorsprite
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sprite  1775 angoff     512        // tile0041 batteryammo
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sprite  1770 angoff     512        // tile0049 shotgunammo
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sprite  1167 angoff     1024       // tile0051 cola
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sprite  1167 mdzoff     900000     // tile0051 cola
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sprite  1167 pitch     -1          // tile0051 cola
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sprite     3 angoff    -512        // tile0028 shotgunsprite (multiplayer)
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sprite   582 angoff    -128        // tile0060 accesscard blue
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sprite     4 angoff    -256        // tile0028 shotgunsprite (multiplayer)
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sprite  1792 angoff    -896        // tile0049 shotgunammo
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sprite   402 nomdanim              // tile2131 (tile2120 lizman)
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sprite   402 angoff    -512        // tile2131 (tile2120 lizman)
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sprite     5 angoff     256        // tile0028 shotgunsprite (multiplayer)
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sprite    31 angoff     512        // tile0049 shotgunammo
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sprite  1266 mdxoff     10000      // tile0977 genericpole
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sprite  1266 mdzoff     90000      // tile0977 genericpole
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sprite  1266 pitch     -1          // tile0977 genericpole
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sprite  1266 roll       1          // tile0977 genericpole
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sprite  1261 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite  1261 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1261 roll       1          // tile0914 maskwall3 (fence)
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sprite  1260 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite  1260 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1260 roll      -1          // tile0914 maskwall3 (fence)
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sprite  1262 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite  1262 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1262 roll       1          // tile0914 maskwall3 (fence)
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sprite  1263 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite  1263 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1263 roll      -1          // tile0914 maskwall3 (fence)
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sprite  1264 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite  1264 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1264 roll       1          // tile0914 maskwall3 (fence)
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sprite  1265 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite  1265 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1265 roll      -1          // tile0914 maskwall3 (fence)
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sprite  1267 mdxoff     10000      // tile0977 genericpole
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sprite  1267 mdzoff     90000      // tile0977 genericpole
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sprite  1267 pitch     -1          // tile0977 genericpole
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sprite  1267 roll       1          // tile0977 genericpole
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sprite  1272 angoff     128        // tile0060 accesscard yellow
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sprite  1466 mdzoff     120000     // tile0977 genericpole
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sprite  1466 pitch     -1          // tile0977 genericpole
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sprite  1466 roll      -1          // tile0977 genericpole
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sprite  1459 mdzoff     120000     // tile0544 (iron bar)
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sprite  1459 pitch     -1          // tile0544 (iron bar)
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sprite  1459 roll       1          // tile0544 (iron bar)
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sprite  1467 mdzoff     120000     // tile0977 genericpole
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sprite  1467 pitch     -1          // tile0977 genericpole
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sprite  1467 roll      -1          // tile0977 genericpole
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sprite  1460 mdzoff     120000     // tile0544 (iron bar)
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sprite  1460 pitch     -1          // tile0544 (iron bar)
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sprite  1460 roll       1          // tile0544 (iron bar)
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sprite  1468 mdzoff     120000     // tile0977 genericpole
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sprite  1468 pitch     -1          // tile0977 genericpole
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sprite  1468 roll      -1          // tile0977 genericpole
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sprite  1461 mdzoff     120000     // tile0544 (iron bar)
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sprite  1461 pitch     -1          // tile0544 (iron bar)
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sprite  1461 roll       1          // tile0544 (iron bar)
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sprite  1469 mdzoff     120000     // tile0977 genericpole
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sprite  1469 pitch     -1          // tile0977 genericpole
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sprite  1469 roll      -1          // tile0977 genericpole
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sprite  1463 mdzoff     120000     // tile0544 (iron bar)
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sprite  1463 pitch     -1          // tile0544 (iron bar)
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sprite  1463 roll       1          // tile0544 (iron bar)
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sprite  1470 mdzoff     120000     // tile0977 genericpole
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sprite  1470 pitch     -1          // tile0977 genericpole
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sprite  1470 roll      -1          // tile0977 genericpole
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sprite  1464 mdzoff     120000     // tile0544 (iron bar)
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sprite  1464 pitch     -1          // tile0544 (iron bar)
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sprite  1464 roll       1          // tile0544 (iron bar)
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sprite  1471 mdzoff     120000     // tile0977 genericpole
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sprite  1471 pitch     -1          // tile0977 genericpole
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sprite  1471 roll      -1          // tile0977 genericpole
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sprite  1465 mdzoff     120000     // tile0544 (iron bar)
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sprite  1465 pitch     -1          // tile0544 (iron bar)
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sprite  1465 roll       1          // tile0544 (iron bar)
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sprite  1472 mdzoff     120000     // tile0977 genericpole
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sprite  1472 pitch     -1          // tile0977 genericpole
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sprite  1472 roll      -1          // tile0977 genericpole
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sprite  1462 mdzoff     120000     // tile0544 (iron bar)
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sprite  1462 pitch     -1          // tile0544 (iron bar)
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sprite  1462 roll       1          // tile0544 (iron bar)
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sprite  1473 mdzoff     120000     // tile0977 genericpole
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sprite  1473 pitch     -1          // tile0977 genericpole
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sprite  1473 roll      -1          // tile0977 genericpole
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sprite  1474 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1474 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1474 roll      -1          // tile0914 maskwall3 (fence)
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sprite  1475 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1475 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1476 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1476 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1477 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1477 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1478 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1478 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1479 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1479 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1486 mdzoff     60000      // tile0977 genericpole
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sprite  1486 pitch     -2          // tile0977 genericpole
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sprite  1485 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1485 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1484 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1484 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1483 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1483 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1482 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1482 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1481 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1481 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1480 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1480 pitch     -1          // tile0914 maskwall3 (fence)
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sprite     1 angoff     256        // tile0028 shotgunsprite (multiplayer)
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sprite  1776 angoff     512        // tile0029 devistatorsprite
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sprite   473 mdzoff     150000     // tile1048 (pipes)
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sprite   473 pitch     -1          // tile1048 (pipes)
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sprite   474 mdzoff     150000     // tile1048 (pipes)
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sprite   474 pitch     -1          // tile1048 (pipes)
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sprite  1296 angoff     1024       // tile0916 fireext
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sprite  1296 mdzoff     300000     // tile0916 fireext
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sprite  1296 pitch     -1          // tile0916 fireext
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sprite   317 angoff     0          // tile0060 accesscard red
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sprite  1058 nomdanim              // tile2131 (tile2120 lizman)
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sprite  1058 angoff     1024       // tile2131 (tile2120 lizman)
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sprite    34 angoff     1024       // tile0041 batteryammo
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sprite   668 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   668 pitch      1          // tile0914 maskwall3 (fence)
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sprite   667 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   667 pitch      1          // tile0914 maskwall3 (fence)
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sprite   666 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   666 pitch      1          // tile0914 maskwall3 (fence)
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sprite   665 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   665 pitch      1          // tile0914 maskwall3 (fence)
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sprite   664 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   664 pitch      1          // tile0914 maskwall3 (fence)
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sprite  1056 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite  1056 pitch      1          // tile0914 maskwall3 (fence)
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sprite  1057 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite  1057 pitch      1          // tile0914 maskwall3 (fence)
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sprite  1060 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite  1060 pitch      1          // tile0914 maskwall3 (fence)
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sprite     6 angoff     512        // tile0028 shotgunsprite (multiplayer)