Subversion Repositories eduke32

Rev

Rev 1677 | Rev 1909 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
1677 terminx 1
//-------------------------------------------------------------------------
2
/*
3
Copyright (C) 2010 EDuke32 developers and contributors
4
 
5
This file is part of EDuke32.
6
 
7
EDuke32 is free software; you can redistribute it and/or
8
modify it under the terms of the GNU General Public License version 2
9
as published by the Free Software Foundation.
10
 
11
This program is distributed in the hope that it will be useful,
12
but WITHOUT ANY WARRANTY; without even the implied warranty of
13
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
 
15
See the GNU General Public License for more details.
16
 
17
You should have received a copy of the GNU General Public License
18
along with this program; if not, write to the Free Software
19
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20
*/
21
//-------------------------------------------------------------------------
22
 
23
#ifndef __gamevars_h__
24
#define __gamevars_h__
25
 
26
// store global game definitions
27
enum GamevarFlags_t {
28
    MAXGAMEVARS        = 2048,       // must be a power of two
29
    MAXVARLABEL        = 26,
30
    GAMEVAR_PERPLAYER  = 0x00000001, // per-player variable
31
    GAMEVAR_PERACTOR   = 0x00000002, // per-actor variable
1857 terminx 32
    GAMEVAR_USER_MASK  = (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR),
1677 terminx 33
    GAMEVAR_RESET      = 0x00000008, // marks var for to default
34
    GAMEVAR_DEFAULT    = 0x00000100, // allow override
35
    GAMEVAR_SECRET     = 0x00000200, // don't dump...
36
    GAMEVAR_NODEFAULT  = 0x00000400, // don't reset on actor spawn
37
    GAMEVAR_SYSTEM     = 0x00000800, // cannot change mode flags...(only default value)
38
    GAMEVAR_READONLY   = 0x00001000, // values are read-only (no setvar allowed)
39
    GAMEVAR_INTPTR     = 0x00002000, // plValues is a pointer to an int32_t
40
    GAMEVAR_SHORTPTR   = 0x00008000, // plValues is a pointer to a short
41
    GAMEVAR_CHARPTR    = 0x00010000, // plValues is a pointer to a char
1857 terminx 42
    GAMEVAR_PTR_MASK   = (GAMEVAR_INTPTR|GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR),
1677 terminx 43
    GAMEVAR_NORESET    = 0x00020000, // var values are not reset when restoring map state
44
    GAMEVAR_SPECIAL    = 0x00040000, // flag for structure member shortcut vars
45
    GAMEVAR_NOMULTI    = 0x00080000, // don't attach to multiplayer packets
46
};
47
 
48
enum GamearrayFlags_t {
49
    MAXGAMEARRAYS      = (MAXGAMEVARS>>2), // must be lower than MAXGAMEVARS
50
    MAXARRAYLABEL      = MAXVARLABEL,
51
    GAMEARRAY_NORMAL   = 0,
52
    GAMEARRAY_NORESET  = 0x00000001,
53
};
54
 
55
#pragma pack(push,1)
56
typedef struct {
57
    union {
58
        intptr_t lValue;
59
        intptr_t *plValues;     // array of values when 'per-player', or 'per-actor'
60
    } val;
61
    intptr_t lDefault;
62
    uintptr_t dwFlags;
63
    char *szLabel;
64
} gamevar_t;
65
 
66
typedef struct {
67
    char *szLabel;
68
    int32_t *plValues;     // array of values
69
    intptr_t size;
70
    intptr_t bReset;
71
} gamearray_t;
72
#pragma pack(pop)
73
 
74
extern gamevar_t aGameVars[MAXGAMEVARS];
75
extern gamearray_t aGameArrays[MAXGAMEARRAYS];
76
extern int32_t g_gameVarCount;
77
extern int32_t g_gameArrayCount;
78
 
79
int32_t __fastcall Gv_GetVar(register int32_t id,register int32_t iActor,register int32_t iPlayer);
80
int32_t __fastcall Gv_GetVarX(register int32_t id);
81
int32_t Gv_GetVarByLabel(const char *szGameLabel,int32_t lDefault,int32_t iActor,int32_t iPlayer);
82
int32_t Gv_NewArray(const char *pszLabel,int32_t asize);
83
int32_t Gv_NewVar(const char *pszLabel,int32_t lValue,uint32_t dwFlags);
84
int32_t Gv_ReadSave(int32_t fil,int32_t newbehav);
85
void __fastcall A_ResetVars(register int32_t iActor);
86
void __fastcall Gv_SetVar(register int32_t id,register int32_t lValue,register int32_t iActor,register int32_t iPlayer);
87
void __fastcall Gv_SetVarX(register int32_t id,register int32_t lValue);
88
void G_FreeMapState(int32_t mapnum);
89
void Gv_DumpValues(void);
90
void Gv_Init(void);
91
void Gv_InitWeaponPointers(void);
92
void Gv_RefreshPointers(void);
93
void Gv_RefreshPointers(void);
94
void Gv_ResetSystemDefaults(void);
95
void Gv_ResetVars(void);
96
void Gv_WriteSave(FILE *fil,int32_t newbehav);
97
#endif